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- //This file has been generated by http://mvm.tf
- //Copy this file in your tf/scripts/population folder
- #base robot_giant.pop
- #base robot_standard.pop
- #base robot_gatebot.pop
- population
- {
- StartingCurrency 30000
- RespawnWaveTime 1
- CanBotsAttackWhileInSpawnRoom yes
- FixedRespawnWaveTime Yes
- Templates
- {
- }
- Mission
- {
- Objective Engineer
- Where spawnbot
- BeginAtWave 1
- RunForThisManyWaves 5
- InitialCooldown 10
- CooldownTime 10
- DesiredCount 1
- TFBot
- {
- ClassIcon engineer
- Health 500
- Name Mechadexic
- Class Engineer
- Skill Expert
- Attributes "MiniBoss"
- Attributes "TeleportToHint"
- ItemAttributes
- {
- ItemName tf_weapon_shotgun_primary
- "fire rate bonus" 2
- "damage bonus" 2
- critboost 1
- "projectile penetration" 50
- "centerfire projectile" 1
- "attack projectiles" 1
- "Projectile speed increased" 2
- "subtract victim cloak on hit" 100
- "reveal cloaked victim on hit" 1
- "subtract victim medigun charge on hit" 1
- }
- ItemAttributes
- {
- ItemName tf_weapon_pistol
- "fire rate bonus" 200
- "damage bonus" 2
- critboost 1
- }
- ItemAttributes
- {
- ItemName tf_weapon_wrench
- "fire rate bonus" 2
- "damage bonus" 2
- critboost 1
- "dmg bonus vs buildings" 2
- "mod wrench builds minisentry" 1
- "engineer sentry build rate multiplier" 50
- "engy sentry fire rate increased" 5
- "engy sentry radius increased" 99999
- "engineer teleporter build rate multiplier" 500
- }
- CharacterAttributes
- {
- "engy sentry damage bonus" 2
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- WaitForAllDead 1
- TotalCurrency 400
- TotalCount 500
- MaxActive 500
- SpawnCount 50
- WaitBeforeStarting 10
- WaitBetweenSpawns 10
- Where spawnbot
- Squad
- {
- TFBot
- {
- ClassIcon scout
- Health 250
- AutoJumpMin 1
- AutoJumpMax 5
- Name "Scout swarmer"
- Class Scout
- Skill Normal
- MaxVisionRange 9999999999
- BehaviorModifiers Mobber
- WeaponRestrictions MeleeOnly
- ItemAttributes
- {
- ItemName batsaber
- "hype on damage" 1
- "Projectile speed increased HIDDEN" 2
- "effect bar recharge rate increased" 0.01
- "mod bat launches balls" 1
- }
- CharacterAttributes
- {
- "no double jump" 1
- "increased jump height" 5
- "move speed bonus" 2
- }
- Item "batsaber"
- Item "the flight of the monarch"
- Item "the bolt boy"
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- WaitBeforeStarting 10
- WaitBetweenSpawns 1
- Where spawnbot
- Squad
- {
- TFBot
- {
- ClassIcon soldier
- Health 3580
- Name "omega Backup Soldier"
- Class Soldier
- Skill Normal
- Attributes "SpawnWithFullCharge"
- ItemAttributes
- {
- ItemName "the black box"
- "fire rate bonus" 0.001
- "clip size upgrade atomic" 0
- "projectile spread angle penalty" 2
- "heal on hit for rapidfire" 1200
- }
- CharacterAttributes
- {
- "increase buff duration" 999.0
- "health regen" 5
- }
- Item "the black box"
- Item "the battalion's backup"
- Item "the tf2vrh"
- Item "modest metal pile of scrap"
- }
- }
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- WaitBeforeStarting 10
- WaitBetweenSpawns 1
- Where spawnbot
- Squad
- {
- TFBot
- {
- ClassIcon soldier
- Health 3600
- Name "omega buff soldier"
- Class Soldier
- Skill Normal
- ItemAttributes
- {
- ItemName "the black box"
- "projectile spread angle penalty" 2
- "heal on hit for rapidfire" 1200
- "clip size upgrade atomic" 0
- "fire rate bonus" 0.001
- }
- CharacterAttributes
- {
- "health regen" 5
- "increase buff duration HIDDEN" 999.0
- }
- Item "the black box"
- Item "the buff banner"
- Item "the tf2vrh"
- Item "modest metal pile of scrap"
- }
- }
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 10
- MaxActive 5
- SpawnCount 2
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Where spawnbot
- Squad
- {
- TFBot
- {
- ClassIcon soldier
- Health 3600
- Name "omega conch soldier"
- Class Soldier
- Skill Normal
- ItemAttributes
- {
- ItemName "the black box"
- "heal on hit for rapidfire" 1200
- "fire rate bonus" 0.001
- "clip size upgrade atomic" 0
- "projectile spread angle penalty" 2
- }
- CharacterAttributes
- {
- "health regen" 4
- "increase buff duration HIDDEN" 999.0
- }
- Item "the black box"
- Item "the concheror"
- Item "the tf2vrh"
- Item "modest metal pile of scrap"
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 5
- MaxActive 5
- SpawnCount 5
- WaitBeforeStarting 1
- WaitBetweenSpawns 1
- Where spawnbot
- Squad
- {
- TFBot
- {
- Template T_TFBot_Giant_Medic_Regen
- Attributes "SpawnWithFullCharge"
- }
- }
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- WaitBeforeStarting 1
- WaitBetweenSpawns 1
- Where spawnbot
- Squad
- {
- TFBot
- {
- Health 50000
- Scale 2.5
- Template T_TFGateBot_Giant_Heavyweapons_Deflector
- EventChangeAttributes
- {
- Default
- {
- Attributes "HoldFireUntilFullReload"
- Attributes "UseBossHealthBar"
- Attributes "AlwaysCrit"
- Attributes "AlwaysFireWeapon"
- ItemAttributes
- {
- ItemName deflector
- "clip size upgrade atomic" 26.0
- "faster reload rate" 0.22
- "fire rate bonus" 0.01
- "projectile spread angle penalty" 2
- "damage bonus" 5
- "damage causes airblast" 1
- "use large smoke explosion" 1
- "blast radius increased" 2
- "Projectile speed increased" 1
- "grenade launcher mortar mode" 0
- "clip size penalty" 0.5
- "override projectile type" 6
- }
- ItemAttributes
- {
- ItemName tf_weapon_fists
- "fire rate bonus" 0.6
- "damage bonus" 5
- }
- }
- RevertGateBotsBehavior
- {
- }
- }
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 50
- MaxActive 50
- SpawnCount 5
- WaitBeforeStarting 0
- WaitBetweenSpawns 3
- Where spawnbot
- Squad
- {
- TFBot
- {
- Name "infinite sappers"
- Template T_TFBot_Spy
- ItemAttributes
- {
- ItemName tf_weapon_revolver
- "override projectile type" 2
- }
- ItemAttributes
- {
- ItemName tf_weapon_knife
- "disguise on backstab" 1
- "fire rate bonus" 50
- }
- CharacterAttributes
- {
- "cannot disguise" 1
- "disguise no burn" 1
- "sapper health bonus" 99999999999999999999999999999999999999999999999999999999999999999.0
- "sapper degenerates buildings" 1
- "sapper damage penalty" 100
- "major move speed bonus" 5
- }
- }
- }
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 10
- MaxActive 5
- SpawnCount 2
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Where spawnbot
- Squad
- {
- Tank
- {
- Health 60000
- Name Tank
- Speed 75
- Skin 1
- OnKilledOutput
- {
- Target boss_dead_relay
- Action Trigger
- }
- OnBombDroppedOutput
- {
- Target boss_deploy_relay
- Action Trigger
- }
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- TotalCurrency 400
- TotalCount 50
- MaxActive 5
- SpawnCount 1
- WaitBeforeStarting 5
- WaitBetweenSpawns 5
- Where spawnbot
- Squad
- {
- TFBot
- {
- Health 5000
- Scale 2.5
- BehaviorModifiers Push
- Template T_TFBot_Giant_Scout_Fast
- Attributes "UseBossHealthBar"
- ItemAttributes
- {
- ItemName "the holy mackerel"
- "fire rate bonus" 0.6
- "damage bonus" 1.2
- }
- ItemAttributes
- {
- ItemName "bonk boy"
- "attach particle effect" 8
- }
- }
- }
- }
- }
- }
- //This file has been generated by http://mvm.tf
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