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Jun 18th, 2017
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  1. //******************************************************************************************************//
  2. //********//********//********//********//TD-WINDOWS 10 by Sema//********//********//********//********//
  3. //****************************************************************************************************//
  4. //Player TextDraws:
  5.  
  6.  
  7. new PlayerText:TDEditor_PTD[MAX_PLAYERS][24];
  8.  
  9. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -1.875000, 433.249847, "box");
  10. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 1.500000);
  11. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 670.000000, 0.000000);
  12. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  13. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  14. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
  15. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 255);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  18. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  19. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  20. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  21. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  22.  
  23. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, -0.925000, 432.183471, "");
  24. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  25. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 27.000000, 16.000000);
  26. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  27. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  30. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 0);
  31. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 5);
  32. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  33. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  34. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][1], 19362);
  35. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000, 52.000000, 1.000000);
  36.  
  37. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, -7.500000, 441.916717, "box");
  38. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, -0.423999);
  39. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 74.000000, 0.000000);
  40. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  41. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  42. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
  43. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], 255);
  44. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  45. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  46. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  47. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
  48. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  50.  
  51. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 15.375003, 501.416656, "box");
  52. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, -7.861499);
  53. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 11.709966, 0.000000);
  54. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  55. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  56. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][3], 1);
  57. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][3], 255);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  59. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  60. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  61. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 1);
  62. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  64.  
  65. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 528.049560, 451.233276, ">");
  66. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.265625, -1.526666);
  67. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  68. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  69. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  70. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  71. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  72. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
  73. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  74. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  75.  
  76. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 568.525512, 434.733428, "18:01");
  77. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.269999, 0.999165);
  78. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  79. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  80. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  81. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  82. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  83. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  84. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  86.  
  87. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 33.275016, 434.816711, "LD_POOL:ball");
  88. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  89. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 9.000000, 7.000000);
  90. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  91. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  92. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  93. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  94. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  95. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  96. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  97. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  98.  
  99. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 34.275001, 435.200042, "LD_POOL:ball");
  100. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  101. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 7.140026, 6.020023);
  102. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  103. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 255);
  104. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  105. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  106. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  107. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  108. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  109. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  110.  
  111. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 32.925003, 440.016754, "/");
  112. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.305624, 0.678332);
  113. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  114. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  115. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  116. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  117. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  118. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  119. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  120. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  121.  
  122. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 543.800903, 434.900024, "BOS");
  123. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.253749, 1.022499);
  124. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  125. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  126. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  127. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  128. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  129. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
  130. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  131. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  132.  
  133. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 607.549682, 437.266693, "box");
  134. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.392998);
  135. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 616.029418, 0.000000);
  136. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  137. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  138. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
  139. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], -1);
  140. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  141. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  142. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  143. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  144. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  145. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  146.  
  147. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 608.524902, 438.416625, "box");
  148. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, -0.408501);
  149. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 613.270263, 0.000000);
  150. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  151. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  152. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][11], 1);
  153. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][11], 255);
  154. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  155. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  156. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  157. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  158. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  159. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  160.  
  161. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 608.674560, 440.716766, "box");
  162. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, -0.408501);
  163. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 613.399658, 0.000000);
  164. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  165. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  166. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][12], 1);
  167. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][12], 255);
  168. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  169. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  170. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  171. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
  172. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  174.  
  175. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 609.299560, 443.116912, "box");
  176. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, -0.408501);
  177. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 611.000000, 0.000000);
  178. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  179. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  180. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][13], 1);
  181. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][13], 255);
  182. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  183. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  184. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  185. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
  186. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  187. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  188.  
  189. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, -1.875000, -2.416672, "box");
  190. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 47.975013);
  191. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 859.000000, 0.000000);
  192. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  193. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  194. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][14], 1);
  195. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][14], -1);
  196. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  197. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  198. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  199. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 3);
  200. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  201. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  202.  
  203. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 239.375000, 138.083389, "");
  204. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  205. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 141.000000, 91.000000);
  206. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  207. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 13893631);
  208. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  209. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  210. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 0);
  211. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 5);
  212. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  213. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  214. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][15], 18981);
  215. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000, 63.000000, 0.998043);
  216.  
  217. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 311.225036, 145.666702, "box");
  218. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 7.750000);
  219. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 307.600036, 0.000000);
  220. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  221. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  222. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][16], 1);
  223. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][16], -1);
  224. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  225. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  226. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  227. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 1);
  228. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  229. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  230.  
  231. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 266.225036, 184.750030, "box");
  232. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, -0.312500);
  233. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 372.000000, 0.000000);
  234. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  235. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  236. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][17], 1);
  237. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][17], -1);
  238. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  239. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  240. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  241. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 1);
  242. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  243. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  244.  
  245. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 266.225036, 184.750030, "box");
  246. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, -0.312500);
  247. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 372.000000, 0.000000);
  248. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  249. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  250. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][18], 1);
  251. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][18], -1);
  252. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  253. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  254. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  255. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 1);
  256. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  257. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  258.  
  259. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 266.225036, 184.750030, "box");
  260. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, -0.562500);
  261. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 376.000000, 0.000000);
  262. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  263. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1);
  264. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][19], 1);
  265. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][19], -1);
  266. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  267. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  268. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  269. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 2);
  270. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
  271. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  272.  
  273. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 580.000000, 377.833435, "");
  274. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  275. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 54.000000, 48.000000);
  276. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  277. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 187);
  278. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  279. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  280. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 0);
  281. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 5);
  282. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  283. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  284. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][20], 19468);
  285. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000, 0.000000, 1.007827);
  286.  
  287. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 595.273559, 414.733489, "Kanta");
  288. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.258124, 1.197499);
  289. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  290. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], 255);
  291. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  292. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  293. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  294. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 1);
  295. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  296. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  297.  
  298. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 6.250000, 1.583331, "e");
  299. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 1.253125, 5.391664);
  300. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  301. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], 6094847);
  302. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 1);
  303. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  304. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  305. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 1);
  306. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  307. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 1);
  308.  
  309. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 2.500000, 43.000030, "Internet");
  310. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.270624, 1.191666);
  311. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  312. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], 255);
  313. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  314. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  315. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  316. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 1);
  317. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  318. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  319.  
  320.  
  321.  
  322.  
  323. //Total textdraws exported: 24 (0 global textdraws / 24 player textdraws) ~ 18/6/2017 ~ 19:5:55
  324. TDEditor V1.17 BY ADRI1
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