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- STR 5
- QUI 6
- BOD 6
- INT 4
- WIL 4
- CHA 3
- Essence 4.2
- Bio Index 1
- Magic 3 (3 points geassed; item geassas: red cotton table cloth worn as a cape, yellow plastic swimming goggles, blue converse hightops)
- Reaction: 7
- Initiative: 7+2d6
- Combat Pool: 7
- --Edges--
- Daredevil 3
- --Flaws--
- Uneducated -2
- Computer Illiterate -3
- Astral Impressions -2
- --Magic--
- -Adept Powers-
- Great Leap 4 - 1
- Improved Athletics 4 - 1
- Improved Polearms 2 - 1
- Freefall 4 - 1
- Improved Reflexes 1 - 2
- --Skills--
- Athletics/Jumping 5(13)/7(21) [5(19) for running]
- Polearms 5(8)
- Stealth 6(7)
- Bikes 3(4)
- --Gear--
- -Cyberware-
- Kid Stealth Legs (Alpha) x2 - 400000 - 1.6
- Hydraulic Jacks 5 (Alpha) - 50000 - .2
- Balance Augmentor - 14000 - .4
- -Bioware-
- Enhanced Articulation (Cultured) - 80000 - .45
- Synthacardium 2 - 15000 - .3
- Reflex Recorder(Athletics) - 25000 - .25
- 61000
- -Weapons-
- Dikote Spear - (Str+5)M - 3080
- -Armor-
- Armor Jacket - 5/3 - 900
- Form Fit(Full Body) - 4/1 - 2000
- Forearm Guards - 0/1 - 250
- Total - 7/4
- -Vehicle-
- BMW Blitzen - 26300
- -Other-
- 28470Y
- --Notes on Athletics--
- -Standing High Jump-
- 14m Max height
- Target Number = (Height to jump - 2)
- -Standing Long Jump-
- 14m Max Distance
- Target Number = (Distance - 2)
- -Running Long Jump-
- 20m Max Distance
- Target Number = (Distance - 2)
- -Movement Speed-
- Walking 6m/combat turn
- Running 24m/combat turn
- Athletics(2) with 19 dice increases the running rate by 4 per success (average would be 15 successes so 84m/turn); assuming 2 actions per turn, that's 42m per initiative pass
- Working out the math this character runs at 100.8kph or 62.5mph
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