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- command status:
- trigger:
- message "&a-=-=-=Your Status=-=-=-"
- message "&aLevel &7≫ &a%{level.%player%}% &eMoney &7≫ &e%{money.%player%}%&eREAV"
- message "&aEXP &7≫ &a%{exp.now.%player%}% &7/ &a%{exp.max.%player%}%"
- message "&bMana &7≫ &b%{mana.now.%player%}% &7/ &b%{mana.max.%player%}% &bSkillPoint &7≫ &b%{sp.%player%}%"
- message "&6Rank &7≫ &6%{rank.%player%}%"
- message "&6-=Guild Status=-"
- message "&6所属Guild &7≫ &6%{guild.join.%player%}%"
- on chat:
- cancel event
- broadcast "&6[&aLevel.%{level.%player%}%&6]&f%player% &7≫ &f%message%"
- command /gamestart [<player>]:
- trigger:
- message "&a-=-=-=-=-=-=" to arg
- message "&aGame Start!!" to arg
- message "&a-=-=-=-=-=-=" to arg
- set {level.%arg%} to 1
- set {money.%arg%} to 0
- set {exp.now.%arg%} to 0
- set {exp.max.%arg%} to 30
- set {mana.now.%arg%} to 0
- set {mana.max.%arg%} to 30
- set {sp.%arg%} to 0
- set {rank.%arg%} to "&f旅人"
- set {guild.join.%player%} to "&f無所属"
- command /mn:
- trigger:
- open chest with 5 rows named "&aWorld Story Menu" to player
- wait a tick
- format slot 1 of player with black glass named "&d" to act unstealable
- format slot 2 of player with black glass named "&d" to act unstealable
- format slot 3 of player with black glass named "&d" to act unstealable
- format slot 4 of player with black glass named "&d" to act unstealable
- format slot 5 of player with black glass named "&d" to act unstealable
- format slot 6 of player with black glass named "&d" to act unstealable
- format slot 7 of player with black glass named "&d" to act unstealable
- format slot 9 of player with black glass named "&d" to act unstealable
- format slot 10 of player with black glass named "&d" to act unstealable
- format slot 16 of player with black glass named "&d" to act unstealable
- format slot 17 of player with black glass named "&d" to act unstealable
- format slot 18 of player with black glass named "&d" to act unstealable
- format slot 26 of player with black glass named "&d" to act unstealable
- format slot 27 of player with black glass named "&d" to act unstealable
- format slot 28 of player with black glass named "&d" to act unstealable
- format slot 34 of player with black glass named "&d" to act unstealable
- format slot 35 of player with black glass named "&d" to act unstealable
- format slot 37 of player with black glass named "&d" to act unstealable
- format slot 38 of player with black glass named "&d" to act unstealable
- format slot 39 of player with black glass named "&d" to act unstealable
- format slot 40 of player with black glass named "&d" to act unstealable
- format slot 41 of player with black glass named "&d" to act unstealable
- format slot 42 of player with black glass named "&d" to act unstealable
- format slot 43 of player with black glass named "&d" to act unstealable
- format slot 29 of player with command block named "&cCommand Help" with lore "&fこの鯖で使えるコマンド一覧を||&f表示します" to run [execute console command "menu-ch %player%"]
- format slot 34 of player with sign named "&cNews速報" with lore "&f鯖主のTomatoがお届けする||&f様々なニュースをお届けニュース速報" to run [execute console command "menu-news %player%"]
- format slot 44 of player with paper named "&d外部リンク" with lore "&fDiscordや公式ホームページのLink" to close then run [execute console command "link-gaibu %player%"]
- format slot 12 of player with iron sword named "&bSkillPoint 振り分け" with lore "&c力 &7≫ &c%{power.%player%}% &a幸運 &7≫ &a%{luck.%player%}%||&6忍耐 &7≫ &6%{nintai.%player%}% &d魔力 &7≫ &d%{maryoku.%player%}%||&7封印 &7≫ &7%{huuin.%player%}%" to run [execute console command "menu-sp %player%"]
- format slot 14 of player with gold nugget named "&6Money" with lore "&eYour Money is %{money.%player%}%REAV" to run [execute console command "menu-atm %player%"]
- format slot 19 of player with chest named "&c個人チェスト" with lore "&f個人チェストを開きます||&fRankなどによって量も増える" to run [execute console command "menu-mychest %player%"]
- format slot 22 of player with enchantment table named "&6Guild Menu" with lore "&fあなたのギルドの情報を開きます" to run [execute console command "menu-guild %player%"]
- command /link-gaibu [<player>]:
- permission: admin
- trigger:
- execute console command "/scoreboard players tag %arg% add link-gaibu"
- command /open-mychest [<player>]:
- permissoin: admin
- trigger:
- open chest with 3 rows named "&c&l個人チェスト" to arg
- wait a tick
- format slot 0 of arg with chest named "&c個人チェスト1" to run [make player execute command "mychest 1"]
- format slot 1 of arg with chest named "&c個人チェスト2" to run [make player execute command "mychest 2"]
- format slot 2 of arg with chest named "&c個人チェスト3" to run [make player execute command "mychest 3"]
- command /mychest [<number>]:
- trigger:
- if arg is 1:
- if {myc.rank.%player%} >= 1:
- open chest with 5 rows named "&c個人チェスト1" to player
- set {myc.open.%player%} to 1
- set {myc.place.%player%} to 0
- loop {myc.%player%.list1.::*}:
- format slot {myc.place.%player%} of player with loop-value
- add 1 to {myc.place.%player%}
- delete {myc.place.%player%}
- else:
- message "&cError &7≫ &cあなたは個人チェスト1を開く権限を持っていません"
- if arg is 2:
- if {myc.rank.%player%} >= 2:
- open chest with 5 rows named "&c個人チェスト2" to player
- set {myc.open.%player%} to 2
- else:
- message "&cError &7≫ &cあなたは個人チェスト2を開く権限を持っていません"
- if arg is 3:
- if {myc.rank.%player%} >= 3:
- open chest with 5 rows named "&c個人チェスト3" to player
- set {myc.open.%player%} to 3
- on inventory close:
- loop all items in player's inventory:
- if {myc.rank.%player%} is 1:
- add loop-item to {myc.%player%.list1.::*}
- delete {myc.open.%player%}
- command /apple [<number>]:
- trigger:
- set {myc.rank.%player%} to arg
- #-------------------------------------------[Opcommand]---------------------------------------------
- command /opcm [<text>] [<text>] [<player>] [<number>]:
- permission: admin
- trigger:
- if arg-1 is not set:
- message "&c-=-=[OperaterCommand]=-=-"
- message "&c/opcm news [text] &7≫ &cニュースを流す"
- message "&c/opcm cm &7≫ &cコマンドメッセージの設定を表示する"
- message "&c/opcm id &7≫ &c手に持っているアイテムのskriptIDを表示"
- message "&c/opcm event [text] &7≫ &cイベントをセット"
- message "&c/opcm version [text] &7≫ &cVersion Set"
- message "&c/opcm code &7≫ プレゼントコード"
- if arg-1 is "code":
- if arg-2 is not set:
- message "&c"
- if arg-1 is "news":
- if arg-2 is set:
- broadcast "&c-=-=-=[News]=-=-=-"
- broadcast "%colored arg-2%"
- broadcast "&c-=-=-=&7[&cBy %player%&7]&c=-=-=-"
- stop
- if arg-1 is "id":
- if player's tool is not empty
- message "&c[SkriptID] &7≫ &c%player's tool%"
- else:
- message "&c[SkriptID] &7≫ &c手にものを持ってください"
- if arg-1 is "event":
- set {event} to arg-2
- loop all players:
- execute console command "wipe-sidebar %loop-player%"
- if arg-1 is "version":
- set {version} to arg-2
- loop all players:
- execute console command "wipe-sidebar %loop-player%"
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