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- do
- local anticonstdump = "Nice try on dumping constants noob, this easy way won't work hehe";
- end
- pcall(function()
- local player = game.Players.LocalPlayer;local toggles={};local hookfunction = hookfunction or detour_function or replaceclosure;
- local pos={
- ["Sell"]=Vector3.new(66.9353867, 4.9517858, -42.6442146),
- };
- if not player:FindFirstChild("Cyilitics123") then
- local a=Instance.new("BoolValue", player);a.Name = "Cyilitics123"
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/hmMUedab"))()
- local frm=library:CreateWindow("Farm");
- local hook=library:CreateWindow('Game Hooking');
- frm:Toggle('Pickup Coins', {location=toggles, flag='pc'}, function(tg)
- spawn(function()
- if tg then
- repeat
- for i,v in pairs(game.Workspace.spawnedCoins:GetDescendants()) do
- if toggles.pc then
- if v:IsA'BasePart' then
- player.Character.HumanoidRootPart.CFrame=v.CFrame;
- wait(0.2)
- end
- else
- break;
- end
- end
- wait()
- until not toggles.pc
- end
- end)
- end)
- frm:Toggle('Pickup Hoops', {location=toggles, flag='ph'}, function(tg)
- spawn(function()
- if tg then
- repeat
- for i,v in pairs(game.Workspace.Hoops:GetChildren()) do
- if toggles.ph then
- if v:IsA'BasePart' and not v:FindFirstChildOfClass("BoolValue") then
- player.Character.HumanoidRootPart.CFrame=v.CFrame;
- wait(0.2)
- end
- else
- break;
- end
- end
- wait()
- until not toggles.ph
- end
- end)
- end)
- frm:Section('Autofarm')
- frm:Toggle('Auto Swing', {location=toggles, flag='as'}, function(tg)
- spawn(function()
- if tg then
- while tg do
- wait(0.2)
- player.ninjaEvent:FireServer("swingKatana")
- end
- end
- end)
- end)
- frm:Toggle('Auto sell', {location=toggles, flag='asl'})
- hook:Toggle('Infinite Jump', {location=toggles, flag='ij'})
- local nidx
- nidx=hookfunction(getrawmetatable(game).__newindex, function(a,b,c)
- if not checkcaller() and toggles.asl and b=='Visible' and a.Name=='maxNinjitsuMenu' and c==true then
- player.Character.HumanoidRootPart.CFrame=CFrame.new(pos["Sell"])
- return nidx(a,b,c)
- end
- return nidx(a,b,c)
- end)
- local idx
- idx=hookfunction(getrawmetatable(game).__index, function(a,b)
- if not checkcaller() and toggles.ij and b=='Value' and a.Name=='multiJumpCount' then
- return math.huge;
- end
- return idx(a,b)
- end)
- end
- end)
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