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- //INPUT
- const modifier = (text) => {
- let modifiedText = text
- const lowered = text.toLowerCase()
- if(state.memory){
- var firstentry = worldEntries[Math.floor(Math.random()*worldEntries.length)].entry
- var secondentry = worldEntries[Math.floor(Math.random()*worldEntries.length)].entry
- state.memory.context = "You need to know "+firstentry+"\n. Also very important to know is "+secondentry+"\n"+state.basememory
- // state.message = state.memory.context;
- state.shouldShuffle = false;
- }
- // You must return an object with the text property defined.
- return {text: modifiedText}
- }
- // Don't modify this part
- modifier(text)
- //OUTPUT
- const modifier = (text) => {
- let modifiedText = text
- const lowered = text.toLowerCase()
- if(!state.initialized){
- //let intro = history[0].text.split('. ').first;
- state.you = history[0].text.split('.')[0];
- state.equip = modifiedText.split('.')[0]; //TODO: Change this value if you edit history.
- state.basememory = state.you + ". You have: "+state.equip+".";
- if(!state.memory){
- state.memory = {context:state.basememory};
- }
- state.initialized = true;
- state.shouldShuffle = false;
- }
- if(state.shouldShuffle == true){
- if(state.memory){
- var firstentry = worldEntries[Math.floor(Math.random()*worldEntries.length)].entry
- var secondentry = worldEntries[Math.floor(Math.random()*worldEntries.length)].entry
- state.memory.context = "You need to know "+firstentry+"\n. Also very important to know is "+secondentry+"\n"+state.basememory
- // state.message = state.memory.context
- }
- }
- state.shouldShuffle = true;
- // You must return an object with the text property defined.
- return {text: modifiedText}
- }
- // Don't modify this part
- modifier(text)
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