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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Lee\Desktop\grasstest\testrun.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 16 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9. Loading C:\Users\Lee\Desktop\grasstest\testrun.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop fabric for material MAPS/CEILING/CAMO_PATTERN_01, using default
  12. Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-7920_-8816_16, using default
  13. Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-7328_5024_64, using default
  14. Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-6176_5984_-192, using default
  15. Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-6176_5536_-192, using default
  16. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  17. Patching WVT material: maps/testrun/harvest/blend_rocaroca_wvt_patch
  18. Patching WVT material: maps/testrun/statua/nature/rockfordgrass1_wvt_patch
  19. Patching WVT material: maps/testrun/statua/nature/rockfordgrassnoblend_wvt_patch
  20. Patching WVT material: maps/testrun/harvest/blend_rocatierra_wvt_patch
  21. fixing up env_cubemap materials on brush sides...
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. Processing areas...done (0)
  25. Building Faces...done (0)
  26. Chop Details...done (0)
  27. Find Visible Detail Sides...
  28. Merged 1560 detail faces...done (0)
  29. Merging details...done (0)
  30. FixTjuncs...
  31. PruneNodes...
  32. WriteBSP...
  33. done (1)
  34. writing C:\Users\Lee\Desktop\grasstest\testrun.prt...Building visibility clusters...
  35. done (0)
  36. Creating default LDR cubemaps for env_cubemap using skybox materials:
  37. skybox/militia_hdr*.vmt
  38. ! Run buildcubemaps in the engine to get the correct cube maps.
  39. Creating default HDR cubemaps for env_cubemap using skybox materials:
  40. skybox/militia_hdr*.vmt
  41. ! Run buildcubemaps in the engine to get the correct cube maps.
  42. Finding displacement neighbors...
  43. Found a displacement edge abutting multiple other edges.
  44. Warning: overflowed 63 displacement corner-neighbor lists.Finding lightmap sample positions...
  45. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  46. Building Physics collision data...
  47.  
  48. qhull precision error: Only 4 facets remain. Can not merge another
  49. pair. The convexity constraints may be too strong. Reduce the
  50. magnitude of 'Cn' or increase the magnitude of 'An'. For example,
  51. try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
  52.  
  53. qhull precision error: Only 4 facets remain. Can not merge another
  54. pair. The convexity constraints may be too strong. Reduce the
  55. magnitude of 'Cn' or increase the magnitude of 'An'. For example,
  56. try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
  57.  
  58. qhull precision error: Only 4 facets remain. Can not merge another
  59. pair. The convexity constraints may be too strong. Reduce the
  60. magnitude of 'Cn' or increase the magnitude of 'An'. For example,
  61. try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
  62.  
  63. qhull precision error: Only 4 facets remain. Can not merge another
  64. pair. The convexity constraints may be too strong. Reduce the
  65. magnitude of 'Cn' or increase the magnitude of 'An'. For example,
  66. try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
  67. done (2) (651058 bytes)
  68. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  69. Compacting texture/material tables...
  70. Reduced 2324 texinfos to 1641
  71. Reduced 215 texdatas to 179 (7388 bytes to 6255)
  72. Writing C:\Users\Lee\Desktop\grasstest\testrun.bsp
  73. Wrote ZIP buffer, estimated size 2041576, actual size 2023808
  74. 6 seconds elapsed
  75.  
  76. ** Executing...
  77. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  78. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Lee\Desktop\grasstest\testrun"
  79.  
  80. Valve Software - vvis.exe (Jun 14 2017)
  81. 16 threads
  82. reading c:\users\lee\desktop\grasstest\testrun.bsp
  83. reading c:\users\lee\desktop\grasstest\testrun.prt
  84. 1178 portalclusters
  85. 4093 numportals
  86. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (23)
  88. Optimized: 2436 visible clusters (0.99%)
  89. Total clusters visible: 245547
  90. Average clusters visible: 208
  91. Building PAS...
  92. Average clusters audible: 1036
  93. visdatasize:244666 compressed from 358112
  94. writing c:\users\lee\desktop\grasstest\testrun.bsp
  95. 23 seconds elapsed
  96.  
  97. ** Executing...
  98. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  99. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Lee\Desktop\grasstest\testrun"
  100.  
  101. Valve Software - vrad.exe SSE (Jun 14 2017)
  102.  
  103. Valve Radiosity Simulator
  104. 16 threads
  105. [Reading texlights from 'lights.rad']
  106. [2 texlights parsed from 'lights.rad']
  107.  
  108. Loading c:\users\lee\desktop\grasstest\testrun.bsp
  109. Error! Invalid VTX file checksum: -1431399426, expected -1666192655 "models/props_fortifications/sandbags_line2.dx80.vtx"
  110. Error! Unable to load file "models/fortifications/barbed_wire_01.dx80.vtx"
  111. Error! Unable to load file "models/props_interiors/table_bedside.dx80.vtx"
  112. Error! Invalid VTX file checksum: -373967433, expected -942221911 "models/props_interiors/refrigerator03.dx80.vtx"
  113. Error! Unable to load file "models/props_interiors/stove03_industrial.dx80.vtx"
  114. Error! Invalid VTX file checksum: 255382364, expected 1863050342 "models/props_interiors/sink_kitchen.dx80.vtx"
  115. Error! Unable to load file "models/props_interiors/stovehood01.dx80.vtx"
  116. Error! Unable to load file "models/props_fortifications/concrete_barrier001_128_reference.dx80.vtx"
  117. Error! Unable to load file "models/iraq/ir_hesco_basket_01b.dx80.vtx"
  118. Error! Unable to load file "models/props_misc/triage_tent.dx80.vtx"
  119. Error! Invalid VTX file checksum: 1639974312, expected 542828588 "models/props_interiors/sink_industrial01.dx80.vtx"
  120. Setting up ray-trace acceleration structure... Done (4.74 seconds)
  121. 11187 faces
  122. 3 degenerate faces
  123. 7143131 square feet [1028610880.00 square inches]
  124. 1287 Displacements
  125. 2143344 Square Feet [308641632.00 Square Inches]
  126. 11184 patches before subdivision
  127. zero area child patch
  128. zero area child patch
  129. 169742 patches after subdivision
  130. 78 direct lights
  131. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
  132. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (130)
  133. transfers 13675601, max 1982
  134. transfer lists: 104.3 megs
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #1 added RGB(412509, 397098, 314892)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #2 added RGB(60207, 54850, 38466)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #3 added RGB(13751, 11995, 7631)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #4 added RGB(3518, 2968, 1762)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #5 added RGB(1053, 875, 489)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  146. Bounce #6 added RGB(328, 272, 145)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #7 added RGB(110, 92, 46)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #8 added RGB(38, 32, 15)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #9 added RGB(13, 12, 5)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #10 added RGB(5, 4, 2)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #11 added RGB(2, 2, 1)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  158. Bounce #12 added RGB(1, 1, 0)
  159. Build Patch/Sample Hash Table(s).....Done<0.0854 sec>
  160. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  161. FinalLightFace Done
  162. 0 of 2 (0% of) surface lights went in leaf ambient cubes.
  163. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  164. Writing leaf ambient...done
  165. Ready to Finish
  166.  
  167. Object names Objects/Maxobjs Memory / Maxmem Fullness
  168. ------------ --------------- --------------- --------
  169. models 10/1024 480/49152 ( 1.0%)
  170. brushes 1609/8192 19308/98304 (19.6%)
  171. brushsides 22582/65536 180656/524288 (34.5%)
  172. planes 31278/65536 625560/1310720 (47.7%)
  173. vertexes 16508/65536 198096/786432 (25.2%)
  174. nodes 3183/65536 101856/2097152 ( 4.9%)
  175. texinfos 1641/12288 118152/884736 (13.4%)
  176. texdata 179/2048 5728/65536 ( 8.7%)
  177. dispinfos 1287/0 226512/0 ( 0.0%)
  178. disp_verts 82687/0 1653740/0 ( 0.0%)
  179. disp_tris 127776/0 255552/0 ( 0.0%)
  180. disp_lmsamples 2272116/0 2272116/0 ( 0.0%)
  181. faces 11187/65536 626472/3670016 (17.1%)
  182. hdr faces 0/65536 0/3670016 ( 0.0%)
  183. origfaces 7927/65536 443912/3670016 (12.1%)
  184. leaves 3194/65536 102208/2097152 ( 4.9%)
  185. leaffaces 11814/65536 23628/131072 (18.0%)
  186. leafbrushes 3793/65536 7586/131072 ( 5.8%)
  187. areas 3/256 24/2048 ( 1.2%)
  188. surfedges 85364/512000 341456/2048000 (16.7%)
  189. edges 51254/256000 205016/1024000 (20.0%)
  190. LDR worldlights 77/8192 6776/720896 ( 0.9%)
  191. HDR worldlights 0/8192 0/720896 ( 0.0%)
  192. leafwaterdata 0/32768 0/393216 ( 0.0%)
  193. waterstrips 1088/32768 10880/327680 ( 3.3%)
  194. waterverts 0/65536 0/786432 ( 0.0%)
  195. waterindices 22089/65536 44178/131072 (33.7%)
  196. cubemapsamples 22/1024 352/16384 ( 2.1%)
  197. overlays 4/512 1408/180224 ( 0.8%)
  198. LDR lightdata [variable] 8843084/0 ( 0.0%)
  199. HDR lightdata [variable] 0/0 ( 0.0%)
  200. visdata [variable] 244666/16777216 ( 1.5%)
  201. entdata [variable] 50389/393216 (12.8%)
  202. LDR ambient table 3194/65536 12776/262144 ( 4.9%)
  203. HDR ambient table 3194/65536 12776/262144 ( 4.9%)
  204. LDR leaf ambient 18054/65536 505512/1835008 (27.5%)
  205. HDR leaf ambient 3194/65536 89432/1835008 ( 4.9%)
  206. occluders 0/0 0/0 ( 0.0%)
  207. occluder polygons 0/0 0/0 ( 0.0%)
  208. occluder vert ind 0/0 0/0 ( 0.0%)
  209. detail props [variable] 1/12 ( 8.3%)
  210. static props [variable] 1/46532 ( 0.0%)
  211. pakfile [variable] 2023808/0 ( 0.0%)
  212. physics [variable] 651058/4194304 (15.5%)
  213. physics terrain [variable] 277037/1048576 (26.4%)
  214.  
  215. Level flags = 0
  216.  
  217. Total triangle count: 31023
  218. Writing c:\users\lee\desktop\grasstest\testrun.bsp
  219. 3 minutes, 20 seconds elapsed
  220.  
  221. ** Executing...
  222. ** Command: Copy File
  223. ** Parameters: "C:\Users\Lee\Desktop\grasstest\testrun.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\testrun.bsp"
  224.  
  225.  
  226. ** Executing...
  227. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
  228. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" +map "testrun" -steam
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