Rhysical

Pickaxe w/ no pp

Apr 4th, 2022
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  1. --[[
  2.  
  3. Made by asnd#2114
  4.  
  5.  
  6. Hats ;
  7. https://www.roblox.com/catalog/8136940617/Ice-Brain
  8. https://www.roblox.com/catalog/451220849/Lavender-Updo
  9. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
  10. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  11. https://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant
  12. https://www.roblox.com/catalog/6829585000/ZZZ-Headband-Zara-Larsson
  13. https://www.roblox.com/catalog/4381828509/Junkbot-Hat
  14. https://www.roblox.com/catalog/63690008/Pal-Hair
  15. https://www.roblox.com/catalog/62234425/Brown-Hair
  16.  
  17.  
  18. Controls
  19. q - pickaxe on back
  20. e - pickaxe in hand
  21. r - wave
  22. t - head spin
  23. y - sit
  24.  
  25. c - among us
  26. v - crusified
  27. g - smile
  28. f - spin pickaxe
  29.  
  30.  
  31.  
  32.  
  33. ]]
  34. local HatChar = game.Players.LocalPlayer.Character
  35.  
  36. game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 25
  37.  
  38.  
  39.  
  40.  
  41. HumanDied = false
  42. local reanim
  43. function noplsmesh(hat)
  44. _G.OldCF=workspace.Camera.CFrame
  45. oldchar=game.Players.LocalPlayer.Character
  46. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  47. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  48. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  49. v:Remove()
  50. end
  51. end
  52.  
  53. end
  54. _G.ClickFling=false -- Set this to true if u want.
  55. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  56.  
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73.  
  74. speed = 1
  75. sine = 1
  76. srv = game:GetService('RunService')
  77.  
  78. function hatset(yes,part,c1,c0,nm)
  79. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  80. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  81. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  82. if nm==true then
  83. noplsmesh(yes)
  84. end
  85. end
  86.  
  87. --put the hat script converted below
  88.  
  89. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  90. RJ = reanim.HumanoidRootPart.RootJoint
  91. RS = reanim.Torso['Right Shoulder']
  92. LS = reanim.Torso['Left Shoulder']
  93. RH = reanim.Torso['Right Hip']
  94. LH = reanim.Torso['Left Hip']
  95. Root = reanim.HumanoidRootPart
  96. NECK = reanim.Torso.Neck
  97. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  98. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  99. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  100. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  101. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  102. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  103. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  104. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  105. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  106. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  107. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  108. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  109.  
  110. Mode='1'
  111.  
  112. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  113. if k == 'q' then-- first - pick on back
  114. Mode='1'
  115. elseif k == 'e' then-- second -pick in hand
  116. Mode='2'
  117. elseif k == 'r' then-- third - wave
  118. Mode='3'
  119. elseif k == 't' then-- fourth - head spin
  120. Mode='4'
  121. elseif k == 'y' then-- fivth - sit
  122. Mode='5'
  123. elseif k == 'c' then-- eighth - amogus
  124. Mode='6'
  125. elseif k == 'v' then-- ninth - crusified
  126. Mode='7'
  127. elseif k == 'f' then-- tenth - spin pickaxe
  128. Mode='8'
  129. elseif k == 'g' then-- eleventh - smile
  130. Mode='9'
  131. elseif k == 'e' then-- 2nd mode again
  132. Mode='1'
  133.  
  134. end
  135.  
  136. end)
  137.  
  138.  
  139.  
  140. game:GetService("StarterGui"):SetCore("SendNotification", {
  141. Title = "Pickaxe script";
  142. Text = "Made By asnd#2114";
  143. Icon = ""})
  144. Duration = 200;
  145.  
  146. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  147. Mode='Attack0'
  148. wait(0.07) -- time of attack u can edit this
  149. Mode='Attack1'
  150. wait(.1)
  151. Mode='Attack3'
  152. wait(.8)
  153. Mode ='2' -- change this mode to whatever u want the mode to be after attacking
  154. end)
  155.  
  156.  
  157. coroutine.wrap(function()
  158. while true do -- anim changer
  159. if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
  160. sine = sine + speed
  161. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  162. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  163. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  164. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  165. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  166. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  167. if lookvector > reanim.Humanoid.WalkSpeed then
  168. lookvector = reanim.Humanoid.WalkSpeed
  169. end
  170. if lookvector < -reanim.Humanoid.WalkSpeed then
  171. lookvector = -reanim.Humanoid.WalkSpeed
  172. end
  173. if rightvector > reanim.Humanoid.WalkSpeed then
  174. rightvector = reanim.Humanoid.WalkSpeed
  175. end
  176. if rightvector < -reanim.Humanoid.WalkSpeed then
  177. rightvector = -reanim.Humanoid.WalkSpeed
  178. end
  179. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  180. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  181. if Mode == '1' then
  182.  
  183. -- pickaxe on back
  184.  
  185. if Root.Velocity.y > 1 then -- jump
  186. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  187. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  188. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  189. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  190. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  191. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  192. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  193. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  194. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  195. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  196. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  197. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  198. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  199. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  200. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  201. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  202. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  203. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  204. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  205. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  206. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  207. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  208. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  209. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  210.  
  211.  
  212. elseif Root.Velocity.y < -1 then -- fall
  213. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  214. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  215. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  216. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  217. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  218. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  219. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  220. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  221. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  222. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  223. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  224. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  225. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  226. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  227. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  228. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  229. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  230. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  231. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  232. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  233. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  234. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  235. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  236. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  237.  
  238.  
  239. elseif Root.Velocity.Magnitude < 2 then -- idle
  240. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  241. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  242. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  243. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  244. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  245. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  246. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  247. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  248. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  249. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  250. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  251. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  252. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  253. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  254. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  255. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  256. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  257. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  258. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  259. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  260. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  261. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  262. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  263. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  264.  
  265.  
  266. elseif Root.Velocity.Magnitude < 200 then -- walk
  267. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  268. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  269. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  270. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  271. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  272. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  273. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  274. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  275. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  276. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  277. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  278. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  279. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  280. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  281. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  282. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  283. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  284. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  285. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  286. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  287. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  288. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  289. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  290. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  291. elseif Root.Velocity.Magnitude > 20 then -- run
  292. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  293. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  294. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  295. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  296. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  297. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  298. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  299. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  300. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  301. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  302. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  303. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  304. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  305. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  306. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  307. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  308. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  309. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  310. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  311. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  312. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  313. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  314. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  315. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  316. end
  317.  
  318. -- pickaxe in hand
  319.  
  320. elseif Mode == '2' then
  321. if Root.Velocity.y > 1 then -- jump
  322. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  323. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  324. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(170+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(7+0*math.cos(sine/4))),.3)
  325. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(183+-60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  326. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+54*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  327. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  328. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  329. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  330. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  331. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  332. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  333. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  334. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  335. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  336. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  337. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  338. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  339. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  340. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  341. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  342. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  343. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  344. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  345. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  346. elseif Root.Velocity.Magnitude < 2 then -- idle
  347. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  348. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  349. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(152+-6*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  350. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  351. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(-5+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  352. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  353. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  354. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  355. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  356. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  357. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  358. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  359. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  360. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  361. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  362. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  363. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  364. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  365. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  366. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  367. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  368. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  369. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  370. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  371. elseif Root.Velocity.Magnitude < 200 then -- walk
  372.  
  373. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  374. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  375. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  376. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  377. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  378. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  379. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  380. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  381. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  382. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  383. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  384. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  385. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  386. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  387. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  388. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  389. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  390. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  391. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  392. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  393. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  394. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  395. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  396. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  397. elseif Root.Velocity.Magnitude > 20 then -- run
  398. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  399. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  400. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  401. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  402. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  403. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  404. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  405. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  406. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  407. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  408. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  409. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  410. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  411. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  412. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  413. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  414. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  415. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  416. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  417. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  418. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  419. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  420. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  421. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  422. end
  423.  
  424. -- pickaxe on back / wave
  425.  
  426. elseif Mode == '3' then
  427.  
  428. if Root.Velocity.y > 1 then -- jump
  429. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  430. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  431. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  432. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  433. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  434. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  435. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  436. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  437. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  438. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  439. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  440. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  441. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  442. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  443. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  444. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  445. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  446. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  447. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  448. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  449. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  450. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  451. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  452. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  453.  
  454. elseif Root.Velocity.y < -1 then -- fall
  455. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  456. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  457. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  458. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  459. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  460. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  461. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  462. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  463. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  464. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  465. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  466. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  467. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  468. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  469. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  470. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  471. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  472. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  473. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  474. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  475. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  476. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  477. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  478. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  479.  
  480. elseif Root.Velocity.Magnitude < 2 then -- idle
  481. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  482. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  483. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  484. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  485. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-11+2*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  486. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  487. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  488. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  489. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  490. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  491. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  492. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  493. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  494. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  495. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  496. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  497. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  498. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  499. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  500. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  501. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  502. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  503. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  504. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  505. elseif Root.Velocity.Magnitude < 200 then -- walk
  506. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  507. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  508. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  509. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  510. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  511. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  512. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  513. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  514. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  515. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  516. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  517. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  518. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  519. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  520. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  521. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  522. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  523. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  524. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  525. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  526. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  527. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  528. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  529. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  530. elseif Root.Velocity.Magnitude > 20 then -- run
  531. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  532. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  533. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  534. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  535. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  536. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  537. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  538. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  539. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  540. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  541. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  542. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  543. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  544. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  545. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  546. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  547. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  548. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  549. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  550. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  551. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  552. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  553. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  554. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  555. end
  556.  
  557. -- pickaxe on back / head spin
  558.  
  559. elseif Mode == '4' then
  560.  
  561. if Root.Velocity.y > 1 then -- jump
  562. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  563. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  564. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  565. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  566. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  567. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  568. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  569. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  570. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  571. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  572. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  573. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  574. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  575. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  576. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  577. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  578. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  579. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  580. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  581. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  582. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  583. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  584. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  585. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  586.  
  587. elseif Root.Velocity.y < -1 then -- fall
  588. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  589. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  590. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  591. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  592. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  593. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  594. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  595. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  596. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  597. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  598. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  599. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  600. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  601. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  602. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  603. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  604. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  605. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  606. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  607. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  608. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  609. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  610. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  611. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  612.  
  613. elseif Root.Velocity.Magnitude < 2 then -- idle
  614. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  615. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  616. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  617. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  618. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  619. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  620. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  621. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  622. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  623. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  624. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  625. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  626. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  627. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  628. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  629. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  630. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  631. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  632. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  633. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  634. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  635. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  636. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  637. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  638. elseif Root.Velocity.Magnitude < 200 then -- walk
  639. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  640. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  641. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  642. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  643. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  644. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  645. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  646. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  647. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  648. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  649. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  650. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  651. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  652. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  653. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  654. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  655. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  656. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  657. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  658. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  659. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  660. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  661. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  662. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  663. elseif Root.Velocity.Magnitude > 20 then -- run
  664. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  665. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  666. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  667. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  668. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  669. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  670. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  671. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  672. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  673. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  674. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  675. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  676. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  677. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  678. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  679. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  680. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  681. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  682. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  683. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  684. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  685. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  686. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  687. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  688. end
  689.  
  690. -- pickaxe on floor / sit
  691.  
  692. elseif Mode == '5' then
  693. if Root.Velocity.y > 1 then -- jump
  694. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  695. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  696. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  697. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  698. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  699. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  700. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  701. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  702. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  703. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  704. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  705. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  706. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  707. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  708. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  709. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  710. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  711. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  712. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  713. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  714. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  715. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  716. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  717. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  718. elseif Root.Velocity.y < -1 then -- fall
  719. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  720. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  721. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  722. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  723. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  724. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  725. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  726. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  727. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  728. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  729. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  730. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  731. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  732. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  733. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  734. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  735. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  736. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  737. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  738. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  739. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  740. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  741. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  742. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  743. elseif Root.Velocity.Magnitude < 2 then -- idle
  744. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  745. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  746. RS.C0 = RS.C0:Lerp(CF(7+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(235+0*math.cos(sine/13))),.3)
  747. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-50+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  748. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(10+0*math.cos(sine/13))),.3)
  749. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  750. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),1),true)
  751. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  752. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  753. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  754. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  755. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  756. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  757. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  758. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  759. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  760. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  761. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  762. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  763. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  764. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  765. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  766. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  767. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  768.  
  769. elseif Root.Velocity.Magnitude < 200 then -- walk
  770. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  771. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  772. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  773. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  774. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  775. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  776. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  777. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  778. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  779. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  780. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  781. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  782. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  783. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  784. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  785. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  786. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  787. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  788. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  789. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  790. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  791. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  792. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  793. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  794. elseif Root.Velocity.Magnitude > 20 then -- run
  795. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  796. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  797. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  798. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  799. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  800. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  801. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  802. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  803. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  804. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  805. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  806. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  807. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  808. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  809. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  810. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  811. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  812. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  813. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  814. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  815. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  816. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  817. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  818. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  819. end
  820.  
  821.  
  822. -- amogus
  823.  
  824. elseif Mode == '8' then
  825. if Root.Velocity.y > 1 then -- jump
  826. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  827. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  828. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  829. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  830. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  831. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  832. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  833. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  834. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  835. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  836. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  837. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  838. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  839. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  840. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  841. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  842. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  843. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  844. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  845. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  846. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  847. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  848. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  849. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  850. elseif Root.Velocity.y < -1 then -- fall
  851. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  852. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  853. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  854. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  855. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  856. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  857. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  858. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  859. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  860. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  861. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  862. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  863. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  864. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  865. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  866. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  867. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  868. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  869. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  870. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  871. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  872. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  873. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  874. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  875. elseif Root.Velocity.Magnitude < 2 then -- idle
  876. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  877. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  878. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  879. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  880. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  881. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  882. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  883. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  884. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  885. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  886. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  887. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  888. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  889. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  890. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  891. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  892. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  893. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  894. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  895. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  896. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  897. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  898. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  899. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  900. elseif Root.Velocity.Magnitude < 200 then -- walk
  901. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  902. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  903. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  904. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  905. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  906. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  907. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  908. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  909. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  910. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  911. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  912. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  913. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  914. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  915. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  916. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  917. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  918. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  919. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  920. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  921. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  922. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  923. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  924. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  925. elseif Root.Velocity.Magnitude > 20 then -- run
  926. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  927. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  928. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  929. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  930. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  931. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  932. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  933. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  934. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  935. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  936. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  937. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  938. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  939. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  940. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  941. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  942. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  943. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  944. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  945. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  946. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  947. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  948. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  949. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  950. end
  951. -- Crusified
  952.  
  953. elseif Mode == '7' then
  954. if Root.Velocity.y > 1 then -- jump
  955. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  956. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  957. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  958. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  959. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  960. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  961. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  962. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  963. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  964. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  965. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  966. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  967. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  968. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  969. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  970. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  971. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  972. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  973. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  974. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  975. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  976. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  977. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  978. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  979. elseif Root.Velocity.y < -1 then -- fall
  980. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  981. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  982. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  983. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  984. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  985. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  986. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  987. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  988. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  989. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  990. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  991. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  992. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  993. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  994. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  995. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  996. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  997. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  998. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  999. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1000. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1001. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1002. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1003. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1004. elseif Root.Velocity.Magnitude < 2 then -- idle
  1005. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1006. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1007. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1008. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1009. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1010. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1011. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1012. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1013. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1014. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1015. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1016. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1017. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1018. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1019. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1020. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1021. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1022. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1023. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1024. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1025. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1026. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1027. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1028. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1029. elseif Root.Velocity.Magnitude < 200 then -- walk
  1030. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1031. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1032. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1033. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1034. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1035. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1036. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1037. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1038. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1039. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1040. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1041. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1042. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1043. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1044. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1045. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1046. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1047. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1048. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1049. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1050. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1051. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1052. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1053. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1054. elseif Root.Velocity.Magnitude > 20 then -- run
  1055.  
  1056. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1057. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1058. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1059. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1060. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1061. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1062. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1063. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1064. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1065. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1066. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1067. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1068. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1069. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1070. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1071. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1072. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1073. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1074. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1075. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1076. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1077. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1078. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1079. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1080. end
  1081.  
  1082. -- spin pickaxe
  1083.  
  1084. elseif Mode == '8' then
  1085. if Root.Velocity.y > 1 then -- jump
  1086. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1087. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1088. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1089. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1090. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1091. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1092. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1093. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1094. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1095. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1096. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1097. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1098. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1099. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1100. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1101. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1102. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1103. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1104. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1105. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1106. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1107. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1108. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1109. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1110. elseif Root.Velocity.y < -1 then -- fall
  1111. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1112. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1113. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1114. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1115. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1116. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1117. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1118. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1119. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1120. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1121. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1122. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1123. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1124. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1125. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1126. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1127. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1128. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1129. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1130. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1131. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1132. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1133. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1134. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1135. elseif Root.Velocity.Magnitude < 2 then -- idle
  1136. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1137. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1138. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1139. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1140. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1141. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1142. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1143. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1144. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1145. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1146. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1147. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1148. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1149. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1150. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1151. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1152. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1153. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1154. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1155. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1156. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1157. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1158. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1159. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1160. elseif Root.Velocity.Magnitude < 200 then -- walk
  1161. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1162. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1163. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1164. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1165. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1166. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1167. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1168. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1169. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1170. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1171. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1172. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1173. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1174. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1175. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1176. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1177. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1178. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1179. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1180. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1181. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1182. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1183. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1184. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1185. elseif Root.Velocity.Magnitude > 20 then -- run
  1186. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1187. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1188. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1189. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1190. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1191. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1192. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1193. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1194. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1195. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1196. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1197. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1198. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1199. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1200. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1201. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1202. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1203. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1204. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1205. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1206. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1207. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1208. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1209. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1210. end
  1211. elseif Mode == '11' then
  1212. if Root.Velocity.y > 1 then -- jump
  1213. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1214. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1215. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1216. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1217. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1218. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1219. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1220. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1221. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1222. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1223. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1224. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1225. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1226. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1227. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1228. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1229. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1230. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1231. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1232. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1233. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1234. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1235. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1236. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1237. elseif Root.Velocity.y < -1 then -- fall
  1238. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1239. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1240. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1241. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1242. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1243. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1244. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1245. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1246. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1247. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1248. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1249. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1250. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1251. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1252. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1253. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1254. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1255. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1256. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1257. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1258. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1259. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1260. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1261. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1262. elseif Root.Velocity.Magnitude < 2 then -- idle
  1263. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1264. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1265. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1266. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1267. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1268. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1269. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1270. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1271. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1272. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1273. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1274. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1275. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1276. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1277. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1278. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1279. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1280. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1281. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1282. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1283. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1284. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1285. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1286. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1287. elseif Root.Velocity.Magnitude < 200 then -- walk
  1288. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1289. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1290. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1291. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1292. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1293. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1294. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1295. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1296. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1297. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1298. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1299. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1300. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1301. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1302. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1303. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1304. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1305. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1306. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1307. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1308. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1309. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1310. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1311. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1312. elseif Root.Velocity.Magnitude > 20 then -- run
  1313. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1314. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+1*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)
  1315. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1316. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1317. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1318. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-52*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1319. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1320. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1321. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1322. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1323. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1324. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1325. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1326. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-8+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1327. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1328. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-2.25+0*math.cos(sine/13),-4.189+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1329. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1330. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1331. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1332. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1333. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1334. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1335. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),true)
  1336. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.25+0*math.cos(sine/13),-4.198+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1337. end
  1338.  
  1339. -- smile
  1340.  
  1341. elseif Mode == '9' then
  1342. if Root.Velocity.y > 1 then -- jump
  1343. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1344. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1345. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1346. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1347. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1348. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1349. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1350. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1351. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1352. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1353. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1354. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1355. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1356. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1357. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1358. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1359. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1360. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1361. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1362. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1363. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1364. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1365. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1366. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1367. elseif Root.Velocity.y < -1 then -- fall
  1368. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1369. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1370. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1371. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1372. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1373. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1374. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1375. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1376. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1377. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1378. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1379. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1380. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1381. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1382. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1383. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1384. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1385. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1386. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1387. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1388. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1389. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1390. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1391. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1392. elseif Root.Velocity.Magnitude < 2 then -- idle
  1393. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1394. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1395. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1396. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1397. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1398. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1399. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1400. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1401. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1402. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1403. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1404. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1405. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1406. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1407. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1408. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1409. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1410. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1411. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1412. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1413. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1414. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1415. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1416. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1417. elseif Root.Velocity.Magnitude < 200 then -- walk
  1418. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1419. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1420. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1421. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1422. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1423. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1424. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1425. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1426. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1427. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1428. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1429. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1430. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1431. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1432. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1433. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1434. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1435. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1436. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1437. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1438. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1439. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1440. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1441. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1442. elseif Root.Velocity.Magnitude > 20 then -- run
  1443. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1444. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.sin(sine/200),-90+0*math.sin(sine/200),0+0*math.sin(sine/200))*ANGLES(RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200)),RAD(0+0*math.cos(sine/200))),.3)
  1445. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1446. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1447. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1448. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1449. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  1450. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  1451. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1452. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1453. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1454. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1455. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1456. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1457. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1458. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1459. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1460. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1461. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1462. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1463. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1464. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1465. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1466. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1467. end
  1468.  
  1469.  
  1470.  
  1471. elseif Mode == 'Attack0' then --attack clerp
  1472.  
  1473.  
  1474. elseif Mode == 'Attack1' then --attack clerp
  1475.  
  1476.  
  1477. elseif Mode == 'Attack3' then --attack clerp
  1478. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1479. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1480. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.5+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(94+88*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  1481. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(-8+0*math.cos(sine/13))),.3)
  1482. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  1483. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  1484.  
  1485. end
  1486.  
  1487.  
  1488.  
  1489.  
  1490. srv.RenderStepped:Wait()
  1491. end
  1492. end)()
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