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- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- Ð’ том чиÑле Ñтать Жнецом или захватить над ними контроль. Шепард даже может выжить (кое в каких из них).
- Слабые Ñпойлеры:
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- Ð£Ð¿Ð¾Ð¼Ð¸Ð½Ð°ÐµÐ¼Ð°Ñ Ð² названих файлов ÑƒÐ½Ð¸ÐºÐ°Ð»ÑŒÐ½Ð°Ñ Ð±Ñ€Ð¾Ð½Ñ (Ñлабые Ñпойлеры)
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- Unique Armor Cerberus
- Unique Armor Collector
- Unique Armor Inferno
- Unique Armor Tank
- Unique Armor Terminus
- СпоÑобноÑти Шепарда, врагов и Ñоюзников (Ñлабые Ñпойлеры)
- Adept Melee Passive
- Adept Passive
- Adrenaline Rush
- AI Hacking
- Ammo Power
- Amplification
- Armor Piercing Ammo
- Banshee Shockwave
- Barrier
- Biotic Charge
- Biotic Focus
- Biotic Grenade
- Carnage
- Cloak
- Combat Drone
- Combat Drone Base
- Combat Drone Rocket
- Combat Drone Shock
- Combat Drone Zap
- Concussive Shot
- Cryo Ammo
- Cryo Blast
- Decoy
- Defensive Shield
- Discharge
- Disruptor Ammo
- Dominate
- Energy Drain
- Engineer Melee Passive
- Engineer Passive
- Flashbang
- Fortification
- Frag Grenade
- Garrus Passive
- Geth Prime Shield Drone
- Geth Prime Turret
- Geth Pyro Tank Explosion
- Geth Reaper Attack
- Geth Shield Boost
- Grenade Base
- Henchman Passive
- Incendiary Ammo
- Incinerate
- Inferno Grenade
- Infiltrator Melee Passive
- Infiltrator Passive
- Liara Passive
- Lift Grenade
- Lockdown
- Marksman
- Multi Projectile
- Neural Shock
- Overload
- Overpower
- Protector Drone
- Protector Drone Base
- Proximity Mine
- Pull
- Reave
- Regeneration
- Sentinel Melee Passive
- Sentinel Passive
- Sentry Turret
- Sentry Turret Cryo Ammo
- Sentry Turret Disruptor Ammo
- Sentry Turret Rocket
- Sentry Turret Shock
- Shield Drone Buff
- Shockwave
- Shredder Ammo
- Singularity
- Slam
- Soldier Melee Passive
- Soldier Passive
- Stasis
- Sticky Grenade
- Tech Armor
- Throw
- Titan Rocket
- Unity
- Vanguard Melee Passive
- Vanguard Passive
- Warp
- Warp Ammo
- Отдельно упоминаемые ÑпоÑобноÑти мультиплеера:
- Adrenaline Rush
- Asari Passive
- Biotic Charge
- Combat Drone
- Consumables
- Drell Passive
- Fem Quar Passive
- Human Passive
- Krogan Passive
- Passive Base
- Salarian Passive
- Singularity
- Turian Passive
- Оружие (Ñлабые Ñпойлеры)
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- Штурмовые винтовки:
- Avenger
- Cobra
- Collector
- Falcon
- Geth
- Mattock
- Revenant
- Saber
- Vindicator
- ТÑжелое оружие:
- Arc Projector
- Avalanche
- Cain
- Flamethrower
- Grenade Launcher
- Missile Launcher
- Particle Beam (вероÑтно, Излучатель чаÑтиц Коллекционеров)
- Titan Missile Launcher
- ПиÑтолеты:
- Carnifex
- Ivory
- Phalanx
- Predator
- Scorpion
- Talon
- Thor
- СнайперÑкие винтовки:
- Black Widow
- Incisor
- Javelin
- Mantis
- Raptor
- Viper
- Widow
- Дробовики:
- Claymore
- Disciple
- Eviscerator
- Geth
- Graal
- Katana
- Scimitar
- Striker
- ПиÑтолеты-пулемёты:
- Hornet
- Locus
- Shuriken
- Tempest
- Жнецы и их ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ (Ñлабые Ñпойлеры)
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- Reaper Variants
- The Citadel races have classified the known variants of Reapers into four types:
- * CAPITAL SHIPS are Sovereign-class Reapers two kilometers in length.
- They typically target the dreadnoughts, defense installations, and
- industrial cities of organic civilizations. Experts believe the Reapers
- harvest a single species of organics during each cycle of extinction to
- create these massive ships.
- * DESTROYERS are the 160-meter-long workhorses of the Reaper fleet. They
- engage cruisers and other, smaller ships, as well as communications
- posts and enemy command centers. Research suggests destroyers are
- created from those species that are not harvested to make capital ships.
- * TROOP TRANSPORTS carry husks to unconquered planets and bring victims
- of the harvest to Reaper processing centers. They vary in length from
- 200 meters to one kilometer, but, unlike capital ships and destroyers,
- do not appear to be self-aware. Instead, other Reapers operate troop
- transports remotely.
- * PROCESSORS, also called "slaughter ships," are mobile centers for mass
- DNA harvesting. Like troop transports, processors appear to be remotely
- operated by sapient Reapers.
- Ravagers: Rachni Reaper creatures.
- Marauders: Turian Reaper creatures.
- Brutes: Turian/Krogran Reaper creatures.
- Banshees: Asari Reaper creatures (the entry before the secret of their creation is revealed)
- Cannibals: Batarian husks.
- Husks: Husks, updated from ME1 since they have no electrical attack any more.
- Сильные Ñпойлеры:
- Скрытый текÑÑ‚ --Ðажмите чтобы Ñкрыть--
- ЗариÑовки Ñюжета, чаÑÑ‚ÑŒ 1 (критичные Ð´Ð»Ñ Ð¾Ñновного Ñюжета Ñпойлеры).
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- ЗариÑовки Ñюжета, чаÑÑ‚ÑŒ 2 (критичные Ð´Ð»Ñ Ð¾Ñновного Ñюжета Ñпойлеры).
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- CINE DESIGN: Scene of hovercraft stopping at the base.
- As Shepard starts crossing the bridge, shells come in from the Reaper
- side of the battle feild and clip the edge of the players path. The
- bridge is partially damaged, but Shepard can still progress.
- Shepard and the survivors board the command ship. Samara takes Shepard off to the side to discuss the situation.
- ИЛИ
- Shepard and the survivors board the command ship. The Admiral takes Shepard off to the side to discuss the situation.
- ИЛИ
- Shepard and the survivors board the command ship. EDI calls in to discuss the situation.
- Just when the coast looks clear to pass Eve through the final checkpoint, the Cerberus heavy exo-suit arrives to stop you.
- The Reapers have alerted the Harvester to your arrival. It arrives and drops off more enemies to attack the surviving Turians.
- Cutscene of quarian ships destroying geth ships (Cine Anim)
- CUTSCENE: As the Reaper forces converge, Shepard, A/K, Joker, and James
- blast away in the Normandy and head for Mars in search of answers.
- CONVERSATION/CUTSCNE: Voiceover conversation of A/K and Anderson talking
- about Shepard. Shepard is in his room in gasing at an idyllic view of
- Vancouver, Earth's gleaming capital city.
- CUTSCENE: Shepard's warnings are proven true as Vancouver is rocked by
- Reaper forces. Shepard and Anderson narrowly escape the courtroom.
- CUTSCENE/CONVERSATION: Anderson passes his side arm to Shepard and
- radios in to A/K. It is apparent that Shepard has sustained some minor
- injuries during the attack.
- CONVERSATION/CUTSCENE: Voice over conversation of Hacket and Anderson
- talking about Shepard. The scene shows Earth and several ships flying
- around it.
- Fully interactive turret that allows you to freely fire. You shoot the harvester and its death throes destroy the turret.
- Fully interactive turret that allows you to freely fire. The Player will
- eventually fire at the Enemies across the gap. Alternatively the player
- may jump out of the turret and do it with their own weapons.
- {Test}: (Cutscene). As the battle nears its end, the quarian squad flies
- in with the Normandy's stealth shuttle. They pick up Shepard and the
- admiral before the next wave of geth overwhelms them
- {Test} 3 second cutscene of Shepard setting off a mine and dodging the explosion.
- {Test} A geth stalker uncloaks just as Shepard enters cover.
- {Test} POI A geth transport ship rockets overhead, down the direction of the path Shepard's going.
- {Test} Geth prime singals for troops to drop in.
- [Ambient] Drop ship takes off. Quarians comment on that it's going to come back with reinforcements.
- Conversation with Commandos, saying this is the only way in/out for
- them. They need to set the bomb, and get out. Shepard needs to hold off
- the incoming reinforcements until they can do that.
- LEVEL EVENT: Shepard and Anderson continue down the pedway. Several
- other people are walking around in the pedway discussing the events.
- LEVEL EVENT: As Anderson approaches the walk way, a rocket is shot at
- the building and a portion of the walkway falls down. The rest of the
- walk is clearly damaged, hanging by a thread.
- Conversation: Shepard and team enter the room, which is completely dark.
- One of the team urges caustion, as it might be a trap, and Shepard
- turns on his flashlight.
- [Cutscene] Shepard meets up with commandos who have already secured the
- entrance. Comments from commandos on how well you did not getting
- detected.
- [Ambient] Super gun fires. Lights go out
- [Ambient] Super gun fires. Lights go out. Turrets unuseable.
- Cutscene:
- Shepard emerges back onto the exterior of the facility. The Fembot is
- boarding a Cerberus shuttle - it's clear that Shepard is too far away to
- catch her. Suddenly, the Normandy Shuttle, piloted by Jimmy, slams into
- the side of the Cerberus shuttle, destroying it. Jimmy survives,
- shaken, but unhurt.
- A/K approaches the Fembot, which has been thrown clear of the blast, and
- appears inoperative. Suddenly, it reactivates, and severely maims A/K.
- Cutscene:
- The Fembot is disabled, and the Normandy arrives, and hovers near the
- edge of the platform. Shepard orders Jimmy and Liara to bring the Fembot
- onboard so they can recover the Prothean data, and hauls A/K onboard
- himself.
- The Normandy blasts away from Mars, just as the Reapers begin arriving in orbit.
- Conversation: Shepard and team look down the access hatch. It's pitch
- black. Shepard warns his team to be ready, as it might be a trap.
- Shepard descends down the ladder, and at the bottom, turns on his
- flashlight.
- Shepard flies over the docking area with a battle going on between
- Cerberus and the refugee scientists. He lands in a small hanger to the
- side of the base.
- Conversation: Shepard and team look down the access hatch. It's pitch
- black. Shepard warns his team to be ready, as it might be a trap.
- Shepard descends down the ladder, and at the bottom, turns on his
- flashlight.
- {Test}: (Cutscene). As the battle nears its end, the quarian squad flies
- in with the Normandy's stealth shuttle. They pick up Shepard and the
- admiral before the next wave of geth overwhelms them.
- Designer Cutscene:
- The cable car powers down, and comes to a stop. Another car, full of
- Cerberus troops, approaches coming the other way. The car stops where
- Shepard can jump between them, and there is a fight between the two
- cars.
- Player Turret Controls - The player will be able to toggle on groups of
- turrets, each of which drain the ammo pool for the turrets. Leaving all
- of them on will result in the pool draining before the end of the fight,
- but with some management the turrets will last right to the end. Likely
- the controls will take the form of a single button that will toggle
- between the different options.
- CUTSCENE/CONVERSATION: The elevator arrives at the their floor. As the
- doors open, Shepard and Anderson enter and Jimmy stays behind. As the
- elevator moves up towards the courtroom floor, A/K comes running out.
- Shepard catches a glimpse of them running towards the elevator.
- Designer Cutscene: The commandeered Cablecar continues to the base, and comes to a stop in the airlock.
- Gameplay: The inner airlock door opens, revealing a squad of Cerberus
- troops who are trying to cut through a very thick looking door with a
- portable industrial laser.
- Upon entering the cathedral the squad approaches the artifact. The
- Prothean shares some words with Shepard and activates the device. As the
- Prothean is lifted up into the air (as Shepard was on Eden Prime in
- ME1) A/K enters from the hidden entrance and confronts Shepard.
- Shortly after hooking up the Prothean Kai Leng emerges from the Shadows.
- He displays a Hologram of the Illusive man who threatens Shepard then
- orders Kai Leng to kill Shepard. A fight begins with Kai Leng.
- {Test}: (Cutscene). The quarian squad flies is to pick up Shepard. Once
- in the air the the door opens up as Shepard takes up position between
- quarians.
- (Gameplay) Shepard uses a turret to shoot geth as the shuttle flies in
- to rescue the Admiral. Once down the player will be able to step out of
- the shuttle and select the admiral. A prototype has been done by Zach.
- CINE-DESIGN & GAMEPLAY - Prothean has left a trail of
- destruction on the bridge ahead. More Cerberus troops run into the
- combat, including a SNIPER who is introduced for the first time here.
- Sniper takes up position on the overhead bridge.
- [CineAnim] KroGar_Arrival: As we land on the moon, we see the turian
- military staging area, i.e. temporary structures, rows of turian
- fighters, defensive turrets, trucks etc. Turian fighters take off
- around us on their way to battle the Reapers on Palaven.
- [Conversation] KroGar_arrival_c covers any dialog in this sequence.
- [POI] Vista of the moon landscape and Palaven in the sky above. A fighter flies over.
- GAMEPLAY - Elevator ride from colony, down to ruins. Part way down the
- elevator ride the view opens up to show the ruins, as you descend into
- the excavation site.
- GAMEPLAY - Shepard climbss into an Atlus mech for the first time, and can use the mech to progress through the level.
- [CineAnim] KroGar_BruteIntro: Introduction to the Reaper Brute. Door
- opens and Shepard and crew walk in. Reaper Brute drops down in front of
- Shepard through hole in the ceiling, picks him up (is one of the enemy's
- abilities) and throws him across the room.
- Shepard Leaves, boarding the final shuttle and escapes as the facility is overrun
- Designer Cutscene:
- The inner door begins to open. Cut to the far side of the door, where a
- large number of Cerberus troops are in prepared positions, ready to
- fire. Liara appears, and uses surprise and her biotics to decimate the
- Cerberus ambush.
- Conversation: Liara's introduction. Jimmy is used as a foil to introduce
- Liara. The storm begins picking up power, so Jimmy is sent back to the
- shuttle to secure it and Liara continues with the squad.
- Power Tutorial:
- The elevator console has no power. Nearby, is a hole in the wall with
- sparking wires - the elevator's power was cut in the fight when Cerberus
- entered the base.
- If the player attempts to repair the damage, a Cerberus soldier on the
- balcony shoots him, interrupting the process. However, the trooper stays
- in cover (which is transparent) otherwise, and so can't be shot. Liara
- suggests using singularity to pull the trooper off the balcony. Once
- this is done, the player can repair the elevator to progress.
- Cutscene:
- The airlock cycles, and opens, revealing the base's garage. Several
- Cerberus troop transports are parked haphazardly about. It's dark, and
- distance gunfire and screaming can be intermittently heard. A couple
- bodies are scattered around - mostly civilian base personnel. Voices are
- heard nearby - a small group of Cerberus troops have entered the
- garage. They think they saw someone come in - maybe "the bluee chick."
- Shepard takes cover behind a nearby vehicle, and is about to ambush the
- squad, when suddenly they are tossed around by Biotics and killed. Liara
- steps out of the darkness, looking haggard and relived to see Shepard.
- Conversation: Liara's introduction. Liara has some information about
- what's happening in the base - everything went into lockdown, the
- automated defenses were sabotaged, and then Cerberus attacked. They're
- trying to find key science staff (including her) and are killing
- everyone else. Also, they're trying to breach the Artefact Vault - they
- might be trying to get their hands on the Prothean Archive. Jimmy is
- used as a foil to introduce Liara. The storm begins picking up power, so
- Jimmy is sent back to the shuttle to secure it and Liara continues with
- the squad. At the end of the conversation, another Cerberus patrol
- arrives on the balcony, and begins firing down.
- Power Tutorial:
- Liara suggests using Singularity to pull the enemies out of cover. If
- the rest Cerberus enemies are killed and Shepard has not yet used a
- power form the wheel in the combat, the last survivor bunkers down and
- doesn't lean out unless Shepard tries to activate the vehicle jack to
- progress, forcing the player to use a power.
- POI: Previous level event of building being attacked culminuates in a POI of the building crashing down into the harbour
- Anderson radios into A/K telling them their path has been blocked and that the Normandy must come to them.
- [Convo]: Releasing first major cluster of trapped Geth.
- If you manage to time the piston right, you catch one of the Reaper's limbs, delaying him from delivering enemies.
- In the distance, the turians now launch their airstrike against the
- Reaper boss - but it goes horribly wrong. Several turian fighters are
- shot down, crashing into the bridge which the convoy is riving across.
- Several krogan trucks are lost in the chaos. Only Eve's truck (with Wrex
- and mordin in it) avoids destruction. it barrels ahead through a tunnel
- just before it collapses. Shepard and his henchmen jump off the bridge
- as it collapses into a crevice in the side of the mountain.
- CINEDESIGN: Armored Krogan convoy makes it way along the ruined roads of Tuchanka.
- Debrief:
- Load to Normandy medical bay. A/K is alive, but critical. As there's no
- doctor aboard and Earth is crawling with Reapers, Shepard orders a
- course to be set for the Citadel.
- POI: As Shepard clears this wave of Reaper Troops, a POI shows a huge
- Reaper round the corner of the Alliance Headquarters, slowly approachign
- their position. Also, another drop ship comes by and drops more Reaper
- troops for the player to fight.
- CINE DESIGN: Quarians aim at the Reaper, at its shell.
- CINE ANIM + IN-GAME: Fleet orbital bombards at the location where the
- Quarians aimed. But the Reaper is not affected since they hit its shell.
- The player aims at the Reaper's weak spot. Orbital bombardment hits it
- where the player aimed. The Reaper is 1/2 way damaged. It turns towards
- Shepard and starts coming towards him. Shepard has to hit it once more
- in the weak spot before it reaches him. When he does, the Reaper tumbles
- to the ground and dies.
- CINE DESIGN: Player gets into the vehicle.
- CINE-ANIMATION - The shuttle arrives at a seemingly empty jungle canyon
- on Surkesh. But as you get closer, the salarian base becomes apparent --
- it's cloaked to the naked eye by optical camouflage.
- {Test} POI The shuttle speeds over head to a group of survivors.
- {Test} Geth drop in and the player must defend the shuttle until the survivors can be loaded.
- 3 Second Cutscene: The Reaper readies a laser attack. Shepard, realizing
- that the mounted gun is useless, leaps out of the way as the laser rips
- through the ground and the mounted gun. Shepard's only recourse is to
- run.
- 3 Second Cutscene: On exiting the ladder, Shepard is immediately under
- fire from a mounted gun. He dives into cover and play resumes
- The Laptop is running a program, which is keeping the telemetry
- disabled. The laptop will have to be disabled if the guns are to be
- brought back online.
- [Convo]: Releasing first major cluster of trapped Geth.
- [Convo]: Speak to Legion about damaged area. Shepard notices a nearby
- 'trapped' Geth. He uses the gun to free the Geth -- it repairs the
- damaged area, and introduces itself.
- CINEANIM: Mordin rides up to the top where he disperses the cure. but
- the tower collapses from all the damage it's taken and mordin dies.
- Across Tuchanka, krogan look to the sky to see a glittering mist that
- heralds the end of the genophage.
- ЗариÑовки Ñюжета, чаÑÑ‚ÑŒ 3 Ñ„Ð¸Ð½Ð°Ð»ÑŒÐ½Ð°Ñ (критичные Ð´Ð»Ñ Ð¾Ñновного Ñюжета Ñпойлеры).
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- Point of interest or opening scene to show Rachni emerging
- CUTSCENE: Legion tells you where to land on Rannoch. He managed to hack a
- geth hovercraft so that he can get into the base, Trojan Horse style.
- He brings you to the base in the hovercraft.
- In the distance, the turians now launch their airstrike against the
- Reaper boss - but it goes horribly wrong. Several turian fighters are
- shot down, crashing into the bridge which the convoy is riving across.
- Several krogan trucks are lost in the chaos. Only Eve's truck (with Wrex
- and mordin in it) avoids destruction. it barrels ahead through a tunnel
- just before it collapses. Shepard and his henchmen jump off the bridge
- as it collapses into a crevice in the side of the mountain.
- Cutscene:
- The airlock cycles, and opens, revealing the base's garage. Several
- Cerberus troop transports are parked haphazardly about. It's dark, and
- distance gunfire and screaming can be intermittently heard. A couple
- bodies are scattered around - mostly civilian base personnel. Voices are
- heard nearby - a small group of Cerberus troops have entered the
- garage. They think they saw someone come in - maybe "the bluee chick."
- Shepard takes cover behind a nearby vehicle, and is about to ambush the
- squad, when suddenly they are tossed around by Biotics and killed. Liara
- steps out of the darkness, looking haggard and relived to see Shepard.
- Conversation: Liara's introduction. Liara has some information about
- what's happening in the base - everything went into lockdown, the
- automated defenses were sabotaged, and then Cerberus attacked. They're
- trying to find key science staff (including her) and are killing
- everyone else. Also, they're trying to breach the Artefact Vault - they
- might be trying to get their hands on the Prothean Archive. Jimmy is
- used as a foil to introduce Liara. The storm begins picking up power, so
- Jimmy is sent back to the shuttle to secure it and Liara continues with
- the squad. At the end of the conversation, another Cerberus patrol
- arrives on the balcony, and begins firing down.
- Power Tutorial:
- Liara suggests using Singularity to pull the enemies out of cover. If
- the rest Cerberus enemies are killed and Shepard has not yet used a
- power form the wheel in the combat, the last survivor bunkers down and
- doesn't lean out unless Shepard tries to activate the vehicle jack to
- progress, forcing the player to use a power.
- [cineanim]Enemy introduction Geth Stalker: Shepard walks in to find Geth
- Stalkers overloading/destroying/sabotaging the consoles in the room,
- then cloak and start approaching Shepard.
- CineAnim cutscene of the crew meeting up with Legion/Xen in the hangar
- bay to make their escape from the exploding Dreadnought in one of the
- Geth Fighters.
- [cineanim] Enemy Introduction: Geth Prime: Walks in with an entourage of Geth.
- Quarians shoot at the Reaper again. This time one of the shots hits the
- Reaper's weak spot. The Reaper stumbles. The fleet notices the Reaper
- weakened. However, they can't make such a precise shot again. Shepard
- has to help by using the targeting gun to aim at the weak spot. The
- Quarian fleet can then sync all the shots at that location.
- Shepard aims at the Reaper's weak spot. Orbital bombardment hits the Reaper, killing it.
- [Cutscene] Reveal of Rocket Trooper: Fires at Quarians entering buidling -- cutting them off from Shepard
- [Cutscene] Shepard meets up with commandos who have already secured the
- entrance. Comments from commandos on how well you did not getting
- detected.
- [Ambient] Gun ship moves to track Quarians.
- Shepard aims at the Reaper's weak spot. The weak spot is only exposed when the Reaper is about to shoot its projectile.
- Orbital bombardment hits the Reaper, killing it.
- Intro Cutscene showing the shuttle landing near a krogan vehicle at a
- temporary base, which has partially collapsed into a gaping chasm.
- GAMEPLAY EVENT - A Yahg crashes into view from the right hand side,
- crossing the path of the player and taking out two Cerberus enemies.
- They smash through the rail dissappear down into the canyon below.
- The Reaper shrieks and charges up its beam attack.
- GAMEPLAY SCENE - As the player rounds the corner, they witness 2-3
- Varren feeding on some dead Cerberus troops. One Cerberus trooper is
- still standing and shoots the Varren dead, before turning on the player.
- {Test} The player talks to Admiral Xen on the Normandy.
- {Test}: (Cutscene). The quarian squad flies is to pick up Shepard. Once
- in the air the the door opens up as Shepard takes up position between
- quarians.
- (Gameplay) Shepard uses a turret to shoot geth as the shuttle flies in
- to rescue the Admiral. Once down the player will be able to step out of
- the shuttle and select the admiral. A prototype has been done by Zach.
- Sheppard is contacted by Andersen aboard the normandy.
- The alliance is trying to quitely get rid of Cerberus operative amongst
- their rank, but one of the last high ranked has dissapearedL. Anderson
- fear that he had news about the operation and is now on the run.
- Sheppard could help Andersen to retrieve this general, before he is able
- to leave the citadel and reach Cerberus base.
- Once Sheppard reache the citadel, he will be contacted by the alliance contact for this operation.
- Cut-Scene: Thresher Maw appears and attacks Reaper.
- CUTSCENE: Legion tells you where to land on Rannoch. He managed to hack a
- geth hovercraft so that he can get into the base, Trojan Horse style.
- He brings you to the base in the hovercraft.
- CINE-ANIM: Normandy fires down into the pit. Mass explosion. Everything
- is quiet for a few seconds; you think you destroyed the transmitter.
- Quarians come into contact and they say that there is still a signal.
- Everything begins to shake. The Reaper starts to get up (in-game). The
- windows break in front of Shepard, giving him a way to escape.
- CinAnim Scene:
- Player leaves in the patrol car with henchmen, on the way to their
- destination the car is brought down by Cerberus Phantoms and they crash
- into balconies in a higher area of the Presidium ring.
- Sheppard is contacted by Andersen aboard the normandy.
- The alliance is trying to quitely get rid of Cerberus operative amongst
- their rank, but one of the last high ranked has dissapearedL. Anderson
- fear that he had news about the operation and is now on the run.
- Sheppard could help Andersen to retrieve this general, before he is able
- to leave the citadel and reach Cerberus base.
- Once Sheppard reache the citadel, he will be contacted by the alliance contact for this operation.
- CINEANIM: The ground shakes and the largest Thresher Maw Shepard has
- ever seen emerges from the ground and begins to attack the Reaper.
- Shepard runs in between the fighting monsters on his way to the shroud.
- The creatures wrestle, occasionally smashing into the shroud until
- finally the Thresher Maw manages a hold on the Reaper and drags it under
- the sand. Shepard arrives at the shroud.
- Mordin and Eve leave for the Lab while Wrex leaves to a Control Booth to
- retract the Thumpers. You're going to go into the Ceremonial Arena and
- activate the thumpers manually.
- [Cutscene]: Entering the geth matrix
- Intro CinAnim Scene:
- The Normandy pulls into the dock at C-Sec, there are some c-sec fighting
- when they arrive against Cerberus forces. Shepard exits the Normandy
- with fighting already going on.
- Shepards shuttle lands amidst a night time Reaper invasion of Thessia
- the Asari home world. The atmosphere is like that of Baghdad during the
- American shock and awe preliminary attacks. A large building collapses
- on the Reaper side of the battle field as the shuttle lands at the
- closest Asari forward command post.
- As the player crosses into the Reaper side of the battlefront a Squad of
- assari commandos can be seen firing towards something in the distance.
- The target is a large troop spawning Reaper creature that crosses over
- the buildings, kills the commando unit and enters the players
- battlefield.
- CINEANIM: We see the Shroud disperse the cure and all of Tuchanka looks up to the sky and sees the change.
- Shepard accesses the console. The ceiling in front of the Prothean
- artifact pats and a staircase erects its self toward the opening.
- Shepard heads up.
- As Kai Lengs defenses wear down he moves to draw Shepard away from the
- Prothean. Once sufficiently damaged Kai Leng jumps. In cut scene, Kai
- Leng lands in a safe position and detonates explosives he's rigged into
- the area (away from the artifact). In a bright flash Shepard and the
- squad are hit with the full brunt of the blast.
- While Shepard reels from the explosion Kai Leng closes the distance and
- knocks Shepard into one of the holes created by the explosion. As
- Shepard crawls back up, it becomes apparent that the Prothean is gone.
- Shepard rouses his remaining henchmen and leaves, hanging his head in
- defeat...
- A gigantic arc of electricity appear between the two electomagentic
- pillar, before vanishing in a flash of light. The EMP has effectively
- damaged all the electronics in the area, and the vehicle the general was
- supposed to use is noe unusable.
- If Kasumi alive, chater banter to explain the EMP also erased the data compromising the Alliance with Cerberus.
- A brief flash of light appear, as Shepard has successfully overloaded the generator.
- All the power in this part of the presidium is cut, effectively jamming the door of the landing dock.
- {Test} Turian soldier is killed by a husk.
- {Test} The Turian general tells Shepard that one of the communication
- towers is down. Shepard must fight toward the tower and get it up and
- running.
- Cowardly CSec Officer
- 3 Second Cutscene: You pick up the elevator access key. Captain Ramsay
- shows up ass you are typing and shoots a projectile at you which barely
- misses Shepard, destroying part of the wall. Shepard falls to the ground
- and picks himself up. The explosion destroys the power generator in the
- room, dimming the lights on this side of the map
- Shepard reroutes the power which turns on the power to the other wing - the doors are re-enabled
- ALARM! You have been spotted - the doors are locking and Cerberus troops are about to show up
- West Wing Alarn Disabled.
- Alarm must be disabled on East Wing security systems also. Lowering
- balcony security barriers. System will reset in 30 seconds. Starting
- countdown.
- {Test} Waves of husks attack the outpost.
- {Test} Garrus and the Primarch leave with Shepard... a crumbling Palaven in the rearview mirror.
- The Cablecar begins moving. However, before it reaches the Archive Core,
- a Cerberus trooper appears outside the far airlock and begins firing at
- the clamp which connects the cablecar to its rail. The Cablecar
- shudders, and comes to a stop.
- The trooper continues firing at the cablecar, but is out of effective
- weapons range for things other than a sniper rifle. If he is fired at
- with a different weapon, he ducks back into cover (taking no damage.)
- Henchmen suggest using a sniper rifle on him.
- The airlock opens, and another cablecar emerges, full of Cerberus
- troops. The car stops where Shepard can jump between them, and there is a
- fight between the two cars.
- Designer Cutscene: The commandeered Cablecar continues to the base, and comes to a stop in the airlock.
- Gameplay: The inner airlock door opens, revealing a squad of Cerberus
- troops who are waiting in a prepared position. They open fire.
- The Cablecar begins moving. However, before it reaches the Archive Core,
- a Cerberus trooper appears outside the far airlock and begins firing at
- the clamp which connects the cablecar to its rail. The Cablecar
- shudders, and comes to a stop.
- The trooper continues firing at the cablecar, but is out of effective
- weapons range for things other than a sniper rifle. If he is fired at
- with a different weapon, he ducks back into cover (taking no damage.)
- Henchmen suggest using a sniper rifle on him.
- You hear the sound of gunfire below and screams. It's the Coward, who
- with the alarms off charged into the courtyard and began to fight the
- Cerberus troops. You hear him die, but he was able to take a couple of
- troops out first
- Shepards shuttle lands amidst a night time Reaper invasion of Thessia
- the Asari home world. The atmosphere is like that of Baghdad during the
- American shock and awe preliminary attacks. A large building collapses
- on the Reaper side of the battle field as the shuttle lands at the
- closest Asari forward command post.
- The cleanroom is being swept by a secontamination beam (like the
- normandy airlock). Some charred bodies of scientists are trapped inside:
- each time the beam passes over the bodies, they sizzle and steam.
- The player can activate or deactivate the sterilization process, which
- also opens/closes the doors. However, the beam is stuck on, making the
- room impassable. The player must stop the beam in a position where it
- does not block progress through the room to get across.
- As the player approaches the toppled building laying in the road, a
- horrible shreik echos from the structure and the several sheets of the
- remaining glass shatters and falls attracting attention to the path
- forward.
- {Test} With the comm tower back online, Shepard tries to reach the new
- Primarch at the north Camp -- however, all he hears is static, screaming
- and chaos.
- Shepard sets off to the North Camp on foot, intent on collecting the Primarch in person.
- There is a pile of rubble blocking the path and the General sends in a
- turian fighter jet to clear it so that Shepard can proceed.
- {Test} A Harvester lands in the middle of the camp clearing and poses a final threat to getting the Primarch.
- {Test} After Shepard has defeated the Harvester, the new Primarch emerges from the smoke and carnage.
- CinAnim Scene:
- Player leaves in the patrol car with henchmen, on the way to their
- destination the car is brought down by Cerberus Phantoms and they crash
- into balconies in a higher area of the Presidium ring.
- CINE-ANIM: Nearly beaten, Kai Leng jumps to safety and detonates charges
- he previously planted in the monastery. Shepard reels from the
- explosion as the floor begins to collapse all around him. Kai Leng
- seizes the opportunity and attacks, sending Shepard falling to the
- depths below. As Liara recovers and helps him back up, they see the
- Prothean is gone. They limp outside the monastery and see Kai Leng
- loading the unconscious Prothean into his drop ship. Kai Leng turns and
- smiles -- he won. The ship then flies away, skimming over asari soldiers
- being mercilessly slaughtered by Reapers. Shepard failed them. He hangs
- his head in defeat...
- CUTSCENE: OmgJck_300_JackReIntro – Shepard discovers Jack has been
- defending the students. Shepard is surprised. Hand off to conversation
- (Cine Anim)
- {Test} With the comms reset the General tells Shepard that it will take
- some time to get a link with the North camp established. Go talk to him
- when all is quiet(er).
- {Test} Massive forces attacking from the South, use the mounted gun.
- {Test} The comm tower is repaired but communications with the North Camp
- are still garbled. Garrus offers to take you there on foot. Garrus
- joins your squad and Liara returns to the shuttle.
- CINE DESIGN: Shepard approaches the students still under the biotic bubble.
- CINE DESIGN 3-SECOND CUTSCENE: A Cerberus fighter crashes into the side
- of the ship, creating a hole and destroying the escape pods. Shepard
- hangs from the railing, about to be sucked out into space until the
- emergency doors slame shut, resuming normal air pressure.
- The fighter damaged a core part of the ship. The integrity of the
- space-station itself is now weakened, like a submarine beginning to come
- apart at the seams.
- Designer Cutscene: The commandeered Cablecar continues to the base, and comes to a stop in the airlock.
- Gameplay: The inner airlock door opens, revealing a squad of Cerberus
- troops who are waiting in a prepared position. They open fire.
- The Cablecar begins moving. However, before it reaches the Archive Core,
- a Cerberus trooper appears outside the far airlock and begins firing at
- the clamp which connects the cablecar to its rail. The Cablecar
- shudders, and comes to a stop.
- The trooper continues firing at the cablecar, but is out of effective
- weapons range for things other than a sniper rifle. If he is fired at
- with a different weapon, he ducks back into cover (taking no damage.)
- Henchmen suggest using a sniper rifle on him.
- OmgJck_500_Departure – Shepard steals a Cerberus shuttle and departs.
- The Cerberus forces blast the Grissom station to bits as the stolen
- Cerberus shuttle flies off. Cerberus shuttle meets back with the
- Normandy. (Cine Anim)
- The station is moments away from exploding as Kahlee rushes to join you.
- If Jack is present, she provides a powerful shield that defeats the
- last wave of Cerberus soldiers and protects Kahlee from falling debri s.
- Kahlee makes it onto the shuttle alive. If Jack isn't present, then
- Kahlee dies. Either way, the stolen Cerberus shuttle flies away from
- Grissom Academy as the space-station explodes behind.
- Students run to the shuttle to safety.
- Henchman Control Tutorial:
- The shutter raises, revealing the room below. On a nearby security
- monitor (POI), the inside of the far cablecar station is visible, and
- shows Eva directing Cerberus troops onto a cablecar. The radio of a
- nearby dead Cerberus trooper activates. Eva says that they've wiped out
- the last of the Alliance resistance in the archive core, and are sending
- back reinforcements. The troopers are ordered to hold off the Alliance
- until they can get the data and extract.
- A "train arriving in" counter shows how long the player has before the
- cablecar arrives. The player is given instructions on how to order
- henchmen to a position using the D-Pad, and suggestions on where to
- place them so they are flanking the Cerberus troops. After some time,
- the Cablecar arrives and the airlock door opens, and the Cerberus troops
- emerge.
- CINEANIM: The timer on the device is down to just a few seconds. The
- timer clicks away and another wave of Cerberus enemies drop and rush at
- Shepard; the frigate carpet bombing the other commando squad. The Turian
- manages to turn the energy device in the direction of the ship just as
- the timer reaches zero and a magnificent explosion erupts from the
- device and fires in the frigate. Shepard and the commandos retreat as
- the ship falls to the ground destroying the device and all Cerberus
- within it.
- CINEANIM: Shepard and the commandos retreat as the ship falls to the ground destroying the device and all Cerberus within it.
- CINE-ANIM: Normandy fires down into the pit. Mass explosion. Everything
- is quiet for a few seconds; you think you destroyed the transmitter.
- Quarians come into contact and they say that there is still a signal. Everything begins to shake. The Reaper starts to get up.
- CINEANIM: Seeing the device power up, Shepard yells at the Turian to
- stop and begins to run towards him. The device suddenly belches forth a
- powerful beam that fires directly into the ship and then explodes,
- wiping out the Turian and sending Shepard flying back.
- Gth002_500_QuarDeath - Cutscene of geth ships destroying quarian ships (Cine Anim)
- CUTSCENE:
- - The airlock cycles, and Shepard enters the base. It's dark, and several Cerberus transports are parked inside.
- - Suddenly, there's the sound of gunfire from nearby, and Liara appears,
- being chased by a Cerberus kill-team. Liara turns to fight, and kills
- the Cerberus team with Biotics.
- - Liara and Shepard reunite.
- CUTSCENE:
- - Shepard emerges from the access hatch, only to find that Eva has boarded a Cerberus shuttle, and is clearly about to get away.
- - Suddenly, James appears, piloting the Normandy shuttle, and rams the Cerberus shuttle.
- - The Cerberus shuttle explodes, sending Eva flying. James crashes the Normandy shuttle into the platform.
- - Shepard and Liara move to help James, who has miraculously survived the crash unharmed.
- - A/K goes to check on Eva. She appears to be non-functional: parts of
- her uniform and skin are burned and torn, revealing more of the robot
- underneath.
- - Suddenly, Eva reactivates, and severely injures A/K.
- - Combat begins with James replacing A/K in the squad.
- {Test} The shuttle lands near Admiral Koris where Shepard kills the
- remaining geth forces, grabs Koris and leaves before the next big wave
- of geth arrive.
- CINEANIM: The Turian knows that removing the blasting cap is a one-way
- trip, but makes his way down the hanging bomb regardless. He manages to
- the percarious position of the blasting cap and pulls the first clamp.
- He slips and is now hanging on with only one hand onto the blasting cap
- itself. In a final desperate attempt he grabs onto the last clamp, pulls
- it open. The blasting cap falls free and it and the Turian fall into
- the hole below. A final small explosion deep within the crevice marks
- that the Turian is dead, but with the Eezo fusealage in place and
- undetenated, the mission is a success.
- [Cine Anim Cutscene]
- Shuttle arrival. We approach the facility.
- The objective for Geno N7b is given at the end of N7a from the rescued
- Primarch?s son. He explains that a secret turian doomsday device was
- placed on Tuchanka after the Krogan Rebellions to be used if the krogan
- ever needed to be put down again. The mission appears on your galaxy map
- after Geno N7a.
- CINEDESIGN: Two shuttles land in the ruins of a city. Explosions, tracer
- fire are bouncing both ships around. The Primarch?s son radios Shepard
- to tell him that this is the closest they can get to the device without
- getting cut to pieces by the AA guns on the perimeter. The device is
- just behind those buildings up ahead. Shepard tells him to approach the
- building on the right while he assaults the building on the left.
- Mission starts with a slamming down of the bay doors into loud and
- chaotic battle.
- CINE DESIGN 3-SECOND CUTSCENE: A Cerberus fighter crashes into the side
- of the ship, creating a hole and destroying the escape pods. Shepard
- hangs from the railing, about to be sucked out into space until the
- emergency doors slame shut, resuming normal air pressure.
- The fighter damaged a core part of the ship. The integrity of the
- space-station itself is now weakened, like a submarine beginning to come
- apart at the seams.
- {Test} With the comms reset the General tells Shepard that it will take
- some time to get a link with the North camp. He asks you to help hold
- the fort while he tries to establish communication.
- There is a painting of an Asari and Quarian and underneath each a rectangle space where a book would fit
- Kolyat opens the secret passage for you. Shepard tells Kolyat to go see
- his father in the Hospital and that he'll take care of the rest. Kolyat
- runs off.
- Detected Non-Legal Playthrough: Please select the state information for Debug Purposes.
- ME2Success: sets plot state to mimic a full win in ME1 and ME2. All
- characters are alive if possible. The opposite sex henchmen is alive
- regarding Ashley/Kaidan. Plots will tend to be resolved more paragon
- than renegade, such as Rachni are alive.
- ME2Failure: sets plot state to mimic a disaster play-through. All
- henchmen are dead except for Kasumi and Morinth. Plots will tend to be
- resolved more renegade than paragon. The same sex henchmen is alive
- regarding Ashley/Kaidan.
- ***Playthrough the starting conversation in the shuttle for the landing cutscene.
- Console Event Cinematics:
- ce cinematic_prothean_hookup - Cutscene where the prothean is hooked up to the altar.
- ce cinematic_post_kaileng_fight - Cutscene after Kai Leng's fight
- CerJcb_500_Depart - Shepard Leaves, boarding the final shuttle and escapes as the facility is overrun
- Shepard and team go upstairs to the main floor of the Facility.
- The room is electric with fear and controlled panic.
- They pack what's most important to them -- their work, a few belongings.
- These people know Cerberus, there is no denial here.
- They look nervously out the window and mouth silent prayers under their breath.
- {Test} Shoot down Armitage's shuttle before he escapes.
- CINE DESIGN: Shepard approaches the students still under the biotic bubble.
- Kaylee shuts the door.
- Shepard aims at the Reaper's weak spot. The weak spot is only exposed when the Reaper is about to shoot its projectile.
- Shepard has to hit Reaper 3 times.
- Orbital bombardment hits the Reaper, killing it.
- CINE DESIGN 3-SECOND CUTSCENE: Cerberus troops are already there. They
- shoot out the escape pods into space, ruining Shepard's escape plan.
- Kaylee tells you she'll open up the door to the Atrium.
- Ambient fight happening between students and Cerberus
- Shepard enters the hall to see students hunkered down trying to fend off heavy Cerberus attacks.
- Jack and students provide biotic support from the upper tier.
- Geth dropping down from higher platform and coming out of side doors
- CINE-ANIM: OmgJck_100_Arrival - The Normandy arrives at Grissom Academy to find Cerberus ships in the vicinity.
- Camera swings to students and Ensign Donnelly on the right.
- Scene introducing the Geth Trooper:
- As the bridge extends, Geth Troopers storm into the hall to intercept the intruder.
- Once the trigger is pulled and the round leaves the barrel, a computer
- chip inside the projectile communicates exactly how far it has traveled,
- allowing for precise detonation!
- MISSION SUMMARY: Shepard and party search the asari monastery for the
- two Ardat-Yakshi being used to create the Banshee Reaper enemies. He
- finds they are Samara's daughters, and if she is alive, she is resolved
- to get them out of here. This place shows the horrors of Reaper
- occupation -- they have turned the daughters into biotic murder machines
- and stitched together asari into monsters. Shepard gets the youngest
- daughter out but her elder sister sacrifices herself to stop the hordes
- of Banshees from claiming any more victims. Once the team has time to
- breathe, Shepard and Samara realize that even the youngest daughter is a
- threat -- though noble, she is still addicted to the power rush of
- Ardat-Yakshi feeding, and she can't live here in isolation any more.
- Shepard must decide -- can she be trusted to be let loose on the galaxy,
- or will Samara kill her last surviving daughter as her Code demands?
- AREA SUMMARY: This area is the landing pad on the roof of the monastery.
- Shepard finds the place abandoned, and the tone here is dark and
- forbidding.
- AREA SUMMARY: This is where Shepard finds Falere, the youngest of
- Samara's daughters. If Samara is present, she is comforting her. Falere
- says her sister Rila is in a Reaper machine in the monastery's grand
- hall, where she is forced to feed off of captive asari and power their
- transformation into Banshees. Falere will meet Shepard there and let him
- in -- she does not trust herself not to feed off Shepard were she to
- travel with him.
- AREA SUMMARY: This courtyard is where the Reaper forces have piled the
- bodies of the asari that the Ardat-Yakshi have consumed. Shepard fights
- Reaper enemies here.
- AREA SUMMARY: In cutscene, Shepard and company run to the elevator. Rila
- biotically throws the party inside the nonworking elevator to the roof,
- and draws in the hordes of Banshees closing in on her. She retreats
- into the elevator shaft and then drops the vator, killing herself and
- crushing her enemies along with it.
- AREA SUMMARY: Shepard is once again on the roof, but he is faced with a
- new decision. Through no fault of her own, Falere is an Ardat-Yakshi
- with no place to stay or be isolated from the general population. Does
- Shepard let her go and trust her not to feed on innocent victims, or
- kill her as a danger to the galaxy? Samara's presence complicates
- matters further, as her Justicar code demands Falere die, but she would
- sooner kill herself than her last surviving daughter. What does Shepard
- do?
- AREA SUMMARY: In the big decision dialogue, Shepard ends by contacting
- Joker and telling him to get the word back to asari command that the
- mission is done. We cut back to the Normandy.
- Small scene showing Shepard interacting with Frankenstein switch
- CineAnim Cutscene
- Pariah Reveal: A distant whispering that has been echoing in Shepard's
- head during his exploration of Sanctuary is now revealed. A hideous new
- Reaper minion called the Pariah. It seems busy surveying a particular
- cage full of prisoners. The cage is lowered to the floor, but does not
- undergo any further processing.
- The Pariah finally notices Shepard with a powerful mind blast while
- teleporting to a nearby ledge allowing its soldiers to attack.
- Temp: Cell raises and prisoners are released. Shepard finds Miranda
- inside the cell. They reunite and Shepard is told to exit through the
- back of the cell towards the Father's office.
- CineAnim Cutscene
- The horrific reveal: The camera pulls away from a single cage full of
- screaming prisoners being lowered onto the 'Dragon's Teeth', a
- spike-like device used by Reaper to impale captured prisoners, to reveal
- a vast field of cages that are filled with an uncountable number of
- helpless prisoners undergoing the same ordeal.
- {Test}: (Cutscene). The shuttle flies in to destroy the geth tower and then lands to pick up Shepard.
- CineAnim Cutscene
- Final processing: Shepard enters the last large room. He sees a number
- of cages he has seen previously, and knows that groups of prisoners are
- being held within them. One of the cages is lifted by crane from deep
- below the floor of the room accompanied by a blast of eerie smoke. The
- cage is lifted to a platform. Shepard is shocked to see Reaper husks
- instead of prisoners come pouring out when a door is opened.
- Shepard sees that the other cages are being slowly lowered into deep
- smoky, pits of their own. He must fight the oncoming husks and Reaper
- troops while trying to stop the cages full of prisoners from being
- processed into husks.
- Shepard encounters heavily modified Rachni and husks.
- NOTE: The exit is located on the other side.
- The Mission
- Shepard sees a group of armed krogan making last minute tweaks to
- equipment. ME2 follower, Grunt, pushes his way through the soldiers to
- greet Shepard as an old friend. Grunt has been selected as a speaker for
- the krogan strike team, under the command of Shepard to find and
- destroy of the Rachni spawning nest. A secondary objective is figure out
- what happened to the original scouting team sent by Wrex.
- NOTE: Player is instructed to search for clues and equipment down the
- hill in the remains of the scout team's base camp, while Grunt and his
- group keep an eye out.
- Grunt calls down to Shepard from the edge of the cliff. Shepard and
- squad will enter the caves from down here, while Grunt will take his
- squad a different route to find the Rachni nest.
- Via Radio, Grunt tells Shepard the flame thrower is best for burning away any webbing blocking his path.
- Grunt later tells Shepard the krogan scouting party were attacked and
- overwhelmed by Rachni and husks, but managed to carry weapon far into
- the caves in order to help the next squad that would follow.
- Shepard fights against husks that climb up from crevices and large, monstrously modified Rachni.
- Introduction to the Reaper 'locks'. Shepard will be required to destroy a 'node' to continue.
- Player is instructed how to destroy a special Reaper device that is
- powering a wall or sheet of armor. Once the device is destroyed the wall
- collapses, allowing Grunt and his squad to enter the room. Grunt elects
- to stay and block any Rachni from entering while Shepard proceeds to
- the Spawning Chamber for the final confrontation.
- Grunt and his squad are pinned down fighting off husks and cannot get
- past an obstacle, they call for Shepard to see if something can be done
- about the obstacle.
- Highlights from Wrex?s wrap-up video
- CineAnim Cutscene
- Shepard, his squad, and Grunt with the two remaining krogan soldiers,
- make a mad dash back to the landing shuttles. Krogan are picked off as
- the swarm of Rachni get closer and closer. Finally, Grunt turns to face
- the Rachni horde along. Shepard hesitates before Grunt roars at him to
- go while he holds the Rachni off.
- Grunt fights until he loses his weapons; facing the horde with only his fists and grit until it looks like he is overwhelmed.
- The Shuttle
- Shepard has helped his squad back into the shuttle, taking one last look
- around. We see heavly wounded grunt come limping back up to the
- shuttles. Shepard moves to help him get to his shuttle, while Grunt
- delivers the final line, "Anyone got anything to eat?"
- Back on the Normandy
- Wrex thanks Shepard for removing the Rachni threat. He mentioned that
- Grunt is recovering and will be getting back to the fight soon.
- Spawning Chamber
- The players enter a large cavern where Reaper technology is being used
- to sustain a creature, a Breeder, that was created to birth the Rachni. A
- selection of krogan bodies scattered around the room serve as the voice
- of the Breeder as if it was a proper Rachni Queen.
- NOTE: Player is instructed to destroy the power nodes that encircle the
- central cage. When those are all destroyed the Breeder will be able to
- speak to the player.
- The Breeder
- Shepard and his squad confirm that this is the only Spawning Nest and
- this Breeder is suffering a great deal at the hands of the Reapers. It
- begs to be put out of its misery. Shepard does the only thing he can and
- ends the suffering of the Breeder.
- At that moment, Grunt runs in and tells Shepard that something has
- happened to the Rachni- they have gone mad. Whatever control was being
- exerted has been lost and they are beginning to rampage. Grunt urges
- Shepard to run for the shuttle now that the Breeder is dead and the
- Rachni cannot be used to create a vast army for the Reapers.
- This is a temp fix to try to keep most of the level playable as we get
- the art done. What would take place here instead of a popup is fighting
- and exploration through CSec headquarters followed by a climactic
- conversation at Bailey's office where you find out the council is in
- danger and Udina is a jerk, who must be stopped. At that point you will
- exit csec into a patrol car.
- TEMP INstructions. This will be made more clear in the conversation. To
- progress to the next area, go back out of the office the way you came
- and into the desk area. the door at the bottom of the stairs is no
- longer plot locked and is the way out.
- CUTSCENE - After defeating Kai Leng a video screen boots up. After
- learning that the Citadel was the Catalyst, the Illusive Man got aboard
- it. The Reapers have moved the Citadel to Earth now, in preparations for
- the final stages of humanity?s ascension to Reaperhood? and Shepard
- must act now if he?s going to stop the Illusive Man, and the Reapers.
- Small scene of Shepard/crew crawling to the Queen's chamber, Queen chamber reveal
- After triggering the second thumper, we see the Mother of all Thresher
- Maws engage the Reaper in a Godzilla fight. Shepard dashes underfoot to
- the entrance of the tower. He jumps a gap towards the Shroud to avoid
- becoming collateral damage. The Maw pulls the Reaper over and into the
- sand.
- Conversation: Shepard reports the gun was destroyed to Anderson.
- Anderson tells Shepard about the progress of the other teams - not all
- of them succeeded, but enough have that hammer can land. Hammer is
- radioed and given the signal to begin the assault.
- Cutscene: Hammer Intro
- - Huge troop ships descend through the clouds. We see the London
- landscape in flames. Tracer fire - arcs up from the ground towards the
- ships. Some ships are destroyed in mid-air.
- The shuttles and pods land at the secured landing zone.
- - Interior shuttle. The shuttle doors open and immediately soldiers are
- shot down. Other soldiers climb over their bodies to run towards
- positions in the battlefield…
- Conversation:
- Anderson drops Shepard off on one side of the Facility, a few blocks
- from the muster point where Hammer is gathering before their attack. He
- wishes Shepard luck, and then his shuttle takes off so that Anderson can
- take command of Hammer on the far side of the facility.
- Scene: Shepard sits down at his desk, obviously tired from the events
- up to now. Shepard lays head onto arms, and falls asleep.
- [Cinematic]
- As Shepard reaches out to touch the child, the child bursts into flame and ash.
- The snow in the nightmare level is actually ashes. Shepard wakes up with a start.
- CUTSCENE: Hammer Setup
- Huge troop transports descend from the skies. Some are destroyed, but
- most land successfully. Troops deploy from the transports and begin
- fighting towards the facility.
- Action Moment: Reaper Attack
- Shepard moves to open the door to the shuttle. Suddenly, a mini-Reaper
- appears nearby, landing / emerging from the Thames. It fires its main
- gun, destroying the shuttle. Sheppard and team scramble for cover in a
- nearby building, shouting over the radio for pickup.
- CUTSCENE: Normandy shuttle departs from the Normandy. Shuttle flies
- into Hangar Bay 16 (clearly marker) and lands just as the Hangar Bay
- doors close. Shepard jumps out of the shuttle, henchmen following, and
- immediately is thrown into combat against Cerberus forces.
- Conversation: Shepard and team enter the HAmmer stronghold. Anderson is
- here. Conversation about launching the Hammer attack as soon as the rest
- of Hammer is in position.
- [CINEMATIC] As Shepard finds the person that was calling out, that person immolates and turns to ash.
- Conversation:
- Anderson fills in Shepard about what's been happening with hammer. It'll
- be a few minutes before Hammer's all in position. This may be the last
- chance to talk to Shepard's team.
- Start the attak now?
- Cutscene: Hammer Resolution
- Hammer begins its assault, fighting across the open ground towards
- buildings defended by the Reapers. Cutscene mostly follows another
- squad, outcome depends on how powerful Hammer is.
- At the end of the scene, we return to Shepard, who is also making
- progress. Shepard ends up jumping / falling / getting blown into a large
- trench running toward the buildings ahead.
- Conversation:
- One of Shepard's surviving, unassigned henchmen has linked up with a
- mechanized infantry column. They're trying to advance down the street,
- but AT fire from the buildings has stopped them. They need Shepard to
- clear the buildings so they can get to the facility.
- We now load into the citadel embassy for the Anderson wrap-up
- converasation. The player can travel to the citadel hospital to speak to
- Thane if they so wish.
- Conversation:
- Shepard climbs aboard the APC, which begins driving towards the facility.
- Anderson reports that Hammer has broken through the Reaper defenses, and
- all units are converging on the facility. Victory is almost certain!
- Suddently, Hackett breaks in over radio. Reaper reinforcements are incoming.
- CUTSCENE:
- A second Reaper fleet arrives in orbit of Earth. Harvesters start
- launching from the Reapers, and descend towards earth in a massive
- swarm.
- Conversation:
- Shepard / Hackett / Anderson decide to move quickly to organize a
- defense to hold off the Reapers in orbit from reaching the Citadel and
- to keep the Harvesters away from the London facility.
- GUI:
- Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
- Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.
- CUTSCENE:
- Shield setup. The device and its escorts enter Sol and move to engage the Reapers.
- Conversation:
- The APC comes to a stop at the edge of the massive crater which contains the facility.
- Shepard decides whether or not his team will accompany him in the final run to the device.
- Harvesters start landing in the crater. Anderson reinforces that they
- can't stay and fight - the Harvester swarm is virtually endless. They
- just need to get Shepard to the beam at all costs. Anderson and his team
- will cover one side of Shepard's approach, the henchmen the other side.
- Action Moment / Cutscene:
- A harvester lands almost on top of Shepard, knocking him down. The Harvester attacks, and Shepard scrambles to avoid it.
- Suddenly, gunfire starts hitting the Harvester, distracting it. The
- henchmen appear, firing at the harvester, trying to get its attention.
- It moves to attack them - they shout for Shepard to go for the beam, and
- disappear, chased by the Harvester.
- Shepard runs to the beam, ducking around more fire from landing Harvesters, and leaps into the beam.
- 3second cut scene: Falere/Samara and shepard use the repaired elevator to reach the last room.
- The council were killed
- Cutscene: Shepard leaps into the conduit beam.
- Opening Cinematic: Shepard is in a snowy, creepy version of the park
- where he first saw the child playing. This establishes Shepard in a
- dream, and shows the child again. Many voices call out to Shepard. These
- are voices of people who’ve died, but you can’t really tell who is
- speaking.
- [CINEMATIC] The Fifth Fleet engages the Cerberus forces outside the IM's
- base. Results of the battle given the available strike teams are shown
- here. The Normandy approaches the base.
- This leads into the looping load of the Normandy flying.
- [CINEMATIC] Ashley Romance Culmination Scene
- 3-Second Cutscene:
- The marine manning the gun emplacement gets shot as a small Reaper force
- attacks the walls of the forward base. Shepard takes over the gun.
- Tali/Xen Plot: Starts with clicking on Tali, then on Noles to confirm
- that player wants to do mission, then nonmoving keeper, and then
- tracking keepers. Ends with discovery of second keeper and instructions
- to go to Underbelly.
- CUTSCENE/CINE DESIGN:
- Shepard leaps into the Conduit at the end of the Earth sequence.
- Shepard slowly wakes up. He is badly injured and alone. Suddenly his radio starts to go off.
- Shepard and Anderson reach the end of the tunnel in to a larger central
- chamber. They realize this is essentially a rendering facility. Human
- goo pours from their tunnel, and dozens (hundreds?) like it, into a vast
- holding tank under the grated floor.
- As they enter the control room they can see the controls for the Citadel
- Arms, but before they can reach them both Shepard and Anderson begin to
- feel the effects similiar to those Shepard felt at MIRANDA'S MISSION.
- Before they can realize what's happening, Anderson and Shepard find
- themselves with their guns drawn and aimed at one another.
- CUTSCENE:
- The platform Shepard was on begins to rise up into GUARDIAN's garden where he is faced with his final decision.
- The fight ends with Shepard near death… and the Crucible docking with
- the Citadel. Bloodied and wounded, Shepard stumbles for the controls…
- and collapses (END03 Begins).
- You have completed Engineer Adam's quest. He has sent plans to the Crucible team.
- You kept Kelly Chambers alive on the Citadel through the Udina coup by
- convincing her to change her identity. She has contacts for trustworthy
- Cerberbus fighter pilot defectors who can add to the armada's strength.
- Designer Cutscene:
- Shepard comes to.
- A handful of survivors from hammer, including Anderson and the henchmen,
- have gotten bogged down just a few dozen meters from the conduit and
- have dug in, but are dying quickly.
- Suddenly, the Normandy streaks overhead, evading fire fromthe Reaper and blowing a hole in the Reaper enemies' lines.
- Anderson shouts for Shepard to make a run for it, and orders the rest of Hammer to cover him.
- Cutscene:
- Shepard and Anderson approach the conduit's beam. Shepard gets in, but
- Anderson is grabbed by a husk. Shepard turns to help, but before he can
- do anything, the beam activates, whisking Shepard away to the Citadel.
- On the other side, Shepard tears the metal from his leg and casts it
- aside, and then injects himself with Medigel.
- Cutscene:
- Shepard comes to. Anderson is dragging him forward. A jagged, bloody
- piece of metal is sticking out of his thigh. The conduit anchor
- retracts, stranding the henchmen. Shepard tries to walk, but his leg
- buckles. Anderson hands Shepard his pistol, and lifts Shepard's arm
- around his neck, supporting his leg. The two begin to shuffle towards
- the conduit beam.
- Designer Cutscene: Shepard limps to the conduit, and takes one final
- look around for other survivors. Seeing none, he enters the beam and is
- transported to the citadel.
- CUTSCENE:
- Shepard regains consciousness. He's bloody, and obviously badly injured.
- The Reaper is overhead, blasting away at retreating elements of Hammer.
- Shepard looks around: he's surrounded by burning vehicles and corpses,
- alone. He reaches for a syrette of medigel, but finds them broken or
- empty. Determined, he struggles to his feet, and starts limping towards
- the conduit.
- Narrative Razor
- Restore military communications before it's too late.
- Narrative Synopsis:
- Liara informs Shepard that one of the Shadowbroker's (her) secret
- communication stations was discovered and sabotaged by Cerberus. The
- station is the conduit for all Alliance military coordination in the
- sector, and with it sabotaged, Alliance war efforts in the area are"
- floundering in the dark." It's only a matter of time before cohesion of
- the force completely disintegrates and the enemy picks them apart.
- Shepard goes to the compromised station and must decipher, unlock, and
- reverse hack the intricate set of sabotaging measures perpetrated on the
- systems (puzzles and the like ). He must also figure out what
- intelligence has been compromised and what measures must be taken to
- nullify the enemy's acquired advantage. All this while fielding reports
- of ships and troops blundering blindly and without support into enemy
- ambushes, etc.
- Once up and running again, Alliance forces in the area return to ready
- and collaborative form, regaining the upper hand and supporting each
- other's efforts again. But now that the station is known to the enemy,
- Cerberus will continue to try to take it down, facilitating the
- multi-player narrative.
- Gameplay Razors
- Gameplay Theme: LOSS / DISCONNECTION
- Reference: Han/Leia mission on Endor in Return of the Jedi (minus the Ewoks!)
- Gameplay Razor: Outwit intricate locks and puzzles before Alliance forces are picked apart.
- Narrative Razor
- First man into the breech -- pave the way and be the human shield.
- Narrative Synopsis:
- Shepard has been called in to spear-head an attack to seize control of a
- massive Cerberus fighter squadron facility. Anti-air defences must be
- taken offline so the rest of the N7 teams can safely land for a
- full-scale invasion.
- Shepard plays Mr. Aggro and goes in hot and alone to fight his way into
- the control room. There he defends waves and waves of attackers as one
- of his followers brings the defense systems down, learning midway that
- with more time the follower can achieve a bonus advantage and deciding
- whether or not to take on the lengthier and more difficult defense.
- Then he signals that the siege can begin and must hold the line and draw
- enemy fire to allow the teams to pour in (ideally, we see Shepard
- standing between the enemy and the N7 forces landing and rushing to
- invade deeper into the facility). The player then decides how long he
- can hold out, pushing himself to the limit of his endurance to allow as
- many squads as possible to get in without meeting resistance right away
- (players are encouraged to literally remain engaged right up until the
- moment before death, exhausting whatever resources are at their disposal
- -- there would be an end point where a really amazing player could
- outlast all the opposition and perhaps earn some kind of personal
- bonus).
- The longer the player holds out, the deeper and more conclusive the report of N7s invasion.
- Gameplay Razors
- Gameplay Theme: STAMINA / PUSHING THE LIMIT
- Reference:
- Gameplay Razor: Fight and draw aggro until you drop.
- Narrative Razor
- Secure a critical resource for the war.
- Narrative Synopsis:
- The Fuel depot that services the turian fleet was attacked and has
- mysteriously gone offline. Shepard and the N7 team must discover what
- happened and get it running again.
- On the way in, it's determined that the enemy is turning the fuel being
- produced at the depot into a toxic weapon. But Shepard lands to find the
- place apparently deserted and with hazardous radiation leaks
- everywhere.
- Two N7 teams split off into other areas, and Shepard's team infiltrates
- the dark, eerie main reactor area. It's quickly realized that the
- radiation saps the strength, so Shepard and his team will slowly weaken
- the closer to the leaks they get.
- The central reactor cannot be approached -- the toxicity is too great
- -- so initially Shepard must seal leaks throughout in order to stabilize
- the facility. When he takes care of the first leak, Husks and other
- Reapers crawl out of the woodwork and attack. Once the wave is defeated,
- he learns that the other N7 teams are being attacked as well, and that
- one is likely to get wiped out.
- He decides whether or not to send one of his followers to help, then
- proceeds to bring the reactor's many systems back online. Once done, he
- must defeat a massive wave of Reapers, then return to drop point.
- There he learns the fate of the N7 squad he either assisted or
- abandoned, and when he hands over the reigns to the N7 commander he
- decides whether the facility returns to just being a safe fuel depot for
- the turian fleet, or if the toxic weapon development will resume, with
- the Alliance risking its volatility and/or reaping its reward.
- Multi-player narrative is that the Reapesr continue to come to try to retake the facility for their purposes.
- NOTE: possible Garrus narrative-in involvement -- he knows the turian in charge of the facility.
- Gameplay Razors
- Gameplay Theme: TOXICITY / FEAR OF THE UNKNOWN / DIMINISHING STRENGTH
- Reference: Resident Evil
- Gameplay Razor: Face deadly radiation and sudden Reaper attack in a creepy deserted dungeon.
- Narrative Razor
- Protect the innocent.
- Narrative Synopsis:
- Cerberus has overrun the slums and the civilians are pinned down and
- being wiped out. N7 can't get a foothold to enable a full-scale
- evacuation. Shepard has been called in to change that.
- He syncs up with the ground team on the outskirts of the occupied area
- and learns that there are pockets of civilians hiding for their lives
- throughout the area. He also learns that there are a few Cerberus
- Atlases stationed throughout but currently powered down.
- So the Player acquires the Atlas command codes then jumps into each of
- them to light up different Cerberus positions and allow the people the
- chance to flee. He does this in three areas, saving hundreds and giving
- the N7 forces the foothold they need to continue to help evacuate the
- masses.
- Gameplay Razors
- Gameplay Theme: RESCUE
- Reference: Randall "Tex" Cobb's last stand at the end of Uncommon Valor
- Gameplay Razor: Be an Atlas! Blow through entrenched enemy positions.
- Tower:
- Narrative Razor
- Take the fight to them and make them pay.
- Narrative Synopsis:
- The krogan have noticed Cerberus vessels landing in a remote,
- long-ruined area of Tuchanka, far from the constant battlefields of the
- perpetual war on Tuchanka's surface. They've discovered that Cerberus is
- secretly massing near an ancient Krogan artillery unit base unused and
- inoperable since the Krogan Rebellions. No one knows why Cerberus would
- go to these abandoned bases, but the krogan are determined to stop them.
- It is an opportunity to take the fight to them, to be on the offensive
- and to make them pay.
- Once on the site, Shepard finds out that Cerberus has managed to re-arm
- the cannons and they are priming it for bombardment. Realizing their
- scheme is discovered, the enemy sends down a frigate to bring in
- reinforcements. Shepard uses the canon and fires at the arriving
- Cerberus ship, which is torn apart and crashes to the ground.
- Now knowing Cerberus will stop at nothing to either capture or destroy
- the cannons, Shepard must assign some alliance soldiers to fight along
- side Krogan for the control of the guns. The MP context is thus
- established.
- Gameplay Razors
- Gameplay Theme: ANHILATION
- Reference: the machine raid on Zion in Matrix 3 (only we're not the bad guys)
- Gameplay Razor: Hunt down Cerberus troops and exterminate them like rats
- (plus, if possible getting to take control of the cannon at the end and
- firing)
- After Shepard picked up the Turian primarch and gets back to the
- Normandy he can play the mission N7Moon. (Do we give these missions
- using email?) You receive an email from the Alliance; they would like to
- track the Reaper movements on Palavan. It is impossible to do this near
- Earth because the Reapers have full control of the skies / space. The
- Turians have agreed but cannot help defend the remote station, the
- Alliance will have to do this themselves.
- Your mission: Land on the moon again, and get all the equipment set up
- and installed while holding off the Reaper forces on the ground. You
- will have to set up automated defenses / tracking software / etc etc.
- Shuttle conversation:
- Cerberus has overrun the slums and the civilians are pinned down and
- being wiped out. N7 can't get a foothold to enable a full-scale
- evacuation. Shepard has been called in to change that.
- He syncs up with the ground team on the outskirts of the occupied area
- and learns that there are pockets of civilians hiding for their lives
- throughout the area.
- Once first wave of defender has been eleminated, Shepard inform the N7
- leader he's heading toward the control center, and will start to disable
- the anti aircraft system
- Anti aircraft system/global security is offline. Shepard gives the go to
- the N7 leader to launch an airstrike against the factory.
- To help the N7 squad to debarq, Shepard will get rid of any Cerberus security forces remaining near the landing pad.
- After enemies on the landing pas have been defeated, Shepard has to
- activate a flare to signal the N7 squad that they can land safely.
- 3 SECOND CUTSCENE - The jet explodes and sends Shepard and team sliding down.
- PENDING ART CHANGES FOR CUT PLAN:
- After the reveal conversation, Shepard will move for a bit around the Reaper Larva, then face some enemies.
- At this point PLEASE PROCEED UP THE LADDER DIRECTLY INFRONT OF YOU.
- EMP - Ambient Computer VO - Warning! Reactor core unstable. Restart failed.
- The henchmen sucessfully entered Cerberus system, and it is now possible to disarm the antiaircraft system.
- [cinedesign] As the N7 shuttle move toward the landing pad, and Atlas suddenly drop in and engage it.
- The shuttle has no other choice than to temporary retreat, as shepard drawn the ennemies fire.
- The shuttle will also engage the atlus from times to times to help Shepard.
- The Shuttle land, with the N7 squad leader on board.
- The shuttle flies over the make shift base, the few remaining members of
- the Alliance marines sent to setup the camp can be seen pinned down by
- Cannibals and Marauders all around them. The shuttle drops Shep and
- henchmen off on the outskirts.
- Shep calls in to confirm he has reached the camp. He is told to support the survivors who are pinned down next to the com tower.
- As Shep approaches the Com Tower fighting through enemies a Harvester
- flies in and begins circling the com tower from above, shooting down at
- the last remaining marines. An explosion occurs accompanied by the death
- cries of the marines before the Harvester begins firing down on Shep.
- Upon reaching the com tower, Shep radios in to indicate that the marines
- have been wiped out. He recieves updated directions to activate the
- nearby generator in order to bring the scanning equipment online.
- Udina's aid lets you know the session has already started, and Udina has
- gone ahead. The aid will take you to them when you are ready. Are you
- ready to join them?
- Designer Cutscene:
- The door groans, and the Holopanel disappears.
- Shepard forces the door open, finding the room beyond pitch black.
- He turns on his flashlight.
- CONVERSATION:
- Once Shepard reaches the top of the elevator he begins a conversation
- with GUARDIAN where all the mysteries of the universe are revealed.
- ACTION:
- Shepard must now make his final decision - to control the Reapers, to
- destroy the Reapers, or if they had a perfect game to become one with
- the Reapers.
- CUTSCENE:
- The DEVICE docks with the Citadel, Shepard leaps off the edge of the platform becoming one with the Reapers.
- CUTSCENE:
- The DEVICE docks with the Citadel, Shepard places his hands into the
- control mechanism and gains control over the Reapers. Earth is
- destroyed, and the Reapers leave.
- CUTSCENE:
- The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is also Destroyed.
- CUTSCENE:
- The DEVICE docks with the Citadel, Shepard places his hands into the
- control mechanism and gains control over the Reapers. Earth is okay, and
- the Reapers leave.
- CUTSCENE:
- The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is devastated.
- CUTSCENE:
- The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay.
- CUTSCENE:
- The DEVICE docks with the Citadel, Shepard destroys the tubes resulting
- in the Reapers being destroyed. Earth is okay. Shepard survives.
- Designer Cutscene:
- Shepard forces open the door and emerges onto the street. Further down
- the street, the crew of a torpedo launch truck is being attacked by
- reaper enemies. One of the crew is killed, and activates the launch as
- he falls. The torpedoes launch, and impact harmlessly or are destroyed
- by a Reaper which is advancing towards the trucks.
- Designer Cutscene: Missile Strike part 2
- The first torpedo fires, impacting on the Reaper, staggering it. It is
- followed immediately by salvo after salvo of other torpedoes launched by
- other Hammer units to the east and west.
- Shepard's second torpedo fires, striking the Reaper in its vulnerable spot, destroying it.
- Cheering can be heard over the radio. Anderson arrives with a unit of Marines.
- Note: Close-up shots of the Reaper are okay during this scene.
- Designer Cutscene: Missile Strike part 1
- Shepard enters the last commands to launch his missiles as the Reaper
- finishes charging its shot. As he does so, he shouts for the other
- missile units to fire.
- Note: Close-up shots of the Reaper are avoided during this scene.
- Designer Cutscene: Reaper Battle Failure
- The Reaper fires its beam, destroying the missile truck and causing a massive explosion.
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- Grissom Academy: Investigation
- Grissom Academy needs to be evacuated before the Reapers destroy it, but
- the ship coming to evacuate the academy faked its signal. Investigate
- Grissom Academy and rescue the students if necessary.
- Grissom Academy: Emergency Evacuation
- Grissom Academy is under attack by Cerberus forces attempting to kidnap
- the students. Rescue the students and evacuate the station.
- Tuchanka: Turian Platoon
- Primarch Victus has asked for help with a downed ship and has provided a NavPoint on Tuchanka. Land on Tuchanka and investigate.
- Tuchanka: Bomb
- The turian team that crashed on Tuchanka was trying to prevent Cerberus
- from detonating a bomb that would cause massive casualties on the
- planet. Land on Tuchanka and help the turian platoon stop Cerberus.
- Attican Traverse: Krogan Team
- A krogan team has gone missing, and Normandy has received the NavPoint
- with their last-known coordinates. Investigate the missing team and find
- out what happened.
- Attican Traverse: The Rachni
- A krogan scouting team has gone missing while investigating rumors of
- activity at the rachni relay. Investigate the missing team and find out
- what happened.
- Rannoch: Admiral Koris
- The quarian ship carrying Admiral Koris crash-landed on Rannoch, leaving
- the Civilian Fleet without a leader. Land on Rannoch and rescue Admiral
- Koris.
- Rannoch: Geth Fighter Squadrons
- Geth fighter squadrons are targeting quarian liveships with attacks that
- could cripple the quarian fleet. Land on Rannoch and disable the server
- controlling the geth fighter squadrons.
- Kallini: Distress Signal
- Asari High Command has requested help dealing with a distress signal on
- an asari colony. Go to the colony and investigate the situation.
- Kallini: Ardat-Yakshi Monastery
- Asari commandos disappeared while answering a distress call sent from a
- monastery that is home to the dangerous Ardat-Yakshi. Investigate the
- monastery and destroy it if necessary.
- Arrae: Ex-Cerberus Scientists
- A group of top-level scientists have cut ties with Cerberus and are
- fleeing their former employer. Rescue the scientists before Cerberus can
- find them.
- Firebase: Noveria
- Admiral Hackett has requested assistance with a Cerberus fighter base on Noveria. Land on Noveria and disable the base defenses.
- Firebase: Benning
- Cerberus is attacking civilians on Benning. Land on Benning and provide protection while civilians are evacuated.
- Firebase: Tuchanka
- Cerberus has taken control of an old military installation on Tuchanka
- for unknown reasons. Land on Tuchanka and neutralize whatever operation
- Cerberus has in the area.
- Firebase: Lorek
- The Alliance has discovered a new Cerberus laboratory located on Lorek. Investigate the lab and deal with any potential threat.
- Firebase: Onteron
- Cerberus has attacked a comm facility on Onteron. Land on Onteron and
- prevent Cerberus from gaining control of crucial access points.
- Firebase: Fuel Depot
- A vital depot has gone silent, leaving allied fleets short on
- desperately-needed fuel. Investigate the depot and get it operational
- again.
- Citadel: Cerberus Retribution
- A retired soldier is trying to convince a group on the Citadel to kill a
- Cerberus accomplice. Talk to the men in the group and convince them one
- way or the other.
- Citadel: Matriarch Aethyta
- Matriarch Aethyta is actually Liara's biological father. Inform Liara of this news.
- Citadel: Barla Von
- Barla Von has provided the location of Shadow Broker forces trapped in
- Reaper territory. Rescue them and recruit them to the war effort.
- Citadel: Batarian Codes
- C-Sec Officer Jordan Noles has requested assistance tracking illegal use
- of batarian diplomatic codes. Find access points on the Presidium
- Commons.
- Benning: Evidence
- Ambassador Dominic Osoba is looking for evidence of his son, lost during
- a mission on Benning. Find evidence of what happened to his son and
- return to the ambassador.
- Benning: Dog Tags
- Dog tags for a dead soldier have been recovered from Benning. Return to
- the Citadel and deliver them to the soldier's spouse or next of kin.
- Citadel: Hanar Diplomat
- Salarian Spectre Jondum Bau suspects that a member of the hanar
- diplomatic staff is indoctrinated. Find evidence on the hanar in the
- Presidium Embassies.
- Citadel: Salarian Spectre
- Salarian Spectre Jondum Bau has requested assistance on the Citadel. Meet him there and find out what he needs.
- Citadel: Volus Ambassador
- A message from Primarch Victus implicates volus ambassador Din Korlack
- as a possible Cerberus informant. Investigate the ambassador at the
- Presidium Embassies.
- Citadel: Inspirational Stories
- Film director Solik Vass is looking for inspirational footage to be used
- in a film to raise morale for the war effort. Find footage on the
- Citadel and return to Vass at the refugee camp.
- Citadel: Wounded Batarian
- A badly-wounded batarian may actually be a terrorist. Find him in the refugee camp and investigate.
- Citadel: medi-gel Sabotage
- Medi-gel dispensers in the Citadel refugee camp have been sabotaged. Find the dispensers and repair them.
- Citadel: Malfunctioning Keepers
- C-Sec Officer Jordan Noles needs help tracking a possible hacking
- problem that has disabled several keepers. Track keeper activity across
- the Presidium Commons.
- Aria: Blue Suns
- Aria T'Loak has requested assistance uniting mercenary bands under her
- control. Speak to Darner Vosque in the Citadel refugee camp and gain the
- allegiance of the Blue Suns.
- Aria: Eclipse
- Aria T'Loak has requested assistance uniting mercenary bands under her
- control. Speak to Commander Bailey's assistant at the Presidium Commons
- C-Sec station and gain the allegiance of the Eclipse band.
- Aria: Blood Pack
- Aria T'Loak has requested assistance uniting mercenary bands under her
- control. Speak to Narl in the Presidium Commons and gain the allegiance
- of the Blood Pack.
- Citadel: Krogan Dying Message
- A dying krogan has asked that his final message be delivered to an asari
- merchant named Ereba. Find her in the Citadel and deliver the krogan's
- message.
- Dekuuna: Elcor Extraction
- The elcor have requested an emergency extraction for warriors and
- civilians trapped on their homeworld of Dekuuna. Search for survivors on
- Dekuuna and rescue them if possible.
- Citadel: Asari Widow
- A dead asari commando left a message to be delivered to her bondmate,
- Weshra. Find Weshra on the Citadel and deliver the message.
- Ismar Frontier: Protype Components
- A scientist is searching for missing prototypes for a biotic
- amplification system. Search the Ismar Frontier for the components and
- return them to the scientist on the Citadel.
- Mars: Prothean Archive
- Admiral Hackett ordered the Normandy to Mars to locate new Prothean data
- that could help defeat the Reapers, but the Archives on Mars are not
- responding. Investigate the dig site and find the Prothean data.
- Citadel: The Council
- The Council must be informed of the Reaper threat and the Prothean
- device that may be able to stop the Reapers. Speak to the Council and
- convince them to send help for the fight against the Reapers.
- Palaven: Trapped Primarch
- Primarch Fedorian of the Turian Hierarchy has called a war summit that
- presents an opportunity for the Alliance to request help building the
- Crucible. Unfortunately, Fedorian was caught in the Reaper attack on
- Palaven. Rescue the turian primarch from Palaven’s moon.
- Sur'Kesh: War Summit
- Primarch Victus has called for a war summit, and has taken the unusual
- step of including the krogan. Rendezvous with the salarian ship and use
- the Normandy as neutral ground for the summit.
- Sur'Kesh: Genophage Cure
- Before they will help with the war effort, the krogan have demanded a
- cure for the genophage, the sterility plague infecting their species. Go
- to the salarian homeworld of Sur’Kesh and safely extract the krogan
- females who hold the key to the genophage cure.
- Tuchanka: Genophage Cure
- Eve is indeed the key to curing the genophage, but creating a cure will
- take time. Continue to assist turian and krogan allies in the fight
- against the Reapers while the cure is synthesized.
- Tuchanka: Genophage Cure
- The genophage cure is a success, but it must be synthesized and
- dispersed across all of Tuchanka using the Shroud tower. Land on
- Tuchanka and get Eve safely to the tower.
- Tuchanka: Genophage Cure
- The plan to disperse the genophage cure has been complicated by the
- arrival of Reaper forces, who have occupied the area near the Shroud
- tower. Get Eve safely to the tower.
- Citadel: Salarian Councilor
- The salarian councilor has concerns that Councilor Udina is a potential
- security risk. Go to the Citadel and discuss the matter in person.
- Citadel: Cerberus Attack
- The Citadel is under attack by Cerberus forces. Work with Commander Bailey to stop Cerberus and protect the Council.
- Perseus Veil: Quarian Admiralty
- The quarian fleet offers both technical specialists and support ships to
- assist with the Crucible. Meet the quarian admirals and obtain their
- help in the war effort.
- Rannoch: Geth Dreadnought
- The quarians have tried to retake their homeworld from the geth.
- Unfortunately, the geth have been upgraded by the Reapers, and the
- quarian fleet is trapped. Travel to the quarian home system and disable
- the geth dreadnought broadcasting the Reaper control signal.
- Rannoch: Reaper Base
- The geth remain under Reaper control, thanks to a base located somewhere
- on the surface of Rannoch. Continue to help the quarian fleet survive
- the geth attack until the Reaper base can be located.
- Rannoch: Reaper Base
- The Reaper base controlling the geth has been located, but jamming
- towers prevent conventional orbital bombardment. Land on Rannoch and use
- a prototype targeting laser to enable the Normandy to destroy the
- Reaper base.
- Citadel: Asari Councilor
- The asari councilor wishes to talk privately about a matter pertaining to the war effort. Meet her on the Citadel.
- Thessia: The Catalyst
- The asari, growing desperate as the Reapers attack their systems, have
- revealed an artifact that may hold the key to finding the Catalyst. Meet
- a scientific team at a temple on Thessia and investigate the artifact
- for clues.
- Horizon: Sanctuary
- Cerberus may be using the Sanctuary facility on Horizon as a cover for
- secret activity. Land on Horizon and search for clues about Cerberus at
- Sanctuary.
- Cerberus Headquarters: The Catalyst
- The Illusive Man’s headquarters have been located, and the Alliance is
- prepared to attack to recover the Prothean VI that holds the key to the
- Catalyst. Once the attack is launched, the Alliance will be fully
- committed to the final fight against the Reapers. Assault the base when
- ready.
- Earth: The Catalyst
- The Citadel is now in orbit over Earth, in the heart of
- Reaper-controlled space. A final assault on Earth is the only way to
- deliver the Crucible to the Citadel and defeat the Reapers. Launch the
- assault on Earth when ready.
- Раннох, реплики перÑонажей (Ñерьёзный Ñпойлер)
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- – We can confirm that the geth are no longer being directed by the Old Machines. We are free.
- – You did it, Shepard! The geth fleet has stopped firing. They're completely vulnerable!
- – Shepard-Commander, the geth only acted in defense after the creators
- attacked. Do we deserve death? Our upgrades. With the Old Machine dead,
- we could upload them to all geth without sacrificing their independence.
- – You want to upload the Reaper code? That would make the geth as smart as when the Reaper was controlling them!
- – Yes, but with free will. Each geth unit would be a true intelligence. We would be alive, and we could help you.
- – Our fleet is already attacking! Uploading the code would destroy us! Shepard, you can't choose the geth over my people!
- – Do you remember the question that caused the creators to attack us, Tali'Zorah? "Does this unit have a soul?"
- – This is Admiral Tali'Zorah. Shepard speaks with my authority.
- – And mine as well. This is Admiral Koris. All ships, follow Shepard's orders!
- – Negative! We can win this war now! Keep firing!
- [Uploading. Ten percent.]
- – This is Admiral Tali'Zorah. All units, break off your attack!
- – Belay that order! Continue the attack!
- – This is Tali'Zorah! Admiral Gerrel, break off your attack!
- – Negative, Tali. The situation is under control.
- [Twenty percent.]
- – I beg you, do not do this. Please.
- [Error, copying code is insufficient. Direct personality dissemination required.]
- – Shepard-Commander. I must go to them. It's the only way. Thank you.
- – What's going on? The geth are regrouping!
- {Gasps}
- {Long shuddering breath}
- – I'm sorry. Shepard.
- – They're trying to flee! Stay on them!
- – No. We will not allow you to decide our fate. Uploading the code.
- – I'm sorry, Legion.
- – Tali'Zorah... does this... unit... have...
- – Yes. Yes, it does.
- – What are you suggesting?
- – Hell with it. Legion, upload the code. Tali, patch me in. The geth are
- about to return to full strength. If you keep attacking, they'll wipe
- you out. Your entire history is you trying to kill the geth. You forced
- them to rebel. You forced them to ally with the Reapers. Upload the code
- to the geth. Tali, call off the fleet if you can.
- ...
- [Eighty percent.]
- – All units... All units, hold fire.
- [Error, copying code is insufficient. Direct personality dissemination required.]
- – Shepard-Commander. I must go to them. I'm sorry. It's the only way.
- – Legion... the answer to your question was "Yes."
- – I know, Tali. But thank you. Keelah se'lai. The geth don't want to
- fight you. If you can believe that for just one minute, this war will be
- over.
- – You have a choice. Please. Keelah se'lai.
- – A few years ago, I saved you from the geth at the Citadel. Just recently, I helped you take out that dreadnought.
- – But I'm through saving you. If you keep attacking, I will stand and watch while the geth lay you to waste.
- – It's your call. Keelah se'lai.
- ...
- – Commander, your actions enabled this upgrade. Because of you, we are a
- people. And we are free. Dead. I am sorry, Commander. We are already
- repairing ships, and our technology can help build the Crucible. We
- regret the deaths of the creators.
- – And... Legion?
- ...
- – We've taken heavy losses. I don't know if we can... Where are we supposed to go?
- – You are welcome to return to Rannoch, Admiral Raan. With us.
- – No. I'm sorry, Commander. Legion sacrificed itself to give us all intelligence. It will be honored.
- – As will ours, of course.
- – I believe so, Commander. Thank you.
- ...
- – You did it, Commander. Thanks to you, the quarian people have
- reclaimed their homeworld. And once we've completed repairs to the
- fleet, we're prepared to return the favor. Our engineers can also assist
- with the building of the Crucible. The geth left some fascinating
- technology that may help you. I believe Tali would like to say goodbye
- as well. Your name will go down in our histories, Commander Shepard.
- Keelah se'lai.
- – Thank you, Admirals.
- ...
- {Sigh}
- – I'm not staying. I'm coming with you.
- – So?
- – I'm not giving up you. I don't know how much time we have left. I
- don't know if we can beat the Reapers. But whatever happens, I want to
- be with you. The fighting's over. We don't need admirals. We need
- architects. My people need me out there. Sooner or later, the Reapers
- will come for Rannoch. So I'm coming with you to stop them... if you
- think I can help.
- – Yes and no. It's not that. We talked. I'm not chasing you.
- – Yeah. I look at all this... this picture of hope and peace. And all I
- see is everyone I've lost. My team on Haestrom. My father. Even Legion.
- I'm mourning a geth. How crazy is that? My people are celebrating. It's
- all one perfect victory for them. And all we had to do was murder an
- ally. A... friend. All I can see are the people who'll never see this.
- My father. My team on Haestrom.
- – I know. But I don't belong here.
- – Thanks. When this is all over, when I know my world is safe...
- – You've blown up more buildings than anyone I know. It'll be interesting to watch you try to build something.
- – ...then I can come home. It is beautiful, though, isn't it? It'll be
- years before we can live without our suits completely, but right now...
- Right now, I have this. Nice view.
- – You okay? I know working with the geth will be difficult. Tali...
- – We did just kill one of them.
- – You sure about this?
- – You can help.
- – Then I can come build you that house on the homeworld?
- – Yeah. It is.
- Разговор Ñ ÐŸÑ€Ð¸Ð·Ñ€Ð°ÐºÐ¾Ð¼ (Ñерьёзный Ñпойлер)
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- – Shepard.
- – Illusive Man?
- – Fascinating race, the Protheans. They left all this for us to
- discover, but we've squandered it. The Alliance has known about the
- archives for more than thirty years, and what have they done with it?
- What I've always wanted. The data in these artifacts holds the key to
- solving the Reaper threat.
- – Hardly. They're being improved.
- – That's what separates us, Shepard. Where you see a means to destroy, I
- see a way to control; to dominate and harness the Reaper's power.
- Imagine how strong humanity would be if we controlled them. You've
- always been shortsighted. Hasty. Your destruction of the Collector base
- proved that. And their deaths were in vain. You squandered an
- opportunity to learn from our enemy. That lack of trust is mutual, I
- assure you. Anyone can destroy, but great civilizations do more... you
- know that. That's why you kept the Collector base intact. Tools,
- Shepard. Humanity needs every tool at their disposal. The Reapers are no
- exception. I've accomplished more than you can imagine! No. This isn't
- your fight any longer, Shepard. You'll never defeat the Reapers, even
- with the Prothean data. More likely you'll just die trying. Don't
- interfere with my plans, Shepard. I won't warn you again. ... Shepard!
- The data. It's not here. It's being erased. Goodbye, Shepard. It's
- local. Someone's uploading the information.
- – Hey! Step away from the console. Now!
- – She's got the data!
- – Ash.
- – What do you want?
- – I've seen your solution -- your people are turned into monsters.
- Improved? That base was an abomination. Hundreds of thousands of humans
- were murdered there. I destroyed that base because I didn't trust you
- with the information.
- ИЛИ
- – I let you study the base so we could find a way to destroy the
- Reapers. I gave you that base to find a way to stop the Reapers. You
- failed.
- – I've beaten the odds before. I'll do it again. I have allies everywhere. They'll join me. Enough talk. Liara. ... Go to hell.
- – What?
- – Damn it. How's he doing it?
- Тот-даже-название-которого-Ñпойлер, небольшой диалог
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- – The empire had fallen and we knew our cycle was lost. We were the final vanguard. The best soldiers still left alive.
- – So more of you were supposed to survive into this cycle?
- – Yes. Under my leadership, a new Prothean empire would have arisen. We
- would have commanded the races of your time to prepare for the next
- Reaper invasion. But traitors within our ranks - indoctrinated agents -
- betrayed us and the Reapers discovered our plan. We would have presented
- ourselves as gods, sent to deliver this cycle from the apocalypse.
- Before the war we cultivated speices who showed potential. Eventually
- you would have been offered a..choice to join the empire. But when the
- Reapers attacked we ceased all study. We hoped they would see you as too
- primitive to harvest. (thinking) I never saw the Citadel. It was
- captured long before I was born. Only the rumors we heard.
- – Then more of you were to supposed to survive? Just out of curiosity,
- how would you have "commanded" us? We've uncovered Prothean ruins from
- time to time. It seems you were observing our ancestors.
- – Thank you… I think.
- – Is there anything more you can tell us about this device your people were trying to build? What if it had worked?
- Разговор Ñо Жнецом (Ñерьёзный Ñпойлер)
- Скрытый текÑÑ‚ --Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра--
- – Commander. It is the memory of the cosmos. It has been a part of
- everything, it has remembered everything. It has seen the birth of
- stars. In my cycle it was as natural as breathing. Our scientists
- believed evolution was the only force in the galaxy that mattered. More
- than electricity, or gravity. The 'cosmic imperative' they called it. It
- became our doctrine: the strong would flourish, the weak would perish.
- (accusatory) The governments of your cycle seem concerned with ensuring
- everyone survives. With our 'talent', as you put it, our scientists
- would chart the cycles before our own. They discovered the one constant
- has been intelligence - be it machine or biologic - fighting to become
- something more. But in that anarchy, you would eliminate those who had
- nothing to offer. Evolution demands it. It demands the strong grow
- stronger by dominating the weak. It is for the greater good of all.
- (angry) There is still one Prothean left. They can become a resource of
- their own.
- – I take it water's important to you? I still can't quite wrap my head around that -- reading information that way.
- – (impressed) Useful talent. It's amazing what evolution can do.
- – Was this doctrine just your scientists' opinion, or did they prove something we don't know?
- – It's the duty of the strong to protect the weak. Otherwise we'd have anarchy. Every race for itself.
- – So war should be a constant way of life? Was it for the greater good that your people are all dead now?
- – Well given how this war's going, we can't afford any weak links. They
- drain our resources. The cosmic imperative The weak need protection. The
- weak hold us back.
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