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- #include sdktools
- #define L4D2_WEPUPGFLAG_LASER (1 << 2)
- static bool:bHasLaser[MAXPLAYERS+1] = false;
- public OnPluginStart()
- {
- RegConsoleCmd("sm_haha", CmdLaserToggle);
- }
- public Action:CmdLaserToggle(client, args)
- {
- new priWeapon = GetPlayerWeaponSlot(client, 0);
- if (priWeapon <= 0 || !IsValidEntity(priWeapon))
- return;
- new upgrades = L4D2_GetWeaponUpgrades(priWeapon);
- if (upgrades & L4D2_WEPUPGFLAG_LASER)
- {
- if (bHasLaser[client] == false)
- {
- CheatCommand(client, "upgrade_remove", "LASER_SIGHT");
- bHasLaser[client] = false;
- PrintHintText(client,"+1 lazer");
- }
- if (bHasLaser[client] == true)
- {
- PrintHintText(client,"У тебя уже есть лазер");
- }
- }
- new CurrentUpgrades = L4D2_GetWeaponUpgrades(priWeapon);
- if (bHasLaser[client] == true)
- {
- CheatCommand(client, "upgrade_add", "LASER_SIGHT");
- bHasLaser[client] = false;
- PrintHintText(client,"Ti postavil lazer");
- }
- }
- stock L4D2_GetWeaponUpgrades(weapon)
- {
- return GetEntProp(weapon, Prop_Send, "m_upgradeBitVec");
- }
- stock CheatCommand(client, const String:command[], const String:arguments[])
- {
- if (!client) return;
- new admindata = GetUserFlagBits(client);
- SetUserFlagBits(client, ADMFLAG_ROOT);
- new flags = GetCommandFlags(command);
- SetCommandFlags(command, flags & ~FCVAR_CHEAT);
- FakeClientCommand(client, "%s %s", command, arguments);
- SetCommandFlags(command, flags);
- SetUserFlagBits(client, admindata);
- }
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