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  1. #===============================================================================================================
  2. # GDBobby's Filter for LLD inspired by NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 0.1 [6.34]
  5. # TYPE: LLD
  6. # STYLE: COLORCODE
  7. # AUTHOR: Owusup
  8. # BUILDNOTES: This is heavily modified from Neverink's normal filter for Delve
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND RELATED INFORMATION
  12. #------------------------------------
  13. #
  14. # Forum Post with all the related info at
  15. # How did you even get this filter without visiting the forum post anyways
  16. #
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24. #
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28.  
  29. # Add Owusup in game
  30. # You can also post on the forum page or send me a message on the forums, but I won't check it as often.
  31.  
  32. #===============================================================================================================
  33. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  34. #===============================================================================================================
  35. #
  36. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  37.  
  38. # [[0200]] 6 LINKS -- REMOVED (6l can't drop until il 50)
  39. # [[0300]] SHAPER ITEMS -- REMOVED
  40. # [[0400]] ELDER ITEMS -- REMOVED
  41.  
  42. # [[0500]] Explicit Mod filtering
  43. # [0501] League-Specific Magic Items
  44.  
  45. # [[0600]] Explicit Mod filtering - REMOVED
  46.  
  47. # [[0700]] Recipes, Magic and Normal items (endgame!) -- Heavily Modified
  48. # [0701] Overqualitied Items
  49. # [0702] 5-Linked items
  50. # [0704] Exclusive bases: Stygian Vise
  51. # [0705] Abyss Jewels (Rare and Magic)
  52. # [0707] Exclusive bases: Trinkets -- Talismans only remaining
  53. # [0709] Corrupted Amulets
  54. # [0710] Chancing items
  55. # [0712] Add your own crafting rules here
  56. # [0716] LLD Crafting Bases
  57. # [0718] Fishing Rod
  58. # [0720] Chromatic recipe items ("RGB Recipe")
  59. # [0723] W-soc offhand weapons
  60. # [[0800]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS -- probably going to be modified
  61. # [[0900]] Currency - PART 1 - Common currency
  62. # [[1000]] OVERRIDE AREA 2 - Override the default rare rulesets here
  63.  
  64. # [[1100]] RARE ITEMS - TRINKETS (ENDGAME) -- REMOVED
  65. # [[1200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -- REMOVED
  66.  
  67. # [[1300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) -- REMOVED
  68. # [[1400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here -- EMPTY
  69. # [[1500]] Gems
  70. # [1501] Special Gems
  71. # [1502] Top Gems
  72. # [1503] Quality Gems
  73. # [1504] Leveled Gems
  74. # [1505] Other gems
  75. # [[1600]] UTILITY FLASKS (Levelling Rules)
  76. # [[1700]] HIDE LAYER 3: Random Endgame Flasks
  77. # [[1800]] Maps, fragments and labyrinth items -- Heavily Modified
  78. # [1802] Labyrinth items, Offerings
  79. # [1808] Map fragments
  80. # [[1900]] Currency - PART 2 - Rare currency
  81. # [1901] Regular Rare Currency
  82. # [1902] Harbinger Currency
  83. # [1903] Incursion Currency
  84. # [1904] Delve Currency - Resonators
  85. # [1905] Delve Currency - Fossil
  86. # [1906] Bestiary Currency
  87. # [1907] Top Currency
  88. # [1908] Essence Tier List
  89. # [1909] Perandus
  90. # [1910] Breach
  91. # [1911] Others
  92. # [[2000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  93. # [2001] Exceptions to prevent ident. mistakes
  94. # [2002] T1 - Top tier cards
  95. # [2003] T2 - Great cards
  96. # [2004] T3 - Decent cards
  97. # [2005] Special - Special Currency Cards
  98. # [2006] T5 - Format trash tier cards... before
  99. # [2007] T4 - ...showing the remaining cards
  100. # [[2100]] Currency - PART 4 - remaining items
  101. # [[2200]] Leaguestones - Tierlists
  102. # [[2300]] Uniques!
  103. # [2301] Exceptions
  104. # [2302] Harbinger - Pieces
  105. # [2303] Tier 1 uniques
  106. # [2304] Tier 2 uniques
  107. # [2305] Multi-Unique bases.
  108. # [2306] Special Unique Searches
  109. # [2307] Prophecy-Material Uniques
  110. # [2308] Random Uniques
  111. # [[2400]] Quest Items and Shaper Orbs
  112. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  113. # [[2600]] Flasks -- MODIFIED
  114. # [2601] Hide Unusable Flask
  115. # [2602] Usable Flasks
  116. # [2605] Show Quality and Utility flasks
  117. # [[2700]] Leveling - Merged Rules -- REMOVED
  118. # [[2800]] Leveling - RGB Recipes
  119. # [[2900]] Leveling - RARES -- Heavily Adjusted
  120.  
  121. # [[3000]] Leveling - Useful items -- REMOVED
  122. # [[3100]] Leveling - normal and magic item progression -- REMOVED
  123. # [[3200]] HIDE LAYER 5 - Remaining Items
  124. # [[3300]] CATCHALL - if you see pink items - send me a mail please - should never happen
  125. # [[3400]] Special thanks to!
  126.  
  127. #===============================================================================================================
  128. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  129. #===============================================================================================================
  130.  
  131. #===============================================================================================================
  132. # [[0500]] Explicit Mod filtering
  133. #===============================================================================================================
  134.  
  135. #------------------------------------
  136. # [0501] League-Specific Magic Items
  137. #------------------------------------
  138.  
  139. Show # Delve Mod Items - Poor %D3
  140. Identified True
  141. HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  142. SetFontSize 40
  143. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  144. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  145.  
  146. Show # Delve Mod Items - Expensive
  147. Identified True
  148. HasExplicitMod "of the Underground" "Subterranean"
  149. SetFontSize 45
  150. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  151. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  152. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  153. PlayAlertSound 3 300 # DROPSOUND: Unique
  154. PlayEffect Blue
  155.  
  156. Show # Stupid Beast Mod Items
  157. Identified True
  158. HasExplicitMod "of Farrul" "of Craiceann" "of Fenumus" "of Saqawal"
  159. SetFontSize 45
  160. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  161. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  162. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  163. PlayAlertSound 3 300 # DROPSOUND: Unique
  164. MinimapIcon 2 Blue Diamond
  165. PlayEffect Blue
  166.  
  167. Show # Incursion Mod Items
  168. Identified True
  169. Rarity Rare
  170. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  171. SetFontSize 45
  172. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  173. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  174. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  175. PlayAlertSound 3 300 # DROPSOUND: Unique
  176. MinimapIcon 2 Blue Diamond
  177. PlayEffect Blue
  178.  
  179. Show # Incursion Mod Items
  180. Identified True
  181. Rarity Magic
  182. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  183. SetFontSize 45
  184. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  185. PlayAlertSound 3 300 # DROPSOUND: Unique
  186. MinimapIcon 2 Blue Diamond
  187. PlayEffect Blue
  188.  
  189. Show # Warband Mod Items
  190. Identified True
  191. HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
  192. SetFontSize 45
  193. SetTextColor 0 240 190 240 # TEXTCOLOR: Special
  194. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  195. PlayAlertSound 3 300 # DROPSOUND: Unique
  196. MinimapIcon 2 Blue Diamond
  197. PlayEffect Blue
  198.  
  199.  
  200. #===============================================================================================================
  201. # [[0700]] Recipes, Magic and Normal items (endgame!)
  202. #===============================================================================================================
  203.  
  204. #------------------------------------
  205. # [0701] Overqualitied Items
  206. #------------------------------------
  207.  
  208. Show
  209. Corrupted False
  210. Quality >= 25
  211. ItemLevel = 36
  212. SetFontSize 45
  213. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  214. MinimapIcon 2 Blue Diamond
  215. PlayEffect Blue
  216.  
  217. #------------------------------------
  218. # [0702] 5-Linked items
  219. #------------------------------------
  220. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  221. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  222. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  223.  
  224. Show # $linked->5L $lvl %D5
  225. LinkedSockets 5
  226. ItemLevel = 36
  227. Rarity < Unique
  228. SetFontSize 45
  229. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  230. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  231. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  232. MinimapIcon 2 White Circle
  233. PlayEffect White
  234.  
  235. #------------------------------------
  236. # [0703] 6-Socket Items
  237. #------------------------------------
  238. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  239. # Chances are high that people will want to buy those.
  240.  
  241. #------------------------------------
  242. # [0704] Exclusive bases: Stygian Vise
  243. #------------------------------------
  244.  
  245. Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
  246. ItemLevel >= 86
  247. Rarity <= Rare
  248. BaseType "Stygian Vise"
  249. SetFontSize 45
  250. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  251. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  252. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  253. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  254. MinimapIcon 0 Blue Diamond
  255. PlayEffect Blue
  256.  
  257. Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
  258. ItemLevel >= 75
  259. Rarity <= Rare
  260. BaseType "Stygian Vise"
  261. SetFontSize 45
  262. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  263. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  264. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  265. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  266. MinimapIcon 2 Blue Diamond
  267. PlayEffect Blue Temp
  268.  
  269. Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
  270. BaseType "Stygian Vise"
  271. SetFontSize 45
  272. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  273. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  274. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  275. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  276. MinimapIcon 2 Blue Diamond
  277. PlayEffect Blue Temp
  278.  
  279. #------------------------------------
  280. # [0705] Abyss Jewels (Rare and Magic)
  281. #------------------------------------
  282.  
  283. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  284. ItemLevel >= 82
  285. Rarity = Rare
  286. Class "Abyss Jewel"
  287. SetFontSize 45
  288. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  289. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  290. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  291. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  292. MinimapIcon 0 Blue Diamond
  293. PlayEffect Blue
  294.  
  295. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
  296. ItemLevel >= 82
  297. Rarity <= Magic
  298. Class "Abyss Jewel"
  299. SetFontSize 45
  300. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  301. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  302. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  303. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  304. MinimapIcon 0 Blue Diamond
  305. PlayEffect Blue
  306.  
  307. Show # $x->Abyss->Jewel $Jewels->Rare
  308. Rarity = Rare
  309. Class "Abyss Jewel"
  310. SetFontSize 45
  311. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  312. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  313. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  314. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  315. MinimapIcon 2 Blue Diamond
  316. PlayEffect Blue Temp
  317.  
  318. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  319. Rarity <= Magic
  320. Class "Abyss Jewel"
  321. SetFontSize 45
  322. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  323. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  324. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  325.  
  326. Show # $Jewels->Rare %TC-Rare-Jewels
  327. Rarity Rare
  328. Class Jewel
  329. SetFontSize 45
  330. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  331. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  332. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  333. MinimapIcon 2 Blue Diamond
  334.  
  335. #------------------------------------
  336. # [0706] Exclusive bases: Top Value
  337. #------------------------------------
  338. # These bases are valuable crafting due to their rarity and strong implicit.
  339.  
  340. #------------------------------------
  341. # [0707] Exclusive bases: Trinkets
  342. #------------------------------------
  343. # These bases are valuable crafting due to their rarity and strong implicit.
  344.  
  345. Show # $x->Talismans %TB-Talisman
  346. Rarity < Unique
  347. Class Amulets
  348. BaseType "Talisman"
  349. SetFontSize 45
  350. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  351. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  352.  
  353. #------------------------------------
  354. # [0709] Corrupted Amulets
  355. #------------------------------------
  356. # Corrupted amulets for rare lab shrines (to turn them rare)
  357.  
  358. # Show
  359. # Corrupted True
  360. # Class Amulet Belt
  361. # Rarity = Normal
  362. # SetFontSize 36
  363. # SetBorderColor 255 125 0 255
  364.  
  365. #------------------------------------
  366. # [0710] Chancing items
  367. #------------------------------------
  368. # You can add your own items here. The items in this section have a dropsound
  369.  
  370. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  371. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  372. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  373.  
  374. # EXAMPLE OF NON LEGACY UNIQUES:
  375. # Prophecy wand - Void Battery
  376. # Judgement Staff - Hegemony's/Pledge of Hands
  377.  
  378. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  379. # Example, to add Agate amulet:
  380. # BaseType "Sorcerer Boots"
  381.  
  382. #Show
  383. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  384. # Rarity Normal
  385. # SetFontSize 38
  386. # SetTextColor 255 255 255 255
  387. # SetBorderColor 0 210 0 210
  388. # PlayAlertSound 7 300
  389. # Corrupted False
  390.  
  391. Show # $Chancing %TB-T2-Chancing %D3
  392. Corrupted False
  393. Rarity Normal
  394. BaseType "Leather Belt"
  395. SetFontSize 36
  396. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  397. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  398.  
  399. Show # $Chancing %TB-T2-Chancing %D2
  400. Corrupted False
  401. Rarity Normal
  402. BaseType "Sadist Garb" "Glorious Plate" "Gold Amulet" "Sapphire Flask" "Imperial Bow"
  403. SetFontSize 36
  404. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  405. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  406.  
  407. #------------------------------------
  408. # [0712] Add your own crafting rules here
  409. #------------------------------------
  410. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  411. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  412.  
  413. # Show
  414. # BaseType "Gemini Claw" "Vaal Claw"
  415. # ItemLevel >= 65
  416. # Rarity = Normal
  417. # SetBorderColor 0 255 255 255
  418. # SetFontSize 40
  419.  
  420. #------------------------------------
  421. # [0715] 60+ Crafting rules for 60++ trinkets
  422. #------------------------------------
  423. # This section handles the crafting bases for the entry level endgame
  424.  
  425. Show # $Jewels->Magic %H2
  426. Rarity <= Magic
  427. Class Jewel
  428. SetFontSize 40
  429. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  430. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  431. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  432.  
  433. #------------------------------------
  434. # [0716] LLD crafting bases
  435. #------------------------------------
  436. # This section handles LLD crafting bases.
  437.  
  438. #Accessories - RARE
  439. Show # %REMS1 %D4
  440. Rarity Rare
  441. Class "Rings" "Amulets" "Belts"
  442. ItemLevel <= 36
  443. DropLevel <= 28
  444. SetFontSize 45
  445. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  446. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  447. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  448. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  449.  
  450. #Accessories
  451. Show
  452. Class "Rings" "Amulets" "Belts"
  453. ItemLevel = 36
  454. DropLevel <= 28
  455. SetFontSize 45
  456.  
  457. #Armour Bases
  458. Show
  459. ItemLevel = 36
  460. BaseType "Full Plate" "Close Helmet" "Bronze Gauntlets" "Plated Greaves" "Copper Tower Shield"
  461. SetBorderColor 0 0 0
  462. SetBackgroundColor 150 0 0 200
  463.  
  464. #Evasion Bases
  465. Show
  466. ItemLevel = 36
  467. BaseType "Full Leather" "Leather Hood" "Deerskin Gloves" "Deerskin Boots"
  468. SetBorderColor 0 0 0
  469. SetBackgroundColor 0 150 0 200
  470.  
  471. #Energy Shield Bases
  472. Show
  473. ItemLevel = 36
  474. BaseType "Mage's Vestment" "Tribal Circlet" "Silk Gloves" "Silk Slippers" "Jingling Spirit Shield"
  475. SetBorderColor 0 0 0
  476. SetBackgroundColor 0 0 150 200
  477.  
  478. #Armour/Evasion Base
  479. Show
  480. ItemLevel = 36
  481. BaseType "Full Scale Armour" "Visored Sallet" "Bronzescale Gauntlets" "Ironscale Boots"
  482. SetBorderColor 0 0 0
  483. SetBackgroundColor 150 150 0 200
  484.  
  485. #Armour/Energy Shield Base
  486. Show
  487. ItemLevel = 36
  488. BaseType "Full Ringmail" "Great Helmet" "Ringmail Gloves" "Mesh Boots"
  489. SetBorderColor 0 0 0
  490. SetBackgroundColor 150 0 150 200
  491.  
  492. #Evasion/Energy Shield Base
  493. Show
  494. ItemLevel = 36
  495. BaseType "Scarlet Raiment" "Festival Mask" "Strapped Mitts" "Clasped Boots"
  496. SetBorderColor 0 0 0
  497. SetBackgroundColor 0 150 150 200
  498.  
  499. #One Handed Melee Weapons
  500. Show
  501. ItemLevel = 36
  502. BaseType "Elegant Sword" "Arming Axe" "Ceremonial Mace" "Ritual Sceptre" "Timeworn Claw" "Skean"
  503. SetBorderColor 200 150 150
  504.  
  505. #Two Handed Melee Weapons
  506. Show
  507. ItemLevel = 36
  508. BaseType "Ornate Sword" "Gilded Axe" "Brass Maul" "Royal Staff"
  509. SetBorderColor 200 0 0
  510.  
  511. #Ranged Weapons
  512. Show
  513. ItemLevel = 36
  514. BaseType "Royal Bow" "Spiraled Wand"
  515. SetBorderColor 0 200 0
  516.  
  517. #Quartz Weapons
  518. Show
  519. ItemLevel = 36
  520. BaseType "Quartz Sceptre" "Quartz Wand" "Copper Kris"
  521. SetBorderColor 0 0 200
  522.  
  523. ## SHIELDS
  524.  
  525. #Spell Dodge (Ev ES)
  526. Show
  527. ItemLevel = 36
  528. BaseType "Alloyed Spiked Shield"
  529. SetBorderColor 0 200 200
  530. SetBackgroundColor 0 150 150 200
  531.  
  532. #Dodge (Ev ES)
  533. Show
  534. ItemLevel = 36
  535. BaseType "Burnished Spiked Shield"
  536. SetBorderColor 0 200 200
  537. SetBackgroundColor 0 150 150 200
  538.  
  539. #Spell Damage Shield - Border for weapon type
  540. Show
  541. ItemLevel = 36
  542. BaseType "Bone Spirit Shield"
  543. SetBorderColor 100 100 200
  544. SetBackgroundColor 0 0 200 200
  545.  
  546. #------------------------------------
  547. # [0718] Fishing Rod
  548. #------------------------------------
  549.  
  550. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  551.  
  552. Show # $x->Fish %TC-Secret
  553. Class "Fishing Rod"
  554. SetFontSize 45
  555. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  556. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  557. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  558. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  559. MinimapIcon 0 Red Star
  560. PlayEffect Red
  561.  
  562. #------------------------------------
  563. # [0720] Chromatic recipe items ("RGB Recipe")
  564. #------------------------------------
  565. # These items have a RGB link and sell for a chromatic orb each.
  566.  
  567. Show # %H2 $Recipe->RGB->Small
  568. Width <= 2
  569. Height <= 2
  570. ItemLevel >= 65
  571. Rarity < Rare
  572. SocketGroup RGB
  573. SetFontSize 36
  574. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  575. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  576.  
  577. Show # %H2 $Recipe->RGB->Small
  578. Width <= 1
  579. Height <= 3
  580. ItemLevel >= 65
  581. Rarity < Rare
  582. SocketGroup RGB
  583. SetFontSize 36
  584. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  585. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  586.  
  587. Show # %H1 $Recipe->RGB->Large
  588. Width >= 2
  589. Height >= 4
  590. ItemLevel >= 65
  591. Rarity < Rare
  592. SocketGroup RGB
  593. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  594. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  595.  
  596. Show # %H1 $Recipe->RGB
  597. ItemLevel >= 65
  598. Rarity < Rare
  599. SocketGroup RGB
  600. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  601. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  602.  
  603. #------------------------------------
  604. # [0723] W-soc offhand weapons
  605. #------------------------------------
  606. # Useful for gem Leveling.
  607.  
  608. Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling
  609. Sockets >= 3
  610. Rarity <= Rare
  611. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  612. SocketGroup WWW
  613. SetFontSize 40
  614. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  615.  
  616. Show # $x->WhiteSoc %D1 %TC-Offslot-Gem-Leveling
  617. Sockets >= 3
  618. Rarity < Rare
  619. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  620. SocketGroup W
  621. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  622. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  623.  
  624. #===============================================================================================================
  625. # [[0800]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  626. #===============================================================================================================
  627.  
  628. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  629. ItemLevel >= 65
  630. Rarity < Rare
  631. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  632. SetFontSize 18
  633. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  634. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  635.  
  636.  
  637.  
  638. #===============================================================================================================
  639. # [[0900]] Currency - PART 1 - Common currency
  640. #===============================================================================================================
  641. # We'll keep this section up here to boost the performance.
  642.  
  643. Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
  644. Class Currency
  645. BaseType "Silver Coin"
  646. SetFontSize 45
  647. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  648. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  649. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  650.  
  651. Show # $Currency->Low->T1 %H4 %TB-Currency-T4
  652. Class Currency
  653. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  654. SetFontSize 45
  655. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  656. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  657. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  658.  
  659. Show # $Currency->Low->T2 %H4 %TB-Currency-T5
  660. Class Currency
  661. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  662. SetFontSize 45
  663. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  664. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  665. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  666.  
  667. Show # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
  668. Class Currency
  669. BaseType "Portal Scroll"
  670. SetFontSize 40
  671. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  672. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  673. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  674.  
  675. Show # $Currency->Low->T3 %H2 %TB-Currency-T6
  676. Class Currency
  677. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  678. SetFontSize 40
  679. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  680. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  681. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  682.  
  683. Show # $Currency->Scroll->Wisdoms
  684. Class Currency
  685. BaseType "Scroll of Wisdom"
  686. StackSize > 1
  687. SetFontSize 45
  688. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  689. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  690. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  691.  
  692. Show # $Currency->Scroll->Wisdom %RF1 %H2 %TB-Currency-T8
  693. Class Currency
  694. BaseType "Scroll of Wisdom"
  695. SetFontSize 40
  696. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  697. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  698. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  699.  
  700. #===============================================================================================================
  701. # [[1000]] OVERRIDE AREA 2 - Override the default rare rulesets here
  702. #===============================================================================================================
  703.  
  704. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  705. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  706.  
  707. # Show
  708. # Rarity Rare
  709. # Quality = 20
  710. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  711. # ItemLevel >= 60
  712. # SetFontSize 42
  713. # SetBorderColor 0 255 255 255
  714. # SetBackgroundColor 0 0 0 255
  715.  
  716. #===============================================================================================================
  717. # [[1200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  718. #===============================================================================================================
  719.  
  720.  
  721. #------------------------------------
  722. # [1205] Other Conditions
  723. #------------------------------------
  724.  
  725. Show # %D3 %UP $Recipe->RGB->Small
  726. Width <= 2
  727. Height <= 2
  728. ItemLevel >= 75
  729. Rarity = Rare
  730. SocketGroup RGB
  731. SetFontSize 36
  732. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  733. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  734. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  735.  
  736. Show
  737. Width <= 2
  738. Height <= 2
  739. ItemLevel >= 65
  740. Rarity = Rare
  741. SocketGroup RGB
  742. SetFontSize 36
  743. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  744. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  745. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  746.  
  747. Show # %D3 %UP $Recipe->RGB->Small
  748. Width <= 1
  749. Height <= 3
  750. ItemLevel >= 75
  751. Rarity = Rare
  752. SocketGroup RGB
  753. SetFontSize 36
  754. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  755. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  756. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  757.  
  758. Show
  759. Width <= 1
  760. Height <= 3
  761. ItemLevel >= 65
  762. Rarity = Rare
  763. SocketGroup RGB
  764. SetFontSize 36
  765. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  766. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  767. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  768.  
  769. Show # %D1 %UP $Recipe->RGB->Large
  770. ItemLevel >= 75
  771. Rarity = Rare
  772. SocketGroup RGB
  773. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  774. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  775. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  776.  
  777. Show
  778. ItemLevel >= 65
  779. Rarity = Rare
  780. SocketGroup RGB
  781. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  782. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  783. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  784.  
  785. #===============================================================================================================
  786. # [[1500]] Gems
  787. #===============================================================================================================
  788.  
  789. #------------------------------------
  790. # [1501] Special Gems
  791. #------------------------------------
  792.  
  793. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  794. Class Gems
  795. BaseType "Empower" "Enlighten" "Enhance"
  796. GemLevel >= 2
  797. SetFontSize 45
  798. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  799. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  800. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  801. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  802. MinimapIcon 0 Red Star
  803. PlayEffect Red
  804.  
  805. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  806. Corrupted False
  807. Quality >= 15
  808. Class Gems
  809. BaseType "Empower" "Enlighten"
  810. SetFontSize 45
  811. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  812. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  813. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  814. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  815. MinimapIcon 0 Red Triangle
  816. PlayEffect Red
  817.  
  818. Show # $Gem->T1 %TB-Top-Gem
  819. Class Gems
  820. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  821. SetFontSize 45
  822. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  823. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  824. PlayAlertSound 3 300 # DROPSOUND: Unique
  825. MinimapIcon 2 Yellow Triangle
  826. PlayEffect White
  827.  
  828. #------------------------------------
  829. # [1502] Top Gems
  830. #------------------------------------
  831.  
  832. Show # $Gem->Qual->20
  833. Class Gems
  834. GemLevel >= 20
  835. SetFontSize 45
  836. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  837. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  838. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  839. PlayAlertSound 3 300 # DROPSOUND: Unique
  840. MinimapIcon 0 Yellow Triangle
  841. PlayEffect Yellow
  842.  
  843. Show # $Gem->Qual->20
  844. Quality >= 20
  845. Class Gems
  846. SetFontSize 45
  847. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  848. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  849. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  850. PlayAlertSound 3 300 # DROPSOUND: Unique
  851. MinimapIcon 0 Yellow Triangle
  852. PlayEffect Yellow
  853.  
  854. #------------------------------------
  855. # [1503] Quality Gems
  856. #------------------------------------
  857.  
  858. Show # $Gem->Qual->15
  859. Quality >= 14
  860. Class Gems
  861. SetFontSize 45
  862. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  863. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  864. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  865. MinimapIcon 2 White Triangle
  866. PlayEffect White Temp
  867.  
  868. Show # $Gem->Qual %D4
  869. Quality >= 1
  870. Class Gems
  871. SetFontSize 40
  872. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  873.  
  874. #------------------------------------
  875. # [1504] Leveled Gems
  876. #------------------------------------
  877.  
  878. Show # $Gem->Level-19 %D4
  879. Class Gems
  880. GemLevel >= 18
  881. SetFontSize 40
  882. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  883. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  884.  
  885. Show # $Gem->Level-19 %D3
  886. Class Gems
  887. GemLevel >= 10
  888. SetFontSize 40
  889. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  890. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  891.  
  892. Show # $Gem->T2 %TB-DropOnly-Gem %D4
  893. Class Gems
  894. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  895. SetFontSize 40
  896. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  897.  
  898. #------------------------------------
  899. # [1505] Other gems
  900. #------------------------------------
  901.  
  902. Show # $Gem %H2
  903. Class Gems
  904. DropLevel <= 28
  905. SetFontSize 36
  906. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  907.  
  908. #===============================================================================================================
  909. # [[1600]] UTILITY FLASKS (Levelling Rules)
  910. #===============================================================================================================
  911.  
  912. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  913. Quality >= 1
  914. DropLevel <= 28
  915. Rarity <= Magic
  916. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  917. SetFontSize 45
  918. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  919. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  920. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  921.  
  922. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  923. DropLevel <= 28
  924. Rarity <= Magic
  925. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  926. SetFontSize 45
  927. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  928. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  929. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  930.  
  931. #===============================================================================================================
  932. # [[1700]] HIDE LAYER 3: Random Endgame Flasks
  933. #===============================================================================================================
  934.  
  935. #===============================================================================================================
  936. # [[1800]] Maps, fragments and labyrinth items
  937. #===============================================================================================================
  938.  
  939. #------------------------------------
  940. # [1802] Labyrinth items, Offerings
  941. #------------------------------------
  942.  
  943. Show # $frag->%TB-OfferingToTheGoddess
  944. BaseType "Offering to the Goddess"
  945. SetFontSize 45
  946. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  947. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  948. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  949. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  950. MinimapIcon 0 Yellow Square
  951. PlayEffect Yellow
  952.  
  953. Show #
  954. Class "Labyrinth"
  955. SetFontSize 45
  956. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  957. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  958. MinimapIcon 1 Green Hexagon
  959. PlayEffect Green Temp
  960.  
  961. #------------------------------------
  962. # [1808] Map fragments
  963. #------------------------------------
  964.  
  965. Show # $x->Legacy->AncientRelicKey
  966. Class "Misc Map Items"
  967. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  968. SetFontSize 45
  969. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  970. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  971. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  972. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  973. MinimapIcon 0 Red Star
  974. PlayEffect Red
  975.  
  976. Show # $x->Legacy->AncientRelicKey
  977. Class "Misc Map Items"
  978. SetFontSize 45
  979. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  980. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  981. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  982. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  983. MinimapIcon 0 Blue Triangle
  984. PlayEffect Blue
  985.  
  986. Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
  987. Class "Map Fragments"
  988. BaseType "Mortal Hope" "Mortal Ignorance"
  989. SetFontSize 45
  990. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  991. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  992. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  993. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  994. MinimapIcon 0 Red Triangle
  995. PlayEffect Red
  996.  
  997. Show # $Fragments->T2 %TB-Fragments-T2
  998. Class "Map Fragments"
  999. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1000. SetFontSize 45
  1001. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1002. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1003. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  1004. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1005. MinimapIcon 2 Yellow Triangle
  1006. PlayEffect Yellow
  1007.  
  1008. Show # $Fragments->Vessel %TB-Fragments-Vessel
  1009. Class "Map Fragments"
  1010. BaseType "Divine Vessel"
  1011. SetFontSize 45
  1012. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1013. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1014. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  1015. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1016. MinimapIcon 2 White Triangle
  1017. PlayEffect White
  1018.  
  1019. Show # $Fragments
  1020. Class "Map Fragments"
  1021. SetFontSize 45
  1022. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  1023. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  1024. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1025. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1026. MinimapIcon 2 White Triangle
  1027. PlayEffect White
  1028.  
  1029. Show # $Fragments->Vessel
  1030. Class "Pantheon Soul"
  1031. SetFontSize 45
  1032. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1033. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1034. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  1035. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1036. MinimapIcon 2 White Triangle
  1037. PlayEffect White
  1038.  
  1039. #===============================================================================================================
  1040. # [[1900]] Currency - PART 2 - Rare currency
  1041. #===============================================================================================================
  1042.  
  1043. #------------------------------------
  1044. # [1901] Regular Rare Currency
  1045. #------------------------------------
  1046.  
  1047. Show # $Currency->High-T1 %TB-Currency-T1.5
  1048. Class Currency
  1049. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  1050. SetFontSize 45
  1051. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1052. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1053. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  1054. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1055. DisableDropSound True
  1056. MinimapIcon 1 Yellow Circle
  1057. PlayEffect Yellow
  1058.  
  1059. Show # $Currency->High-T2 %TB-Currency-T2
  1060. Class Currency
  1061. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Apprentice Cartographer's Sextant"
  1062. SetFontSize 45
  1063. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1064. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1065. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  1066. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1067. DisableDropSound True
  1068. MinimapIcon 2 White Circle
  1069. PlayEffect White
  1070.  
  1071. Show # $Currency->High-T3 %TB-Currency-T3
  1072. Class Currency
  1073. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring" "Vaal Orb"
  1074. SetFontSize 45
  1075. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1076. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1077. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  1078. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1079. DisableDropSound True
  1080. MinimapIcon 2 White Circle
  1081. PlayEffect White
  1082.  
  1083. #------------------------------------
  1084. # [1902] Harbinger Currency
  1085. #------------------------------------
  1086.  
  1087. Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
  1088. Class Currency
  1089. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  1090. SetFontSize 45
  1091. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1092. SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
  1093. SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
  1094. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1095. MinimapIcon 2 White Circle
  1096. PlayEffect White
  1097.  
  1098. Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
  1099. Class Currency
  1100. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  1101. SetFontSize 40
  1102. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1103. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1104. SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
  1105.  
  1106. #------------------------------------
  1107. # [1903] Incursion Currency
  1108. #------------------------------------
  1109.  
  1110. Show # $Currency->Incursion->Vial
  1111. Class Currency
  1112. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  1113. SetFontSize 45
  1114. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  1115. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  1116. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1117. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1118. MinimapIcon 0 Red Star
  1119. PlayEffect Red
  1120.  
  1121. Show # $Currency->Incursion->Vial
  1122. Class Currency
  1123. BaseType "Vial of Transcendence" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Dominance"
  1124. SetFontSize 45
  1125. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1126. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1127. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  1128. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1129. MinimapIcon 2 White Triangle
  1130. PlayEffect White
  1131.  
  1132. #------------------------------------
  1133. # [1904] Delve Currency - Resonators
  1134. #------------------------------------
  1135.  
  1136. Show # $Currency->Reso-T1 %TB-Currency-T1.5
  1137. Class "Delve Socketable Currency"
  1138. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  1139. SetFontSize 45
  1140. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  1141. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  1142. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1143. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1144. MinimapIcon 0 Red Star
  1145. PlayEffect Red
  1146.  
  1147. Show # $Currency->Reso-T2->Chaos
  1148. Class "Delve Socketable Currency"
  1149. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  1150. SetFontSize 45
  1151. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1152. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1153. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  1154. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  1155. DisableDropSound True
  1156. MinimapIcon 2 White Diamond
  1157. PlayEffect White
  1158.  
  1159. Show # $Currency->Reso-T2->Alchemy
  1160. Class "Delve Socketable Currency"
  1161. BaseType "Powerful Alchemical Resonator" "Potent Alchemical Resonator" "Primitive Alchemical Resonator"
  1162. SetFontSize 45
  1163. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1164. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  1165. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  1166. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  1167. DisableDropSound True
  1168. MinimapIcon 2 White Diamond
  1169. PlayEffect White
  1170.  
  1171. #------------------------------------
  1172. # [1905] Delve Currency - Fossil
  1173. #------------------------------------
  1174.  
  1175. Show # $Currency->Fossil->T1 %TB-Currency-Fossil-T1
  1176. Class Currency
  1177. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Glyphic Fossil" "Shuddering Fossil"
  1178. SetFontSize 45
  1179. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  1180. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  1181. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1182. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1183. MinimapIcon 0 Red Star
  1184. PlayEffect Red
  1185.  
  1186. Show # $Currency->Fossil->T2 %TB-Currency-Fossil-T2
  1187. Class Currency
  1188. BaseType "Bloodstained Fossil" "Tangled Fossil" "Gilded Fossil" "Sanctified Fossil" "Lucent Fossil"
  1189. SetFontSize 45
  1190. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1191. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1192. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  1193. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1194. DisableDropSound True
  1195. MinimapIcon 0 Red Circle
  1196. PlayEffect Red
  1197.  
  1198. Show # $Currency->Fossil->T4 %H4
  1199. Class Currency
  1200. BaseType "Frigid Fossil" "Scorched Fossil" "Aberrant Fossil"
  1201. SetFontSize 45
  1202. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1203. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  1204. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  1205.  
  1206. Show # $Currency->Fossil->T3
  1207. Class Currency
  1208. BaseType "Fossil"
  1209. SetFontSize 45
  1210. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1211. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1212. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  1213. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1214. DisableDropSound True
  1215. MinimapIcon 1 Yellow Circle
  1216. PlayEffect Yellow
  1217.  
  1218. #------------------------------------
  1219. # [1906] Bestiary Currency
  1220. #------------------------------------
  1221.  
  1222. # You shall be missed Einhar... Stupid Beast
  1223.  
  1224. #Show
  1225. # Class Currency
  1226. # BaseType "Necromancy Net"
  1227. # SetFontSize 45
  1228. # SetTextColor 0 0 0 255
  1229. # SetBorderColor 0 0 0
  1230. # SetBackgroundColor 213 159 0 255
  1231. # PlayAlertSound 2 300
  1232.  
  1233. #Show
  1234. # Class Currency
  1235. # BaseType "Thaumaturgical Net"
  1236. # SetFontSize 45
  1237. # SetTextColor 155 210 135 255
  1238. # SetBorderColor 0 255 36 255
  1239. # SetBackgroundColor 0 0 0 255
  1240. # DisableDropSound True
  1241.  
  1242. #Show
  1243. # Class Currency
  1244. # BaseType "Strong Steel Net"
  1245. # SetFontSize 45
  1246. # SetTextColor 155 210 135 255
  1247. # SetBorderColor 0 120 16 255
  1248. # SetBackgroundColor 0 0 0 255
  1249. # DisableDropSound True
  1250.  
  1251. #Show
  1252. # Class Currency
  1253. # BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net"
  1254. # SetFontSize 40
  1255. # SetTextColor 155 210 135 255
  1256. # SetBorderColor 110 110 110 255
  1257. # SetBackgroundColor 0 0 0 255
  1258. # DisableDropSound True
  1259.  
  1260. #Show
  1261. # Class Currency
  1262. # BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  1263. # SetFontSize 40
  1264. # SetTextColor 155 210 135 255
  1265. # SetBorderColor 0 0 0
  1266. # SetBackgroundColor 0 0 0 255
  1267. # DisableDropSound True
  1268.  
  1269. #------------------------------------
  1270. # [1907] Top Currency
  1271. #------------------------------------
  1272.  
  1273. Show # $Currency->Harbinger->Top %TB-Currency-T1-higher
  1274. Class Currency
  1275. BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  1276. SetFontSize 45
  1277. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  1278. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  1279. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1280. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1281. MinimapIcon 0 Red Star
  1282. PlayEffect Red
  1283.  
  1284. Show # $Currency->Harbinger->Top %TB-Currency-T1-lower
  1285. Class Currency
  1286. BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb"
  1287. SetFontSize 45
  1288. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1289. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1290. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  1291. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1292. DisableDropSound True
  1293. MinimapIcon 0 Red Circle
  1294. PlayEffect Red
  1295.  
  1296. #------------------------------------
  1297. # [1908] Essence Tier List
  1298. #------------------------------------
  1299.  
  1300. Show # $Currency->Ess->T1 %TB-Essence-T1
  1301. Class Currency
  1302. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  1303. SetFontSize 45
  1304. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1305. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1306. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  1307. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1308. MinimapIcon 0 Yellow Circle
  1309. PlayEffect Yellow
  1310.  
  1311. Show # $Currency->Ess->T2
  1312. Class Currency
  1313. BaseType "Screaming Essence of"
  1314. SetFontSize 45
  1315. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1316. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1317. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  1318. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1319. MinimapIcon 2 White Circle
  1320. PlayEffect White
  1321.  
  1322. Show # $Currency->Ess->T3
  1323. Class Currency
  1324. BaseType "Wailing Essence of"
  1325. SetFontSize 40
  1326. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1327. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1328. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  1329. MinimapIcon 2 White Circle
  1330. PlayEffect White Temp
  1331.  
  1332. Show # $Currency->Ess->T4
  1333. Class Currency
  1334. BaseType "Weeping Essence of"
  1335. SetFontSize 40
  1336. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1337. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1338. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  1339. MinimapIcon 2 White Circle
  1340. PlayEffect White Temp
  1341.  
  1342. Show # $Currency->Ess->T5
  1343. Class Currency
  1344. BaseType "Muttering Essence of"
  1345. SetFontSize 40
  1346. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1347. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1348. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  1349.  
  1350. Show #$Currency->Ess->T6
  1351. Class Currency
  1352. BaseType "Whispering Essence of"
  1353. SetFontSize 40
  1354. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1355. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1356. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  1357.  
  1358. #------------------------------------
  1359. # [1909] Perandus
  1360. #------------------------------------
  1361.  
  1362. Show # $x->PerandusCoin $Currency->Special
  1363. Class Currency
  1364. BaseType "Perandus Coin"
  1365. StackSize >= 15
  1366. SetFontSize 45
  1367. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  1368. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1369. PlayEffect White Temp
  1370.  
  1371. Show # $x->PerandusCoin $Currency->Special %H3
  1372. Class Currency
  1373. BaseType "Perandus Coin"
  1374. StackSize < 4
  1375. SetFontSize 36
  1376. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  1377. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1378.  
  1379. Show # $x->PerandusCoin $Currency->Special
  1380. Class Currency
  1381. BaseType "Perandus Coin"
  1382. SetFontSize 40
  1383. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  1384. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1385.  
  1386. #------------------------------------
  1387. # [1910] Breach
  1388. #------------------------------------
  1389.  
  1390. Show # $x->Breach->Blessing->T1
  1391. Class Currency
  1392. BaseType "Blessing of Chayula"
  1393. SetFontSize 45
  1394. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  1395. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  1396. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1397. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1398. MinimapIcon 0 Red Star
  1399. PlayEffect Red
  1400.  
  1401. Show # $x->Breach->Blessing->T2
  1402. Class Currency
  1403. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
  1404. SetFontSize 45
  1405. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1406. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1407. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  1408. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1409. MinimapIcon 0 Yellow Circle
  1410. PlayEffect Yellow
  1411.  
  1412. Show # $x->Breach->Splinter->T1
  1413. Class Currency
  1414. BaseType "Splinter of Chayula"
  1415. SetFontSize 45
  1416. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  1417. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  1418. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1419. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1420. MinimapIcon 1 Yellow Diamond
  1421. PlayEffect White
  1422.  
  1423. Show # $x->Breach->Splinter->T2 %HS5
  1424. Class Currency
  1425. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  1426. SetFontSize 45
  1427. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  1428. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  1429. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1430. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  1431. MinimapIcon 2 White Diamond
  1432.  
  1433. #------------------------------------
  1434. # [1911] Others
  1435. #------------------------------------
  1436.  
  1437. Show # $Currency->Special %TB-Currency-NonDrop1
  1438. Class Currency
  1439. BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint" "Vial of"
  1440. SetFontSize 45
  1441. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1442. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1443. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  1444. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1445. MinimapIcon 2 White Circle
  1446. PlayEffect White
  1447.  
  1448. #===============================================================================================================
  1449. # [[2000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  1450. #===============================================================================================================
  1451.  
  1452. #------------------------------------
  1453. # [2001] Exceptions to prevent ident. mistakes
  1454. #------------------------------------
  1455.  
  1456. Show # $Div->T4 %TB-Divination-Exception
  1457. Class "Divination"
  1458. BaseType "The Wolf's Shadow"
  1459. SetFontSize 45
  1460. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1461. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  1462. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  1463. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1464.  
  1465. #------------------------------------
  1466. # [2002] T1 - Top tier cards
  1467. #------------------------------------
  1468.  
  1469. Show # $Div->T1 %TB-Divination-T1
  1470. Class "Divination"
  1471. BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Endless Darkness" "The Fiend" "The Hunger" "The Immortal" "The Iron Bard" "The King's Heart" "The Master" "The Mayor" "The Professor" "The Queen" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Wind" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  1472. SetFontSize 45
  1473. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  1474. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  1475. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1476. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1477. MinimapIcon 0 Red Star
  1478. PlayEffect Red
  1479.  
  1480. #------------------------------------
  1481. # [2003] T2 - Great cards
  1482. #------------------------------------
  1483.  
  1484. Show # $Div->T2 %TB-Divination-T2
  1485. Class "Divination"
  1486. BaseType "Boon of the First Ones" "Chaotic Disposition" "Heterochromia" "Last Hope" "Perfection" "Saint's Treasure" "The Breach" "The Cartographer" "The Celestial Justicar" "The Enlightened" "The Hoarder" "The Last One Standing" "The Offering" "The Sephirot" "The Undaunted" "The Valkyrie" "The Valley of Steel Boxes" "The Vast" "The Void"
  1487. SetFontSize 45
  1488. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1489. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1490. SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
  1491. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1492. MinimapIcon 0 Red Triangle
  1493. PlayEffect Red
  1494.  
  1495. #------------------------------------
  1496. # [2004] T3 - Decent cards
  1497. #------------------------------------
  1498.  
  1499. Show # $Div->T3 %TB-Divination-T3
  1500. Class "Divination"
  1501. BaseType "Atziri's Arsenal" "Bowyer's Dream" "Emperor of Purity" "Gemcutter's Promise" "Glimmer of Hope" "Harmony of Souls" "Hope" "Hubris" "Humility" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Admirer" "The Aesthete" "The Beast" "The Body" "The Brittle Emperor" "The Cacophony" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Darkest Dream" "The Dreamer" "The Dreamland" "The Encroaching Darkness" "The Ethereal" "The Fletcher" "The Formless Sea" "The Gladiator" "The Hale Heart" "The Innocent" "The Inventor" "The Jester" "The Jeweller's Boon" "The Lion" "The Obscured" "The Penitent" "The Polymath" "The Porcupine" "The Price of Protection" "The Risk" "The Soul" "The Standoff" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Trial" "The Twilight Moon" "The Undisputed" "The Warlord" "The Wilted Rose" "The World Eater" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes"
  1502. SetFontSize 45
  1503. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1504. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  1505. SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
  1506. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1507. MinimapIcon 2 Yellow Triangle
  1508. PlayEffect Yellow
  1509.  
  1510. #------------------------------------
  1511. # [2005] Special - Special Currency Cards
  1512. #------------------------------------
  1513.  
  1514. Show # $Div->T4Currency %HS5 %TB-Divination-T4Currency
  1515. Class "Divination"
  1516. BaseType "Coveted Possession" "Emperor's Luck" "Loyalty" "The Catalyst" "The Gemcutter" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  1517. SetFontSize 45
  1518. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1519. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  1520. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  1521. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1522. MinimapIcon 2 White Triangle
  1523. PlayEffect White
  1524.  
  1525. Show # $Div->T5Currency %H4 %TB-Divination-T5Currency
  1526. Class "Divination"
  1527. BaseType "Rain of Chaos" "The Puzzle" "The Scholar"
  1528. SetFontSize 45
  1529. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1530. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1531. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  1532.  
  1533. #------------------------------------
  1534. # [2006] T5 - Format trash tier cards... before
  1535. #------------------------------------
  1536.  
  1537. Show # $Div->T5 %H3 %TB-Divination-T5
  1538. Class "Divination"
  1539. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  1540. SetFontSize 36
  1541. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1542. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1543. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  1544.  
  1545. #------------------------------------
  1546. # [2007] T4 - ...showing the remaining cards
  1547. #------------------------------------
  1548.  
  1549. Show # $Div->T4 %HS4
  1550. Class "Divination"
  1551. SetFontSize 45
  1552. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1553. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  1554. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  1555. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1556. MinimapIcon 2 White Triangle
  1557. PlayEffect White Temp
  1558.  
  1559. #===============================================================================================================
  1560. # [[2100]] Currency - PART 4 - remaining items
  1561. #===============================================================================================================
  1562.  
  1563. Show # %H2 %TB-Currency-T8
  1564. Class Currency
  1565. BaseType "Scroll Fragment"
  1566. SetFontSize 28
  1567. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  1568. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1569.  
  1570. Show # %H3
  1571. Class Currency
  1572. SetFontSize 36
  1573. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  1574. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1575.  
  1576. #===============================================================================================================
  1577. # [[2200]] Leaguestones - Tierlists
  1578. #===============================================================================================================
  1579.  
  1580. #Show
  1581. # ItemLevel >= 67
  1582. # Class Leaguestone
  1583. # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1584. # Rarity = Magic
  1585. # SetFontSize 45
  1586. # SetTextColor 50 0 100 255
  1587. # SetBorderColor 50 0 100 255
  1588. # SetBackgroundColor 90 240 140 255
  1589. # PlayAlertSound 2 300
  1590.  
  1591. #Show
  1592. # Class Leaguestone
  1593. # Rarity >= Magic
  1594. # SetFontSize 45
  1595. # SetTextColor 50 0 100 255
  1596. # SetBorderColor 50 0 100 255
  1597. # SetBackgroundColor 100 220 145 255
  1598. # PlayAlertSound 2 300
  1599.  
  1600. #Show
  1601. # ItemLevel >= 67
  1602. # Class Leaguestone
  1603. # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1604. # Rarity = Normal
  1605. # SetFontSize 45
  1606. # SetTextColor 0 0 0 255
  1607. # SetBorderColor 0 0 0 255
  1608. # SetBackgroundColor 100 220 145 255
  1609. # PlayAlertSound 2 300
  1610.  
  1611. #Show
  1612. # Class Leaguestone
  1613. # Rarity = Normal
  1614. # SetFontSize 40
  1615. # SetTextColor 0 0 0 255
  1616. # SetBorderColor 0 0 0 255
  1617. # SetBackgroundColor 70 160 100 230
  1618. # PlayAlertSound 2 300
  1619.  
  1620. #===============================================================================================================
  1621. # [[2300]] Uniques!
  1622. #===============================================================================================================
  1623.  
  1624. #------------------------------------
  1625. # [2301] Exceptions
  1626. #------------------------------------
  1627.  
  1628. Show # $uniques->T2
  1629. Rarity Unique
  1630. BaseType "Simple Robe"
  1631. SocketGroup WWWWWW
  1632. SetFontSize 45
  1633. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1634. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1635. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  1636. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1637. MinimapIcon 0 Red Star
  1638. PlayEffect Red
  1639.  
  1640. Show # $uniques->T1
  1641. LinkedSockets 6
  1642. Rarity Unique
  1643. SetFontSize 45
  1644. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  1645. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  1646. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1647. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1648. MinimapIcon 0 Red Star
  1649. PlayEffect Red
  1650.  
  1651. #------------------------------------
  1652. # [2302] Harbinger - Pieces
  1653. #------------------------------------
  1654.  
  1655. Show # $uniques->Harbinger
  1656. Class Piece
  1657. SetFontSize 45
  1658. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1659. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1660. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  1661. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1662. MinimapIcon 0 Blue Star
  1663. PlayEffect Blue
  1664.  
  1665. #------------------------------------
  1666. # [2303] Tier 1 uniques
  1667. #------------------------------------
  1668.  
  1669. Show # $uniques->T1 %TB-Uniques-T1
  1670. Rarity Unique
  1671. BaseType "Ambush Mitts" "Assassin's Boots" "Callous Mask" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Harlequin Mask" "Legion Gloves" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Wereclaw Talisman"
  1672. SetFontSize 45
  1673. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  1674. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  1675. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1676. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1677. MinimapIcon 0 Red Star
  1678. PlayEffect Red
  1679.  
  1680. #------------------------------------
  1681. # [2304] Tier 2 uniques
  1682. #------------------------------------
  1683.  
  1684. Show # $uniques->T2 %TB-Uniques-T2
  1685. Rarity Unique
  1686. BaseType "Arcanist Gloves" "Bismuth Flask" "Black Maw Talisman" "Blood Raiment" "Carnal Boots" "Carnal Sceptre" "Citadel Bow" "Cutlass" "Destiny Leather" "Full Wyrmscale" "Gemstone Sword" "Hydrascale Boots" "Hydrascale Gauntlets" "Magistrate Crown" "Nightmare Mace" "Nubuck Boots" "Ritual Sceptre" "Riveted Gloves" "Royal Burgonet" "Sacrificial Garb" "Savant's Robe" "Siege Axe" "Topaz Flask" "Vaal Mask" "Vaal Spirit Shield"
  1687. SetFontSize 45
  1688. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1689. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1690. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  1691. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1692. MinimapIcon 0 Yellow Star
  1693. PlayEffect Yellow
  1694.  
  1695. Show # $uniques->T2
  1696. LinkedSockets = 5
  1697. Rarity Unique
  1698. SetFontSize 45
  1699. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1700. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1701. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  1702. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1703. MinimapIcon 0 Yellow Star
  1704. PlayEffect Yellow
  1705.  
  1706. #------------------------------------
  1707. # [2305] Multi-Unique bases.
  1708. #------------------------------------
  1709. # These bases have multiple uniques. One of the uniques, is a high value one
  1710. # While others are cheap. We give them a high quality display, while making a normal unique
  1711. # Sound to prevent false excitement.
  1712.  
  1713. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase-League
  1714. Rarity Unique
  1715. BaseType "Amber Amulet" "Exquisite Leather" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Titan Greaves" "Topaz Ring"
  1716. SetFontSize 45
  1717. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1718. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1719. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  1720. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1721. MinimapIcon 0 Blue Star
  1722. PlayEffect Blue
  1723.  
  1724. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase-Special
  1725. Rarity Unique
  1726. BaseType "Carved Wand" "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Hubris Circlet" "Imperial Bow" "Imperial Staff" "Murder Boots" "Paua Ring" "Sadist Garb" "Sorcerer Boots" "Stibnite Flask" "Terror Claw" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Vaal Sceptre"
  1727. SetFontSize 45
  1728. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1729. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  1730. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  1731. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  1732. MinimapIcon 0 Blue Star
  1733. PlayEffect Blue
  1734.  
  1735. #------------------------------------
  1736. # [2306] Special Unique Searches
  1737. #------------------------------------
  1738.  
  1739. #Show
  1740. # ItemLevel >= 85
  1741. # Class "Rings"
  1742. # Rarity Unique
  1743. # SetTextColor 175 96 37 255
  1744. # SetBorderColor 255 0 0
  1745. # SetBackgroundColor 53 13 13 255
  1746. # PlayAlertSound 3 300
  1747.  
  1748. #Show
  1749. # Class "Rings"
  1750. # Rarity Unique
  1751. # SetTextColor 175 96 37 255
  1752. # SetBorderColor 255 0 0
  1753. # SetBackgroundColor 53 13 13 255
  1754. # PlayAlertSound 3 300
  1755.  
  1756. #------------------------------------
  1757. # [2307] Prophecy-Material Uniques
  1758. #------------------------------------
  1759.  
  1760. Show # $uniques->Prophecy %TB-Uniques-Fated
  1761. Rarity Unique
  1762. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  1763. SetFontSize 45
  1764. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  1765. SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  1766. SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  1767. PlayAlertSound 3 300 # DROPSOUND: Unique
  1768. MinimapIcon 2 Brown Star
  1769. PlayEffect Brown
  1770.  
  1771. #------------------------------------
  1772. # [2308] Random Uniques
  1773. #------------------------------------
  1774.  
  1775. Show # $uniques T3
  1776. Rarity Unique
  1777. SetFontSize 45
  1778. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  1779. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  1780. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  1781. PlayAlertSound 3 300 # DROPSOUND: Unique
  1782. MinimapIcon 2 Brown Star
  1783. PlayEffect Brown
  1784.  
  1785. #===============================================================================================================
  1786. # [[2400]] Quest Items and Shaper Orbs
  1787. #===============================================================================================================
  1788.  
  1789. Show # $quest
  1790. Class "Incursion Item"
  1791. SetFontSize 45
  1792. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  1793. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  1794. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1795. MinimapIcon 1 Green Hexagon
  1796. PlayEffect Green
  1797.  
  1798. Show # $quest
  1799. Class Quest
  1800. BaseType "Shaper's Orb" "Elder's Orb"
  1801. SetFontSize 45
  1802. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  1803. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1804. MinimapIcon 1 Green Hexagon
  1805. PlayEffect Green Temp
  1806.  
  1807. Show # $quest
  1808. Class Quest
  1809. SetFontSize 45
  1810. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  1811. MinimapIcon 1 Green Hexagon
  1812. PlayEffect Green Temp
  1813.  
  1814. #===============================================================================================================
  1815. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  1816. #===============================================================================================================
  1817.  
  1818. #===============================================================================================================
  1819. # [[2600]] Leveling - Flasks
  1820. #===============================================================================================================
  1821.  
  1822. #------------------------------------
  1823. # [2601] Hide unusable flasks
  1824. #------------------------------------
  1825.  
  1826. Hide # lvl
  1827. Quality = 0
  1828. Class "Life Flask" "Mana Flask"
  1829. BaseType Small Medium Large Greater Grand Colossal Sacred
  1830. SetFontSize 20
  1831. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1832.  
  1833. #------------------------------------
  1834. # [2602] Show Usable flasks (normal)
  1835. #------------------------------------
  1836.  
  1837. Show # %D4
  1838. ItemLevel <= 40
  1839. Class "Hybrid Flask"
  1840. BaseType "Medium"
  1841. SetFontSize 40
  1842. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  1843. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1844.  
  1845. # Maybe hide later? Medium hyrbid is a shit flask for LLD
  1846.  
  1847. Show # %D5
  1848. ItemLevel <= 40
  1849. ItemLevel >= 24
  1850. Class "Life Flasks"
  1851. BaseType "Giant"
  1852. SetFontSize 40
  1853. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  1854. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1855.  
  1856. Show # %D5
  1857. ItemLevel <= 40
  1858. ItemLevel >= 24
  1859. Class "Mana Flasks"
  1860. BaseType "Giant"
  1861. SetFontSize 40
  1862. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  1863. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1864.  
  1865. #------------------------------------
  1866. # [2605] Show Quality/Utility flasks
  1867. #------------------------------------
  1868.  
  1869. Show # %D4
  1870. Quality = 20
  1871. ItemLevel <= 65
  1872. Rarity <= Magic
  1873. BaseType "Flask"
  1874. SetFontSize 40
  1875. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1876. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1877.  
  1878. Show # %D3
  1879. Quality >= 15
  1880. ItemLevel <= 65
  1881. Rarity <= Magic
  1882. BaseType "Flask"
  1883. SetFontSize 40
  1884. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  1885. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1886.  
  1887. Show # %D2
  1888. Quality > 5
  1889. ItemLevel <= 65
  1890. Rarity <= Magic
  1891. BaseType "Flask"
  1892. SetFontSize 36
  1893. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1894. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1895.  
  1896. Show # %D3
  1897. ItemLevel <= 65
  1898. DropLevel <= 28
  1899. Rarity <= Magic
  1900. Class "Utility Flasks"
  1901. SetFontSize 36
  1902. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  1903. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  1904.  
  1905. #===============================================================================================================
  1906. # [[2800]] Leveling - RGB Recipes
  1907. #===============================================================================================================
  1908.  
  1909. Show # %D3
  1910. Width <= 2
  1911. Height <= 2
  1912. SocketGroup RGB
  1913. SetFontSize 45
  1914. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  1915. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1916.  
  1917. Show # %D3
  1918. Width <= 1
  1919. Height <= 3
  1920. SocketGroup RGB
  1921. SetFontSize 45
  1922. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  1923. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1924.  
  1925. Show # %D2
  1926. Width >= 2
  1927. Height >= 4
  1928. SocketGroup RGB
  1929. SetFontSize 36
  1930. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1931. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1932.  
  1933. Show # %D2
  1934. Height <= 3
  1935. SocketGroup RGB
  1936. SetFontSize 36
  1937. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  1938. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  1939.  
  1940.  
  1941. #===============================================================================================================
  1942. # [[3200]] HIDE LAYER 5 - Remaining Items
  1943. #===============================================================================================================
  1944.  
  1945. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1946. ItemLevel <= 42
  1947. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  1948. SetFontSize 18
  1949. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  1950. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1951.  
  1952. #===============================================================================================================
  1953. # [[3300]] CATCHALL - if you see pink items YOU ARE USING THE FILTER OUTSIDE OF LLD AREAS
  1954. #===============================================================================================================
  1955.  
  1956. Show # SafetyLine!
  1957. SetFontSize 45
  1958. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  1959. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  1960.  
  1961. #===============================================================================================================
  1962. # [[3400]] Special thanks to!
  1963. #===============================================================================================================
  1964.  
  1965. #Neversink, I basically just ripped up his standard filter and put in section 716 and modified flask.
  1966. #If for some strange reason you're using this filter but still not familiar with his filters, visit filterblade.xyz
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