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Apr 27th, 2017
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  1. Option "ribparse" "string varsubst" ["$"]
  2. IfBegin "!defined(RMSTREE)"
  3.     Option "user" "string RMSTREE" ["/opt/pixar/RenderManForMaya-21.2-maya2017"]
  4. IfEnd
  5. Option "searchpath" "shader"    ["../../maya/projects/RfM_osl:@"]
  6. Option "searchpath" "rixplugin" ["${RMSTREE}/lib/shaders:../../maya/projects/RfM_ris:@"]
  7. Option "searchpath" "texture"   ["../textures:@"]
  8. Option "searchpath" "archive"   ["../archives:Cutter_Help/templates/Rib:custom_templates/Rib"]
  9. #Option "statistics" "endofframe" [1]
  10.  
  11. Hider "raytrace" "int incremental" [1] "int minsamples" [100] "int maxsamples" [512] "float darkfalloff" [0.025]
  12. Integrator "PxrPathTracer" "PxrPathTracer" "int maxPathLength" [10] "int allowCaustics" [1]
  13. PixelVariance 0.05
  14.  
  15. #Format 960 540 1
  16. Format 1920 1080 1
  17. Display "untitled" "it" "rgba"
  18. Projection "perspective" "fov" [20]
  19.  
  20. DepthOfField 2.7 1 15.5 # f-stop, constant 1, focal distance
  21. ##========================================================================
  22.  
  23.  
  24. Translate  -1.5 -2.5 15
  25. #Rotate -30 0 0 0
  26. Rotate -10 1 0 0
  27. Rotate  25 0 1 0
  28. Scale 1 1 -1
  29. DisplayFilter "PxrBackgroundDisplayFilter" "background" "color backgroundColor" [.1 .1 .1]
  30. WorldBegin
  31. Bxdf "PxrSurface" "PxrSurface5"
  32.         "float diffuseGain" [1.0]
  33.         "color diffuseColor" [0.5 0.5 0.5]
  34.         "int diffuseDoubleSided" [1]
  35.         "color specularFaceColor" [0 0 0]
  36.         "float specularRoughness" [0.2]
  37.         "int specularDoubleSided" [0]
  38.         "float presence" [1]
  39.  
  40.     TransformBegin
  41.     #   Scale 4 4 4
  42.     #   ReadArchive "cutrAxes.rib"
  43.     TransformEnd
  44.    
  45.    
  46. #Three-Point Lights ================
  47.     ReadArchive "lights/three_point_lighting.rib"
  48.    
  49. #Volumetric Light =================
  50.     #ReadArchive "lights/volumetric.rib"
  51.  
  52. #Teapot Body ======================
  53.     AttributeBegin
  54.         Rotate -15 0 1 0
  55.         Translate -1.2 -1.15 -.9
  56.         ReadArchive "materials/copper_material.rib"
  57.         ReadArchive "geo/teapot_body.rib"
  58.     AttributeEnd
  59.             ##############################NECK V2####################
  60.     #   ReadArchive "geo/neck_v2.rib"
  61.        
  62.         #########################################################
  63.    
  64. #Cups =============================
  65.     AttributeBegin
  66.         Translate 1 -.15 -2.3
  67.         ReadArchive "geo/cup.rib"
  68.     AttributeEnd
  69.    
  70. #Plate ====================
  71.     AttributeBegin
  72.         Translate 1 -1.36 -2.3
  73.         ReadArchive "materials/copper_material.rib"
  74.         ReadArchive "geo/plate.rib"
  75.     AttributeEnd
  76. #Table ============================
  77.     AttributeBegin
  78.         ReadArchive "materials/table_wood.rib"
  79.         ReadArchive "geo/table.rib"
  80.     AttributeEnd
  81.    
  82. #Tea Mat ==========================
  83.     AttributeBegin
  84.         ReadArchive "geo/tea_mat.rib"
  85.     AttributeEnd
  86. #Background =======================
  87. AttributeBegin
  88.     Illuminate "PxrRectLightShape2" 1
  89.     Illuminate "PxrRectLightShape1" 0
  90.     ReadArchive "materials/background_color.rib"
  91.     AttributeBegin
  92.     Translate 0 -5 -10
  93.     AttributeBegin
  94.     Translate -25 3 -3
  95.     Rotate 90 0 1 0
  96.     #Rotate 90 1 0 0    
  97.     #Cylinder 3 0 50 -90
  98.     AttributeEnd   
  99.     AttributeBegin
  100.     Translate 1 3 -6
  101.     Scale 60 20 30
  102.     Rotate -90 1 0 0
  103.     Polygon "P" [-0.5 0 -0.5  -0.5 0 0.5  0.5 0 0.5  0.5 0 -0.5]
  104.                 "st" [0 0  0 1  1 1  1 0]
  105.     AttributeEnd
  106.    
  107. #   AttributeBegin
  108. #       Scale 50 1 50
  109. #       Polygon "P" [-0.5 0 -0.5  -0.5 0 0.5  0.5 0 0.5  0.5 0 -0.5]
  110. #               "st" [0 0  0 1  1 1  1 0]
  111. #   AttributeEnd
  112.  
  113. AttributeEnd
  114.     AttributeEnd
  115. WorldEnd
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