Advertisement
Guest User

Untitled

a guest
Mar 19th, 2018
135
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 22.41 KB | None | 0 0
  1. //===== Hercules Script ======================================
  2. //= Warper
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.4b
  7. //===== Description: =========================================
  8. //= A complete - but very condensed - warper script.
  9. //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
  10. //===== Additional Comments: =================================
  11. //= 1.0 Initial script.
  12. //= 1.1 Added missing duplicates and fixed coordinates.
  13. //= 1.2 Added new episodes and simplified functions.
  14. //= 1.3 Added Renewal checks and Instances menu.
  15. //=     Aligned coordinates with @go.
  16. //= 1.4 Added new Guild Dungeons.
  17. //= 1.4a Slight edits.
  18. //= 1.4b Added Wolfchev's Laboratory warp.
  19. //============================================================
  20.  
  21. -   script  Warper  FAKE_NPC,{
  22. function Go; function Disp; function Pick; function Restrict;
  23.  
  24. // --------------------------------------------------
  25. //  Main Menu:
  26. // --------------------------------------------------
  27.  
  28. menu    "Last Warp ^777777["+lastwarp$+"]^000000",-,
  29.         " ~ Towns",Towns,
  30.         " ~ Fields",Fields,
  31.         " ~ Dungeons",Dungeons;
  32. //      " ~ Guild Castles",Castles,
  33. //      " ~ Guild Dungeons",Guild_Dungeons,
  34. //      " ~ Instances",Instances,
  35. //      " ~ Special Areas",Special;
  36.  
  37.     if (lastwarp$ == "")
  38.         message strcharinfo(PC_NAME),"You haven't warped anywhere yet.";
  39.     else
  40.         warp lastwarp$,lastwarpx,lastwarpy;
  41.     end;
  42.  
  43. // ------------------- Functions -------------------
  44. // * Go("<map>",<x>,<y>);
  45. //  ~ Warps directly to a map.
  46. //
  47. // * Disp("<Menu Option>",<first option>,<last option>);
  48. // * Pick("<map_prefix>"{,<index offset>});
  49. //  ~ Dynamic menu and map selection (auto-numbered).
  50. //
  51. // * Disp("<Option 1>:<Option 2>:<etc.>");
  52. // * Pick("","<map1>","<map2>","<etc.>");
  53. //  ~ Manual menu and map selection (listed).
  54. //
  55. // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
  56. //  ~ Only allows map for Renewal or Pre-Renewal modes.
  57. //     If menu option numbers are given, only those maps
  58. //     will be restricted (i.e. not for "Go").
  59. //
  60. // Other notes:
  61. //   ~ Array @c[] holds all (x,y) coordinates.
  62. //   ~ Use @c[2] EXCEPT when maps begin dynamically
  63. //    at 0: use @c[0] and Pick() offset 1.
  64. // --------------------------------------------------
  65.  
  66. function Go {
  67.     lastwarp$ = getarg(0);
  68.     lastwarpx = getarg(1,0);
  69.     lastwarpy = getarg(2,0);
  70.     warp getarg(0),getarg(1,0),getarg(2,0);
  71.     end;
  72. }
  73. function Disp {
  74.     if (getargcount() < 3)
  75.         @menu$ = getarg(0);
  76.     else {
  77.         @menu$ = "";
  78.         for (.@i = getarg(1); .@i <= getarg(2); .@i++)
  79.             @menu$ = @menu$+getarg(0)+" "+.@i+":";
  80.     }
  81.     return;
  82. }
  83. function Pick {
  84.     .@warp_block = @warp_block;
  85.     @warp_block = 0;
  86.     .@select = select(@menu$);
  87.     if (getarg(0) == "") {
  88.         .@i = .@select;
  89.         .@map$ = getarg(.@i);
  90.     } else {
  91.         .@i = .@select-getarg(1,0);
  92.         .@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
  93.     }
  94.     if (.@warp_block & (1<<.@select)) {
  95.         message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
  96.         end;
  97.     }
  98.     .@x = @c[.@i*2];
  99.     .@y = @c[.@i*2+1];
  100.     deletearray @c[0],getarraysize(@c);
  101.     Go(.@map$,.@x,.@y);
  102. }
  103. function Restrict {
  104.     if ( Upper == 0 &&  Upper == 2 )    goto    warp_block;
  105.     if ( Upper == 1 )   goto    warp_enabled;
  106. warp_block:
  107.         message strcharinfo(PC_NAME),"This map only is enabled for Trans Jobs.";
  108.     close;
  109. warp_enabled:
  110.         message strcharinfo(PC_NAME),"Enjoy your Trip.";
  111.     return;
  112. }
  113.  
  114. // --------------------------------------------------
  115.     Towns:
  116. // --------------------------------------------------
  117. menu    "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
  118.         "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
  119.         "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
  120.         "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
  121.         "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
  122.         "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
  123.         "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
  124.         "Umbala",T34, "Veins",T35, "Yuno",T36;
  125.  
  126. T1: Go("prontera",155,183);
  127. T2: Go("alberta",28,234);
  128. T3: Go("aldebaran",140,131);
  129. T4: Go("amatsu",198,84);
  130. T5: Go("ayothaya",208,166);
  131. T6: Restrict("RE");
  132.     Go("brasilis",196,217);
  133. T7: Go("comodo",209,143);
  134. T8: Restrict("RE");
  135.     Go("dewata",200,180);
  136. T9: Restrict("RE");
  137.     Go("ecl_in01",48,53);
  138. T10: Go("einbech",63,35);
  139. T11: Go("einbroch",64,200);
  140. T12: Restrict("RE");
  141.      Go("dicastes01",198,187);
  142. T13: Go("geffen",119,59);
  143. T14: Go("gonryun",160,120);
  144. T15: Go("hugel",96,145);
  145. T16: Go("izlude",128,(RENEWAL?146:114));
  146. T17: Go("jawaii",251,132);
  147. T18: Go("lighthalzen",158,92);
  148. T19: Go("louyang",217,100);
  149. T20: Go("xmas",147,134);
  150. T21: Restrict("RE");
  151.      Go("malangdo",140,114);
  152. T22: Restrict("RE");
  153.      Go("malaya",231,200);
  154. T23: Go("manuk",282,138);
  155. T24: Go("mid_camp",210,288);
  156. T25: Restrict("RE");
  157.      Go("mora",55,146);
  158. T26: Go("morocc",156,93);
  159. T27: Go("moscovia",223,184);
  160. T28: Go("nameless_n",256,215);
  161. T29: Go("niflheim",202,174);
  162. T30: Go("payon",179,100);
  163. T31: Go("rachel",130,110);
  164. T32: Go("splendide",201,147);
  165. T33: Go("thor_camp",246,68);
  166. T34: Go("umbala",97,153);
  167. T35: Go("veins",216,123);
  168. T36: Go("yuno",157,51);
  169.  
  170. // --------------------------------------------------
  171.     Fields:
  172. // --------------------------------------------------
  173. menu    "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
  174.         "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
  175.         "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
  176.         "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
  177.         "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
  178.         "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
  179.         "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
  180.         "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
  181.         "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
  182.         "Yuno Fields",F28;
  183.  
  184. F1: setarray @c[2],190,197;
  185.     Disp("Amatsu Field",1,1); Pick("ama_fild");
  186. F2: setarray @c[2],173,134,212,150;
  187.     Disp("Ayothaya Field",1,2); Pick("ayo_fild");
  188. F3: Restrict("RE");
  189.     setarray @c[2],193,220,220,187;
  190.     Disp("Bifrost Field",1,2); Pick("bif_fild");
  191. F4: Restrict("RE");
  192.     setarray @c[2],74,32;
  193.     Disp("Brasilis Field",1,1); Pick("bra_fild");
  194. F5: Restrict("Pre-RE",5);
  195.     setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
  196.     Disp("Comodo Field",1,9); Pick("cmd_fild");
  197. F6: Restrict("RE");
  198.     setarray @c[2],371,212;
  199.     Disp("Dewata Field",1,1); Pick("dew_fild");
  200. F7: Restrict("RE");
  201.     setarray @c[2],97,314;
  202.     Disp("Eclage Field",1,1); Pick("ecl_fild");
  203. F8: Restrict("Pre-RE",2,10);
  204.     setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
  205.     Disp("Einbroch Field",1,10); Pick("ein_fild");
  206. F9: Restrict("RE");
  207.     setarray @c[2],143,132,143,217;
  208.     Disp("El Dicastes Field",1,2); Pick("dic_fild");
  209. F10: Restrict("Pre-RE",13,15);
  210.      setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
  211.      Disp("Geffen Field",0,14); Pick("gef_fild",1);
  212. F11: setarray @c[2],220,227;
  213.      Disp("Gonryun Field",1,1); Pick("gon_fild");
  214. F12: Restrict("Pre-RE",3,7);
  215.      setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
  216.      Disp("Hugel Field",1,7); Pick("hu_fild");
  217. F13: setarray @c[2],240,179,185,235,240,226;
  218.      Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
  219. F14: setarray @c[2],229,187;
  220.      Disp("Louyang Field",1,1); Pick("lou_fild");
  221. F15: setarray @c[2],115,145;
  222.      Disp("Lutie Field",1,1); Pick("xmas_fild");
  223. F16: Restrict("RE");
  224.      setarray @c[2],40,272,207,180;
  225.      Disp("Malaya Field",1,2); Pick("ma_fild");
  226. F17: setarray @c[2],35,236,35,262,84,365;
  227.      Disp("Manuk Field",1,3); Pick("man_fild");
  228. F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
  229.      Disp("Mjolnir Field",1,12); Pick("mjolnir_");
  230. F19: setarray @c[2],82,104,131,147;
  231.      Disp("Moscovia Field",1,2); Pick("mosk_fild");
  232. F20: setarray @c[2],215,229,167,234;
  233.      Disp("Niflheim Field",1,2); Pick("nif_fild");
  234. F21: Restrict("Pre-RE",5,11);
  235.      setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
  236.      Disp("Payon Forest",1,11); Pick("pay_fild");
  237. F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
  238.      Disp("Prontera Field",0,11); Pick("prt_fild",1);
  239. F23: Restrict("Pre-RE",2,7,9,10,11,13);
  240.      setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
  241.      Disp("Rachel Field",1,13); Pick("ra_fild");
  242. F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
  243.      Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
  244.      Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
  245. F25: setarray @c[2],175,186,236,184,188,204;
  246.      Disp("Splendide Field",1,3); Pick("spl_fild");
  247. F26: setarray @c[2],217,206,223,221,237,215,202,197;
  248.      Disp("Umbala Field",1,4); Pick("um_fild");
  249. F27: Restrict("Pre-RE",5);
  250.      setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
  251.      Disp("Veins Field",1,7); Pick("ve_fild");
  252. F28: Restrict("Pre-RE",5,10);
  253.      setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
  254.      Disp("Yuno Field",1,12); Pick("yuno_fild");
  255.  
  256. // --------------------------------------------------
  257.     Dungeons:
  258. // --------------------------------------------------
  259. menu    "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
  260.         "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
  261.         "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
  262.         "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
  263.         "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
  264.         "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
  265.         "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
  266.         "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
  267.         "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
  268.         "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
  269.         "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
  270.         "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
  271.  
  272. D1: setarray @c[2],261,272,275,270,116,27;
  273.     Disp("Abyss Lakes",1,3); Pick("abyss_");
  274. D2: setarray @c[2],228,11,34,41,119,14;
  275.     Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
  276. D3: setarray @c[2],35,262,168,170;
  277.     Disp("Anthell",1,2); Pick("anthell");
  278. D4: setarray @c[2],275,19,24,26;
  279.     Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
  280. D5: setarray @c[2],266,67,255,244,23,260;
  281.     Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
  282. D6: Restrict("RE",4);
  283.     setarray @c[2],150,288,150,18,140,134,244,52;
  284.     Disp("Bio Lab",1,4); Pick("lhz_dun");
  285. D7: Restrict("RE");
  286.     setarray @c[2],87,47,262,262;
  287.     Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
  288. D8: Restrict("RE",6);
  289.     setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
  290.     Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
  291. D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
  292.     Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
  293.     Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
  294. D10: setarray @c[2],52,17,381,343,302,262;
  295.      Disp("Coal Mines",1,3); Pick("mjo_dun");
  296. D11: setarray @c[2],131,247,19,19,180,169,100,92;
  297.      Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
  298. D12: setarray @c[2],51,14,150,11,120,10;
  299.      Disp("Cursed Abbey",1,3); Pick("abbey");
  300. D13: Restrict("RE");
  301.      setarray @c[2],285,160,299,29;
  302.      Disp("Dewata Dungeon",1,2); Pick("dew_dun");
  303. D14: setarray @c[2],22,14,292,290;
  304.      Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
  305. D15: setarray @c[2],40,103,203,34,266,168,130,272;
  306.      Disp("Gefenia",1,4); Pick("gefenia",0);
  307. D16: setarray @c[0],104,99,115,236,106,132,203,200;
  308.      Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
  309. D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
  310.      Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
  311.      Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
  312. D18: setarray @c[2],153,53,28,113,68,16;
  313.      Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
  314. D19: setarray @c[2],176,7,93,20,23,8;
  315.      Disp("Hidden Dungeon",1,3); Pick("prt_maze");
  316. D20: setarray @c[2],157,14,151,155,149,22,33,158;
  317.      Disp("Ice Dungeon",1,4); Pick("ice_dun");
  318. D21: setarray @c[2],140,51,53,247,37,63,150,285;
  319.      Disp("Entrance:Juperos 1:Juperos 2:Core");
  320.      Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
  321. D22: setarray @c[2],28,226,41,198;
  322.      Disp("Kiel Dungeon",1,2); Pick("kh_dun");
  323. D23: setarray @c[2],218,196,282,20,165,38;
  324.      Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
  325. D24: setarray @c[2],126,68,47,30;
  326.      Disp("Magma Dungeon",1,2); Pick("mag_dun");
  327. D25: Restrict("RE");
  328.      setarray @c[2],33,230;
  329.      Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
  330. D26: setarray @c[2],189,48,165,30,32,135;
  331.      Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
  332. D27: setarray @c[2],61,239,60,271;
  333.      Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
  334. D28: setarray @c[2],298,167,224,149,266,280;
  335.      Disp("Odin Temple",1,3); Pick("odin_tem");
  336. D29: setarray @c[2],32,170,21,185;
  337.      Disp("Orc Dungeon",1,2); Pick("orcsdun");
  338. D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
  339.      Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
  340. D31: Restrict("RE",7,8);
  341.      setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
  342.      Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
  343.      Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
  344. D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
  345.      Disp("Rachel Sanctuary",1,5); Pick("ra_san");
  346. D33: Restrict("RE");
  347.      setarray @c[2],364,44,101,141;
  348.      Disp("Scaraba Hole",1,2); Pick("dic_dun");
  349. D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
  350.      Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
  351. D35: setarray @c[2],69,24,102,27;
  352.      Disp("Sunken Ship",1,2); Pick("treasure");
  353. D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
  354.      Disp("Thanatos Tower",1,12); Pick("tha_t");
  355. D37: setarray @c[2],21,228,75,205,34,272;
  356.      Disp("Thor Volcano",1,3); Pick("thor_v");
  357. D38: setarray @c[2],205,15,129,133;
  358.      Disp("Toy Factory",1,2); Pick("xmas_dun");
  359. D39: setarray @c[2],154,49,148,261,132,189,100,192;
  360.      Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
  361. D40: Restrict("Pre-RE",1,2);
  362.      setarray @c[2],42,31,48,30,204,78;
  363.      Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
  364.      Pick("","um_dun01","um_dun02","yggdrasil01");
  365. D41: Restrict("RE");
  366.      setarray @c[2],57,13,64,88,45,14,26,23;
  367.      Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
  368.  
  369. // --------------------------------------------------
  370.     Castles:
  371. // --------------------------------------------------
  372. menu    "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
  373.         "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
  374.  
  375. C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
  376.     Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
  377.     Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
  378. C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
  379.     Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
  380.     Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
  381. C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
  382.     Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
  383.     Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
  384. C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
  385.     Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
  386.     Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
  387. C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
  388.     Disp("Mardol:Cyr:Horn:Gefn:Banadis");
  389.     Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
  390. C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
  391.     Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
  392.     Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
  393.  
  394. // --------------------------------------------------
  395.     Guild_Dungeons:
  396. // --------------------------------------------------
  397. menu    "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
  398.         "Arunafeltz",G5, "Schwaltzvalt",G6;
  399.  
  400. G1: Restrict("RE",2,3);
  401.     setarray @c[2],119,93,119,93,120,130;
  402.     Disp("Baldur F1:Baldur F2:Hall of Abyss");
  403.     Pick("","gld_dun01","gld_dun01_2","gld2_pay");
  404. G2: Restrict("RE",2,3);
  405.     setarray @c[2],39,161,39,161,147,155;
  406.     Disp("Luina F1:Luina F2:Hall of Abyss");
  407.     Pick("","gld_dun02","gld_dun02_2","gld2_ald");
  408. G3: Restrict("RE",2,3);
  409.     setarray @c[2],50,44,50,44,140,132;
  410.     Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
  411.     Pick("","gld_dun03","gld_dun03_2","gld2_prt");
  412. G4: Restrict("RE",2,3);
  413.     setarray @c[2],116,45,116,45,152,118;
  414.     Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
  415.     Pick("","gld_dun04","gld_dun04_2","gld2_gef");
  416. G5: Go("arug_dun01",199,195);
  417. G6: Go("schg_dun01",200,124);
  418.  
  419. // --------------------------------------------------
  420.     Instances:
  421. // --------------------------------------------------
  422. menu    "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
  423.         "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
  424.         "Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
  425.         "Wolfchev's Laboratory",I12;
  426.  
  427. I1: Restrict("RE");
  428.     Go("ma_scene01",172,175);
  429. I2: Restrict("RE");
  430.     Go("ma_dun01",151,8);
  431. I3: Restrict("RE");
  432.     Go("ma_fild02",316,317);
  433. I4: Go("e_tower",72,112);
  434. I5: Restrict("RE");
  435.     Go("bif_fild01",161,334);
  436. I6: Restrict("RE");
  437.     Go("mal_in01",164,21);
  438. I7: Go("nyd_dun02",95,193);
  439. I8: Restrict("RE");
  440.     Go("mal_dun01",152,230);
  441. I9: Restrict("RE");
  442.     Go("glast_01",204,268);
  443. I10: Go("gef_fild10",240,198);
  444. I11: Go("monk_test",306,143);
  445. I12: Restrict("RE");
  446.     Go("lhz_dun04",148,269);
  447.  
  448. // --------------------------------------------------
  449.     Special:
  450. // --------------------------------------------------
  451. menu    "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
  452.         "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
  453.  
  454. S1: Go("auction_01",22,68);
  455. S2: Go("bat_room",154,150);
  456. S3: Go("cmd_in02",179,129);
  457. S4: Restrict("RE");
  458.     Go("moc_para01",31,14);
  459. S5: Go("gon_test",48,10);
  460. S6: Go("arena_room",100,88);
  461. S7: Go("p_track01",62,41);
  462. S8: Go("turbo_room",99,114);
  463. }
  464.  
  465. // --------------------------------------------------
  466. //  Duplicates:
  467. // --------------------------------------------------
  468. alb2trea,57,70,6    duplicate(Warper)   Warper#tre  4_F_VALKYRIE
  469. alberta,28,240,4    duplicate(Warper)   Warper#alb  4_F_VALKYRIE
  470. aldebaran,145,118,4 duplicate(Warper)   Warper#alde 4_F_VALKYRIE
  471. amatsu,203,87,4 duplicate(Warper)   Warper#ama  4_F_VALKYRIE
  472. ayothaya,209,169,6  duplicate(Warper)   Warper#ayo  4_F_VALKYRIE
  473. comodo,194,158,4    duplicate(Warper)   Warper#com  4_F_VALKYRIE
  474. einbech,59,38,6 duplicate(Warper)   Warper#einbe    4_F_VALKYRIE
  475. einbroch,69,202,4   duplicate(Warper)   Warper#einbr    4_F_VALKYRIE
  476. gef_fild10,71,339,4 duplicate(Warper)   Warper#orc  4_F_VALKYRIE
  477. geffen,124,72,4 duplicate(Warper)   Warper#gef  4_F_VALKYRIE
  478. glast_01,372,308,4  duplicate(Warper)   Warper#glh  4_F_VALKYRIE
  479. gonryun,162,122,4   duplicate(Warper)   Warper#gon  4_F_VALKYRIE
  480. hugel,101,151,4 duplicate(Warper)   Warper#hug  4_F_VALKYRIE
  481. izlu2dun,110,92,4   duplicate(Warper)   Warper#izd  4_F_VALKYRIE
  482. izlude,134,150,4    duplicate(Warper)   Warper#izl  4_F_VALKYRIE    //Pre-RE: (132,120)
  483. jawaii,253,138,4    duplicate(Warper)   Warper#jaw  4_F_VALKYRIE
  484. lighthalzen,162,102,4   duplicate(Warper)   Warper#lhz  4_F_VALKYRIE
  485. louyang,208,103,6   duplicate(Warper)   Warper#lou  4_F_VALKYRIE
  486. manuk,274,146,6 duplicate(Warper)   Warper#man  4_F_VALKYRIE
  487. mid_camp,216,288,4  duplicate(Warper)   Warper#mid  4_F_VALKYRIE
  488. mjolnir_02,85,364,4 duplicate(Warper)   Warper#mjo  4_F_VALKYRIE
  489. moc_ruins,64,164,4  duplicate(Warper)   Warper#moc  4_F_VALKYRIE
  490. morocc,159,97,4 duplicate(Warper)   Warper#mor  4_F_VALKYRIE
  491. moscovia,229,191,4  duplicate(Warper)   Warper#mos  4_F_VALKYRIE
  492. nameless_n,259,213,4    duplicate(Warper)   Warper#nam  4_F_VALKYRIE
  493. niflheim,205,179,4  duplicate(Warper)   Warper#nif  4_F_VALKYRIE
  494. pay_arche,42,134,4  duplicate(Warper)   Warper#arc  4_F_VALKYRIE
  495. payon,182,108,4 duplicate(Warper)   Warper#pay  4_F_VALKYRIE
  496. prontera,159,192,4  duplicate(Warper)   Warper#prt  4_F_VALKYRIE
  497. prt_fild05,279,223,6    duplicate(Warper)   Warper#cul  4_F_VALKYRIE
  498. rachel,135,116,4    duplicate(Warper)   Warper#rac  4_F_VALKYRIE
  499. splendide,205,153,4 duplicate(Warper)   Warper#spl  4_F_VALKYRIE
  500. thor_camp,249,76,4  duplicate(Warper)   Warper#thor 4_F_VALKYRIE
  501. umbala,106,150,3    duplicate(Warper)   Warper#umb  4_F_VALKYRIE
  502. veins,214,123,4 duplicate(Warper)   Warper#ve   4_F_VALKYRIE
  503. xmas,150,136,6  duplicate(Warper)   Warper#xmas 4_F_VALKYRIE
  504. yuno,162,47,4   duplicate(Warper)   Warper#yuno 4_F_VALKYRIE
  505.  
  506. // --------------------------------------------------
  507. //  Duplicates (Renewal):
  508. // --------------------------------------------------
  509. brasilis,201,222,4  duplicate(Warper)   Warper#bra  4_F_VALKYRIE
  510. dewata,204,186,6    duplicate(Warper)   Warper#dew  4_F_VALKYRIE
  511. dicastes01,194,194,6    duplicate(Warper)   Warper#dic  4_F_VALKYRIE
  512. ecl_in01,51,60,4    duplicate(Warper)   Warper#ecl  4_F_VALKYRIE
  513. malangdo,134,117,6  duplicate(Warper)   Warper#mal  4_F_VALKYRIE
  514. malaya,231,204,4    duplicate(Warper)   Warper#ma   4_F_VALKYRIE
  515. mora,57,152,4   duplicate(Warper)   Warper#mora 4_F_VALKYRIE
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement