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AshuraBLN

Good Ini

Apr 28th, 2023
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  1. [DeviceProfiles]
  2. +DeviceProfileNameAndTypes=Windows,Windows
  3. +DeviceProfileNameAndTypes=WindowsNoEditor,WindowsNoEditor
  4. +DeviceProfileNameAndTypes=WindowsServer,WindowsServer
  5. +DeviceProfileNameAndTypes=IOS,IOS
  6. +DeviceProfileNameAndTypes=iPad2,IOS
  7. +DeviceProfileNameAndTypes=iPad3,IOS
  8. +DeviceProfileNameAndTypes=iPad4,IOS
  9. +DeviceProfileNameAndTypes=iPadAir,IOS
  10. +DeviceProfileNameAndTypes=iPadMini,IOS
  11. +DeviceProfileNameAndTypes=iPadMini2,IOS
  12. +DeviceProfileNameAndTypes=iPhone4,IOS
  13. +DeviceProfileNameAndTypes=iPhone4S,IOS
  14. +DeviceProfileNameAndTypes=iPhone5,IOS
  15. +DeviceProfileNameAndTypes=iPhone5S,IOS
  16. +DeviceProfileNameAndTypes=iPodTouch5,IOS
  17. +DeviceProfileNameAndTypes=iPhone6,IOS
  18. +DeviceProfileNameAndTypes=iPhone6Plus,IOS
  19. +DeviceProfileNameAndTypes=Android,Android
  20. +DeviceProfileNameAndTypes=PS4,PS4
  21. +DeviceProfileNameAndTypes=XboxOne,XboxOne
  22. +DeviceProfileNameAndTypes=HTML5,HTML5
  23. +DeviceProfileNameAndTypes=Mac,Mac
  24. +DeviceProfileNameAndTypes=MacNoEditor,MacNoEditor
  25. +DeviceProfileNameAndTypes=MacServer,MacServer
  26. +DeviceProfileNameAndTypes=WinRT,WinRT
  27. +DeviceProfileNameAndTypes=Linux,Linux
  28. +DeviceProfileNameAndTypes=LinuxNoEditor,LinuxNoEditor
  29. +DeviceProfileNameAndTypes=LinuxServer,LinuxServer
  30.  
  31. [Windows DeviceProfile]
  32. DeviceType=Windows
  33. BaseProfileName=
  34. +CVars=FX.MaxCPUParticlesPerEmitter=1
  35. +CVars=foliage.UseOcclusionType=1
  36. +CVars=ShowFloatingDamageText=True
  37. +CVars=FogDensity=0.0
  38. +CVars=FrameRateCap=0
  39. +CVars=FrameRateMinimum=60
  40. +CVars=MaxES2PixelShaderAdditiveComplexityCount=45
  41. +CVars=MaxPixelShaderAdditiveComplexityCount=128
  42. +CVars=MaxSmoothedFrameRate=60
  43. +CVars=MinDesiredFrameRate=60
  44. +CVars=MinSmoothedFrameRate=5
  45. +CVars=NearClipPlane=12.0
  46. +CVars=ShowFlag.AmbientOcclusion=0
  47. +CVars=ShowFlag.AntiAliasing=0
  48. +CVars=ShowFlag.Atmosphere=0
  49. +CVars=ShowFlag.AtmosphericFog=0
  50. +CVars=ShowFlag.AudioRadius=0
  51. +CVars=ShowFlag.BSP=0
  52. +CVars=ShowFlag.BSPSplit=0
  53. +CVars=ShowFlag.BSPTriangles=0
  54. +CVars=ShowFlag.BillboardSprites=0
  55. +CVars=ShowFlag.Brushes=0
  56. +CVars=ShowFlag.BuilderBrush=0
  57. +CVars=ShowFlag.CameraAspectRatioBars=0
  58. +CVars=ShowFlag.CameraFrustums=0
  59. +CVars=ShowFlag.CameraImperfections=0
  60. +CVars=ShowFlag.CameraInterpolation=0
  61. +CVars=ShowFlag.CameraSafeFrames=0
  62. +CVars=ShowFlag.ColorGrading=0
  63. +CVars=ShowFlag.CompositeEditorPrimitives=0
  64. +CVars=ShowFlag.Constraints=0
  65. +CVars=ShowFlag.Cover=0
  66. +CVars=ShowFlag.Decals=0
  67. +CVars=ShowFlag.DeferredLighting=0
  68. +CVars=ShowFlag.DepthOfField=0
  69. +CVars=ShowFlag.Diffuse=0
  70. +CVars=ShowFlag.DirectLighting=0
  71. +CVars=ShowFlag.DirectionalLights=0
  72. +CVars=ShowFlag.DistanceCulledPrimitives=0
  73. +CVars=ShowFlag.DistanceFieldAO=0
  74. +CVars=ShowFlag.DynamicShadows=0
  75. +CVars=ShowFlag.Editor=0
  76. +CVars=ShowFlag.EyeAdaptation=0
  77. +CVars=ShowFlag.Fog=1
  78. +CVars=ShowFlag.Game=0
  79. +CVars=ShowFlag.LOD=0
  80. +CVars=ShowFlag.Landscape=0
  81. +CVars=ShowFlag.LargeVertices=0
  82. +CVars=ShowFlag.LensFlares=0
  83. +CVars=ShowFlag.LevelColoration=0
  84. +CVars=ShowFlag.LightComplexity=0
  85. +CVars=ShowFlag.LightInfluences=0
  86. +CVars=ShowFlag.LightMapDensity=0
  87. +CVars=ShowFlag.LightRadius=0
  88. +CVars=ShowFlag.LightShafts=0
  89. +CVars=ShowFlag.Lighting=0
  90. +CVars=ShowFlag.LpvLightingOnly=0
  91. +CVars=ShowFlag.Materials=0
  92. +CVars=ShowFlag.MeshEdges=0
  93. +CVars=ShowFlag.MotionBlur=0
  94. +CVars=ShowFlag.OnScreenDebug=0
  95. +CVars=ShowFlag.OverrideDiffuseAndSpecular=0
  96. +CVars=ShowFlag.Paper2DSprites=0
  97. +CVars=ShowFlag.Particles=0
  98. +CVars=ShowFlag.Pivot=0
  99. +CVars=ShowFlag.PointLights=0
  100. +CVars=ShowFlag.PostProcessMaterial=0
  101. +CVars=ShowFlag.PostProcessing=0
  102. +CVars=ShowFlag.PrecomputedVisibility=0
  103. +CVars=ShowFlag.PreviewShadowsIndicator=0
  104. +CVars=ShowFlag.ReflectionEnvironment=0
  105. +CVars=ShowFlag.ReflectionOverride=0
  106. +CVars=ShowFlag.Refraction=0
  107. +CVars=ShowFlag.SelectionOutline=0
  108. +CVars=ShowFlag.ShaderComplexity=0
  109. +CVars=ShowFlag.ShadowFrustums=0
  110. +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0
  111. +CVars=ShowFlag.SkeletalMeshes=0
  112. +CVars=ShowFlag.SkyLighting=0
  113. +CVars=ShowFlag.Snap=0
  114. +CVars=ShowFlag.Specular=0
  115. +CVars=ShowFlag.SpotLights=0
  116. +CVars=ShowFlag.StaticMeshes=0
  117. +CVars=ShowFlag.StationaryLightOverlap=0
  118. +CVars=ShowFlag.StereoRendering=0
  119. +CVars=ShowFlag.SubsurfaceScattering=0
  120. +CVars=ShowFlag.TemporalAA=0
  121. +CVars=ShowFlag.Tessellation=0
  122. +CVars=ShowFlag.TestImage=0
  123. +CVars=ShowFlag.TextRender=0
  124. +CVars=ShowFlag.TexturedLightProfiles=0
  125. +CVars=ShowFlag.Tonemapper=0
  126. +CVars=ShowFlag.Translucency=0
  127. +CVars=ShowFlag.VectorFields=0
  128. +CVars=ShowFlag.VertexColors=0
  129. +CVars=ShowFlag.Vignette=0
  130. +CVars=ShowFlag.VisualizeAdaptiveDOF=0
  131. +CVars=ShowFlag.VisualizeBuffer=0
  132. +CVars=ShowFlag.VisualizeDOF=0
  133. +CVars=ShowFlag.VisualizeDistanceFieldAO=0
  134. +CVars=ShowFlag.VisualizeHDR=0
  135. +CVars=ShowFlag.VisualizeLPV=0
  136. +CVars=ShowFlag.VisualizeLightCulling=0
  137. +CVars=ShowFlag.VisualizeMotionBlur=0
  138. +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0
  139. +CVars=ShowFlag.VisualizeSSR=0
  140. +CVars=ShowFlag.VisualizeSenses=0
  141. +CVars=ShowFlag.VolumeLightingSamples=0
  142. +CVars=ShowFlag.Wireframe=0
  143. +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
  144. +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  145. +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  146. +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  147. +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  148. +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  149. +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  150. +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  151. +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  152. +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  153. +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  154. +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  155. +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  156. +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  157. +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  158. +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  159. +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  160. +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  161. +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  162. +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  163. +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  164. +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  165. +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  166. +CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  167. +CVars=bDisablePhysXHardwareSupport=True
  168. +CVars=bFirstRun=False
  169. +CVars=bSmoothFrameRate=true
  170. +CVars=r.AOTrimOldRecordsFraction=0
  171. +CVars=r.AmbientOcclusionLevels=0
  172. +CVars=r.Atmosphere=0
  173. +CVars=r.BloomQuality=0
  174. +CVars=r.ClearWithExcludeRects=0
  175. +CVars=r.CompileShadersForDevelopment=0
  176. +CVars=r.CustomDepth=0
  177. +CVars=r.DefaultFeature.AmbientOcclusion=False
  178. +CVars=r.DefaultFeature.AntiAliasing=0
  179. +CVars=r.DefaultFeature.AutoExposure=False
  180. +CVars=r.DefaultFeature.Bloom=False
  181. +CVars=r.DefaultFeature.LensFlare=False
  182. +CVars=r.DepthOfFieldQuality=0
  183. +CVars=r.DetailMode=0
  184. +CVars=r.EarlyZPass=0
  185. +CVars=r.ExposureOffset=0.3
  186. +CVars=r.HZBOcclusion=0
  187. +CVars=r.LensFlareQuality=0
  188. +CVars=r.LightFunctionQuality=0
  189. +CVars=r.LightShaftQuality=0
  190. +CVars=r.LightShafts=0
  191. +CVars=r.MaxAnisotropy=0
  192. +CVars=r.MotionBlurQuality=0
  193. +CVars=r.PostProcessAAQuality=0
  194. +CVars=r.ReflectionEnvironment=0
  195. +CVars=r.RefractionQuality=0
  196. +CVars=r.SSAOSmartBlur=0
  197. +CVars=r.SSR.Quality=0
  198. +CVars=r.SSS.SampleSet=0
  199. +CVars=r.SSS.Scale=0
  200. +CVars=r.SceneColorFringe.Max=0
  201. +CVars=r.SceneColorFringeQuality=0
  202. +CVars=r.Shadow.CSM.MaxCascades=1
  203. +CVars=r.Shadow.CSM.TransitionScale=0
  204. +CVars=r.Shadow.DistanceScale=0.1
  205. +CVars=r.Shadow.MaxResolution=2
  206. +CVars=r.Shadow.MinResolution=2
  207. +CVars=r.Shadow.RadiusThreshold=0.1
  208. +CVars=r.ShadowQuality=0
  209. +CVars=r.TonemapperQuality=0
  210. +CVars=r.TriangleOrderOptimization=1
  211. +CVars=r.TrueSkyQuality=0
  212. +CVars=r.UpsampleQuality=0
  213. +CVars=r.ViewDistanceScale=0
  214. +CVars=r.oneframethreadlag=1
  215. +CVars=t.maxfps=300
  216. [WindowsNoEditor DeviceProfile]
  217. DeviceType=WindowsNoEditor
  218. BaseProfileName=Windows
  219.  
  220. [WindowsServer DeviceProfile]
  221. DeviceType=WindowsServer
  222. BaseProfileName=Windows
  223.  
  224. [IOS DeviceProfile]
  225. DeviceType=IOS
  226. BaseProfileName=
  227. +CVars=ShowFlag.Materials=0
  228. +CVars=foliage.UseOcclusionType=0
  229. ;+CVars=ShowFlag.AmbientCubemap=0
  230. +CVars=ShowFlag.AmbientOcclusion=0
  231. ;+CVars=ShowFlag.AntiAliasing=0
  232. +CVars=ShowFlag.Atmosphere=0
  233. +CVars=ShowFlag.AudioRadius=0
  234. +CVars=ShowFlag.BillboardSprites=0
  235. +CVars=ShowFlag.Grain=0
  236. +CVars=ShowFlag.Bloom=0
  237. +CVars=ShowFlag.Bounds=0
  238. +CVars=ShowFlag.Brushes=0
  239. +CVars=ShowFlag.BSP=0
  240. +CVars=ShowFlag.BSPSplit=0
  241. +CVars=ShowFlag.BSPTriangles=0
  242. +CVars=ShowFlag.BuilderBrush=0
  243. +CVars=ShowFlag.CameraAspectRatioBars=0
  244. +CVars=ShowFlag.VisualizeMeshDistanceFields=0
  245. +CVars=ShowFlag.VisualizeMotionBlur=0
  246. +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0
  247. +CVars=ShowFlag.VisualizeSenses=0
  248. +CVars=ShowFlag.VisualizeAdaptiveDOF=0
  249. +CVars=ShowFlag.Wireframe=0
  250.  
  251. ;+CVars=ShowFlag.LensFlares=0
  252. ;+CVars=ShowFlag.LevelColoration=0
  253. +CVars=ShowFlag.LightComplexity=0
  254. ;+CVars=ShowFlag.LightInfluences=0
  255. ;+CVars=ShowFlag.Lighting=0
  256. ;+CVars=ShowFlag.LightMapDensity=0
  257. ;+CVars=ShowFlag.LightRadius=0
  258. ;+CVars=ShowFlag.LightShafts=0
  259.  
  260. ;I think one below removes water top
  261. +CVars=ShowFlag.DirectionalLights=0
  262. +CVars=ShowFlag.DirectLighting=0
  263. +CVars=ShowFlag.DistanceCulledPrimitives=0
  264. +CVars=ShowFlag.DistanceFieldAO=0
  265. +CVars=ShowFlag.DynamicShadows=1
  266.  
  267. +CVars=ShowFlag.Editor=0
  268. +CVars=ShowFlag.EyeAdaptation=0
  269. ;+CVars=ShowFlag.Fog=0
  270. +CVars=ShowFlag.ForceGBuffer=0
  271. +CVars=ShowFlag.Game=0
  272. ;+CVars=ShowFlag.GameplayDebug=0
  273. +CVars=ShowFlag.GBufferHints=0
  274. +CVars=ShowFlag.GlobalIllumination=0
  275.  
  276. +CVars=ShowFlag.Grid=0
  277. +CVars=ShowFlag.HighResScreenshotMask=0
  278. +CVars=ShowFlag.HitProxies=0
  279. +CVars=ShowFlag.HMDDistortion=0
  280. +CVars=ShowFlag.IndirectLightingCache=0
  281. +CVars=ShowFlag.InstancedStaticMeshes=0
  282. +CVars=ShowFlag.Landscape=0
  283. +CVars=ShowFlag.LargeVertices=0
  284. +CVars=ShowFlag.LOD=0
  285. +CVars=ShowFlag.LpvLightingOnly=0
  286. +CVars=ShowFlag.MotionBlur=0
  287. +CVars=ShowFlag.Navigation=0
  288. +CVars=t.maxfps=300
  289. +CVars=FogDensity=0.0
  290. +CVars=FrameRateCap=300
  291. +CVars=FrameRateMinimum=60
  292.  
  293. ;Removes fog
  294. +CVars=ShowFlag.StaticMeshes=0
  295.  
  296. +CVars=ShowFlag.CameraFrustums=0
  297. +CVars=ShowFlag.CameraImperfections=0
  298. +CVars=ShowFlag.CameraInterpolation=0
  299. +CVars=ShowFlag.CameraSafeFrames=0
  300. +CVars=ShowFlag.ColorGrading=0
  301. +CVars=ShowFlag.CompositeEditorPrimitives=0
  302. +CVars=ShowFlag.Constraints=0
  303. +CVars=ShowFlag.Cover=0
  304. +CVars=ShowFlag.Decals=0
  305. +CVars=ShowFlag.DeferredLighting=0
  306. +CVars=ShowFlag.DepthOfField=0
  307. +CVars=ShowFlag.Diffuse=0
  308. +CVars=ShowFlag.AtmosphericFog=0
  309. +CVars=ShowFlag.BillboardSprites=0
  310. +CVars=ShowFlag.Brushes=0
  311.  
  312. +CVars=ShowFlag.LensFlares=0
  313. +CVars=ShowFlag.LevelColoration=0
  314. +CVars=ShowFlag.LightComplexity=0
  315. +CVars=ShowFlag.LightInfluences=0
  316. +CVars=ShowFlag.LightMapDensity=0
  317. +CVars=ShowFlag.LightRadius=0
  318. +CVars=ShowFlag.LightShafts=0
  319. +CVars=ShowFlag.Lighting=0
  320.  
  321. +CVars=ShowFlag.MeshEdges=0
  322.  
  323. +CVars=ShowFlag.OnScreenDebug=0
  324. +CVars=ShowFlag.OverrideDiffuseAndSpecular=0
  325. +CVars=ShowFlag.Paper2DSprites=0
  326. +CVars=ShowFlag.Particles=0
  327. +CVars=ShowFlag.Pivot=0
  328. +CVars=ShowFlag.PointLights=0
  329. +CVars=ShowFlag.PostProcessMaterial=0
  330. +CVars=ShowFlag.PostProcessing=0
  331. +CVars=ShowFlag.PrecomputedVisibility=0
  332. +CVars=ShowFlag.PreviewShadowsIndicator=0
  333. +CVars=ShowFlag.ReflectionEnvironment=0
  334. +CVars=ShowFlag.ReflectionOverride=0
  335. +CVars=ShowFlag.Refraction=0
  336. +CVars=ShowFlag.SelectionOutline=0
  337. +CVars=ShowFlag.ShaderComplexity=0
  338. +CVars=ShowFlag.ShadowFrustums=0
  339. +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0
  340. +CVars=ShowFlag.SkeletalMeshes=0
  341. +CVars=ShowFlag.SkyLighting=0
  342. +CVars=ShowFlag.Snap=0
  343. +CVars=ShowFlag.Specular=0
  344. +CVars=ShowFlag.SpotLights=0
  345. +CVars=ShowFlag.StationaryLightOverlap=0
  346. +CVars=ShowFlag.StereoRendering=0
  347. +CVars=ShowFlag.SubsurfaceScattering=0
  348. +CVars=ShowFlag.TemporalAA=0
  349. +CVars=ShowFlag.Tessellation=0
  350. +CVars=ShowFlag.TestImage=0
  351. +CVars=ShowFlag.TextRender=0
  352. +CVars=ShowFlag.TexturedLightProfiles=0
  353. +CVars=ShowFlag.Tonemapper=0
  354. +CVars=ShowFlag.Translucency=0
  355. +CVars=ShowFlag.VectorFields=0
  356. +CVars=ShowFlag.VertexColors=0
  357. +CVars=ShowFlag.Vignette=0
  358. +CVars=ShowFlag.VisualizeAdaptiveDOF=0
  359. +CVars=ShowFlag.VisualizeBuffer=0
  360. +CVars=ShowFlag.VisualizeDOF=0
  361. +CVars=ShowFlag.VisualizeDistanceFieldAO=0
  362. +CVars=ShowFlag.VisualizeHDR=0
  363. +CVars=ShowFlag.VisualizeLPV=0
  364. +CVars=ShowFlag.VisualizeLightCulling=0
  365. +CVars=ShowFlag.VisualizeMotionBlur=0
  366. +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0
  367. +CVars=ShowFlag.VisualizeSSR=0
  368. +CVars=ShowFlag.VisualizeSenses=0
  369. +CVars=ShowFlag.Wireframe=0
  370. +CVars=ShowFlag.AtmosphericFog=0
  371. +CVars=ShowFlag.Grain=0
  372. +CVars=ShowFlag.Bloom=0
  373. +CVars=ShowFlag.ColorGrading=0
  374. +CVars=ShowFlag.DepthOfField=0
  375. +CVars=ShowFlag.Game=0
  376. +CVars=ShowFlag.LensFlares=0
  377. +CVars=ShowFlag.LevelColoration=0
  378. +CVars=ShowFlag.LightComplexity=0
  379. +CVars=ShowFlag.LightInfluences=0
  380. +CVars=ShowFlag.Lighting=0
  381. +CVars=ShowFlag.LightRadius=0
  382. +CVars=ShowFlag.LightShafts=0
  383. +CVars=ShowFlag.Pivot=0
  384. +CVars=ShowFlag.PointLights=0
  385. +CVars=ShowFlag.PostProcessing=0
  386. +CVars=ShowFlag.PostProcessMaterial=0
  387. +CVars=ShowFlag.Tessellation=0
  388. +CVars=ShowFlag.Translucency=0
  389. +CVars=ShowFlag.VisualizeLightCulling=0
  390. +CVars=FX.MaxCPUParticlesPerEmitter=1
  391. [iPad2 DeviceProfile]
  392. DeviceType=IOS
  393. BaseProfileName=IOS
  394. +CVars=r.RenderTargetSwitchWorkaround=1
  395.  
  396. [iPad3 DeviceProfile]
  397. DeviceType=IOS
  398. BaseProfileName=IOS
  399. +CVars=r.RenderTargetSwitchWorkaround=1
  400.  
  401. [iPad4 DeviceProfile]
  402. DeviceType=IOS
  403. BaseProfileName=IOS
  404. +CVars=r.RenderTargetSwitchWorkaround=1
  405.  
  406. [iPadAir DeviceProfile]
  407. DeviceType=IOS
  408. BaseProfileName=IOS
  409. +CVars=r.BloomQuality=1
  410.  
  411. [iPadMini DeviceProfile]
  412. DeviceType=IOS
  413. BaseProfileName=IOS
  414. +CVars=r.RenderTargetSwitchWorkaround=1
  415.  
  416. [iPadMini2 DeviceProfile]
  417. DeviceType=IOS
  418. BaseProfileName=iPadAir
  419.  
  420. [iPhone4 DeviceProfile]
  421. DeviceType=IOS
  422. BaseProfileName=IOS
  423. +CVars=r.RenderTargetSwitchWorkaround=1
  424.  
  425. [iPhone4S DeviceProfile]
  426. DeviceType=IOS
  427. BaseProfileName=IOS
  428. +CVars=r.RenderTargetSwitchWorkaround=1
  429.  
  430. [iPhone5 DeviceProfile]
  431. DeviceType=IOS
  432. BaseProfileName=IOS
  433. +CVars=r.RenderTargetSwitchWorkaround=1
  434.  
  435. [iPhone5S DeviceProfile]
  436. DeviceType=IOS
  437. BaseProfileName=IOS
  438. +CVars=r.MobileContentScaleFactor=2
  439. +CVars=r.BloomQuality=1
  440. +CVars=r.DepthOfFieldQuality=1
  441. +CVars=r.LightShaftQuality=1
  442.  
  443. [iPodTouch5 DeviceProfile]
  444. DeviceType=IOS
  445. BaseProfileName=IOS
  446. +CVars=r.RenderTargetSwitchWorkaround=1
  447.  
  448. [iPhone6 DeviceProfile]
  449. DeviceType=IOS
  450. BaseProfileName=IOS
  451. +CVars=r.MobileContentScaleFactor=0
  452. +CVars=r.BloomQuality=1
  453. +CVars=r.DepthOfFieldQuality=1
  454. +CVars=r.LightShaftQuality=1
  455.  
  456. [iPhone6Plus DeviceProfile]
  457. DeviceType=IOS
  458. BaseProfileName=IOS
  459. +CVars=r.MobileContentScaleFactor=0
  460. +CVars=r.BloomQuality=1
  461. +CVars=r.DepthOfFieldQuality=1
  462. +CVars=r.LightShaftQuality=1
  463.  
  464. [Android DeviceProfile]
  465. DeviceType=Android
  466. BaseProfileName=
  467. +CVars=r.MobileContentScaleFactor=1
  468. +CVars=r.BloomQuality=0
  469. +CVars=r.DepthOfFieldQuality=0
  470. +CVars=r.LightShaftQuality=0
  471. +CVars=r.RefractionQuality=0
  472.  
  473. [Android_Low DeviceProfile]
  474. DeviceType=Android
  475. BaseProfileName=Android
  476. +CVars=r.MobileContentScaleFactor=0.5
  477.  
  478. [Android_Mid DeviceProfile]
  479. DeviceType=Android
  480. BaseProfileName=Android
  481. +CVars=r.BloomQuality=1
  482. +CVars=r.MobileContentScaleFactor=0.8
  483.  
  484. [Android_High DeviceProfile]
  485. DeviceType=Android
  486. BaseProfileName=Android
  487. +CVars=r.BloomQuality=1
  488. +CVars=r.DepthOfFieldQuality=1
  489. +CVars=r.LightShaftQuality=1
  490. +CVars=r.MobileContentScaleFactor=1.0
  491.  
  492. [Android_Unrecognized DeviceProfile]
  493. DeviceType=Android
  494. BaseProfileName=Android_Mid
  495.  
  496. [Android_Adreno320 DeviceProfile]
  497. DeviceType=Android
  498. BaseProfileName=Android_Mid
  499.  
  500. ;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
  501. ;+CVars=r.DemosaicVposOffset=0.5
  502.  
  503. [Android_Adreno330 DeviceProfile]
  504. DeviceType=Android
  505. BaseProfileName=Android_High
  506.  
  507. [Android_Adreno330_Ver53 DeviceProfile]
  508. DeviceType=Android
  509. BaseProfileName=Android_Adreno330
  510. +CVars=r.DisjointTimerQueries=1
  511.  
  512. [PS4 DeviceProfile]
  513. DeviceType=PS4
  514. BaseProfileName=
  515.  
  516. [XboxOne DeviceProfile]
  517. DeviceType=XboxOne
  518. BaseProfileName=
  519. ; we output 10:10:10, not 8:8:8 so we don't need color quantization
  520. +CVars=r.TonemapperQuality=0
  521. ; For SSAO we rely on TemporalAA (with a randomized sample pattern over time) so we can use less samples
  522. +CVars=r.AmbientOcclusionSampleSetQuality=0
  523. ; less passes, and no upsampling as even upsampling costs some performance
  524. +CVars=r.AmbientOcclusionLevels=1
  525. ; larger radius to compensate for fewer passes
  526. +CVars=r.AmbientOcclusionRadiusScale=2
  527.  
  528.  
  529. [HTML5 DeviceProfile]
  530. DeviceType=HTML5
  531. BaseProfileName=
  532. +CVars=r.RefractionQuality=0
  533.  
  534. [Mac DeviceProfile]
  535. DeviceType=Mac
  536. BaseProfileName=
  537.  
  538. [MacNoEditor DeviceProfile]
  539. DeviceType=MacNoEditor
  540. BaseProfileName=Mac
  541.  
  542. [MacServer DeviceProfile]
  543. DeviceType=MacServer
  544. BaseProfileName=Mac
  545.  
  546. [WinRT DeviceProfile]
  547. DeviceType=WinRT
  548. BaseProfileName=
  549.  
  550. [Linux DeviceProfile]
  551. DeviceType=Linux
  552. BaseProfileName=
  553. MeshLODSettings=
  554. TextureLODSettings=
  555.  
  556. [LinuxNoEditor DeviceProfile]
  557. DeviceType=LinuxNoEditor
  558. BaseProfileName=Linux
  559. MeshLODSettings=
  560. TextureLODSettings=
  561.  
  562. [LinuxServer DeviceProfile]
  563. DeviceType=LinuxServer
  564. BaseProfileName=Linux
  565. MeshLODSettings=
  566. TextureLODSettings=
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