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Dec 4th, 2017
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  1. By newluigidev.
  2. -- Level data structure is 0x20 or 0x1C bytes long, starting with a 4 byte header, which is always 01 01 01 01. --
  3.  
  4. -- Trophy data is 0x11 bytes into the level structs and is 0xC bytes long --
  5.  
  6. 03 00 00 00 03 00 00 00 03 00 00 00: Bronze Trophy
  7. 02 00 00 00 03 00 00 00 03 00 00 00: Silver Trophy
  8. 01 00 00 00 03 00 00 00 03 00 00 00: Gold Trophy
  9. 00 00 00 00 03 00 00 00 03 00 00 00: Platinum Trophy
  10. 03 00 00 00 02 00 00 00 03 00 00 00: Boss Bronze Trophy
  11. 02 00 00 00 02 00 00 00 03 00 00 00: Boss Silver Trophy
  12. 01 00 00 00 02 00 00 00 03 00 00 00: Boss Gold Trophy
  13. 00 00 00 00 02 00 00 00 03 00 00 00: Boss Platinum Trophy
  14.  
  15. 0x07: Robobot Statues (1 byte long)
  16. 0x08: Set to 01 when the user dismisses the 'Robobot Statues' message
  17. 0x09: Kirby Statue (1 byte long)
  18. 0x0A: Set to 01 when the user dismisses the 'Kirby Statue' message
  19. 0x0B: Meta Knight Statues (1 byte long)
  20. 0x0C: Set to 01 when the user dismisses the 'Meta Knight Statues' message
  21. 0x0D: King Dedede Statue (1 byte long)
  22. 0x0E: Set to 01 when the user dismisses the 'King Dedede Statue' message
  23. 0x0F: Waddle Dee Statues (1 byte long)
  24. 0x10: Set to 01 when the user dismisses the 'Waddle Dee Statues' message
  25.  
  26. 0x28: 1-1 Score (4 bytes long)
  27. 0x44: 1-2 Score (4 bytes long)
  28. 0x60: 1-3 Score (4 bytes long)
  29. 0x7C: 1-4 Score (4 bytes long)
  30. 0xC4: 2-1 Score (4 bytes long)
  31. 0xE0: 2-2 Score (4 bytes long)
  32. 0xFC: 2-3 Score (4 bytes long)
  33. 0x118: 2-4 Score (4 bytes long)
  34. 0x160: 3-1 Score (4 bytes long)
  35. 0x17C: 3-2 Score (4 bytes long)
  36. 0x198: 3-3 Score (4 bytes long)
  37. 0x1B4: 3-4 Score (4 bytes long)
  38. 0x1D0: 3-5 Score (4 bytes long)
  39. 0x1FC: 4-1 Score (4 bytes long)
  40. 0x218: 4-2 Score (4 bytes long)
  41. 0x234: 4-3 Score (4 bytes long)
  42. 0x250: 4-4 Score (4 bytes long)
  43. 0x26C: 4-5 Score (4 bytes long)
  44. 0x298: 5-1 Score (4 bytes long)
  45. 0x2B4: 5-2 Score (4 bytes long)
  46. 0x2D0: 5-3 Score (4 bytes long)
  47. 0x2EC: 5-4 Score (4 bytes long)
  48. 0x308: 5-5 Score (4 bytes long)
  49. 0x334: 1-1 EX Score (4 bytes long)
  50. 0x350: 1-2 EX Score (4 bytes long)
  51. 0x36C: 1-3 EX Score (4 bytes long)
  52. 0x388: 1-4 EX Score (4 bytes long)
  53. 0x3D0: 2-1 EX Score (4 bytes long)
  54. 0x3EC: 2-2 EX Score (4 bytes long)
  55. 0x408: 2-3 EX Score (4 bytes long)
  56. 0x424: 2-4 EX Score (4 bytes long)
  57. 0x46C: 3-1 EX Score (4 bytes long)
  58. 0x488: 3-2 EX Score (4 bytes long)
  59. 0x4A4: 3-3 EX Score (4 bytes long)
  60. 0x4C0: 3-4 EX Score (4 bytes long)
  61. 0x4DC: 3-5 EX Score (4 bytes long)
  62. 0x508: 4-1 EX Score (4 bytes long)
  63. 0x524: 4-2 EX Score (4 bytes long)
  64. 0x540: 4-3 EX Score (4 bytes long)
  65. 0x55C: 4-4 EX Score (4 bytes long)
  66. 0x578: 4-5 EX Score (4 bytes long)
  67. 0x5A4: 5-1 EX Score (4 bytes long)
  68. 0x5C0: 5-2 EX Score (4 bytes long)
  69. 0x5DC: 5-3 EX Score (4 bytes long)
  70. 0x5F8: 5-4 EX Score (4 bytes long)
  71. 0x614: 5-5 EX Score (4 bytes long)
  72. 0x634: Secret Path Score (4 bytes long)
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