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- For a single game
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- Analyze "Game Name" and answer:
- 1. What measurable final goal drives the player?
- 2. How and where does the UI track its progress?
- 3. How do core mechanics feed into that metric?
- 4. When and how does the game introduce and reinforce it?
- 5. What measurable sub‑goals underpin progression, and how are they tracked and reinforced?
- 6. What are the top 10 quantifiable player-sought goals, and percentage of each?
- For multiple games:
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- List and Analyze the Top 30 Emergant Behavior (with dynamic economy) games of all time and answer for each:
- 1. What measurable final goal drives the player?
- 2. How and where does the UI track its progress?
- 3. How do core mechanics feed into that metric?
- 4. When and how does the game introduce and reinforce it?
- 5. What measurable sub‑goals underpin progression, and how are they tracked and reinforced?
- 6. What are the top 10 quantifiable player-sought goals, and percentage of each?
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