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Jan 7th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. plr=game:service'Players'.LocalPlayer ch=plr.Character tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint m,mouse=plr:GetMouse(),plr:GetMouse() cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new clr='White' sz=0.2 mag=0.5 undotable={} if ch:findFirstChild("Draw") then ch.Draw:Destroy() end local tube=int("Model",ch) tube.Name='Draw' getSound=function(id) local s=int("Sound",ch.Head) s.Volume=1 s.SoundId=id return s end local spray=getSound('rbxassetid://137065982') spray.Volume=0.5 Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p1 w.Part1 = p0 w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) w.MaxVelocity = .1 return w end weld=function(p0,p1,c0) local w=Instance.new("Weld",p0) w.Part0=p0 w.Part1=p1 w.C0=c0 return w end cp=function(parent,color,size,anchored,cancollide) local newp=Instance.new("Part",parent) newp.TopSurface='Smooth' newp.BottomSurface='Smooth' newp.FormFactor="Custom" newp.Material='SmoothPlastic' newp.BrickColor=BrickColor.new(color) newp.Size=size newp.Anchored=anchored newp.CanCollide=cancollide newp:BreakJoints() return newp end Tween = function(Weld, Stop, Step,a) ypcall(function() local func = function() local Start = Weld.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() for i = 0, 1, Step or .1 do Weld.C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), (Start.p.Y * (1 - i)) + (Stop.p.Y * i), (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), (Z1 * (1 - i)) + (Z2 * i) ) wait() end Weld.C1 = Stop end if a then coroutine.wrap(func)() else func() end end) end cyl=function(prt) local c=int("CylinderMesh",prt) return c end blo=function(prt) local c=int("BlockMesh",prt) return c end rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) mh=cp(tube,"White",Vector3.new(0.6,1,0.6)) cyl(mh) mw=weld(ch['Right Arm'],mh,cfn(0,-1,0)*ang(mr(-90),0,0)) mha=cp(tube,"Really black",Vector3.new(0.6,0.2,0.6)) cyl(mha).Scale=Vector3.new(0.85,1,0.85) weld(mh,mha,cfn(0,0.6,0)) local pz=cp(tube,"White",Vector3.new(0.6,0.2,0.6)) cyl(pz).Scale=Vector3.new(0.9,0.4,0.9) weld(mha,pz,cfn(0,0,0)) local p=cp(tube,"Dark stone grey",Vector3.new(0.6,0.2,0.6)) cyl(p).Scale=Vector3.new(0.95,0.4,0.95) weld(mh,p,cfn(0,0.5,0)) local pa=cp(tube,"Dark stone grey",Vector3.new(0.6,0.3,0.6)) pa.Material='Plastic' cyl(pa).Scale=Vector3.new(1.1,1,1.1) weld(mh,pa,cfn(0,0,0)) local p=cp(tube,"Really black",Vector3.new(0.6,0.2,0.6)) p.Material='Plastic' cyl(p).Scale=Vector3.new(1.05,0.4,1.05) weld(pa,p,cfn(0,0.18,0)) local p=cp(tube,"Really black",Vector3.new(0.6,0.2,0.6)) p.Material='Plastic' cyl(p).Scale=Vector3.new(1.05,0.4,1.05) weld(pa,p,cfn(0,-0.18,0)) mha2=cp(tube,"White",Vector3.new(0.2,0.2,0.2)) cyl(mha2).Scale=Vector3.new(1,1,1) weld(mha,mha2,cfn(0,0,-0.3)*ang(mr(-90),0,0)) mha2b=cp(tube,"Really black",Vector3.new(0.2,0.2,0.2)) cyl(mha2b).Scale=Vector3.new(0.9,1.02,0.9) weld(mha2,mha2b,cfn(0,0,0)*ang(0,0,0)) local filtr=int("Model",ch) filtr.Name='TargetFilter' m.TargetFilter=filtr drawLine=function(point_a,point_b,bc_code) local dist=(point_a-point_b).magnitude; local rad=dist/2; local line=Instance.new('Part',filtr) line.Anchored=true; line.FormFactor='Custom'; line.Transparency=0.4 line.Color=BrickColor.new(bc_code).Color; line.CanCollide=false; line.Size=Vector3.new(sz,.1,dist); Instance.new("BlockMesh",line).Name='blok' line.CFrame=CFrame.new(point_a,point_b)*CFrame.new(0,0,-rad); return line; end; draw=false mha3=nil m.Button1Down:connect(function() if sheathed==false then for _,v in pairs(undotable) do ypcall(function() for i=1,10 do table.remove(undotable,_) end end) table.remove(undotable,_) end draw=true spray.Looped=true spray:Play() mha3=cp(tube,clr,Vector3.new(0.2,0.2,0.2),true,false) cyl(mha3).Scale=Vector3.new(1,1,1) position=m.Hit game:service'RunService'.RenderStepped:connect(function() position=m.Hit local distance = (position.p - mha2.CFrame.p).magnitude mha3.Size=Vector3.new(0.2,distance,02) mha3.CFrame=CFrame.new(position.p, mha2.CFrame.p) * CFrame.new(0, 0, -distance/2)*ang(mr(-90),0,0) end) end end) m.Button1Up:connect(function() spray:Stop() spray.Looped=false draw=false ypcall(function() mha3:Destroy() end) end) plr.Chatted:connect(function(chat) if chat:sub(1,4)=='clr;' and sheathed==false then ypcall(function() clr=string.sub(chat,5) mh.BrickColor=BrickColor.new(clr) pz.BrickColor=BrickColor.new(clr) Tween(rw,cfn()*ang(mr(-110),mr(-20),mr(-10)),0.3) Tween(rw,cfn()*ang(mr(-90),mr(-20),mr(-10)),0.3) Tween(rw,cfn()*ang(mr(-110),mr(-20),mr(-10)),0.3) Tween(rw,cfn()*ang(mr(-90),mr(-20),mr(-10)),0.3) end) elseif chat:sub(1,3)=='sz;' then sz=tonumber(string.sub(chat,4)) elseif chat:sub(1,4)=='mag;' then mag=tonumber(string.sub(chat,5)) end end) tttable={} sheathed=false m.KeyUp:connect(function(key) if key=='z' then for i=1,10 do for _,v in pairs(undotable) do v:Destroy() table.remove(undotable,_) end end elseif key=='c' then for i=1,10 do for _,v in pairs(tttable) do ypcall(function() v:Destroy() end) table.remove(tttable,_) end end elseif key=='e' and sheathed==false then clr=tostring(BrickColor.Random()) mh.BrickColor=BrickColor.new(clr) pz.BrickColor=BrickColor.new(clr) Tween(rw,cfn()*ang(mr(-110),mr(-20),mr(-10)),0.3) Tween(rw,cfn()*ang(mr(-90),mr(-20),mr(-10)),0.3) Tween(rw,cfn()*ang(mr(-110),mr(-20),mr(-10)),0.3) Tween(rw,cfn()*ang(mr(-90),mr(-20),mr(-10)),0.3) elseif key=='q' and sheathed==false then Tween(rw,cfn()*ang(0,0,0),0.2) mw:Destroy() mw=weld(torso,mh,CFrame.new(1.3,-1.6,0.16)*ang(math.rad(-30),0,0)) rabr:Destroy() w:Destroy() labr:Destroy() ww:Destroy() sheathed=true elseif key=='q' and sheathed==true then mw:Destroy() ypcall(function() mw:Destroy() end) mw=weld(ch['Right Arm'],mh,cfn(0,-1,0)*ang(mr(-90),0,0)) rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) Tween(rw,cfn()*ang(mr(-90),mr(-20),mr(-10))) sheathed=false end end) Tween(rw,cfn()*ang(mr(-90),mr(-20),mr(-10))) last=m.Hit game:service'RunService'.RenderStepped:connect(function() if draw==false then last=m.Hit Tween(rw,cfn()*ang(mr(-70),mr(-40),0),0.02) Tween(rw,cfn()*ang(mr(-60),mr(-30),0),0.02) else ypcall(function() if m.Target and m.Target.Parent and m.Target.Parent:findFirstChild('Humanoid') then m.Target.Parent.Humanoid:TakeDamage(1) end end) coroutine.resume(coroutine.create(function() if m.Hit and m.Target then local c=m.Hit local m=(c.p-last.p).magnitude; if(m>mag)then local l=drawLine(last.p,c.p,clr); Instance.new("PointLight",l).Color=l.BrickColor.Color l.Material='Neon' table.insert(undotable,l) table.insert(tttable,l) last=c; end; end end)); end end) --hl/https://httpget-inumeration.c9.io/spraycan.lua
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