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Sep 24th, 2019
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  1. // Example Fragment Shader
  2.  
  3. varying vec2 texture_uv; // comes from vertex shader
  4. uniform sampler2D texture;
  5.  
  6. void main() {
  7.  
  8.     gl_FragColor = texture2D( texture, texture_uv ); //xy used
  9. }
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