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- if (getconstants or debug.getconstants) and (getgc and type) and (setconstant or debug.setconstant) and (getfenv or debug.getfenv) then
- local getcons = getconstants or debug.getconstants
- local setcon = setconstant or debug.setconstant
- local getfen = getfenv or debug.getfenv
- Target1 = game.Players.LocalPlayer.PlayerGui.LoadSaveGUI.LoadSaveClient.LocalScript
- Target2 = Target1.Parent
- Target3 = game.ReplicatedStorage.Purchasables.Tools.AxeSuperClass
- require(game.ReplicatedStorage.Purchasables.Tools.AxeSuperClass)
- wait(.5)
- for a,b in pairs(getgc()) do
- if type(b) == "function" then
- fenv = getfen(b).script
- if fenv == Target1 or fenv == Target2 or fenv == Target3 then
- cons = getcons(b)
- for c,d in pairs(cons) do
- if d == "Kick" then
- setcon(b,c,"GetChildren")
- elseif d == "AddLog" and cons[c+1] == "Exploit" then
- if cons[c+4] == "InvokeServer" then
- setcon(b,c+4,"GetChildren")
- elseif cons[c+5] == "InvokeServer" then
- setcon(b,c+5,"GetChildren")
- elseif cons[c+4] == "tostring" and cons[c+6] == "InvokeServer" then
- setcon(b,c+6,"GetChildren")
- end
- elseif d == "Ban" and cons[c+1] == "FireServer" then
- setcon(b,c+1,"GetChildren")
- end
- end
- end
- end
- end
- end
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