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JhonnyWG

Untitled

Jan 12th, 2018
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  1. wait(3)
  2. function fly()
  3.  
  4. for i,v in pairs(script:GetChildren()) do
  5. pcall(function() v.Value = "" end)
  6. game:GetService("Debris"):AddItem(v,.1)
  7. end
  8.  
  9. function weld(p0,p1,c0,c1,par)
  10. local w = Instance.new("Weld",p0 or par)
  11. w.Part0 = p0
  12. w.Part1 = p1
  13. w.C0 = c0 or CFrame.new()
  14. w.C1 = c1 or CFrame.new()
  15. return w
  16. end
  17.  
  18. local motors = {}
  19.  
  20. function motor(p0,p1,c0,c1,des,vel,par)
  21. local w = Instance.new("Motor6D",p0 or par)
  22. w.Part0 = p0
  23. w.Part1 = p1
  24. w.C0 = c0 or CFrame.new()
  25. w.C1 = c1 or CFrame.new()
  26. w.MaxVelocity = tonumber(vel) or .075
  27. w.DesiredAngle = tonumber(des) or 0
  28. return w
  29. end
  30.  
  31. function lerp(a,b,c)
  32. return a+(b-a)*c
  33. end
  34.  
  35. function clerp(c1,c2,al)
  36. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  37. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  38. for i,v in pairs(com1) do
  39. com1[i] = lerp(v,com2[i],al)
  40. end
  41. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  42. end
  43.  
  44. function ccomplerp(c1,c2,al)
  45. local com1 = {c1:components()}
  46. local com2 = {c2:components()}
  47. for i,v in pairs(com1) do
  48. com1[i] = lerp(v,com2[i],al)
  49. end
  50. return CFrame.new(unpack(com1))
  51. end
  52.  
  53. function tickwave(time,length,offset)
  54. return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
  55. end
  56.  
  57. function invcol(c)
  58. c = c.Color
  59. return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
  60. end
  61. local oc = oc or function(...) return ... end
  62. local plr = game.Players.LocalPlayer
  63. local char = plr.Character
  64. local tor = char.Torso
  65. local hum = char.Humanoid
  66. hum.PlatformStand = false
  67. pcall(function()
  68. char.Wings:Destroy()
  69. end)
  70. pcall(function()
  71. char.Angel:Destroy() -- hat
  72. end)
  73. local mod = Instance.new("Model",char)
  74. mod.Name = "Wings"
  75. local special = {}
  76. local topcolor = BrickColor.new("Deep blue")
  77. local feacolor = BrickColor.new("Deep blue")
  78. local particlecolor = ColorSequence.new(Color3.new(0.2,0.6,1.9), Color3.new(3.5,1.5,1))
  79. local ptrans = 0
  80. local pref = 0
  81. local fire = true
  82. local fmcol = Color3.new()
  83. local fscol = Color3.new()
  84. local spec = special[plr.Name:lower()]
  85. if spec then
  86. topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
  87. end
  88. local part = Instance.new("Part")
  89. part.FormFactor = "Custom"
  90. part.Size = Vector3.new(.2,.2,.2)
  91. part.TopSurface,part.BottomSurface = 0,0
  92. part.CanCollide = false
  93. part.Material = "Neon"
  94. part.BrickColor = topcolor
  95. part.Transparency = ptrans
  96. part.Reflectance = pref
  97. local ef = Instance.new("ParticleEmitter",fire and part or nil)
  98. ef.Enabled = true
  99. ef.LockedToPart = false
  100. ef.Texture = "rbxassetid://744949545"
  101. ef.EmissionDirection = "Top"
  102. ef.Size = NumberSequence.new(0.6)
  103. ef.Lifetime = NumberRange.new(0.6)
  104. ef.Color = particlecolor
  105. ef.Rate = 150
  106. part:BreakJoints()
  107. function newpart()
  108. local clone = part:Clone()
  109. clone.Parent = mod
  110. clone:BreakJoints()
  111. return clone
  112. end
  113. local feath = newpart()
  114. feath.BrickColor = feacolor
  115. feath.Transparency = 0
  116. Instance.new("SpecialMesh",feath).MeshType = "Sphere"
  117. function newfeather()
  118. local clone = feath:Clone()
  119. clone.Parent = mod
  120. clone:BreakJoints()
  121. return clone
  122. end
  123.  
  124. ---------- RIGHT WING
  125. local r1 = newpart()
  126. r1.Size = Vector3.new(.3,1.5,.3)*1.2
  127. local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
  128. local r2 = newpart()
  129. r2.Size = Vector3.new(.4,1.8,.4)*1.2
  130. local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
  131. local r3 = newpart()r3.Size = Vector3.new(.3,2.2,.3)*1.2
  132. local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)local r4 = newpart()
  133. r4.Size = Vector3.new(.25,1.2,.25)*1.2
  134. local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
  135. local feather = newfeather()feather.Mesh.Scale = Vector3.new(1,1,1)
  136. feather.Size = Vector3.new(.4,3,.3)
  137. weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  138. feather = newfeather()
  139. feather.Mesh.Scale = Vector3.new(1,1,1)
  140. feather.Size = Vector3.new(.4,2.3,.3)
  141. weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  142. feather = newfeather()
  143. feather.Mesh.Scale = Vector3.new(1,1,1)
  144. feather.Size = Vector3.new(.35,2.2,.25)
  145. weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  146. local rf3 = {}
  147. for i=0,7 do
  148. feather = newfeather()
  149. feather.Mesh.Scale = Vector3.new(1,1,1)
  150. feather.Size = Vector3.new(.45,2.2,.35)
  151. table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  152. end
  153. local rf2 = {}
  154. for i=0,6 do
  155. feather = newfeather()
  156. feather.Mesh.Scale = Vector3.new(1,1,1)
  157. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  158. table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  159. end
  160. local rf1 = {}
  161. for i=0,6 do
  162. feather = newfeather()
  163. feather.Mesh.Scale = Vector3.new(1,1,1)
  164. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  165. table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  166. end
  167. ---------- LEFT WING
  168. local l1 = newpart()
  169. l1.Size = Vector3.new(.3,1.5,.3)*1.2
  170. local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
  171. local l2 = newpart()
  172. l2.Size = Vector3.new(.4,1.8,.4)*1.2
  173. local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
  174. local l3 = newpart()
  175. l3.Size = Vector3.new(.3,2.2,.3)*1.2
  176. local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
  177. local l4 = newpart()
  178. l4.Size = Vector3.new(.25,1.2,.25)*1.2
  179. local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
  180. local feather = newfeather()
  181. feather.Mesh.Scale = Vector3.new(1,1,1)
  182. feather.Size = Vector3.new(.4,3,.3)
  183. weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  184. feather = newfeather()
  185. feather.Mesh.Scale = Vector3.new(1,1,1)
  186. feather.Size = Vector3.new(.4,2.3,.3)
  187. weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  188. feather = newfeather()
  189. feather.Mesh.Scale = Vector3.new(1,1,1)
  190. feather.Size = Vector3.new(.35,2.2,.25)
  191. weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  192. local lf3 = {}
  193. for i=0,7 do
  194. feather = newfeather()
  195. feather.Mesh.Scale = Vector3.new(1,1,1)
  196. feather.Size = Vector3.new(.45,2.2,.35)
  197. table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  198. end
  199. local lf2 = {}
  200. for i=0,6 do
  201. feather = newfeather()
  202. feather.Mesh.Scale = Vector3.new(1,1,1)
  203. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  204. table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  205. end
  206. local lf1 = {}
  207. for i=0,6 do
  208. feather = newfeather()
  209. feather.Mesh.Scale = Vector3.new(1,1,1)
  210. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  211. table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  212. end
  213. local rwing = {rm1,rm2,rm3,rm4}
  214. local lwing = {lm1,lm2,lm3,lm4}
  215. local oc0 = {}
  216. for i,v in pairs(rwing) do
  217. oc0[v] = v.C0
  218. end
  219.  
  220. for i,v in pairs(lwing) do
  221. oc0[v] = v.C0
  222. end
  223.  
  224. function gotResized()
  225. if lastsize then
  226. if tor.Size == lastsize then return end -- This shouldn't happen?
  227. local scaleVec = tor.Size/lastsize
  228. for i,v in pairs(oc0) do
  229. oc0[i] = v-v.p+scaleVec*v.p
  230. end
  231. lastsize = tor.Size
  232. end
  233. lastsize = tor.Size
  234. end
  235. tor.Changed:connect(function(p)
  236. if p == "Size" then
  237. gotResized()
  238. end
  239. end)
  240. gotResized()
  241. local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
  242. local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  243. local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  244. local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
  245. local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
  246. local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
  247.  
  248. function setwings(tab,time)
  249. time = time or 10
  250. for i=1,4 do
  251. rwing[i].DesiredAngle = tab[i]
  252. lwing[i].DesiredAngle = tab[i]
  253. rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
  254. lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
  255. local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
  256. local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
  257. end
  258. for i,v in pairs(rf1) do
  259. v.DesiredAngle = tab[9]
  260. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  261. end
  262. for i,v in pairs(lf1) do
  263. v.DesiredAngle = tab[9]
  264. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  265. end
  266. for i,v in pairs(rf2) do
  267. v.DesiredAngle = tab[10]
  268. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  269. end
  270. for i,v in pairs(lf2) do
  271. v.DesiredAngle = tab[10]
  272. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  273. end
  274. for i,v in pairs(rf3) do
  275. v.DesiredAngle = tab[11]
  276. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  277. end
  278. for i,v in pairs(lf3) do
  279. v.DesiredAngle = tab[11]
  280. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  281. end
  282. end
  283. setwings(outhigh,1)
  284. flying = false
  285. moving = false
  286. for i,v in pairs(tor:GetChildren()) do
  287. if v.ClassName:lower():match("body") then
  288. v:Destroy()
  289. end
  290. end
  291. local ctor = tor:Clone()
  292. ctor:ClearAllChildren()
  293. ctor.Name = "cTorso"
  294. ctor.Transparency = 1
  295. ctor.CanCollide = false
  296. ctor.FormFactor = "Custom"
  297. ctor.Size = Vector3.new(.2,.2,.2)
  298. ctor.Parent = mod
  299. weld(tor,ctor)
  300. local bg = Instance.new("BodyGyro",ctor)
  301. bg.maxTorque = Vector3.new()
  302. bg.P = 55000
  303. bg.D = 1000
  304. local bv = Instance.new("BodyVelocity",ctor)
  305. bv.maxForce = Vector3.new()
  306. bv.P = 55000
  307. vel = Vector3.new()
  308. cf = CFrame.new()
  309. flspd = 0
  310. keysdown = {}
  311. keypressed = {}
  312. ktime = {}
  313. descendtimer = 0
  314. jumptime = tick()
  315. hum.Jumping:connect(function()
  316. jumptime = tick()
  317. end)
  318. cam = workspace.CurrentCamera
  319. kd = plr:GetMouse().KeyDown:connect(oc(function(key)
  320. keysdown[key] = true
  321. keypressed[key] = true
  322. if key == "q" then
  323. descendtimer = tick()
  324. elseif key == " " and not hum.Jump then
  325. jumptime = tick()
  326. elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
  327. reqrotx = key == "a" and math.pi*2 or -math.pi*2
  328. end
  329. ktime[key] = tick()
  330. end))
  331.  
  332. ku = plr:GetMouse().KeyUp:connect(function(key)
  333. keysdown[key] = false
  334. if key == " " then
  335. descendtimer = tick()
  336. end
  337. end)
  338. function mid(a,b,c)
  339. return math.max(a,math.min(b,c or -a))
  340. end
  341. function bn(a)
  342. return a and 1 or 0
  343. end
  344. function gm(tar)
  345. local m = 0
  346. for i,v in pairs(tar:GetChildren()) do
  347. if v:IsA("BasePart") then
  348. m = m + v:GetMass()
  349. end
  350. m = m + gm(v)
  351. end
  352. return m
  353. end
  354. reqrotx = 0
  355. local grav = 196.2
  356. local con
  357. con = game:GetService("RunService").Stepped:connect(oc(function()
  358. --[[if not mod:IsDescendantOf(workspace) then
  359. pcall(function() kd:disconnect() end)
  360. pcall(function() ku:disconnect() end)
  361. bg:Destroy()
  362. bv:Destroy()
  363. con:disconnect()
  364. script:Destroy()
  365. return
  366. end]]
  367. local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
  368. local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
  369. if flying then
  370. local lfldir = fldir
  371. fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
  372. local lmoving = moving
  373. moving = fldir.magnitude > .1
  374. if lmoving and not moving then
  375. idledir = lfldir*Vector3.new(1,0,1)
  376. descendtimer = tick()
  377. end
  378. local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
  379. if moving and keysdown["0"] and lmoving then
  380. fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
  381. end
  382. local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
  383. local descending = (not moving and keysdown["q"] and not keysdown[" "])
  384. cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
  385. local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
  386. hum.PlatformStand = true
  387. bg.maxTorque = Vector3.new(1,1,1)*9e5
  388. local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
  389. bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
  390. reqrotx = reqrotx - reqrotx/10
  391. bv.maxForce = Vector3.new(1,1,1)*9e4*.5
  392. local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
  393. local ani = tickwave(1.5-anioff,1)
  394. bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
  395. vel = moving and cf.lookVector*flspd or Vector3.new()
  396. flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
  397. setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
  398. for i=1,4 do
  399. --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
  400. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
  401. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
  402. end
  403. local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
  404. if hit and down.Y < -.85 and tick()-flystart > 1 then
  405. flying = false
  406. hum.PlatformStand = false
  407. tor.Velocity = Vector3.new()
  408. end
  409. else
  410. bg.maxTorque = Vector3.new()
  411. bv.maxForce = Vector3.new()
  412. local ani = tickwave(walking and .8 or 4.5,1)
  413. setwings(idle,10)
  414. local x,y,z = fspd/160,uspd/700,sspd/900
  415. for i=1,4 do
  416. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
  417. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
  418. end
  419. if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
  420. vel = Vector3.new(0,50,0)
  421. bv.velocity = vel
  422. idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
  423. cf = tor.CFrame * CFrame.Angles(-.01,0,0)
  424. tor.CFrame = cf
  425. bg.cframe = cf
  426. flystart = tick()
  427. flying = true
  428. end
  429. end
  430. keypressed = {}
  431. end))
  432.  
  433. end fly()
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