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Disney Mafia 2: Into the Woods

May 24th, 2019
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  1. Disney Mafia 2: Into the Woods
  2.  
  3. The Prince, escaping after that disaster of a party, suddenly finds himself in a magical, whimsical wood. Magic, faeries, and talking animals roam about in peace, but that peace will soon be disturbed… Hades’ minions are in hot pursuit, in an attempt to wipe out any witnesses to the Kingdom’s hostile takeover. Between the two are the forest’s denizens, and they aren’t going to let their home be invaded without a fight.
  4.  
  5. Same basic setup as the first one, hidden role descriptions, which are NOT revealed when the person dies. Only role names (and thus alignment) are revealed. If a culted member dies, they are revealed as a llama (no role name) Culted members' true roles are revealed when/if the cult leader dies, and cult members dying afterwards will immediately have their true roles revealed.
  6. There is a cult-like mechanic this time, which the players will be aware of.
  7. Tie votes result in ALL in the tie being lynched
  8.  
  9. ~~Night Action Order:~~
  10. [Prince’s Gift Giving]
  11. Queen of Hearts
  12. Hook’s restrain
  13. Robin Hood’s redirection
  14. Stitch’s visit
  15. Tinker Bell’s dusting
  16. Winnie the Pooh’s stumble-blocking
  17. All Killing actions
  18. Peter Pan’s cult curing
  19. Kuzco’s recruitment
  20. Jack’s gifts
  21. Ursula’s Silence
  22. Cheshire Cat’s watch
  23. Outside the action order: Alice, Simba
  24.  
  25. ~~Events: (Fewer events than last time because oof let’s calm it down)~~
  26.  
  27. Night 1: Fire! Fire! A fire is raging through the forest! The smoke and flames are making it difficult to do what you need to do. All visiting actions taken this night have a 25% chance of failing. Cross your fingers! You will know if you fail.
  28.  
  29. Day 3: The Spirit of the Forest awakens… The Spirit of the Forest has become angry from all the fighting, and has chosen a voice to speak for it. This speaker has obtained one gun, and the ability to determine the alignment of one player at night.
  30. (Cheshire Cat, Winnie the Pooh, Stitch, Simba, Baloo at random. If none are alive, the event does not take place)
  31.  
  32. Night 4: The Prince’s Gifts: Just like last time, the Prince has gifts to give to all. He wants to end this quickly and be able to take back his castle. He has three gifts which he can pass out, the effects of which will only be known by those who receive it. The gifts can be given out until the end of the next day:
  33. A bag of Pixie dust: This pixie dust gives someone the power to fly high into the air, protecting them from negative effects, not including death. Alternatively, you can give it out during the day to reduce somebody’s vote weight to 0.
  34. A sharp spindle: Aurora gave you this magical spindle, and it is said to put someone to sleep forever. The person you give the spindle to will only be able to make ONE post per day phase for the rest of the game.
  35. A mostly wilted red rose: A rose once said to have determined the fate of a great beast. Whoever you give this to will transform into a beast, attacking anyone who visits them until the last petals fall off. Attacks carried out during the day will also activate the rose. There seem to be four petals on the rose. (The beast can make 4 attacks before the rose dies)
  36.  
  37. ~~
  38.  
  39. 12 Forest Dwellers
  40. Your goal is to eliminate all Hostile Invaders and all ill-intentioned third parties.
  41.  
  42. Aurora
  43.  
  44. Being the only surviving princess from the party, your vote counts for two. You can survive one night kill OR one lynch, and if you are protected from death because of your ability, your identity will be publicly revealed.
  45.  
  46. Tinker Bell
  47.  
  48. Using your Pixie Dust, you can visit and [dust] a player at night and give them the power of flight, protecting them from any negative effects, such as silencing or roleblocking (not including death). You cannot protect yourself however.
  49.  
  50. Peter Pan
  51.  
  52. As long as Tinker Bell is alive, you cannot die at night. During nights, you can visit someone, and using your charm, you can turn them back into whatever they were before if they have been culted. You cannot be culted by cultist-like roles, and there is no penalty for visiting someone who is a Forest Dweller or a Hostile Invader. You can't just go around guessing as much as you want though, you only have *4* attempts before everyone gets tired of your charm. And another thing: Visiting the cult leader will tell you who they are, though it may come with some unintended side-effects...
  53.  
  54. The Cheshire Cat
  55.  
  56. As the Cheshire Cat, you can turn invisible until only your smile remains. By sneaking around at night, you can watch someone at night, seeing who they visited and who visited them. (This is considered a visiting action)
  57.  
  58. Alice
  59.  
  60. Using the magic of Wonderland, you can choose a CHARACTER and reveal a role description publicly each night, whether or not you die. This will NOT tell you anything about that character’s identity. This also does NOT count as a visit.
  61.  
  62. Winnie the Pooh
  63.  
  64. Every night, you can visit, [stumble into] someone and your Hunny will stick all over them, stopping them from performing any actions. (role blocking them)
  65.  
  66. Stitch
  67.  
  68. You lovable cute fluffy destructive thing~ Every night, you can visit someone and hang out with them. Nobody likes going near you, so that person will be protected from any and all visits. And if anyone tries to kill the person you are hanging out with, you’ll kill them back!
  69.  
  70. Jack Skellington
  71.  
  72. HaHA! It’s time to take over Christmas and give out gifts! Nevermind that it’s not Christmas. And are your gifts safe? Eh, doesn’t matter. Each night, you can visit someone and give them a gun OR a vest. The gun can be fired at any time. The vest protects them from ONE attack, but does not protect from lynches, or any other negative effects.
  73.  
  74. Robin Hood
  75.  
  76. Take from the rich and give to the poor! You’re a master at misdirection, and each night, you may [redirect] one player to another, causing their action to go to a player of your choice. This will work on everyone but people who do not have skills targeting specific players. Anyone you redirect will get the message “You were redirected by Robin Hood”, but they will not know to who. You may redirect actions back towards the user or towards yourself
  77.  
  78. Simba
  79.  
  80. You’re the King of the Jungle! Yes, I know this is a forest, but same difference. You can call upon the spirit of your father Mufasa for help. You will receive three player names every other night starting night 0, where at least one of the players will not be a Forest Dweller. Even though you are not a visiting action, you CAN be roleblocked, and if you are blocked, the message meant for that night will be delayed to the following night instead. Messages will be delayed continuously if you are repeatedly blocked.
  81.  
  82. Baloo
  83.  
  84. You’ve got the bare necessities of life! Anyone who visits you will obtain fruit, which can be used during the day to increase vote value to two. Each player may only obtain one piece of fruit from you, and if you die, who does/doesn’t get fruit depends on the action order. The one who kills you does not get a piece of fruit.
  85.  
  86. Merida
  87.  
  88. Your arrows fly true. Each night, you can shoot someone and kill them. However, if you fail for whatever reason, that person will know you attacked them, learning your identity. However your quiver obviously doesn't have an unlimited number of arrows. You can only shoot 3 times.
  89.  
  90. ~~4 Hostile Invaders~~
  91. Your goal is to eliminate people until you equal or outnumber EVERYONE else.
  92.  
  93. Maleficent
  94.  
  95. As Hades’ right hand woman, you are ruthless and cunning. If the factional kill fails, you will attempt to carry it out yourself. (If your target is protected, you will visit the target and fail to kill them. If the person performing the kill is blocked, you will attempt to carry out the kill and succeed). Your ability will not activate if you are the one designated to perform the kill.
  96.  
  97. Captain Hook
  98.  
  99. You’re a ruthless pirate of the seven seas. Every night, you can tie someone up, restraining them. This prevents their action, as well as prevents any action from reaching them, but you cannot restrain the same person as your factional kill. Restraining Peter Pan or Tinker Bell will fail.
  100.  
  101. The Queen of Hearts
  102.  
  103. Off with her head! Once during the game while you are alive, you can summon your card army to storm through the forest. This will stop all actions with two exceptions: This will not stop killing actions, and this will not stop any actions that Alice takes.
  104.  
  105. Ursula
  106.  
  107. Time for you to put these seashell necklaces to good use. Every night, you can visit and steal someone’s voice, silencing them for the next day phase.
  108.  
  109. ~~2 Third Parties~~
  110.  
  111. Prince Charming
  112.  
  113. You will take back your Kingdom, no matter what! You can’t be killed… Kind of.
  114. You win if the Forest Dwellers win. Unless you die…
  115. Depending on how you die a first time, you gain one of two conditions. (THE CONDITIONS ARE HIDDEN TO THE PLAYER UNTIL ONE HAPPENS)
  116. If you are attacked by the Invaders, you become invincible to all night kills and gain the ability to kill one player each night if you choose. You win if ALL Invaders are killed without you having killed a single Forest Dweller (This includes votes, meaning if you contribute to a vote which kills a single Forest Dweller, you lose and leave the game. You can be lynched as normal, and in that case, you will leave the game).
  117. If you are lynched, or attacked by a vigilante, you gain the ability to kill two players each night if you choose. Under this condition, you win if all other players die except Aurora. If Aurora dies by your hand, you lose. If Aurora dies by other means, you win if everyone else dies. You can survive only ONE night kill under this condition and can be lynched only if everyone agrees. Under this condition, even if all the Invaders and other third parties are eliminated, the game will not end until you either die or win.
  118. If nobody attacks or tries to kill you, you win if the Forest Dwellers win.
  119.  
  120. Once you gain one condition, you will not switch conditions.
  121.  
  122. Kuzco
  123.  
  124. A visitor from a faraway kingdom, you’re here to bring more followers to your kingdom by turning them into… Llamas? Every night, you may visit someone and turn them into a llama, making them join your team. If you die, your team loses the ability to recruit new members, but they will stay alive and together. You and your team win if the Hostile Invaders are eliminated AND you equal or outnumber everyone else. You do not have to be alive to win.
  125. Cult meetings are ANONYMOUS.
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