MrDj200

BlockAttractor

Sep 15th, 2017
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Java 1.21 KB | None | 0 0
  1. package me.mrdj.attractor.blocks;
  2.  
  3. import java.util.List;
  4. import java.util.Random;
  5. import me.mrdj.attractor.Attractor;
  6. import net.minecraft.block.material.Material;
  7. import net.minecraft.block.state.IBlockState;
  8. import net.minecraft.client.util.ITooltipFlag;
  9. import net.minecraft.item.Item;
  10. import net.minecraft.item.ItemStack;
  11. import net.minecraft.world.World;
  12.  
  13. /**
  14.  *
  15.  * @author Dj
  16.  */
  17. public class BlockAttractor extends BlockBaseDj
  18. {
  19.     public BlockAttractor() {
  20.         super("attractor", Material.DRAGON_EGG, Attractor.MODID);
  21.         setHarvestLevel("pickaxe", 3);
  22.         setHardness(10);
  23.     }
  24.    
  25.     @Override
  26.     public Item getItemDropped(IBlockState state, Random rand, int fortune)
  27.     {
  28.         return Item.getItemFromBlock(this);
  29.     }
  30.    
  31.     @Override
  32.     public int quantityDropped(IBlockState state, int fortune, Random random)
  33.     {
  34.         return 1;
  35.     }
  36.    
  37.     @Override
  38.     public void addInformation(ItemStack stack, World player, List<String> tooltip, ITooltipFlag advanced)
  39.     {
  40.         tooltip.add("Waddup");
  41.         tooltip.add("Boi");
  42.     }
  43.    
  44.     @Override
  45.     public boolean isOpaqueCube(IBlockState state)
  46.     {
  47.         return false;
  48.     }
  49.    
  50. }
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