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- Paper Mario individual levels
- badges
- ch1: pj
- ch2: pj, ss
- ch3: no pj and cc. pb, mr and ss (unequip ss once for mr)
- ch4: pj, pb, dm, mr, +3 more badges (dmg dodge and quake hammer and one more), cc, ss (unequip ss once for cc) [get close call and dodge master before ch3 peach cs]
- ch5: no pj and dm. pb, pp, aon, mr, defend plus (never equiped), cc (never equiped), ice power, +one more badge (focus), ss (unequip ss once for pp)
- [save before going to toad town for dodge master in ch3]
- ch6: no extra equips (8 peril dmg = mr, super boots, power plus, all or nothing) [w/e equips as long as you have all the badges]
- ch7: no pj. jump ch., s. jump ch., pb, dm, +3 more badges (HP/FP Plus and focus), ppx2, ss (unequip s. jump ch. for jump ch. and pp)
- ch8: w/e (11dmg with peril. 3+2+2+4=11)
- pb, jump ch., quick change, p-up, aon, mr, last stand, ss [w/e equips as long as you have all the badges]
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