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- ------------------------------------------------------------------------------
- -- An example of setting up user-specific global handling of certain events.
- -- This is for personal globals, as opposed to library globals.
- ------------------------------------------------------------------------------
- -- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
- function job_handle_equipping_gear(status, eventArgs)
- if player.equipment.head == 'Reraise Hairpin' then
- disable('head')
- else
- enable('head')
- end
- if player.equipment.body == 'Alliance Shirt +1' then
- disable('body')
- else
- enable('body')
- end
- if player.equipment.ear1 == 'Reraise Earring' or player.equipment.ear1 == 'Signal Pearl' then
- disable('ear1')
- elseif player.equipment.ear2 == 'Reraise Earring' or player.equipment.ear2 == 'Signal Pearl' then
- disable('ear2')
- else
- enable('ear1','ear2')
- end
- if player.equipment.ring1 == 'Warp Ring' or player.equipment.ring1 == 'Capacity Ring' then
- disable('ring1')
- elseif player.equipment.ring2 == 'Warp Ring' or player.equipment.ring2 == 'Capacity Ring' then
- disable('ring2')
- else
- enable('ring1','ring2')
- end
- if player.equipment.back == 'Nexus Cape' or player.equipment.back == 'Mecisto. Mantle' then
- disable('back')
- else
- enable('back')
- end
- end
- -- Adoulin movement speed
- sets.adoulin = set_combine(sets.idle.Town, {body="Councilor's garb"})
- windower.register_event('zone change', function()
- if world.area == "Western Adoulin" or world.area == "Eastern Adoulin" then
- equip(sets.adoulin)
- disable('body')
- else
- if areas.Cities:contains(world.zone) then
- equip(sets.idle.Town)
- else
- equip(sets.idle)
- end
- enable('body')
- end
- end)
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