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- After 800~ games of Heimer, the following has been quite a nuisance which factors into the deterrance of Heimer. People argue that Azir is unplayable but As much as they say he is buggy, Heimer has it a lot worse.
- -When teleported on to, his turrets will stop attacking, this is fine for the small ones
- but it completely wastes his ult turret, this has literally made me lost 3-5 team fights
- because someone teleported on my turret and since teleport is about as long as how long
- the turret lasts, I lost the ultimate completely. Turret doesn't attack obviously.
- As a change make it attack and make it destroyable if that's too "op"
- -Caster minions keep sniping his turrets depending on formation, as a suggestion make
- the range for turrets 5-25 higher for MINIONS only, this will not alter the counterplay
- for players but reduces caster minions from literally eating away. This happens almost
- every single game and the only real solution I have for it is to blow a skill to kill the
- casters and prevent them from killing my turret.
- - Turret AI is super derpy. I find myself FIGHTING with my own turrets trying to last hit,
- the beam does a better job stopping me from csing than it does with actually csing. Make it
- so if Heimer is infront of the turrets and inbetween the turrets and minions that they will not
- beam. The calculation for the beam damage to the minions seems to be off as it will always leave
- minions with just enough health to get last hitted by another caster/melee minion and it does
- seem to calculate heimers wrench thrown for some reason too making it impossible to last hit minions
- the turrets are focusing. Switching minion targets with melee makes this problem even bigger as half the time
- the turrets will refuse to retarget.
- - If you spam the level up button during the loading screen and once you are launched into the game
- if you spammed it until the game is fully loaded his turret skill will be leveled up but it is not actually
- available. You even get the gear. This is only fixable if you put another point into the turret and then DIE.
- - Ever since some random update in season 3, Turrets have a stupidly hard time targetting inhibitors even if there
- is literally no minions there they will just sit there idly. This is a big problem for Heimer as it is his only way
- to knock down inhibs but to add to that, the turrets charge beam through auto attacks too. To make matters worse
- this bug has even gone as far as to not even attack champions (except they WILL release the beam meaning they are
- factoring in that an enemy is there, just they are not reacting with the regular shots)
- - With the Banner of command / Spectral wrath changes he needs a buff, please do not forget about the donger.
- These were core items in a lot of players builds, since he has a hard time surviving, I suggest adding another
- field where if he decides to focus on getting health, his turrets will become tankier as well. This should
- help with his own survivability as well as not make him this mountain of untouchable death. He needs some
- sort of compensation for the removal of two of his core items.
- - Another big issue his using his ult + grenade/rocket is very unappealing, the fact that it takes 2 skills to use it isn't exactly
- fair. For example every champion with two forms do not have their animal form on cooldown when they use it, so why should Heimer?
- You could argue that Karma has mantra and she uses two skills but her mantra has two charges with less than half of what
- heimers cooldown is. Every other champion does not get two skills put on CD just to use their ult. If he wants to rocket ult,
- let him and if he his regular rockets is on cooldown then let it resume cooldown timer after the ult is done. If it's not on cooldown
- let him use regular rockets after rocket ulting.
- - Rocket hitbox is TERRIBLE, if you hit the same champion in multiple succession near max range, it will only count 1-3 rockets.
- Additionally it sometimes does not register even up close if you group the rockets too tightly.
- - Quality of life? Maybe make it so he can instantly ult + drop turrets? After his model rework there has been included an 0.2 delay
- before you could drop anything after popping down the ult when that was not apparent before his model upgrade. This is a big problem
- especially with the fact that he is designed to use two skills just to use his ult. I will even point out that Karmas mantra is instant.
- - SSJ Heimerdinger
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