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Heimer bugs

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Oct 31st, 2014
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  1. After 800~ games of Heimer, the following has been quite a nuisance which factors into the deterrance of Heimer. People argue that Azir is unplayable but As much as they say he is buggy, Heimer has it a lot worse.
  2.  
  3. -When teleported on to, his turrets will stop attacking, this is fine for the small ones
  4. but it completely wastes his ult turret, this has literally made me lost 3-5 team fights
  5. because someone teleported on my turret and since teleport is about as long as how long
  6. the turret lasts, I lost the ultimate completely. Turret doesn't attack obviously.
  7. As a change make it attack and make it destroyable if that's too "op"
  8.  
  9. -Caster minions keep sniping his turrets depending on formation, as a suggestion make
  10. the range for turrets 5-25 higher for MINIONS only, this will not alter the counterplay
  11. for players but reduces caster minions from literally eating away. This happens almost
  12. every single game and the only real solution I have for it is to blow a skill to kill the
  13. casters and prevent them from killing my turret.
  14.  
  15. - Turret AI is super derpy. I find myself FIGHTING with my own turrets trying to last hit,
  16. the beam does a better job stopping me from csing than it does with actually csing. Make it
  17. so if Heimer is infront of the turrets and inbetween the turrets and minions that they will not
  18. beam. The calculation for the beam damage to the minions seems to be off as it will always leave
  19. minions with just enough health to get last hitted by another caster/melee minion and it does
  20. seem to calculate heimers wrench thrown for some reason too making it impossible to last hit minions
  21. the turrets are focusing. Switching minion targets with melee makes this problem even bigger as half the time
  22. the turrets will refuse to retarget.
  23.  
  24. - If you spam the level up button during the loading screen and once you are launched into the game
  25. if you spammed it until the game is fully loaded his turret skill will be leveled up but it is not actually
  26. available. You even get the gear. This is only fixable if you put another point into the turret and then DIE.
  27.  
  28. - Ever since some random update in season 3, Turrets have a stupidly hard time targetting inhibitors even if there
  29. is literally no minions there they will just sit there idly. This is a big problem for Heimer as it is his only way
  30. to knock down inhibs but to add to that, the turrets charge beam through auto attacks too. To make matters worse
  31. this bug has even gone as far as to not even attack champions (except they WILL release the beam meaning they are
  32. factoring in that an enemy is there, just they are not reacting with the regular shots)
  33.  
  34. - With the Banner of command / Spectral wrath changes he needs a buff, please do not forget about the donger.
  35. These were core items in a lot of players builds, since he has a hard time surviving, I suggest adding another
  36. field where if he decides to focus on getting health, his turrets will become tankier as well. This should
  37. help with his own survivability as well as not make him this mountain of untouchable death. He needs some
  38. sort of compensation for the removal of two of his core items.
  39.  
  40. - Another big issue his using his ult + grenade/rocket is very unappealing, the fact that it takes 2 skills to use it isn't exactly
  41. fair. For example every champion with two forms do not have their animal form on cooldown when they use it, so why should Heimer?
  42. You could argue that Karma has mantra and she uses two skills but her mantra has two charges with less than half of what
  43. heimers cooldown is. Every other champion does not get two skills put on CD just to use their ult. If he wants to rocket ult,
  44. let him and if he his regular rockets is on cooldown then let it resume cooldown timer after the ult is done. If it's not on cooldown
  45. let him use regular rockets after rocket ulting.
  46.  
  47. - Rocket hitbox is TERRIBLE, if you hit the same champion in multiple succession near max range, it will only count 1-3 rockets.
  48. Additionally it sometimes does not register even up close if you group the rockets too tightly.
  49.  
  50. - Quality of life? Maybe make it so he can instantly ult + drop turrets? After his model rework there has been included an 0.2 delay
  51. before you could drop anything after popping down the ult when that was not apparent before his model upgrade. This is a big problem
  52. especially with the fact that he is designed to use two skills just to use his ult. I will even point out that Karmas mantra is instant.
  53.  
  54.  
  55. - SSJ Heimerdinger
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