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- public Action StartTheRun(Handle timer, Handle TonkiNeYmeetRabotatsdatapackami)
- {
- DataPack Tonki = view_as<DataPack>(TonkiNeYmeetRabotatsdatapackami);
- Tonki.Reset();
- int client = Tonki.ReadCell();
- int victim = Tonki.ReadCell();
- int time = Tonki.ReadCell();
- switch(time)
- {
- case 1.0:
- {
- CGOPrintToChat(client, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] До старта {RED}3...");
- CGOPrintToChat(victim, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] До старта {RED}3...");
- PerformFade(client, 300, {227, 20, 20, 100});
- PerformFade(victim, 300, {227, 20, 20, 100});
- ClientCommand(client, "playgamesound ui/csgo_ui_crate_item_scroll.wav");
- ClientCommand(victim, "playgamesound ui/csgo_ui_crate_item_scroll.wav");
- }
- case 2.0:
- {
- CGOPrintToChat(client, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] До старта {OLIVE}2...");
- CGOPrintToChat(victim, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] До старта {OLIVE}2...");
- PerformFade(client, 300, {240, 222, 84, 100});
- PerformFade(victim, 300, {240, 222, 84, 100});
- ClientCommand(client, "playgamesound ui/csgo_ui_crate_item_scroll.wav");
- ClientCommand(victim, "playgamesound ui/csgo_ui_crate_item_scroll.wav");
- }
- case 3.0:
- {
- CGOPrintToChat(client, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] До старта {GREEN}1...");
- CGOPrintToChat(victim, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] До старта {GREEN}1...");
- PerformFade(client, 300, {69, 227, 48, 100});
- PerformFade(victim, 300, {69, 227, 48, 100});
- ClientCommand(client, "playgamesound ui/csgo_ui_crate_item_scroll.wav");
- ClientCommand(victim, "playgamesound ui/csgo_ui_crate_item_scroll.wav");
- }
- case 4.0:
- {
- CGOPrintToChat(client, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] ВПЕРЕД!");
- CGOPrintToChat(victim, "[{LIGHTBLUE}Bhop Battle{DEFAULT}] ВПЕРЕД!");
- PerformFade(client, 300, {255, 255, 255, 100});
- PerformFade(victim, 300, {255, 255, 255, 100});
- ClientCommand(client, "playgamesound UI/competitive_accept_beep.wav");
- ClientCommand(victim, "playgamesound UI/competitive_accept_beep.wav");
- SetEntityMoveType(client, MOVETYPE_WALK);
- SetEntityMoveType(victim, MOVETYPE_WALK);
- }
- }
- Tonki.WriteCell(client);
- Tonki.WriteCell(victim);
- Tonki.WriteCell(4);
- CreateTimer(1.0, StartTheRun, Tonki);
- }
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