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- GameSaveGame::Get().IncrementHintCount();
- if (GameSaveGame::Get().GetHintCount() == 1)
- {
- SceneManager::Get<GameSceneManager>().AwardAchievement(GameAchievements::PressedHint1);
- }
- else if (GameSaveGame::Get().GetHintCount() == 5)
- {
- SceneManager::Get<GameSceneManager>().AwardAchievement(GameAchievements::PressedHint5);
- }
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