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Spellforce 3 changelog 1.14

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Dec 16th, 2017
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  1. Patch 1.14 (15 December 2017)
  2. GENERAL
  3. - A certain trader will now appear in Everlight after he has been rescued
  4. - When not siding with hunters in "Legacy of Destruction", player will now be able to attack them
  5. - Enabled "Form Squad" button
  6.  
  7. BUG FIXES
  8. - Fixed another Undergast dialogue issue (The World Within)
  9. - Fixed active hero abilities resetting after loading a game
  10. - Fixed hero stats sometimes not updating correctly on item swap
  11. - Fixed unreachable chests on Mulandir & The Golden Road
  12. - Fixed hide helmets option not working for companions in some cases
  13. - Fixed weapon "Firewielder's Legacy" damage not scaling correctly
  14. - Fixed an issue with "The Legacy of Destruction" caused by the player leaving in the middle of a dialogue
  15. - Fixed several potential issues in dialogues which could break if the player had the wrong party members
  16. - Fixed an issue that did not move player out of the RTS in the foot of barga gor map
  17. - Fixed some missing quest markers
  18. - Fixed potential dialogue issues in Farlorn's Hope
  19. - Fixed potential crash when applying a blueprint that reduces construction costs for a building upgrade
  20.  
  21. BALANCING
  22. - Campaign: Artefact enemies slightly stronger, some ability changes, XP gain balanced
  23. - Campaign: Increased health of late game creeps
  24. - Campaign: Reduced cast time of Undead Tormented Mage
  25.  
  26.  
  27. Patch 1.13 (14 December 2017)
  28. GENERAL
  29. Late game enemy RTS heroes in campaign reworked
  30. BUG FIXES
  31. Fixed several issues related to "The Legacy of Destruction" quest
  32. Fixed an issue where a dialogue for "The Final Test" would not trigger
  33. Fixed "The Engineer" quest not updating upon acquiring a certain item
  34. Fixed an issue that would cause the main quest to get stuck in the Old-Haalayash Elves Mission
  35. Fixed an issue that would not allow the player to leave to Monastery Ruins
  36. Fixed issue with a repeating cutscene on The Eye
  37. Fixed some RTS related issues on The Eye
  38. Fixed crash bug because of faulty faction manager
  39. Fixed rare crash regarding creature conditions
  40. Fixed a bug where spell consequences were not applied in the right order leading to wrong spell outcomes
  41. Newly added creep spells and perks are now correctly transfered to older savegames
  42.  
  43.  
  44. Patch 1.12 (13 December 2017)
  45. GENERAL
  46. New item graphics
  47. Heroes are preselected when entering a new map
  48. BUG FIXES
  49. Fixed a questlog bug in Aonir's Blade when the player did not choose any side
  50. Fixed a dialogue bug that would stop an intro dialogue in the final mission
  51. Fixed a dialogue bug that would stop an important dialogue in The Nexus
  52. Fixed a dialogue bug that would stop the player from completing The Golden Road
  53. Fixed player not being able to talk to some NPCs for Corrupted Hearts quest
  54. Fixed essential NPCs for the Corrupted Hearts quest not being immortal
  55. Fixed player not being able to turn in Fragments of the Phoenix after collecting all of them
  56. Fixed player not being able to talk to Undergast for the "The World Within" quest
  57. Fixed player being permanently uncontrollable after talking to Angar after making certain story choices
  58. Fixed several issues causing your companion's personal quests to become stuck
  59. Fixed workers having issues approaching fish resource deposits after loading a savegame
  60. Fixed selection frame remaining visible when casting spell while dragging
  61. Fixed incorrect directions being displayed when trying to turn certain pillars
  62. Fixed savegames in Iskander Wilds where Angar is missing
  63. Fixed item "Noria's Command" to now apply its bonus to all weapons
  64. Fixed rare bug that could lead to factions not being correctly restored after loading a game
  65. Fixed possible memory corrupting bug that could lead to crashed or desyncs
  66. Fixed players being able to travel directly from Unknown Island to Iskander Wilds (unfortunately you will have to load a savegame from the Unknown Island or before if you were affected by this bug)
  67. T3 Enemy RTS units damage in campaign scales properly to difficulty levels now
  68. Fixed an issue that would cause the game to crash immediately on startup on certain systems
  69. BALANCING
  70. Reworked most enemy RTS heroes in campaign
  71. Efficiency of Leadership Auras reduced
  72. Clarity: Reduced amount of focus gained when the effect triggers. The effect can now also only trigger every 2 seconds.
  73. Avatar: Cooldown increased to 30 seconds from 15 seconds
  74.  
  75.  
  76. Patch 1.11 (13 December 2017)
  77. GENERAL
  78. Added more unique items and item icons
  79. Localization fixes and updates
  80. Drastically reduced memory usage when playing for extended periods of time (unless Asset Caching is set to "Always" in which case you probably don't care anyways)
  81. BUG FIXES
  82. Fixed a cutscene during "An Uneasy Alliance" not ending with certain hero party configurations
  83. Fixed consumable item slot of hero possibly being locked by accident
  84. Fixed a lose condition in Iskander Wilds
  85. Fixed factions in Mulandir turning hostile in rare occasions
  86. Fixed some bosses being instantly killable with certain weapons
  87. Call to arms now applies the correct effect on all ranks
  88. Fixed hands of characters disappearing when equipping certain armors
  89. Fixed an issue that would cause infinite dialogues in Barga Gor
  90. Fixed an issue that would cause an instant defeat upon returing to The Unknown Island
  91. Fixed various inspections
  92. Fixed an issue with the player-selected faction on The Eye
  93. Fixed an issue that stopped the player from completing The Golden Road
  94. Fixed various issues that would not allow progress on Aonir's Blade side quests
  95. Fixed an issue on Windwall Foothills that stopped the main quest from progressing
  96. Fixed heroes not spawning when leaving the temple on The Unknown Island
  97. Fixed an issue that would not allow players to finish an important quest on Scorching Desert: Oasis
  98. Fixed various other quest-related issues
  99.  
  100.  
  101. Patch 1.10 (12 December 2017)
  102. Fixed several quest-related bugs (Prodigal Son, Rift)
  103. Fixed Human Architect sometimes not appearing
  104. Fixed transport pathfinding on Fortress Stoneguard skirmish map
  105. Fixed loadings screen sometimes getting stuck in multiplayer sessions
  106.  
  107.  
  108. Patch 1.09 (11 December 2017)
  109. GENERAL
  110. Some higher quality helmet item prices reduced in campaign
  111. Orb useable item prices reduced in campaign
  112. Slight adjustments to Raze ability
  113. BUG FIXES
  114. Fixed "Olive Branch" quest (If you already talked to the messenger, the quest will update the next time you are in Mulandir)
  115. Fixed not being able to talk to a required NPC for "Going on the Offensive" quest if you were too nice to him
  116. Fixed crash when using "Create Stone I / II / III" ability
  117. Fixed consumables sometimes not triggering their cooldown correctly
  118. Fixed certain abilities not being removed from action groups after a corresponding quest was finished
  119. Several fixes and improved communication of quest targets for the "Corrupted Hearts" quest
  120. Fixed some item attribute bonuses not being applied correctly under certain circumstances
  121. Characters are now replaced if their saved position got invalid because patches made the area unreachable
  122. Fixed missing gender-specific voice lines in German audio
  123. Fixed heroes not auto attacking on Unknown Island
  124. Fixed Human Architect on Iskander Wilds level
  125. Fixed prices of Trader perks not being applied
  126. Fixed hair not being acquirable for "The Elixir" quest (you may have to talk to the target twice in order for the dialogue to reset)
  127. Fixed crash that could sometimes occur in pause menu
  128. Fixed starting with wrong faction (e.g. as enemy) or only seeing a black map after loading a savegame
  129. Misc other minor quest fixes
  130.  
  131.  
  132. Patch 1.08 (10 December 2017)
  133. GENERAL
  134. Highlight particle effect of loot containers will now remain active until the container is empty
  135. BUG FIXES
  136. Fixed an issue with the "Terror from the Deep" quest
  137. Fixed an issue with certain Dragon Hunters refusing to die
  138. Fixed missing collision for building in Everlight
  139.  
  140.  
  141. Patch 1.07 (10 December 2017)
  142. GENERAL
  143. When playing co-op, only the host can now control the character creator
  144. BUG FIXES
  145. "The Elixir" quest can now be completed
  146. Fixed "No Rest for the Wicked" issue when defeating some enemies in the wrong order
  147. Lost Trader in Farlorn's Hope now has correct inventory
  148. Patch 1.06 (10 December 2017)
  149. BUG FIXES
  150. Quest The Refugees: Fixed "fix" for not being able to talk to Clara
  151. Quest Prodigal Son: Fixed Ibertus not being interactable in old savegames without reloading
  152. Fixed workers getting stuck in inescapable area next to capitol on Aonirs Blade
  153. Fixed another bug related to the "The Elixir" quest NOTE: If you acquire one of the items but drop/sell it before finishing the quest, the quest tracker may not show the quest anymore or you may not be able to talk to Rohesia. Once you have all the required items in your inventory again, the tracker will update and you will be able to talk to her.
  154.  
  155.  
  156. Patch 1.05 (09 December 2017)
  157. GENERAL
  158. Decreased RTS difficulty on later campaign maps, especially on Easy and Normal difficulty
  159. Various minor fixes and improvements to english voice overs
  160. Changelog now only opens on game start if there are new changes
  161. Improved starting gear selection for heroes with low dexterity
  162. Slightly reduced savegame file size
  163. BUG FIXES
  164. Fixed "A Macabre Market" quest (targets now turn hostile when they should)
  165. Fixed incorrectly placed quest marker for "Lingering Hope" quest
  166. Added additional means to acquire a certain ingredient required for "The Elixir"
  167. Fixed Isgrimm's armor upgrades not being applied (if you already tried to upgrade him, the upgrade will be applied once you bring him the materials for the next level)
  168. Fixed a possible issue that could prevent a dialogue with Arlan Finrior from being started
  169. Fixed an issue that could prevent you from progressing in the "The Refugees" quest line if a building was placed in an unfortunate spot
  170. Fixed a potential issue that did not allow players to talk to a story-relevant person in Everlight
  171. Fixed an issue that gave player a story-option in Hybernian Ruins that they did not yet unlock
  172. MULTIPLAYER BALANCING
  173. Judgement: Increased cast time significantly.
  174. Judgement: Reduced cast range significantly.
  175. Judgement: Decreased damage output slightly.
  176.  
  177.  
  178. Patch 1.04 (08 December 2017)
  179. Fixed several quest related bugs
  180. Fixed loot bags not being clickable when dropped too close to a building
  181. Multiplayer chat history will now be cleared when entering a new session
  182. Fixed timing on some death animations
  183.  
  184.  
  185. Patch 1.03 (08 December 2017)
  186. Crash fixes
  187. Savegame-related fixes
  188. Minor performance improvements
  189.  
  190.  
  191. Patch 1.02a
  192. BUG FIXES
  193. Fixed (another) issue preventing co-op players from proceeding past Fortress Vastel: Burial Caverns in the prologue
  194. Fixed an issue involving "The Refugees" quest. We recommend restarting the game from a savegame made BEFORE entering the level for this quest. (Your most recent savegame will most likely work, too, but just to be safe.)
  195. Summons of Phantasm and Doppelganger Ability now wear armor
  196. Fixed some quests occasionally being displayed multiple times in the quest tracker
  197. Fixed screen remaining black during a certain dialogue
  198. Fixed birds flying sideways
  199. MULTIPLAYER BALANCING
  200. Reduced the focus costs of Fan of Knives from 10 to 5.
  201. Slightly increased the damage of Whirlwind.
  202. Increased the time-out for "Retaliate" from 3/2/1s to 6/4/3s.
  203. "Giantsbane": can now only affect up to 3 targets at a time.
  204. "Giantsbane": reduced block chance from 5% to 0%.
  205. Increased the block chance for 1h Sword and Hammer from 5% to 10%.
  206. Judgement now does full damage at level two but only affects up to 4 targets.
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