Awooslayer699

Untitled

Feb 23rd, 2019
172
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142.  
  143. --//====================================================\\--
  144. --|| CREATED BY SHACKLUSTER
  145. --\\====================================================//--
  146.  
  147.  
  148.  
  149. wait(0.2)
  150.  
  151.  
  152.  
  153. Player = game.Players.Localplayer
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local sick = Instance.new("Sound",Character)
  174. sick.SoundId = "rbxassetid://165704299"
  175. sick.Looped = true
  176. sick.Pitch = 0.8
  177. sick.Volume = 1
  178. sick:Play()
  179. Humanoid.DisplayDistanceType = "None"
  180. game.Lighting.ClockTime = 22
  181.  
  182. IT = Instance.new
  183. CF = CFrame.new
  184. VT = Vector3.new
  185. RAD = math.rad
  186. C3 = Color3.new
  187. UD2 = UDim2.new
  188. BRICKC = BrickColor.new
  189. ANGLES = CFrame.Angles
  190. EULER = CFrame.fromEulerAnglesXYZ
  191. COS = math.cos
  192. ACOS = math.acos
  193. SIN = math.sin
  194. ASIN = math.asin
  195. ABS = math.abs
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198.  
  199. local Sky = IT("Sky")
  200. Sky.Parent = game.Lighting
  201. Sky.MoonAngularSize = 45
  202. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  203.  
  204. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  205. local NEWMESH = IT(MESH)
  206. if MESH == "SpecialMesh" then
  207. NEWMESH.MeshType = MESHTYPE
  208. if MESHID ~= "nil" and MESHID ~= "" then
  209. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  210. end
  211. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  212. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  213. end
  214. end
  215. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  216. NEWMESH.Scale = SCALE
  217. NEWMESH.Parent = PARENT
  218. return NEWMESH
  219. end
  220.  
  221. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  222. local NEWPART = IT("Part")
  223. NEWPART.formFactor = FORMFACTOR
  224. NEWPART.Reflectance = REFLECTANCE
  225. NEWPART.Transparency = TRANSPARENCY
  226. NEWPART.CanCollide = false
  227. NEWPART.Locked = true
  228. NEWPART.Anchored = true
  229. if ANCHOR == false then
  230. NEWPART.Anchored = false
  231. end
  232. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  233. NEWPART.Name = NAME
  234. NEWPART.Size = SIZE
  235. NEWPART.Position = Torso.Position
  236. NEWPART.Material = MATERIAL
  237. NEWPART:BreakJoints()
  238. NEWPART.Parent = PARENT
  239. return NEWPART
  240. end
  241.  
  242. --//=================================\\
  243. --|| CUSTOMIZATION
  244. --\\=================================//
  245.  
  246. Player_Size = 1 --Size of the player.
  247. Animation_Speed = 3
  248. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  249.  
  250. local Speed = 16
  251. local Effects2 = {}
  252.  
  253. --//=================================\\
  254. --|| END OF CUSTOMIZATION
  255. --\\=================================//
  256.  
  257. local function weldBetween(a, b)
  258. local weldd = Instance.new("ManualWeld")
  259. weldd.Part0 = a
  260. weldd.Part1 = b
  261. weldd.C0 = CFrame.new()
  262. weldd.C1 = b.CFrame:inverse() * a.CFrame
  263. weldd.Parent = a
  264. return weldd
  265. end
  266.  
  267. --//=================================\\
  268. --|| USEFUL VALUES
  269. --\\=================================//
  270.  
  271. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  272. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  274. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  275. local CHANGEDEFENSE = 0
  276. local CHANGEDAMAGE = 0
  277. local CHANGEMOVEMENT = 0
  278. local ANIM = "Idle"
  279. local ATTACK = false
  280. local EQUIPPED = false
  281. local HOLD = false
  282. local COMBO = 1
  283. local Rooted = false
  284. local SINE = 0
  285. local KEYHOLD = false
  286. local CHANGE = 2 / Animation_Speed
  287. local WALKINGANIM = false
  288. local WALK = 0
  289. local VALUE1 = false
  290. local VALUE2 = false
  291. local ROBLOXIDLEANIMATION = IT("Animation")
  292. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  293. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  294. --ROBLOXIDLEANIMATION.Parent = Humanoid
  295. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  296. WEAPONGUI.Name = "Weapon GUI"
  297. local Weapon = IT("Model")
  298. Weapon.Name = "Adds"
  299. local Effects = IT("Folder", Weapon)
  300. Effects.Name = "Effects"
  301. local ANIMATOR = Humanoid.Animator
  302. local ANIMATE = Character.Animate
  303. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  304. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  305. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  306. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  307. local UNANCHOR = true
  308. local KILLINSTINCT = 0
  309.  
  310. local SKILLTEXTCOLOR = C3(1,0,0)
  311.  
  312. --//=================================\\
  313. --\\=================================//
  314.  
  315.  
  316. --//=================================\\
  317. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  318. --\\=================================//
  319.  
  320. ArtificialHB = Instance.new("BindableEvent", script)
  321. ArtificialHB.Name = "ArtificialHB"
  322.  
  323. script:WaitForChild("ArtificialHB")
  324.  
  325. frame = Frame_Speed
  326. tf = 0
  327. allowframeloss = false
  328. tossremainder = false
  329. lastframe = tick()
  330. script.ArtificialHB:Fire()
  331.  
  332. game:GetService("RunService").Heartbeat:connect(function(s, p)
  333. tf = tf + s
  334. if tf >= frame then
  335. if allowframeloss then
  336. script.ArtificialHB:Fire()
  337. lastframe = tick()
  338. else
  339. for i = 1, math.floor(tf / frame) do
  340. script.ArtificialHB:Fire()
  341. end
  342. lastframe = tick()
  343. end
  344. if tossremainder then
  345. tf = 0
  346. else
  347. tf = tf - frame * math.floor(tf / frame)
  348. end
  349. end
  350. end)
  351.  
  352. --//=================================\\
  353. --\\=================================//
  354.  
  355.  
  356.  
  357.  
  358.  
  359. --//=================================\\
  360. --|| SOME FUNCTIONS
  361. --\\=================================//
  362.  
  363. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  364. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  365. end
  366.  
  367. function PositiveAngle(NUMBER)
  368. if NUMBER >= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function NegativeAngle(NUMBER)
  375. if NUMBER <= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function Swait(NUMBER)
  382. if NUMBER == 0 or NUMBER == nil then
  383. ArtificialHB.Event:wait()
  384. else
  385. for i = 1, NUMBER do
  386. ArtificialHB.Event:wait()
  387. end
  388. end
  389. end
  390.  
  391. function QuaternionFromCFrame(cf)
  392. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  393. local trace = m00 + m11 + m22
  394. if trace > 0 then
  395. local s = math.sqrt(1 + trace)
  396. local recip = 0.5 / s
  397. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  398. else
  399. local i = 0
  400. if m11 > m00 then
  401. i = 1
  402. end
  403. if m22 > (i == 0 and m00 or m11) then
  404. i = 2
  405. end
  406. if i == 0 then
  407. local s = math.sqrt(m00 - m11 - m22 + 1)
  408. local recip = 0.5 / s
  409. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  410. elseif i == 1 then
  411. local s = math.sqrt(m11 - m22 - m00 + 1)
  412. local recip = 0.5 / s
  413. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  414. elseif i == 2 then
  415. local s = math.sqrt(m22 - m00 - m11 + 1)
  416. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  417. end
  418. end
  419. end
  420.  
  421. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  422. local xs, ys, zs = x + x, y + y, z + z
  423. local wx, wy, wz = w * xs, w * ys, w * zs
  424. local xx = x * xs
  425. local xy = x * ys
  426. local xz = x * zs
  427. local yy = y * ys
  428. local yz = y * zs
  429. local zz = z * zs
  430. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  431. end
  432.  
  433. function QuaternionSlerp(a, b, t)
  434. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  435. local startInterp, finishInterp;
  436. if cosTheta >= 0.0001 then
  437. if (1 - cosTheta) > 0.0001 then
  438. local theta = ACOS(cosTheta)
  439. local invSinTheta = 1 / SIN(theta)
  440. startInterp = SIN((1 - t) * theta) * invSinTheta
  441. finishInterp = SIN(t * theta) * invSinTheta
  442. else
  443. startInterp = 1 - t
  444. finishInterp = t
  445. end
  446. else
  447. if (1 + cosTheta) > 0.0001 then
  448. local theta = ACOS(-cosTheta)
  449. local invSinTheta = 1 / SIN(theta)
  450. startInterp = SIN((t - 1) * theta) * invSinTheta
  451. finishInterp = SIN(t * theta) * invSinTheta
  452. else
  453. startInterp = t - 1
  454. finishInterp = t
  455. end
  456. end
  457. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  458. end
  459.  
  460. function Clerp(a, b, t)
  461. local qa = {QuaternionFromCFrame(a)}
  462. local qb = {QuaternionFromCFrame(b)}
  463. local ax, ay, az = a.x, a.y, a.z
  464. local bx, by, bz = b.x, b.y, b.z
  465. local _t = 1 - t
  466. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  467. end
  468.  
  469. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  470. local frame = IT("Frame")
  471. frame.BackgroundTransparency = TRANSPARENCY
  472. frame.BorderSizePixel = BORDERSIZEPIXEL
  473. frame.Position = POSITION
  474. frame.Size = SIZE
  475. frame.BackgroundColor3 = COLOR
  476. frame.BorderColor3 = BORDERCOLOR
  477. frame.Name = NAME
  478. frame.Parent = PARENT
  479. return frame
  480. end
  481.  
  482. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  483. local label = IT("TextLabel")
  484. label.BackgroundTransparency = 1
  485. label.Size = UD2(1, 0, 1, 0)
  486. label.Position = UD2(0, 0, 0, 0)
  487. label.TextColor3 = TEXTCOLOR
  488. label.TextStrokeTransparency = STROKETRANSPARENCY
  489. label.TextTransparency = TRANSPARENCY
  490. label.FontSize = TEXTFONTSIZE
  491. label.Font = TEXTFONT
  492. label.BorderSizePixel = BORDERSIZEPIXEL
  493. label.TextScaled = false
  494. label.Text = TEXT
  495. label.Name = NAME
  496. label.Parent = PARENT
  497. return label
  498. end
  499.  
  500. function NoOutlines(PART)
  501. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  502. end
  503.  
  504.  
  505. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  506. local NEWWELD = IT(TYPE)
  507. NEWWELD.Part0 = PART0
  508. NEWWELD.Part1 = PART1
  509. NEWWELD.C0 = C0
  510. NEWWELD.C1 = C1
  511. NEWWELD.Parent = PARENT
  512. return NEWWELD
  513. end
  514.  
  515. function CreateSound(ID, PARENT, VOLUME, PITCH)
  516. local NEWSOUND = nil
  517. coroutine.resume(coroutine.create(function()
  518. NEWSOUND = IT("Sound", PARENT)
  519. NEWSOUND.Volume = VOLUME
  520. NEWSOUND.Pitch = PITCH
  521. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  522. Swait()
  523. NEWSOUND:play()
  524. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  525. end))
  526. return NEWSOUND
  527. end
  528.  
  529. function CFrameFromTopBack(at, top, back)
  530. local right = top:Cross(back)
  531. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  532. end
  533.  
  534. function MakeForm(PART,TYPE)
  535. if TYPE == "Cyl" then
  536. local MSH = IT("CylinderMesh",PART)
  537. elseif TYPE == "Ball" then
  538. local MSH = IT("SpecialMesh",PART)
  539. MSH.MeshType = "Sphere"
  540. elseif TYPE == "Wedge" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Wedge"
  543. end
  544. end
  545.  
  546. Debris = game:GetService("Debris")
  547. --//=================================\\
  548. --|| WEAPON CREATION
  549. --\\=================================//
  550.  
  551. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  552. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  553. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554.  
  555. local DECAL = IT("Decal",HandlePart)
  556. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  557.  
  558. for _, c in pairs(Weapon:GetChildren()) do
  559. if c.ClassName == "Part" then
  560. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  561. end
  562. end
  563.  
  564. local A = IT("Attachment",HandlePart)
  565. A.Position = VT(0, -1.5, 0)
  566. local B = IT("Attachment",HandlePart)
  567. B.Position = VT(0, 2.2, 0.2)
  568. local Trail = IT("Trail",HandlePart)
  569. Trail.Attachment0 = A
  570. Trail.Attachment1 = B
  571. Trail.Lifetime = 0.1
  572. Trail.Transparency = NumberSequence.new(0.8, 1)
  573. Trail.Enabled = false
  574.  
  575. Weapon.Parent = Character
  576.  
  577. Humanoid.Died:connect(function()
  578. ATTACK = true
  579. end)
  580.  
  581. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  582. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  583. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  584. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  585. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  586.  
  587. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  588. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  589. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  590. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  591. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  592.  
  593. --//=================================\\
  594. --|| DAMAGING
  595. --\\=================================//
  596.  
  597. local asd = Instance.new("ParticleEmitter")
  598. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  599. asd.LightEmission = .1
  600. asd.Size = NumberSequence.new(0.2)
  601. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  602. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  603. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  604. asd.Transparency = bbb
  605. asd.Size = aaa
  606. asd.ZOffset = .9
  607. asd.Acceleration = Vector3.new(0, -5, 0)
  608. asd.LockedToPart = false
  609. asd.EmissionDirection = "Back"
  610. asd.Lifetime = NumberRange.new(1, 2)
  611. asd.Rotation = NumberRange.new(-100, 100)
  612. asd.RotSpeed = NumberRange.new(-100, 100)
  613. asd.Speed = NumberRange.new(2)
  614. asd.Enabled = false
  615. asd.VelocitySpread = 10000
  616.  
  617. function getbloody(victim,amount)
  618. local prtcl = asd:Clone()
  619. prtcl.Parent = victim
  620. prtcl:Emit(amount)
  621. end
  622.  
  623. local TORSOVELOCITY = 0
  624.  
  625. function Ragdoll(Character2,CharTorso)
  626. local svch = Character2
  627. local hum = Character2:findFirstChild("Humanoid")
  628. local q = Character2:GetChildren()
  629. local CLONE = IT("Model",Effects)
  630. local DummyHead = nil
  631. for i = 1,#q do
  632. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  633. q[i].Parent = CLONE
  634. if q[i].Name == "Head" then
  635. DummyHead = CLONE.Head:Clone()
  636. q[i]:ClearAllChildren()
  637. q[i].Transparency = 1
  638. end
  639. else
  640. if q[i].ClassName ~= "Humanoid" then
  641. q[i]:remove()
  642. end
  643. end
  644. end
  645. local chrclone = CLONE
  646.  
  647. for _, c in pairs(Character2:GetChildren()) do
  648. if c.ClassName == "Accessory" then
  649. c:remove()
  650. end
  651. end
  652.  
  653. local ch = chrclone:GetChildren()
  654. local i
  655. for i = 1,#ch do
  656. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  657. ch[i]:remove()
  658. end
  659. end
  660. local function Scan(ch)
  661. local e
  662. for e = 1,#ch do
  663. Scan(ch[e]:GetChildren())
  664. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  665. ch[e]:remove()
  666. end
  667. end
  668. end
  669. Scan(chrclone:GetChildren())
  670.  
  671. local ch = Character2:GetChildren()
  672. local i
  673. for i = 1,#ch do
  674. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  675. ch[i]:remove()
  676. end
  677. end
  678.  
  679. local ch = Character2:GetChildren()
  680. local i
  681. for i = 1,#ch do
  682. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  683. ch[i]:remove()
  684. end
  685. end
  686. Character2 = chrclone
  687. local Torso2 = Character2.Torso
  688. local movevector = Vector3.new()
  689.  
  690. if Torso2 then
  691. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  692. local Head = Character2:FindFirstChild("Head")
  693. if Head then
  694. local Neck = Instance.new("Weld")
  695. Neck.Name = "Neck"
  696. Neck.Part0 = Torso2
  697. Neck.Part1 = Head
  698. Neck.C0 = CFrame.new(0, 1.5, 0)
  699. Neck.C1 = CFrame.new()
  700. Neck.Parent = Torso2
  701. Head:ClearAllChildren()
  702. Head.Transparency = 1
  703.  
  704. end
  705. local Limb = Character2:FindFirstChild("Right Arm")
  706. if Limb then
  707.  
  708. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  709. local Joint = Instance.new("Glue")
  710. Joint.Name = "RightShoulder"
  711. Joint.Part0 = Torso2
  712. Joint.Part1 = Limb
  713. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  714. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  715. Joint.Parent = Torso2
  716.  
  717. local B = Instance.new("Part")
  718. B.TopSurface = 0
  719. B.BottomSurface = 0
  720. B.formFactor = "Symmetric"
  721. B.Size = Vector3.new(1, 1, 1)
  722. B.Transparency = 1
  723. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  724. B.Parent = Character2
  725. local W = Instance.new("Weld")
  726. W.Part0 = Limb
  727. W.Part1 = B
  728. W.C0 = CFrame.new(0, -0.5, 0)
  729. W.Parent = Limb
  730.  
  731. end
  732. local Limb = Character2:FindFirstChild("Left Arm")
  733. if Limb then
  734.  
  735. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  736. local Joint = Instance.new("Glue")
  737. Joint.Name = "LeftShoulder"
  738. Joint.Part0 = Torso2
  739. Joint.Part1 = Limb
  740. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  741. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  742. Joint.Parent = Torso2
  743.  
  744. local B = Instance.new("Part")
  745. B.TopSurface = 0
  746. B.BottomSurface = 0
  747. B.formFactor = "Symmetric"
  748. B.Size = Vector3.new(1, 1, 1)
  749. B.Transparency = 1
  750. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  751. B.Parent = Character2
  752. local W = Instance.new("Weld")
  753. W.Part0 = Limb
  754. W.Part1 = B
  755. W.C0 = CFrame.new(0, -0.5, 0)
  756. W.Parent = Limb
  757.  
  758. end
  759. local Limb = Character2:FindFirstChild("Right Leg")
  760. if Limb then
  761.  
  762. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  763. local Joint = Instance.new("Glue")
  764. Joint.Name = "RightHip"
  765. Joint.Part0 = Torso2
  766. Joint.Part1 = Limb
  767. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  768. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  769. Joint.Parent = Torso2
  770.  
  771. local B = Instance.new("Part")
  772. B.TopSurface = 0
  773. B.BottomSurface = 0
  774. B.formFactor = "Symmetric"
  775. B.Size = Vector3.new(1, 1, 1)
  776. B.Transparency = 1
  777. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  778. B.Parent = Character2
  779. local W = Instance.new("Weld")
  780. W.Part0 = Limb
  781. W.Part1 = B
  782. W.C0 = CFrame.new(0, -0.5, 0)
  783. W.Parent = Limb
  784.  
  785. end
  786. local Limb = Character2:FindFirstChild("Left Leg")
  787. if Limb then
  788.  
  789. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  790. local Joint = Instance.new("Glue")
  791. Joint.Name = "LeftHip"
  792. Joint.Part0 = Torso2
  793. Joint.Part1 = Limb
  794. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  795. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  796. Joint.Parent = Torso2
  797.  
  798. local B = Instance.new("Part")
  799. B.TopSurface = 0
  800. B.BottomSurface = 0
  801. B.formFactor = "Symmetric"
  802. B.Size = Vector3.new(1, 1, 1)
  803. B.Transparency = 1
  804. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  805. B.Parent = Character2
  806. local W = Instance.new("Weld")
  807. W.Part0 = Limb
  808. W.Part1 = B
  809. W.C0 = CFrame.new(0, -0.5, 0)
  810. W.Parent = Limb
  811.  
  812. end
  813. --[
  814. local Bar = Instance.new("Part")
  815. Bar.TopSurface = 0
  816. Bar.BottomSurface = 0
  817. Bar.formFactor = "Symmetric"
  818. Bar.Size = Vector3.new(1, 1, 1)
  819. Bar.Transparency = 1
  820. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  821. Bar.Parent = Character2
  822. local Weld = Instance.new("Weld")
  823. Weld.Part0 = Torso2
  824. Weld.Part1 = Bar
  825. Weld.C0 = CFrame.new(0, 0.5, 0)
  826. Weld.Parent = Torso2
  827. --]]
  828. end
  829. Character2.Parent = Weapon
  830. if movevector ~= Vector3.new() then
  831. for i = 1,10 do
  832. Torso2.Velocity = movevector * 30
  833. end
  834. end
  835. DummyHead.Name = "FakeHead"
  836. DummyHead.Parent = CLONE
  837. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  838. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  839. MakeForm(BLOOD,"Cyl")
  840. weldBetween(DummyHead,BLOOD)
  841. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  842. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  843. MakeForm(BLOOD,"Cyl")
  844. weldBetween(Torso2,BLOOD)
  845. Character2.Name = "Corpse"
  846. local hum2 = svch:findFirstChild("Humanoid")
  847.  
  848. return Character2,Torso2,DummyHead
  849. end
  850.  
  851. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  852. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  853. if HITFLOOR ~= nil then
  854. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  855. if HITFLOOR.Name == "BloodPuddle" then
  856. local DIST = (Position - HITFLOOR.Position).Magnitude
  857. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  858. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  859. end
  860. else
  861. if HITFLOOR.Anchored == true then
  862. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  863. BLOOD.CFrame = CF(HITPOS)
  864. MakeForm(BLOOD,"Cyl")
  865. coroutine.resume(coroutine.create(function()
  866. Swait(75)
  867. while true do
  868. Swait()
  869. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  870. if BLOOD.Size.Z < 0.051 then
  871. BLOOD:remove()
  872. break
  873. end
  874. end
  875. end))
  876. end
  877. end
  878. end
  879. end
  880. end
  881.  
  882. function SprayBlood(POSITION,DIRECTION,BloodSize)
  883. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  884. BLOOD.CFrame = CF(POSITION)
  885. MakeForm(BLOOD,"Ball")
  886. local bv = Instance.new("BodyVelocity",BLOOD)
  887. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  888. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  889. bv.Name = "MOVE"
  890. Debris:AddItem(bv,0.05)
  891. coroutine.resume(coroutine.create(function()
  892. local HASTOUCHEDGROUND = false
  893. local HIT = BLOOD.Touched:Connect(function(hit)
  894. if hit.Anchored == true then
  895. HASTOUCHEDGROUND = true
  896. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  897. end
  898. end)
  899. for i = 1, 50 do
  900. Swait()
  901. if HASTOUCHEDGROUND == true then
  902. break
  903. end
  904. BLOOD.Size = BLOOD.Size * 0.9
  905. end
  906. BLOOD:remove()
  907. end))
  908. end
  909.  
  910. function Kill(Target)
  911. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  912. Target:BreakJoints()
  913. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  914. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  915. getbloody(DummyHead,45)
  916. if TORS2 ~= nil then
  917. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  918. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  919. local HUM = IT("Humanoid")
  920. HUM.MaxHealth = 0
  921. HUM.Health = 0
  922. HUM.Name = "CorpseHumanoid"
  923. HUM.PlatformStand = true
  924. HUM.Parent = CLONE
  925. KILLINSTINCT = KILLINSTINCT + 20
  926. TORS2.CFrame = CFRAME
  927. coroutine.resume(coroutine.create(function()
  928. for i = 1, 450 do
  929. wait()
  930. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  931. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  932. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  933. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  934. end
  935. CLONE:Remove()
  936. end))
  937. end
  938. end
  939. end
  940.  
  941. --//=================================\\
  942. --|| ATTACK FUNCTIONS AND STUFF
  943. --\\=================================//
  944.  
  945. function Swing()
  946. ATTACK = true
  947. Rooted = false
  948. for i=0, 1, 0.1 / Animation_Speed do
  949. Swait()
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  957. end
  958. Trail.Enabled = true
  959. HandlePart.CanCollide = true
  960. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  961. local HIT = HandlePart.Touched:Connect(function(hit)
  962. Kill(hit.Parent)
  963. end)
  964. for i=0, 0.8, 0.1 / Animation_Speed do
  965. Swait()
  966. if Speed == 25 and TORSOVELOCITY > 0.3 then
  967. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  968. end
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  976. end
  977. Trail.Enabled = false
  978. HandlePart.CanCollide = false
  979. HIT:disconnect()
  980. ATTACK = false
  981. Rooted = false
  982. end
  983.  
  984. function Laugh()
  985. ATTACK = true
  986. Rooted = true
  987. CreateSound("1238240145", Torso, 6, 1)
  988. for i=0, 3.5, 0.1 / Animation_Speed do
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. end
  998. ATTACK = false
  999. Rooted = false
  1000. end
  1001.  
  1002. --//=================================\\
  1003. --|| ASSIGN THINGS TO KEYS
  1004. --\\=================================//
  1005.  
  1006. function MouseDown(Mouse)
  1007. if ATTACK == false then
  1008. Swing()
  1009. end
  1010. end
  1011.  
  1012. function MouseUp(Mouse)
  1013. HOLD = false
  1014. end
  1015.  
  1016. function KeyDown(Key)
  1017. KEYHOLD = true
  1018. if Key == "b" and ATTACK == false then
  1019. if Speed == 10 then
  1020. Speed = 25
  1021. elseif Speed == 25 then
  1022. Speed = 10
  1023. end
  1024. end
  1025.  
  1026. if Key == "t" and ATTACK == false then
  1027. Laugh()
  1028. end
  1029. end
  1030.  
  1031. function KeyUp(Key)
  1032. KEYHOLD = false
  1033. end
  1034.  
  1035. Mouse.Button1Down:connect(function(NEWKEY)
  1036. MouseDown(NEWKEY)
  1037. end)
  1038. Mouse.Button1Up:connect(function(NEWKEY)
  1039. MouseUp(NEWKEY)
  1040. end)
  1041. Mouse.KeyDown:connect(function(NEWKEY)
  1042. KeyDown(NEWKEY)
  1043. end)
  1044. Mouse.KeyUp:connect(function(NEWKEY)
  1045. KeyUp(NEWKEY)
  1046. end)
  1047.  
  1048. --//=================================\\
  1049. --\\=================================//
  1050.  
  1051.  
  1052. function unanchor()
  1053. if UNANCHOR == true then
  1054. g = Character:GetChildren()
  1055. for i = 1, #g do
  1056. if g[i].ClassName == "Part" then
  1057. g[i].Anchored = false
  1058. end
  1059. end
  1060. end
  1061. end
  1062.  
  1063.  
  1064. --//=================================\\
  1065. --|| WRAP THE WHOLE SCRIPT UP
  1066. --\\=================================//
  1067.  
  1068. Humanoid.Changed:connect(function(Jump)
  1069. if Jump == "Jump" and (Disable_Jump == true) then
  1070. Humanoid.Jump = false
  1071. end
  1072. end)
  1073.  
  1074. Speed = 10
  1075.  
  1076. local naeeym2 = Instance.new("BillboardGui",Character)
  1077. naeeym2.AlwaysOnTop = true
  1078. naeeym2.Size = UDim2.new(5,35,2,35)
  1079. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1080. naeeym2.Adornee = Character.Head
  1081. naeeym2.Name = "Name"
  1082. naeeym2.PlayerToHideFrom = Player
  1083. local tecks2 = Instance.new("TextLabel",naeeym2)
  1084. tecks2.BackgroundTransparency = 1
  1085. tecks2.TextScaled = true
  1086. tecks2.BorderSizePixel = 0
  1087. tecks2.Text = "PSYCHO"
  1088. tecks2.Font = "Antique"
  1089. tecks2.TextSize = 30
  1090. tecks2.TextStrokeTransparency = 0
  1091. tecks2.TextColor3 = Color3.new(0.8,0,0)
  1092. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  1093. tecks2.Size = UDim2.new(1,0,0.5,0)
  1094. tecks2.Parent = naeeym2
  1095.  
  1096. while true do
  1097. ANIMATE.Parent = nil
  1098. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1099. IDLEANIMATION:Play()
  1100. SINE = SINE + CHANGE
  1101. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1102. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1103. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1104. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1105. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1106. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1107. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1108. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1109. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1110. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1111. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1112. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1113. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1114. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1115. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1116. end
  1117. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1118. ANIM = "Jump"
  1119. if ATTACK == false then
  1120. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1126. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. end
  1128. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1129. ANIM = "Fall"
  1130. if ATTACK == false then
  1131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1137. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1138. end
  1139. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1140. ANIM = "Idle"
  1141. if ATTACK == false then
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. if VALUE1 == false then
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1145. end
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1150. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1151. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1152. coroutine.resume(coroutine.create(function()
  1153. VALUE1 = true
  1154. for i = 1, 25 do
  1155. Swait()
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1157. end
  1158. VALUE1 = false
  1159. end))
  1160. end
  1161. end
  1162. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1163. ANIM = "Walk"
  1164. WALK = WALK + 1 / Animation_Speed
  1165. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1166. WALK = 0
  1167. if WALKINGANIM == true then
  1168. WALKINGANIM = false
  1169. elseif WALKINGANIM == false then
  1170. WALKINGANIM = true
  1171. end
  1172. end
  1173. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1174. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1175. if ATTACK == false then
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1182. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1183. end
  1184. end
  1185. unanchor()
  1186. Humanoid.MaxHealth = "inf"
  1187. Humanoid.Health = "inf"
  1188. if Rooted == false then
  1189. Disable_Jump = false
  1190. Humanoid.WalkSpeed = Speed
  1191. elseif Rooted == true then
  1192. Disable_Jump = true
  1193. Humanoid.WalkSpeed = 0
  1194. end
  1195. if KILLINSTINCT > 0 then
  1196. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1197. KILLINSTINCT = KILLINSTINCT - 0.1
  1198. end
  1199. if Head:FindFirstChild("face") then
  1200. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1201. end
  1202. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1203. local MATHS = {"0","1"}
  1204. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1205. Humanoid.PlatformStand = false
  1206. script.Name = Humanoid.Name
  1207. if math.random(1,70-Speed) == 1 then
  1208. tecks2.Text = "FAILURE"
  1209. elseif math.random(1,70-Speed) == 2 then
  1210. tecks2.Text = "WHY BOTHER"
  1211. elseif math.random(1,70-Speed) == 3 then
  1212. tecks2.Text = "WORTHLESS"
  1213. else
  1214. if KILLINSTINCT > 0 then
  1215. if KILLINSTINCT < 100 then
  1216. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1217. tecks2.Text = "HA AH AHA HA HA HA HA"
  1218. else
  1219. tecks2.Text = "boss_kiddos the KILLER."
  1220. end
  1221. elseif KILLINSTINCT >= 100 then
  1222. if MRANDOM(1,5) == 1 then
  1223. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1224. end
  1225. else
  1226. tecks2.Text = "boss_kiddos the KILLER."
  1227. end
  1228. else
  1229. tecks2.Text = "boss_kiddos the KILLER."
  1230. end
  1231. end
  1232. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1233. Swait()
  1234. if Head:FindFirstChildOfClass("Sound") then
  1235. Head:FindFirstChildOfClass("Sound"):remove()
  1236. end
  1237. if KILLINSTINCT > 100 then
  1238. KILLINSTINCT = 100
  1239. end
  1240. sick.Parent = Character
  1241. Sky.Parent = game.Lighting
  1242. game.Lighting.ClockTime = 22
  1243. script.Parent = PlayerGui
  1244. end
  1245.  
  1246. --//=================================\\
  1247. --\\=================================//
  1248.  
  1249.  
  1250.  
  1251.  
  1252.  
  1253. --//====================================================\\--
  1254. --|| END OF SCRIPT
  1255. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment