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- #pgzero
- # Игровое окно из клеток
- cell = Actor('border')
- cell1 = Actor('floor')
- cell2 = Actor('crack')
- cell3 = Actor('bones')
- size_w = 7 # Ширина поля в клетках
- size_h = 7 # Высота поля в клетках
- WIDTH = cell.width * size_w
- HEIGHT = cell.height * size_h
- TITLE = "Подземелья" # Заголовок окна игры
- FPS = 30 # Количество кадров в секунду
- my_map = [
- [0,0,0,0,0,0,0],
- [0,1,2,1,3,1,0],
- [0,1,1,2,1,1,0],
- [0,3,2,1,1,3,0],
- [0,1,1,1,3,1,0],
- [0,1,3,1,1,2,0],
- [0,0,0,0,0,0,0]
- ]
- def map_draw():
- for i in range(len(my_map)):
- for j in range(len(my_map[0])):
- if my_map[i][j] == 0:
- cell.left = cell.width*j
- cell.top = cell.height*i
- cell.draw()
- elif my_map[i][j] == 1:
- cell1.left = cell1.width*j
- cell1.top = cell1.height*i
- cell1.draw()
- elif my_map[i][j] == 2:
- cell2.left = cell2.width*j
- cell2.top = cell2.height*i
- cell2.draw()
- elif my_map[i][j] == 3:
- cell3.left = cell3.width*j
- cell3.top = cell3.height*i
- cell3.draw()
- def draw():
- map_draw()
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