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- //MAIN.CPP:
- #include <iostream>
- #include <SFML/Graphics.hpp>
- #include "Player.h"
- #include "skala.h"
- #include <vector>
- #include "fps.h"
- int main()
- {
- sf::RenderWindow window;
- int liczba_tablic=5;
- int i=0;
- window.create(sf::VideoMode(1920, 1080), "SFML Tutorial");
- window.setFramerateLimit(60);
- window.setKeyRepeatEnabled(true);
- Player myPlayer("ab.png");
- //Main Loop:
- while(window.isOpen())
- {
- std::vector <Skala> skaly(liczba_tablic);
- for(auto &x : skaly)
- {
- x.setPos(300,500);
- x.setSize(0.5,0.5);
- if(i<=liczba_tablic)
- {
- x.moveSkl(i*100,0);
- i++;
- }
- }
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)){
- myPlayer.movePlayer('u', 20.0);
- }else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)){
- myPlayer.movePlayer('d', 20.0);
- }else if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)){
- myPlayer.movePlayer('l', 20.0);
- }else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)){
- myPlayer.movePlayer('r', 20.0);
- }
- sf::Event Event;
- //Event Loop:
- while(window.pollEvent(Event)){
- switch(Event.type){
- case sf::Event::Closed:
- window.close();
- }
- if( Event.type == sf::Event::KeyPressed && Event.key.code == sf::Keyboard::Escape )
- window.close();
- }
- window.clear();
- myPlayer.drawPlayer(window);
- for(auto &x : skaly)
- {
- x.drawSkala(window);
- }
- window.display();
- }
- }
- //Skala.h
- #pragma once
- #include <iostream>
- #include <SFML\Graphics.hpp>
- #include "Player.h"
- #include <vector>
- class Skala :public Player
- {
- public:
- Skala(){
- }
- void drawSkala(sf::RenderWindow &window)
- {
- if(!sTexture.loadFromFile("coble.png"))
- {
- std::cout<<"error"<<std::endl;
- }
- sSprite.setTexture(sTexture);
- window.draw(sSprite);
- }
- void setPos(float xPos, float yPos)
- {
- sSprite.setPosition(xPos,yPos);
- }
- void setSize(float xSize, float ySize)
- {
- sSprite.setScale(xSize,ySize);
- }
- void moveSkl(float x, float y)
- {
- sSprite.move(x,y);
- }
- private:
- sf::Texture sTexture;
- sf::Sprite sSprite;
- };
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