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- OP - Last Sunday at 7:32 PM
- from everything i can tell, the timer has been working as intended. the 10->15->10 glitch in the trosko game was a client side visual bug, it was still functioning server side which is why the replay doesn't show it. its my understanding that the timer starts off giving players 15 seconds, but gives less as more turns go by and that this has been in place for awhile. itd be nice if the intricacies of the timer were better documented admittedly.
- FlamingVictini - Last Sunday at 7:38 PM
- how would u confirm the glitch was visual
- but not server side
- OP - Last Sunday at 7:39 PM
- real time it was display 10-> 5 seconds pass, display 15-> 5 seconds pass, display 10
- on the replay it was display 20->15->10
- FlamingVictini - Last Sunday at 7:40 PM
- i don't understand
- what the first line means
- OP - Last Sunday at 7:40 PM
- it said 10 second remaining
- 5 seconds later, it said 15 seconds remaining
- and then 10 seconds remaining
- the length of time between seconds remaining messages was correct
- it just showed 10 instead of 20
- for whatever reason
- FlamingVictini - Last Sunday at 7:41 PM
- time can't go up
- unless they make a move
- so explain in more detail pls
- OP - Last Sunday at 7:41 PM
- the glitch was it displaying 10->15->10 when in reality what was happening is 20->15->10
- it just displayed the wrong number once
- FlamingVictini - Last Sunday at 7:44 PM
- ok, a) just to make sure, is there a recording of the game that definitively shows this
- b) just because it seems PS displayed the wrong number, that doesn't confirm the glitch was purely visual in this case and all other cases
- OP - Last Sunday at 7:45 PM
- theres no recording afaik. just the replay correctly showing 20->15->10 and many people saying they say 10->15->10 when it was live
- FlamingVictini - Last Sunday at 7:46 PM
- that's meaningless then, we don't know that replays are 100% accurate compared to live games
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