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allahu akbar script (SUICIDE BOMB)

Jan 26th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. Player=game:GetService("Players").LocalPlayer
  143. Character=Player.Character
  144. PlayerGui=Player.PlayerGui
  145. Backpack=Player.Backpack
  146. Torso=Character.Torso
  147. Head=Character.Head
  148. Humanoid=Character.Humanoid
  149. m=Instance.new('Model',Character)
  150. LeftArm=Character["Left Arm"]
  151. LeftLeg=Character["Left Leg"]
  152. RightArm=Character["Right Arm"]
  153. RightLeg=Character["Right Leg"]
  154. LS=Torso["Left Shoulder"]
  155. LH=Torso["Left Hip"]
  156. RS=Torso["Right Shoulder"]
  157. RH=Torso["Right Hip"]
  158. Face = Head.face
  159. Neck=Torso.Neck
  160. it=Instance.new
  161. attacktype=1
  162. vt=Vector3.new
  163. cf=CFrame.new
  164. euler=CFrame.fromEulerAnglesXYZ
  165. angles=CFrame.Angles
  166. cloaked=false
  167. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  168. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  169. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  170. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  171. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  172. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  173. RootPart=Character.HumanoidRootPart
  174. RootJoint=RootPart.RootJoint
  175. RootCF=euler(-1.57,0,3.14)
  176. attack = false
  177. attackdebounce = false
  178. deb=false
  179. equipped=true
  180. hand=false
  181. MMouse=nil
  182. combo=0
  183. mana=0
  184. trispeed=.2
  185. attackmode='none'
  186. local idle=0
  187. local Anim="Idle"
  188. local Effects={}
  189. local gun=false
  190. local shoot=false
  191. player=nil
  192. mana=0
  193.  
  194. mouse=Player:GetMouse()
  195. --save shoulders
  196. RSH, LSH=nil, nil
  197. --welds
  198. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  199. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  200. LH=Torso["Left Hip"]
  201. RH=Torso["Right Hip"]
  202. TorsoColor=Torso.BrickColor
  203. function NoOutline(Part)
  204. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  205. end
  206. player=Player
  207. ch=Character
  208. RSH=ch.Torso["Right Shoulder"]
  209. LSH=ch.Torso["Left Shoulder"]
  210. --
  211. RSH.Parent=nil
  212. LSH.Parent=nil
  213. --
  214. RW.Name="Right Shoulder"
  215. RW.Part0=ch.Torso
  216. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  217. RW.C1=cf(0, 0.5, 0)
  218. RW.Part1=ch["Right Arm"]
  219. RW.Parent=ch.Torso
  220. --
  221. LW.Name="Left Shoulder"
  222. LW.Part0=ch.Torso
  223. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  224. LW.C1=cf(0, 0.5, 0)
  225. LW.Part1=ch["Left Arm"]
  226. LW.Parent=ch.Torso
  227.  
  228. Player=game:GetService('Players').LocalPlayer
  229. Character=Player.Character
  230. Mouse=Player:GetMouse()
  231. m=Instance.new('Model',Character)
  232.  
  233.  
  234. local function weldBetween(a, b)
  235. local weldd = Instance.new("ManualWeld")
  236. weldd.Part0 = a
  237. weldd.Part1 = b
  238. weldd.C0 = CFrame.new()
  239. weldd.C1 = b.CFrame:inverse() * a.CFrame
  240. weldd.Parent = a
  241. return weldd
  242. end
  243.  
  244. function swait(num)
  245. if num==0 or num==nil then
  246. game:service'RunService'.Stepped:wait(0)
  247. else
  248. for i=0,num do
  249. game:service'RunService'.Stepped:wait(0)
  250. end
  251. end
  252. end
  253.  
  254. function nooutline(part)
  255. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  256. end
  257.  
  258. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  259. local fp=it("Part")
  260. fp.formFactor=formfactor
  261. fp.Parent=parent
  262. fp.Reflectance=reflectance
  263. fp.Transparency=transparency
  264. fp.CanCollide=false
  265. fp.Locked=true
  266. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  267. fp.Name=name
  268. fp.Size=size
  269. fp.Position=Character.Torso.Position
  270. nooutline(fp)
  271. fp.Material=material
  272. fp:BreakJoints()
  273. return fp
  274. end
  275.  
  276. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  277. local mesh=it(Mesh)
  278. mesh.Parent=part
  279. if Mesh=="SpecialMesh" then
  280. mesh.MeshType=meshtype
  281. mesh.MeshId=meshid
  282. end
  283. mesh.Offset=offset
  284. mesh.Scale=scale
  285. return mesh
  286. end
  287.  
  288. function weld(parent,part0,part1,c0,c1)
  289. local weld=it("Weld")
  290. weld.Parent=parent
  291. weld.Part0=part0
  292. weld.Part1=part1
  293. weld.C0=c0
  294. weld.C1=c1
  295. return weld
  296. end
  297.  
  298.  
  299. local function CFrameFromTopBack(at, top, back)
  300. local right = top:Cross(back)
  301. return CFrame.new(at.x, at.y, at.z,
  302. right.x, top.x, back.x,
  303. right.y, top.y, back.y,
  304. right.z, top.z, back.z)
  305. end
  306.  
  307. function Triangle(a, b, c)
  308. local edg1 = (c-a):Dot((b-a).unit)
  309. local edg2 = (a-b):Dot((c-b).unit)
  310. local edg3 = (b-c):Dot((a-c).unit)
  311. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  312. a, b, c = a, b, c
  313. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  314. a, b, c = b, c, a
  315. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  316. a, b, c = c, a, b
  317. else
  318. assert(false, "unreachable")
  319. end
  320.  
  321. local len1 = (c-a):Dot((b-a).unit)
  322. local len2 = (b-a).magnitude - len1
  323. local width = (a + (b-a).unit*len1 - c).magnitude
  324.  
  325. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  326.  
  327. local list = {}
  328.  
  329. local TrailColor = ("Dark grey")
  330.  
  331. if len1 > 0.01 then
  332. local w1 = Instance.new('WedgePart', m)
  333. game:GetService("Debris"):AddItem(w1,5)
  334. w1.Material = "SmoothPlastic"
  335. w1.FormFactor = 'Custom'
  336. w1.BrickColor = BrickColor.new(TrailColor)
  337. w1.Transparency = 0
  338. w1.Reflectance = 0
  339. w1.Material = "SmoothPlastic"
  340. w1.CanCollide = false
  341. NoOutline(w1)
  342. local sz = Vector3.new(0.2, width, len1)
  343. w1.Size = sz
  344. local sp = Instance.new("SpecialMesh",w1)
  345. sp.MeshType = "Wedge"
  346. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  347. w1:BreakJoints()
  348. w1.Anchored = true
  349. w1.Parent = workspace
  350. w1.Transparency = 0.7
  351. table.insert(Effects,{w1,"Disappear",.01})
  352. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  353. table.insert(list,w1)
  354. end
  355.  
  356. if len2 > 0.01 then
  357. local w2 = Instance.new('WedgePart', m)
  358. game:GetService("Debris"):AddItem(w2,5)
  359. w2.Material = "SmoothPlastic"
  360. w2.FormFactor = 'Custom'
  361. w2.BrickColor = BrickColor.new(TrailColor)
  362. w2.Transparency = 0
  363. w2.Reflectance = 0
  364. w2.Material = "SmoothPlastic"
  365. w2.CanCollide = false
  366. NoOutline(w2)
  367. local sz = Vector3.new(0.2, width, len2)
  368. w2.Size = sz
  369. local sp = Instance.new("SpecialMesh",w2)
  370. sp.MeshType = "Wedge"
  371. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  372. w2:BreakJoints()
  373. w2.Anchored = true
  374. w2.Parent = workspace
  375. w2.Transparency = 0.7
  376. table.insert(Effects,{w2,"Disappear",.01})
  377. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  378. table.insert(list,w2)
  379. end
  380. return unpack(list)
  381. end
  382.  
  383.  
  384. so = function(id,par,vol,pit)
  385. coroutine.resume(coroutine.create(function()
  386. local sou = Instance.new("Sound",par or workspace)
  387. sou.Volume=vol
  388. sou.Pitch=pit or 1
  389. sou.SoundId=id
  390. swait()
  391. sou:play()
  392. game:GetService("Debris"):AddItem(sou,6)
  393. end))
  394. end
  395.  
  396. function clerp(a,b,t)
  397. local qa = {QuaternionFromCFrame(a)}
  398. local qb = {QuaternionFromCFrame(b)}
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1-t
  402. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  403. end
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5/s
  411. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00-m11-m22+1)
  422. local recip = 0.5/s
  423. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11-m22-m00+1)
  426. local recip = 0.5/s
  427. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22-m00-m11+1)
  430. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w*xs, w*ys, w*zs
  438. local xx = x*xs
  439. local xy = x*ys
  440. local xz = x*zs
  441. local yy = y*ys
  442. local yz = y*zs
  443. local zz = z*zs
  444. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = math.acos(cosTheta)
  453. local invSinTheta = 1/math.sin(theta)
  454. startInterp = math.sin((1-t)*theta)*invSinTheta
  455. finishInterp = math.sin(t*theta)*invSinTheta
  456. else
  457. startInterp = 1-t
  458. finishInterp = t
  459. end
  460. else
  461. if (1+cosTheta) > 0.0001 then
  462. local theta = math.acos(-cosTheta)
  463. local invSinTheta = 1/math.sin(theta)
  464. startInterp = math.sin((t-1)*theta)*invSinTheta
  465. finishInterp = math.sin(t*theta)*invSinTheta
  466. else
  467. startInterp = t-1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  472. end
  473.  
  474. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  475.  
  476.  
  477. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  478. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  479. end
  480.  
  481. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  482. if hit.Parent==nil then
  483. return
  484. end
  485. h=hit.Parent:FindFirstChild("Humanoid")
  486. for _,v in pairs(hit.Parent:children()) do
  487. if v:IsA("Humanoid") then
  488. h=v
  489. end
  490. end
  491. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  492. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  493. end
  494. if hit.Parent.className=="Hat" then
  495. hit=hit.Parent.Parent:findFirstChild("Head")
  496. end
  497. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  498. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  499. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  500. return
  501. end]]
  502. -- hs(hit,1.2)
  503. c=Instance.new("ObjectValue")
  504. c.Name="creator"
  505. c.Value=game:service("Players").LocalPlayer
  506. c.Parent=h
  507. game:GetService("Debris"):AddItem(c,.5)
  508. Damage=math.random(minim,maxim)
  509. -- h:TakeDamage(Damage)
  510. blocked=false
  511. block=hit.Parent:findFirstChild("Block")
  512. if block~=nil then
  513. print(block.className)
  514. if block.className=="NumberValue" then
  515. if block.Value>0 then
  516. blocked=true
  517. if decreaseblock==nil then
  518. block.Value=block.Value-1
  519. end
  520. end
  521. end
  522. if block.className=="IntValue" then
  523. if block.Value>0 then
  524. blocked=true
  525. if decreaseblock~=nil then
  526. block.Value=block.Value-1
  527. end
  528. end
  529. end
  530. end
  531. if blocked==false then
  532. -- h:TakeDamage(Damage)
  533. h.Health=h.Health-Damage
  534. showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
  535. else
  536. h.Health=h.Health-(Damage/2)
  537. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  538. end
  539. if Type=="Knockdown" then
  540. hum=hit.Parent.Humanoid
  541. hum.PlatformStand=true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand=false
  545. end),hum)
  546. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  547. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  548. local bodvol=Instance.new("BodyVelocity")
  549. bodvol.velocity=angle*knockback
  550. bodvol.P=5000
  551. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  552. bodvol.Parent=hit
  553. rl=Instance.new("BodyAngularVelocity")
  554. rl.P=3000
  555. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  556. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  557. rl.Parent=hit
  558. game:GetService("Debris"):AddItem(bodvol,.5)
  559. game:GetService("Debris"):AddItem(rl,.5)
  560. elseif Type=="Normal" then
  561. vp=Instance.new("BodyVelocity")
  562. vp.P=500
  563. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  564. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  565. if KnockbackType==1 then
  566. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  567. elseif KnockbackType==2 then
  568. vp.velocity=Property.CFrame.lookVector*knockback
  569. end
  570. if knockback>0 then
  571. vp.Parent=hit.Parent.Torso
  572. end
  573. game:GetService("Debris"):AddItem(vp,.5)
  574. elseif Type=="Up" then
  575. local bodyVelocity=Instance.new("BodyVelocity")
  576. bodyVelocity.velocity=vt(0,60,0)
  577. bodyVelocity.P=5000
  578. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  579. bodyVelocity.Parent=hit
  580. game:GetService("Debris"):AddItem(bodyVelocity,1)
  581. rl=Instance.new("BodyAngularVelocity")
  582. rl.P=3000
  583. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  584. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  585. rl.Parent=hit
  586. game:GetService("Debris"):AddItem(rl,.5)
  587. elseif Type=="Snare" then
  588. bp=Instance.new("BodyPosition")
  589. bp.P=2000
  590. bp.D=100
  591. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  592. bp.position=hit.Parent.Torso.Position
  593. bp.Parent=hit.Parent.Torso
  594. game:GetService("Debris"):AddItem(bp,1)
  595. elseif Type=="Target" then
  596. if Targetting==false then
  597. ZTarget=hit.Parent.Torso
  598. coroutine.resume(coroutine.create(function(Part)
  599. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  600. swait(5)
  601. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  602. end),ZTarget)
  603. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  604. targetgui=Instance.new("BillboardGui")
  605. targetgui.Parent=ZTarget
  606. targetgui.Size=UDim2.new(10,100,10,100)
  607. targ=Instance.new("ImageLabel")
  608. targ.Parent=targetgui
  609. targ.BackgroundTransparency=1
  610. targ.Image="rbxassetid://4834067"
  611. targ.Size=UDim2.new(1,0,1,0)
  612. cam.CameraType="Scriptable"
  613. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  614. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  615. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  616. Targetting=true
  617. RocketTarget=ZTarget
  618. for i=1,Property do
  619. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  620. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  621. swait()
  622. end
  623. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  624. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  625. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  626. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  627. end
  628. Targetting=false
  629. RocketTarget=nil
  630. targetgui.Parent=nil
  631. cam.CameraType="Custom"
  632. end
  633. end
  634. debounce=Instance.new("BoolValue")
  635. debounce.Name="DebounceHit"
  636. debounce.Parent=hit.Parent
  637. debounce.Value=true
  638. game:GetService("Debris"):AddItem(debounce,Delay)
  639. c=Instance.new("ObjectValue")
  640. c.Name="creator"
  641. c.Value=Player
  642. c.Parent=h
  643. game:GetService("Debris"):AddItem(c,.5)
  644. CRIT=false
  645. hitDeb=true
  646. AttackPos=6
  647. end
  648. end
  649.  
  650. showDamage=function(Char,Dealt,du,Color)
  651. m=Instance.new("Model")
  652. m.Name=tostring(Dealt)
  653. h=Instance.new("Humanoid")
  654. h.Health=0
  655. h.MaxHealth=0
  656. h.Parent=m
  657. c=Instance.new("Part")
  658. c.Transparency=0
  659. c.BrickColor=Color
  660. c.Name="Head"
  661. c.TopSurface=0
  662. c.BottomSurface=0
  663. c.formFactor="Plate"
  664. c.Size=Vector3.new(1,.4,1)
  665. ms=Instance.new("CylinderMesh")
  666. ms.Scale=Vector3.new(.8,.8,.8)
  667. if CRIT==true then
  668. ms.Scale=Vector3.new(1,1.25,1)
  669. end
  670. ms.Parent=c
  671. c.Reflectance=0
  672. Instance.new("BodyGyro").Parent=c
  673. c.Parent=m
  674. if Char:findFirstChild("Head")~=nil then
  675. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  676. elseif Char.Parent:findFirstChild("Head")~=nil then
  677. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  678. end
  679. f=Instance.new("BodyPosition")
  680. f.P=2000
  681. f.D=100
  682. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  683. f.position=c.Position+Vector3.new(0,3,0)
  684. f.Parent=c
  685. game:GetService("Debris"):AddItem(m,.5+du)
  686. c.CanCollide=false
  687. m.Parent=workspace
  688. c.CanCollide=false
  689. end
  690.  
  691. VestHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(2.01999998, 1.39999998, 1.01999998))
  692. handleweld=weld(m,Character["Torso"],VestHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.300115585, 3.05175781e-005, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642))
  693. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
  694. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, 0.200000286, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
  695. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  696. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
  697. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000152587891, -0.999994516, -0.200134277, -4.47035475e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, -4.4703544e-008))
  698. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  699. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
  700. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700012207, -1.00999117, 1.52587891e-005, 0.999999046, 0, 0, 0, 1, 0, 0, 0, 0.999999046))
  701. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998))
  702. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699127197, -1.00999379, 0.000549316406, 0.999997914, 6.38506317e-005, -2.78951497e-015, -6.38804122e-005, 1.00000012, 2.10474918e-015, 2.78942159e-015, 1.39239913e-015, 0.999997854))
  703. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  704. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609390259, 0.811340332, -0.0999908447, 3.08029073e-018, -2.69585922e-014, -0.999999642, -0.999999642, -6.39334685e-005, -1.35697087e-018, -6.39334467e-005, 1, -2.6958582e-014))
  705. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  706. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  707. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609359741, -0.788131714, -0.0999910831, 3.06354694e-018, -2.34616979e-014, -0.999999642, -0.999999642, -6.39629943e-005, -1.56279636e-018, -6.39629725e-005, 1, -2.34616895e-014))
  708. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  709. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  710. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609375, 0.0116882324, -0.0999908447, 3.06355067e-018, -2.34617301e-014, -0.999999642, -0.999999642, -6.39631544e-005, -1.56279822e-018, -6.39631326e-005, 1, -2.34617217e-014))
  711. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  712. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  713. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609313965, -0.388046265, -0.0999908447, 3.0635486e-018, -2.34617301e-014, -0.999998927, -0.999998927, -6.39631544e-005, -1.56279719e-018, -6.39630889e-005, 1, -2.34617047e-014))
  714. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  715. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  716. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609329224, 0.411483765, -0.0999908447, 3.08028867e-018, -2.69585922e-014, -0.999998927, -0.999998927, -6.39334685e-005, -1.35696984e-018, -6.3933403e-005, 1, -2.69585617e-014))
  717. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  718. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
  719. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -0.800010204, 0.89906311, -4.47035724e-008, 6.26018334e-015, 0.999997854, -8.34552054e-008, 1.00000012, -5.15634779e-015, -0.999997914, -5.35364961e-008, -4.47035653e-008))
  720. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  721. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012))
  722. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000228881836, -0.99998498, -0.199783325, -4.47038211e-008, -2.85946115e-012, -0.999997854, -6.3955762e-005, 1.00000012, 1.77753083e-015, 0.999997914, 6.39259815e-005, -4.47038175e-008))
  723. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  724. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 3.79999971, 0.200000003))
  725. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356018066, -0.311279297, -0.609542847, 0.865768671, 0.500441432, 0, -0.5004403, 0.865770638, 3.55271241e-015, 3.55271241e-015, 3.02253882e-015, 0.999997854))
  726. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  727. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
  728. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.799995899, 0.900177002, 1.49011559e-008, 0, -0.999995232, 0, 1, 0, 0.999995232, 0, 1.49011559e-008))
  729. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  730. FlagLogo=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FlagLogo",Vector3.new(3, 1.99999988, 0.200000003))
  731. FlagLogoweld=weld(m,VestHandle,FlagLogo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14234924, -3.41108704, -0.610244751, 0.865850091, 0.500302911, -3.55240239e-015, -0.500302792, 0.865850449, 9.79956736e-019, 3.07633938e-015, 1.77642947e-015, 0.999999642))
  732. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
  733. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356628418, -2.31108093, -0.620269775, 0.865850091, 0.500302911, 7.10581953e-015, -0.500302792, 0.865850449, 9.79956736e-019, 6.15238443e-015, 3.55382075e-015, 0.999999642))
  734. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  735. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
  736. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354736328, -4.51108551, -0.620117188, 0.865849495, 0.500302911, 1.77640292e-014, -0.500302434, 0.865850449, 9.79956115e-019, 9.22842142e-015, 5.33121097e-015, 0.999998927))
  737. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  738. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 1.99999964, 0.200000003))
  739. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356216431, -3.41107178, -0.610137939, 0.865848899, 0.500302911, 1.77639292e-014, -0.500302076, 0.865850449, 9.79955495e-019, 1.53807173e-014, 8.88612016e-015, 0.999998212))
  740. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  741. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
  742. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356292725, 1.6887207, -0.619628906, 0.865768075, 0.500441432, 0, -0.500439942, 0.865770638, 3.55270987e-015, 3.55270987e-015, 3.02253882e-015, 0.999997139))
  743. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  744. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993))
  745. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589828491, 0.808547974, -0.0999956131, -3.90798369e-014, 8.06646416e-017, -0.999997854, -0.999997914, -6.36497934e-005, 3.90798369e-014, -6.36795739e-005, 1.00000012, 3.58011901e-015))
  746. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003))
  747. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024))
  748. Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, -0.399998188, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0))
  749. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  750. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 1.4000001))
  751. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10011411, -1.52587891e-005, 0.999999404, -4.47034765e-008, 0, -4.47034836e-008, -0.999999285, 0, 0, 0, -1))
  752. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=74322546",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
  753. local Decal1 = Instance.new("Decal",FlagLogo)
  754. Decal1.Texture = "http://www.roblox.com/asset/?id=147337085"
  755. Decal1.Face = "Front"
  756. local Decal2 = Instance.new("Decal",FlagLogo)
  757. Decal2.Texture = "http://www.roblox.com/asset/?id=147337085"
  758. Decal2.Face = "Back"
  759. Humanoid.WalkSpeed = 50
  760.  
  761. function ALLAHUAKBAR()
  762. attack = true
  763. local speak = {"ALLAHUAKBAR!!!!!!!!!!!!!!!"}
  764. local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
  765. local chat = game:GetService("Chat")
  766. chat:Chat(Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
  767. for i = 0,1,0.05 do
  768. swait()
  769. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  770. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  771. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  772. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  773. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  774. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  775. end
  776. so("rbxassetid://138081500",Torso,1,1)
  777. for i = 0,1,0.05 do
  778. swait()
  779. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  780. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  781. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(50)), 0.3)
  782. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  783. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  784. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  785. end
  786. for i = 1,20 do
  787. so("http://roblox.com/asset/?id=247893371",workspace,1,1)
  788. so("rbxassetid://134854740",Torso,1,1.3)
  789. so("rbxassetid://137994058",Torso,1,1)
  790. so("rbxassetid://165969964",Torso,1,1)
  791. local S = Instance.new("Explosion",workspace)
  792. S.Position = Torso.Position
  793. S.BlastPressure = 5
  794. S.BlastRadius = 50
  795. S.ExplosionType = 2
  796. end
  797. attack = false
  798. end
  799.  
  800. mouse.Button1Down:connect(function()
  801. ALLAHUAKBAR()
  802. end)
  803.  
  804. mouse.KeyDown:connect(function(k)
  805. k=k:lower()
  806.  
  807. end)
  808.  
  809.  
  810. local sine = 0
  811. local change = 1
  812. local val = 0
  813.  
  814. while true do
  815. swait()
  816. sine = sine + change
  817. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  818. local velderp=RootPart.Velocity.y
  819. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  820. if equipped==true or equipped==false then
  821. if attack==false then
  822. idle=idle+1
  823. else
  824. idle=0
  825. end
  826. if idle>=500 then
  827. if attack==false then
  828. --Sheath()
  829. end
  830. end
  831. if RootPart.Velocity.y > 1 and hitfloor==nil then
  832. Anim="Jump"
  833. if attack==false then
  834. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  835. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  836. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  837. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  838. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  839. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  840. end
  841. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  842. Anim="Fall"
  843. if attack==false then
  844. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  845. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  846. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
  847. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  848. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  849. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  850. end
  851. elseif torvel<1 and hitfloor~=nil then
  852. Anim="Idle"
  853. if attack==false then
  854. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
  855. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
  856. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  857. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  858. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  859. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  860. end
  861. elseif torvel>2 and hitfloor~=nil then
  862. Anim="Walk"
  863. if attack==false then
  864. change=3
  865. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  866. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  867. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50*math.cos(sine/20)), math.rad(0), math.rad(10)), 0.3)
  868. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50*math.cos(sine/20)), math.rad(0), math.rad(-10)), 0.3)
  869. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  870. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  871. end
  872. end
  873. end
  874. if #Effects>0 then
  875. --table.insert(Effects,{prt,"Block1",delay})
  876. for e=1,#Effects do
  877. if Effects[e]~=nil then
  878. --for j=1,#Effects[e] do
  879. local Thing=Effects[e]
  880. if Thing~=nil then
  881. local Part=Thing[1]
  882. local Mode=Thing[2]
  883. local Delay=Thing[3]
  884. local IncX=Thing[4]
  885. local IncY=Thing[5]
  886. local IncZ=Thing[6]
  887. if Thing[1].Transparency<=1 then
  888. if Thing[2]=="Block1" then
  889. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  890. Mesh=Thing[1].Mesh
  891. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  892. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  893. elseif Thing[2]=="Cylinder" then
  894. Mesh=Thing[1].Mesh
  895. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  896. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  897. elseif Thing[2]=="Blood" then
  898. Mesh=Thing[7]
  899. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  900. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  901. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  902. elseif Thing[2]=="Elec" then
  903. Mesh=Thing[1].Mesh
  904. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  905. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  906. elseif Thing[2]=="Disappear" then
  907. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  908. end
  909. else
  910. Part.Parent=nil
  911. table.remove(Effects,e)
  912. end
  913. end
  914. --end
  915. end
  916. end
  917. end
  918. end
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