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Jun 15th, 2019
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  1. Feedback Delay Network for Reverb
  2.  
  3. A = (a + b) + (c + d) + L
  4. B = (a - b) + (c - d) + R
  5. C = (a + b) - (c + d)
  6. D = (a - b) - (c - d)
  7.  
  8. Max feedback should be 0.5 at the very most to avoid nastiness.
  9.  
  10. Each delay line should have a delay time that is not correlated to any other delay line's time.
  11. Can use golden ratio or other irrational number:
  12. A_time = time
  13. B_time = gr * A_time
  14. C_time = gr * B_time
  15. D_time = gr * C_time
  16.  
  17. golden ratio = 1.61803398875
  18. 1 / gr = 0.61803398875
  19.  
  20. Better yet, slowly modulate the various delay line's times using complex lfos to avoid coherence as well as adding some nice pitch instability :)
  21.  
  22. Cascading and summing multiple delay networks can yield some very nice results.
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