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BVM Shader (1080p)

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Feb 11th, 2019
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  1. aa_cubic_c = "0.500000"
  2. aa_gauss_sigma = "0.500000"
  3. aa_subpixel_r_offset_x_runtime = "-0.333333"
  4. aa_subpixel_r_offset_y_runtime = "0.000000"
  5. alias0 = "ORIG_LINEARIZED"
  6. alias1 = "VERTICAL_SCANLINES"
  7. alias10 = ""
  8. alias11 = ""
  9. alias2 = "BLOOM_APPROX"
  10. alias3 = ""
  11. alias4 = "HALATION_BLUR"
  12. alias5 = ""
  13. alias6 = "MASK_RESIZE"
  14. alias7 = "MASKED_SCANLINES"
  15. alias8 = "BRIGHTPASS"
  16. alias9 = ""
  17. beam_horiz_filter = "1.000000"
  18. beam_horiz_linear_rgb_weight = "1.000000"
  19. beam_horiz_sigma = "0.355000"
  20. beam_max_shape = "4.000000"
  21. beam_max_sigma = "0.305000"
  22. beam_min_shape = "2.100000"
  23. beam_min_sigma = "0.025000"
  24. beam_shape_power = "0.260000"
  25. beam_spot_power = "0.330000"
  26. bloom_excess = "0.000000"
  27. bloom_underestimate_levels = "0.800000"
  28. border_compress = "2.500000"
  29. border_darkness = "2.000000"
  30. border_size = "0.005000"
  31. convergence_offset_x_b = "0.050000"
  32. convergence_offset_x_g = "0.000000"
  33. convergence_offset_x_r = "0.000000"
  34. convergence_offset_y_b = "-0.000000"
  35. convergence_offset_y_g = "0.000000"
  36. convergence_offset_y_r = "0.100000"
  37. crt_gamma = "2.500000"
  38. diffusion_weight = "0.010000"
  39. filter_linear0 = "false"
  40. filter_linear1 = "true"
  41. filter_linear10 = "true"
  42. filter_linear11 = "true"
  43. filter_linear2 = "true"
  44. filter_linear3 = "true"
  45. filter_linear4 = "true"
  46. filter_linear5 = "true"
  47. filter_linear6 = "false"
  48. filter_linear7 = "true"
  49. filter_linear8 = "true"
  50. filter_linear9 = "true"
  51. float_framebuffer0 = "false"
  52. float_framebuffer1 = "false"
  53. float_framebuffer10 = "false"
  54. float_framebuffer11 = "false"
  55. float_framebuffer2 = "false"
  56. float_framebuffer3 = "false"
  57. float_framebuffer4 = "false"
  58. float_framebuffer5 = "false"
  59. float_framebuffer6 = "false"
  60. float_framebuffer7 = "false"
  61. float_framebuffer8 = "false"
  62. float_framebuffer9 = "false"
  63. geom_aspect_ratio_x = "432.000000"
  64. geom_aspect_ratio_y = "329.000000"
  65. geom_mode_runtime = "0.000000"
  66. geom_overscan_x = "1.000000"
  67. geom_overscan_y = "1.000000"
  68. geom_radius = "2.000000"
  69. geom_tilt_angle_x = "0.000000"
  70. geom_tilt_angle_y = "0.000000"
  71. geom_view_dist = "2.000000"
  72. halation_weight = "0.000000"
  73. interlace_1080i = "0.000000"
  74. interlace_bff = "0.000000"
  75. lcd_gamma = "2.200000"
  76. levels_contrast = "1.000000"
  77. mask_grille_texture_large = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5Spacing.png"
  78. mask_grille_texture_large_linear = "true"
  79. mask_grille_texture_large_mipmap = "true"
  80. mask_grille_texture_large_wrap_mode = "repeat"
  81. mask_grille_texture_small = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png"
  82. mask_grille_texture_small_linear = "true"
  83. mask_grille_texture_small_mipmap = "false"
  84. mask_grille_texture_small_wrap_mode = "repeat"
  85. mask_num_triads_desired = "600.000000"
  86. mask_sample_mode_desired = "1.000000"
  87. mask_shadow_texture_large = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\TileableLinearShadowMaskEDP.png"
  88. mask_shadow_texture_large_linear = "true"
  89. mask_shadow_texture_large_mipmap = "true"
  90. mask_shadow_texture_large_wrap_mode = "repeat"
  91. mask_shadow_texture_small = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\TileableLinearShadowMaskEDPResizeTo64.png"
  92. mask_shadow_texture_small_linear = "true"
  93. mask_shadow_texture_small_mipmap = "false"
  94. mask_shadow_texture_small_wrap_mode = "repeat"
  95. mask_slot_texture_large = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png"
  96. mask_slot_texture_large_linear = "true"
  97. mask_slot_texture_large_mipmap = "true"
  98. mask_slot_texture_large_wrap_mode = "repeat"
  99. mask_slot_texture_small = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png"
  100. mask_slot_texture_small_linear = "true"
  101. mask_slot_texture_small_mipmap = "false"
  102. mask_slot_texture_small_wrap_mode = "repeat"
  103. mask_specify_num_triads = "1.000000"
  104. mask_triad_size_desired = "3.000000"
  105. mask_type = "2.000000"
  106. mipmap_input0 = "false"
  107. mipmap_input1 = "false"
  108. mipmap_input10 = "false"
  109. mipmap_input11 = "true"
  110. mipmap_input2 = "false"
  111. mipmap_input3 = "false"
  112. mipmap_input4 = "false"
  113. mipmap_input5 = "false"
  114. mipmap_input6 = "false"
  115. mipmap_input7 = "false"
  116. mipmap_input8 = "false"
  117. mipmap_input9 = "false"
  118. parameters = "crt_gamma;lcd_gamma;levels_contrast;halation_weight;diffusion_weight;bloom_underestimate_levels;bloom_excess;beam_min_sigma;beam_max_sigma;beam_spot_power;beam_min_shape;beam_max_shape;beam_shape_power;beam_horiz_filter;beam_horiz_sigma;beam_horiz_linear_rgb_weight;convergence_offset_x_r;convergence_offset_x_g;convergence_offset_x_b;convergence_offset_y_r;convergence_offset_y_g;convergence_offset_y_b;mask_type;mask_sample_mode_desired;mask_specify_num_triads;mask_triad_size_desired;mask_num_triads_desired;aa_subpixel_r_offset_x_runtime;aa_subpixel_r_offset_y_runtime;aa_cubic_c;aa_gauss_sigma;geom_mode_runtime;geom_radius;geom_view_dist;geom_tilt_angle_x;geom_tilt_angle_y;geom_aspect_ratio_x;geom_aspect_ratio_y;geom_overscan_x;geom_overscan_y;border_size;border_darkness;border_compress;interlace_bff;interlace_1080i"
  119. scale_type_x0 = "source"
  120. scale_type_x1 = "source"
  121. scale_type_x10 = "source"
  122. scale_type_x11 = "viewport"
  123. scale_type_x2 = "absolute"
  124. scale_type_x3 = "source"
  125. scale_type_x4 = "source"
  126. scale_type_x5 = "absolute"
  127. scale_type_x6 = "viewport"
  128. scale_type_x7 = "viewport"
  129. scale_type_x8 = "viewport"
  130. scale_type_x9 = "source"
  131. scale_type_y0 = "source"
  132. scale_type_y1 = "viewport"
  133. scale_type_y10 = "source"
  134. scale_type_y11 = "viewport"
  135. scale_type_y2 = "absolute"
  136. scale_type_y3 = "source"
  137. scale_type_y4 = "source"
  138. scale_type_y5 = "viewport"
  139. scale_type_y6 = "source"
  140. scale_type_y7 = "viewport"
  141. scale_type_y8 = "viewport"
  142. scale_type_y9 = "source"
  143. scale_x0 = "1.000000"
  144. scale_x1 = "1.000000"
  145. scale_x10 = "1.000000"
  146. scale_x11 = "1.000000"
  147. scale_x2 = "320"
  148. scale_x3 = "1.000000"
  149. scale_x4 = "1.000000"
  150. scale_x5 = "64"
  151. scale_x6 = "0.062500"
  152. scale_x7 = "1.000000"
  153. scale_x8 = "1.000000"
  154. scale_x9 = "1.000000"
  155. scale_y0 = "1.000000"
  156. scale_y1 = "1.000000"
  157. scale_y10 = "1.000000"
  158. scale_y11 = "1.000000"
  159. scale_y2 = "240"
  160. scale_y3 = "1.000000"
  161. scale_y4 = "1.000000"
  162. scale_y5 = "0.062500"
  163. scale_y6 = "1.000000"
  164. scale_y7 = "1.000000"
  165. scale_y8 = "1.000000"
  166. scale_y9 = "1.000000"
  167. shader0 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-first-pass-linearize-crt-gamma-bob-fields.cg"
  168. shader1 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-scanlines-vertical-interlacing.cg"
  169. shader10 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-bloom-horizontal-reconstitute.cg"
  170. shader11 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-geometry-aa-last-pass.cg"
  171. shader2 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-bloom-approx.cg"
  172. shader3 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\blurs\blur9fast-vertical.cg"
  173. shader4 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\blurs\blur9fast-horizontal.cg"
  174. shader5 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-mask-resize-vertical.cg"
  175. shader6 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-mask-resize-horizontal.cg"
  176. shader7 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask.cg"
  177. shader8 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-brightpass.cg"
  178. shader9 = "D:\MEST.TIKKU\0 -\RetroArch\shaders\shaders_cg\crt\shaders\crt-royale\src\crt-royale-bloom-vertical.cg"
  179. shaders = "12"
  180. srgb_framebuffer0 = "true"
  181. srgb_framebuffer1 = "true"
  182. srgb_framebuffer10 = "true"
  183. srgb_framebuffer11 = "false"
  184. srgb_framebuffer2 = "true"
  185. srgb_framebuffer3 = "true"
  186. srgb_framebuffer4 = "true"
  187. srgb_framebuffer5 = "false"
  188. srgb_framebuffer6 = "false"
  189. srgb_framebuffer7 = "true"
  190. srgb_framebuffer8 = "true"
  191. srgb_framebuffer9 = "true"
  192. textures = "mask_grille_texture_small;mask_grille_texture_large;mask_slot_texture_small;mask_slot_texture_large;mask_shadow_texture_small;mask_shadow_texture_large"
  193. wrap_mode0 = "clamp_to_border"
  194. wrap_mode1 = "clamp_to_border"
  195. wrap_mode10 = "clamp_to_border"
  196. wrap_mode11 = "clamp_to_border"
  197. wrap_mode2 = "clamp_to_border"
  198. wrap_mode3 = "clamp_to_border"
  199. wrap_mode4 = "clamp_to_border"
  200. wrap_mode5 = "clamp_to_border"
  201. wrap_mode6 = "clamp_to_border"
  202. wrap_mode7 = "clamp_to_border"
  203. wrap_mode8 = "clamp_to_border"
  204. wrap_mode9 = "clamp_to_border"
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