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Nov 16th, 2019
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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../CodeVein/Plugins/NetCommon/Content
  5. Paths=../../../CodeVein/Plugins/Wwise/Content
  6. Paths=../../../Engine/Plugins/Runtime/CriWare/CriWare/Content
  7. Paths=../../../CodeVein/Plugins/SpriteStudio5/Content
  8. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  9. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  10. Paths=../../../Engine/Plugins/Runtime/AppleARKit/Content
  11.  
  12. [SystemSettings]
  13.  
  14. ; Image quality improvements
  15.  
  16. ; This line enables better tonemapper, but makes the game overall a lot darker
  17. ; Maybe disable it if you want the games colors as they were before (eg if you're using ReShade with the game)
  18. r.TonemapperFilm=1 ; game default = 0
  19.  
  20. r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
  21. r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
  22. r.MaxQualityMode=1 ; enables max quality mode for a bunch of shadow-related code, game default = 0
  23. r.MaxAnisotropy=16 ; use 16x AF, game default = 8
  24. r.Tonemapper.Sharpen=0.5 ; sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0
  25.  
  26. r.Streaming.MipBias=-15 ; always use best mips, default = 0
  27. r.MipMapLodBias=-15 ; always use best mips, default = 0
  28. r.SceneColorFormat=4 ; better color format for scene, default = 3
  29. r.SSS.HalfRes=0 ; use full resolution for SSR, default = 1
  30.  
  31. r.EmitterSpawnRateScale=0.75 ; emitter (fog/smoke) spawn rate, default = 1
  32.  
  33. ; TAA improvements
  34. r.TemporalAACatmullRom=1 ; use sharper TAA filter kernel, game default = 0
  35. r.MSAA.CompositingSampleCount=0 ; MSAA doesn't work in this game, so disable it, game default = 4
  36.  
  37. ; (disabled these since I'm not sure if they actually make an improvement)
  38. ;r.TemporalAASamples=64 ; use more TAA samples, might cause more jittering but the cvar below seems to solve it, game default = 8
  39. ;r.TemporalAACurrentFrameWeight=0 ; removes jitter from TAA, may cause ghosting but I can't seem to notice it, game default = 0.04
  40.  
  41. ; Shadow/Light/Fog improvements
  42. r.Shadow.MaxCSMResolution=2048 ; shadow resolution, game default = 2048
  43. r.Shadow.MaxResolution=2048 ; shadow resolution, game default = 2048
  44. r.Shadow.RadiusThreshold=0.0075 ; lower value = further shadow distance. game default = 0.01
  45. r.VolumetricFog.GridPixelSize=4 ; lower fog pixel size, default = 8
  46. r.VolumetricFog.HistoryMissSupersampleCount=16 ; increase fog supersample count, default = 4
  47. r.VolumetricFog.LightFunctionSupersampleScale=4 ; increase fog supersample scale, default = 2
  48.  
  49. ; LOD/view distance increases
  50. r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
  51. r.StaticMeshLODDistanceScale=0.5 ; increase static mesh LOD distances, lower = larger distance. game default = 1.
  52. foliage.LODDistanceScale=3 ; increase grass LOD distance, not much perf impact. game default = 1
  53. r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
  54. r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
  55.  
  56. ; Streaming improvements
  57. r.Streaming.PoolSize=0 ; first make streaming pool size unlimited, game default = 3000
  58. r.Streaming.LimitPoolSizeToVRAM=1 ; and then limit pool size to VRAM size, game default = 0
  59. r.Streaming.MaxTempMemoryAllowed=128 ; game default = 50, lets increase it a little
  60. r.Streaming.HiddenPrimitiveScale=1 ; keep assets at full resolution even when out of view, game default = 0.5
  61. r.Streaming.UseAllMips=1 ; remove any resolution requirements for mips, game default = 0
  62.  
  63. ; Below are improvements that should reduce stutter & slowdown during gameplay
  64. ; NOTE - these will likely increase VRAM consumption by a lot
  65. ; and also might cause loading to take a lot longer - after this increased loading the game should perform a lot better though!
  66. ; maybe disable these if your game isn't located on a fast SSD
  67.  
  68. r.TextureStreaming=1 ; streaming system, game default = 1
  69.  
  70. ; Makes the game try to fully load textures as soon as the map is loaded, instead of loading them as you play
  71. r.Streaming.FullyLoadUsedTextures=0 ; game default = 0
  72. r.Streaming.HLODStrategy=2 ; forces all LOD mips to be loaded rather than streamed. game default = 0
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