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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Lee\Desktop\grasstest\testrun.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 16 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\Lee\Desktop\grasstest\testrun.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop fabric for material MAPS/CEILING/CAMO_PATTERN_01, using default
- Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-7920_-8816_16, using default
- Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-7328_5024_64, using default
- Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-6176_5984_-192, using default
- Can't find surfaceprop upholstery for material MAPS/RP_CSCDESERT_GARNET_V1/PLASTIC/PLASTIC_CEDA_00_-6176_5536_-192, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/testrun/harvest/blend_rocaroca_wvt_patch
- Patching WVT material: maps/testrun/statua/nature/rockfordgrass1_wvt_patch
- Patching WVT material: maps/testrun/statua/nature/rockfordgrassnoblend_wvt_patch
- Patching WVT material: maps/testrun/harvest/blend_rocatierra_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1560 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Lee\Desktop\grasstest\testrun.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 63 displacement corner-neighbor lists.Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- done (2) (651058 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2324 texinfos to 1641
- Reduced 215 texdatas to 179 (7388 bytes to 6255)
- Writing C:\Users\Lee\Desktop\grasstest\testrun.bsp
- Wrote ZIP buffer, estimated size 2041576, actual size 2023808
- 6 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Lee\Desktop\grasstest\testrun"
- Valve Software - vvis.exe (Jun 14 2017)
- 16 threads
- reading c:\users\lee\desktop\grasstest\testrun.bsp
- reading c:\users\lee\desktop\grasstest\testrun.prt
- 1178 portalclusters
- 4093 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Optimized: 2436 visible clusters (0.99%)
- Total clusters visible: 245547
- Average clusters visible: 208
- Building PAS...
- Average clusters audible: 1036
- visdatasize:244666 compressed from 358112
- writing c:\users\lee\desktop\grasstest\testrun.bsp
- 23 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Lee\Desktop\grasstest\testrun"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 16 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\lee\desktop\grasstest\testrun.bsp
- Error! Invalid VTX file checksum: -1431399426, expected -1666192655 "models/props_fortifications/sandbags_line2.dx80.vtx"
- Error! Unable to load file "models/fortifications/barbed_wire_01.dx80.vtx"
- Error! Unable to load file "models/props_interiors/table_bedside.dx80.vtx"
- Error! Invalid VTX file checksum: -373967433, expected -942221911 "models/props_interiors/refrigerator03.dx80.vtx"
- Error! Unable to load file "models/props_interiors/stove03_industrial.dx80.vtx"
- Error! Invalid VTX file checksum: 255382364, expected 1863050342 "models/props_interiors/sink_kitchen.dx80.vtx"
- Error! Unable to load file "models/props_interiors/stovehood01.dx80.vtx"
- Error! Unable to load file "models/props_fortifications/concrete_barrier001_128_reference.dx80.vtx"
- Error! Unable to load file "models/iraq/ir_hesco_basket_01b.dx80.vtx"
- Error! Unable to load file "models/props_misc/triage_tent.dx80.vtx"
- Error! Invalid VTX file checksum: 1639974312, expected 542828588 "models/props_interiors/sink_industrial01.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (4.74 seconds)
- 11187 faces
- 3 degenerate faces
- 7143131 square feet [1028610880.00 square inches]
- 1287 Displacements
- 2143344 Square Feet [308641632.00 Square Inches]
- 11184 patches before subdivision
- zero area child patch
- zero area child patch
- 169742 patches after subdivision
- 78 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (130)
- transfers 13675601, max 1982
- transfer lists: 104.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(412509, 397098, 314892)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(60207, 54850, 38466)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(13751, 11995, 7631)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3518, 2968, 1762)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1053, 875, 489)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(328, 272, 145)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(110, 92, 46)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(38, 32, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(13, 12, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(5, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0854 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 2 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 1609/8192 19308/98304 (19.6%)
- brushsides 22582/65536 180656/524288 (34.5%)
- planes 31278/65536 625560/1310720 (47.7%)
- vertexes 16508/65536 198096/786432 (25.2%)
- nodes 3183/65536 101856/2097152 ( 4.9%)
- texinfos 1641/12288 118152/884736 (13.4%)
- texdata 179/2048 5728/65536 ( 8.7%)
- dispinfos 1287/0 226512/0 ( 0.0%)
- disp_verts 82687/0 1653740/0 ( 0.0%)
- disp_tris 127776/0 255552/0 ( 0.0%)
- disp_lmsamples 2272116/0 2272116/0 ( 0.0%)
- faces 11187/65536 626472/3670016 (17.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 7927/65536 443912/3670016 (12.1%)
- leaves 3194/65536 102208/2097152 ( 4.9%)
- leaffaces 11814/65536 23628/131072 (18.0%)
- leafbrushes 3793/65536 7586/131072 ( 5.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 85364/512000 341456/2048000 (16.7%)
- edges 51254/256000 205016/1024000 (20.0%)
- LDR worldlights 77/8192 6776/720896 ( 0.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1088/32768 10880/327680 ( 3.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 22089/65536 44178/131072 (33.7%)
- cubemapsamples 22/1024 352/16384 ( 2.1%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 8843084/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 244666/16777216 ( 1.5%)
- entdata [variable] 50389/393216 (12.8%)
- LDR ambient table 3194/65536 12776/262144 ( 4.9%)
- HDR ambient table 3194/65536 12776/262144 ( 4.9%)
- LDR leaf ambient 18054/65536 505512/1835008 (27.5%)
- HDR leaf ambient 3194/65536 89432/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/46532 ( 0.0%)
- pakfile [variable] 2023808/0 ( 0.0%)
- physics [variable] 651058/4194304 (15.5%)
- physics terrain [variable] 277037/1048576 (26.4%)
- Level flags = 0
- Total triangle count: 31023
- Writing c:\users\lee\desktop\grasstest\testrun.bsp
- 3 minutes, 20 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Lee\Desktop\grasstest\testrun.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\testrun.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" +map "testrun" -steam
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