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- I should start by saying that although I will be pushing back at certain places I appreciate that Jenn wrote this and don't even disagree that much, I just want to "correct the record" so to speak.
- Also I am writing this fast because I'm not trying to do a polished thing, so
- think of this as a textual "live reaction" post. (Please like comment and subscribe)
- # Positives
- lol, so, all the positives are the things that were developed first to sell the
- round proposal.
- I don't have anything to say here it's just really funny! Like, in brainstorming
- the early pitch was "think of all the cool fractal art" we could add here, and then
- Brian writes a solid metameta, and then we were like "yoooo that was fun,
- okay this round idea seems real let's see what we can do"
- So, you know, maybe that gives context on why the round ends so strongly. If it
- didn't, the round wouldn't have made it past brainstorming. The stuff that made it
- weaker were the details later.
- # Negatives Round 2
- I briefly talked about this elsewhere, but, yeah as the main author of The Scheme
- I'm not so happy with it. So at a higher level, I'm not sure how much I'd try to
- fix it. I would much rather nuke it from orbit and start from scratch.
- But let's say we're going to try to fix it without much change to mechanics.
- The 45 thing was just a red herring we missed. We had some feeder swaps that could
- have made the total length 55. But none of us had counted the perimeter length of
- The Legend, so we didn't spot the 1:1 correspondance. And then the batch testsolve
- that solved The Scheme right after The Legend didn't notice the 1:1 correspondance
- either. Still, not really an excuse, part of the editing / writing job is to predict
- problems before testsolving occurs.
- I suspect, that our post-writing decision to make The Legend be physical reinforced
- that incorrect correspondence. IIRC there was exactly 1 testsolve done after we started talking to logistics about manufacturing - our last chance to catch it would have been
- to say "btw this is a physical puzzle" in that testsolve. It wasn't puzzle relevant,
- so we didn't. But the real solvers didn't know that.
- As for splitting based on words, I distinctly remember an hours-long discussion on
- the exact phrasing of the flavor text. We had testsolved a version that clued
- word splitting more strongly - it got solved in about 10 minutes. Which seemed like
- the wrong solve time for a meta in the AI section of the Hunt, so we spent the
- next few hours debating what we could drop from the flavor text without destroying
- solvability.
- At the end of that debate, we decided that including "words" in the sentence
- "What words can help you find your way?" was the best we could
- give without fully trivializing the puzzle. Based on the testsolve data we had,
- I don't think it was obvious that the eventual stacking hint would be needed.
- A stuck testsolve will eventually get around to reading flavortext very carefully, and
- that's what we saw in testing, with the a-ha coming at approx the 1-2 hr target
- mark. (Those testsolves did not stare at The Legend which was where problems
- showed up.)
- This isn't to say I like the word splitting, I do think it is normally something
- you clue much more strongly or don't use at all. Just got too constraint hell-ed
- to find a better solution at the time for taking Wyrm feeders and was boxed in
- by the "should take > 10 min" context of the Hunt it was in.
- I will reiterate what I said before - The Scheme is not a fixable meta concept.
- There are some small fixes to make but it is a concept that should be nuked from
- orbit. We didn't, oh well.
- # Negatives Round 3
- The looseness of the correspondence was directly driven from the Wyrm metameta
- constraints. I think no one was a fan of it but it was necessary to make it fit
- and we had a hard time letting go of the FELLOWSHIP == FELLOW SHIP pun. Like how
- often do you find a reasonable meta pun that also fits metameta constraints?
- The indicator idea seems like a good potential fix for this.
- Steps 4-6 used to not exist in the puzzle. They got added solely to get some
- triangles into the puzzle in some structural way. I can imagine the version of
- the puzzle where we just give the triangular sea and put the ships on it with arrows.
- It seemed a little lame at the time, we could have shipped (lol) without it but
- I don't think it's that big a deal in the overall puzzle to have it.
- Okay I should be more precise. Steps *3-6* used to not exist. The flag icons in
- step 3 were added to introduce a source of info (the flag) for step 4.
- If you cut steps 4-6 I think you are supposed to cut Step 3, because only the nautical number
- matters, not the ship classification letters, and you don't want solvers to
- rabbit-hole on using those. So that's why it feels okay to me. The confirmer
- only exists because of the work of steps 4-6. I think the confirm step
- would need to look different from the existing puzzle if you strip out that
- busywork.
- Step 7 being index hell, yeah, it just is. We had a small hammer for digital
- indexing, it testsolved poorly, so we swapped in a sledgehammer. Eh.
- On the order of the ships: the ships are ordered by reading order of the extraction.
- This is *not* the same as the cycle order of the index. The extract order is
- USS Favorite
- USS Hamilton
- USS Midas
- USS Underwood
- USS San Francisco
- USS Jackson
- USS Providence
- The cycle order (for what digits to index with) is
- USS Favorite
- USS Hamilton
- USS San Francisco
- USS Midas
- USS Underwood
- USS Providence
- USS Jackson
- (Yes some testsolvers were grumpy about this.)
- Swapping the order of ships breaks the puzzle, they need to be in that order.
- It's possible this meta concept was just too constrained to begin with, but, as
- the first submeta to get written, it felt like we had the room to afford. The round
- template I looked at the most during writing was the Sci-Fi round from Mystery Hunt 2018,
- and I'd say Lost at Sea == Blue Sun 6V4-178-B31 Trace Compression Block from that round.
- (The meta about Firefly.) Like, reread that puzzle and solution. No disrespect,
- it's pretty jank? Of the Sci-Fi metas I think it puts the strongest constraints
- on its feeders. It is also eerily similar in construction to Lost at Sea - do semantic pairing
- between feeder and actor, bounce through some parts of the dataset, end by doing
- an unconventional extraction to get your answer.
- # Interconnectedness
- I don't think it's fair to compare Wyrm to Indiana Jones. The Indiana Jones round:
- * Is based on a character from a well known IP, hence it has low hanging fruit
- to reference for resonance. MH2023 needed to build up Wyrm during Hunt.
- * Doesn't have constraints on the answers to their metas (as far as I can tell they don't
- matter at all)
- As mentioned earlier I think the 2018 Sci-Fi round is a better comparison. In that
- round, the metameta places constraints on both the meta answers and feeder answers,
- and the feeders were shared between submetas. I recognize that Indiana Jones uses
- paired answers, and so it makes sense to compare on that axis, but the answer constraints
- from Sci-Fi were much more similar to our struggles at construction time.
- There was probably room to play up Wyrm's love of triangles from the creative side
- (there's a reason Wyrm's background art is triangular graph paper). I think creative
- was just busy on doing so.
- In general though - yes writing Wyrm metas was a lot. I wrote about this earlier
- but basically we were in constraint hell, and then we infected Museum with a bit
- of our constraint hell when we decided to repeat feeders. There was a very
- deliberate planning discussion, about how much we could allow the Wyrm metameta to
- pollute the quality of its feeder metas, and our conclusion was that if we wanted
- our round vision to work we'd have to live with that. I remember a rough target of
- "2 good metas, 2 meh metas" as the best we could do. I think we hit that
- where people mostly liked Legend + Collage and did not like the rest.
- WHO WOULD WIN?
- teammate authors spending many hours brainstorming good meta ideas
- OR
- one loopy AI
- (the loopy AI won)
- # Collage
- Yeah this definitely has Fridge Logic. Just didn't come up with a good way to
- make it not be Fridge Logic. I believe, that the platonic ideal of "a metapuzzle
- solvable from 0 feeders that you backsolve later" is the Hall of Innovation meta.
- It's super cool! We were not going to be able to pull that trick twice, I
- think it's a bit miraculous Innovation exists at all.
- # Partial Progress
- This did get brought up in editor feedback, that the round did not have much
- exciting to it if your team did not make it to the looping step. The proposed fix for
- that was to repeat feeders from the Museum. As I've mentioned earlier, I think
- this caused some other problems and wasn't sufficiently "cool" as a hook relative
- to the difficulties it introduced. (But maybe this is wrong? If it's enough
- of a basis to inspire an entire alternate round concept, maybe it is compelling...)
- My assumption with most Mystery Hunts is that many teams do not see the whole thing,
- but people will usually open the archives afterwards, and so even if they did
- not experience it live, they could at least appreciate the structure afterwards
- (if they're into that sort of thing).
- # Fixes
- Given that I think our decision to plagiarize Museum puzzles was a mistake...it
- s is kinda wild to read a round proposal about doing it more?
- That being said my first reaction was "this shouldn't work" and my second was
- "nevermind it should". I think it reads as more constrained than it actually is,
- since you are allowed to change the shells of the feeders to extract what you want
- pre and post-copy.
- I will say, that I don't think we would have ever come up with this idea in early
- 2022. Good generative AI didn't appear until April 2022 for DALL-E 2 and December 2022 for
- ChatGPT, so that storytelling angle wasn't going to exist during Hunt writing.
- Wyrm was 100% "do some loopy shit" in my mind. The gimmick of reusing feeders
- did not feel like a "Wyrm-sourced" gimmick to me. It felt like a Hunt-wide gimmick
- to bridge the Factory and AI rounds, where Wyrm happened to be the bridge.
- I also suspect, that if the more plagiarism based round proposal was sent, editors would have said "isn't this just Quest Coast from last year?" and asked for changes.
- # Ending Thoughts
- So, reiterating the start - yeah I agree with a lot of the criticism around
- Wyrm's structure. I'd say the key is "flawed in an interesting way". It does
- cool stuff and the flaws are because of what that forces elsewhere. I've read
- similar criticism about GPH 2022's structure. A lot of the motivation for the
- AI rounds was "let's try some wacky stuff" and I don't think it's so bad if
- not all of it landed for people. I've seen enough "Wyrm is my favorite", "Eye is
- my favorite", etc. to believe that we at least hit the goal of writing weird
- enough things that each round could find its fans, even if it did not attain
- broad appeal.
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