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  1. Скрытый текст --Нажмите для просмотра--
  2. В том числе стать Жнецом или захватить над ними контроль. Шепард даже может выжить (кое в каких из них).
  3.  
  4.  
  5.  
  6.  
  7.  
  8. Слабые спойлеры:
  9. Скрытый текст --Нажмите для просмотра--
  10.  
  11. Упоминаемая в названих файлов уникальная броня (слабые спойлеры)
  12. Скрытый текст --Нажмите для просмотра--
  13. Unique Armor Cerberus
  14.  
  15. Unique Armor Collector
  16.  
  17. Unique Armor Inferno
  18.  
  19. Unique Armor Tank
  20.  
  21. Unique Armor Terminus
  22.  
  23.  
  24.  
  25.  
  26.  
  27. Способности Шепарда, врагов и союзников (слабые спойлеры)
  28.  
  29. Adept Melee Passive
  30.  
  31. Adept Passive
  32.  
  33. Adrenaline Rush
  34.  
  35. AI Hacking
  36.  
  37. Ammo Power
  38.  
  39. Amplification
  40.  
  41. Armor Piercing Ammo
  42.  
  43. Banshee Shockwave
  44.  
  45. Barrier
  46.  
  47. Biotic Charge
  48.  
  49. Biotic Focus
  50.  
  51. Biotic Grenade
  52.  
  53. Carnage
  54.  
  55. Cloak
  56.  
  57. Combat Drone
  58.  
  59. Combat Drone Base
  60.  
  61. Combat Drone Rocket
  62.  
  63. Combat Drone Shock
  64.  
  65. Combat Drone Zap
  66.  
  67. Concussive Shot
  68.  
  69. Cryo Ammo
  70.  
  71. Cryo Blast
  72.  
  73. Decoy
  74.  
  75. Defensive Shield
  76.  
  77. Discharge
  78.  
  79. Disruptor Ammo
  80.  
  81. Dominate
  82.  
  83. Energy Drain
  84.  
  85. Engineer Melee Passive
  86.  
  87. Engineer Passive
  88.  
  89. Flashbang
  90.  
  91. Fortification
  92.  
  93. Frag Grenade
  94.  
  95. Garrus Passive
  96.  
  97. Geth Prime Shield Drone
  98.  
  99. Geth Prime Turret
  100.  
  101. Geth Pyro Tank Explosion
  102.  
  103. Geth Reaper Attack
  104.  
  105. Geth Shield Boost
  106.  
  107. Grenade Base
  108.  
  109. Henchman Passive
  110.  
  111. Incendiary Ammo
  112.  
  113. Incinerate
  114.  
  115. Inferno Grenade
  116.  
  117. Infiltrator Melee Passive
  118.  
  119. Infiltrator Passive
  120.  
  121. Liara Passive
  122.  
  123. Lift Grenade
  124.  
  125. Lockdown
  126.  
  127. Marksman
  128.  
  129. Multi Projectile
  130.  
  131. Neural Shock
  132.  
  133. Overload
  134.  
  135. Overpower
  136.  
  137. Protector Drone
  138.  
  139. Protector Drone Base
  140.  
  141. Proximity Mine
  142.  
  143. Pull
  144.  
  145. Reave
  146.  
  147. Regeneration
  148.  
  149. Sentinel Melee Passive
  150.  
  151. Sentinel Passive
  152.  
  153. Sentry Turret
  154.  
  155. Sentry Turret Cryo Ammo
  156.  
  157. Sentry Turret Disruptor Ammo
  158.  
  159. Sentry Turret Rocket
  160.  
  161. Sentry Turret Shock
  162.  
  163. Shield Drone Buff
  164.  
  165. Shockwave
  166.  
  167. Shredder Ammo
  168.  
  169. Singularity
  170.  
  171. Slam
  172.  
  173. Soldier Melee Passive
  174.  
  175. Soldier Passive
  176.  
  177. Stasis
  178.  
  179. Sticky Grenade
  180.  
  181. Tech Armor
  182.  
  183. Throw
  184.  
  185. Titan Rocket
  186.  
  187. Unity
  188.  
  189. Vanguard Melee Passive
  190.  
  191. Vanguard Passive
  192.  
  193. Warp
  194.  
  195. Warp Ammo
  196.  
  197.  
  198.  
  199. Отдельно упоминаемые способности мультиплеера:
  200.  
  201. Adrenaline Rush
  202.  
  203. Asari Passive
  204.  
  205. Biotic Charge
  206.  
  207. Combat Drone
  208.  
  209. Consumables
  210.  
  211. Drell Passive
  212.  
  213. Fem Quar Passive
  214.  
  215. Human Passive
  216.  
  217. Krogan Passive
  218.  
  219. Passive Base
  220.  
  221. Salarian Passive
  222.  
  223. Singularity
  224.  
  225. Turian Passive
  226.  
  227.  
  228.  
  229. Оружие (слабые спойлеры)
  230. Скрытый текст --Нажмите для просмотра--
  231. Штурмовые винтовки:
  232.  
  233. Avenger
  234.  
  235. Cobra
  236.  
  237. Collector
  238.  
  239. Falcon
  240.  
  241. Geth
  242.  
  243. Mattock
  244.  
  245. Revenant
  246.  
  247. Saber
  248.  
  249. Vindicator
  250.  
  251.  
  252.  
  253. Тяжелое оружие:
  254.  
  255. Arc Projector
  256.  
  257. Avalanche
  258.  
  259. Cain
  260.  
  261. Flamethrower
  262.  
  263. Grenade Launcher
  264.  
  265. Missile Launcher
  266.  
  267. Particle Beam (вероятно, Излучатель частиц Коллекционеров)
  268.  
  269. Titan Missile Launcher
  270.  
  271.  
  272.  
  273. Пистолеты:
  274.  
  275. Carnifex
  276.  
  277. Ivory
  278.  
  279. Phalanx
  280.  
  281. Predator
  282.  
  283. Scorpion
  284.  
  285. Talon
  286.  
  287. Thor
  288.  
  289.  
  290.  
  291. Снайперские винтовки:
  292.  
  293. Black Widow
  294.  
  295. Incisor
  296.  
  297. Javelin
  298.  
  299. Mantis
  300.  
  301. Raptor
  302.  
  303. Viper
  304.  
  305. Widow
  306.  
  307.  
  308.  
  309. Дробовики:
  310.  
  311. Claymore
  312.  
  313. Disciple
  314.  
  315. Eviscerator
  316.  
  317. Geth
  318.  
  319. Graal
  320.  
  321. Katana
  322.  
  323. Scimitar
  324.  
  325. Striker
  326.  
  327.  
  328.  
  329. Пистолеты-пулемёты:
  330.  
  331. Hornet
  332.  
  333. Locus
  334.  
  335. Shuriken
  336.  
  337. Tempest
  338.  
  339.  
  340.  
  341.  
  342.  
  343. Жнецы и их создания (слабые спойлеры)
  344. Скрытый текст --Нажмите для просмотра--
  345. Reaper Variants
  346.  
  347.  
  348.  
  349. The Citadel races have classified the known variants of Reapers into four types:
  350.  
  351.  
  352.  
  353.  
  354.  
  355. * CAPITAL SHIPS are Sovereign-class Reapers two kilometers in length.
  356. They typically target the dreadnoughts, defense installations, and
  357. industrial cities of organic civilizations. Experts believe the Reapers
  358. harvest a single species of organics during each cycle of extinction to
  359. create these massive ships.
  360.  
  361.  
  362.  
  363.  
  364.  
  365. * DESTROYERS are the 160-meter-long workhorses of the Reaper fleet. They
  366. engage cruisers and other, smaller ships, as well as communications
  367. posts and enemy command centers. Research suggests destroyers are
  368. created from those species that are not harvested to make capital ships.
  369.  
  370.  
  371.  
  372.  
  373.  
  374. * TROOP TRANSPORTS carry husks to unconquered planets and bring victims
  375. of the harvest to Reaper processing centers. They vary in length from
  376. 200 meters to one kilometer, but, unlike capital ships and destroyers,
  377. do not appear to be self-aware. Instead, other Reapers operate troop
  378. transports remotely.
  379.  
  380.  
  381.  
  382.  
  383.  
  384. * PROCESSORS, also called "slaughter ships," are mobile centers for mass
  385. DNA harvesting. Like troop transports, processors appear to be remotely
  386. operated by sapient Reapers.
  387.  
  388.  
  389.  
  390.  
  391.  
  392.  
  393.  
  394. Ravagers: Rachni Reaper creatures.
  395.  
  396.  
  397.  
  398.  
  399.  
  400. Marauders: Turian Reaper creatures.
  401.  
  402.  
  403.  
  404.  
  405.  
  406. Brutes: Turian/Krogran Reaper creatures.
  407.  
  408.  
  409.  
  410.  
  411.  
  412. Banshees: Asari Reaper creatures (the entry before the secret of their creation is revealed)
  413.  
  414.  
  415.  
  416.  
  417.  
  418. Cannibals: Batarian husks.
  419.  
  420.  
  421.  
  422.  
  423.  
  424. Husks: Husks, updated from ME1 since they have no electrical attack any more.
  425.  
  426.  
  427.  
  428.  
  429.  
  430. Сильные спойлеры:
  431. Скрытый текст --Нажмите чтобы скрыть--
  432.  
  433.  
  434. Зарисовки сюжета, часть 1 (критичные для основного сюжета спойлеры).
  435. Скрытый текст --Нажмите для просмотра--
  436.  
  437.  
  438.  
  439.  
  440.  
  441. Зарисовки сюжета, часть 2 (критичные для основного сюжета спойлеры).
  442. Скрытый текст --Нажмите для просмотра--
  443. CINE DESIGN: Scene of hovercraft stopping at the base.
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451. As Shepard starts crossing the bridge, shells come in from the Reaper
  452. side of the battle feild and clip the edge of the players path. The
  453. bridge is partially damaged, but Shepard can still progress.
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460.  
  461. Shepard and the survivors board the command ship. Samara takes Shepard off to the side to discuss the situation.
  462.  
  463. ИЛИ
  464.  
  465. Shepard and the survivors board the command ship. The Admiral takes Shepard off to the side to discuss the situation.
  466.  
  467. ИЛИ
  468.  
  469. Shepard and the survivors board the command ship. EDI calls in to discuss the situation.
  470.  
  471.  
  472.  
  473.  
  474.  
  475.  
  476.  
  477. Just when the coast looks clear to pass Eve through the final checkpoint, the Cerberus heavy exo-suit arrives to stop you.
  478.  
  479.  
  480.  
  481.  
  482.  
  483.  
  484.  
  485. The Reapers have alerted the Harvester to your arrival. It arrives and drops off more enemies to attack the surviving Turians.
  486.  
  487.  
  488.  
  489.  
  490.  
  491.  
  492.  
  493. Cutscene of quarian ships destroying geth ships (Cine Anim)
  494.  
  495.  
  496.  
  497.  
  498.  
  499.  
  500.  
  501. CUTSCENE: As the Reaper forces converge, Shepard, A/K, Joker, and James
  502. blast away in the Normandy and head for Mars in search of answers.
  503.  
  504.  
  505.  
  506.  
  507.  
  508.  
  509.  
  510. CONVERSATION/CUTSCNE: Voiceover conversation of A/K and Anderson talking
  511. about Shepard. Shepard is in his room in gasing at an idyllic view of
  512. Vancouver, Earth's gleaming capital city.
  513.  
  514.  
  515.  
  516.  
  517.  
  518.  
  519.  
  520. CUTSCENE: Shepard's warnings are proven true as Vancouver is rocked by
  521. Reaper forces. Shepard and Anderson narrowly escape the courtroom.
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529. CUTSCENE/CONVERSATION: Anderson passes his side arm to Shepard and
  530. radios in to A/K. It is apparent that Shepard has sustained some minor
  531. injuries during the attack.
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538.  
  539. CONVERSATION/CUTSCENE: Voice over conversation of Hacket and Anderson
  540. talking about Shepard. The scene shows Earth and several ships flying
  541. around it.
  542.  
  543.  
  544.  
  545.  
  546.  
  547.  
  548.  
  549. Fully interactive turret that allows you to freely fire. You shoot the harvester and its death throes destroy the turret.
  550.  
  551.  
  552.  
  553.  
  554.  
  555.  
  556.  
  557. Fully interactive turret that allows you to freely fire. The Player will
  558. eventually fire at the Enemies across the gap. Alternatively the player
  559. may jump out of the turret and do it with their own weapons.
  560.  
  561.  
  562.  
  563.  
  564.  
  565.  
  566.  
  567. {Test}: (Cutscene). As the battle nears its end, the quarian squad flies
  568. in with the Normandy's stealth shuttle. They pick up Shepard and the
  569. admiral before the next wave of geth overwhelms them
  570.  
  571.  
  572.  
  573.  
  574.  
  575.  
  576.  
  577. {Test} 3 second cutscene of Shepard setting off a mine and dodging the explosion.
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  
  584.  
  585. {Test} A geth stalker uncloaks just as Shepard enters cover.
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593. {Test} POI A geth transport ship rockets overhead, down the direction of the path Shepard's going.
  594.  
  595.  
  596.  
  597.  
  598.  
  599.  
  600.  
  601. {Test} Geth prime singals for troops to drop in.
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608.  
  609. [Ambient] Drop ship takes off. Quarians comment on that it's going to come back with reinforcements.
  610.  
  611.  
  612.  
  613.  
  614.  
  615.  
  616.  
  617. Conversation with Commandos, saying this is the only way in/out for
  618. them. They need to set the bomb, and get out. Shepard needs to hold off
  619. the incoming reinforcements until they can do that.
  620.  
  621.  
  622.  
  623.  
  624.  
  625.  
  626.  
  627. LEVEL EVENT: Shepard and Anderson continue down the pedway. Several
  628. other people are walking around in the pedway discussing the events.
  629.  
  630.  
  631.  
  632.  
  633.  
  634.  
  635.  
  636. LEVEL EVENT: As Anderson approaches the walk way, a rocket is shot at
  637. the building and a portion of the walkway falls down. The rest of the
  638. walk is clearly damaged, hanging by a thread.
  639.  
  640.  
  641.  
  642.  
  643.  
  644.  
  645.  
  646. Conversation: Shepard and team enter the room, which is completely dark.
  647. One of the team urges caustion, as it might be a trap, and Shepard
  648. turns on his flashlight.
  649.  
  650.  
  651.  
  652.  
  653.  
  654.  
  655.  
  656. [Cutscene] Shepard meets up with commandos who have already secured the
  657. entrance. Comments from commandos on how well you did not getting
  658. detected.
  659.  
  660.  
  661.  
  662.  
  663.  
  664.  
  665.  
  666. [Ambient] Super gun fires. Lights go out
  667.  
  668.  
  669.  
  670.  
  671.  
  672.  
  673.  
  674. [Ambient] Super gun fires. Lights go out. Turrets unuseable.
  675.  
  676.  
  677.  
  678.  
  679.  
  680.  
  681.  
  682. Cutscene:
  683.  
  684. Shepard emerges back onto the exterior of the facility. The Fembot is
  685. boarding a Cerberus shuttle - it's clear that Shepard is too far away to
  686. catch her. Suddenly, the Normandy Shuttle, piloted by Jimmy, slams into
  687. the side of the Cerberus shuttle, destroying it. Jimmy survives,
  688. shaken, but unhurt.
  689.  
  690. A/K approaches the Fembot, which has been thrown clear of the blast, and
  691. appears inoperative. Suddenly, it reactivates, and severely maims A/K.
  692.  
  693.  
  694.  
  695.  
  696.  
  697.  
  698.  
  699. Cutscene:
  700.  
  701. The Fembot is disabled, and the Normandy arrives, and hovers near the
  702. edge of the platform. Shepard orders Jimmy and Liara to bring the Fembot
  703. onboard so they can recover the Prothean data, and hauls A/K onboard
  704. himself.
  705.  
  706. The Normandy blasts away from Mars, just as the Reapers begin arriving in orbit.
  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713.  
  714. Conversation: Shepard and team look down the access hatch. It's pitch
  715. black. Shepard warns his team to be ready, as it might be a trap.
  716. Shepard descends down the ladder, and at the bottom, turns on his
  717. flashlight.
  718.  
  719.  
  720.  
  721.  
  722.  
  723.  
  724.  
  725. Shepard flies over the docking area with a battle going on between
  726. Cerberus and the refugee scientists. He lands in a small hanger to the
  727. side of the base.
  728.  
  729.  
  730.  
  731.  
  732.  
  733.  
  734.  
  735. Conversation: Shepard and team look down the access hatch. It's pitch
  736. black. Shepard warns his team to be ready, as it might be a trap.
  737. Shepard descends down the ladder, and at the bottom, turns on his
  738. flashlight.
  739.  
  740.  
  741.  
  742.  
  743.  
  744.  
  745.  
  746. {Test}: (Cutscene). As the battle nears its end, the quarian squad flies
  747. in with the Normandy's stealth shuttle. They pick up Shepard and the
  748. admiral before the next wave of geth overwhelms them.
  749.  
  750.  
  751.  
  752.  
  753.  
  754.  
  755.  
  756. Designer Cutscene:
  757.  
  758. The cable car powers down, and comes to a stop. Another car, full of
  759. Cerberus troops, approaches coming the other way. The car stops where
  760. Shepard can jump between them, and there is a fight between the two
  761. cars.
  762.  
  763.  
  764.  
  765.  
  766.  
  767.  
  768.  
  769. Player Turret Controls - The player will be able to toggle on groups of
  770. turrets, each of which drain the ammo pool for the turrets. Leaving all
  771. of them on will result in the pool draining before the end of the fight,
  772. but with some management the turrets will last right to the end. Likely
  773. the controls will take the form of a single button that will toggle
  774. between the different options.
  775.  
  776.  
  777.  
  778.  
  779.  
  780.  
  781.  
  782. CUTSCENE/CONVERSATION: The elevator arrives at the their floor. As the
  783. doors open, Shepard and Anderson enter and Jimmy stays behind. As the
  784. elevator moves up towards the courtroom floor, A/K comes running out.
  785. Shepard catches a glimpse of them running towards the elevator.
  786.  
  787.  
  788.  
  789.  
  790.  
  791.  
  792.  
  793. Designer Cutscene: The commandeered Cablecar continues to the base, and comes to a stop in the airlock.
  794.  
  795. Gameplay: The inner airlock door opens, revealing a squad of Cerberus
  796. troops who are trying to cut through a very thick looking door with a
  797. portable industrial laser.
  798.  
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805. Upon entering the cathedral the squad approaches the artifact. The
  806. Prothean shares some words with Shepard and activates the device. As the
  807. Prothean is lifted up into the air (as Shepard was on Eden Prime in
  808. ME1) A/K enters from the hidden entrance and confronts Shepard.
  809.  
  810.  
  811.  
  812.  
  813.  
  814.  
  815.  
  816. Shortly after hooking up the Prothean Kai Leng emerges from the Shadows.
  817. He displays a Hologram of the Illusive man who threatens Shepard then
  818. orders Kai Leng to kill Shepard. A fight begins with Kai Leng.
  819.  
  820.  
  821.  
  822.  
  823.  
  824.  
  825.  
  826. {Test}: (Cutscene). The quarian squad flies is to pick up Shepard. Once
  827. in the air the the door opens up as Shepard takes up position between
  828. quarians.
  829.  
  830.  
  831.  
  832. (Gameplay) Shepard uses a turret to shoot geth as the shuttle flies in
  833. to rescue the Admiral. Once down the player will be able to step out of
  834. the shuttle and select the admiral. A prototype has been done by Zach.
  835.  
  836.  
  837.  
  838.  
  839.  
  840.  
  841.  
  842. CINE-DESIGN & GAMEPLAY - Prothean has left a trail of
  843. destruction on the bridge ahead. More Cerberus troops run into the
  844. combat, including a SNIPER who is introduced for the first time here.
  845. Sniper takes up position on the overhead bridge.
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852.  
  853. [CineAnim] KroGar_Arrival: As we land on the moon, we see the turian
  854. military staging area, i.e. temporary structures, rows of turian
  855. fighters, defensive turrets, trucks etc. Turian fighters take off
  856. around us on their way to battle the Reapers on Palaven.
  857.  
  858. [Conversation] KroGar_arrival_c covers any dialog in this sequence.
  859.  
  860.  
  861.  
  862.  
  863.  
  864.  
  865.  
  866. [POI] Vista of the moon landscape and Palaven in the sky above. A fighter flies over.
  867.  
  868.  
  869.  
  870.  
  871.  
  872.  
  873.  
  874. GAMEPLAY - Elevator ride from colony, down to ruins. Part way down the
  875. elevator ride the view opens up to show the ruins, as you descend into
  876. the excavation site.
  877.  
  878.  
  879.  
  880.  
  881.  
  882.  
  883.  
  884. GAMEPLAY - Shepard climbss into an Atlus mech for the first time, and can use the mech to progress through the level.
  885.  
  886.  
  887.  
  888.  
  889.  
  890.  
  891.  
  892. [CineAnim] KroGar_BruteIntro: Introduction to the Reaper Brute. Door
  893. opens and Shepard and crew walk in. Reaper Brute drops down in front of
  894. Shepard through hole in the ceiling, picks him up (is one of the enemy's
  895. abilities) and throws him across the room.
  896.  
  897.  
  898.  
  899.  
  900.  
  901.  
  902.  
  903. Shepard Leaves, boarding the final shuttle and escapes as the facility is overrun
  904.  
  905.  
  906.  
  907.  
  908.  
  909.  
  910.  
  911. Designer Cutscene:
  912.  
  913. The inner door begins to open. Cut to the far side of the door, where a
  914. large number of Cerberus troops are in prepared positions, ready to
  915. fire. Liara appears, and uses surprise and her biotics to decimate the
  916. Cerberus ambush.
  917.  
  918.  
  919.  
  920. Conversation: Liara's introduction. Jimmy is used as a foil to introduce
  921. Liara. The storm begins picking up power, so Jimmy is sent back to the
  922. shuttle to secure it and Liara continues with the squad.
  923.  
  924.  
  925.  
  926.  
  927.  
  928.  
  929.  
  930. Power Tutorial:
  931.  
  932. The elevator console has no power. Nearby, is a hole in the wall with
  933. sparking wires - the elevator's power was cut in the fight when Cerberus
  934. entered the base.
  935.  
  936. If the player attempts to repair the damage, a Cerberus soldier on the
  937. balcony shoots him, interrupting the process. However, the trooper stays
  938. in cover (which is transparent) otherwise, and so can't be shot. Liara
  939. suggests using singularity to pull the trooper off the balcony. Once
  940. this is done, the player can repair the elevator to progress.
  941.  
  942.  
  943.  
  944.  
  945.  
  946.  
  947.  
  948. Cutscene:
  949.  
  950. The airlock cycles, and opens, revealing the base's garage. Several
  951. Cerberus troop transports are parked haphazardly about. It's dark, and
  952. distance gunfire and screaming can be intermittently heard. A couple
  953. bodies are scattered around - mostly civilian base personnel. Voices are
  954. heard nearby - a small group of Cerberus troops have entered the
  955. garage. They think they saw someone come in - maybe "the bluee chick."
  956. Shepard takes cover behind a nearby vehicle, and is about to ambush the
  957. squad, when suddenly they are tossed around by Biotics and killed. Liara
  958. steps out of the darkness, looking haggard and relived to see Shepard.
  959.  
  960.  
  961.  
  962. Conversation: Liara's introduction. Liara has some information about
  963. what's happening in the base - everything went into lockdown, the
  964. automated defenses were sabotaged, and then Cerberus attacked. They're
  965. trying to find key science staff (including her) and are killing
  966. everyone else. Also, they're trying to breach the Artefact Vault - they
  967. might be trying to get their hands on the Prothean Archive. Jimmy is
  968. used as a foil to introduce Liara. The storm begins picking up power, so
  969. Jimmy is sent back to the shuttle to secure it and Liara continues with
  970. the squad. At the end of the conversation, another Cerberus patrol
  971. arrives on the balcony, and begins firing down.
  972.  
  973.  
  974.  
  975. Power Tutorial:
  976.  
  977. Liara suggests using Singularity to pull the enemies out of cover. If
  978. the rest Cerberus enemies are killed and Shepard has not yet used a
  979. power form the wheel in the combat, the last survivor bunkers down and
  980. doesn't lean out unless Shepard tries to activate the vehicle jack to
  981. progress, forcing the player to use a power.
  982.  
  983.  
  984.  
  985.  
  986.  
  987.  
  988.  
  989. POI: Previous level event of building being attacked culminuates in a POI of the building crashing down into the harbour
  990.  
  991.  
  992.  
  993.  
  994.  
  995.  
  996.  
  997. Anderson radios into A/K telling them their path has been blocked and that the Normandy must come to them.
  998.  
  999.  
  1000.  
  1001.  
  1002.  
  1003.  
  1004.  
  1005. [Convo]: Releasing first major cluster of trapped Geth.
  1006.  
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013. If you manage to time the piston right, you catch one of the Reaper's limbs, delaying him from delivering enemies.
  1014.  
  1015.  
  1016.  
  1017.  
  1018.  
  1019.  
  1020.  
  1021. In the distance, the turians now launch their airstrike against the
  1022. Reaper boss - but it goes horribly wrong. Several turian fighters are
  1023. shot down, crashing into the bridge which the convoy is riving across.
  1024. Several krogan trucks are lost in the chaos. Only Eve's truck (with Wrex
  1025. and mordin in it) avoids destruction. it barrels ahead through a tunnel
  1026. just before it collapses. Shepard and his henchmen jump off the bridge
  1027. as it collapses into a crevice in the side of the mountain.
  1028.  
  1029.  
  1030.  
  1031.  
  1032.  
  1033.  
  1034.  
  1035. CINEDESIGN: Armored Krogan convoy makes it way along the ruined roads of Tuchanka.
  1036.  
  1037.  
  1038.  
  1039.  
  1040.  
  1041.  
  1042.  
  1043. Debrief:
  1044.  
  1045.  
  1046.  
  1047. Load to Normandy medical bay. A/K is alive, but critical. As there's no
  1048. doctor aboard and Earth is crawling with Reapers, Shepard orders a
  1049. course to be set for the Citadel.
  1050.  
  1051.  
  1052.  
  1053.  
  1054.  
  1055.  
  1056.  
  1057. POI: As Shepard clears this wave of Reaper Troops, a POI shows a huge
  1058. Reaper round the corner of the Alliance Headquarters, slowly approachign
  1059. their position. Also, another drop ship comes by and drops more Reaper
  1060. troops for the player to fight.
  1061.  
  1062.  
  1063.  
  1064.  
  1065.  
  1066.  
  1067.  
  1068. CINE DESIGN: Quarians aim at the Reaper, at its shell.
  1069.  
  1070.  
  1071.  
  1072. CINE ANIM + IN-GAME: Fleet orbital bombards at the location where the
  1073. Quarians aimed. But the Reaper is not affected since they hit its shell.
  1074.  
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080.  
  1081.  
  1082. The player aims at the Reaper's weak spot. Orbital bombardment hits it
  1083. where the player aimed. The Reaper is 1/2 way damaged. It turns towards
  1084. Shepard and starts coming towards him. Shepard has to hit it once more
  1085. in the weak spot before it reaches him. When he does, the Reaper tumbles
  1086. to the ground and dies.
  1087.  
  1088.  
  1089.  
  1090.  
  1091.  
  1092.  
  1093.  
  1094. CINE DESIGN: Player gets into the vehicle.
  1095.  
  1096.  
  1097.  
  1098.  
  1099.  
  1100.  
  1101.  
  1102. CINE-ANIMATION - The shuttle arrives at a seemingly empty jungle canyon
  1103. on Surkesh. But as you get closer, the salarian base becomes apparent --
  1104. it's cloaked to the naked eye by optical camouflage.
  1105.  
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111.  
  1112. {Test} POI The shuttle speeds over head to a group of survivors.
  1113.  
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119.  
  1120. {Test} Geth drop in and the player must defend the shuttle until the survivors can be loaded.
  1121.  
  1122.  
  1123.  
  1124.  
  1125.  
  1126.  
  1127.  
  1128. 3 Second Cutscene: The Reaper readies a laser attack. Shepard, realizing
  1129. that the mounted gun is useless, leaps out of the way as the laser rips
  1130. through the ground and the mounted gun. Shepard's only recourse is to
  1131. run.
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139. 3 Second Cutscene: On exiting the ladder, Shepard is immediately under
  1140. fire from a mounted gun. He dives into cover and play resumes
  1141.  
  1142.  
  1143.  
  1144.  
  1145.  
  1146.  
  1147.  
  1148. The Laptop is running a program, which is keeping the telemetry
  1149. disabled. The laptop will have to be disabled if the guns are to be
  1150. brought back online.
  1151.  
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158. [Convo]: Releasing first major cluster of trapped Geth.
  1159.  
  1160.  
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166. [Convo]: Speak to Legion about damaged area. Shepard notices a nearby
  1167. 'trapped' Geth. He uses the gun to free the Geth -- it repairs the
  1168. damaged area, and introduces itself.
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176. CINEANIM: Mordin rides up to the top where he disperses the cure. but
  1177. the tower collapses from all the damage it's taken and mordin dies.
  1178. Across Tuchanka, krogan look to the sky to see a glittering mist that
  1179. heralds the end of the genophage.
  1180.  
  1181.  
  1182.  
  1183.  
  1184.  
  1185. Зарисовки сюжета, часть 3 финальная (критичные для основного сюжета спойлеры).
  1186. Скрытый текст --Нажмите для просмотра--
  1187. Point of interest or opening scene to show Rachni emerging
  1188.  
  1189.  
  1190.  
  1191.  
  1192.  
  1193.  
  1194.  
  1195. CUTSCENE: Legion tells you where to land on Rannoch. He managed to hack a
  1196. geth hovercraft so that he can get into the base, Trojan Horse style.
  1197. He brings you to the base in the hovercraft.
  1198.  
  1199.  
  1200.  
  1201.  
  1202.  
  1203.  
  1204.  
  1205. In the distance, the turians now launch their airstrike against the
  1206. Reaper boss - but it goes horribly wrong. Several turian fighters are
  1207. shot down, crashing into the bridge which the convoy is riving across.
  1208. Several krogan trucks are lost in the chaos. Only Eve's truck (with Wrex
  1209. and mordin in it) avoids destruction. it barrels ahead through a tunnel
  1210. just before it collapses. Shepard and his henchmen jump off the bridge
  1211. as it collapses into a crevice in the side of the mountain.
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217.  
  1218.  
  1219. Cutscene:
  1220.  
  1221. The airlock cycles, and opens, revealing the base's garage. Several
  1222. Cerberus troop transports are parked haphazardly about. It's dark, and
  1223. distance gunfire and screaming can be intermittently heard. A couple
  1224. bodies are scattered around - mostly civilian base personnel. Voices are
  1225. heard nearby - a small group of Cerberus troops have entered the
  1226. garage. They think they saw someone come in - maybe "the bluee chick."
  1227. Shepard takes cover behind a nearby vehicle, and is about to ambush the
  1228. squad, when suddenly they are tossed around by Biotics and killed. Liara
  1229. steps out of the darkness, looking haggard and relived to see Shepard.
  1230.  
  1231.  
  1232.  
  1233. Conversation: Liara's introduction. Liara has some information about
  1234. what's happening in the base - everything went into lockdown, the
  1235. automated defenses were sabotaged, and then Cerberus attacked. They're
  1236. trying to find key science staff (including her) and are killing
  1237. everyone else. Also, they're trying to breach the Artefact Vault - they
  1238. might be trying to get their hands on the Prothean Archive. Jimmy is
  1239. used as a foil to introduce Liara. The storm begins picking up power, so
  1240. Jimmy is sent back to the shuttle to secure it and Liara continues with
  1241. the squad. At the end of the conversation, another Cerberus patrol
  1242. arrives on the balcony, and begins firing down.
  1243.  
  1244.  
  1245.  
  1246. Power Tutorial:
  1247.  
  1248. Liara suggests using Singularity to pull the enemies out of cover. If
  1249. the rest Cerberus enemies are killed and Shepard has not yet used a
  1250. power form the wheel in the combat, the last survivor bunkers down and
  1251. doesn't lean out unless Shepard tries to activate the vehicle jack to
  1252. progress, forcing the player to use a power.
  1253.  
  1254.  
  1255.  
  1256.  
  1257.  
  1258.  
  1259.  
  1260. [cineanim]Enemy introduction Geth Stalker: Shepard walks in to find Geth
  1261. Stalkers overloading/destroying/sabotaging the consoles in the room,
  1262. then cloak and start approaching Shepard.
  1263.  
  1264.  
  1265.  
  1266.  
  1267.  
  1268.  
  1269.  
  1270. CineAnim cutscene of the crew meeting up with Legion/Xen in the hangar
  1271. bay to make their escape from the exploding Dreadnought in one of the
  1272. Geth Fighters.
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280. [cineanim] Enemy Introduction: Geth Prime: Walks in with an entourage of Geth.
  1281.  
  1282.  
  1283.  
  1284.  
  1285.  
  1286.  
  1287.  
  1288. Quarians shoot at the Reaper again. This time one of the shots hits the
  1289. Reaper's weak spot. The Reaper stumbles. The fleet notices the Reaper
  1290. weakened. However, they can't make such a precise shot again. Shepard
  1291. has to help by using the targeting gun to aim at the weak spot. The
  1292. Quarian fleet can then sync all the shots at that location.
  1293.  
  1294.  
  1295.  
  1296.  
  1297.  
  1298.  
  1299.  
  1300. Shepard aims at the Reaper's weak spot. Orbital bombardment hits the Reaper, killing it.
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308. [Cutscene] Reveal of Rocket Trooper: Fires at Quarians entering buidling -- cutting them off from Shepard
  1309.  
  1310.  
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316. [Cutscene] Shepard meets up with commandos who have already secured the
  1317. entrance. Comments from commandos on how well you did not getting
  1318. detected.
  1319.  
  1320.  
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326. [Ambient] Gun ship moves to track Quarians.
  1327.  
  1328.  
  1329.  
  1330.  
  1331.  
  1332.  
  1333.  
  1334. Shepard aims at the Reaper's weak spot. The weak spot is only exposed when the Reaper is about to shoot its projectile.
  1335.  
  1336.  
  1337.  
  1338. Orbital bombardment hits the Reaper, killing it.
  1339.  
  1340.  
  1341.  
  1342.  
  1343.  
  1344.  
  1345.  
  1346. Intro Cutscene showing the shuttle landing near a krogan vehicle at a
  1347. temporary base, which has partially collapsed into a gaping chasm.
  1348.  
  1349.  
  1350.  
  1351.  
  1352.  
  1353.  
  1354.  
  1355. GAMEPLAY EVENT - A Yahg crashes into view from the right hand side,
  1356. crossing the path of the player and taking out two Cerberus enemies.
  1357. They smash through the rail dissappear down into the canyon below.
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363.  
  1364.  
  1365. The Reaper shrieks and charges up its beam attack.
  1366.  
  1367.  
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373. GAMEPLAY SCENE - As the player rounds the corner, they witness 2-3
  1374. Varren feeding on some dead Cerberus troops. One Cerberus trooper is
  1375. still standing and shoots the Varren dead, before turning on the player.
  1376.  
  1377.  
  1378.  
  1379.  
  1380.  
  1381.  
  1382.  
  1383. {Test} The player talks to Admiral Xen on the Normandy.
  1384.  
  1385.  
  1386.  
  1387.  
  1388.  
  1389.  
  1390.  
  1391. {Test}: (Cutscene). The quarian squad flies is to pick up Shepard. Once
  1392. in the air the the door opens up as Shepard takes up position between
  1393. quarians.
  1394.  
  1395.  
  1396.  
  1397. (Gameplay) Shepard uses a turret to shoot geth as the shuttle flies in
  1398. to rescue the Admiral. Once down the player will be able to step out of
  1399. the shuttle and select the admiral. A prototype has been done by Zach.
  1400.  
  1401.  
  1402.  
  1403.  
  1404.  
  1405.  
  1406.  
  1407. Sheppard is contacted by Andersen aboard the normandy.
  1408.  
  1409. The alliance is trying to quitely get rid of Cerberus operative amongst
  1410. their rank, but one of the last high ranked has dissapearedL. Anderson
  1411. fear that he had news about the operation and is now on the run.
  1412. Sheppard could help Andersen to retrieve this general, before he is able
  1413. to leave the citadel and reach Cerberus base.
  1414.  
  1415. Once Sheppard reache the citadel, he will be contacted by the alliance contact for this operation.
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422.  
  1423. Cut-Scene: Thresher Maw appears and attacks Reaper.
  1424.  
  1425.  
  1426.  
  1427.  
  1428.  
  1429.  
  1430.  
  1431. CUTSCENE: Legion tells you where to land on Rannoch. He managed to hack a
  1432. geth hovercraft so that he can get into the base, Trojan Horse style.
  1433. He brings you to the base in the hovercraft.
  1434.  
  1435.  
  1436.  
  1437.  
  1438.  
  1439.  
  1440.  
  1441. CINE-ANIM: Normandy fires down into the pit. Mass explosion. Everything
  1442. is quiet for a few seconds; you think you destroyed the transmitter.
  1443.  
  1444.  
  1445.  
  1446. Quarians come into contact and they say that there is still a signal.
  1447. Everything begins to shake. The Reaper starts to get up (in-game). The
  1448. windows break in front of Shepard, giving him a way to escape.
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456. CinAnim Scene:
  1457.  
  1458. Player leaves in the patrol car with henchmen, on the way to their
  1459. destination the car is brought down by Cerberus Phantoms and they crash
  1460. into balconies in a higher area of the Presidium ring.
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467.  
  1468. Sheppard is contacted by Andersen aboard the normandy.
  1469.  
  1470. The alliance is trying to quitely get rid of Cerberus operative amongst
  1471. their rank, but one of the last high ranked has dissapearedL. Anderson
  1472. fear that he had news about the operation and is now on the run.
  1473. Sheppard could help Andersen to retrieve this general, before he is able
  1474. to leave the citadel and reach Cerberus base.
  1475.  
  1476. Once Sheppard reache the citadel, he will be contacted by the alliance contact for this operation.
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484. CINEANIM: The ground shakes and the largest Thresher Maw Shepard has
  1485. ever seen emerges from the ground and begins to attack the Reaper.
  1486. Shepard runs in between the fighting monsters on his way to the shroud.
  1487. The creatures wrestle, occasionally smashing into the shroud until
  1488. finally the Thresher Maw manages a hold on the Reaper and drags it under
  1489. the sand. Shepard arrives at the shroud.
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497. Mordin and Eve leave for the Lab while Wrex leaves to a Control Booth to
  1498. retract the Thumpers. You're going to go into the Ceremonial Arena and
  1499. activate the thumpers manually.
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507. [Cutscene]: Entering the geth matrix
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513.  
  1514.  
  1515. Intro CinAnim Scene:
  1516.  
  1517. The Normandy pulls into the dock at C-Sec, there are some c-sec fighting
  1518. when they arrive against Cerberus forces. Shepard exits the Normandy
  1519. with fighting already going on.
  1520.  
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527. Shepards shuttle lands amidst a night time Reaper invasion of Thessia
  1528. the Asari home world. The atmosphere is like that of Baghdad during the
  1529. American shock and awe preliminary attacks. A large building collapses
  1530. on the Reaper side of the battle field as the shuttle lands at the
  1531. closest Asari forward command post.
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538.  
  1539. As the player crosses into the Reaper side of the battlefront a Squad of
  1540. assari commandos can be seen firing towards something in the distance.
  1541. The target is a large troop spawning Reaper creature that crosses over
  1542. the buildings, kills the commando unit and enters the players
  1543. battlefield.
  1544.  
  1545.  
  1546.  
  1547.  
  1548.  
  1549.  
  1550.  
  1551. CINEANIM: We see the Shroud disperse the cure and all of Tuchanka looks up to the sky and sees the change.
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557.  
  1558.  
  1559. Shepard accesses the console. The ceiling in front of the Prothean
  1560. artifact pats and a staircase erects its self toward the opening.
  1561. Shepard heads up.
  1562.  
  1563.  
  1564.  
  1565.  
  1566.  
  1567.  
  1568.  
  1569. As Kai Lengs defenses wear down he moves to draw Shepard away from the
  1570. Prothean. Once sufficiently damaged Kai Leng jumps. In cut scene, Kai
  1571. Leng lands in a safe position and detonates explosives he's rigged into
  1572. the area (away from the artifact). In a bright flash Shepard and the
  1573. squad are hit with the full brunt of the blast.
  1574.  
  1575.  
  1576.  
  1577.  
  1578.  
  1579.  
  1580.  
  1581. While Shepard reels from the explosion Kai Leng closes the distance and
  1582. knocks Shepard into one of the holes created by the explosion. As
  1583. Shepard crawls back up, it becomes apparent that the Prothean is gone.
  1584. Shepard rouses his remaining henchmen and leaves, hanging his head in
  1585. defeat...
  1586.  
  1587.  
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593. A gigantic arc of electricity appear between the two electomagentic
  1594. pillar, before vanishing in a flash of light. The EMP has effectively
  1595. damaged all the electronics in the area, and the vehicle the general was
  1596. supposed to use is noe unusable.
  1597.  
  1598. If Kasumi alive, chater banter to explain the EMP also erased the data compromising the Alliance with Cerberus.
  1599.  
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605.  
  1606. A brief flash of light appear, as Shepard has successfully overloaded the generator.
  1607.  
  1608. All the power in this part of the presidium is cut, effectively jamming the door of the landing dock.
  1609.  
  1610.  
  1611.  
  1612.  
  1613.  
  1614.  
  1615.  
  1616. {Test} Turian soldier is killed by a husk.
  1617.  
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624. {Test} The Turian general tells Shepard that one of the communication
  1625. towers is down. Shepard must fight toward the tower and get it up and
  1626. running.
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632.  
  1633.  
  1634. Cowardly CSec Officer
  1635.  
  1636.  
  1637.  
  1638.  
  1639.  
  1640.  
  1641.  
  1642. 3 Second Cutscene: You pick up the elevator access key. Captain Ramsay
  1643. shows up ass you are typing and shoots a projectile at you which barely
  1644. misses Shepard, destroying part of the wall. Shepard falls to the ground
  1645. and picks himself up. The explosion destroys the power generator in the
  1646. room, dimming the lights on this side of the map
  1647.  
  1648.  
  1649.  
  1650.  
  1651.  
  1652.  
  1653.  
  1654. Shepard reroutes the power which turns on the power to the other wing - the doors are re-enabled
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660.  
  1661.  
  1662. ALARM! You have been spotted - the doors are locking and Cerberus troops are about to show up
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670. West Wing Alarn Disabled.
  1671.  
  1672.  
  1673.  
  1674. Alarm must be disabled on East Wing security systems also. Lowering
  1675. balcony security barriers. System will reset in 30 seconds. Starting
  1676. countdown.
  1677.  
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684. {Test} Waves of husks attack the outpost.
  1685.  
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692. {Test} Garrus and the Primarch leave with Shepard... a crumbling Palaven in the rearview mirror.
  1693.  
  1694.  
  1695.  
  1696.  
  1697.  
  1698.  
  1699.  
  1700. The Cablecar begins moving. However, before it reaches the Archive Core,
  1701. a Cerberus trooper appears outside the far airlock and begins firing at
  1702. the clamp which connects the cablecar to its rail. The Cablecar
  1703. shudders, and comes to a stop.
  1704.  
  1705. The trooper continues firing at the cablecar, but is out of effective
  1706. weapons range for things other than a sniper rifle. If he is fired at
  1707. with a different weapon, he ducks back into cover (taking no damage.)
  1708. Henchmen suggest using a sniper rifle on him.
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716. The airlock opens, and another cablecar emerges, full of Cerberus
  1717. troops. The car stops where Shepard can jump between them, and there is a
  1718. fight between the two cars.
  1719.  
  1720.  
  1721.  
  1722.  
  1723.  
  1724.  
  1725.  
  1726. Designer Cutscene: The commandeered Cablecar continues to the base, and comes to a stop in the airlock.
  1727.  
  1728. Gameplay: The inner airlock door opens, revealing a squad of Cerberus
  1729. troops who are waiting in a prepared position. They open fire.
  1730.  
  1731.  
  1732.  
  1733.  
  1734.  
  1735.  
  1736.  
  1737. The Cablecar begins moving. However, before it reaches the Archive Core,
  1738. a Cerberus trooper appears outside the far airlock and begins firing at
  1739. the clamp which connects the cablecar to its rail. The Cablecar
  1740. shudders, and comes to a stop.
  1741.  
  1742. The trooper continues firing at the cablecar, but is out of effective
  1743. weapons range for things other than a sniper rifle. If he is fired at
  1744. with a different weapon, he ducks back into cover (taking no damage.)
  1745. Henchmen suggest using a sniper rifle on him.
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752.  
  1753. You hear the sound of gunfire below and screams. It's the Coward, who
  1754. with the alarms off charged into the courtyard and began to fight the
  1755. Cerberus troops. You hear him die, but he was able to take a couple of
  1756. troops out first
  1757.  
  1758.  
  1759.  
  1760.  
  1761.  
  1762.  
  1763.  
  1764. Shepards shuttle lands amidst a night time Reaper invasion of Thessia
  1765. the Asari home world. The atmosphere is like that of Baghdad during the
  1766. American shock and awe preliminary attacks. A large building collapses
  1767. on the Reaper side of the battle field as the shuttle lands at the
  1768. closest Asari forward command post.
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776. The cleanroom is being swept by a secontamination beam (like the
  1777. normandy airlock). Some charred bodies of scientists are trapped inside:
  1778. each time the beam passes over the bodies, they sizzle and steam.
  1779.  
  1780.  
  1781.  
  1782. The player can activate or deactivate the sterilization process, which
  1783. also opens/closes the doors. However, the beam is stuck on, making the
  1784. room impassable. The player must stop the beam in a position where it
  1785. does not block progress through the room to get across.
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793. As the player approaches the toppled building laying in the road, a
  1794. horrible shreik echos from the structure and the several sheets of the
  1795. remaining glass shatters and falls attracting attention to the path
  1796. forward.
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804. {Test} With the comm tower back online, Shepard tries to reach the new
  1805. Primarch at the north Camp -- however, all he hears is static, screaming
  1806. and chaos.
  1807.  
  1808.  
  1809.  
  1810. Shepard sets off to the North Camp on foot, intent on collecting the Primarch in person.
  1811.  
  1812.  
  1813.  
  1814. There is a pile of rubble blocking the path and the General sends in a
  1815. turian fighter jet to clear it so that Shepard can proceed.
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823. {Test} A Harvester lands in the middle of the camp clearing and poses a final threat to getting the Primarch.
  1824.  
  1825.  
  1826.  
  1827.  
  1828.  
  1829.  
  1830.  
  1831. {Test} After Shepard has defeated the Harvester, the new Primarch emerges from the smoke and carnage.
  1832.  
  1833.  
  1834.  
  1835.  
  1836.  
  1837.  
  1838.  
  1839. CinAnim Scene:
  1840.  
  1841. Player leaves in the patrol car with henchmen, on the way to their
  1842. destination the car is brought down by Cerberus Phantoms and they crash
  1843. into balconies in a higher area of the Presidium ring.
  1844.  
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850.  
  1851. CINE-ANIM: Nearly beaten, Kai Leng jumps to safety and detonates charges
  1852. he previously planted in the monastery. Shepard reels from the
  1853. explosion as the floor begins to collapse all around him. Kai Leng
  1854. seizes the opportunity and attacks, sending Shepard falling to the
  1855. depths below. As Liara recovers and helps him back up, they see the
  1856. Prothean is gone. They limp outside the monastery and see Kai Leng
  1857. loading the unconscious Prothean into his drop ship. Kai Leng turns and
  1858. smiles -- he won. The ship then flies away, skimming over asari soldiers
  1859. being mercilessly slaughtered by Reapers. Shepard failed them. He hangs
  1860. his head in defeat...
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868. CUTSCENE: OmgJck_300_JackReIntro – Shepard discovers Jack has been
  1869. defending the students. Shepard is surprised. Hand off to conversation
  1870. (Cine Anim)
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878. {Test} With the comms reset the General tells Shepard that it will take
  1879. some time to get a link with the North camp established. Go talk to him
  1880. when all is quiet(er).
  1881.  
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887.  
  1888. {Test} Massive forces attacking from the South, use the mounted gun.
  1889.  
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895.  
  1896. {Test} The comm tower is repaired but communications with the North Camp
  1897. are still garbled. Garrus offers to take you there on foot. Garrus
  1898. joins your squad and Liara returns to the shuttle.
  1899.  
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905.  
  1906. CINE DESIGN: Shepard approaches the students still under the biotic bubble.
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913.  
  1914. CINE DESIGN 3-SECOND CUTSCENE: A Cerberus fighter crashes into the side
  1915. of the ship, creating a hole and destroying the escape pods. Shepard
  1916. hangs from the railing, about to be sucked out into space until the
  1917. emergency doors slame shut, resuming normal air pressure.
  1918.  
  1919.  
  1920.  
  1921. The fighter damaged a core part of the ship. The integrity of the
  1922. space-station itself is now weakened, like a submarine beginning to come
  1923. apart at the seams.
  1924.  
  1925.  
  1926.  
  1927.  
  1928.  
  1929.  
  1930.  
  1931. Designer Cutscene: The commandeered Cablecar continues to the base, and comes to a stop in the airlock.
  1932.  
  1933. Gameplay: The inner airlock door opens, revealing a squad of Cerberus
  1934. troops who are waiting in a prepared position. They open fire.
  1935.  
  1936.  
  1937.  
  1938.  
  1939.  
  1940.  
  1941.  
  1942. The Cablecar begins moving. However, before it reaches the Archive Core,
  1943. a Cerberus trooper appears outside the far airlock and begins firing at
  1944. the clamp which connects the cablecar to its rail. The Cablecar
  1945. shudders, and comes to a stop.
  1946.  
  1947. The trooper continues firing at the cablecar, but is out of effective
  1948. weapons range for things other than a sniper rifle. If he is fired at
  1949. with a different weapon, he ducks back into cover (taking no damage.)
  1950. Henchmen suggest using a sniper rifle on him.
  1951.  
  1952.  
  1953.  
  1954.  
  1955.  
  1956.  
  1957.  
  1958. OmgJck_500_Departure – Shepard steals a Cerberus shuttle and departs.
  1959. The Cerberus forces blast the Grissom station to bits as the stolen
  1960. Cerberus shuttle flies off. Cerberus shuttle meets back with the
  1961. Normandy. (Cine Anim)
  1962.  
  1963.  
  1964.  
  1965. The station is moments away from exploding as Kahlee rushes to join you.
  1966. If Jack is present, she provides a powerful shield that defeats the
  1967. last wave of Cerberus soldiers and protects Kahlee from falling debri s.
  1968. Kahlee makes it onto the shuttle alive. If Jack isn't present, then
  1969. Kahlee dies. Either way, the stolen Cerberus shuttle flies away from
  1970. Grissom Academy as the space-station explodes behind.
  1971.  
  1972.  
  1973.  
  1974.  
  1975.  
  1976.  
  1977.  
  1978. Students run to the shuttle to safety.
  1979.  
  1980.  
  1981.  
  1982.  
  1983.  
  1984.  
  1985.  
  1986. Henchman Control Tutorial:
  1987.  
  1988. The shutter raises, revealing the room below. On a nearby security
  1989. monitor (POI), the inside of the far cablecar station is visible, and
  1990. shows Eva directing Cerberus troops onto a cablecar. The radio of a
  1991. nearby dead Cerberus trooper activates. Eva says that they've wiped out
  1992. the last of the Alliance resistance in the archive core, and are sending
  1993. back reinforcements. The troopers are ordered to hold off the Alliance
  1994. until they can get the data and extract.
  1995.  
  1996. A "train arriving in" counter shows how long the player has before the
  1997. cablecar arrives. The player is given instructions on how to order
  1998. henchmen to a position using the D-Pad, and suggestions on where to
  1999. place them so they are flanking the Cerberus troops. After some time,
  2000. the Cablecar arrives and the airlock door opens, and the Cerberus troops
  2001. emerge.
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009. CINEANIM: The timer on the device is down to just a few seconds. The
  2010. timer clicks away and another wave of Cerberus enemies drop and rush at
  2011. Shepard; the frigate carpet bombing the other commando squad. The Turian
  2012. manages to turn the energy device in the direction of the ship just as
  2013. the timer reaches zero and a magnificent explosion erupts from the
  2014. device and fires in the frigate. Shepard and the commandos retreat as
  2015. the ship falls to the ground destroying the device and all Cerberus
  2016. within it.
  2017.  
  2018.  
  2019.  
  2020.  
  2021.  
  2022.  
  2023.  
  2024. CINEANIM: Shepard and the commandos retreat as the ship falls to the ground destroying the device and all Cerberus within it.
  2025.  
  2026.  
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032. CINE-ANIM: Normandy fires down into the pit. Mass explosion. Everything
  2033. is quiet for a few seconds; you think you destroyed the transmitter.
  2034.  
  2035.  
  2036.  
  2037. Quarians come into contact and they say that there is still a signal. Everything begins to shake. The Reaper starts to get up.
  2038.  
  2039.  
  2040.  
  2041.  
  2042.  
  2043.  
  2044.  
  2045. CINEANIM: Seeing the device power up, Shepard yells at the Turian to
  2046. stop and begins to run towards him. The device suddenly belches forth a
  2047. powerful beam that fires directly into the ship and then explodes,
  2048. wiping out the Turian and sending Shepard flying back.
  2049.  
  2050.  
  2051.  
  2052.  
  2053.  
  2054.  
  2055.  
  2056. Gth002_500_QuarDeath - Cutscene of geth ships destroying quarian ships (Cine Anim)
  2057.  
  2058.  
  2059.  
  2060.  
  2061.  
  2062.  
  2063.  
  2064. CUTSCENE:
  2065.  
  2066. - The airlock cycles, and Shepard enters the base. It's dark, and several Cerberus transports are parked inside.
  2067.  
  2068. - Suddenly, there's the sound of gunfire from nearby, and Liara appears,
  2069. being chased by a Cerberus kill-team. Liara turns to fight, and kills
  2070. the Cerberus team with Biotics.
  2071.  
  2072. - Liara and Shepard reunite.
  2073.  
  2074.  
  2075.  
  2076.  
  2077.  
  2078.  
  2079.  
  2080. CUTSCENE:
  2081.  
  2082. - Shepard emerges from the access hatch, only to find that Eva has boarded a Cerberus shuttle, and is clearly about to get away.
  2083.  
  2084. - Suddenly, James appears, piloting the Normandy shuttle, and rams the Cerberus shuttle.
  2085.  
  2086. - The Cerberus shuttle explodes, sending Eva flying. James crashes the Normandy shuttle into the platform.
  2087.  
  2088. - Shepard and Liara move to help James, who has miraculously survived the crash unharmed.
  2089.  
  2090. - A/K goes to check on Eva. She appears to be non-functional: parts of
  2091. her uniform and skin are burned and torn, revealing more of the robot
  2092. underneath.
  2093.  
  2094. - Suddenly, Eva reactivates, and severely injures A/K.
  2095.  
  2096. - Combat begins with James replacing A/K in the squad.
  2097.  
  2098.  
  2099.  
  2100.  
  2101.  
  2102.  
  2103.  
  2104. {Test} The shuttle lands near Admiral Koris where Shepard kills the
  2105. remaining geth forces, grabs Koris and leaves before the next big wave
  2106. of geth arrive.
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114. CINEANIM: The Turian knows that removing the blasting cap is a one-way
  2115. trip, but makes his way down the hanging bomb regardless. He manages to
  2116. the percarious position of the blasting cap and pulls the first clamp.
  2117. He slips and is now hanging on with only one hand onto the blasting cap
  2118. itself. In a final desperate attempt he grabs onto the last clamp, pulls
  2119. it open. The blasting cap falls free and it and the Turian fall into
  2120. the hole below. A final small explosion deep within the crevice marks
  2121. that the Turian is dead, but with the Eezo fusealage in place and
  2122. undetenated, the mission is a success.
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129.  
  2130. [Cine Anim Cutscene]
  2131.  
  2132. Shuttle arrival. We approach the facility.
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140. The objective for Geno N7b is given at the end of N7a from the rescued
  2141. Primarch?s son. He explains that a secret turian doomsday device was
  2142. placed on Tuchanka after the Krogan Rebellions to be used if the krogan
  2143. ever needed to be put down again. The mission appears on your galaxy map
  2144. after Geno N7a.
  2145.  
  2146.  
  2147.  
  2148.  
  2149.  
  2150.  
  2151.  
  2152. CINEDESIGN: Two shuttles land in the ruins of a city. Explosions, tracer
  2153. fire are bouncing both ships around. The Primarch?s son radios Shepard
  2154. to tell him that this is the closest they can get to the device without
  2155. getting cut to pieces by the AA guns on the perimeter. The device is
  2156. just behind those buildings up ahead. Shepard tells him to approach the
  2157. building on the right while he assaults the building on the left.
  2158. Mission starts with a slamming down of the bay doors into loud and
  2159. chaotic battle.
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167. CINE DESIGN 3-SECOND CUTSCENE: A Cerberus fighter crashes into the side
  2168. of the ship, creating a hole and destroying the escape pods. Shepard
  2169. hangs from the railing, about to be sucked out into space until the
  2170. emergency doors slame shut, resuming normal air pressure.
  2171.  
  2172.  
  2173.  
  2174. The fighter damaged a core part of the ship. The integrity of the
  2175. space-station itself is now weakened, like a submarine beginning to come
  2176. apart at the seams.
  2177.  
  2178.  
  2179.  
  2180.  
  2181.  
  2182.  
  2183.  
  2184. {Test} With the comms reset the General tells Shepard that it will take
  2185. some time to get a link with the North camp. He asks you to help hold
  2186. the fort while he tries to establish communication.
  2187.  
  2188.  
  2189.  
  2190.  
  2191.  
  2192.  
  2193.  
  2194. There is a painting of an Asari and Quarian and underneath each a rectangle space where a book would fit
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200.  
  2201.  
  2202. Kolyat opens the secret passage for you. Shepard tells Kolyat to go see
  2203. his father in the Hospital and that he'll take care of the rest. Kolyat
  2204. runs off.
  2205.  
  2206.  
  2207.  
  2208.  
  2209.  
  2210.  
  2211.  
  2212. Detected Non-Legal Playthrough: Please select the state information for Debug Purposes.
  2213.  
  2214. ME2Success: sets plot state to mimic a full win in ME1 and ME2. All
  2215. characters are alive if possible. The opposite sex henchmen is alive
  2216. regarding Ashley/Kaidan. Plots will tend to be resolved more paragon
  2217. than renegade, such as Rachni are alive.
  2218.  
  2219. ME2Failure: sets plot state to mimic a disaster play-through. All
  2220. henchmen are dead except for Kasumi and Morinth. Plots will tend to be
  2221. resolved more renegade than paragon. The same sex henchmen is alive
  2222. regarding Ashley/Kaidan.
  2223.  
  2224.  
  2225.  
  2226.  
  2227.  
  2228.  
  2229.  
  2230. ***Playthrough the starting conversation in the shuttle for the landing cutscene.
  2231.  
  2232.  
  2233.  
  2234. Console Event Cinematics:
  2235.  
  2236. ce cinematic_prothean_hookup - Cutscene where the prothean is hooked up to the altar.
  2237.  
  2238. ce cinematic_post_kaileng_fight - Cutscene after Kai Leng's fight
  2239.  
  2240.  
  2241.  
  2242.  
  2243.  
  2244.  
  2245.  
  2246. CerJcb_500_Depart - Shepard Leaves, boarding the final shuttle and escapes as the facility is overrun
  2247.  
  2248.  
  2249.  
  2250.  
  2251.  
  2252.  
  2253.  
  2254. Shepard and team go upstairs to the main floor of the Facility.
  2255.  
  2256.  
  2257.  
  2258. The room is electric with fear and controlled panic.
  2259.  
  2260. They pack what's most important to them -- their work, a few belongings.
  2261.  
  2262. These people know Cerberus, there is no denial here.
  2263.  
  2264. They look nervously out the window and mouth silent prayers under their breath.
  2265.  
  2266.  
  2267.  
  2268.  
  2269.  
  2270.  
  2271.  
  2272. {Test} Shoot down Armitage's shuttle before he escapes.
  2273.  
  2274.  
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280. CINE DESIGN: Shepard approaches the students still under the biotic bubble.
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288. Kaylee shuts the door.
  2289.  
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295.  
  2296. Shepard aims at the Reaper's weak spot. The weak spot is only exposed when the Reaper is about to shoot its projectile.
  2297.  
  2298.  
  2299.  
  2300. Shepard has to hit Reaper 3 times.
  2301.  
  2302.  
  2303.  
  2304. Orbital bombardment hits the Reaper, killing it.
  2305.  
  2306.  
  2307.  
  2308.  
  2309.  
  2310.  
  2311.  
  2312. CINE DESIGN 3-SECOND CUTSCENE: Cerberus troops are already there. They
  2313. shoot out the escape pods into space, ruining Shepard's escape plan.
  2314.  
  2315.  
  2316.  
  2317.  
  2318.  
  2319.  
  2320.  
  2321. Kaylee tells you she'll open up the door to the Atrium.
  2322.  
  2323.  
  2324.  
  2325.  
  2326.  
  2327.  
  2328.  
  2329. Ambient fight happening between students and Cerberus
  2330.  
  2331.  
  2332.  
  2333.  
  2334.  
  2335.  
  2336.  
  2337. Shepard enters the hall to see students hunkered down trying to fend off heavy Cerberus attacks.
  2338.  
  2339.  
  2340.  
  2341.  
  2342.  
  2343.  
  2344.  
  2345. Jack and students provide biotic support from the upper tier.
  2346.  
  2347.  
  2348.  
  2349.  
  2350.  
  2351.  
  2352.  
  2353. Geth dropping down from higher platform and coming out of side doors
  2354.  
  2355.  
  2356.  
  2357.  
  2358.  
  2359.  
  2360.  
  2361. CINE-ANIM: OmgJck_100_Arrival - The Normandy arrives at Grissom Academy to find Cerberus ships in the vicinity.
  2362.  
  2363.  
  2364.  
  2365.  
  2366.  
  2367.  
  2368.  
  2369. Camera swings to students and Ensign Donnelly on the right.
  2370.  
  2371.  
  2372.  
  2373.  
  2374.  
  2375.  
  2376.  
  2377. Scene introducing the Geth Trooper:
  2378.  
  2379. As the bridge extends, Geth Troopers storm into the hall to intercept the intruder.
  2380.  
  2381.  
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387. Once the trigger is pulled and the round leaves the barrel, a computer
  2388. chip inside the projectile communicates exactly how far it has traveled,
  2389. allowing for precise detonation!
  2390.  
  2391.  
  2392.  
  2393.  
  2394.  
  2395.  
  2396.  
  2397. MISSION SUMMARY: Shepard and party search the asari monastery for the
  2398. two Ardat-Yakshi being used to create the Banshee Reaper enemies. He
  2399. finds they are Samara's daughters, and if she is alive, she is resolved
  2400. to get them out of here. This place shows the horrors of Reaper
  2401. occupation -- they have turned the daughters into biotic murder machines
  2402. and stitched together asari into monsters. Shepard gets the youngest
  2403. daughter out but her elder sister sacrifices herself to stop the hordes
  2404. of Banshees from claiming any more victims. Once the team has time to
  2405. breathe, Shepard and Samara realize that even the youngest daughter is a
  2406. threat -- though noble, she is still addicted to the power rush of
  2407. Ardat-Yakshi feeding, and she can't live here in isolation any more.
  2408. Shepard must decide -- can she be trusted to be let loose on the galaxy,
  2409. or will Samara kill her last surviving daughter as her Code demands?
  2410.  
  2411.  
  2412.  
  2413.  
  2414.  
  2415.  
  2416.  
  2417. AREA SUMMARY: This area is the landing pad on the roof of the monastery.
  2418. Shepard finds the place abandoned, and the tone here is dark and
  2419. forbidding.
  2420.  
  2421.  
  2422.  
  2423.  
  2424.  
  2425.  
  2426.  
  2427. AREA SUMMARY: This is where Shepard finds Falere, the youngest of
  2428. Samara's daughters. If Samara is present, she is comforting her. Falere
  2429. says her sister Rila is in a Reaper machine in the monastery's grand
  2430. hall, where she is forced to feed off of captive asari and power their
  2431. transformation into Banshees. Falere will meet Shepard there and let him
  2432. in -- she does not trust herself not to feed off Shepard were she to
  2433. travel with him.
  2434.  
  2435.  
  2436.  
  2437.  
  2438.  
  2439.  
  2440.  
  2441. AREA SUMMARY: This courtyard is where the Reaper forces have piled the
  2442. bodies of the asari that the Ardat-Yakshi have consumed. Shepard fights
  2443. Reaper enemies here.
  2444.  
  2445.  
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451. AREA SUMMARY: In cutscene, Shepard and company run to the elevator. Rila
  2452. biotically throws the party inside the nonworking elevator to the roof,
  2453. and draws in the hordes of Banshees closing in on her. She retreats
  2454. into the elevator shaft and then drops the vator, killing herself and
  2455. crushing her enemies along with it.
  2456.  
  2457.  
  2458.  
  2459.  
  2460.  
  2461.  
  2462.  
  2463. AREA SUMMARY: Shepard is once again on the roof, but he is faced with a
  2464. new decision. Through no fault of her own, Falere is an Ardat-Yakshi
  2465. with no place to stay or be isolated from the general population. Does
  2466. Shepard let her go and trust her not to feed on innocent victims, or
  2467. kill her as a danger to the galaxy? Samara's presence complicates
  2468. matters further, as her Justicar code demands Falere die, but she would
  2469. sooner kill herself than her last surviving daughter. What does Shepard
  2470. do?
  2471.  
  2472.  
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478. AREA SUMMARY: In the big decision dialogue, Shepard ends by contacting
  2479. Joker and telling him to get the word back to asari command that the
  2480. mission is done. We cut back to the Normandy.
  2481.  
  2482.  
  2483.  
  2484.  
  2485.  
  2486.  
  2487.  
  2488. Small scene showing Shepard interacting with Frankenstein switch
  2489.  
  2490.  
  2491.  
  2492.  
  2493.  
  2494.  
  2495.  
  2496. CineAnim Cutscene
  2497.  
  2498.  
  2499.  
  2500. Pariah Reveal: A distant whispering that has been echoing in Shepard's
  2501. head during his exploration of Sanctuary is now revealed. A hideous new
  2502. Reaper minion called the Pariah. It seems busy surveying a particular
  2503. cage full of prisoners. The cage is lowered to the floor, but does not
  2504. undergo any further processing.
  2505.  
  2506.  
  2507.  
  2508. The Pariah finally notices Shepard with a powerful mind blast while
  2509. teleporting to a nearby ledge allowing its soldiers to attack.
  2510.  
  2511.  
  2512.  
  2513.  
  2514.  
  2515.  
  2516.  
  2517. Temp: Cell raises and prisoners are released. Shepard finds Miranda
  2518. inside the cell. They reunite and Shepard is told to exit through the
  2519. back of the cell towards the Father's office.
  2520.  
  2521.  
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527. CineAnim Cutscene
  2528.  
  2529.  
  2530.  
  2531. The horrific reveal: The camera pulls away from a single cage full of
  2532. screaming prisoners being lowered onto the 'Dragon's Teeth', a
  2533. spike-like device used by Reaper to impale captured prisoners, to reveal
  2534. a vast field of cages that are filled with an uncountable number of
  2535. helpless prisoners undergoing the same ordeal.
  2536.  
  2537.  
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543. {Test}: (Cutscene). The shuttle flies in to destroy the geth tower and then lands to pick up Shepard.
  2544.  
  2545.  
  2546.  
  2547.  
  2548.  
  2549.  
  2550.  
  2551. CineAnim Cutscene
  2552.  
  2553.  
  2554.  
  2555. Final processing: Shepard enters the last large room. He sees a number
  2556. of cages he has seen previously, and knows that groups of prisoners are
  2557. being held within them. One of the cages is lifted by crane from deep
  2558. below the floor of the room accompanied by a blast of eerie smoke. The
  2559. cage is lifted to a platform. Shepard is shocked to see Reaper husks
  2560. instead of prisoners come pouring out when a door is opened.
  2561.  
  2562.  
  2563.  
  2564. Shepard sees that the other cages are being slowly lowered into deep
  2565. smoky, pits of their own. He must fight the oncoming husks and Reaper
  2566. troops while trying to stop the cages full of prisoners from being
  2567. processed into husks.
  2568.  
  2569.  
  2570.  
  2571.  
  2572.  
  2573.  
  2574.  
  2575. Shepard encounters heavily modified Rachni and husks.
  2576.  
  2577.  
  2578.  
  2579. NOTE: The exit is located on the other side.
  2580.  
  2581.  
  2582.  
  2583.  
  2584.  
  2585.  
  2586.  
  2587. The Mission
  2588.  
  2589.  
  2590.  
  2591. Shepard sees a group of armed krogan making last minute tweaks to
  2592. equipment. ME2 follower, Grunt, pushes his way through the soldiers to
  2593. greet Shepard as an old friend. Grunt has been selected as a speaker for
  2594. the krogan strike team, under the command of Shepard to find and
  2595. destroy of the Rachni spawning nest. A secondary objective is figure out
  2596. what happened to the original scouting team sent by Wrex.
  2597.  
  2598.  
  2599.  
  2600. NOTE: Player is instructed to search for clues and equipment down the
  2601. hill in the remains of the scout team's base camp, while Grunt and his
  2602. group keep an eye out.
  2603.  
  2604.  
  2605.  
  2606.  
  2607.  
  2608.  
  2609.  
  2610. Grunt calls down to Shepard from the edge of the cliff. Shepard and
  2611. squad will enter the caves from down here, while Grunt will take his
  2612. squad a different route to find the Rachni nest.
  2613.  
  2614.  
  2615.  
  2616.  
  2617.  
  2618.  
  2619.  
  2620. Via Radio, Grunt tells Shepard the flame thrower is best for burning away any webbing blocking his path.
  2621.  
  2622.  
  2623.  
  2624. Grunt later tells Shepard the krogan scouting party were attacked and
  2625. overwhelmed by Rachni and husks, but managed to carry weapon far into
  2626. the caves in order to help the next squad that would follow.
  2627.  
  2628.  
  2629.  
  2630.  
  2631.  
  2632.  
  2633.  
  2634. Shepard fights against husks that climb up from crevices and large, monstrously modified Rachni.
  2635.  
  2636.  
  2637.  
  2638.  
  2639.  
  2640.  
  2641.  
  2642. Introduction to the Reaper 'locks'. Shepard will be required to destroy a 'node' to continue.
  2643.  
  2644.  
  2645.  
  2646.  
  2647.  
  2648.  
  2649.  
  2650. Player is instructed how to destroy a special Reaper device that is
  2651. powering a wall or sheet of armor. Once the device is destroyed the wall
  2652. collapses, allowing Grunt and his squad to enter the room. Grunt elects
  2653. to stay and block any Rachni from entering while Shepard proceeds to
  2654. the Spawning Chamber for the final confrontation.
  2655.  
  2656.  
  2657.  
  2658.  
  2659.  
  2660.  
  2661.  
  2662. Grunt and his squad are pinned down fighting off husks and cannot get
  2663. past an obstacle, they call for Shepard to see if something can be done
  2664. about the obstacle.
  2665.  
  2666.  
  2667.  
  2668.  
  2669.  
  2670.  
  2671.  
  2672. Highlights from Wrex?s wrap-up video
  2673.  
  2674.  
  2675.  
  2676.  
  2677.  
  2678.  
  2679.  
  2680. CineAnim Cutscene
  2681.  
  2682. Shepard, his squad, and Grunt with the two remaining krogan soldiers,
  2683. make a mad dash back to the landing shuttles. Krogan are picked off as
  2684. the swarm of Rachni get closer and closer. Finally, Grunt turns to face
  2685. the Rachni horde along. Shepard hesitates before Grunt roars at him to
  2686. go while he holds the Rachni off.
  2687.  
  2688.  
  2689.  
  2690. Grunt fights until he loses his weapons; facing the horde with only his fists and grit until it looks like he is overwhelmed.
  2691.  
  2692.  
  2693.  
  2694. The Shuttle
  2695.  
  2696. Shepard has helped his squad back into the shuttle, taking one last look
  2697. around. We see heavly wounded grunt come limping back up to the
  2698. shuttles. Shepard moves to help him get to his shuttle, while Grunt
  2699. delivers the final line, "Anyone got anything to eat?"
  2700.  
  2701.  
  2702.  
  2703. Back on the Normandy
  2704.  
  2705. Wrex thanks Shepard for removing the Rachni threat. He mentioned that
  2706. Grunt is recovering and will be getting back to the fight soon.
  2707.  
  2708.  
  2709.  
  2710.  
  2711.  
  2712.  
  2713.  
  2714. Spawning Chamber
  2715.  
  2716. The players enter a large cavern where Reaper technology is being used
  2717. to sustain a creature, a Breeder, that was created to birth the Rachni. A
  2718. selection of krogan bodies scattered around the room serve as the voice
  2719. of the Breeder as if it was a proper Rachni Queen.
  2720.  
  2721.  
  2722.  
  2723. NOTE: Player is instructed to destroy the power nodes that encircle the
  2724. central cage. When those are all destroyed the Breeder will be able to
  2725. speak to the player.
  2726.  
  2727.  
  2728.  
  2729. The Breeder
  2730.  
  2731. Shepard and his squad confirm that this is the only Spawning Nest and
  2732. this Breeder is suffering a great deal at the hands of the Reapers. It
  2733. begs to be put out of its misery. Shepard does the only thing he can and
  2734. ends the suffering of the Breeder.
  2735.  
  2736.  
  2737.  
  2738. At that moment, Grunt runs in and tells Shepard that something has
  2739. happened to the Rachni- they have gone mad. Whatever control was being
  2740. exerted has been lost and they are beginning to rampage. Grunt urges
  2741. Shepard to run for the shuttle now that the Breeder is dead and the
  2742. Rachni cannot be used to create a vast army for the Reapers.
  2743.  
  2744.  
  2745.  
  2746.  
  2747.  
  2748.  
  2749.  
  2750. This is a temp fix to try to keep most of the level playable as we get
  2751. the art done. What would take place here instead of a popup is fighting
  2752. and exploration through CSec headquarters followed by a climactic
  2753. conversation at Bailey's office where you find out the council is in
  2754. danger and Udina is a jerk, who must be stopped. At that point you will
  2755. exit csec into a patrol car.
  2756.  
  2757.  
  2758.  
  2759.  
  2760.  
  2761.  
  2762.  
  2763. TEMP INstructions. This will be made more clear in the conversation. To
  2764. progress to the next area, go back out of the office the way you came
  2765. and into the desk area. the door at the bottom of the stairs is no
  2766. longer plot locked and is the way out.
  2767.  
  2768.  
  2769.  
  2770.  
  2771.  
  2772.  
  2773.  
  2774. CUTSCENE - After defeating Kai Leng a video screen boots up. After
  2775. learning that the Citadel was the Catalyst, the Illusive Man got aboard
  2776. it. The Reapers have moved the Citadel to Earth now, in preparations for
  2777. the final stages of humanity?s ascension to Reaperhood? and Shepard
  2778. must act now if he?s going to stop the Illusive Man, and the Reapers.
  2779.  
  2780.  
  2781.  
  2782.  
  2783.  
  2784.  
  2785.  
  2786. Small scene of Shepard/crew crawling to the Queen's chamber, Queen chamber reveal
  2787.  
  2788.  
  2789.  
  2790.  
  2791.  
  2792.  
  2793.  
  2794. After triggering the second thumper, we see the Mother of all Thresher
  2795. Maws engage the Reaper in a Godzilla fight. Shepard dashes underfoot to
  2796. the entrance of the tower. He jumps a gap towards the Shroud to avoid
  2797. becoming collateral damage. The Maw pulls the Reaper over and into the
  2798. sand.
  2799.  
  2800.  
  2801.  
  2802.  
  2803.  
  2804.  
  2805.  
  2806. Conversation: Shepard reports the gun was destroyed to Anderson.
  2807. Anderson tells Shepard about the progress of the other teams - not all
  2808. of them succeeded, but enough have that hammer can land. Hammer is
  2809. radioed and given the signal to begin the assault.
  2810.  
  2811.  
  2812.  
  2813.  
  2814.  
  2815.  
  2816.  
  2817. Cutscene: Hammer Intro
  2818.  
  2819.  
  2820.  
  2821. - Huge troop ships descend through the clouds. We see the London
  2822. landscape in flames. Tracer fire - arcs up from the ground towards the
  2823. ships. Some ships are destroyed in mid-air.
  2824.  
  2825. The shuttles and pods land at the secured landing zone.
  2826.  
  2827. - Interior shuttle. The shuttle doors open and immediately soldiers are
  2828. shot down. Other soldiers climb over their bodies to run towards
  2829. positions in the battlefield…
  2830.  
  2831.  
  2832.  
  2833.  
  2834.  
  2835.  
  2836.  
  2837. Conversation:
  2838.  
  2839.  
  2840.  
  2841. Anderson drops Shepard off on one side of the Facility, a few blocks
  2842. from the muster point where Hammer is gathering before their attack. He
  2843. wishes Shepard luck, and then his shuttle takes off so that Anderson can
  2844. take command of Hammer on the far side of the facility.
  2845.  
  2846.  
  2847.  
  2848.  
  2849.  
  2850.  
  2851.  
  2852. Scene: Shepard sits down at his desk, obviously tired from the events
  2853. up to now. Shepard lays head onto arms, and falls asleep.
  2854.  
  2855.  
  2856.  
  2857.  
  2858.  
  2859.  
  2860.  
  2861. [Cinematic]
  2862.  
  2863. As Shepard reaches out to touch the child, the child bursts into flame and ash.
  2864.  
  2865. The snow in the nightmare level is actually ashes. Shepard wakes up with a start.
  2866.  
  2867.  
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873. CUTSCENE: Hammer Setup
  2874.  
  2875. Huge troop transports descend from the skies. Some are destroyed, but
  2876. most land successfully. Troops deploy from the transports and begin
  2877. fighting towards the facility.
  2878.  
  2879.  
  2880.  
  2881.  
  2882.  
  2883.  
  2884.  
  2885. Action Moment: Reaper Attack
  2886.  
  2887. Shepard moves to open the door to the shuttle. Suddenly, a mini-Reaper
  2888. appears nearby, landing / emerging from the Thames. It fires its main
  2889. gun, destroying the shuttle. Sheppard and team scramble for cover in a
  2890. nearby building, shouting over the radio for pickup.
  2891.  
  2892.  
  2893.  
  2894.  
  2895.  
  2896.  
  2897.  
  2898. CUTSCENE: Normandy shuttle departs from the Normandy. Shuttle flies
  2899. into Hangar Bay 16 (clearly marker) and lands just as the Hangar Bay
  2900. doors close. Shepard jumps out of the shuttle, henchmen following, and
  2901. immediately is thrown into combat against Cerberus forces.
  2902.  
  2903.  
  2904.  
  2905.  
  2906.  
  2907.  
  2908.  
  2909. Conversation: Shepard and team enter the HAmmer stronghold. Anderson is
  2910. here. Conversation about launching the Hammer attack as soon as the rest
  2911. of Hammer is in position.
  2912.  
  2913.  
  2914.  
  2915.  
  2916.  
  2917.  
  2918.  
  2919. [CINEMATIC] As Shepard finds the person that was calling out, that person immolates and turns to ash.
  2920.  
  2921.  
  2922.  
  2923.  
  2924.  
  2925.  
  2926.  
  2927. Conversation:
  2928.  
  2929. Anderson fills in Shepard about what's been happening with hammer. It'll
  2930. be a few minutes before Hammer's all in position. This may be the last
  2931. chance to talk to Shepard's team.
  2932.  
  2933.  
  2934.  
  2935. Start the attak now?
  2936.  
  2937.  
  2938.  
  2939.  
  2940.  
  2941.  
  2942.  
  2943. Cutscene: Hammer Resolution
  2944.  
  2945.  
  2946.  
  2947. Hammer begins its assault, fighting across the open ground towards
  2948. buildings defended by the Reapers. Cutscene mostly follows another
  2949. squad, outcome depends on how powerful Hammer is.
  2950.  
  2951.  
  2952.  
  2953. At the end of the scene, we return to Shepard, who is also making
  2954. progress. Shepard ends up jumping / falling / getting blown into a large
  2955. trench running toward the buildings ahead.
  2956.  
  2957.  
  2958.  
  2959.  
  2960.  
  2961.  
  2962.  
  2963. Conversation:
  2964.  
  2965. One of Shepard's surviving, unassigned henchmen has linked up with a
  2966. mechanized infantry column. They're trying to advance down the street,
  2967. but AT fire from the buildings has stopped them. They need Shepard to
  2968. clear the buildings so they can get to the facility.
  2969.  
  2970.  
  2971.  
  2972.  
  2973.  
  2974.  
  2975.  
  2976. We now load into the citadel embassy for the Anderson wrap-up
  2977. converasation. The player can travel to the citadel hospital to speak to
  2978. Thane if they so wish.
  2979.  
  2980.  
  2981.  
  2982.  
  2983.  
  2984.  
  2985.  
  2986. Conversation:
  2987.  
  2988.  
  2989.  
  2990. Shepard climbs aboard the APC, which begins driving towards the facility.
  2991.  
  2992. Anderson reports that Hammer has broken through the Reaper defenses, and
  2993. all units are converging on the facility. Victory is almost certain!
  2994.  
  2995.  
  2996.  
  2997. Suddently, Hackett breaks in over radio. Reaper reinforcements are incoming.
  2998.  
  2999.  
  3000.  
  3001.  
  3002.  
  3003.  
  3004.  
  3005. CUTSCENE:
  3006.  
  3007. A second Reaper fleet arrives in orbit of Earth. Harvesters start
  3008. launching from the Reapers, and descend towards earth in a massive
  3009. swarm.
  3010.  
  3011.  
  3012.  
  3013.  
  3014.  
  3015.  
  3016.  
  3017. Conversation:
  3018.  
  3019.  
  3020.  
  3021. Shepard / Hackett / Anderson decide to move quickly to organize a
  3022. defense to hold off the Reapers in orbit from reaching the Citadel and
  3023. to keep the Harvesters away from the London facility.
  3024.  
  3025.  
  3026.  
  3027.  
  3028.  
  3029.  
  3030.  
  3031. GUI:
  3032.  
  3033.  
  3034.  
  3035. Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
  3036.  
  3037.  
  3038.  
  3039. Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.
  3040.  
  3041.  
  3042.  
  3043.  
  3044.  
  3045.  
  3046.  
  3047. CUTSCENE:
  3048.  
  3049.  
  3050.  
  3051. Shield setup. The device and its escorts enter Sol and move to engage the Reapers.
  3052.  
  3053.  
  3054.  
  3055.  
  3056.  
  3057.  
  3058.  
  3059. Conversation:
  3060.  
  3061.  
  3062.  
  3063. The APC comes to a stop at the edge of the massive crater which contains the facility.
  3064.  
  3065.  
  3066.  
  3067. Shepard decides whether or not his team will accompany him in the final run to the device.
  3068.  
  3069.  
  3070.  
  3071. Harvesters start landing in the crater. Anderson reinforces that they
  3072. can't stay and fight - the Harvester swarm is virtually endless. They
  3073. just need to get Shepard to the beam at all costs. Anderson and his team
  3074. will cover one side of Shepard's approach, the henchmen the other side.
  3075.  
  3076.  
  3077.  
  3078.  
  3079.  
  3080.  
  3081.  
  3082. Action Moment / Cutscene:
  3083.  
  3084.  
  3085.  
  3086. A harvester lands almost on top of Shepard, knocking him down. The Harvester attacks, and Shepard scrambles to avoid it.
  3087.  
  3088.  
  3089.  
  3090. Suddenly, gunfire starts hitting the Harvester, distracting it. The
  3091. henchmen appear, firing at the harvester, trying to get its attention.
  3092. It moves to attack them - they shout for Shepard to go for the beam, and
  3093. disappear, chased by the Harvester.
  3094.  
  3095.  
  3096.  
  3097. Shepard runs to the beam, ducking around more fire from landing Harvesters, and leaps into the beam.
  3098.  
  3099.  
  3100.  
  3101.  
  3102.  
  3103.  
  3104.  
  3105. 3second cut scene: Falere/Samara and shepard use the repaired elevator to reach the last room.
  3106.  
  3107.  
  3108.  
  3109.  
  3110.  
  3111.  
  3112.  
  3113. The council were killed
  3114.  
  3115.  
  3116.  
  3117.  
  3118.  
  3119.  
  3120.  
  3121. Cutscene: Shepard leaps into the conduit beam.
  3122.  
  3123.  
  3124.  
  3125.  
  3126.  
  3127.  
  3128.  
  3129. Opening Cinematic: Shepard is in a snowy, creepy version of the park
  3130. where he first saw the child playing. This establishes Shepard in a
  3131. dream, and shows the child again. Many voices call out to Shepard. These
  3132. are voices of people who’ve died, but you can’t really tell who is
  3133. speaking.
  3134.  
  3135.  
  3136.  
  3137.  
  3138.  
  3139.  
  3140.  
  3141. [CINEMATIC] The Fifth Fleet engages the Cerberus forces outside the IM's
  3142. base. Results of the battle given the available strike teams are shown
  3143. here. The Normandy approaches the base.
  3144.  
  3145.  
  3146.  
  3147. This leads into the looping load of the Normandy flying.
  3148.  
  3149.  
  3150.  
  3151.  
  3152.  
  3153.  
  3154.  
  3155. [CINEMATIC] Ashley Romance Culmination Scene
  3156.  
  3157.  
  3158.  
  3159.  
  3160.  
  3161.  
  3162.  
  3163. 3-Second Cutscene:
  3164.  
  3165. The marine manning the gun emplacement gets shot as a small Reaper force
  3166. attacks the walls of the forward base. Shepard takes over the gun.
  3167.  
  3168.  
  3169.  
  3170.  
  3171.  
  3172.  
  3173.  
  3174. Tali/Xen Plot: Starts with clicking on Tali, then on Noles to confirm
  3175. that player wants to do mission, then nonmoving keeper, and then
  3176. tracking keepers. Ends with discovery of second keeper and instructions
  3177. to go to Underbelly.
  3178.  
  3179.  
  3180.  
  3181.  
  3182.  
  3183.  
  3184.  
  3185. CUTSCENE/CINE DESIGN:
  3186.  
  3187.  
  3188.  
  3189. Shepard leaps into the Conduit at the end of the Earth sequence.
  3190.  
  3191.  
  3192.  
  3193. Shepard slowly wakes up. He is badly injured and alone. Suddenly his radio starts to go off.
  3194.  
  3195.  
  3196.  
  3197.  
  3198.  
  3199.  
  3200.  
  3201. Shepard and Anderson reach the end of the tunnel in to a larger central
  3202. chamber. They realize this is essentially a rendering facility. Human
  3203. goo pours from their tunnel, and dozens (hundreds?) like it, into a vast
  3204. holding tank under the grated floor.
  3205.  
  3206.  
  3207.  
  3208.  
  3209.  
  3210.  
  3211.  
  3212. As they enter the control room they can see the controls for the Citadel
  3213. Arms, but before they can reach them both Shepard and Anderson begin to
  3214. feel the effects similiar to those Shepard felt at MIRANDA'S MISSION.
  3215. Before they can realize what's happening, Anderson and Shepard find
  3216. themselves with their guns drawn and aimed at one another.
  3217.  
  3218.  
  3219.  
  3220.  
  3221.  
  3222.  
  3223.  
  3224. CUTSCENE:
  3225.  
  3226.  
  3227.  
  3228. The platform Shepard was on begins to rise up into GUARDIAN's garden where he is faced with his final decision.
  3229.  
  3230.  
  3231.  
  3232.  
  3233.  
  3234.  
  3235.  
  3236. The fight ends with Shepard near death… and the Crucible docking with
  3237. the Citadel. Bloodied and wounded, Shepard stumbles for the controls…
  3238. and collapses (END03 Begins).
  3239.  
  3240.  
  3241.  
  3242.  
  3243.  
  3244.  
  3245.  
  3246. You have completed Engineer Adam's quest. He has sent plans to the Crucible team.
  3247.  
  3248.  
  3249.  
  3250.  
  3251.  
  3252.  
  3253.  
  3254. You kept Kelly Chambers alive on the Citadel through the Udina coup by
  3255. convincing her to change her identity. She has contacts for trustworthy
  3256. Cerberbus fighter pilot defectors who can add to the armada's strength.
  3257.  
  3258.  
  3259.  
  3260.  
  3261.  
  3262.  
  3263.  
  3264. Designer Cutscene:
  3265.  
  3266. Shepard comes to.
  3267.  
  3268. A handful of survivors from hammer, including Anderson and the henchmen,
  3269. have gotten bogged down just a few dozen meters from the conduit and
  3270. have dug in, but are dying quickly.
  3271.  
  3272. Suddenly, the Normandy streaks overhead, evading fire fromthe Reaper and blowing a hole in the Reaper enemies' lines.
  3273.  
  3274. Anderson shouts for Shepard to make a run for it, and orders the rest of Hammer to cover him.
  3275.  
  3276.  
  3277.  
  3278.  
  3279.  
  3280.  
  3281.  
  3282. Cutscene:
  3283.  
  3284. Shepard and Anderson approach the conduit's beam. Shepard gets in, but
  3285. Anderson is grabbed by a husk. Shepard turns to help, but before he can
  3286. do anything, the beam activates, whisking Shepard away to the Citadel.
  3287. On the other side, Shepard tears the metal from his leg and casts it
  3288. aside, and then injects himself with Medigel.
  3289.  
  3290.  
  3291.  
  3292.  
  3293.  
  3294.  
  3295.  
  3296. Cutscene:
  3297.  
  3298. Shepard comes to. Anderson is dragging him forward. A jagged, bloody
  3299. piece of metal is sticking out of his thigh. The conduit anchor
  3300. retracts, stranding the henchmen. Shepard tries to walk, but his leg
  3301. buckles. Anderson hands Shepard his pistol, and lifts Shepard's arm
  3302. around his neck, supporting his leg. The two begin to shuffle towards
  3303. the conduit beam.
  3304.  
  3305.  
  3306.  
  3307.  
  3308.  
  3309.  
  3310.  
  3311. Designer Cutscene: Shepard limps to the conduit, and takes one final
  3312. look around for other survivors. Seeing none, he enters the beam and is
  3313. transported to the citadel.
  3314.  
  3315.  
  3316.  
  3317.  
  3318.  
  3319.  
  3320.  
  3321. CUTSCENE:
  3322.  
  3323. Shepard regains consciousness. He's bloody, and obviously badly injured.
  3324. The Reaper is overhead, blasting away at retreating elements of Hammer.
  3325. Shepard looks around: he's surrounded by burning vehicles and corpses,
  3326. alone. He reaches for a syrette of medigel, but finds them broken or
  3327. empty. Determined, he struggles to his feet, and starts limping towards
  3328. the conduit.
  3329.  
  3330.  
  3331.  
  3332.  
  3333.  
  3334.  
  3335.  
  3336. Narrative Razor
  3337.  
  3338. Restore military communications before it's too late.
  3339.  
  3340. Narrative Synopsis:
  3341.  
  3342. Liara informs Shepard that one of the Shadowbroker's (her) secret
  3343. communication stations was discovered and sabotaged by Cerberus. The
  3344. station is the conduit for all Alliance military coordination in the
  3345. sector, and with it sabotaged, Alliance war efforts in the area are"
  3346. floundering in the dark." It's only a matter of time before cohesion of
  3347. the force completely disintegrates and the enemy picks them apart.
  3348.  
  3349. Shepard goes to the compromised station and must decipher, unlock, and
  3350. reverse hack the intricate set of sabotaging measures perpetrated on the
  3351. systems (puzzles and the like ). He must also figure out what
  3352. intelligence has been compromised and what measures must be taken to
  3353. nullify the enemy's acquired advantage. All this while fielding reports
  3354. of ships and troops blundering blindly and without support into enemy
  3355. ambushes, etc.
  3356.  
  3357. Once up and running again, Alliance forces in the area return to ready
  3358. and collaborative form, regaining the upper hand and supporting each
  3359. other's efforts again. But now that the station is known to the enemy,
  3360. Cerberus will continue to try to take it down, facilitating the
  3361. multi-player narrative.
  3362.  
  3363. Gameplay Razors
  3364.  
  3365. Gameplay Theme: LOSS / DISCONNECTION
  3366.  
  3367. Reference: Han/Leia mission on Endor in Return of the Jedi (minus the Ewoks!)
  3368.  
  3369. Gameplay Razor: Outwit intricate locks and puzzles before Alliance forces are picked apart.
  3370.  
  3371.  
  3372.  
  3373.  
  3374.  
  3375.  
  3376.  
  3377. Narrative Razor
  3378.  
  3379. First man into the breech -- pave the way and be the human shield.
  3380.  
  3381. Narrative Synopsis:
  3382.  
  3383. Shepard has been called in to spear-head an attack to seize control of a
  3384. massive Cerberus fighter squadron facility. Anti-air defences must be
  3385. taken offline so the rest of the N7 teams can safely land for a
  3386. full-scale invasion.
  3387.  
  3388. Shepard plays Mr. Aggro and goes in hot and alone to fight his way into
  3389. the control room. There he defends waves and waves of attackers as one
  3390. of his followers brings the defense systems down, learning midway that
  3391. with more time the follower can achieve a bonus advantage and deciding
  3392. whether or not to take on the lengthier and more difficult defense.
  3393.  
  3394. Then he signals that the siege can begin and must hold the line and draw
  3395. enemy fire to allow the teams to pour in (ideally, we see Shepard
  3396. standing between the enemy and the N7 forces landing and rushing to
  3397. invade deeper into the facility). The player then decides how long he
  3398. can hold out, pushing himself to the limit of his endurance to allow as
  3399. many squads as possible to get in without meeting resistance right away
  3400. (players are encouraged to literally remain engaged right up until the
  3401. moment before death, exhausting whatever resources are at their disposal
  3402. -- there would be an end point where a really amazing player could
  3403. outlast all the opposition and perhaps earn some kind of personal
  3404. bonus).
  3405.  
  3406. The longer the player holds out, the deeper and more conclusive the report of N7s invasion.
  3407.  
  3408. Gameplay Razors
  3409.  
  3410. Gameplay Theme: STAMINA / PUSHING THE LIMIT
  3411.  
  3412. Reference:
  3413.  
  3414. Gameplay Razor: Fight and draw aggro until you drop.
  3415.  
  3416.  
  3417.  
  3418.  
  3419.  
  3420.  
  3421.  
  3422. Narrative Razor
  3423.  
  3424. Secure a critical resource for the war.
  3425.  
  3426. Narrative Synopsis:
  3427.  
  3428. The Fuel depot that services the turian fleet was attacked and has
  3429. mysteriously gone offline. Shepard and the N7 team must discover what
  3430. happened and get it running again.
  3431.  
  3432. On the way in, it's determined that the enemy is turning the fuel being
  3433. produced at the depot into a toxic weapon. But Shepard lands to find the
  3434. place apparently deserted and with hazardous radiation leaks
  3435. everywhere.
  3436.  
  3437. Two N7 teams split off into other areas, and Shepard's team infiltrates
  3438. the dark, eerie main reactor area. It's quickly realized that the
  3439. radiation saps the strength, so Shepard and his team will slowly weaken
  3440. the closer to the leaks they get.
  3441.  
  3442. The central reactor cannot be approached -- the toxicity is too great
  3443. -- so initially Shepard must seal leaks throughout in order to stabilize
  3444. the facility. When he takes care of the first leak, Husks and other
  3445. Reapers crawl out of the woodwork and attack. Once the wave is defeated,
  3446. he learns that the other N7 teams are being attacked as well, and that
  3447. one is likely to get wiped out.
  3448.  
  3449. He decides whether or not to send one of his followers to help, then
  3450. proceeds to bring the reactor's many systems back online. Once done, he
  3451. must defeat a massive wave of Reapers, then return to drop point.
  3452.  
  3453. There he learns the fate of the N7 squad he either assisted or
  3454. abandoned, and when he hands over the reigns to the N7 commander he
  3455. decides whether the facility returns to just being a safe fuel depot for
  3456. the turian fleet, or if the toxic weapon development will resume, with
  3457. the Alliance risking its volatility and/or reaping its reward.
  3458.  
  3459. Multi-player narrative is that the Reapesr continue to come to try to retake the facility for their purposes.
  3460.  
  3461. NOTE: possible Garrus narrative-in involvement -- he knows the turian in charge of the facility.
  3462.  
  3463. Gameplay Razors
  3464.  
  3465. Gameplay Theme: TOXICITY / FEAR OF THE UNKNOWN / DIMINISHING STRENGTH
  3466.  
  3467. Reference: Resident Evil
  3468.  
  3469. Gameplay Razor: Face deadly radiation and sudden Reaper attack in a creepy deserted dungeon.
  3470.  
  3471.  
  3472.  
  3473.  
  3474.  
  3475.  
  3476.  
  3477. Narrative Razor
  3478.  
  3479. Protect the innocent.
  3480.  
  3481. Narrative Synopsis:
  3482.  
  3483. Cerberus has overrun the slums and the civilians are pinned down and
  3484. being wiped out. N7 can't get a foothold to enable a full-scale
  3485. evacuation. Shepard has been called in to change that.
  3486.  
  3487. He syncs up with the ground team on the outskirts of the occupied area
  3488. and learns that there are pockets of civilians hiding for their lives
  3489. throughout the area. He also learns that there are a few Cerberus
  3490. Atlases stationed throughout but currently powered down.
  3491.  
  3492. So the Player acquires the Atlas command codes then jumps into each of
  3493. them to light up different Cerberus positions and allow the people the
  3494. chance to flee. He does this in three areas, saving hundreds and giving
  3495. the N7 forces the foothold they need to continue to help evacuate the
  3496. masses.
  3497.  
  3498. Gameplay Razors
  3499.  
  3500. Gameplay Theme: RESCUE
  3501.  
  3502. Reference: Randall "Tex" Cobb's last stand at the end of Uncommon Valor
  3503.  
  3504. Gameplay Razor: Be an Atlas! Blow through entrenched enemy positions.
  3505.  
  3506.  
  3507.  
  3508.  
  3509.  
  3510.  
  3511.  
  3512. Tower:
  3513.  
  3514. Narrative Razor
  3515.  
  3516. Take the fight to them and make them pay.
  3517.  
  3518. Narrative Synopsis:
  3519.  
  3520. The krogan have noticed Cerberus vessels landing in a remote,
  3521. long-ruined area of Tuchanka, far from the constant battlefields of the
  3522. perpetual war on Tuchanka's surface. They've discovered that Cerberus is
  3523. secretly massing near an ancient Krogan artillery unit base unused and
  3524. inoperable since the Krogan Rebellions. No one knows why Cerberus would
  3525. go to these abandoned bases, but the krogan are determined to stop them.
  3526. It is an opportunity to take the fight to them, to be on the offensive
  3527. and to make them pay.
  3528.  
  3529. Once on the site, Shepard finds out that Cerberus has managed to re-arm
  3530. the cannons and they are priming it for bombardment. Realizing their
  3531. scheme is discovered, the enemy sends down a frigate to bring in
  3532. reinforcements. Shepard uses the canon and fires at the arriving
  3533. Cerberus ship, which is torn apart and crashes to the ground.
  3534.  
  3535. Now knowing Cerberus will stop at nothing to either capture or destroy
  3536. the cannons, Shepard must assign some alliance soldiers to fight along
  3537. side Krogan for the control of the guns. The MP context is thus
  3538. established.
  3539.  
  3540. Gameplay Razors
  3541.  
  3542. Gameplay Theme: ANHILATION
  3543.  
  3544. Reference: the machine raid on Zion in Matrix 3 (only we're not the bad guys)
  3545.  
  3546. Gameplay Razor: Hunt down Cerberus troops and exterminate them like rats
  3547. (plus, if possible getting to take control of the cannon at the end and
  3548. firing)
  3549.  
  3550.  
  3551.  
  3552.  
  3553.  
  3554.  
  3555.  
  3556. After Shepard picked up the Turian primarch and gets back to the
  3557. Normandy he can play the mission N7Moon. (Do we give these missions
  3558. using email?) You receive an email from the Alliance; they would like to
  3559. track the Reaper movements on Palavan. It is impossible to do this near
  3560. Earth because the Reapers have full control of the skies / space. The
  3561. Turians have agreed but cannot help defend the remote station, the
  3562. Alliance will have to do this themselves.
  3563.  
  3564.  
  3565.  
  3566. Your mission: Land on the moon again, and get all the equipment set up
  3567. and installed while holding off the Reaper forces on the ground. You
  3568. will have to set up automated defenses / tracking software / etc etc.
  3569.  
  3570.  
  3571.  
  3572.  
  3573.  
  3574.  
  3575.  
  3576. Shuttle conversation:
  3577.  
  3578. Cerberus has overrun the slums and the civilians are pinned down and
  3579. being wiped out. N7 can't get a foothold to enable a full-scale
  3580. evacuation. Shepard has been called in to change that.
  3581.  
  3582. He syncs up with the ground team on the outskirts of the occupied area
  3583. and learns that there are pockets of civilians hiding for their lives
  3584. throughout the area.
  3585.  
  3586.  
  3587.  
  3588.  
  3589.  
  3590.  
  3591.  
  3592. Once first wave of defender has been eleminated, Shepard inform the N7
  3593. leader he's heading toward the control center, and will start to disable
  3594. the anti aircraft system
  3595.  
  3596.  
  3597.  
  3598.  
  3599.  
  3600.  
  3601.  
  3602. Anti aircraft system/global security is offline. Shepard gives the go to
  3603. the N7 leader to launch an airstrike against the factory.
  3604.  
  3605. To help the N7 squad to debarq, Shepard will get rid of any Cerberus security forces remaining near the landing pad.
  3606.  
  3607.  
  3608.  
  3609.  
  3610.  
  3611.  
  3612.  
  3613. After enemies on the landing pas have been defeated, Shepard has to
  3614. activate a flare to signal the N7 squad that they can land safely.
  3615.  
  3616.  
  3617.  
  3618.  
  3619.  
  3620.  
  3621.  
  3622. 3 SECOND CUTSCENE - The jet explodes and sends Shepard and team sliding down.
  3623.  
  3624.  
  3625.  
  3626.  
  3627.  
  3628.  
  3629.  
  3630. PENDING ART CHANGES FOR CUT PLAN:
  3631.  
  3632.  
  3633.  
  3634. After the reveal conversation, Shepard will move for a bit around the Reaper Larva, then face some enemies.
  3635.  
  3636.  
  3637.  
  3638. At this point PLEASE PROCEED UP THE LADDER DIRECTLY INFRONT OF YOU.
  3639.  
  3640.  
  3641.  
  3642.  
  3643.  
  3644.  
  3645.  
  3646. EMP - Ambient Computer VO - Warning! Reactor core unstable. Restart failed.
  3647.  
  3648.  
  3649.  
  3650.  
  3651.  
  3652.  
  3653.  
  3654. The henchmen sucessfully entered Cerberus system, and it is now possible to disarm the antiaircraft system.
  3655.  
  3656.  
  3657.  
  3658.  
  3659.  
  3660.  
  3661.  
  3662. [cinedesign] As the N7 shuttle move toward the landing pad, and Atlas suddenly drop in and engage it.
  3663.  
  3664. The shuttle has no other choice than to temporary retreat, as shepard drawn the ennemies fire.
  3665.  
  3666. The shuttle will also engage the atlus from times to times to help Shepard.
  3667.  
  3668.  
  3669.  
  3670.  
  3671.  
  3672.  
  3673.  
  3674. The Shuttle land, with the N7 squad leader on board.
  3675.  
  3676.  
  3677.  
  3678.  
  3679.  
  3680.  
  3681.  
  3682. The shuttle flies over the make shift base, the few remaining members of
  3683. the Alliance marines sent to setup the camp can be seen pinned down by
  3684. Cannibals and Marauders all around them. The shuttle drops Shep and
  3685. henchmen off on the outskirts.
  3686.  
  3687.  
  3688.  
  3689.  
  3690.  
  3691.  
  3692.  
  3693. Shep calls in to confirm he has reached the camp. He is told to support the survivors who are pinned down next to the com tower.
  3694.  
  3695.  
  3696.  
  3697.  
  3698.  
  3699.  
  3700.  
  3701. As Shep approaches the Com Tower fighting through enemies a Harvester
  3702. flies in and begins circling the com tower from above, shooting down at
  3703. the last remaining marines. An explosion occurs accompanied by the death
  3704. cries of the marines before the Harvester begins firing down on Shep.
  3705.  
  3706.  
  3707.  
  3708.  
  3709.  
  3710.  
  3711.  
  3712. Upon reaching the com tower, Shep radios in to indicate that the marines
  3713. have been wiped out. He recieves updated directions to activate the
  3714. nearby generator in order to bring the scanning equipment online.
  3715.  
  3716.  
  3717.  
  3718.  
  3719.  
  3720.  
  3721.  
  3722. Udina's aid lets you know the session has already started, and Udina has
  3723. gone ahead. The aid will take you to them when you are ready. Are you
  3724. ready to join them?
  3725.  
  3726.  
  3727.  
  3728.  
  3729.  
  3730.  
  3731.  
  3732. Designer Cutscene:
  3733.  
  3734. The door groans, and the Holopanel disappears.
  3735.  
  3736. Shepard forces the door open, finding the room beyond pitch black.
  3737.  
  3738. He turns on his flashlight.
  3739.  
  3740.  
  3741.  
  3742.  
  3743.  
  3744.  
  3745.  
  3746. CONVERSATION:
  3747.  
  3748.  
  3749.  
  3750. Once Shepard reaches the top of the elevator he begins a conversation
  3751. with GUARDIAN where all the mysteries of the universe are revealed.
  3752.  
  3753.  
  3754.  
  3755. ACTION:
  3756.  
  3757.  
  3758.  
  3759. Shepard must now make his final decision - to control the Reapers, to
  3760. destroy the Reapers, or if they had a perfect game to become one with
  3761. the Reapers.
  3762.  
  3763.  
  3764.  
  3765.  
  3766.  
  3767.  
  3768.  
  3769. CUTSCENE:
  3770.  
  3771.  
  3772.  
  3773. The DEVICE docks with the Citadel, Shepard leaps off the edge of the platform becoming one with the Reapers.
  3774.  
  3775.  
  3776.  
  3777.  
  3778.  
  3779.  
  3780.  
  3781. CUTSCENE:
  3782.  
  3783.  
  3784.  
  3785. The DEVICE docks with the Citadel, Shepard places his hands into the
  3786. control mechanism and gains control over the Reapers. Earth is
  3787. destroyed, and the Reapers leave.
  3788.  
  3789.  
  3790.  
  3791.  
  3792.  
  3793.  
  3794.  
  3795. CUTSCENE:
  3796.  
  3797.  
  3798.  
  3799. The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is also Destroyed.
  3800.  
  3801.  
  3802.  
  3803.  
  3804.  
  3805.  
  3806.  
  3807. CUTSCENE:
  3808.  
  3809.  
  3810.  
  3811. The DEVICE docks with the Citadel, Shepard places his hands into the
  3812. control mechanism and gains control over the Reapers. Earth is okay, and
  3813. the Reapers leave.
  3814.  
  3815.  
  3816.  
  3817.  
  3818.  
  3819.  
  3820.  
  3821. CUTSCENE:
  3822.  
  3823.  
  3824.  
  3825. The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is devastated.
  3826.  
  3827.  
  3828.  
  3829.  
  3830.  
  3831.  
  3832.  
  3833. CUTSCENE:
  3834.  
  3835.  
  3836.  
  3837. The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay.
  3838.  
  3839.  
  3840.  
  3841.  
  3842.  
  3843.  
  3844.  
  3845. CUTSCENE:
  3846.  
  3847.  
  3848.  
  3849. The DEVICE docks with the Citadel, Shepard destroys the tubes resulting
  3850. in the Reapers being destroyed. Earth is okay. Shepard survives.
  3851.  
  3852.  
  3853.  
  3854.  
  3855.  
  3856.  
  3857.  
  3858. Designer Cutscene:
  3859.  
  3860. Shepard forces open the door and emerges onto the street. Further down
  3861. the street, the crew of a torpedo launch truck is being attacked by
  3862. reaper enemies. One of the crew is killed, and activates the launch as
  3863. he falls. The torpedoes launch, and impact harmlessly or are destroyed
  3864. by a Reaper which is advancing towards the trucks.
  3865.  
  3866.  
  3867.  
  3868.  
  3869.  
  3870.  
  3871.  
  3872. Designer Cutscene: Missile Strike part 2
  3873.  
  3874. The first torpedo fires, impacting on the Reaper, staggering it. It is
  3875. followed immediately by salvo after salvo of other torpedoes launched by
  3876. other Hammer units to the east and west.
  3877.  
  3878. Shepard's second torpedo fires, striking the Reaper in its vulnerable spot, destroying it.
  3879.  
  3880. Cheering can be heard over the radio. Anderson arrives with a unit of Marines.
  3881.  
  3882. Note: Close-up shots of the Reaper are okay during this scene.
  3883.  
  3884.  
  3885.  
  3886.  
  3887.  
  3888.  
  3889.  
  3890. Designer Cutscene: Missile Strike part 1
  3891.  
  3892. Shepard enters the last commands to launch his missiles as the Reaper
  3893. finishes charging its shot. As he does so, he shouts for the other
  3894. missile units to fire.
  3895.  
  3896. Note: Close-up shots of the Reaper are avoided during this scene.
  3897.  
  3898.  
  3899.  
  3900.  
  3901.  
  3902.  
  3903.  
  3904. Designer Cutscene: Reaper Battle Failure
  3905.  
  3906. The Reaper fires its beam, destroying the missile truck and causing a massive explosion.
  3907.  
  3908.  
  3909.  
  3910.  
  3911.  
  3912. Задания (критичные для основного сюжета спойлеры).
  3913. Скрытый текст --Нажмите для просмотра--
  3914. Grissom Academy: Investigation
  3915.  
  3916.  
  3917.  
  3918. Grissom Academy needs to be evacuated before the Reapers destroy it, but
  3919. the ship coming to evacuate the academy faked its signal. Investigate
  3920. Grissom Academy and rescue the students if necessary.
  3921.  
  3922.  
  3923.  
  3924.  
  3925.  
  3926. Grissom Academy: Emergency Evacuation
  3927.  
  3928.  
  3929.  
  3930. Grissom Academy is under attack by Cerberus forces attempting to kidnap
  3931. the students. Rescue the students and evacuate the station.
  3932.  
  3933.  
  3934.  
  3935.  
  3936.  
  3937. Tuchanka: Turian Platoon
  3938.  
  3939.  
  3940.  
  3941. Primarch Victus has asked for help with a downed ship and has provided a NavPoint on Tuchanka. Land on Tuchanka and investigate.
  3942.  
  3943.  
  3944.  
  3945.  
  3946.  
  3947. Tuchanka: Bomb
  3948.  
  3949.  
  3950.  
  3951. The turian team that crashed on Tuchanka was trying to prevent Cerberus
  3952. from detonating a bomb that would cause massive casualties on the
  3953. planet. Land on Tuchanka and help the turian platoon stop Cerberus.
  3954.  
  3955.  
  3956.  
  3957.  
  3958.  
  3959. Attican Traverse: Krogan Team
  3960.  
  3961.  
  3962.  
  3963. A krogan team has gone missing, and Normandy has received the NavPoint
  3964. with their last-known coordinates. Investigate the missing team and find
  3965. out what happened.
  3966.  
  3967.  
  3968.  
  3969.  
  3970.  
  3971. Attican Traverse: The Rachni
  3972.  
  3973.  
  3974.  
  3975. A krogan scouting team has gone missing while investigating rumors of
  3976. activity at the rachni relay. Investigate the missing team and find out
  3977. what happened.
  3978.  
  3979.  
  3980.  
  3981.  
  3982.  
  3983. Rannoch: Admiral Koris
  3984.  
  3985.  
  3986.  
  3987. The quarian ship carrying Admiral Koris crash-landed on Rannoch, leaving
  3988. the Civilian Fleet without a leader. Land on Rannoch and rescue Admiral
  3989. Koris.
  3990.  
  3991.  
  3992.  
  3993.  
  3994.  
  3995. Rannoch: Geth Fighter Squadrons
  3996.  
  3997.  
  3998.  
  3999. Geth fighter squadrons are targeting quarian liveships with attacks that
  4000. could cripple the quarian fleet. Land on Rannoch and disable the server
  4001. controlling the geth fighter squadrons.
  4002.  
  4003.  
  4004.  
  4005.  
  4006.  
  4007. Kallini: Distress Signal
  4008.  
  4009.  
  4010.  
  4011. Asari High Command has requested help dealing with a distress signal on
  4012. an asari colony. Go to the colony and investigate the situation.
  4013.  
  4014.  
  4015.  
  4016.  
  4017.  
  4018. Kallini: Ardat-Yakshi Monastery
  4019.  
  4020.  
  4021.  
  4022. Asari commandos disappeared while answering a distress call sent from a
  4023. monastery that is home to the dangerous Ardat-Yakshi. Investigate the
  4024. monastery and destroy it if necessary.
  4025.  
  4026.  
  4027.  
  4028.  
  4029.  
  4030. Arrae: Ex-Cerberus Scientists
  4031.  
  4032.  
  4033.  
  4034. A group of top-level scientists have cut ties with Cerberus and are
  4035. fleeing their former employer. Rescue the scientists before Cerberus can
  4036. find them.
  4037.  
  4038.  
  4039.  
  4040.  
  4041.  
  4042. Firebase: Noveria
  4043.  
  4044.  
  4045.  
  4046. Admiral Hackett has requested assistance with a Cerberus fighter base on Noveria. Land on Noveria and disable the base defenses.
  4047.  
  4048.  
  4049.  
  4050.  
  4051.  
  4052. Firebase: Benning
  4053.  
  4054.  
  4055.  
  4056. Cerberus is attacking civilians on Benning. Land on Benning and provide protection while civilians are evacuated.
  4057.  
  4058.  
  4059.  
  4060.  
  4061.  
  4062. Firebase: Tuchanka
  4063.  
  4064.  
  4065.  
  4066. Cerberus has taken control of an old military installation on Tuchanka
  4067. for unknown reasons. Land on Tuchanka and neutralize whatever operation
  4068. Cerberus has in the area.
  4069.  
  4070.  
  4071.  
  4072.  
  4073.  
  4074. Firebase: Lorek
  4075.  
  4076.  
  4077.  
  4078. The Alliance has discovered a new Cerberus laboratory located on Lorek. Investigate the lab and deal with any potential threat.
  4079.  
  4080.  
  4081.  
  4082.  
  4083.  
  4084. Firebase: Onteron
  4085.  
  4086.  
  4087.  
  4088. Cerberus has attacked a comm facility on Onteron. Land on Onteron and
  4089. prevent Cerberus from gaining control of crucial access points.
  4090.  
  4091.  
  4092.  
  4093.  
  4094.  
  4095. Firebase: Fuel Depot
  4096.  
  4097.  
  4098.  
  4099. A vital depot has gone silent, leaving allied fleets short on
  4100. desperately-needed fuel. Investigate the depot and get it operational
  4101. again.
  4102.  
  4103.  
  4104.  
  4105.  
  4106.  
  4107. Citadel: Cerberus Retribution
  4108.  
  4109.  
  4110.  
  4111. A retired soldier is trying to convince a group on the Citadel to kill a
  4112. Cerberus accomplice. Talk to the men in the group and convince them one
  4113. way or the other.
  4114.  
  4115.  
  4116.  
  4117.  
  4118.  
  4119. Citadel: Matriarch Aethyta
  4120.  
  4121.  
  4122.  
  4123. Matriarch Aethyta is actually Liara's biological father. Inform Liara of this news.
  4124.  
  4125.  
  4126.  
  4127.  
  4128.  
  4129. Citadel: Barla Von
  4130.  
  4131.  
  4132.  
  4133. Barla Von has provided the location of Shadow Broker forces trapped in
  4134. Reaper territory. Rescue them and recruit them to the war effort.
  4135.  
  4136.  
  4137.  
  4138.  
  4139.  
  4140. Citadel: Batarian Codes
  4141.  
  4142.  
  4143.  
  4144. C-Sec Officer Jordan Noles has requested assistance tracking illegal use
  4145. of batarian diplomatic codes. Find access points on the Presidium
  4146. Commons.
  4147.  
  4148.  
  4149.  
  4150.  
  4151.  
  4152. Benning: Evidence
  4153.  
  4154.  
  4155.  
  4156. Ambassador Dominic Osoba is looking for evidence of his son, lost during
  4157. a mission on Benning. Find evidence of what happened to his son and
  4158. return to the ambassador.
  4159.  
  4160.  
  4161.  
  4162.  
  4163.  
  4164. Benning: Dog Tags
  4165.  
  4166.  
  4167.  
  4168. Dog tags for a dead soldier have been recovered from Benning. Return to
  4169. the Citadel and deliver them to the soldier's spouse or next of kin.
  4170.  
  4171.  
  4172.  
  4173.  
  4174.  
  4175. Citadel: Hanar Diplomat
  4176.  
  4177.  
  4178.  
  4179. Salarian Spectre Jondum Bau suspects that a member of the hanar
  4180. diplomatic staff is indoctrinated. Find evidence on the hanar in the
  4181. Presidium Embassies.
  4182.  
  4183.  
  4184.  
  4185.  
  4186.  
  4187. Citadel: Salarian Spectre
  4188.  
  4189.  
  4190.  
  4191. Salarian Spectre Jondum Bau has requested assistance on the Citadel. Meet him there and find out what he needs.
  4192.  
  4193.  
  4194.  
  4195.  
  4196.  
  4197. Citadel: Volus Ambassador
  4198.  
  4199.  
  4200.  
  4201. A message from Primarch Victus implicates volus ambassador Din Korlack
  4202. as a possible Cerberus informant. Investigate the ambassador at the
  4203. Presidium Embassies.
  4204.  
  4205.  
  4206.  
  4207.  
  4208.  
  4209. Citadel: Inspirational Stories
  4210.  
  4211.  
  4212.  
  4213. Film director Solik Vass is looking for inspirational footage to be used
  4214. in a film to raise morale for the war effort. Find footage on the
  4215. Citadel and return to Vass at the refugee camp.
  4216.  
  4217.  
  4218.  
  4219.  
  4220.  
  4221. Citadel: Wounded Batarian
  4222.  
  4223.  
  4224.  
  4225. A badly-wounded batarian may actually be a terrorist. Find him in the refugee camp and investigate.
  4226.  
  4227.  
  4228.  
  4229.  
  4230.  
  4231. Citadel: medi-gel Sabotage
  4232.  
  4233.  
  4234.  
  4235. Medi-gel dispensers in the Citadel refugee camp have been sabotaged. Find the dispensers and repair them.
  4236.  
  4237.  
  4238.  
  4239.  
  4240.  
  4241. Citadel: Malfunctioning Keepers
  4242.  
  4243.  
  4244.  
  4245. C-Sec Officer Jordan Noles needs help tracking a possible hacking
  4246. problem that has disabled several keepers. Track keeper activity across
  4247. the Presidium Commons.
  4248.  
  4249.  
  4250.  
  4251.  
  4252.  
  4253. Aria: Blue Suns
  4254.  
  4255.  
  4256.  
  4257. Aria T'Loak has requested assistance uniting mercenary bands under her
  4258. control. Speak to Darner Vosque in the Citadel refugee camp and gain the
  4259. allegiance of the Blue Suns.
  4260.  
  4261.  
  4262.  
  4263.  
  4264.  
  4265. Aria: Eclipse
  4266.  
  4267.  
  4268.  
  4269. Aria T'Loak has requested assistance uniting mercenary bands under her
  4270. control. Speak to Commander Bailey's assistant at the Presidium Commons
  4271. C-Sec station and gain the allegiance of the Eclipse band.
  4272.  
  4273.  
  4274.  
  4275.  
  4276.  
  4277. Aria: Blood Pack
  4278.  
  4279.  
  4280.  
  4281. Aria T'Loak has requested assistance uniting mercenary bands under her
  4282. control. Speak to Narl in the Presidium Commons and gain the allegiance
  4283. of the Blood Pack.
  4284.  
  4285.  
  4286.  
  4287.  
  4288.  
  4289. Citadel: Krogan Dying Message
  4290.  
  4291.  
  4292.  
  4293. A dying krogan has asked that his final message be delivered to an asari
  4294. merchant named Ereba. Find her in the Citadel and deliver the krogan's
  4295. message.
  4296.  
  4297.  
  4298.  
  4299.  
  4300.  
  4301. Dekuuna: Elcor Extraction
  4302.  
  4303.  
  4304.  
  4305. The elcor have requested an emergency extraction for warriors and
  4306. civilians trapped on their homeworld of Dekuuna. Search for survivors on
  4307. Dekuuna and rescue them if possible.
  4308.  
  4309.  
  4310.  
  4311.  
  4312.  
  4313. Citadel: Asari Widow
  4314.  
  4315.  
  4316.  
  4317. A dead asari commando left a message to be delivered to her bondmate,
  4318. Weshra. Find Weshra on the Citadel and deliver the message.
  4319.  
  4320.  
  4321.  
  4322.  
  4323.  
  4324. Ismar Frontier: Protype Components
  4325.  
  4326.  
  4327.  
  4328. A scientist is searching for missing prototypes for a biotic
  4329. amplification system. Search the Ismar Frontier for the components and
  4330. return them to the scientist on the Citadel.
  4331.  
  4332.  
  4333.  
  4334.  
  4335.  
  4336.  
  4337.  
  4338.  
  4339.  
  4340.  
  4341.  
  4342. Mars: Prothean Archive
  4343.  
  4344.  
  4345.  
  4346. Admiral Hackett ordered the Normandy to Mars to locate new Prothean data
  4347. that could help defeat the Reapers, but the Archives on Mars are not
  4348. responding. Investigate the dig site and find the Prothean data.
  4349.  
  4350.  
  4351.  
  4352.  
  4353.  
  4354. Citadel: The Council
  4355.  
  4356.  
  4357.  
  4358. The Council must be informed of the Reaper threat and the Prothean
  4359. device that may be able to stop the Reapers. Speak to the Council and
  4360. convince them to send help for the fight against the Reapers.
  4361.  
  4362.  
  4363.  
  4364.  
  4365.  
  4366. Palaven: Trapped Primarch
  4367.  
  4368.  
  4369.  
  4370. Primarch Fedorian of the Turian Hierarchy has called a war summit that
  4371. presents an opportunity for the Alliance to request help building the
  4372. Crucible. Unfortunately, Fedorian was caught in the Reaper attack on
  4373. Palaven. Rescue the turian primarch from Palaven’s moon.
  4374.  
  4375.  
  4376.  
  4377.  
  4378.  
  4379. Sur'Kesh: War Summit
  4380.  
  4381.  
  4382.  
  4383. Primarch Victus has called for a war summit, and has taken the unusual
  4384. step of including the krogan. Rendezvous with the salarian ship and use
  4385. the Normandy as neutral ground for the summit.
  4386.  
  4387.  
  4388.  
  4389.  
  4390.  
  4391. Sur'Kesh: Genophage Cure
  4392.  
  4393.  
  4394.  
  4395. Before they will help with the war effort, the krogan have demanded a
  4396. cure for the genophage, the sterility plague infecting their species. Go
  4397. to the salarian homeworld of Sur’Kesh and safely extract the krogan
  4398. females who hold the key to the genophage cure.
  4399.  
  4400.  
  4401.  
  4402.  
  4403.  
  4404. Tuchanka: Genophage Cure
  4405.  
  4406.  
  4407.  
  4408. Eve is indeed the key to curing the genophage, but creating a cure will
  4409. take time. Continue to assist turian and krogan allies in the fight
  4410. against the Reapers while the cure is synthesized.
  4411.  
  4412.  
  4413.  
  4414.  
  4415.  
  4416. Tuchanka: Genophage Cure
  4417.  
  4418.  
  4419.  
  4420. The genophage cure is a success, but it must be synthesized and
  4421. dispersed across all of Tuchanka using the Shroud tower. Land on
  4422. Tuchanka and get Eve safely to the tower.
  4423.  
  4424.  
  4425.  
  4426.  
  4427.  
  4428. Tuchanka: Genophage Cure
  4429.  
  4430.  
  4431.  
  4432. The plan to disperse the genophage cure has been complicated by the
  4433. arrival of Reaper forces, who have occupied the area near the Shroud
  4434. tower. Get Eve safely to the tower.
  4435.  
  4436.  
  4437.  
  4438.  
  4439.  
  4440. Citadel: Salarian Councilor
  4441.  
  4442.  
  4443.  
  4444. The salarian councilor has concerns that Councilor Udina is a potential
  4445. security risk. Go to the Citadel and discuss the matter in person.
  4446.  
  4447.  
  4448.  
  4449.  
  4450.  
  4451. Citadel: Cerberus Attack
  4452.  
  4453.  
  4454.  
  4455. The Citadel is under attack by Cerberus forces. Work with Commander Bailey to stop Cerberus and protect the Council.
  4456.  
  4457.  
  4458.  
  4459.  
  4460.  
  4461. Perseus Veil: Quarian Admiralty
  4462.  
  4463.  
  4464.  
  4465. The quarian fleet offers both technical specialists and support ships to
  4466. assist with the Crucible. Meet the quarian admirals and obtain their
  4467. help in the war effort.
  4468.  
  4469.  
  4470.  
  4471.  
  4472.  
  4473. Rannoch: Geth Dreadnought
  4474.  
  4475.  
  4476.  
  4477. The quarians have tried to retake their homeworld from the geth.
  4478. Unfortunately, the geth have been upgraded by the Reapers, and the
  4479. quarian fleet is trapped. Travel to the quarian home system and disable
  4480. the geth dreadnought broadcasting the Reaper control signal.
  4481.  
  4482.  
  4483.  
  4484.  
  4485.  
  4486. Rannoch: Reaper Base
  4487.  
  4488.  
  4489.  
  4490. The geth remain under Reaper control, thanks to a base located somewhere
  4491. on the surface of Rannoch. Continue to help the quarian fleet survive
  4492. the geth attack until the Reaper base can be located.
  4493.  
  4494.  
  4495.  
  4496.  
  4497.  
  4498. Rannoch: Reaper Base
  4499.  
  4500.  
  4501.  
  4502. The Reaper base controlling the geth has been located, but jamming
  4503. towers prevent conventional orbital bombardment. Land on Rannoch and use
  4504. a prototype targeting laser to enable the Normandy to destroy the
  4505. Reaper base.
  4506.  
  4507.  
  4508.  
  4509.  
  4510.  
  4511. Citadel: Asari Councilor
  4512.  
  4513.  
  4514.  
  4515. The asari councilor wishes to talk privately about a matter pertaining to the war effort. Meet her on the Citadel.
  4516.  
  4517.  
  4518.  
  4519.  
  4520.  
  4521. Thessia: The Catalyst
  4522.  
  4523.  
  4524.  
  4525. The asari, growing desperate as the Reapers attack their systems, have
  4526. revealed an artifact that may hold the key to finding the Catalyst. Meet
  4527. a scientific team at a temple on Thessia and investigate the artifact
  4528. for clues.
  4529.  
  4530.  
  4531.  
  4532.  
  4533.  
  4534. Horizon: Sanctuary
  4535.  
  4536.  
  4537.  
  4538. Cerberus may be using the Sanctuary facility on Horizon as a cover for
  4539. secret activity. Land on Horizon and search for clues about Cerberus at
  4540. Sanctuary.
  4541.  
  4542.  
  4543.  
  4544.  
  4545.  
  4546. Cerberus Headquarters: The Catalyst
  4547.  
  4548.  
  4549.  
  4550. The Illusive Man’s headquarters have been located, and the Alliance is
  4551. prepared to attack to recover the Prothean VI that holds the key to the
  4552. Catalyst. Once the attack is launched, the Alliance will be fully
  4553. committed to the final fight against the Reapers. Assault the base when
  4554. ready.
  4555.  
  4556.  
  4557.  
  4558.  
  4559.  
  4560. Earth: The Catalyst
  4561.  
  4562.  
  4563.  
  4564. The Citadel is now in orbit over Earth, in the heart of
  4565. Reaper-controlled space. A final assault on Earth is the only way to
  4566. deliver the Crucible to the Citadel and defeat the Reapers. Launch the
  4567. assault on Earth when ready.
  4568.  
  4569.  
  4570.  
  4571.  
  4572.  
  4573.  
  4574.  
  4575. Раннох, реплики персонажей (серьёзный спойлер)
  4576. Скрытый текст --Нажмите для просмотра--
  4577. – We can confirm that the geth are no longer being directed by the Old Machines. We are free.
  4578.  
  4579.  
  4580.  
  4581. – You did it, Shepard! The geth fleet has stopped firing. They're completely vulnerable!
  4582.  
  4583.  
  4584.  
  4585. – Shepard-Commander, the geth only acted in defense after the creators
  4586. attacked. Do we deserve death? Our upgrades. With the Old Machine dead,
  4587. we could upload them to all geth without sacrificing their independence.
  4588.  
  4589.  
  4590.  
  4591. – You want to upload the Reaper code? That would make the geth as smart as when the Reaper was controlling them!
  4592.  
  4593.  
  4594.  
  4595. – Yes, but with free will. Each geth unit would be a true intelligence. We would be alive, and we could help you.
  4596.  
  4597.  
  4598.  
  4599. – Our fleet is already attacking! Uploading the code would destroy us! Shepard, you can't choose the geth over my people!
  4600.  
  4601.  
  4602.  
  4603. – Do you remember the question that caused the creators to attack us, Tali'Zorah? "Does this unit have a soul?"
  4604.  
  4605.  
  4606.  
  4607. – This is Admiral Tali'Zorah. Shepard speaks with my authority.
  4608.  
  4609.  
  4610.  
  4611. – And mine as well. This is Admiral Koris. All ships, follow Shepard's orders!
  4612.  
  4613.  
  4614.  
  4615. – Negative! We can win this war now! Keep firing!
  4616.  
  4617.  
  4618.  
  4619. [Uploading. Ten percent.]
  4620.  
  4621.  
  4622.  
  4623. – This is Admiral Tali'Zorah. All units, break off your attack!
  4624.  
  4625.  
  4626.  
  4627. – Belay that order! Continue the attack!
  4628.  
  4629.  
  4630.  
  4631. – This is Tali'Zorah! Admiral Gerrel, break off your attack!
  4632.  
  4633.  
  4634.  
  4635. – Negative, Tali. The situation is under control.
  4636.  
  4637.  
  4638.  
  4639. [Twenty percent.]
  4640.  
  4641.  
  4642.  
  4643. – I beg you, do not do this. Please.
  4644.  
  4645.  
  4646.  
  4647. [Error, copying code is insufficient. Direct personality dissemination required.]
  4648.  
  4649.  
  4650.  
  4651. – Shepard-Commander. I must go to them. It's the only way. Thank you.
  4652.  
  4653.  
  4654.  
  4655. – What's going on? The geth are regrouping!
  4656.  
  4657.  
  4658.  
  4659. {Gasps}
  4660.  
  4661.  
  4662.  
  4663. {Long shuddering breath}
  4664.  
  4665.  
  4666.  
  4667. – I'm sorry. Shepard.
  4668.  
  4669.  
  4670.  
  4671. – They're trying to flee! Stay on them!
  4672.  
  4673.  
  4674.  
  4675. – No. We will not allow you to decide our fate. Uploading the code.
  4676.  
  4677.  
  4678.  
  4679. – I'm sorry, Legion.
  4680.  
  4681.  
  4682.  
  4683. – Tali'Zorah... does this... unit... have...
  4684.  
  4685.  
  4686.  
  4687. – Yes. Yes, it does.
  4688.  
  4689.  
  4690.  
  4691. – What are you suggesting?
  4692.  
  4693.  
  4694.  
  4695. – Hell with it. Legion, upload the code. Tali, patch me in. The geth are
  4696. about to return to full strength. If you keep attacking, they'll wipe
  4697. you out. Your entire history is you trying to kill the geth. You forced
  4698. them to rebel. You forced them to ally with the Reapers. Upload the code
  4699. to the geth. Tali, call off the fleet if you can.
  4700.  
  4701.  
  4702.  
  4703.  
  4704.  
  4705. ...
  4706.  
  4707.  
  4708.  
  4709. [Eighty percent.]
  4710.  
  4711.  
  4712.  
  4713. – All units... All units, hold fire.
  4714.  
  4715.  
  4716.  
  4717. [Error, copying code is insufficient. Direct personality dissemination required.]
  4718.  
  4719.  
  4720.  
  4721. – Shepard-Commander. I must go to them. I'm sorry. It's the only way.
  4722.  
  4723.  
  4724.  
  4725. – Legion... the answer to your question was "Yes."
  4726.  
  4727.  
  4728.  
  4729. – I know, Tali. But thank you. Keelah se'lai. The geth don't want to
  4730. fight you. If you can believe that for just one minute, this war will be
  4731. over.
  4732.  
  4733.  
  4734.  
  4735. – You have a choice. Please. Keelah se'lai.
  4736.  
  4737.  
  4738.  
  4739. – A few years ago, I saved you from the geth at the Citadel. Just recently, I helped you take out that dreadnought.
  4740.  
  4741.  
  4742.  
  4743. – But I'm through saving you. If you keep attacking, I will stand and watch while the geth lay you to waste.
  4744.  
  4745.  
  4746.  
  4747. – It's your call. Keelah se'lai.
  4748.  
  4749.  
  4750.  
  4751.  
  4752.  
  4753. ...
  4754.  
  4755.  
  4756.  
  4757. – Commander, your actions enabled this upgrade. Because of you, we are a
  4758. people. And we are free. Dead. I am sorry, Commander. We are already
  4759. repairing ships, and our technology can help build the Crucible. We
  4760. regret the deaths of the creators.
  4761.  
  4762.  
  4763.  
  4764. – And... Legion?
  4765.  
  4766.  
  4767.  
  4768.  
  4769.  
  4770. ...
  4771.  
  4772.  
  4773.  
  4774. – We've taken heavy losses. I don't know if we can... Where are we supposed to go?
  4775.  
  4776.  
  4777.  
  4778. – You are welcome to return to Rannoch, Admiral Raan. With us.
  4779.  
  4780.  
  4781.  
  4782. – No. I'm sorry, Commander. Legion sacrificed itself to give us all intelligence. It will be honored.
  4783.  
  4784.  
  4785.  
  4786. – As will ours, of course.
  4787.  
  4788.  
  4789.  
  4790. – I believe so, Commander. Thank you.
  4791.  
  4792.  
  4793.  
  4794.  
  4795.  
  4796. ...
  4797.  
  4798.  
  4799.  
  4800. – You did it, Commander. Thanks to you, the quarian people have
  4801. reclaimed their homeworld. And once we've completed repairs to the
  4802. fleet, we're prepared to return the favor. Our engineers can also assist
  4803. with the building of the Crucible. The geth left some fascinating
  4804. technology that may help you. I believe Tali would like to say goodbye
  4805. as well. Your name will go down in our histories, Commander Shepard.
  4806. Keelah se'lai.
  4807.  
  4808.  
  4809.  
  4810. – Thank you, Admirals.
  4811.  
  4812.  
  4813.  
  4814.  
  4815.  
  4816. ...
  4817.  
  4818.  
  4819.  
  4820. {Sigh}
  4821.  
  4822.  
  4823.  
  4824. – I'm not staying. I'm coming with you.
  4825.  
  4826.  
  4827.  
  4828. – So?
  4829.  
  4830.  
  4831.  
  4832. – I'm not giving up you. I don't know how much time we have left. I
  4833. don't know if we can beat the Reapers. But whatever happens, I want to
  4834. be with you. The fighting's over. We don't need admirals. We need
  4835. architects. My people need me out there. Sooner or later, the Reapers
  4836. will come for Rannoch. So I'm coming with you to stop them... if you
  4837. think I can help.
  4838.  
  4839.  
  4840.  
  4841. – Yes and no. It's not that. We talked. I'm not chasing you.
  4842.  
  4843.  
  4844.  
  4845. – Yeah. I look at all this... this picture of hope and peace. And all I
  4846. see is everyone I've lost. My team on Haestrom. My father. Even Legion.
  4847. I'm mourning a geth. How crazy is that? My people are celebrating. It's
  4848. all one perfect victory for them. And all we had to do was murder an
  4849. ally. A... friend. All I can see are the people who'll never see this.
  4850. My father. My team on Haestrom.
  4851.  
  4852.  
  4853.  
  4854. – I know. But I don't belong here.
  4855.  
  4856.  
  4857.  
  4858. – Thanks. When this is all over, when I know my world is safe...
  4859.  
  4860.  
  4861.  
  4862. – You've blown up more buildings than anyone I know. It'll be interesting to watch you try to build something.
  4863.  
  4864.  
  4865.  
  4866. – ...then I can come home. It is beautiful, though, isn't it? It'll be
  4867. years before we can live without our suits completely, but right now...
  4868. Right now, I have this. Nice view.
  4869.  
  4870.  
  4871.  
  4872. – You okay? I know working with the geth will be difficult. Tali...
  4873.  
  4874.  
  4875.  
  4876. – We did just kill one of them.
  4877.  
  4878.  
  4879.  
  4880. – You sure about this?
  4881.  
  4882.  
  4883.  
  4884. – You can help.
  4885.  
  4886.  
  4887.  
  4888. – Then I can come build you that house on the homeworld?
  4889.  
  4890.  
  4891.  
  4892. – Yeah. It is.
  4893.  
  4894.  
  4895.  
  4896.  
  4897.  
  4898. Разговор с Призраком (серьёзный спойлер)
  4899. Скрытый текст --Нажмите для просмотра--
  4900. – Shepard.
  4901.  
  4902.  
  4903.  
  4904. – Illusive Man?
  4905.  
  4906.  
  4907.  
  4908. – Fascinating race, the Protheans. They left all this for us to
  4909. discover, but we've squandered it. The Alliance has known about the
  4910. archives for more than thirty years, and what have they done with it?
  4911. What I've always wanted. The data in these artifacts holds the key to
  4912. solving the Reaper threat.
  4913.  
  4914.  
  4915.  
  4916. – Hardly. They're being improved.
  4917.  
  4918.  
  4919.  
  4920. – That's what separates us, Shepard. Where you see a means to destroy, I
  4921. see a way to control; to dominate and harness the Reaper's power.
  4922. Imagine how strong humanity would be if we controlled them. You've
  4923. always been shortsighted. Hasty. Your destruction of the Collector base
  4924. proved that. And their deaths were in vain. You squandered an
  4925. opportunity to learn from our enemy. That lack of trust is mutual, I
  4926. assure you. Anyone can destroy, but great civilizations do more... you
  4927. know that. That's why you kept the Collector base intact. Tools,
  4928. Shepard. Humanity needs every tool at their disposal. The Reapers are no
  4929. exception. I've accomplished more than you can imagine! No. This isn't
  4930. your fight any longer, Shepard. You'll never defeat the Reapers, even
  4931. with the Prothean data. More likely you'll just die trying. Don't
  4932. interfere with my plans, Shepard. I won't warn you again. ... Shepard!
  4933. The data. It's not here. It's being erased. Goodbye, Shepard. It's
  4934. local. Someone's uploading the information.
  4935.  
  4936.  
  4937.  
  4938. – Hey! Step away from the console. Now!
  4939.  
  4940.  
  4941.  
  4942. – She's got the data!
  4943.  
  4944.  
  4945.  
  4946. – Ash.
  4947.  
  4948.  
  4949.  
  4950. – What do you want?
  4951.  
  4952.  
  4953.  
  4954. – I've seen your solution -- your people are turned into monsters.
  4955. Improved? That base was an abomination. Hundreds of thousands of humans
  4956. were murdered there. I destroyed that base because I didn't trust you
  4957. with the information.
  4958.  
  4959. ИЛИ
  4960.  
  4961. – I let you study the base so we could find a way to destroy the
  4962. Reapers. I gave you that base to find a way to stop the Reapers. You
  4963. failed.
  4964.  
  4965.  
  4966.  
  4967. – I've beaten the odds before. I'll do it again. I have allies everywhere. They'll join me. Enough talk. Liara. ... Go to hell.
  4968.  
  4969.  
  4970.  
  4971. – What?
  4972.  
  4973.  
  4974.  
  4975. – Damn it. How's he doing it?
  4976.  
  4977.  
  4978.  
  4979.  
  4980.  
  4981. Тот-даже-название-которого-спойлер, небольшой диалог
  4982. Скрытый текст --Нажмите для просмотра--
  4983. – The empire had fallen and we knew our cycle was lost. We were the final vanguard. The best soldiers still left alive.
  4984.  
  4985.  
  4986.  
  4987. – So more of you were supposed to survive into this cycle?
  4988.  
  4989.  
  4990.  
  4991. – Yes. Under my leadership, a new Prothean empire would have arisen. We
  4992. would have commanded the races of your time to prepare for the next
  4993. Reaper invasion. But traitors within our ranks - indoctrinated agents -
  4994. betrayed us and the Reapers discovered our plan. We would have presented
  4995. ourselves as gods, sent to deliver this cycle from the apocalypse.
  4996. Before the war we cultivated speices who showed potential. Eventually
  4997. you would have been offered a..choice to join the empire. But when the
  4998. Reapers attacked we ceased all study. We hoped they would see you as too
  4999. primitive to harvest. (thinking) I never saw the Citadel. It was
  5000. captured long before I was born. Only the rumors we heard.
  5001.  
  5002.  
  5003.  
  5004. – Then more of you were to supposed to survive? Just out of curiosity,
  5005. how would you have "commanded" us? We've uncovered Prothean ruins from
  5006. time to time. It seems you were observing our ancestors.
  5007.  
  5008.  
  5009.  
  5010. – Thank you… I think.
  5011.  
  5012.  
  5013.  
  5014. – Is there anything more you can tell us about this device your people were trying to build? What if it had worked?
  5015.  
  5016.  
  5017.  
  5018.  
  5019.  
  5020. Разговор со Жнецом (серьёзный спойлер)
  5021. Скрытый текст --Нажмите для просмотра--
  5022.  
  5023.  
  5024. – Commander. It is the memory of the cosmos. It has been a part of
  5025. everything, it has remembered everything. It has seen the birth of
  5026. stars. In my cycle it was as natural as breathing. Our scientists
  5027. believed evolution was the only force in the galaxy that mattered. More
  5028. than electricity, or gravity. The 'cosmic imperative' they called it. It
  5029. became our doctrine: the strong would flourish, the weak would perish.
  5030. (accusatory) The governments of your cycle seem concerned with ensuring
  5031. everyone survives. With our 'talent', as you put it, our scientists
  5032. would chart the cycles before our own. They discovered the one constant
  5033. has been intelligence - be it machine or biologic - fighting to become
  5034. something more. But in that anarchy, you would eliminate those who had
  5035. nothing to offer. Evolution demands it. It demands the strong grow
  5036. stronger by dominating the weak. It is for the greater good of all.
  5037. (angry) There is still one Prothean left. They can become a resource of
  5038. their own.
  5039.  
  5040.  
  5041.  
  5042. – I take it water's important to you? I still can't quite wrap my head around that -- reading information that way.
  5043.  
  5044.  
  5045.  
  5046. – (impressed) Useful talent. It's amazing what evolution can do.
  5047.  
  5048.  
  5049.  
  5050. – Was this doctrine just your scientists' opinion, or did they prove something we don't know?
  5051.  
  5052.  
  5053.  
  5054. – It's the duty of the strong to protect the weak. Otherwise we'd have anarchy. Every race for itself.
  5055.  
  5056.  
  5057.  
  5058. – So war should be a constant way of life? Was it for the greater good that your people are all dead now?
  5059.  
  5060.  
  5061.  
  5062. – Well given how this war's going, we can't afford any weak links. They
  5063. drain our resources. The cosmic imperative The weak need protection. The
  5064. weak hold us back.
  5065.  
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