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StenHisDirt

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Mar 24th, 2021
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  1. if (getconstants or debug.getconstants) and (getgc and type) and (setconstant or debug.setconstant) and (getfenv or debug.getfenv) then
  2. local getcons = getconstants or debug.getconstants
  3. local setcon = setconstant or debug.setconstant
  4. local getfen = getfenv or debug.getfenv
  5. Target1 = game.Players.LocalPlayer.PlayerGui.LoadSaveGUI.LoadSaveClient.LocalScript
  6. Target2 = Target1.Parent
  7. Target3 = game.ReplicatedStorage.Purchasables.Tools.AxeSuperClass
  8. require(game.ReplicatedStorage.Purchasables.Tools.AxeSuperClass)
  9. wait(.5)
  10. for a,b in pairs(getgc()) do
  11. if type(b) == "function" then
  12. fenv = getfen(b).script
  13. if fenv == Target1 or fenv == Target2 or fenv == Target3 then
  14. cons = getcons(b)
  15. for c,d in pairs(cons) do
  16. if d == "Kick" then
  17. setcon(b,c,"GetChildren")
  18. elseif d == "AddLog" and cons[c+1] == "Exploit" then
  19. if cons[c+4] == "InvokeServer" then
  20. setcon(b,c+4,"GetChildren")
  21. elseif cons[c+5] == "InvokeServer" then
  22. setcon(b,c+5,"GetChildren")
  23. elseif cons[c+4] == "tostring" and cons[c+6] == "InvokeServer" then
  24. setcon(b,c+6,"GetChildren")
  25. end
  26. elseif d == "Ban" and cons[c+1] == "FireServer" then
  27. setcon(b,c+1,"GetChildren")
  28. end
  29. end
  30. end
  31. end
  32. end
  33. end
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