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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
  8. Vendor:
  9. VRAM: 4019 MB
  10. Driver: 24.21.13.9836
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.162 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.744800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/26/2020 5:22:35 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 4 worker threads for Enlighten.
  34. Thread -> id: 1eb0 -> priority: 1
  35. Thread -> id: 24f0 -> priority: 1
  36. Thread -> id: b78 -> priority: 1
  37. Thread -> id: 724 -> priority: 1
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174241.
  41. Total: 340.887100 ms (FindLiveObjects: 12.877800 ms CreateObjectMapping: 18.365400 ms MarkObjects: 309.336600 ms DeleteObjects: 0.307000 ms)
  42.  
  43. Tamer ID: 408213
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175172.
  50. Total: 355.503900 ms (FindLiveObjects: 12.135800 ms CreateObjectMapping: 17.044400 ms MarkObjects: 326.051700 ms DeleteObjects: 0.271600 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  53.  
  54. Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 193606.
  55. Total: 340.253400 ms (FindLiveObjects: 10.618000 ms CreateObjectMapping: 14.807400 ms MarkObjects: 313.786500 ms DeleteObjects: 1.041300 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199474.
  60. Total: 348.526000 ms (FindLiveObjects: 12.126700 ms CreateObjectMapping: 17.316700 ms MarkObjects: 318.296600 ms DeleteObjects: 0.785600 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206654.
  65. Total: 355.733100 ms (FindLiveObjects: 15.987100 ms CreateObjectMapping: 18.382400 ms MarkObjects: 320.818900 ms DeleteObjects: 0.544100 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211258.
  70. Total: 348.679300 ms (FindLiveObjects: 11.017200 ms CreateObjectMapping: 15.334000 ms MarkObjects: 321.335000 ms DeleteObjects: 0.992800 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211353.
  75. Total: 354.071300 ms (FindLiveObjects: 10.590300 ms CreateObjectMapping: 16.189800 ms MarkObjects: 326.988900 ms DeleteObjects: 0.301900 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219137.
  80. Total: 375.529200 ms (FindLiveObjects: 12.323200 ms CreateObjectMapping: 20.840500 ms MarkObjects: 341.150300 ms DeleteObjects: 1.214600 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224429.
  85. Total: 366.287200 ms (FindLiveObjects: 11.625800 ms CreateObjectMapping: 20.985300 ms MarkObjects: 333.336000 ms DeleteObjects: 0.339100 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230516.
  90. Total: 368.195400 ms (FindLiveObjects: 12.932600 ms CreateObjectMapping: 20.969100 ms MarkObjects: 333.718600 ms DeleteObjects: 0.574800 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 239015.
  95. Total: 368.205600 ms (FindLiveObjects: 12.023800 ms CreateObjectMapping: 21.300100 ms MarkObjects: 334.620300 ms DeleteObjects: 0.260900 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239015.
  100. Total: 368.583100 ms (FindLiveObjects: 11.799100 ms CreateObjectMapping: 20.624700 ms MarkObjects: 335.891500 ms DeleteObjects: 0.254300 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239015.
  105. Total: 363.411600 ms (FindLiveObjects: 12.926400 ms CreateObjectMapping: 19.558800 ms MarkObjects: 330.694000 ms DeleteObjects: 0.232000 ms)
  106.  
  107. Join 2
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. Join 6
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  114.  
  115. Exit 2
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  118.  
  119. Join 2
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  122.  
  123. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  124.  
  125. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 253015.
  126. Total: 390.634300 ms (FindLiveObjects: 16.092200 ms CreateObjectMapping: 23.475000 ms MarkObjects: 350.527900 ms DeleteObjects: 0.539000 ms)
  127.  
  128. Unloading 5 Unused Serialized files (Serialized files now loaded: 24)
  129.  
  130. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 253041.
  131. Total: 405.472000 ms (FindLiveObjects: 18.001800 ms CreateObjectMapping: 27.960100 ms MarkObjects: 359.071300 ms DeleteObjects: 0.438400 ms)
  132.  
  133. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  134.  
  135. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 253041.
  136. Total: 378.076100 ms (FindLiveObjects: 12.251500 ms CreateObjectMapping: 21.326100 ms MarkObjects: 344.145800 ms DeleteObjects: 0.352200 ms)
  137.  
  138. Join 2
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  141.  
  142. Join 6
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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