Advertisement
KarlieYeet

Silas Murdock (Blind boi.)

Jun 13th, 2019
202
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.05 KB | None | 0 0
  1. `NAME`: Silas Murdock
  2. `AGE`: 19
  3. `GENDER`: Male
  4. `SEXUALITY`: Straight
  5. `AFFILIATION (HERO/VILLAIN/NEUTRAL)`: Both
  6. `CANON PARENT`: Daredevil & Elektra
  7. `BIRTH PLACE`: ????
  8. -----------------------------------------------------------------------------------------------------------------------------------
  9. `POWERS`:
  10. | 3 Main Powers |
  11. | Pyrogenesis |- Silas possesses the mental ability to control ambient heat energy and the physical ability to transform his entire body, or portions of his body into a fiery, plasma-like state of will. The cells of a normal human body convert energy from foodstuffs into a form of energy usable by the body, adenosine triphosphate. This complex molecule not only provides ordinary bodily energy but contains large stores of latent chemical-bonding energies. Another favorable mutagenic change is his cells' ability to utilize this extra energy by converting it into a moderate-density, plasma-like state that is regulated by a subconscious mental field and can be modified by an act of will. When sufficient quantities of energy are consumed, Silas unavoidably reverts to his solid state. (He cant control or catch aflame if in extremely cold temperatures. If he is weakened the temperatures will go down by a lot. Using extremely big amounts of fire can cause him to possibly pass out or it would cause him to be extremely weakened. Ice can possibly render this entire power useless.)
  12. •••Plasma Form•••- Silas possesses the physical ability to envelop his entire body or portions of his body with fiery plasma without harm to himself (plasma is a super-heated stated of matter such as exists in the atmosphere of stars). Ordinarily, when aflame, Silas is enveloped by a low-intensity flame of low-level plasma (reddish, approximately 780 Fahrenheit), which ranges from 1 to 5 inches from his body. He can, however, generate much higher levels and flames about himself. The energy used to support his low-level plasma is small; only when Silas wills his flame to a higher level does the majority of surplus energy with the AR-HP complex become involved. In its plasma state, Silas’s body is no longer solid; projectiles that are not melted pass harmlessly through his body. (Silas’s plasma form can not just melt through any material. He can’t melt things past obsidian meaning that won’t go through him. This form things will still effect him if going through him by creating cuts or doing internal damage. Ice or water can instantly put out this form sending him into shock or into something dangerous as it can even give him burns.)
  13. •••Pyrokinesis•••- Silas can generate shapes composed of fire from any point on his body (he usually employs his hands to "sculpt" the flames). He can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as he concentrates upon them. The objects will only burn about 20 minutes before expiring unless Silas continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F (near the melting point of iron). (The time lapse for these letters goes down over time. He can’t create flames if he is near death. The temperatures will go down if he has been hurt by his weaknesses or if he has been injected with angel blood/grace. If he creates anything too big it will drain his energy extremely possibly to the point of passing out.)
  14. •••Nova Flame•••- Silas refers to his highest, hottest levels of plasma that he can create as his "nova flame." The exact temperatures that his "nova flame" can attain are not known. At an average rate of expenditure of energy, he can stay aflame for about 19 hours. He cannot maintain his "nova flame" for as long a time as he can maintain his ordinary flame. Silas can release all of his body's stored energy in one intense, omni-directional "nova-burst," which can reach about 1,000,000 F, and which is similar to the heat-pulse of a nuclear warhead detonation, with an area of total devastation of about 900 feet in diameter and the power of a super nova. This violent discharge uses his entire reserve of energy (except for the necessary to keep him alive) at once, entirely exhausting his flame power. (He generally requires at least 14 hours to recover entirely from such a feat if using this burst. If using the Nova Flame fully he will be exhausted and will go into a coma like state for over 9 hours before waking up. He can not use this if already weakened as this can possibly kill him but that is unknown. Ice can hurt him extremely within this form.)
  15. •••Flame Healing Factor•••- He can heal most of his wounds being with the flame and because of being mixed with the heat. The smaller and medium wounds can heal instantly. The larger wounds can take up to 10 minutes. The near death wounds can take up to half of an hour and such. This all depends on the wound. (If he is weakened this will lower. If he has something within the wound this will stop it. His weaknesses will also slow this down greatly)
  16.  
  17. | Enhanced Superhuman Senses |- Despite being blinded as a child, Silas’s remaining four senses are enhanced to a superhuman level, resulting in them becoming radar-like. He claims to constantly feel numerous things, including balance, direction, minuscule changes in air density, vibrations, and blankets of temperature variations, that are usually imperceptible to human beings. That, combined with his acute hearing and olfactory senses, allows Murdock to evaluate his surroundings in what he describes as an "Impressionistic painting" of the world around him, which, according to him, looks like "the world on fire". His superhumanly enhanced senses grants him tremendous awareness of his surroundings on a wide range, this makes him extremely alert to danger.
  18. •••Enhanced Hearing•••- Murdock's hearing is sharper than bat's and is extremely acute, he can clearly hear conversations, heartbeats and even breaths from several meters. Murdock can focus on what he hears. Hearing the changes in people's heartbeats allows Murdock to predict how they feel and what actions they'll take, such as attack or run. Murdock's hearing also makes him an adept thief, as he was able to skillfully bypass someone like bullseye. Murdock's hearing is so acute, that he can tell whether people are lying or not, based on the rate of their heartbeats. (Loud noises can effect him extremely. Knocking against his head can put him out of place. Sometimes he needs to focus and some amounts of sounds can overload him.)
  19. ——Echolocation—— Silas possesses an exceptionally advanced form of human echolocation. He is able to detect objects in his environment by sensing echoes from those objects, by actively creating and listening for sounds - for example tapping his cane, stomping of his enemies' feet, raindrops, ticking from a watch, tumbling of a safe's locks, rattling chains or even a person's heartbeat. He can interpret the sound waves reflected by nearby objects, accurately identifying their location and size. (loud noises can throw him off extremely. Knocking against his head can cause a ringing sound. This doesn’t have limits because it’s a natural enhancement.)
  20. •••Enhanced Smell•••- His incredible olfactory senses which is even sharper than a dog allow him to detect the scent of stale cigarettes and cheap cologne three floors above him and through several walls. When he was a boy, his sense was already so acute, he could smell that an old man sitting at a bench across from him had cancer. By smelling an old cigarette, Murdock could tell that whoever smoked it previously had rotten teeth. (Strong smells can mix up his senses and effect him greatly. Things that can throw him off may do that. If he is weakened this will lower.)
  21. •••Enhanced Taste•••- The hand taught him how to train this sense, which allowed him to pick out every individual ingredient of the ice cream he was eating, including that the milk used came from three different dairy farms, and that the man who served him used a certain type of soil in his garden. (He can be thrown off. A lot of tastes within the air can bother him or throw him completely off. When he is weakened these will go down.)
  22. •••Enhanced Touch•••- Murdock can feel the presence of those around him through vibrations, air currents and body temperatures. He can dodge attacks and projectiles by feeling them cut through the air, creating ripples of currents only detectable by him. He locates enemies through walls and from different floors by feeling the vibrations they make from moving, such as their footsteps. (This can be effected by loud sounds. He can lose track if knocked in the head. These can be thrown off if he is weakened.)
  23. ——Enhanced Thermoreception—— Murdock can sense changes in heat in the environment. Murdock could even feel the heat generated from the blood spilling from the gunshot wound to one-half of a degree, he was able to distinguish the difference in temperature. (Ice affects this. Being knocked in the head. Loud sounds.)
  24. ——Electroreception—— Murdock is able to detect electric fields, similar to a shark. When out on a mission with a team, Murdock was able to find a hidden room by feeling an electrical current coming from behind the wall. He could hear the electricity buzzing inside the wall and felt a stop in the current were the mechanism for unlocking the secret room was. (Loud sounds. Ice effects this. Being knocked in the head or body.)
  25. •••Enhanced Balance•••- Murdock's sense of balance is superhuman, giving him perfect equilibrium, coordination, dexterity, reflexes and agility, resulting in high levels of acrobatic and gymnastic ability. His dexterity and reflexes were enhanced even before his training with Stick, as he could effortlessly catch keys thrown to him while hearing the sound they made. He can instinctively react to oncoming blows nearly effortlessly with the use of his other senses, such as avoiding attacks with a sharp weapon at close quarters by hearing the noise of its approach. (When he is effected with ice or weakened this will lower extremely. He can be knocked off balance but he would have to regain his hearing. When weakened his can be thrown off.)
  26.  
  27. | Superhuman Conditioning |- This conditioning involves Strength, Speed, Durability, Stamina, Senses, Agility, and any others that are involved with the conditioning. The strength being a maximum of 175tons as the speed is 2500mph. (These are his maximums they low if he is weakened and such. If he is to extend these maximums past his limit he will start to get dizzy and will eventually pass out. Blue Gemstones will weaken him and slow these down a bit.)
  28.  
  29. [2 Sub-Powers]
  30. [Immortality]- If Silas somehow dies, it won't be a permanent death. He is able to come back from any death that he may suffer and completely recover from all wounds and damages (internal and external). He stays biologically young, healthy, and looks young indefinitely due to his extreme regenerative capabilities, which make him completely indestructible.(He isn’t indestructible. This doesn’t mean he can’t be hurt. He still can be hurt. He can still feel death and such. He has two ways that can put him under permanent death. He has weaknesses or certain ones that can render him to near death. He also still needs to sustain himself with food and etc. Alien substances can effect him a little bit or unknown substances can just a tad.)
  31.  
  32. [Resurrection]- Silas because of his Regenerative Healing Factor. He doesn’t live a permanent death as he is able to come back and become completely healed within that time period. Since he doesn’t have a permanent death minus two special ways. (Depending on his wounds and how he died this can take up to minutes to hours. If he is effected or killed by one of his weaknesses he will have to spend a whole day resurrecting himself. He still has two ways to permanently die and stop this cycle completely. Blue Gemstones can slow down his Resurrection time if it is in his system.)
  33.  
  34.  
  35. `SKILLS`: [Max of 8 Skills]
  36. Expert Acrobat
  37. Expert Marksman/Swordsman (Deadly)
  38. Expert at Interrogation/Torture
  39. Expert in Escaping/Loopholes
  40. Expert in Weaponry (Deadly in a lot)
  41. Master Martial Artist (Deadly in some)
  42. Master Assassin/Hitman
  43. Master at Hunting/Tracking
  44.  
  45. `ASSETS`: [Max of 7]
  46. His suit
  47. Guns
  48. Billy Club
  49. Throwing knives
  50. Knives
  51. Daggers
  52. Anything he can get his hands on
  53.  
  54. `STRENGTHS`:
  55. Warmer Areas
  56. His senses
  57. His awareness
  58. His murder mindset
  59. His Criminal Mind
  60. Anything he can get his hands on
  61.  
  62. `WEAKNESSES`: [Minimum of 4 REAL weaknesses].
  63. He’s blind...
  64. Radiation (Extremely High Amount)
  65. Extremely Cold Temperatures
  66. Dry Ice
  67. Holy light
  68. Any form of Ice attacks
  69. Heavens ice
  70. Ice magic
  71. •••Blue Gemstones (This isn’t as known as his weaknesses. So you may not know this.)
  72. Blue Quartz
  73. Blue Sapphire
  74. Blue Aquamarine
  75. Blue Apatite
  76. -----------------------------------------------------------------------------------------------------------------------------------
  77. `BACKSTORY`: Silas was the child of Daredevil and Elektra. He spent a good time of his life with them. As his father taught him ways of Catholic of course and his mother taught him ways to be deadly. Once finding out that he was blind or so they knew from the beginning and of his powers. They both trained him the best that they could and both trained him to be pretty deadly in times of need. After his parents past he was taken in by the Hand. After training with the hand they figured out they he was the son of Elektra and instantly he became a legacy. He is known as the Black Sky as the hand raised him fully or the rest of the way. He has become a deadly asset to their plans as he is basically a weapon. He was tortured and all of the above. They made sure to put him through every type of situation so that he wouldn’t expose any information of the hand and their plans. Silas lived a life of constant orders until he grew up and killed them all feeling the excitement of the kills. He then ran off as the kingpin wanted him dead for messing with the hand and killing them as well but he never got a hold on Silas.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement