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- local player = owner
- local char = player.Character
- local RightArm = char["Right Arm"]
- print("success")
- local RSweld = Instance.new("Weld")
- local motor = char.Torso["Right Shoulder"]
- RSweld.C0 = motor.C0
- RSweld.C1 = motor.C1
- RSweld.Parent = motor.Parent
- RSweld.Name = "arm1weld"
- RSweld.Part0 = motor.Part0
- RSweld.Part1 = motor.Part1
- local LSweld = Instance.new("Weld")
- local motor = char.Torso["Left Shoulder"]
- LSweld.C0 = motor.C0
- LSweld.C1 = motor.C1
- LSweld.Parent = motor.Parent
- LSweld.Name = "arm2weld"
- LSweld.Part0 = motor.Part0
- LSweld.Part1 = motor.Part1
- local RHweld = Instance.new("Weld")
- local motor = char.Torso["Right Hip"]
- RHweld.C0 = motor.C0
- RHweld.C1 = motor.C1
- RHweld.Parent = motor.Parent
- RHweld.Name = "leg1weld"
- RHweld.Part0 = motor.Part0
- RHweld.Part1 = motor.Part1
- local LHweld = Instance.new("Weld")
- local motor = char.Torso["Left Hip"]
- LHweld.C0 = motor.C0
- LHweld.C1 = motor.C1
- LHweld.Parent = motor.Parent
- LHweld.Name = "leg2weld"
- LHweld.Part0 = motor.Part0
- LHweld.Part1 = motor.Part1
- local NKweld = Instance.new("Weld")
- local motor = char.Torso["Neck"]
- NKweld.C0 = motor.C0
- NKweld.C1 = motor.C1
- NKweld.Parent = motor.Parent
- NKweld.Name = "neckweld"
- NKweld.Part0 = motor.Part0
- NKweld.Part1 = motor.Part1
- -- right arm CFrames
- local rightdefault = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- local rightFAVE = CFrame.new(1.61877656, 0.333991408, 0, 0, -0.866025984, -0.499998987, 0, -0.499998987, 0.866025984, -1, 0, 0)
- -- left arm CFrames
- local leftdefault = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local leftFAVE = CFrame.new(-1.78829527, 0.609139919, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974, 1, 0, 0)
- -- right leg CFrames
- local rightLdefault = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- local rightLFAVE = CFrame.new(1, -1, 0, 0, -0.342019916, 0.939692736, 0, 0.939692736, 0.342019886, -1, 0, 0)
- --left leg CFrames
- local leftLdefault = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local leftLFAVE = CFrame.new(-1, -1, 0, 0, 0.342019916, -0.939692736, 0, 0.939692736, 0.342019886, 1, 0, 0)
- --head CFrames
- local headdefault = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- --animation time!
- local tweenservice = game:GetService("TweenService")
- local tweensettings = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0)
- tweenservice:Create(RHweld, tweensettings, {C0 = rightLFAVE}):Play()
- tweenservice:Create(LSweld, tweensettings, {C0 = leftFAVE}):Play()
- wait(1)
- local m = Instance.new("Sound", player.Character.Head)
- m.Name = "DOTHEFAVE"
- m.SoundId = "rbxassetid://2907411680"
- m.Volume = 0
- m.Looped = true
- m:play()
- wait(0.5)
- for _,v in pairs(workspace:GetDescendants()) do
- pcall(function()
- if v.Name == "DOTHEFAVE" and v.SoundId == "rbxassetid://2907411680" then
- v.TimePosition = 0
- end
- end)
- end
- m.Volume = 1
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