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Apr 20th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if (map.getObjectTypeAt(me.getX()+2, me.getY()) == "block") {
  25. if(me.getX()<30 || me.getX() >40){
  26. if(me.canMove("down")){
  27. me.move('down');
  28. }
  29. else{
  30. me.move("right")
  31. }
  32. }
  33. else{
  34. me.move("up")
  35. }
  36. } else {
  37. if(!me.canMove("right")){
  38. if(me.getX()<40){
  39. me.move("left");
  40. }
  41. else{
  42. me.move("down")
  43. }
  44. }
  45. else{
  46. me.move("right");
  47. }
  48. }
  49.  
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60. }
  61. });
  62.  
  63. map.defineObject('barrier', {
  64. 'symbol': '░',
  65. 'color': 'purple',
  66. 'impassable': true,
  67. 'passableFor': ['robot']
  68. });
  69.  
  70. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  71. map.placeObject(1, 1, 'robot');
  72. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  73. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  74.  
  75. for (var x = 0; x < map.getWidth(); x++) {
  76. map.placeObject(x, 0, 'block');
  77. if (x != map.getWidth() - 2) {
  78. map.placeObject(x, 9, 'block');
  79. }
  80. }
  81.  
  82. for (var y = 1; y < 9; y++) {
  83. map.placeObject(0, y, 'block');
  84. map.placeObject(map.getWidth() - 1, y, 'block');
  85. }
  86.  
  87. for (var i = 0; i < 4; i++) {
  88. map.placeObject(20 - i, i + 1, 'block');
  89. map.placeObject(35 - i, 8 - i, 'block');
  90. }
  91. }
  92.  
  93. function validateLevel(map) {
  94. map.validateExactlyXManyObjects(1, 'exit');
  95. map.validateExactlyXManyObjects(1, 'robot');
  96. map.validateAtMostXObjects(1, 'greenKey');
  97. }
  98.  
  99. function onExit(map) {
  100. if (!map.getPlayer().hasItem('greenKey')) {
  101. map.writeStatus("We need to get that key!");
  102. return false;
  103. } else {
  104. return true;
  105. }
  106. }
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