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HolyDeath3000

AC III Remastered DXGI LOG ReShade Issue

Apr 20th, 2019
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  1. 04/20/2019 14:41:40.530: dxgi.log created (Special K 0.10.0.32, Apr 20 2019)
  2. 04/20/2019 14:41:40.537: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  3. 04/20/2019 14:41:40.537: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  4. -------------------------------------------------------------------------------------------
  5. 04/20/2019 14:41:40.540: >> (ACIII.exe) [dxgi.dll] <<
  6. 04/20/2019 14:41:40.540: Loading user preferences from dxgi.ini... done! ( 2.03 ms)
  7. -------------------------------------------------------------------------------------------
  8. 04/20/2019 14:41:40.544: Working Directory: F:\SteamLibrary\steamapps\common\Assassin's Creed III Remastered
  9. 04/20/2019 14:41:40.544: System Directory: C:\WINDOWS\system32
  10. 04/20/2019 14:41:40.544: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  11. -------------------------------------------------------------------------------------------
  12. 04/20/2019 14:41:40.549: [ Input ] Game uses DirectInput 8, installing input hooks...
  13. 04/20/2019 14:41:40.549: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  14. 04/20/2019 14:41:40.549: [ SpecialK ] * Loading Early Custom Import ReShade64.dll... 04/20/2019 14:41:40.549: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  15. 04/20/2019 14:41:40.549: [ Input ] Game uses XInput, installing input hooks...
  16. 04/20/2019 14:41:40.549: [ Input ] >> Hooking XInput 1.3
  17. 04/20/2019 14:41:40.552: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  18. 04/20/2019 14:41:40.552: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  19. success!
  20. 04/20/2019 14:41:40.704: [ DXGI ] Importing CreateDXGIFactory{1|2}
  21. 04/20/2019 14:41:40.704: [ DXGI ] ================================
  22. 04/20/2019 14:41:40.704: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9b80h
  23. 04/20/2019 14:41:40.704: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 9c20h
  24. 04/20/2019 14:41:40.704: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 9a90h
  25. 04/20/2019 14:41:40.704: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  26. 04/20/2019 14:41:40.704: [ D3D 11 ] =========================================
  27. 04/20/2019 14:41:40.704: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 169a0h { Hooked }
  28. 04/20/2019 14:41:40.704: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 16b00h { Hooked }
  29. -------------------------------------------------------------------------------------------
  30. 04/20/2019 14:41:40.705: [ SpecialK ] === Initialization Finished! === (175.47 ms)
  31. -------------------------------------------------------------------------------------------
  32. 04/20/2019 14:41:40.715: [ DXGI ] Installing DXGI Hooks
  33. 04/20/2019 14:41:40.716: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  34. 04/20/2019 14:41:41.703: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  35. 04/20/2019 14:41:41.703: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  36. 04/20/2019 14:41:41.741: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  37. 04/20/2019 14:41:41.741: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  38. 04/20/2019 14:41:41.741: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  39. 04/20/2019 14:41:41.742: [ NvAPI ] NvAPI Init { Success }
  40. 04/20/2019 14:41:41.746: [ NvAPI ] >> NVIDIA Driver Version: 425.31
  41. 04/20/2019 14:41:41.746: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
  42. 04/20/2019 14:41:41.746: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  43. 04/20/2019 14:41:41.746: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  44. ===========================================================================================
  45. 04/20/2019 14:41:41.761: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0483f6b8h) -- [ overlay64.dll < Initialize>, tid=0x36d0 ]
  46. 04/20/2019 14:41:41.764: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  47. 04/20/2019 14:41:41.842: [SteamInput] SteamAPI DLL ('steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
  48. 04/20/2019 14:41:41.857: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  49. 04/20/2019 14:41:42.498: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  50. 04/20/2019 14:41:42.498: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
  51. 04/20/2019 14:41:42.517: [DLL Loader] ( ReShade64.dll ) loaded ' XAudio2_8.dll' < LoadLibraryA> { 'DXGID3D10RegisterLayers' }
  52. 04/20/2019 14:41:42.572: [ DInput 8 ] [!] DirectInput8Create (7ff7373e0000h, 2048, {...}, ppvOut=005ff5a0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3bbc ]
  53. 04/20/2019 14:41:42.573: [DLL Loader] ( ReShade64.dll ) loaded ' HID.DLL' < LoadLibraryW> { 'DXGID3D10RegisterLayers' }
  54. 04/20/2019 14:41:42.573: [ Input ] Game uses HID, installing input hooks...
  55. 04/20/2019 14:41:42.607: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
  56. 04/20/2019 14:41:42.607: [ Input ] Calling original function: (ret=S_OK)
  57. 04/20/2019 14:41:42.611: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
  58. 04/20/2019 14:41:42.611: [ Input ] Calling original function: (ret=S_OK)
  59. 04/20/2019 14:41:42.611: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  60. 04/20/2019 14:41:42.626: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  61. 04/20/2019 14:41:42.632: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  62. 04/20/2019 14:41:42.632: [ Input ] Calling original function: (ret=S_OK)
  63. 04/20/2019 14:41:42.632: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  64. 04/20/2019 14:41:42.632: [ Input ] Calling original function: (ret=S_OK)
  65. 04/20/2019 14:41:42.632: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  66. 04/20/2019 14:41:42.632: [ Input ] Calling original function: (ret=S_OK)
  67. 04/20/2019 14:41:42.632: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  68. 04/20/2019 14:41:42.632: [ Input ] Calling original function: (ret=S_OK)
  69. 04/20/2019 14:41:42.632: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  70. 04/20/2019 14:41:42.632: [ Input ] Calling original function: (ret=S_OK)
  71. 04/20/2019 14:41:42.635: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  72. 04/20/2019 14:41:42.635: [ Input ] Calling original function: (ret=S_OK)
  73. 04/20/2019 14:41:42.636: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  74. 04/20/2019 14:41:42.636: [ Input ] Calling original function: (ret=S_OK)
  75. 04/20/2019 14:41:42.637: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  76. 04/20/2019 14:41:42.637: [ Input ] Calling original function: (ret=S_OK)
  77. 04/20/2019 14:41:42.638: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  78. 04/20/2019 14:41:42.638: [ Input ] Calling original function: (ret=S_OK)
  79. 04/20/2019 14:41:42.640: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  80. 04/20/2019 14:41:42.640: [ Input ] Calling original function: (ret=S_OK)
  81. 04/20/2019 14:41:42.641: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  82. 04/20/2019 14:41:42.641: [ Input ] Calling original function: (ret=S_OK)
  83. 04/20/2019 14:41:42.642: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  84. 04/20/2019 14:41:42.642: [ Input ] Calling original function: (ret=S_OK)
  85. 04/20/2019 14:41:42.644: [DLL Loader] ( ReShade64.dll ) loaded ' libScePad.dll' < LoadLibraryA> { 'DXGID3D10RegisterLayers' }
  86. 04/20/2019 14:41:42.646: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  87. 04/20/2019 14:41:42.646: [ Input ] Calling original function: (ret=S_OK)
  88. 04/20/2019 14:41:42.688: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 1301d130h) -- [ overlay64.dll < Initialize>, tid=0x3bbc ]
  89. 04/20/2019 14:41:42.689: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  90. 04/20/2019 14:41:42.743: [ D3D 11 ] Hooking D3D11
  91. 04/20/2019 14:41:42.745: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ ACIII.exe < WriteData>, tid=0x3bbc ]
  92. 04/20/2019 14:41:42.758: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x3bbc ]
  93. 04/20/2019 14:41:42.758: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  94. 04/20/2019 14:41:42.768: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (06927f30h, 23b42f10h, 00000000h) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3bbc ]
  95. 04/20/2019 14:41:42.768: [Swap Chain]
  96. +-------------+-------------------------------------------------------------------------+
  97. | Resolution. | 0x 0 @ nan Hz |
  98. | Format..... | UNKNOWN |
  99. | Buffers.... | 0 |
  100. | MSAA....... | Not Used (or Offscreen) |
  101. | Mode....... | Fullscreen |
  102. | Scaling.... | Unspecified |
  103. | Scanlines.. | Unspecified |
  104. | Flags...... | 0x0000 |
  105. | SwapEffect. | Discard |
  106. +-------------+-------------------------------------------------------------------------+
  107. 04/20/2019 14:41:42.769: [ DXGI 1.5 ] >> Tearing Option: Enable
  108. 04/20/2019 14:41:42.769: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  109. 04/20/2019 14:41:42.769: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory_CreateSwapChain_Override::<lambda_b937f1a7919ce8d3197f100396a0effc>::operator () >
  110. 04/20/2019 14:41:42.769: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGIFactory_CreateSwapChain_Override::<lambda_b937f1a7919ce8d3197f100396a0effc>::operator () >
  111. 04/20/2019 14:41:42.774: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < D3D11CreateDeviceAndSwapChain_Detour >
  112. 04/20/2019 14:41:42.776: *** BLOCKED NtTerminateProcess (c0000005) *** -- [ ntdll.dll < RtlUserThreadStart>, tid=0x3bbc ]
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