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- # Configuration file
- ##########################################################################################################
- # afkhandler
- #--------------------------------------------------------------------------------------------------------#
- # Settings for controlling autobattler for AFK players
- ##########################################################################################################
- afkhandler {
- # Sets the time (in seconds) before a player in battle is declared to be AFK and the autobattle code takes over for them
- I:"AFK Activation Time Length"=90
- # Sets the time (in seconds) that the autobattle code allows for AFK player to move once autobattle is active, before selecting a move itself
- I:"AFK Activation Turn Time"=15
- # Have autobattle take over if player is AFK during a battle, activates after specified time period and gives specified time for each turn after that
- B:"AFK Handler Active"=false
- }
- ##########################################################################################################
- # breeding
- #--------------------------------------------------------------------------------------------------------#
- # Settings for breeding behavior
- ##########################################################################################################
- breeding {
- # If disabled, prevents crafting of Ranch Blocks
- B:"Allow crafting of Ranch Blocks"=true
- # If disabled, prevents placing of ranch blocks, preventing breeding from occuring
- B:"Allow placing of ranch blocks"=true
- # Disabling this will remove the ranch expansion item from the game
- B:"Allow ranch expansion"=true
- # If enabled, random eggs from ditto-ditto breeding might contain legendaries.
- B:"Allow random BREEDING eggs to have a chance to be a legendary"=false
- # If enabled, random eggs from /pokegiveEgg might contain legendaries.
- B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false
- # Number of stages to go through before breeding occurs (1-5)
- I:"Number of breeding levels"=5
- # Sets the number of steps per egg cycle, lower numbers hatch eggs faster
- I:"Steps per egg cycle"=255
- # Control speed of breeding based on the blocks set in the area, if false will set breeding speed to 1.0x
- B:"Use breeding environments"=true
- # Number of ticks till the breeding level goes up by 1
- I:"World ticks till breeding level increased"=18000
- }
- ##########################################################################################################
- # database
- #--------------------------------------------------------------------------------------------------------#
- # Settings for re-routing the pixelmon saving system into an external database
- ##########################################################################################################
- database {
- # Put the connection string for the external database in the form jdbc:dbtype://...
- S:"Connection string"=jdbc:h2://
- # Enable this to change the save system over to a database specified in the connection string property, only h2 and mysql currently supported
- B:"Save to external database"=false
- }
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # General settings for the world
- ##########################################################################################################
- general {
- # Allow player to throw pokeballs from hotbar, if false pokeballs can only be thrown in battles
- B:"Allow Capturing Outside of Battle"=true
- # Allows players to make rare candies by crafting (Serverside option)
- B:"Allow Crafting of Rare Candy"=false
- # Allows the 17 types of Gems to be dropped by bosses
- B:"Allow Gem Boss Drop"=false
- # Allows the 17 types of Gems to be crafted by players
- B:"Allow Gems to be crafted"=true
- # Determines if player vs player battles give pokemon experience, no EXP gain in PVP when false
- B:"Allow PVP Experience"=true
- # Allow players to plant apricorns/berries in the ground
- B:"Allow Planting"=false
- # Permits bosses to drop ranch area upgrades
- B:"Allow Ranch Upgrade Boss Drop"=true
- # Allow players to ride pokemon. If false no pokemon can be ridden. (Server side option)
- B:"Allow Riding"=true
- # Allow random generation of structures such as Pokecenters, Shrines, and other buildings if true
- B:"Allow Structures to Spawn"=true
- # Determines if player vs trainer battles give pokemon experience, no EXP gain in trainer battles when false
- B:"Allow Trainer Experience"=true
- # Allow the anvil to replace finished items with starting item from player's inventory without manual placing
- B:"Allow anvil autoreloading"=false
- # Allow the player to nickname pokemon (not a server-wide setting, just a client setting)
- B:"Allow pokemon nicknames"=true
- # Allow creepers, skeletons, etc to spawn in the world - DANGER can kill you while battling
- B:"Allow vanilla mobs"=false
- # Set legendary shrines to one use (false) or multiple use (true)
- B:"Bird Shrines are reusable"=false
- # Allow Players to use Cloning Machines to clone Mew to Mewtwo
- B:"Cloning Machines Enabled"=false
- # When mounted enables steering the pixelmon by looking
- B:"Enable point to steer"=true
- # Lets you choose to give/not give a starter to a player on join (via the pixelmon starter screen)
- B:"Give a starter on join"=true
- # Requires HM move Fly or HM move Surf on a pokemon to be able to ride it
- B:"Have HM To Ride"=false
- # Isi's hourglass is an item that lets you skip stages of breeding
- B:"Let bosses drop Isi's hourglass"=false
- # If true must be opped, if false must be in creative mode
- B:"Must be opped to use spawners"=true
- # Sets how far pixelmon names and levels can be seen from (client setting only)
- I:"Nameplate Visible Range Modifier (1=default, 2=farther, 3=far)"=1
- # Allows wild pokemon to drop items like feathers, etc on death
- B:"Pokemon Drops Enabled"=true
- # Prints more detailed error messages to the server.log file if enabled
- B:"Print Errors"=false
- # Removes regular minecraft music so only Pixelmon music plays (Currently locked to true in code)
- B:"Remove Minecraft Music"=true
- # Increases Size of Pixelmon Models in Game by 30%
- B:"Scale Models Up"=true
- # Allow Legendary Bird Shrines to Spawn Randomly in World
- B:"Spawn Bird Shrines"=true
- # Allow Haunted Jeweler Gem Shrines to Spawn Randomly in World
- B:"Spawn Gem Shrines"=false
- # Battle camera rotates around player if true, and is stationary if false
- B:"Spin Battle Camera"=true
- # The time taken before syncing to the system clock (in seconds)
- I:"System time sync interval"=30
- # Set Traders to one use (false) or multiple use (true)
- B:"Traders are reusable"=false
- # Sets Trainer Rarity, higher values spawn trainers more often, 0 spawns no trainers
- I:"Trainer Rarity (percentage 0-200)"=50
- # Lets your world follow real world time or not (server's system time)
- B:"Use system time for world time"=false
- # Allows you to toggle which tab list you would like to use
- B:"Use the Custom Tab List"=true
- # Allows some wild pokemon to aggro on player and force battles, no forced battles when false
- B:"Wild Pokemon initiate battles"=false
- # Wild pokemon will have a chance based on unfavourable battle conditions to try and flee from battle
- B:"Wild pokemon can try and flee from battles"=false
- # Saves Pixelmon entities to file when world saves (greatly increases savefile size and save time if true
- B:"Write Entities To World Save"=false
- }
- ##########################################################################################################
- # graphics
- #--------------------------------------------------------------------------------------------------------#
- # Graphics Settings
- ##########################################################################################################
- graphics {
- # Use the smd normal maps for shading pokeballs
- B:"Enable smooth shading for pokeballs"=true
- # Use the smd normal maps for shading pokemon
- B:"Enable smooth shading for pokemon"=true
- # Multiplier of the 64 distance usually used for rendering
- D:"Render Distance Weight"=2.0
- # Display the currently selected pokemon's attack target on the screen
- B:"Show current attack target"=true
- # Use the low-res (256x256) pokemon and pokeball textures
- B:"Use low-res Textures"=false
- # Use original pokemon textures for statues
- B:"Use original pokemon textures for statues"=false
- }
- ##########################################################################################################
- # ids
- #--------------------------------------------------------------------------------------------------------#
- # Entity IDs for Pixelmon Entities (DO NOT CHANGE, unless you know what you are doing)
- ##########################################################################################################
- ids {
- I:"Camera ID"=202
- I:"Pixelmon ID"=200
- I:"Pokeball ID"=201
- I:"Trainer ID"=199
- }
- ##########################################################################################################
- # pokeloot
- #--------------------------------------------------------------------------------------------------------#
- # Settings for controlling pokeloot chest spawns and behavior
- ##########################################################################################################
- pokeloot {
- # Sets the frequency of chests spawning in world (to disable completely use the '- Enabled' config settings)
- # Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
- I:"Chest Spawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=1
- # Sets the Mode of all randomly spawned pokeloot chests
- # FCFS = First Come First Serve, only one player can loot chest, then chests vanishes
- # PL1D = Player 1 Drop, chest gives one drop per person, chest remains for others to use once each
- # PUD = Player Unlimited Drops, chests can be used infinitely by all players
- # TIMED = Each player allowed to loot again after specified time interval (individual timers), chest remains after looting
- I:"Default Spawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=0
- # Allow Hidden Grottos to spawn in the world
- B:"Hidden Grotto - Enabled"=true
- # Allows invisible pokechests to spawn around the world randomly
- B:"Hidden PokeChest - Enabled"=true
- # Allows normal visible pokechests to spawn around the world randomly
- B:"Normal PokeChest - Enabled"=true
- # Sets Frequency that a player can reuse a timed loot chest (both placed in creative and naturally spawned, if set to TIMED
- # Time Conversions: One Hour = 3600 seconds, One Day = 86400 seconds, One Week = 604800 seconds
- I:"Timed Loot (seconds)"=86400
- }
- ##########################################################################################################
- # spawning
- #--------------------------------------------------------------------------------------------------------#
- # Settings that control what Pixelmon spawn and how many spawn
- ##########################################################################################################
- spawning {
- # Allow wild legendaries to spawn (besides specific event spawns)
- B:"Allow Legendaries to spawn"=true
- # Forces wild pokemon to despawn after a battle
- B:"Despawn on Flee or Loss"=false
- # This lets you choose which dimensions the pixelmon spawner will operate in
- I:"Dimensions Pokemon will spawn in" <
- 0
- >
- # Displays server-wide announcement 'A Legendary Has Spawned in <name> Biome' when legendary spawns
- B:"Display global message on legendary spawn"=true
- # Sets whether Generation 1 Pixelmon will be spawned or not (Pokedex 1-151)
- B:Gen1=true
- # Sets whether Generation 2 Pixelmon will be spawned or not (Pokedex 152-251)
- B:Gen2=true
- # Sets whether Generation 3 Pixelmon will be spawned or not (Pokedex 252-386)
- B:Gen3=true
- # Sets whether Generation 4 Pixelmon will be spawned or not (Pokedex 387-493)
- B:Gen4=true
- # Sets whether Generation 5 Pixelmon will be spawned or not (Pokedex 494-649)
- B:Gen5=true
- # Sets whether Generation 6 Pixelmon will be spawned or not (Pokedex 650-719)
- B:Gen6=true
- # Sets odds of Legendary Spawning (1 in X spawns), higher values spawn wild legendaries less often
- I:"Legendary Spawn Rate"=22000
- # Sets max number of flying pokemon in world at a time (higher numbers = more spawns) (KEEP THIS LOW)
- I:"Max number of Air Pokemon (at one time)"=2
- # Sets max number of land pokemon in world at a time (higher numbers = more spawns)
- I:"Max number of Land Pokemon (at one time)"=40
- # Sets max number of underground pokemon in world at a time (higher numbers = more spawns)
- I:"Max number of Underground Pokemon (at one time)"=20
- # Sets max number of water pokemon in world at a time (higher numbers = more spawns)
- I:"Max number of Water Pokemon (at one time)"=20
- # Shiny calculation uses 1/(shiny rate) to get odds of becoming shiny
- I:"Shiny spawn rate"=8192
- }
- starter_settings {
- I:"Level (min=5, max=100"=5
- B:Shiny=false
- }
- starters {
- S:"1 - First Choice"=Bulbasaur
- S:"2 - Second Choice"=Squirtle
- S:"3 - Third Choice"=Charmander
- S:"4 - Fourth Choice"=Chikorita
- S:"5 - Fifth Choice"=Totodile
- S:"6 - Sixth Choice"=Cyndaquil
- S:"7 - Seventh Choice"=Treecko
- S:"8 - Eighth Choice"=Mudkip
- S:"9 - Ninth Choice"=Torchic
- S:"_10 - Tenth Choice"=Turtwig
- S:"_11 - Eleventh Choice"=Piplup
- S:"_12 - Twelfth Choice"=Chimchar
- S:"_13 - Thirteenth Choice"=Snivy
- S:"_14 - Fourteenth Choice"=Oshawott
- S:"_15 - Fifteenth Choice"=Tepig
- }
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