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Crockidile

Race Classes!

Dec 8th, 2012
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  1. Race Classes!
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  3. A new twist to the usual Arena fun! Along with normal classes players can choose to go through a race class which means they will not be able to use the normal classes and will play through the race alone. Other then the races listed here, all players will start as human if they choose to go through the regular class system.
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  5. Orc: The initial Orc player starts about the same size and build as a fit human at the peak of their life. Tusks only poke out from their bottom lip not be used as weapons. Aside from that they start with nothing but a loin cloth and an Orcanium tipped spear and Orcanium Round shield giving them an advantage over most beginning classes.
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  7. 1. Young Orc! The first Orc Perk allows the player to switch to Orcanium leggings, shoulder guard and the choice to wield an Orcanium Throwing Axe or Dagger. Your tusks are also at this point fully developed and can be used to gouge enemies
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  9. 2. Orc Warrior! The Second Orc perk gives you full Orcanium plate as well allowing you to choose any form of shield and weapon in Orcanium. With this, you gain the Orc rage perk which works the same way as the tank Juggernaut perk. Once per fight you can become invincible for a full turn.
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  11. 3. Orc Nob! You wreck through your enemies splattering your green tinted armor with their blood. At this stage you can let out a blood curdling battle yell once per fight that will stun nearby enemies depending on how strong they are. You also have grown a lot since being a Young Orc and your hand to hand combat skills surpass all as well as your strength
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  15. Dwarf: The initial Dwarf Player starts with nothing but a pair of leather trousers, a refilling mug of ale, and a nice one handed hammer! A bit more chunky then the usual muscular dwarves, which means you start quite slow.
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  18. 1. Young Dwarf! You now get iron knee caps and shoulder guards! Along with this you get more physically fit and can choose a nice weapon other then your iron hammer!
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  20. 2. Dwarf Warrior! With this second perk you gain a Dwarf Pick Axe which you can use once per fight to mine a random ore from the arena's sand pit. You can then craft it for free in-between fights to make weapons and armors!
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  22. 3. Veteran Dwarf! Full Dwarven Armor, strength that might rival an Orcs, and a full tankard strapped to thy back of the sweet nectar of the gods. Can heal minor injuries with a mere sip. Refills inbetween fights
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  26. Hagravan: Half-bird Half-Witch beings of chaos. Exclusively female. The initial Hagravan class gives you hooked talons from your feet and deadly claws as well as the keen eye sight ability allowing you to scan the battle field once per fight to find hidden weaknesses of your opponents. You can also briefly hover using the wings on thy arm.
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  28. 1. Young Hagravan! You can either learn the basic fireball spell or ice spike spell which you can use for no mana. You cannot use the attack twice in a row though and must wait a full turn in-between magical attacks. At this stage you can now maintain full flight.
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  30. 2. Adult Hagravan! You can now with fireball learn one of the more advanced spells such as fire stream, or Ice breath, which lets you continuously fire either flames or chilling winds. You also gain leather armor instead of going around in rags
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  32. 3. Hagravan Queen! Gain a melee weapon of choice> Steel Quality. As well as a crown that boosts all your allies mana by thirty points when in a party with you
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