-----------------

M4 sherman (tank)

Sep 13th, 2020 (edited)
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Model1 = Instance.new("Model")
  21. Model2 = Instance.new("Model")
  22. UnionOperation3 = Instance.new("UnionOperation")
  23. UnionOperation4 = Instance.new("UnionOperation")
  24. UnionOperation5 = Instance.new("UnionOperation")
  25. UnionOperation6 = Instance.new("UnionOperation")
  26. UnionOperation7 = Instance.new("UnionOperation")
  27. UnionOperation8 = Instance.new("UnionOperation")
  28. UnionOperation9 = Instance.new("UnionOperation")
  29. UnionOperation10 = Instance.new("UnionOperation")
  30. Part11 = Instance.new("Part")
  31. CylinderMesh12 = Instance.new("CylinderMesh")
  32. Part13 = Instance.new("Part")
  33. CylinderMesh14 = Instance.new("CylinderMesh")
  34. Sound15 = Instance.new("Sound")
  35. Part16 = Instance.new("Part")
  36. Part17 = Instance.new("Part")
  37. CylinderMesh18 = Instance.new("CylinderMesh")
  38. Sound19 = Instance.new("Sound")
  39. Part20 = Instance.new("Part")
  40. CylinderMesh21 = Instance.new("CylinderMesh")
  41. Part22 = Instance.new("Part")
  42. SpecialMesh23 = Instance.new("SpecialMesh")
  43. Part24 = Instance.new("Part")
  44. CylinderMesh25 = Instance.new("CylinderMesh")
  45. Texture26 = Instance.new("Texture")
  46. Texture27 = Instance.new("Texture")
  47. Texture28 = Instance.new("Texture")
  48. Texture29 = Instance.new("Texture")
  49. Texture30 = Instance.new("Texture")
  50. ManualWeld31 = Instance.new("ManualWeld")
  51. Model32 = Instance.new("Model")
  52. Part33 = Instance.new("Part")
  53. CylinderMesh34 = Instance.new("CylinderMesh")
  54. UnionOperation35 = Instance.new("UnionOperation")
  55. Part36 = Instance.new("Part")
  56. BlockMesh37 = Instance.new("BlockMesh")
  57. UnionOperation38 = Instance.new("UnionOperation")
  58. Part39 = Instance.new("Part")
  59. CylinderMesh40 = Instance.new("CylinderMesh")
  60. Part41 = Instance.new("Part")
  61. CylinderMesh42 = Instance.new("CylinderMesh")
  62. Part43 = Instance.new("Part")
  63. SpecialMesh44 = Instance.new("SpecialMesh")
  64. Part45 = Instance.new("Part")
  65. SpecialMesh46 = Instance.new("SpecialMesh")
  66. Part47 = Instance.new("Part")
  67. CylinderMesh48 = Instance.new("CylinderMesh")
  68. WedgePart49 = Instance.new("WedgePart")
  69. Part50 = Instance.new("Part")
  70. BlockMesh51 = Instance.new("BlockMesh")
  71. Part52 = Instance.new("Part")
  72. CylinderMesh53 = Instance.new("CylinderMesh")
  73. Part54 = Instance.new("Part")
  74. SpecialMesh55 = Instance.new("SpecialMesh")
  75. UnionOperation56 = Instance.new("UnionOperation")
  76. WedgePart57 = Instance.new("WedgePart")
  77. Part58 = Instance.new("Part")
  78. CylinderMesh59 = Instance.new("CylinderMesh")
  79. Part60 = Instance.new("Part")
  80. SpecialMesh61 = Instance.new("SpecialMesh")
  81. UnionOperation62 = Instance.new("UnionOperation")
  82. Part63 = Instance.new("Part")
  83. CylinderMesh64 = Instance.new("CylinderMesh")
  84. Part65 = Instance.new("Part")
  85. Part66 = Instance.new("Part")
  86. WedgePart67 = Instance.new("WedgePart")
  87. Part68 = Instance.new("Part")
  88. CylinderMesh69 = Instance.new("CylinderMesh")
  89. UnionOperation70 = Instance.new("UnionOperation")
  90. WedgePart71 = Instance.new("WedgePart")
  91. Part72 = Instance.new("Part")
  92. SpecialMesh73 = Instance.new("SpecialMesh")
  93. Part74 = Instance.new("Part")
  94. CylinderMesh75 = Instance.new("CylinderMesh")
  95. Part76 = Instance.new("Part")
  96. Part77 = Instance.new("Part")
  97. Part78 = Instance.new("Part")
  98. CylinderMesh79 = Instance.new("CylinderMesh")
  99. UnionOperation80 = Instance.new("UnionOperation")
  100. ManualWeld81 = Instance.new("ManualWeld")
  101. UnionOperation82 = Instance.new("UnionOperation")
  102. Part83 = Instance.new("Part")
  103. Part84 = Instance.new("Part")
  104. CylinderMesh85 = Instance.new("CylinderMesh")
  105. Part86 = Instance.new("Part")
  106. CylinderMesh87 = Instance.new("CylinderMesh")
  107. UnionOperation88 = Instance.new("UnionOperation")
  108. Part89 = Instance.new("Part")
  109. Part90 = Instance.new("Part")
  110. CylinderMesh91 = Instance.new("CylinderMesh")
  111. UnionOperation92 = Instance.new("UnionOperation")
  112. UnionOperation93 = Instance.new("UnionOperation")
  113. UnionOperation94 = Instance.new("UnionOperation")
  114. Part95 = Instance.new("Part")
  115. Part96 = Instance.new("Part")
  116. SpecialMesh97 = Instance.new("SpecialMesh")
  117. Part98 = Instance.new("Part")
  118. CylinderMesh99 = Instance.new("CylinderMesh")
  119. UnionOperation100 = Instance.new("UnionOperation")
  120. ManualWeld101 = Instance.new("ManualWeld")
  121. Part102 = Instance.new("Part")
  122. SpecialMesh103 = Instance.new("SpecialMesh")
  123. Part104 = Instance.new("Part")
  124. WedgePart105 = Instance.new("WedgePart")
  125. Part106 = Instance.new("Part")
  126. SpecialMesh107 = Instance.new("SpecialMesh")
  127. Part108 = Instance.new("Part")
  128. CylinderMesh109 = Instance.new("CylinderMesh")
  129. Part110 = Instance.new("Part")
  130. CylinderMesh111 = Instance.new("CylinderMesh")
  131. Part112 = Instance.new("Part")
  132. Part113 = Instance.new("Part")
  133. CylinderMesh114 = Instance.new("CylinderMesh")
  134. Part115 = Instance.new("Part")
  135. Part116 = Instance.new("Part")
  136. CylinderMesh117 = Instance.new("CylinderMesh")
  137. Part118 = Instance.new("Part")
  138. SpecialMesh119 = Instance.new("SpecialMesh")
  139. UnionOperation120 = Instance.new("UnionOperation")
  140. Model121 = Instance.new("Model")
  141. Part122 = Instance.new("Part")
  142. SpecialMesh123 = Instance.new("SpecialMesh")
  143. Part124 = Instance.new("Part")
  144. Part125 = Instance.new("Part")
  145. CylinderMesh126 = Instance.new("CylinderMesh")
  146. Part127 = Instance.new("Part")
  147. CylinderMesh128 = Instance.new("CylinderMesh")
  148. Part129 = Instance.new("Part")
  149. CylinderMesh130 = Instance.new("CylinderMesh")
  150. Part131 = Instance.new("Part")
  151. CylinderMesh132 = Instance.new("CylinderMesh")
  152. Part133 = Instance.new("Part")
  153. CylinderMesh134 = Instance.new("CylinderMesh")
  154. Part135 = Instance.new("Part")
  155. CylinderMesh136 = Instance.new("CylinderMesh")
  156. Part137 = Instance.new("Part")
  157. CylinderMesh138 = Instance.new("CylinderMesh")
  158. Model139 = Instance.new("Model")
  159. Part140 = Instance.new("Part")
  160. CylinderMesh141 = Instance.new("CylinderMesh")
  161. Part142 = Instance.new("Part")
  162. CylinderMesh143 = Instance.new("CylinderMesh")
  163. UnionOperation144 = Instance.new("UnionOperation")
  164. Weld145 = Instance.new("Weld")
  165. Part146 = Instance.new("Part")
  166. SpecialMesh147 = Instance.new("SpecialMesh")
  167. Weld148 = Instance.new("Weld")
  168. UnionOperation149 = Instance.new("UnionOperation")
  169. Model150 = Instance.new("Model")
  170. Part151 = Instance.new("Part")
  171. CylinderMesh152 = Instance.new("CylinderMesh")
  172. Part153 = Instance.new("Part")
  173. CylinderMesh154 = Instance.new("CylinderMesh")
  174. UnionOperation155 = Instance.new("UnionOperation")
  175. Part156 = Instance.new("Part")
  176. SpecialMesh157 = Instance.new("SpecialMesh")
  177. UnionOperation158 = Instance.new("UnionOperation")
  178. Model159 = Instance.new("Model")
  179. Part160 = Instance.new("Part")
  180. CylinderMesh161 = Instance.new("CylinderMesh")
  181. Sound162 = Instance.new("Sound")
  182. Sound163 = Instance.new("Sound")
  183. NumberValue164 = Instance.new("NumberValue")
  184. NumberValue165 = Instance.new("NumberValue")
  185. NumberValue166 = Instance.new("NumberValue")
  186. PointLight167 = Instance.new("PointLight")
  187. BillboardGui168 = Instance.new("BillboardGui")
  188. ImageLabel169 = Instance.new("ImageLabel")
  189. Script170 = Instance.new("Script")
  190. UnionOperation171 = Instance.new("UnionOperation")
  191. UnionOperation172 = Instance.new("UnionOperation")
  192. UnionOperation173 = Instance.new("UnionOperation")
  193. UnionOperation174 = Instance.new("UnionOperation")
  194. UnionOperation175 = Instance.new("UnionOperation")
  195. UnionOperation176 = Instance.new("UnionOperation")
  196. UnionOperation177 = Instance.new("UnionOperation")
  197. Part178 = Instance.new("Part")
  198. BlockMesh179 = Instance.new("BlockMesh")
  199. Decal180 = Instance.new("Decal")
  200. Part181 = Instance.new("Part")
  201. Part182 = Instance.new("Part")
  202. Part183 = Instance.new("Part")
  203. SpecialMesh184 = Instance.new("SpecialMesh")
  204. Part185 = Instance.new("Part")
  205. BlockMesh186 = Instance.new("BlockMesh")
  206. Decal187 = Instance.new("Decal")
  207. Part188 = Instance.new("Part")
  208. Part189 = Instance.new("Part")
  209. Part190 = Instance.new("Part")
  210. Part191 = Instance.new("Part")
  211. BlockMesh192 = Instance.new("BlockMesh")
  212. Part193 = Instance.new("Part")
  213. BlockMesh194 = Instance.new("BlockMesh")
  214. Part195 = Instance.new("Part")
  215. BlockMesh196 = Instance.new("BlockMesh")
  216. Part197 = Instance.new("Part")
  217. BlockMesh198 = Instance.new("BlockMesh")
  218. Part199 = Instance.new("Part")
  219. Part200 = Instance.new("Part")
  220. WedgePart201 = Instance.new("WedgePart")
  221. SpecialMesh202 = Instance.new("SpecialMesh")
  222. WedgePart203 = Instance.new("WedgePart")
  223. WedgePart204 = Instance.new("WedgePart")
  224. WedgePart205 = Instance.new("WedgePart")
  225. WedgePart206 = Instance.new("WedgePart")
  226. WedgePart207 = Instance.new("WedgePart")
  227. WedgePart208 = Instance.new("WedgePart")
  228. UnionOperation209 = Instance.new("UnionOperation")
  229. UnionOperation210 = Instance.new("UnionOperation")
  230. UnionOperation211 = Instance.new("UnionOperation")
  231. UnionOperation212 = Instance.new("UnionOperation")
  232. UnionOperation213 = Instance.new("UnionOperation")
  233. UnionOperation214 = Instance.new("UnionOperation")
  234. UnionOperation215 = Instance.new("UnionOperation")
  235. UnionOperation216 = Instance.new("UnionOperation")
  236. UnionOperation217 = Instance.new("UnionOperation")
  237. UnionOperation218 = Instance.new("UnionOperation")
  238. UnionOperation219 = Instance.new("UnionOperation")
  239. UnionOperation220 = Instance.new("UnionOperation")
  240. UnionOperation221 = Instance.new("UnionOperation")
  241. Part222 = Instance.new("Part")
  242. UnionOperation223 = Instance.new("UnionOperation")
  243. UnionOperation224 = Instance.new("UnionOperation")
  244. UnionOperation225 = Instance.new("UnionOperation")
  245. UnionOperation226 = Instance.new("UnionOperation")
  246. UnionOperation227 = Instance.new("UnionOperation")
  247. UnionOperation228 = Instance.new("UnionOperation")
  248. UnionOperation229 = Instance.new("UnionOperation")
  249. UnionOperation230 = Instance.new("UnionOperation")
  250. UnionOperation231 = Instance.new("UnionOperation")
  251. UnionOperation232 = Instance.new("UnionOperation")
  252. UnionOperation233 = Instance.new("UnionOperation")
  253. UnionOperation234 = Instance.new("UnionOperation")
  254. UnionOperation235 = Instance.new("UnionOperation")
  255. UnionOperation236 = Instance.new("UnionOperation")
  256. UnionOperation237 = Instance.new("UnionOperation")
  257. UnionOperation238 = Instance.new("UnionOperation")
  258. UnionOperation239 = Instance.new("UnionOperation")
  259. UnionOperation240 = Instance.new("UnionOperation")
  260. UnionOperation241 = Instance.new("UnionOperation")
  261. UnionOperation242 = Instance.new("UnionOperation")
  262. UnionOperation243 = Instance.new("UnionOperation")
  263. UnionOperation244 = Instance.new("UnionOperation")
  264. UnionOperation245 = Instance.new("UnionOperation")
  265. UnionOperation246 = Instance.new("UnionOperation")
  266. UnionOperation247 = Instance.new("UnionOperation")
  267. UnionOperation248 = Instance.new("UnionOperation")
  268. UnionOperation249 = Instance.new("UnionOperation")
  269. UnionOperation250 = Instance.new("UnionOperation")
  270. UnionOperation251 = Instance.new("UnionOperation")
  271. UnionOperation252 = Instance.new("UnionOperation")
  272. UnionOperation253 = Instance.new("UnionOperation")
  273. UnionOperation254 = Instance.new("UnionOperation")
  274. UnionOperation255 = Instance.new("UnionOperation")
  275. UnionOperation256 = Instance.new("UnionOperation")
  276. UnionOperation257 = Instance.new("UnionOperation")
  277. UnionOperation258 = Instance.new("UnionOperation")
  278. Part259 = Instance.new("Part")
  279. WedgePart260 = Instance.new("WedgePart")
  280. WedgePart261 = Instance.new("WedgePart")
  281. Part262 = Instance.new("Part")
  282. CylinderMesh263 = Instance.new("CylinderMesh")
  283. Part264 = Instance.new("Part")
  284. Part265 = Instance.new("Part")
  285. Part266 = Instance.new("Part")
  286. Part267 = Instance.new("Part")
  287. Part268 = Instance.new("Part")
  288. SpecialMesh269 = Instance.new("SpecialMesh")
  289. ManualWeld270 = Instance.new("ManualWeld")
  290. Part271 = Instance.new("Part")
  291. Part272 = Instance.new("Part")
  292. Part273 = Instance.new("Part")
  293. Part274 = Instance.new("Part")
  294. Part275 = Instance.new("Part")
  295. Part276 = Instance.new("Part")
  296. Part277 = Instance.new("Part")
  297. Part278 = Instance.new("Part")
  298. Part279 = Instance.new("Part")
  299. Part280 = Instance.new("Part")
  300. Part281 = Instance.new("Part")
  301. BlockMesh282 = Instance.new("BlockMesh")
  302. Part283 = Instance.new("Part")
  303. Part284 = Instance.new("Part")
  304. Part285 = Instance.new("Part")
  305. Part286 = Instance.new("Part")
  306. Part287 = Instance.new("Part")
  307. Part288 = Instance.new("Part")
  308. Part289 = Instance.new("Part")
  309. Part290 = Instance.new("Part")
  310. Part291 = Instance.new("Part")
  311. BlockMesh292 = Instance.new("BlockMesh")
  312. WedgePart293 = Instance.new("WedgePart")
  313. SpecialMesh294 = Instance.new("SpecialMesh")
  314. WedgePart295 = Instance.new("WedgePart")
  315. SpecialMesh296 = Instance.new("SpecialMesh")
  316. WedgePart297 = Instance.new("WedgePart")
  317. WedgePart298 = Instance.new("WedgePart")
  318. WedgePart299 = Instance.new("WedgePart")
  319. UnionOperation300 = Instance.new("UnionOperation")
  320. UnionOperation301 = Instance.new("UnionOperation")
  321. UnionOperation302 = Instance.new("UnionOperation")
  322. UnionOperation303 = Instance.new("UnionOperation")
  323. UnionOperation304 = Instance.new("UnionOperation")
  324. UnionOperation305 = Instance.new("UnionOperation")
  325. UnionOperation306 = Instance.new("UnionOperation")
  326. UnionOperation307 = Instance.new("UnionOperation")
  327. UnionOperation308 = Instance.new("UnionOperation")
  328. UnionOperation309 = Instance.new("UnionOperation")
  329. UnionOperation310 = Instance.new("UnionOperation")
  330. UnionOperation311 = Instance.new("UnionOperation")
  331. UnionOperation312 = Instance.new("UnionOperation")
  332. UnionOperation313 = Instance.new("UnionOperation")
  333. UnionOperation314 = Instance.new("UnionOperation")
  334. UnionOperation315 = Instance.new("UnionOperation")
  335. UnionOperation316 = Instance.new("UnionOperation")
  336. UnionOperation317 = Instance.new("UnionOperation")
  337. UnionOperation318 = Instance.new("UnionOperation")
  338. Part319 = Instance.new("Part")
  339. CylinderMesh320 = Instance.new("CylinderMesh")
  340. Part321 = Instance.new("Part")
  341. CylinderMesh322 = Instance.new("CylinderMesh")
  342. Part323 = Instance.new("Part")
  343. CylinderMesh324 = Instance.new("CylinderMesh")
  344. Part325 = Instance.new("Part")
  345. CylinderMesh326 = Instance.new("CylinderMesh")
  346. Part327 = Instance.new("Part")
  347. Part328 = Instance.new("Part")
  348. Part329 = Instance.new("Part")
  349. Part330 = Instance.new("Part")
  350. Part331 = Instance.new("Part")
  351. Part332 = Instance.new("Part")
  352. Part333 = Instance.new("Part")
  353. Part334 = Instance.new("Part")
  354. Part335 = Instance.new("Part")
  355. Part336 = Instance.new("Part")
  356. Part337 = Instance.new("Part")
  357. SpecialMesh338 = Instance.new("SpecialMesh")
  358. Part339 = Instance.new("Part")
  359. Part340 = Instance.new("Part")
  360. Part341 = Instance.new("Part")
  361. Part342 = Instance.new("Part")
  362. BlockMesh343 = Instance.new("BlockMesh")
  363. Decal344 = Instance.new("Decal")
  364. Part345 = Instance.new("Part")
  365. Part346 = Instance.new("Part")
  366. Part347 = Instance.new("Part")
  367. Part348 = Instance.new("Part")
  368. Part349 = Instance.new("Part")
  369. Part350 = Instance.new("Part")
  370. Part351 = Instance.new("Part")
  371. BlockMesh352 = Instance.new("BlockMesh")
  372. Part353 = Instance.new("Part")
  373. BlockMesh354 = Instance.new("BlockMesh")
  374. Part355 = Instance.new("Part")
  375. Part356 = Instance.new("Part")
  376. Part357 = Instance.new("Part")
  377. Part358 = Instance.new("Part")
  378. BlockMesh359 = Instance.new("BlockMesh")
  379. Part360 = Instance.new("Part")
  380. Part361 = Instance.new("Part")
  381. BlockMesh362 = Instance.new("BlockMesh")
  382. Decal363 = Instance.new("Decal")
  383. Part364 = Instance.new("Part")
  384. SpecialMesh365 = Instance.new("SpecialMesh")
  385. Part366 = Instance.new("Part")
  386. Part367 = Instance.new("Part")
  387. WedgePart368 = Instance.new("WedgePart")
  388. SpecialMesh369 = Instance.new("SpecialMesh")
  389. WedgePart370 = Instance.new("WedgePart")
  390. SpecialMesh371 = Instance.new("SpecialMesh")
  391. WedgePart372 = Instance.new("WedgePart")
  392. SpecialMesh373 = Instance.new("SpecialMesh")
  393. WedgePart374 = Instance.new("WedgePart")
  394. SpecialMesh375 = Instance.new("SpecialMesh")
  395. WedgePart376 = Instance.new("WedgePart")
  396. SpecialMesh377 = Instance.new("SpecialMesh")
  397. WedgePart378 = Instance.new("WedgePart")
  398. WedgePart379 = Instance.new("WedgePart")
  399. WedgePart380 = Instance.new("WedgePart")
  400. WedgePart381 = Instance.new("WedgePart")
  401. Part382 = Instance.new("Part")
  402. WedgePart383 = Instance.new("WedgePart")
  403. WedgePart384 = Instance.new("WedgePart")
  404. UnionOperation385 = Instance.new("UnionOperation")
  405. Part386 = Instance.new("Part")
  406. CylinderMesh387 = Instance.new("CylinderMesh")
  407. SpotLight388 = Instance.new("SpotLight")
  408. Part389 = Instance.new("Part")
  409. CylinderMesh390 = Instance.new("CylinderMesh")
  410. SpotLight391 = Instance.new("SpotLight")
  411. Weld392 = Instance.new("Weld")
  412. Weld393 = Instance.new("Weld")
  413. Part394 = Instance.new("Part")
  414. Part395 = Instance.new("Part")
  415. Part396 = Instance.new("Part")
  416. Part397 = Instance.new("Part")
  417. Part398 = Instance.new("Part")
  418. Part399 = Instance.new("Part")
  419. Part400 = Instance.new("Part")
  420. Part401 = Instance.new("Part")
  421. Part402 = Instance.new("Part")
  422. UnionOperation403 = Instance.new("UnionOperation")
  423. VehicleSeat404 = Instance.new("VehicleSeat")
  424. Script405 = Instance.new("Script")
  425. Script406 = Instance.new("Script")
  426. HopperBin407 = Instance.new("HopperBin")
  427. ObjectValue408 = Instance.new("ObjectValue")
  428. LocalScript409 = Instance.new("LocalScript")
  429. ScreenGui410 = Instance.new("ScreenGui")
  430. Frame411 = Instance.new("Frame")
  431. TextLabel412 = Instance.new("TextLabel")
  432. Frame413 = Instance.new("Frame")
  433. TextLabel414 = Instance.new("TextLabel")
  434. ScreenGui415 = Instance.new("ScreenGui")
  435. ImageLabel416 = Instance.new("ImageLabel")
  436. ObjectValue417 = Instance.new("ObjectValue")
  437. Frame418 = Instance.new("Frame")
  438. TextButton419 = Instance.new("TextButton")
  439. ImageLabel420 = Instance.new("ImageLabel")
  440. LocalScript421 = Instance.new("LocalScript")
  441. ImageButton422 = Instance.new("ImageButton")
  442. ImageLabel423 = Instance.new("ImageLabel")
  443. ImageButton424 = Instance.new("ImageButton")
  444. ImageLabel425 = Instance.new("ImageLabel")
  445. Script426 = Instance.new("Script")
  446. Model427 = Instance.new("Model")
  447. Part428 = Instance.new("Part")
  448. Part429 = Instance.new("Part")
  449. Part430 = Instance.new("Part")
  450. Weld431 = Instance.new("Weld")
  451. Part432 = Instance.new("Part")
  452. Part433 = Instance.new("Part")
  453. VehicleSeat434 = Instance.new("VehicleSeat")
  454. Script435 = Instance.new("Script")
  455. HopperBin436 = Instance.new("HopperBin")
  456. LocalScript437 = Instance.new("LocalScript")
  457. Script438 = Instance.new("Script")
  458. BlockMesh439 = Instance.new("BlockMesh")
  459. Script440 = Instance.new("Script")
  460. Sound441 = Instance.new("Sound")
  461. Sound442 = Instance.new("Sound")
  462. ScreenGui443 = Instance.new("ScreenGui")
  463. TextLabel444 = Instance.new("TextLabel")
  464. TextLabel445 = Instance.new("TextLabel")
  465. TextLabel446 = Instance.new("TextLabel")
  466. TextLabel447 = Instance.new("TextLabel")
  467. TextLabel448 = Instance.new("TextLabel")
  468. TextLabel449 = Instance.new("TextLabel")
  469. TextLabel450 = Instance.new("TextLabel")
  470. TextLabel451 = Instance.new("TextLabel")
  471. TextLabel452 = Instance.new("TextLabel")
  472. TextLabel453 = Instance.new("TextLabel")
  473. TextLabel454 = Instance.new("TextLabel")
  474. TextLabel455 = Instance.new("TextLabel")
  475. ImageLabel456 = Instance.new("ImageLabel")
  476. TextLabel457 = Instance.new("TextLabel")
  477. Script458 = Instance.new("Script")
  478. Script459 = Instance.new("Script")
  479. Weld460 = Instance.new("Weld")
  480. Part461 = Instance.new("Part")
  481. BlockMesh462 = Instance.new("BlockMesh")
  482. Smoke463 = Instance.new("Smoke")
  483. BodyAngularVelocity464 = Instance.new("BodyAngularVelocity")
  484. BodyGyro465 = Instance.new("BodyGyro")
  485. BodyVelocity466 = Instance.new("BodyVelocity")
  486. ManualWeld467 = Instance.new("ManualWeld")
  487. ManualWeld468 = Instance.new("ManualWeld")
  488. ManualWeld469 = Instance.new("ManualWeld")
  489. Model470 = Instance.new("Model")
  490. NumberValue471 = Instance.new("NumberValue")
  491. Script472 = Instance.new("Script")
  492. Script473 = Instance.new("Script")
  493. NumberValue474 = Instance.new("NumberValue")
  494. NumberValue475 = Instance.new("NumberValue")
  495. NumberValue476 = Instance.new("NumberValue")
  496. NumberValue477 = Instance.new("NumberValue")
  497. NumberValue478 = Instance.new("NumberValue")
  498. NumberValue479 = Instance.new("NumberValue")
  499. StringValue480 = Instance.new("StringValue")
  500. NumberValue481 = Instance.new("NumberValue")
  501. Part482 = Instance.new("Part")
  502. CylinderMesh483 = Instance.new("CylinderMesh")
  503. Part484 = Instance.new("Part")
  504. BrickColorValue485 = Instance.new("BrickColorValue")
  505. Script486 = Instance.new("Script")
  506. Script487 = Instance.new("Script")
  507. Part488 = Instance.new("Part")
  508. SurfaceGui489 = Instance.new("SurfaceGui")
  509. TextLabel490 = Instance.new("TextLabel")
  510. ClickDetector491 = Instance.new("ClickDetector")
  511. Model0.Name = "M4 Sherman"
  512. Model0.Parent = mas
  513. Model1.Name = "Vehicle"
  514. Model1.Parent = Model0
  515. Model2.Name = "Gun"
  516. Model2.Parent = Model1
  517. UnionOperation3.Name = "Mantlet"
  518. UnionOperation3.Parent = Model2
  519. UnionOperation3.CFrame = CFrame.new(42.6456642, 11.6739731, 90.4096222, 1, -0.000221114256, 2.36187361e-07, 2.7713233e-07, 0.000185175595, -1, 0.000221114198, 1, 0.000185175653)
  520. UnionOperation3.Orientation = Vector3.new(90, -0.00999999978, 0)
  521. UnionOperation3.Position = Vector3.new(42.6456642, 11.6739731, 90.4096222)
  522. UnionOperation3.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  523. UnionOperation3.Color = Color3.new(0.639216, 0.635294, 0.647059)
  524. UnionOperation3.Size = Vector3.new(1.76782298, 3.19899344, 0.841828883)
  525. UnionOperation3.Anchored = true
  526. UnionOperation3.BrickColor = BrickColor.new("Medium stone grey")
  527. UnionOperation3.CanCollide = false
  528. UnionOperation3.Material = Enum.Material.Metal
  529. UnionOperation3.brickColor = BrickColor.new("Medium stone grey")
  530. UnionOperation3.UsePartColor = true
  531. UnionOperation4.Name = "Mantlet"
  532. UnionOperation4.Parent = Model2
  533. UnionOperation4.CFrame = CFrame.new(42.8135376, 11.6743708, 92.4291229, 1, -0.000221114256, 2.36187361e-07, 2.7713233e-07, 0.000185175595, -1, 0.000221114198, 1, 0.000185175653)
  534. UnionOperation4.Orientation = Vector3.new(90, -0.00999999978, 0)
  535. UnionOperation4.Position = Vector3.new(42.8135376, 11.6743708, 92.4291229)
  536. UnionOperation4.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  537. UnionOperation4.Color = Color3.new(0.639216, 0.635294, 0.647059)
  538. UnionOperation4.Size = Vector3.new(2.1887908, 2.86220145, 0.841828704)
  539. UnionOperation4.Anchored = true
  540. UnionOperation4.BrickColor = BrickColor.new("Medium stone grey")
  541. UnionOperation4.CanCollide = false
  542. UnionOperation4.Material = Enum.Material.Metal
  543. UnionOperation4.brickColor = BrickColor.new("Medium stone grey")
  544. UnionOperation4.UsePartColor = true
  545. UnionOperation5.Name = "Mantlet"
  546. UnionOperation5.Parent = Model2
  547. UnionOperation5.CFrame = CFrame.new(42.8137817, 11.6321983, 91.5037384, 1, -0.000221114256, 2.36187361e-07, 2.7713233e-07, 0.000185175595, -1, 0.000221114198, 1, 0.000185175653)
  548. UnionOperation5.Orientation = Vector3.new(90, -0.00999999978, 0)
  549. UnionOperation5.Position = Vector3.new(42.8137817, 11.6321983, 91.5037384)
  550. UnionOperation5.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  551. UnionOperation5.Color = Color3.new(0.639216, 0.635294, 0.647059)
  552. UnionOperation5.Size = Vector3.new(1.09437609, 2.69385242, 0.757418036)
  553. UnionOperation5.Anchored = true
  554. UnionOperation5.BrickColor = BrickColor.new("Medium stone grey")
  555. UnionOperation5.CanCollide = false
  556. UnionOperation5.Material = Enum.Material.Metal
  557. UnionOperation5.brickColor = BrickColor.new("Medium stone grey")
  558. UnionOperation5.UsePartColor = true
  559. UnionOperation6.Name = "Mantlet"
  560. UnionOperation6.Parent = Model2
  561. UnionOperation6.CFrame = CFrame.new(43.024395, 11.674036, 90.662262, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  562. UnionOperation6.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  563. UnionOperation6.Position = Vector3.new(43.024395, 11.674036, 90.662262)
  564. UnionOperation6.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  565. UnionOperation6.Color = Color3.new(0.639216, 0.635294, 0.647059)
  566. UnionOperation6.Size = Vector3.new(0.673463285, 0.673462331, 0.673463166)
  567. UnionOperation6.Anchored = true
  568. UnionOperation6.BrickColor = BrickColor.new("Medium stone grey")
  569. UnionOperation6.CanCollide = false
  570. UnionOperation6.Material = Enum.Material.Metal
  571. UnionOperation6.brickColor = BrickColor.new("Medium stone grey")
  572. UnionOperation6.UsePartColor = true
  573. UnionOperation7.Name = "BarrelMain"
  574. UnionOperation7.Parent = Model2
  575. UnionOperation7.CFrame = CFrame.new(42.8123016, 11.675292, 97.5764618, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  576. UnionOperation7.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  577. UnionOperation7.Position = Vector3.new(42.8123016, 11.675292, 97.5764618)
  578. UnionOperation7.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  579. UnionOperation7.Color = Color3.new(0.498039, 0.556863, 0.392157)
  580. UnionOperation7.Size = Vector3.new(0.673469543, 0.673463821, 8.4509697)
  581. UnionOperation7.Anchored = true
  582. UnionOperation7.BrickColor = BrickColor.new("Grime")
  583. UnionOperation7.Material = Enum.Material.Metal
  584. UnionOperation7.brickColor = BrickColor.new("Grime")
  585. UnionOperation8.Name = "Mantlet"
  586. UnionOperation8.Parent = Model2
  587. UnionOperation8.CFrame = CFrame.new(42.8400955, 11.5069542, 94.1567307, 3.08264061e-05, 1, -0.000219004243, -0.98978436, -7.1244483e-07, -0.142572343, -0.142572328, 0.000221161958, 0.98978442)
  588. UnionOperation8.Orientation = Vector3.new(8.19999981, -0.00999999978, -90)
  589. UnionOperation8.Position = Vector3.new(42.8400955, 11.5069542, 94.1567307)
  590. UnionOperation8.Rotation = Vector3.new(8.19999981, -0.00999999978, -90)
  591. UnionOperation8.Color = Color3.new(0.498039, 0.556863, 0.392157)
  592. UnionOperation8.Size = Vector3.new(2.21637678, 1.20000291, 1.3687408)
  593. UnionOperation8.Anchored = true
  594. UnionOperation8.BrickColor = BrickColor.new("Grime")
  595. UnionOperation8.CanCollide = false
  596. UnionOperation8.Material = Enum.Material.Metal
  597. UnionOperation8.brickColor = BrickColor.new("Grime")
  598. UnionOperation9.Name = "Barrel"
  599. UnionOperation9.Parent = Model2
  600. UnionOperation9.CFrame = CFrame.new(42.8072662, 11.6839256, 94.9981155, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  601. UnionOperation9.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  602. UnionOperation9.Position = Vector3.new(42.8072662, 11.6839256, 94.9981155)
  603. UnionOperation9.Rotation = Vector3.new(-0.00999999978, 90, 0)
  604. UnionOperation9.Color = Color3.new(0.498039, 0.556863, 0.392157)
  605. UnionOperation9.Size = Vector3.new(1.20000029, 0.794913471, 1)
  606. UnionOperation9.Anchored = true
  607. UnionOperation9.BrickColor = BrickColor.new("Grime")
  608. UnionOperation9.CanCollide = false
  609. UnionOperation9.Material = Enum.Material.Metal
  610. UnionOperation9.brickColor = BrickColor.new("Grime")
  611. UnionOperation10.Name = "Barrel"
  612. UnionOperation10.Parent = Model2
  613. UnionOperation10.CFrame = CFrame.new(42.8401222, 11.6216402, 94.1703949, 1, -0.000221129128, 2.21521773e-07, 2.62416705e-07, 0.000184936885, -1, 0.000221129085, 1, 0.000184936929)
  614. UnionOperation10.Orientation = Vector3.new(90, -0.00999999978, 0)
  615. UnionOperation10.Position = Vector3.new(42.8401222, 11.6216402, 94.1703949)
  616. UnionOperation10.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  617. UnionOperation10.Color = Color3.new(0.498039, 0.556863, 0.392157)
  618. UnionOperation10.Size = Vector3.new(2.79998946, 0.989393294, 2.00711918)
  619. UnionOperation10.Anchored = true
  620. UnionOperation10.BrickColor = BrickColor.new("Grime")
  621. UnionOperation10.CanCollide = false
  622. UnionOperation10.Material = Enum.Material.Metal
  623. UnionOperation10.brickColor = BrickColor.new("Grime")
  624. Part11.Name = "Barrel"
  625. Part11.Parent = Model2
  626. Part11.CFrame = CFrame.new(41.8075256, 11.7864017, 94.4978867, 1, -0.000221129128, 2.21521773e-07, 2.62416705e-07, 0.000184936885, -1, 0.000221129085, 1, 0.000184936929)
  627. Part11.Orientation = Vector3.new(90, -0.00999999978, 0)
  628. Part11.Position = Vector3.new(41.8075256, 11.7864017, 94.4978867)
  629. Part11.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  630. Part11.Color = Color3.new(0.105882, 0.164706, 0.207843)
  631. Part11.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  632. Part11.Anchored = true
  633. Part11.BottomSurface = Enum.SurfaceType.Smooth
  634. Part11.BrickColor = BrickColor.new("Black")
  635. Part11.CanCollide = false
  636. Part11.Material = Enum.Material.Metal
  637. Part11.TopSurface = Enum.SurfaceType.Smooth
  638. Part11.brickColor = BrickColor.new("Black")
  639. Part11.FormFactor = Enum.FormFactor.Custom
  640. Part11.formFactor = Enum.FormFactor.Custom
  641. CylinderMesh12.Parent = Part11
  642. CylinderMesh12.Scale = Vector3.new(1, 0.100000001, 1)
  643. Part13.Name = "Coax MG"
  644. Part13.Parent = Model2
  645. Part13.CFrame = CFrame.new(43.9157524, 11.7648268, 94.6490784, 1, 0.000222423434, -3.24707969e-07, 3.65895374e-07, -0.000185175595, 1, 0.000222423361, -1, -0.000185175668)
  646. Part13.Orientation = Vector3.new(-90, -0.00999999978, 0)
  647. Part13.Position = Vector3.new(43.9157524, 11.7648268, 94.6490784)
  648. Part13.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  649. Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  650. Part13.Size = Vector3.new(0.586138487, 0.400000036, 0.39075914)
  651. Part13.Anchored = true
  652. Part13.BottomSurface = Enum.SurfaceType.Weld
  653. Part13.BrickColor = BrickColor.new("Black")
  654. Part13.CanCollide = false
  655. Part13.FrontSurface = Enum.SurfaceType.Weld
  656. Part13.Material = Enum.Material.Metal
  657. Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  658. Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  659. Part13.brickColor = BrickColor.new("Black")
  660. Part13.FormFactor = Enum.FormFactor.Custom
  661. Part13.formFactor = Enum.FormFactor.Custom
  662. CylinderMesh14.Parent = Part13
  663. CylinderMesh14.Scale = Vector3.new(0.5, 0.841829002, 0.5)
  664. Sound15.Parent = Part13
  665. Sound15.Pitch = 2
  666. Sound15.PlaybackSpeed = 2
  667. Sound15.SoundId = "http://roblox.com/asset/?id=204025351"
  668. Sound15.Volume = 0.20000000298023
  669. Part16.Name = "Camera"
  670. Part16.Parent = Model2
  671. Part16.CFrame = CFrame.new(42.7762756, 13.123044, 95.1130676, -1, -3.61365892e-05, -1.76894337e-05, -3.61334169e-05, 1, -0.000179318668, 1.76959129e-05, -0.000179318027, -1)
  672. Part16.Orientation = Vector3.new(0.00999999978, -180, 0)
  673. Part16.Position = Vector3.new(42.7762756, 13.123044, 95.1130676)
  674. Part16.Rotation = Vector3.new(179.990005, 0, 180)
  675. Part16.Color = Color3.new(0.843137, 0.772549, 0.603922)
  676. Part16.Transparency = 1
  677. Part16.Size = Vector3.new(0.200000003, 0.222872496, 0.222872555)
  678. Part16.Anchored = true
  679. Part16.BottomSurface = Enum.SurfaceType.Smooth
  680. Part16.BrickColor = BrickColor.new("Brick yellow")
  681. Part16.CanCollide = false
  682. Part16.Material = Enum.Material.Metal
  683. Part16.TopSurface = Enum.SurfaceType.Smooth
  684. Part16.brickColor = BrickColor.new("Brick yellow")
  685. Part16.FormFactor = Enum.FormFactor.Custom
  686. Part16.formFactor = Enum.FormFactor.Custom
  687. Part17.Name = "Muzzle"
  688. Part17.Parent = Model2
  689. Part17.CFrame = CFrame.new(42.814724, 11.6793499, 101.902084, -1, 6.59178738e-07, -3.94433209e-06, -3.94420886e-06, 0.000186620848, 1, 6.59914804e-07, 1, -0.000186620848)
  690. Part17.Orientation = Vector3.new(-90, -180, 0)
  691. Part17.Position = Vector3.new(42.814724, 11.6793499, 101.902084)
  692. Part17.Rotation = Vector3.new(-90.0100021, 0, -180)
  693. Part17.Color = Color3.new(0.470588, 0.564706, 0.509804)
  694. Part17.Transparency = 1
  695. Part17.Size = Vector3.new(0.600000024, 0.200000003, 0.600000024)
  696. Part17.Anchored = true
  697. Part17.BottomSurface = Enum.SurfaceType.Smooth
  698. Part17.BrickColor = BrickColor.new("Sand green")
  699. Part17.CanCollide = false
  700. Part17.Material = Enum.Material.Metal
  701. Part17.TopSurface = Enum.SurfaceType.Smooth
  702. Part17.brickColor = BrickColor.new("Sand green")
  703. Part17.FormFactor = Enum.FormFactor.Custom
  704. Part17.formFactor = Enum.FormFactor.Custom
  705. CylinderMesh18.Parent = Part17
  706. CylinderMesh18.Scale = Vector3.new(1, 1, 0.800000012)
  707. Sound19.Parent = Part17
  708. Sound19.SoundId = "http://www.roblox.com/asset?id=147043479"
  709. Sound19.Volume = 1
  710. Part20.Name = "RecoilTube"
  711. Part20.Parent = Model2
  712. Part20.CFrame = CFrame.new(42.7761536, 11.7116365, 95.5020752, -1.5871492e-06, -7.00259852e-06, 1, 1, 0.000179861745, 1.58840862e-06, -0.00017986176, 1, 7.00231294e-06)
  713. Part20.Orientation = Vector3.new(0, 90, 89.9899979)
  714. Part20.Position = Vector3.new(42.7761536, 11.7116365, 95.5020752)
  715. Part20.Rotation = Vector3.new(89.9899979, 90, 0)
  716. Part20.Color = Color3.new(0.843137, 0.772549, 0.603922)
  717. Part20.Transparency = 1
  718. Part20.Size = Vector3.new(0.600000024, 0.200000003, 0.600000024)
  719. Part20.Anchored = true
  720. Part20.BackSurface = Enum.SurfaceType.Universal
  721. Part20.BottomSurface = Enum.SurfaceType.Universal
  722. Part20.BrickColor = BrickColor.new("Brick yellow")
  723. Part20.CanCollide = false
  724. Part20.FrontSurface = Enum.SurfaceType.Universal
  725. Part20.LeftSurface = Enum.SurfaceType.Universal
  726. Part20.Material = Enum.Material.Metal
  727. Part20.TopSurface = Enum.SurfaceType.Universal
  728. Part20.brickColor = BrickColor.new("Brick yellow")
  729. Part20.FormFactor = Enum.FormFactor.Custom
  730. Part20.formFactor = Enum.FormFactor.Custom
  731. CylinderMesh21.Parent = Part20
  732. CylinderMesh21.Scale = Vector3.new(1, 1, 0.699999988)
  733. Part22.Name = "Flash"
  734. Part22.Parent = Model2
  735. Part22.CFrame = CFrame.new(42.8046684, 11.6828022, 101.805008, 4.1446172e-05, -1.88004433e-05, -1, -1, 0.000181017138, -4.14495735e-05, 0.000181017924, 1, -1.879294e-05)
  736. Part22.Orientation = Vector3.new(0, -90, -89.9899979)
  737. Part22.Position = Vector3.new(42.8046684, 11.6828022, 101.805008)
  738. Part22.Rotation = Vector3.new(89.9899979, -90, 0)
  739. Part22.Color = Color3.new(0.854902, 0.521569, 0.254902)
  740. Part22.Transparency = 1
  741. Part22.Size = Vector3.new(0.400000036, 3.6058526, 0.400000006)
  742. Part22.Anchored = true
  743. Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  744. Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  745. Part22.BrickColor = BrickColor.new("Bright orange")
  746. Part22.CanCollide = false
  747. Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  748. Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  749. Part22.Material = Enum.Material.SmoothPlastic
  750. Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  751. Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  752. Part22.brickColor = BrickColor.new("Bright orange")
  753. Part22.FormFactor = Enum.FormFactor.Custom
  754. Part22.formFactor = Enum.FormFactor.Custom
  755. SpecialMesh23.Parent = Part22
  756. SpecialMesh23.MeshType = Enum.MeshType.Sphere
  757. Part24.Name = "Coax MG2"
  758. Part24.Parent = Model2
  759. Part24.CFrame = CFrame.new(43.8534088, 11.3209581, 94.1873169, 0.999999762, 0.000756662397, -0.000232223218, -0.000232173363, -6.59937432e-05, -1, -0.000756677764, 0.999999762, -6.58180434e-05)
  760. Part24.Orientation = Vector3.new(90, 0.0399999991, 0)
  761. Part24.Position = Vector3.new(43.8534088, 11.3209581, 94.1873169)
  762. Part24.Rotation = Vector3.new(90, -0.00999999978, -0.0399999991)
  763. Part24.Color = Color3.new(0.152941, 0.27451, 0.176471)
  764. Part24.Transparency = 1
  765. Part24.Size = Vector3.new(0.499999881, 0.599999905, 0.499999881)
  766. Part24.Anchored = true
  767. Part24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  768. Part24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  769. Part24.BrickColor = BrickColor.new("Earth green")
  770. Part24.CanCollide = false
  771. Part24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  772. Part24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  773. Part24.Material = Enum.Material.Concrete
  774. Part24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  775. Part24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  776. Part24.brickColor = BrickColor.new("Earth green")
  777. Part24.FormFactor = Enum.FormFactor.Custom
  778. Part24.formFactor = Enum.FormFactor.Custom
  779. CylinderMesh25.Parent = Part24
  780. Texture26.Parent = Part24
  781. Texture26.Texture = "http://www.roblox.com/asset/?id=252111967"
  782. Texture26.Face = Enum.NormalId.Top
  783. Texture27.Parent = Part24
  784. Texture27.Texture = "http://www.roblox.com/asset/?id=252111967"
  785. Texture27.Face = Enum.NormalId.Left
  786. Texture28.Parent = Part24
  787. Texture28.Texture = "http://www.roblox.com/asset/?id=252111967"
  788. Texture29.Parent = Part24
  789. Texture29.Texture = "http://www.roblox.com/asset/?id=252111967"
  790. Texture29.Face = Enum.NormalId.Right
  791. Texture30.Parent = Part24
  792. Texture30.Texture = "http://www.roblox.com/asset/?id=252111967"
  793. Texture30.Face = Enum.NormalId.Back
  794. ManualWeld31.Name = "Coax MG2-to-MG Strong Joint"
  795. ManualWeld31.Parent = Part24
  796. ManualWeld31.C0 = CFrame.new(-0.24999994, 0.299999952, 0.24999994, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  797. ManualWeld31.C1 = CFrame.new(-0.251281738, -0.83102417, 0.269252777, -1.00000036, -4.4316228e-05, 0.000821094029, 0.000821095076, -1.64657995e-05, 1.00000083, -4.43034223e-05, 1.00000238, 1.64998492e-05)
  798. ManualWeld31.Part0 = Part24
  799. Model32.Name = "Turret"
  800. Model32.Parent = Model1
  801. Part33.Name = "Greater Rounded Cylinder"
  802. Part33.Parent = Model32
  803. Part33.CFrame = CFrame.new(43.2340698, 13.6410179, 90.3109131, -2.42021059e-07, 0.000240357622, -1, 1, -0.000179354727, -2.85130341e-07, -0.000179354785, -1, -0.000240357564)
  804. Part33.Orientation = Vector3.new(0, -90.0100021, 90.0100021)
  805. Part33.Position = Vector3.new(43.2340698, 13.6410179, 90.3109131)
  806. Part33.Rotation = Vector3.new(-90.0100021, -90, 0)
  807. Part33.Color = Color3.new(0.498039, 0.556863, 0.392157)
  808. Part33.Size = Vector3.new(0.200000003, 0.600000143, 0.200000003)
  809. Part33.Anchored = true
  810. Part33.BottomSurface = Enum.SurfaceType.Smooth
  811. Part33.BrickColor = BrickColor.new("Grime")
  812. Part33.CanCollide = false
  813. Part33.Material = Enum.Material.Metal
  814. Part33.TopSurface = Enum.SurfaceType.Smooth
  815. Part33.brickColor = BrickColor.new("Grime")
  816. Part33.FormFactor = Enum.FormFactor.Custom
  817. Part33.formFactor = Enum.FormFactor.Custom
  818. CylinderMesh34.Parent = Part33
  819. UnionOperation35.Parent = Model32
  820. UnionOperation35.CFrame = CFrame.new(44.0734901, 14.0014935, 92.7705231, 1.90292582e-07, -0.000240480033, -1, -1, 0.000179384559, -2.33430995e-07, 0.000179384602, 1, -0.000240479989)
  821. UnionOperation35.Orientation = Vector3.new(0, -90.0100021, -89.9899979)
  822. UnionOperation35.Position = Vector3.new(44.0734901, 14.0014935, 92.7705231)
  823. UnionOperation35.Rotation = Vector3.new(89.9899979, -90, 0)
  824. UnionOperation35.Color = Color3.new(0.498039, 0.556863, 0.392157)
  825. UnionOperation35.Size = Vector3.new(0.600000024, 0.400000066, 0.600000024)
  826. UnionOperation35.Anchored = true
  827. UnionOperation35.BrickColor = BrickColor.new("Grime")
  828. UnionOperation35.CanCollide = false
  829. UnionOperation35.Material = Enum.Material.Metal
  830. UnionOperation35.brickColor = BrickColor.new("Grime")
  831. Part36.Parent = Model32
  832. Part36.CFrame = CFrame.new(44.4334221, 13.6513329, 92.0114212, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  833. Part36.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  834. Part36.Position = Vector3.new(44.4334221, 13.6513329, 92.0114212)
  835. Part36.Rotation = Vector3.new(-0.00999999978, 90, 0)
  836. Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  837. Part36.Anchored = true
  838. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  839. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  840. Part36.CanCollide = false
  841. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  842. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  843. Part36.Material = Enum.Material.SmoothPlastic
  844. Part36.Reflectance = 0.40000000596046
  845. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  846. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  847. Part36.FormFactor = Enum.FormFactor.Custom
  848. Part36.formFactor = Enum.FormFactor.Custom
  849. BlockMesh37.Parent = Part36
  850. BlockMesh37.Scale = Vector3.new(0.100000001, 0.5, 0.800000012)
  851. UnionOperation38.Parent = Model32
  852. UnionOperation38.CFrame = CFrame.new(42.8333778, 13.6413498, 92.0503311, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  853. UnionOperation38.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  854. UnionOperation38.Position = Vector3.new(42.8333778, 13.6413498, 92.0503311)
  855. UnionOperation38.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  856. UnionOperation38.Color = Color3.new(0.498039, 0.556863, 0.392157)
  857. UnionOperation38.Size = Vector3.new(0.999999821, 0.200000048, 0.999999881)
  858. UnionOperation38.Anchored = true
  859. UnionOperation38.BrickColor = BrickColor.new("Grime")
  860. UnionOperation38.CanCollide = false
  861. UnionOperation38.Material = Enum.Material.Metal
  862. UnionOperation38.brickColor = BrickColor.new("Grime")
  863. Part39.Name = "Greater Rounded Cylinder"
  864. Part39.Parent = Model32
  865. Part39.CFrame = CFrame.new(43.7335968, 14.1014671, 92.550293, 2.12229622e-07, -1, 0.000221251583, -1, -2.51902264e-07, -0.000179310067, 0.000179310111, -0.000221251539, -1)
  866. Part39.Orientation = Vector3.new(0.00999999978, 179.990005, -90)
  867. Part39.Position = Vector3.new(43.7335968, 14.1014671, 92.550293)
  868. Part39.Rotation = Vector3.new(179.990005, 0.00999999978, 90)
  869. Part39.Color = Color3.new(0.498039, 0.556863, 0.392157)
  870. Part39.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  871. Part39.Anchored = true
  872. Part39.BottomSurface = Enum.SurfaceType.Smooth
  873. Part39.BrickColor = BrickColor.new("Grime")
  874. Part39.CanCollide = false
  875. Part39.Material = Enum.Material.Metal
  876. Part39.TopSurface = Enum.SurfaceType.Smooth
  877. Part39.brickColor = BrickColor.new("Grime")
  878. Part39.FormFactor = Enum.FormFactor.Custom
  879. Part39.formFactor = Enum.FormFactor.Custom
  880. CylinderMesh40.Parent = Part39
  881. Part41.Name = "Greater Rounded Cylinder"
  882. Part41.Parent = Model32
  883. Part41.CFrame = CFrame.new(44.0736122, 14.0014324, 92.4255447, 1.90292582e-07, -0.000240480033, -1, -1, 0.000179384559, -2.33430995e-07, 0.000179384602, 1, -0.000240479989)
  884. Part41.Orientation = Vector3.new(0, -90.0100021, -89.9899979)
  885. Part41.Position = Vector3.new(44.0736122, 14.0014324, 92.4255447)
  886. Part41.Rotation = Vector3.new(89.9899979, -90, 0)
  887. Part41.Color = Color3.new(0.498039, 0.556863, 0.392157)
  888. Part41.Size = Vector3.new(0.200000033, 0.289999992, 0.200000003)
  889. Part41.Anchored = true
  890. Part41.BottomSurface = Enum.SurfaceType.Smooth
  891. Part41.BrickColor = BrickColor.new("Grime")
  892. Part41.CanCollide = false
  893. Part41.Material = Enum.Material.Metal
  894. Part41.TopSurface = Enum.SurfaceType.Smooth
  895. Part41.brickColor = BrickColor.new("Grime")
  896. Part41.FormFactor = Enum.FormFactor.Custom
  897. Part41.formFactor = Enum.FormFactor.Custom
  898. CylinderMesh42.Parent = Part41
  899. Part43.Parent = Model32
  900. Part43.CFrame = CFrame.new(44.0735168, 14.0014935, 92.670517, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  901. Part43.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  902. Part43.Position = Vector3.new(44.0735168, 14.0014935, 92.670517)
  903. Part43.Rotation = Vector3.new(-0.00999999978, 90, 0)
  904. Part43.Size = Vector3.new(0.200000003, 0.599999964, 0.600000024)
  905. Part43.Anchored = true
  906. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  907. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  908. Part43.CanCollide = false
  909. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  910. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  911. Part43.Material = Enum.Material.SmoothPlastic
  912. Part43.Reflectance = 0.60000002384186
  913. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  914. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  915. Part43.FormFactor = Enum.FormFactor.Custom
  916. Part43.formFactor = Enum.FormFactor.Custom
  917. SpecialMesh44.Parent = Part43
  918. SpecialMesh44.MeshType = Enum.MeshType.Sphere
  919. Part45.Parent = Model32
  920. Part45.CFrame = CFrame.new(44.0735321, 14.0014591, 92.5703812, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  921. Part45.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  922. Part45.Position = Vector3.new(44.0735321, 14.0014591, 92.5703812)
  923. Part45.Rotation = Vector3.new(-0.00999999978, 90, 0)
  924. Part45.Color = Color3.new(0.498039, 0.556863, 0.392157)
  925. Part45.Size = Vector3.new(0.400000036, 0.599999964, 0.600000024)
  926. Part45.Anchored = true
  927. Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  928. Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  929. Part45.BrickColor = BrickColor.new("Grime")
  930. Part45.CanCollide = false
  931. Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  932. Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  933. Part45.Material = Enum.Material.Metal
  934. Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  935. Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  936. Part45.brickColor = BrickColor.new("Grime")
  937. Part45.FormFactor = Enum.FormFactor.Custom
  938. Part45.formFactor = Enum.FormFactor.Custom
  939. SpecialMesh46.Parent = Part45
  940. SpecialMesh46.MeshType = Enum.MeshType.Sphere
  941. Part47.Name = "Greater Rounded Cylinder"
  942. Part47.Parent = Model32
  943. Part47.CFrame = CFrame.new(43.5334969, 13.8514385, 92.550293, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  944. Part47.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  945. Part47.Position = Vector3.new(43.5334969, 13.8514385, 92.550293)
  946. Part47.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  947. Part47.Color = Color3.new(0.498039, 0.556863, 0.392157)
  948. Part47.Size = Vector3.new(0.400000006, 0.600000024, 0.200000003)
  949. Part47.Anchored = true
  950. Part47.BottomSurface = Enum.SurfaceType.Smooth
  951. Part47.BrickColor = BrickColor.new("Grime")
  952. Part47.CanCollide = false
  953. Part47.Material = Enum.Material.Metal
  954. Part47.TopSurface = Enum.SurfaceType.Smooth
  955. Part47.brickColor = BrickColor.new("Grime")
  956. Part47.FormFactor = Enum.FormFactor.Custom
  957. Part47.formFactor = Enum.FormFactor.Custom
  958. CylinderMesh48.Parent = Part47
  959. WedgePart49.Name = "Triangle"
  960. WedgePart49.Parent = Model32
  961. WedgePart49.CFrame = CFrame.new(41.4335938, 13.851408, 92.3105011, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  962. WedgePart49.Orientation = Vector3.new(90, 179.990005, 0)
  963. WedgePart49.Position = Vector3.new(41.4335938, 13.851408, 92.3105011)
  964. WedgePart49.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  965. WedgePart49.Color = Color3.new(0.498039, 0.556863, 0.392157)
  966. WedgePart49.Size = Vector3.new(0.600000024, 0.200000003, 0.200000003)
  967. WedgePart49.Anchored = true
  968. WedgePart49.BottomSurface = Enum.SurfaceType.Smooth
  969. WedgePart49.BrickColor = BrickColor.new("Grime")
  970. WedgePart49.CanCollide = false
  971. WedgePart49.Material = Enum.Material.Metal
  972. WedgePart49.brickColor = BrickColor.new("Grime")
  973. WedgePart49.FormFactor = Enum.FormFactor.Custom
  974. WedgePart49.formFactor = Enum.FormFactor.Custom
  975. Part50.Parent = Model32
  976. Part50.CFrame = CFrame.new(41.4335785, 13.7514324, 92.4104843, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  977. Part50.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  978. Part50.Position = Vector3.new(41.4335785, 13.7514324, 92.4104843)
  979. Part50.Rotation = Vector3.new(-0.00999999978, 90, 0)
  980. Part50.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
  981. Part50.Anchored = true
  982. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  983. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  984. Part50.CanCollide = false
  985. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  986. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  987. Part50.Material = Enum.Material.SmoothPlastic
  988. Part50.Reflectance = 0.40000000596046
  989. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  990. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  991. Part50.FormFactor = Enum.FormFactor.Custom
  992. Part50.formFactor = Enum.FormFactor.Custom
  993. BlockMesh51.Parent = Part50
  994. BlockMesh51.Scale = Vector3.new(0.100000001, 0.5, 0.800000012)
  995. Part52.Name = "Greater Rounded Cylinder"
  996. Part52.Parent = Model32
  997. Part52.CFrame = CFrame.new(42.8333778, 13.6413498, 92.0503311, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  998. Part52.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  999. Part52.Position = Vector3.new(42.8333778, 13.6413498, 92.0503311)
  1000. Part52.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1001. Part52.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1002. Part52.Size = Vector3.new(0.799999833, 0.200000003, 0.999999821)
  1003. Part52.Anchored = true
  1004. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1005. Part52.BrickColor = BrickColor.new("Grime")
  1006. Part52.CanCollide = false
  1007. Part52.Material = Enum.Material.Metal
  1008. Part52.TopSurface = Enum.SurfaceType.Smooth
  1009. Part52.brickColor = BrickColor.new("Grime")
  1010. Part52.FormFactor = Enum.FormFactor.Custom
  1011. Part52.formFactor = Enum.FormFactor.Custom
  1012. CylinderMesh53.Parent = Part52
  1013. Part54.Parent = Model32
  1014. Part54.CFrame = CFrame.new(43.5334282, 14.1514263, 92.5502167, 0.000240506619, -4.49270573e-07, 1, -0.000185026307, 1, 4.93770642e-07, -1, -0.000185026409, 0.000240506532)
  1015. Part54.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1016. Part54.Position = Vector3.new(43.5334282, 14.1514263, 92.5502167)
  1017. Part54.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1018. Part54.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1019. Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1020. Part54.Anchored = true
  1021. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. Part54.BrickColor = BrickColor.new("Grime")
  1024. Part54.CanCollide = false
  1025. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1026. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1027. Part54.Material = Enum.Material.Metal
  1028. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1029. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1030. Part54.brickColor = BrickColor.new("Grime")
  1031. Part54.FormFactor = Enum.FormFactor.Custom
  1032. Part54.formFactor = Enum.FormFactor.Custom
  1033. SpecialMesh55.Parent = Part54
  1034. SpecialMesh55.MeshType = Enum.MeshType.Sphere
  1035. UnionOperation56.Parent = Model32
  1036. UnionOperation56.CFrame = CFrame.new(40.6975441, 14.0148277, 90.3161774, 0.000240357636, -0.86601156, -0.500023901, -0.000184937191, -0.500023961, 0.86601156, -1, -0.000115679461, -0.000280342298)
  1037. UnionOperation56.Orientation = Vector3.new(-60, -90.0299988, -179.979996)
  1038. UnionOperation56.Position = Vector3.new(40.6975441, 14.0148277, 90.3161774)
  1039. UnionOperation56.Rotation = Vector3.new(-90.0199966, -30, 89.9800034)
  1040. UnionOperation56.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1041. UnionOperation56.Size = Vector3.new(2.27058268, 0.18000564, 1.12921047)
  1042. UnionOperation56.Anchored = true
  1043. UnionOperation56.BrickColor = BrickColor.new("Grime")
  1044. UnionOperation56.CanCollide = false
  1045. UnionOperation56.Material = Enum.Material.Metal
  1046. UnionOperation56.brickColor = BrickColor.new("Grime")
  1047. WedgePart57.Name = "Triangle"
  1048. WedgePart57.Parent = Model32
  1049. WedgePart57.CFrame = CFrame.new(44.4334869, 13.6513042, 91.9112625, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  1050. WedgePart57.Orientation = Vector3.new(90, 179.990005, 0)
  1051. WedgePart57.Position = Vector3.new(44.4334869, 13.6513042, 91.9112625)
  1052. WedgePart57.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  1053. WedgePart57.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1054. WedgePart57.Size = Vector3.new(0.600000024, 0.200000003, 0.200000003)
  1055. WedgePart57.Anchored = true
  1056. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1057. WedgePart57.BrickColor = BrickColor.new("Grime")
  1058. WedgePart57.CanCollide = false
  1059. WedgePart57.Material = Enum.Material.Metal
  1060. WedgePart57.brickColor = BrickColor.new("Grime")
  1061. WedgePart57.FormFactor = Enum.FormFactor.Custom
  1062. WedgePart57.formFactor = Enum.FormFactor.Custom
  1063. Part58.Name = "Greater Rounded Cylinder"
  1064. Part58.Parent = Model32
  1065. Part58.CFrame = CFrame.new(44.4334869, 13.4513187, 91.9112625, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1066. Part58.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1067. Part58.Position = Vector3.new(44.4334869, 13.4513187, 91.9112625)
  1068. Part58.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1069. Part58.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1070. Part58.Size = Vector3.new(1, 0.200000003, 1)
  1071. Part58.Anchored = true
  1072. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1073. Part58.BrickColor = BrickColor.new("Grime")
  1074. Part58.CanCollide = false
  1075. Part58.Material = Enum.Material.Metal
  1076. Part58.TopSurface = Enum.SurfaceType.Smooth
  1077. Part58.brickColor = BrickColor.new("Grime")
  1078. Part58.FormFactor = Enum.FormFactor.Custom
  1079. Part58.formFactor = Enum.FormFactor.Custom
  1080. CylinderMesh59.Parent = Part58
  1081. Part60.Parent = Model32
  1082. Part60.CFrame = CFrame.new(44.0736389, 14.0014, 92.2904663, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  1083. Part60.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1084. Part60.Position = Vector3.new(44.0736389, 14.0014, 92.2904663)
  1085. Part60.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1086. Part60.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1087. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1088. Part60.Anchored = true
  1089. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1090. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1091. Part60.BrickColor = BrickColor.new("Grime")
  1092. Part60.CanCollide = false
  1093. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1094. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1095. Part60.Material = Enum.Material.Metal
  1096. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1097. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1098. Part60.brickColor = BrickColor.new("Grime")
  1099. Part60.FormFactor = Enum.FormFactor.Custom
  1100. Part60.formFactor = Enum.FormFactor.Custom
  1101. SpecialMesh61.Parent = Part60
  1102. SpecialMesh61.MeshType = Enum.MeshType.Sphere
  1103. UnionOperation62.Parent = Model32
  1104. UnionOperation62.CFrame = CFrame.new(43.3989067, 14.0148277, 90.3167953, 0.000240312263, 0.866011918, -0.500023305, -0.000185041499, -0.500023305, -0.866011918, -1, 0.000300638349, 4.00864155e-05)
  1105. UnionOperation62.Orientation = Vector3.new(60, -90, -179.979996)
  1106. UnionOperation62.Position = Vector3.new(43.3989067, 14.0148277, 90.3167953)
  1107. UnionOperation62.Rotation = Vector3.new(90, -30, -89.9800034)
  1108. UnionOperation62.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1109. UnionOperation62.Size = Vector3.new(2.27293873, 0.180005342, 1.21372771)
  1110. UnionOperation62.Anchored = true
  1111. UnionOperation62.BrickColor = BrickColor.new("Grime")
  1112. UnionOperation62.CanCollide = false
  1113. UnionOperation62.Material = Enum.Material.Metal
  1114. UnionOperation62.brickColor = BrickColor.new("Grime")
  1115. Part63.Name = "Greater Rounded Cylinder"
  1116. Part63.Parent = Model32
  1117. Part63.CFrame = CFrame.new(41.1335983, 13.6513958, 92.2104874, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1118. Part63.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1119. Part63.Position = Vector3.new(41.1335983, 13.6513958, 92.2104874)
  1120. Part63.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1121. Part63.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1122. Part63.Size = Vector3.new(0.400000036, 0.200000003, 0.400000006)
  1123. Part63.Anchored = true
  1124. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1125. Part63.BrickColor = BrickColor.new("Grime")
  1126. Part63.CanCollide = false
  1127. Part63.Material = Enum.Material.Metal
  1128. Part63.TopSurface = Enum.SurfaceType.Smooth
  1129. Part63.brickColor = BrickColor.new("Grime")
  1130. Part63.FormFactor = Enum.FormFactor.Custom
  1131. Part63.formFactor = Enum.FormFactor.Custom
  1132. CylinderMesh64.Parent = Part63
  1133. Part65.Parent = Model32
  1134. Part65.CFrame = CFrame.new(46.3564453, 11.3406019, 88.3800735, -0.499778479, -2.64417463e-06, 0.866153419, -0.00016029198, 1, -8.94371697e-05, -0.866163194, -0.000183537268, -0.499784172)
  1135. Part65.Orientation = Vector3.new(0.00999999978, 119.989998, -0.00999999978)
  1136. Part65.Position = Vector3.new(46.3564453, 11.3406019, 88.3800735)
  1137. Part65.Rotation = Vector3.new(179.990005, 60.0099983, 180)
  1138. Part65.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1139. Part65.Size = Vector3.new(1.20000017, 1.20000005, 0.400000006)
  1140. Part65.Anchored = true
  1141. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1142. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1143. Part65.BrickColor = BrickColor.new("Grime")
  1144. Part65.CanCollide = false
  1145. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1146. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1147. Part65.Material = Enum.Material.Metal
  1148. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1149. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1150. Part65.brickColor = BrickColor.new("Grime")
  1151. Part65.FormFactor = Enum.FormFactor.Custom
  1152. Part65.formFactor = Enum.FormFactor.Custom
  1153. Part66.Parent = Model32
  1154. Part66.CFrame = CFrame.new(42.9050789, 11.6403427, 86.9444962, 0.000240357607, -2.40777979e-07, 1, -0.0001849369, 1, 2.85228964e-07, -1, -0.000184936958, 0.000240357549)
  1155. Part66.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1156. Part66.Position = Vector3.new(42.9050789, 11.6403427, 86.9444962)
  1157. Part66.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1158. Part66.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1159. Part66.Size = Vector3.new(1.60000014, 2.20000005, 3.80000019)
  1160. Part66.Anchored = true
  1161. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1162. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1163. Part66.BrickColor = BrickColor.new("Grime")
  1164. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1165. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1166. Part66.Material = Enum.Material.Metal
  1167. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1168. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1169. Part66.brickColor = BrickColor.new("Grime")
  1170. Part66.FormFactor = Enum.FormFactor.Custom
  1171. Part66.formFactor = Enum.FormFactor.Custom
  1172. WedgePart67.Name = "Triangle"
  1173. WedgePart67.Parent = Model32
  1174. WedgePart67.CFrame = CFrame.new(40.6045799, 11.6404343, 87.4440155, 9.33295397e-08, 0.000240103793, 1, -1, -0.000178058326, 1.36082022e-07, 0.000178058355, -1, 0.000240103764)
  1175. WedgePart67.Orientation = Vector3.new(0, 89.9899979, -90.0100021)
  1176. WedgePart67.Position = Vector3.new(40.6045799, 11.6404343, 87.4440155)
  1177. WedgePart67.Rotation = Vector3.new(-90.0100021, 90, 0)
  1178. WedgePart67.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1179. WedgePart67.Size = Vector3.new(2.20000005, 2.60000014, 0.800000012)
  1180. WedgePart67.Anchored = true
  1181. WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
  1182. WedgePart67.BrickColor = BrickColor.new("Grime")
  1183. WedgePart67.Material = Enum.Material.Metal
  1184. WedgePart67.brickColor = BrickColor.new("Grime")
  1185. WedgePart67.FormFactor = Enum.FormFactor.Custom
  1186. WedgePart67.formFactor = Enum.FormFactor.Custom
  1187. Part68.Name = "Greater Rounded Cylinder"
  1188. Part68.Parent = Model32
  1189. Part68.CFrame = CFrame.new(40.833847, 13.6410179, 90.3103256, -2.42021059e-07, 0.000240357622, -1, 1, -0.000179354727, -2.85130341e-07, -0.000179354785, -1, -0.000240357564)
  1190. Part68.Orientation = Vector3.new(0, -90.0100021, 90.0100021)
  1191. Part68.Position = Vector3.new(40.833847, 13.6410179, 90.3103256)
  1192. Part68.Rotation = Vector3.new(-90.0100021, -90, 0)
  1193. Part68.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1194. Part68.Size = Vector3.new(0.200000003, 0.600000143, 0.200000003)
  1195. Part68.Anchored = true
  1196. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1197. Part68.BrickColor = BrickColor.new("Grime")
  1198. Part68.CanCollide = false
  1199. Part68.Material = Enum.Material.Metal
  1200. Part68.TopSurface = Enum.SurfaceType.Smooth
  1201. Part68.brickColor = BrickColor.new("Grime")
  1202. Part68.FormFactor = Enum.FormFactor.Custom
  1203. Part68.formFactor = Enum.FormFactor.Custom
  1204. CylinderMesh69.Parent = Part68
  1205. UnionOperation70.Parent = Model32
  1206. UnionOperation70.CFrame = CFrame.new(42.8994675, 12.9407301, 88.7443161, 0.000240357607, -4.49285153e-07, 1, -0.000184966702, 1, 4.937433e-07, -1, -0.000184966804, 0.00024035752)
  1207. UnionOperation70.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1208. UnionOperation70.Position = Vector3.new(42.8994675, 12.9407301, 88.7443161)
  1209. UnionOperation70.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1210. UnionOperation70.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1211. UnionOperation70.Size = Vector3.new(1.60000014, 0.800001025, 4.79000044)
  1212. UnionOperation70.Anchored = true
  1213. UnionOperation70.BrickColor = BrickColor.new("Grime")
  1214. UnionOperation70.Material = Enum.Material.Metal
  1215. UnionOperation70.brickColor = BrickColor.new("Grime")
  1216. WedgePart71.Name = "Triangle"
  1217. WedgePart71.Parent = Model32
  1218. WedgePart71.CFrame = CFrame.new(45.2043114, 11.6404343, 87.445015, 1.07457581e-08, 0.000240327805, -1, 1, -0.000179056689, -3.22865432e-08, -0.000179056689, -1, -0.000240327805)
  1219. WedgePart71.Orientation = Vector3.new(0, -90.0100021, 90.0100021)
  1220. WedgePart71.Position = Vector3.new(45.2043114, 11.6404343, 87.445015)
  1221. WedgePart71.Rotation = Vector3.new(-90.0100021, -90, 0)
  1222. WedgePart71.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1223. WedgePart71.Size = Vector3.new(2.20000005, 2.60000014, 0.800000012)
  1224. WedgePart71.Anchored = true
  1225. WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
  1226. WedgePart71.BrickColor = BrickColor.new("Grime")
  1227. WedgePart71.Material = Enum.Material.Metal
  1228. WedgePart71.brickColor = BrickColor.new("Grime")
  1229. WedgePart71.FormFactor = Enum.FormFactor.Custom
  1230. WedgePart71.formFactor = Enum.FormFactor.Custom
  1231. Part72.Parent = Model32
  1232. Part72.CFrame = CFrame.new(42.8331604, 13.4415264, 92.9502411, -2.42021059e-07, -0.000240357622, 1, 1, 0.000179354727, 2.85130341e-07, -0.000179354785, 1, 0.000240357564)
  1233. Part72.Orientation = Vector3.new(0, 89.9899979, 89.9899979)
  1234. Part72.Position = Vector3.new(42.8331604, 13.4415264, 92.9502411)
  1235. Part72.Rotation = Vector3.new(89.9899979, 90, 0)
  1236. Part72.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1237. Part72.Size = Vector3.new(1, 0.400000006, 1)
  1238. Part72.Anchored = true
  1239. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1240. Part72.BrickColor = BrickColor.new("Grime")
  1241. Part72.CanCollide = false
  1242. Part72.Material = Enum.Material.Metal
  1243. Part72.TopSurface = Enum.SurfaceType.Smooth
  1244. Part72.brickColor = BrickColor.new("Grime")
  1245. Part72.FormFactor = Enum.FormFactor.Custom
  1246. Part72.formFactor = Enum.FormFactor.Custom
  1247. SpecialMesh73.Parent = Part72
  1248. SpecialMesh73.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1249. SpecialMesh73.Scale = Vector3.new(0.600000024, 0.400000006, 1)
  1250. SpecialMesh73.MeshType = Enum.MeshType.FileMesh
  1251. Part74.Name = "Greater Rounded Cylinder"
  1252. Part74.Parent = Model32
  1253. Part74.CFrame = CFrame.new(44.5986481, 13.550869, 89.5760956, 3.14467798e-07, -0.707249224, -0.706964314, -1, 0.000126575003, -0.000127070845, 0.000179354785, 0.706964254, -0.707249224)
  1254. Part74.Orientation = Vector3.new(0.00999999978, -135.009995, -89.9899979)
  1255. Part74.Position = Vector3.new(44.5986481, 13.550869, 89.5760956)
  1256. Part74.Rotation = Vector3.new(179.990005, -44.9900017, 90)
  1257. Part74.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1258. Part74.Size = Vector3.new(0.400000006, 0.600000024, 0.200000003)
  1259. Part74.Anchored = true
  1260. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1261. Part74.BrickColor = BrickColor.new("Grime")
  1262. Part74.CanCollide = false
  1263. Part74.Material = Enum.Material.Metal
  1264. Part74.TopSurface = Enum.SurfaceType.Smooth
  1265. Part74.brickColor = BrickColor.new("Grime")
  1266. Part74.FormFactor = Enum.FormFactor.Custom
  1267. Part74.formFactor = Enum.FormFactor.Custom
  1268. CylinderMesh75.Parent = Part74
  1269. Part76.Parent = Model32
  1270. Part76.CFrame = CFrame.new(42.9033775, 11.8154583, 93.8341675, 0.000203299365, 0.000128204541, 1, -0.534405828, 0.845228136, 2.82296924e-07, -0.845228076, -0.534405828, 0.000240347566)
  1271. Part76.Orientation = Vector3.new(0, 89.9899979, -32.2999992)
  1272. Part76.Position = Vector3.new(42.9033775, 11.8154583, 93.8341675)
  1273. Part76.Rotation = Vector3.new(-32.2999992, 90, 0)
  1274. Part76.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1275. Part76.Size = Vector3.new(0.200000003, 2, 3.4000001)
  1276. Part76.Anchored = true
  1277. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1278. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. Part76.BrickColor = BrickColor.new("Grime")
  1280. Part76.CanCollide = false
  1281. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1282. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1283. Part76.Material = Enum.Material.Metal
  1284. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1285. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1286. Part76.brickColor = BrickColor.new("Grime")
  1287. Part76.FormFactor = Enum.FormFactor.Custom
  1288. Part76.formFactor = Enum.FormFactor.Custom
  1289. Part77.Parent = Model32
  1290. Part77.CFrame = CFrame.new(41.9051056, 12.9403629, 86.8439026, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  1291. Part77.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1292. Part77.Position = Vector3.new(41.9051056, 12.9403629, 86.8439026)
  1293. Part77.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1294. Part77.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1295. Part77.Size = Vector3.new(1.39999998, 0.400000036, 0.600000024)
  1296. Part77.Anchored = true
  1297. Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1298. Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1299. Part77.BrickColor = BrickColor.new("Grime")
  1300. Part77.CanCollide = false
  1301. Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1302. Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1303. Part77.Material = Enum.Material.Metal
  1304. Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1305. Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1306. Part77.brickColor = BrickColor.new("Grime")
  1307. Part77.FormFactor = Enum.FormFactor.Custom
  1308. Part77.formFactor = Enum.FormFactor.Custom
  1309. Part78.Name = "Greater Rounded Cylinder"
  1310. Part78.Parent = Model32
  1311. Part78.CFrame = CFrame.new(43.5334167, 13.4514427, 92.5503464, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1312. Part78.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1313. Part78.Position = Vector3.new(43.5334167, 13.4514427, 92.5503464)
  1314. Part78.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1315. Part78.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1316. Part78.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
  1317. Part78.Anchored = true
  1318. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1319. Part78.BrickColor = BrickColor.new("Grime")
  1320. Part78.CanCollide = false
  1321. Part78.Material = Enum.Material.Metal
  1322. Part78.TopSurface = Enum.SurfaceType.Smooth
  1323. Part78.brickColor = BrickColor.new("Grime")
  1324. Part78.FormFactor = Enum.FormFactor.Custom
  1325. Part78.formFactor = Enum.FormFactor.Custom
  1326. CylinderMesh79.Parent = Part78
  1327. UnionOperation80.Parent = Model32
  1328. UnionOperation80.CFrame = CFrame.new(42.8686218, 11.8910465, 90.5463867, -1, -2.22253988e-07, 0.000221129158, -2.62405763e-07, 1, -0.000181576121, -0.000221129114, -0.000181576164, -1)
  1329. UnionOperation80.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  1330. UnionOperation80.Position = Vector3.new(42.8686218, 11.8910465, 90.5463867)
  1331. UnionOperation80.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  1332. UnionOperation80.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1333. UnionOperation80.Size = Vector3.new(8.52999878, 3.29999924, 8.40847015)
  1334. UnionOperation80.Anchored = true
  1335. UnionOperation80.BrickColor = BrickColor.new("Grime")
  1336. UnionOperation80.CanCollide = false
  1337. UnionOperation80.Material = Enum.Material.Metal
  1338. UnionOperation80.brickColor = BrickColor.new("Grime")
  1339. ManualWeld81.Name = "Union-to-Part Strong Joint"
  1340. ManualWeld81.Parent = UnionOperation80
  1341. ManualWeld81.C0 = CFrame.new(4.26499939, -1.64999962, 4.20423508, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1342. ManualWeld81.C1 = CFrame.new(4.31080627, 0.247557163, -4.25105286, -1.91839936e-05, 1, 3.58996863e-06, 1.9290983e-08, 3.58996908e-06, -1, -1, -1.91839936e-05, -1.93598524e-08)
  1343. ManualWeld81.Part0 = UnionOperation80
  1344. ManualWeld81.Part1 = UnionOperation403
  1345. ManualWeld81.part1 = UnionOperation403
  1346. UnionOperation82.Parent = Model32
  1347. UnionOperation82.CFrame = CFrame.new(43.5051422, 12.1300888, 85.4944763, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1348. UnionOperation82.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1349. UnionOperation82.Position = Vector3.new(43.5051422, 12.1300888, 85.4944763)
  1350. UnionOperation82.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1351. UnionOperation82.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1352. UnionOperation82.Size = Vector3.new(0.400000006, 0.200000033, 0.400000006)
  1353. UnionOperation82.Anchored = true
  1354. UnionOperation82.BrickColor = BrickColor.new("Grime")
  1355. UnionOperation82.CanCollide = false
  1356. UnionOperation82.Material = Enum.Material.Metal
  1357. UnionOperation82.brickColor = BrickColor.new("Grime")
  1358. Part83.Parent = Model32
  1359. Part83.CFrame = CFrame.new(41.4336319, 13.6513958, 92.2105484, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  1360. Part83.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1361. Part83.Position = Vector3.new(41.4336319, 13.6513958, 92.2105484)
  1362. Part83.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1363. Part83.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1364. Part83.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
  1365. Part83.Anchored = true
  1366. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1367. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1368. Part83.BrickColor = BrickColor.new("Grime")
  1369. Part83.CanCollide = false
  1370. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1371. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. Part83.Material = Enum.Material.Metal
  1373. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. Part83.brickColor = BrickColor.new("Grime")
  1376. Part83.FormFactor = Enum.FormFactor.Custom
  1377. Part83.formFactor = Enum.FormFactor.Custom
  1378. Part84.Name = "Greater Rounded Cylinder"
  1379. Part84.Parent = Model32
  1380. Part84.CFrame = CFrame.new(41.7338104, 13.6513958, 92.2106552, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1381. Part84.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1382. Part84.Position = Vector3.new(41.7338104, 13.6513958, 92.2106552)
  1383. Part84.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1384. Part84.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1385. Part84.Size = Vector3.new(0.400000036, 0.200000003, 0.400000006)
  1386. Part84.Anchored = true
  1387. Part84.BottomSurface = Enum.SurfaceType.Smooth
  1388. Part84.BrickColor = BrickColor.new("Grime")
  1389. Part84.CanCollide = false
  1390. Part84.Material = Enum.Material.Metal
  1391. Part84.TopSurface = Enum.SurfaceType.Smooth
  1392. Part84.brickColor = BrickColor.new("Grime")
  1393. Part84.FormFactor = Enum.FormFactor.Custom
  1394. Part84.formFactor = Enum.FormFactor.Custom
  1395. CylinderMesh85.Parent = Part84
  1396. Part86.Name = "Greater Rounded Cylinder"
  1397. Part86.Parent = Model32
  1398. Part86.CFrame = CFrame.new(44.4047394, 13.4403324, 86.5244675, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1399. Part86.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1400. Part86.Position = Vector3.new(44.4047394, 13.4403324, 86.5244675)
  1401. Part86.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1402. Part86.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1403. Part86.Size = Vector3.new(0.400000006, 1.39999998, 0.200000003)
  1404. Part86.Anchored = true
  1405. Part86.BottomSurface = Enum.SurfaceType.Smooth
  1406. Part86.BrickColor = BrickColor.new("Grime")
  1407. Part86.CanCollide = false
  1408. Part86.Material = Enum.Material.Metal
  1409. Part86.TopSurface = Enum.SurfaceType.Smooth
  1410. Part86.brickColor = BrickColor.new("Grime")
  1411. Part86.FormFactor = Enum.FormFactor.Custom
  1412. Part86.formFactor = Enum.FormFactor.Custom
  1413. CylinderMesh87.Parent = Part86
  1414. UnionOperation88.Parent = Model32
  1415. UnionOperation88.CFrame = CFrame.new(44.4046059, 12.9404249, 87.044487, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1416. UnionOperation88.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1417. UnionOperation88.Position = Vector3.new(44.4046059, 12.9404249, 87.044487)
  1418. UnionOperation88.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1419. UnionOperation88.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1420. UnionOperation88.Size = Vector3.new(0.800000072, 0.400000453, 0.999999762)
  1421. UnionOperation88.Anchored = true
  1422. UnionOperation88.BrickColor = BrickColor.new("Grime")
  1423. UnionOperation88.CanCollide = false
  1424. UnionOperation88.Material = Enum.Material.Metal
  1425. UnionOperation88.brickColor = BrickColor.new("Grime")
  1426. Part89.Parent = Model32
  1427. Part89.CFrame = CFrame.new(46.2698212, 12.0406418, 88.4299164, -0.499778479, -2.64417463e-06, 0.866153419, -0.00016029198, 1, -8.94371697e-05, -0.866163194, -0.000183537268, -0.499784172)
  1428. Part89.Orientation = Vector3.new(0.00999999978, 119.989998, -0.00999999978)
  1429. Part89.Position = Vector3.new(46.2698212, 12.0406418, 88.4299164)
  1430. Part89.Rotation = Vector3.new(179.990005, 60.0099983, 180)
  1431. Part89.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1432. Part89.Size = Vector3.new(0.800000131, 0.200000003, 0.200000003)
  1433. Part89.Anchored = true
  1434. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part89.BrickColor = BrickColor.new("Grime")
  1437. Part89.CanCollide = false
  1438. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1439. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1440. Part89.Material = Enum.Material.Metal
  1441. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1442. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1443. Part89.brickColor = BrickColor.new("Grime")
  1444. Part89.FormFactor = Enum.FormFactor.Custom
  1445. Part89.formFactor = Enum.FormFactor.Custom
  1446. Part90.Name = "Greater Rounded Cylinder"
  1447. Part90.Parent = Model32
  1448. Part90.CFrame = CFrame.new(46.3564606, 11.9406395, 88.3799286, -2.42031973e-07, -0.499778271, -0.866153598, 1, -0.000155468879, 8.94274854e-05, -0.000179354785, -0.866163373, 0.499783963)
  1449. Part90.Orientation = Vector3.new(-0.00999999978, -60.0099983, 90.0100021)
  1450. Part90.Position = Vector3.new(46.3564606, 11.9406395, 88.3799286)
  1451. Part90.Rotation = Vector3.new(-0.00999999978, -60.0099983, 90)
  1452. Part90.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1453. Part90.Size = Vector3.new(0.400000006, 0.800000012, 0.400000036)
  1454. Part90.Anchored = true
  1455. Part90.BottomSurface = Enum.SurfaceType.Smooth
  1456. Part90.BrickColor = BrickColor.new("Grime")
  1457. Part90.CanCollide = false
  1458. Part90.Material = Enum.Material.Metal
  1459. Part90.TopSurface = Enum.SurfaceType.Smooth
  1460. Part90.brickColor = BrickColor.new("Grime")
  1461. Part90.FormFactor = Enum.FormFactor.Custom
  1462. Part90.formFactor = Enum.FormFactor.Custom
  1463. CylinderMesh91.Parent = Part90
  1464. UnionOperation92.Parent = Model32
  1465. UnionOperation92.CFrame = CFrame.new(44.4047394, 12.9403028, 86.5444489, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1466. UnionOperation92.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1467. UnionOperation92.Position = Vector3.new(44.4047394, 12.9403028, 86.5444489)
  1468. UnionOperation92.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1469. UnionOperation92.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1470. UnionOperation92.Size = Vector3.new(0.800000072, 0.400000036, 0.800000072)
  1471. UnionOperation92.Anchored = true
  1472. UnionOperation92.BrickColor = BrickColor.new("Grime")
  1473. UnionOperation92.CanCollide = false
  1474. UnionOperation92.Material = Enum.Material.Metal
  1475. UnionOperation92.brickColor = BrickColor.new("Grime")
  1476. UnionOperation93.Parent = Model32
  1477. UnionOperation93.CFrame = CFrame.new(42.9003029, 13.0404301, 87.0441208, -1, 0.000221158989, 8.89795118e-08, -1.29830596e-07, -0.000184713674, -1, -0.00022115896, -1, 0.000184713688)
  1478. UnionOperation93.Orientation = Vector3.new(90, 179.990005, 0)
  1479. UnionOperation93.Position = Vector3.new(42.9003029, 13.0404301, 87.0441208)
  1480. UnionOperation93.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  1481. UnionOperation93.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1482. UnionOperation93.Size = Vector3.new(4.91655588, 1.80000031, 0.599999905)
  1483. UnionOperation93.Anchored = true
  1484. UnionOperation93.BrickColor = BrickColor.new("Grime")
  1485. UnionOperation93.Material = Enum.Material.Metal
  1486. UnionOperation93.brickColor = BrickColor.new("Grime")
  1487. UnionOperation94.Parent = Model32
  1488. UnionOperation94.CFrame = CFrame.new(42.0184937, 13.6093121, 90.29319, -1, -2.37961743e-07, 0.000221114242, -2.77128692e-07, 1, -0.000177134425, -0.000221114198, -0.000177134483, -1)
  1489. UnionOperation94.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  1490. UnionOperation94.Position = Vector3.new(42.0184937, 13.6093121, 90.29319)
  1491. UnionOperation94.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  1492. UnionOperation94.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1493. UnionOperation94.Size = Vector3.new(2.62737536, 0.197509885, 2.62737513)
  1494. UnionOperation94.Anchored = true
  1495. UnionOperation94.BrickColor = BrickColor.new("Grime")
  1496. UnionOperation94.CanCollide = false
  1497. UnionOperation94.Material = Enum.Material.Metal
  1498. UnionOperation94.brickColor = BrickColor.new("Grime")
  1499. Part95.Parent = Model32
  1500. Part95.CFrame = CFrame.new(43.5049667, 11.8402042, 86.1945572, 0.000240357607, -2.40777979e-07, 1, -0.0001849369, 1, 2.85228964e-07, -1, -0.000184936958, 0.000240357549)
  1501. Part95.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1502. Part95.Position = Vector3.new(43.5049667, 11.8402042, 86.1945572)
  1503. Part95.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1504. Part95.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1505. Part95.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
  1506. Part95.Anchored = true
  1507. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1508. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1509. Part95.BrickColor = BrickColor.new("Grime")
  1510. Part95.CanCollide = false
  1511. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1512. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1513. Part95.Material = Enum.Material.Metal
  1514. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1516. Part95.brickColor = BrickColor.new("Grime")
  1517. Part95.FormFactor = Enum.FormFactor.Custom
  1518. Part95.formFactor = Enum.FormFactor.Custom
  1519. Part96.Parent = Model32
  1520. Part96.CFrame = CFrame.new(44.9871826, 11.1402855, 86.7378769, -0.955839753, 1.49105608e-06, -0.293888599, 5.42883681e-05, 1, -0.000171493288, 0.293888599, -0.000179874813, -0.955839753)
  1521. Part96.Orientation = Vector3.new(0.00999999978, -162.910004, 0)
  1522. Part96.Position = Vector3.new(44.9871826, 11.1402855, 86.7378769)
  1523. Part96.Rotation = Vector3.new(179.990005, -17.0900002, -180)
  1524. Part96.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1525. Part96.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  1526. Part96.Anchored = true
  1527. Part96.BottomSurface = Enum.SurfaceType.Smooth
  1528. Part96.BrickColor = BrickColor.new("Grime")
  1529. Part96.CanCollide = false
  1530. Part96.Material = Enum.Material.Metal
  1531. Part96.TopSurface = Enum.SurfaceType.Smooth
  1532. Part96.brickColor = BrickColor.new("Grime")
  1533. Part96.FormFactor = Enum.FormFactor.Custom
  1534. Part96.formFactor = Enum.FormFactor.Custom
  1535. SpecialMesh97.Parent = Part96
  1536. SpecialMesh97.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1537. SpecialMesh97.Scale = Vector3.new(0.5, 0.400000006, 1)
  1538. SpecialMesh97.MeshType = Enum.MeshType.FileMesh
  1539. Part98.Name = "Greater Rounded Cylinder"
  1540. Part98.Parent = Model32
  1541. Part98.CFrame = CFrame.new(44.4047394, 16.1403427, 86.5240021, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1542. Part98.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1543. Part98.Position = Vector3.new(44.4047394, 16.1403427, 86.5240021)
  1544. Part98.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1545. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1546. Part98.Size = Vector3.new(0.400000006, 4, 0.200000003)
  1547. Part98.Anchored = true
  1548. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1549. Part98.BrickColor = BrickColor.new("Black")
  1550. Part98.CanCollide = false
  1551. Part98.TopSurface = Enum.SurfaceType.Smooth
  1552. Part98.brickColor = BrickColor.new("Black")
  1553. Part98.FormFactor = Enum.FormFactor.Custom
  1554. Part98.formFactor = Enum.FormFactor.Custom
  1555. CylinderMesh99.Parent = Part98
  1556. CylinderMesh99.Scale = Vector3.new(1, 1, 0.5)
  1557. UnionOperation100.Parent = Model32
  1558. UnionOperation100.CFrame = CFrame.new(42.8659973, 10.7410221, 90.6505432, -1, -2.22247394e-07, 0.000221129158, -2.62405763e-07, 1, -0.000181605923, -0.000221129114, -0.000181605967, -1)
  1559. UnionOperation100.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  1560. UnionOperation100.Position = Vector3.new(42.8659973, 10.7410221, 90.6505432)
  1561. UnionOperation100.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  1562. UnionOperation100.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1563. UnionOperation100.Size = Vector3.new(8.5234623, 1.00000417, 8.52345943)
  1564. UnionOperation100.Anchored = true
  1565. UnionOperation100.BrickColor = BrickColor.new("Grime")
  1566. UnionOperation100.CanCollide = false
  1567. UnionOperation100.Material = Enum.Material.Metal
  1568. UnionOperation100.brickColor = BrickColor.new("Grime")
  1569. ManualWeld101.Name = "Union-to-Part Strong Joint"
  1570. ManualWeld101.Parent = UnionOperation100
  1571. ManualWeld101.C0 = CFrame.new(4.26173115, -0.500002086, 4.26172972, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1572. ManualWeld101.C1 = CFrame.new(4.26436615, 0.247510433, -4.2503891, -1.91839936e-05, 1, 3.56016676e-06, 1.9290983e-08, 3.56016722e-06, -1, -1, -1.91839936e-05, -1.93592804e-08)
  1573. ManualWeld101.Part0 = UnionOperation100
  1574. ManualWeld101.Part1 = UnionOperation403
  1575. ManualWeld101.part1 = UnionOperation403
  1576. Part102.Parent = Model32
  1577. Part102.CFrame = CFrame.new(40.8225899, 11.1402817, 86.7369232, -0.955708683, -1.14709258e-06, 0.294314355, -5.40328292e-05, 1, -0.000171559892, -0.294314414, -0.000179863913, -0.955708623)
  1578. Part102.Orientation = Vector3.new(0.00999999978, 162.880005, 0)
  1579. Part102.Position = Vector3.new(40.8225899, 11.1402817, 86.7369232)
  1580. Part102.Rotation = Vector3.new(179.990005, 17.1200008, 180)
  1581. Part102.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1582. Part102.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  1583. Part102.Anchored = true
  1584. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1585. Part102.BrickColor = BrickColor.new("Grime")
  1586. Part102.CanCollide = false
  1587. Part102.Material = Enum.Material.Metal
  1588. Part102.TopSurface = Enum.SurfaceType.Smooth
  1589. Part102.brickColor = BrickColor.new("Grime")
  1590. Part102.FormFactor = Enum.FormFactor.Custom
  1591. Part102.formFactor = Enum.FormFactor.Custom
  1592. SpecialMesh103.Parent = Part102
  1593. SpecialMesh103.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1594. SpecialMesh103.Scale = Vector3.new(0.5, 0.400000006, 1)
  1595. SpecialMesh103.MeshType = Enum.MeshType.FileMesh
  1596. Part104.Parent = Model32
  1597. Part104.CFrame = CFrame.new(43.5050964, 11.8301344, 85.6945572, 0.000240357607, -2.40777979e-07, 1, -0.0001849369, 1, 2.85228964e-07, -1, -0.000184936958, 0.000240357549)
  1598. Part104.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  1599. Part104.Position = Vector3.new(43.5050964, 11.8301344, 85.6945572)
  1600. Part104.Rotation = Vector3.new(-0.00999999978, 90, 0)
  1601. Part104.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1602. Part104.Size = Vector3.new(0.800000012, 0.400000036, 0.400000036)
  1603. Part104.Anchored = true
  1604. Part104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1605. Part104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1606. Part104.BrickColor = BrickColor.new("Grime")
  1607. Part104.CanCollide = false
  1608. Part104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1609. Part104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1610. Part104.Material = Enum.Material.Metal
  1611. Part104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1612. Part104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1613. Part104.brickColor = BrickColor.new("Grime")
  1614. Part104.FormFactor = Enum.FormFactor.Custom
  1615. Part104.formFactor = Enum.FormFactor.Custom
  1616. WedgePart105.Name = "Triangle"
  1617. WedgePart105.Parent = Model32
  1618. WedgePart105.CFrame = CFrame.new(44.9847488, 12.9403925, 86.9446793, 2.67344973e-07, 1, -0.000220975169, -1, 3.06921947e-07, 0.000179101422, 0.00017910148, 0.000220975111, 1)
  1619. WedgePart105.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -90)
  1620. WedgePart105.Position = Vector3.new(44.9847488, 12.9403925, 86.9446793)
  1621. WedgePart105.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -90)
  1622. WedgePart105.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1623. WedgePart105.Size = Vector3.new(0.400000036, 0.360000014, 0.800000012)
  1624. WedgePart105.Anchored = true
  1625. WedgePart105.BottomSurface = Enum.SurfaceType.Smooth
  1626. WedgePart105.BrickColor = BrickColor.new("Grime")
  1627. WedgePart105.CanCollide = false
  1628. WedgePart105.Material = Enum.Material.Metal
  1629. WedgePart105.brickColor = BrickColor.new("Grime")
  1630. WedgePart105.FormFactor = Enum.FormFactor.Custom
  1631. WedgePart105.formFactor = Enum.FormFactor.Custom
  1632. Part106.Parent = Model32
  1633. Part106.CFrame = CFrame.new(45.0937538, 13.551055, 90.4954987, 0.707249343, 2.56337717e-06, 0.706964254, -0.000130587956, 1, 0.000127014689, -0.706964314, -0.000182152056, 0.707249284)
  1634. Part106.Orientation = Vector3.new(-0.00999999978, 44.9900017, -0.00999999978)
  1635. Part106.Position = Vector3.new(45.0937538, 13.551055, 90.4954987)
  1636. Part106.Rotation = Vector3.new(-0.00999999978, 44.9900017, 0)
  1637. Part106.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1638. Part106.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  1639. Part106.Anchored = true
  1640. Part106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1641. Part106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1642. Part106.BrickColor = BrickColor.new("Grime")
  1643. Part106.CanCollide = false
  1644. Part106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1645. Part106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1646. Part106.Material = Enum.Material.Metal
  1647. Part106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1648. Part106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1649. Part106.brickColor = BrickColor.new("Grime")
  1650. Part106.FormFactor = Enum.FormFactor.Custom
  1651. Part106.formFactor = Enum.FormFactor.Custom
  1652. SpecialMesh107.Parent = Part106
  1653. SpecialMesh107.MeshType = Enum.MeshType.Sphere
  1654. Part108.Name = "Greater Rounded Cylinder"
  1655. Part108.Parent = Model32
  1656. Part108.CFrame = CFrame.new(44.8817482, 13.4510479, 90.5661392, 0.707249343, -2.53810413e-06, -0.706964254, -0.000130573026, -1, -0.000127035542, -0.706964254, 0.000182156262, -0.707249343)
  1657. Part108.Orientation = Vector3.new(0.00999999978, -135.009995, -179.990005)
  1658. Part108.Position = Vector3.new(44.8817482, 13.4510479, 90.5661392)
  1659. Part108.Rotation = Vector3.new(179.990005, -44.9900017, 0)
  1660. Part108.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1661. Part108.Size = Vector3.new(1.60000014, 0.200000003, 1.60000014)
  1662. Part108.Anchored = true
  1663. Part108.BottomSurface = Enum.SurfaceType.Smooth
  1664. Part108.BrickColor = BrickColor.new("Grime")
  1665. Part108.CanCollide = false
  1666. Part108.Material = Enum.Material.Metal
  1667. Part108.TopSurface = Enum.SurfaceType.Smooth
  1668. Part108.brickColor = BrickColor.new("Grime")
  1669. Part108.FormFactor = Enum.FormFactor.Custom
  1670. Part108.formFactor = Enum.FormFactor.Custom
  1671. CylinderMesh109.Parent = Part108
  1672. Part110.Name = "Greater Rounded Cylinder"
  1673. Part110.Parent = Model32
  1674. Part110.CFrame = CFrame.new(45.3053703, 13.5510235, 90.2831879, 3.14467798e-07, -0.707249224, -0.706964314, -1, 0.000126575003, -0.000127070845, 0.000179354785, 0.706964254, -0.707249224)
  1675. Part110.Orientation = Vector3.new(0.00999999978, -135.009995, -89.9899979)
  1676. Part110.Position = Vector3.new(45.3053703, 13.5510235, 90.2831879)
  1677. Part110.Rotation = Vector3.new(179.990005, -44.9900017, 90)
  1678. Part110.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1679. Part110.Size = Vector3.new(0.400000006, 0.600000024, 0.200000003)
  1680. Part110.Anchored = true
  1681. Part110.BottomSurface = Enum.SurfaceType.Smooth
  1682. Part110.BrickColor = BrickColor.new("Grime")
  1683. Part110.CanCollide = false
  1684. Part110.Material = Enum.Material.Metal
  1685. Part110.TopSurface = Enum.SurfaceType.Smooth
  1686. Part110.brickColor = BrickColor.new("Grime")
  1687. Part110.FormFactor = Enum.FormFactor.Custom
  1688. Part110.formFactor = Enum.FormFactor.Custom
  1689. CylinderMesh111.Parent = Part110
  1690. Part112.Parent = Model32
  1691. Part112.CFrame = CFrame.new(44.5985069, 13.4510174, 90.2830811, -0.706922948, -3.01905015e-06, 0.70729059, -0.000130971734, 1, -0.00012663519, -0.70729059, -0.000182156393, -0.706922948)
  1692. Part112.Orientation = Vector3.new(0.00999999978, 134.990005, -0.00999999978)
  1693. Part112.Position = Vector3.new(44.5985069, 13.4510174, 90.2830811)
  1694. Part112.Rotation = Vector3.new(179.990005, 45.0099983, 180)
  1695. Part112.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1696. Part112.Size = Vector3.new(0.800000012, 0.200000003, 1.60000014)
  1697. Part112.Anchored = true
  1698. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1699. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1700. Part112.BrickColor = BrickColor.new("Grime")
  1701. Part112.CanCollide = false
  1702. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1703. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1704. Part112.Material = Enum.Material.Metal
  1705. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1706. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1707. Part112.brickColor = BrickColor.new("Grime")
  1708. Part112.FormFactor = Enum.FormFactor.Custom
  1709. Part112.formFactor = Enum.FormFactor.Custom
  1710. Part113.Name = "Greater Rounded Cylinder"
  1711. Part113.Parent = Model32
  1712. Part113.CFrame = CFrame.new(45.1645508, 13.55093, 89.7176361, 2.93403872e-07, 0.70692277, -0.707290828, -1, 0.000126989646, 0.000126508749, 0.000179250521, 0.707290769, 0.70692277)
  1713. Part113.Orientation = Vector3.new(-0.00999999978, -45.0099983, -89.9899979)
  1714. Part113.Position = Vector3.new(45.1645508, 13.55093, 89.7176361)
  1715. Part113.Rotation = Vector3.new(-0.00999999978, -45.0099983, -90)
  1716. Part113.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1717. Part113.Size = Vector3.new(0.400000006, 1.20000005, 0.400000036)
  1718. Part113.Anchored = true
  1719. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1720. Part113.BrickColor = BrickColor.new("Grime")
  1721. Part113.CanCollide = false
  1722. Part113.Material = Enum.Material.Metal
  1723. Part113.TopSurface = Enum.SurfaceType.Smooth
  1724. Part113.brickColor = BrickColor.new("Grime")
  1725. Part113.FormFactor = Enum.FormFactor.Custom
  1726. Part113.formFactor = Enum.FormFactor.Custom
  1727. CylinderMesh114.Parent = Part113
  1728. Part115.Parent = Model32
  1729. Part115.CFrame = CFrame.new(45.196167, 13.4509249, 89.6859055, 0.707249343, 2.56337057e-06, 0.706964254, -0.000130587956, 1, 0.000127014689, -0.706964314, -0.000182152056, 0.707249284)
  1730. Part115.Orientation = Vector3.new(-0.00999999978, 44.9900017, -0.00999999978)
  1731. Part115.Position = Vector3.new(45.196167, 13.4509249, 89.6859055)
  1732. Part115.Rotation = Vector3.new(-0.00999999978, 44.9900017, 0)
  1733. Part115.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1734. Part115.Size = Vector3.new(0.490000039, 0.200000003, 1.20000005)
  1735. Part115.Anchored = true
  1736. Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1737. Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1738. Part115.BrickColor = BrickColor.new("Grime")
  1739. Part115.CanCollide = false
  1740. Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1741. Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1742. Part115.Material = Enum.Material.Metal
  1743. Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1744. Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1745. Part115.brickColor = BrickColor.new("Grime")
  1746. Part115.FormFactor = Enum.FormFactor.Custom
  1747. Part115.formFactor = Enum.FormFactor.Custom
  1748. Part116.Name = "Greater Rounded Cylinder"
  1749. Part116.Parent = Model32
  1750. Part116.CFrame = CFrame.new(44.3159943, 13.4509544, 90.0002136, 0.707249343, -2.53810413e-06, -0.706964254, -0.000130573026, -1, -0.000127035542, -0.706964254, 0.000182156262, -0.707249343)
  1751. Part116.Orientation = Vector3.new(0.00999999978, -135.009995, -179.990005)
  1752. Part116.Position = Vector3.new(44.3159943, 13.4509544, 90.0002136)
  1753. Part116.Rotation = Vector3.new(179.990005, -44.9900017, 0)
  1754. Part116.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1755. Part116.Size = Vector3.new(1.60000014, 0.200000003, 1.60000014)
  1756. Part116.Anchored = true
  1757. Part116.BottomSurface = Enum.SurfaceType.Smooth
  1758. Part116.BrickColor = BrickColor.new("Grime")
  1759. Part116.CanCollide = false
  1760. Part116.Material = Enum.Material.Metal
  1761. Part116.TopSurface = Enum.SurfaceType.Smooth
  1762. Part116.brickColor = BrickColor.new("Grime")
  1763. Part116.FormFactor = Enum.FormFactor.Custom
  1764. Part116.formFactor = Enum.FormFactor.Custom
  1765. CylinderMesh117.Parent = Part116
  1766. Part118.Parent = Model32
  1767. Part118.CFrame = CFrame.new(44.3866119, 13.55093, 89.7881927, 0.707249343, 2.56337717e-06, 0.706964254, -0.000130587956, 1, 0.000127014689, -0.706964314, -0.000182152056, 0.707249284)
  1768. Part118.Orientation = Vector3.new(-0.00999999978, 44.9900017, -0.00999999978)
  1769. Part118.Position = Vector3.new(44.3866119, 13.55093, 89.7881927)
  1770. Part118.Rotation = Vector3.new(-0.00999999978, 44.9900017, 0)
  1771. Part118.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1772. Part118.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  1773. Part118.Anchored = true
  1774. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1775. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1776. Part118.BrickColor = BrickColor.new("Grime")
  1777. Part118.CanCollide = false
  1778. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1779. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1780. Part118.Material = Enum.Material.Metal
  1781. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1782. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1783. Part118.brickColor = BrickColor.new("Grime")
  1784. Part118.FormFactor = Enum.FormFactor.Custom
  1785. Part118.formFactor = Enum.FormFactor.Custom
  1786. SpecialMesh119.Parent = Part118
  1787. SpecialMesh119.MeshType = Enum.MeshType.Sphere
  1788. UnionOperation120.Parent = Model32
  1789. UnionOperation120.CFrame = CFrame.new(42.8647461, 11.5589561, 94.1160889, -2.38589237e-05, -1, 0.000220350514, -0.993160605, -2.03167519e-06, -0.116756774, 0.116756774, -0.000221629132, -0.993160486)
  1790. UnionOperation120.Orientation = Vector3.new(6.69999981, 179.990005, -90)
  1791. UnionOperation120.Position = Vector3.new(42.8647461, 11.5589561, 94.1160889)
  1792. UnionOperation120.Rotation = Vector3.new(173.300003, 0.00999999978, 90)
  1793. UnionOperation120.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1794. UnionOperation120.Size = Vector3.new(2.43256617, 2.64305878, 1.16370082)
  1795. UnionOperation120.Anchored = true
  1796. UnionOperation120.BrickColor = BrickColor.new("Grime")
  1797. UnionOperation120.CanCollide = false
  1798. UnionOperation120.Material = Enum.Material.Metal
  1799. UnionOperation120.brickColor = BrickColor.new("Grime")
  1800. Model121.Name = "Hull"
  1801. Model121.Parent = Model1
  1802. Part122.Parent = Model121
  1803. Part122.CFrame = CFrame.new(47.4207268, 8.51303291, 98.7658081, -0.000240368783, -2.40687029e-07, -1, 0.000184892197, 1, -2.85129346e-07, 1, -0.000184892255, -0.000240368725)
  1804. Part122.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  1805. Part122.Position = Vector3.new(47.4207268, 8.51303291, 98.7658081)
  1806. Part122.Rotation = Vector3.new(-0.00999999978, -90, 0)
  1807. Part122.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1808. Part122.Size = Vector3.new(0.399999857, 0.400000036, 0.200000003)
  1809. Part122.Anchored = true
  1810. Part122.BottomSurface = Enum.SurfaceType.Smooth
  1811. Part122.BrickColor = BrickColor.new("Grime")
  1812. Part122.CanCollide = false
  1813. Part122.Material = Enum.Material.Metal
  1814. Part122.TopSurface = Enum.SurfaceType.Smooth
  1815. Part122.brickColor = BrickColor.new("Grime")
  1816. Part122.FormFactor = Enum.FormFactor.Custom
  1817. Part122.formFactor = Enum.FormFactor.Custom
  1818. SpecialMesh123.Parent = Part122
  1819. SpecialMesh123.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1820. SpecialMesh123.Scale = Vector3.new(0.699999988, 0.699999988, 1)
  1821. SpecialMesh123.MeshType = Enum.MeshType.FileMesh
  1822. Part124.Parent = Model121
  1823. Part124.CFrame = CFrame.new(38.6737175, 6.49298239, 101.815041, -1, 0.000110737368, -0.000191300569, -3.56683984e-07, -0.866264105, -0.499586314, -0.000221039678, -0.499586254, 0.866264224)
  1824. Part124.Orientation = Vector3.new(29.9699993, -0.00999999978, -180)
  1825. Part124.Position = Vector3.new(38.6737175, 6.49298239, 101.815041)
  1826. Part124.Rotation = Vector3.new(29.9699993, -0.00999999978, -179.990005)
  1827. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1828. Part124.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  1829. Part124.Anchored = true
  1830. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1831. Part124.BrickColor = BrickColor.new("Black")
  1832. Part124.Material = Enum.Material.Metal
  1833. Part124.TopSurface = Enum.SurfaceType.Smooth
  1834. Part124.brickColor = BrickColor.new("Black")
  1835. Part124.FormFactor = Enum.FormFactor.Custom
  1836. Part124.formFactor = Enum.FormFactor.Custom
  1837. Part125.Name = "Greater Rounded Cylinder"
  1838. Part125.Parent = Model121
  1839. Part125.CFrame = CFrame.new(44.6196251, 9.8104229, 95.9654999, 1, 1.47946303e-05, 0.000280279695, 1.48516037e-05, -1, -0.000203270611, 0.000280276668, 0.000203274758, -1)
  1840. Part125.Orientation = Vector3.new(0.00999999978, 179.979996, 180)
  1841. Part125.Position = Vector3.new(44.6196251, 9.8104229, 95.9654999)
  1842. Part125.Rotation = Vector3.new(179.990005, 0.0199999996, 0)
  1843. Part125.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1844. Part125.Size = Vector3.new(1, 0.200000003, 1)
  1845. Part125.Anchored = true
  1846. Part125.BottomSurface = Enum.SurfaceType.Smooth
  1847. Part125.BrickColor = BrickColor.new("Grime")
  1848. Part125.CanCollide = false
  1849. Part125.Material = Enum.Material.Metal
  1850. Part125.TopSurface = Enum.SurfaceType.Smooth
  1851. Part125.brickColor = BrickColor.new("Grime")
  1852. Part125.FormFactor = Enum.FormFactor.Custom
  1853. Part125.formFactor = Enum.FormFactor.Custom
  1854. CylinderMesh126.Parent = Part125
  1855. Part127.Name = "Greater Rounded Cylinder"
  1856. Part127.Parent = Model121
  1857. Part127.CFrame = CFrame.new(39.2615662, 10.0698214, 96.2274094, -6.26924957e-05, -0.0002321051, 1, 0.965972543, -0.258644611, 5.26508131e-07, 0.258644581, 0.965972602, 0.000240422218)
  1858. Part127.Orientation = Vector3.new(0, 89.9899979, 104.989998)
  1859. Part127.Position = Vector3.new(39.2615662, 10.0698214, 96.2274094)
  1860. Part127.Rotation = Vector3.new(104.989998, 90, 0)
  1861. Part127.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1862. Part127.Size = Vector3.new(0.400000006, 1.20000005, 0.400000006)
  1863. Part127.Anchored = true
  1864. Part127.BottomSurface = Enum.SurfaceType.Smooth
  1865. Part127.BrickColor = BrickColor.new("Grime")
  1866. Part127.CanCollide = false
  1867. Part127.Material = Enum.Material.Metal
  1868. Part127.TopSurface = Enum.SurfaceType.Smooth
  1869. Part127.brickColor = BrickColor.new("Grime")
  1870. Part127.FormFactor = Enum.FormFactor.Custom
  1871. Part127.formFactor = Enum.FormFactor.Custom
  1872. CylinderMesh128.Parent = Part127
  1873. Part129.Name = "Greater Rounded Cylinder"
  1874. Part129.Parent = Model121
  1875. Part129.CFrame = CFrame.new(46.5202026, 10.0670185, 96.2213058, -6.24424138e-05, -0.000232108447, 1, 0.965972722, -0.258644223, 2.84157579e-07, 0.258644223, 0.965972662, 0.00024036078)
  1876. Part129.Orientation = Vector3.new(0, 89.9899979, 104.989998)
  1877. Part129.Position = Vector3.new(46.5202026, 10.0670185, 96.2213058)
  1878. Part129.Rotation = Vector3.new(104.989998, 90, 0)
  1879. Part129.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1880. Part129.Size = Vector3.new(0.400000006, 1.20000005, 0.400000006)
  1881. Part129.Anchored = true
  1882. Part129.BottomSurface = Enum.SurfaceType.Smooth
  1883. Part129.BrickColor = BrickColor.new("Grime")
  1884. Part129.CanCollide = false
  1885. Part129.Material = Enum.Material.Metal
  1886. Part129.TopSurface = Enum.SurfaceType.Smooth
  1887. Part129.brickColor = BrickColor.new("Grime")
  1888. Part129.FormFactor = Enum.FormFactor.Custom
  1889. Part129.formFactor = Enum.FormFactor.Custom
  1890. CylinderMesh130.Parent = Part129
  1891. Part131.Name = "Greater Rounded Cylinder"
  1892. Part131.Parent = Model121
  1893. Part131.CFrame = CFrame.new(40.3949471, 8.07278252, 99.5728836, 1, 0.000221129128, -2.21521773e-07, 2.62416705e-07, -0.000184936885, 1, 0.000221129085, -1, -0.000184936929)
  1894. Part131.Orientation = Vector3.new(-90, -0.00999999978, 0)
  1895. Part131.Position = Vector3.new(40.3949471, 8.07278252, 99.5728836)
  1896. Part131.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  1897. Part131.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1898. Part131.Size = Vector3.new(0.800000012, 0.200000003, 0.639999986)
  1899. Part131.Anchored = true
  1900. Part131.BottomSurface = Enum.SurfaceType.Smooth
  1901. Part131.BrickColor = BrickColor.new("Black")
  1902. Part131.Material = Enum.Material.Metal
  1903. Part131.TopSurface = Enum.SurfaceType.Smooth
  1904. Part131.brickColor = BrickColor.new("Black")
  1905. Part131.FormFactor = Enum.FormFactor.Custom
  1906. Part131.formFactor = Enum.FormFactor.Custom
  1907. CylinderMesh132.Parent = Part131
  1908. Part133.Name = "Greater Rounded Cylinder"
  1909. Part133.Parent = Model121
  1910. Part133.CFrame = CFrame.new(41.0202675, 9.81042099, 95.9646912, 1, 1.47946303e-05, 0.000280279695, 1.48516037e-05, -1, -0.000203270611, 0.000280276668, 0.000203274758, -1)
  1911. Part133.Orientation = Vector3.new(0.00999999978, 179.979996, 180)
  1912. Part133.Position = Vector3.new(41.0202675, 9.81042099, 95.9646912)
  1913. Part133.Rotation = Vector3.new(179.990005, 0.0199999996, 0)
  1914. Part133.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1915. Part133.Size = Vector3.new(1, 0.200000003, 1)
  1916. Part133.Anchored = true
  1917. Part133.BottomSurface = Enum.SurfaceType.Smooth
  1918. Part133.BrickColor = BrickColor.new("Grime")
  1919. Part133.CanCollide = false
  1920. Part133.Material = Enum.Material.Metal
  1921. Part133.TopSurface = Enum.SurfaceType.Smooth
  1922. Part133.brickColor = BrickColor.new("Grime")
  1923. Part133.FormFactor = Enum.FormFactor.Custom
  1924. Part133.formFactor = Enum.FormFactor.Custom
  1925. CylinderMesh134.Parent = Part133
  1926. Part135.Name = "Greater Rounded Cylinder"
  1927. Part135.Parent = Model121
  1928. Part135.CFrame = CFrame.new(40.394989, 8.08270073, 99.1728668, 1, 0.000221129128, -2.21521773e-07, 2.62416705e-07, -0.000184936885, 1, 0.000221129085, -1, -0.000184936929)
  1929. Part135.Orientation = Vector3.new(-90, -0.00999999978, 0)
  1930. Part135.Position = Vector3.new(40.394989, 8.08270073, 99.1728668)
  1931. Part135.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  1932. Part135.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1933. Part135.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
  1934. Part135.Anchored = true
  1935. Part135.BottomSurface = Enum.SurfaceType.Smooth
  1936. Part135.BrickColor = BrickColor.new("Grime")
  1937. Part135.Material = Enum.Material.Metal
  1938. Part135.TopSurface = Enum.SurfaceType.Smooth
  1939. Part135.brickColor = BrickColor.new("Grime")
  1940. Part135.FormFactor = Enum.FormFactor.Custom
  1941. Part135.formFactor = Enum.FormFactor.Custom
  1942. CylinderMesh136.Parent = Part135
  1943. Part137.Name = "Greater Rounded Cylinder"
  1944. Part137.Parent = Model121
  1945. Part137.CFrame = CFrame.new(42.9035683, 9.97039604, 96.2646942, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1946. Part137.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1947. Part137.Position = Vector3.new(42.9035683, 9.97039604, 96.2646942)
  1948. Part137.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1949. Part137.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1950. Part137.Size = Vector3.new(1.20000005, 0.200000003, 1.20000005)
  1951. Part137.Anchored = true
  1952. Part137.BottomSurface = Enum.SurfaceType.Smooth
  1953. Part137.BrickColor = BrickColor.new("Grime")
  1954. Part137.CanCollide = false
  1955. Part137.Material = Enum.Material.Metal
  1956. Part137.TopSurface = Enum.SurfaceType.Smooth
  1957. Part137.brickColor = BrickColor.new("Grime")
  1958. Part137.FormFactor = Enum.FormFactor.Custom
  1959. Part137.formFactor = Enum.FormFactor.Custom
  1960. CylinderMesh138.Parent = Part137
  1961. Model139.Parent = Model121
  1962. Part140.Name = "Greater Rounded Cylinder"
  1963. Part140.Parent = Model139
  1964. Part140.CFrame = CFrame.new(46.7203789, 8.01315498, 99.3659363, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1965. Part140.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1966. Part140.Position = Vector3.new(46.7203789, 8.01315498, 99.3659363)
  1967. Part140.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1968. Part140.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1969. Part140.Size = Vector3.new(0.400000006, 0.600000024, 0.400000036)
  1970. Part140.Anchored = true
  1971. Part140.BottomSurface = Enum.SurfaceType.Smooth
  1972. Part140.BrickColor = BrickColor.new("Grime")
  1973. Part140.CanCollide = false
  1974. Part140.Material = Enum.Material.Metal
  1975. Part140.TopSurface = Enum.SurfaceType.Smooth
  1976. Part140.brickColor = BrickColor.new("Grime")
  1977. Part140.FormFactor = Enum.FormFactor.Custom
  1978. Part140.formFactor = Enum.FormFactor.Custom
  1979. CylinderMesh141.Parent = Part140
  1980. Part142.Name = "Greater Rounded Cylinder"
  1981. Part142.Parent = Model139
  1982. Part142.CFrame = CFrame.new(46.7203789, 8.41314697, 99.3657837, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  1983. Part142.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  1984. Part142.Position = Vector3.new(46.7203789, 8.41314697, 99.3657837)
  1985. Part142.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  1986. Part142.Color = Color3.new(0.498039, 0.556863, 0.392157)
  1987. Part142.Size = Vector3.new(0.400000006, 0.200000003, 0.200000033)
  1988. Part142.Anchored = true
  1989. Part142.BottomSurface = Enum.SurfaceType.Smooth
  1990. Part142.BrickColor = BrickColor.new("Grime")
  1991. Part142.CanCollide = false
  1992. Part142.Material = Enum.Material.Metal
  1993. Part142.TopSurface = Enum.SurfaceType.Smooth
  1994. Part142.brickColor = BrickColor.new("Grime")
  1995. Part142.FormFactor = Enum.FormFactor.Custom
  1996. Part142.formFactor = Enum.FormFactor.Custom
  1997. CylinderMesh143.Parent = Part142
  1998. UnionOperation144.Parent = Model139
  1999. UnionOperation144.CFrame = CFrame.new(46.7203789, 8.8731699, 99.3657532, 1, 0.000221129128, -2.21528367e-07, 2.62416705e-07, -0.000184907083, 1, 0.000221129085, -1, -0.000184907127)
  2000. UnionOperation144.Orientation = Vector3.new(-90, -0.00999999978, 0)
  2001. UnionOperation144.Position = Vector3.new(46.7203789, 8.8731699, 99.3657532)
  2002. UnionOperation144.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  2003. UnionOperation144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2004. UnionOperation144.Size = Vector3.new(0.800000072, 0.200000048, 0.800000072)
  2005. UnionOperation144.Anchored = true
  2006. UnionOperation144.BrickColor = BrickColor.new("Black")
  2007. UnionOperation144.CanCollide = false
  2008. UnionOperation144.Material = Enum.Material.Metal
  2009. UnionOperation144.brickColor = BrickColor.new("Black")
  2010. Weld145.Parent = UnionOperation144
  2011. Weld145.C0 = CFrame.new(0, -0.100000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
  2012. Weld145.C1 = CFrame.new(-7.62939453e-06, 0.100028992, 0.100014687, 1, 1.27897611e-13, 4.36557457e-11, 4.36557457e-11, 1.84809323e-09, -1, -1.27897692e-13, 1, 1.84809323e-09)
  2013. Weld145.Part0 = UnionOperation144
  2014. Weld145.Part1 = Part386
  2015. Weld145.part1 = Part386
  2016. Part146.Parent = Model139
  2017. Part146.CFrame = CFrame.new(46.7203789, 8.8731699, 99.3657532, 0.000240357607, -2.40690667e-07, 1, -0.000184907098, 1, 2.8513449e-07, -1, -0.000184907156, 0.000240357549)
  2018. Part146.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2019. Part146.Position = Vector3.new(46.7203789, 8.8731699, 99.3657532)
  2020. Part146.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2021. Part146.Size = Vector3.new(0.200000003, 0.800000012, 0.800000012)
  2022. Part146.Anchored = true
  2023. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2024. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2025. Part146.CanCollide = false
  2026. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2027. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2028. Part146.Material = Enum.Material.SmoothPlastic
  2029. Part146.Reflectance = 0.60000002384186
  2030. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2031. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2032. Part146.FormFactor = Enum.FormFactor.Custom
  2033. Part146.formFactor = Enum.FormFactor.Custom
  2034. SpecialMesh147.Parent = Part146
  2035. SpecialMesh147.MeshType = Enum.MeshType.Sphere
  2036. Weld148.Parent = Part146
  2037. Weld148.C0 = CFrame.new(-0.100000001, 0, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2038. Weld148.C1 = CFrame.new(-9.53674316e-06, 0.100028992, 0.100014687, 1, -1.91618277e-08, -1.92289153e-05, -1.92289153e-05, 1.8189894e-09, -1, 1.91618632e-08, 1, 1.81862092e-09)
  2039. Weld148.Part0 = Part146
  2040. Weld148.Part1 = Part386
  2041. Weld148.part1 = Part386
  2042. UnionOperation149.Parent = Model139
  2043. UnionOperation149.CFrame = CFrame.new(46.720417, 8.87313652, 99.2219391, 1, 0.000221129128, -2.21528367e-07, 2.62416705e-07, -0.000184907083, 1, 0.000221129085, -1, -0.000184907127)
  2044. UnionOperation149.Orientation = Vector3.new(-90, -0.00999999978, 0)
  2045. UnionOperation149.Position = Vector3.new(46.720417, 8.87313652, 99.2219391)
  2046. UnionOperation149.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  2047. UnionOperation149.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2048. UnionOperation149.Size = Vector3.new(0.800000072, 0.312763572, 0.80000031)
  2049. UnionOperation149.Anchored = true
  2050. UnionOperation149.BrickColor = BrickColor.new("Grime")
  2051. UnionOperation149.CanCollide = false
  2052. UnionOperation149.Material = Enum.Material.Metal
  2053. UnionOperation149.brickColor = BrickColor.new("Grime")
  2054. Model150.Parent = Model121
  2055. Part151.Name = "Greater Rounded Cylinder"
  2056. Part151.Parent = Model150
  2057. Part151.CFrame = CFrame.new(39.1212463, 8.01315308, 99.3642044, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  2058. Part151.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  2059. Part151.Position = Vector3.new(39.1212463, 8.01315308, 99.3642044)
  2060. Part151.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  2061. Part151.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2062. Part151.Size = Vector3.new(0.400000006, 0.600000024, 0.400000036)
  2063. Part151.Anchored = true
  2064. Part151.BottomSurface = Enum.SurfaceType.Smooth
  2065. Part151.BrickColor = BrickColor.new("Grime")
  2066. Part151.CanCollide = false
  2067. Part151.Material = Enum.Material.Metal
  2068. Part151.TopSurface = Enum.SurfaceType.Smooth
  2069. Part151.brickColor = BrickColor.new("Grime")
  2070. Part151.FormFactor = Enum.FormFactor.Custom
  2071. Part151.formFactor = Enum.FormFactor.Custom
  2072. CylinderMesh152.Parent = Part151
  2073. Part153.Name = "Greater Rounded Cylinder"
  2074. Part153.Parent = Model150
  2075. Part153.CFrame = CFrame.new(39.1212311, 8.41314507, 99.3641357, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  2076. Part153.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  2077. Part153.Position = Vector3.new(39.1212311, 8.41314507, 99.3641357)
  2078. Part153.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  2079. Part153.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2080. Part153.Size = Vector3.new(0.400000006, 0.200000003, 0.200000033)
  2081. Part153.Anchored = true
  2082. Part153.BottomSurface = Enum.SurfaceType.Smooth
  2083. Part153.BrickColor = BrickColor.new("Grime")
  2084. Part153.CanCollide = false
  2085. Part153.Material = Enum.Material.Metal
  2086. Part153.TopSurface = Enum.SurfaceType.Smooth
  2087. Part153.brickColor = BrickColor.new("Grime")
  2088. Part153.FormFactor = Enum.FormFactor.Custom
  2089. Part153.formFactor = Enum.FormFactor.Custom
  2090. CylinderMesh154.Parent = Part153
  2091. UnionOperation155.Parent = Model150
  2092. UnionOperation155.CFrame = CFrame.new(39.1211967, 8.87316895, 99.3640747, 1, 0.000221129128, -2.21528367e-07, 2.62416705e-07, -0.000184907083, 1, 0.000221129085, -1, -0.000184907127)
  2093. UnionOperation155.Orientation = Vector3.new(-90, -0.00999999978, 0)
  2094. UnionOperation155.Position = Vector3.new(39.1211967, 8.87316895, 99.3640747)
  2095. UnionOperation155.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  2096. UnionOperation155.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2097. UnionOperation155.Size = Vector3.new(0.800000072, 0.200000048, 0.800000072)
  2098. UnionOperation155.Anchored = true
  2099. UnionOperation155.BrickColor = BrickColor.new("Black")
  2100. UnionOperation155.CanCollide = false
  2101. UnionOperation155.Material = Enum.Material.Metal
  2102. UnionOperation155.brickColor = BrickColor.new("Black")
  2103. Part156.Parent = Model150
  2104. Part156.CFrame = CFrame.new(39.1211967, 8.87316895, 99.3640747, 0.000240357607, -2.40690667e-07, 1, -0.000184907098, 1, 2.8513449e-07, -1, -0.000184907156, 0.000240357549)
  2105. Part156.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2106. Part156.Position = Vector3.new(39.1211967, 8.87316895, 99.3640747)
  2107. Part156.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2108. Part156.Size = Vector3.new(0.200000003, 0.800000012, 0.800000012)
  2109. Part156.Anchored = true
  2110. Part156.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2111. Part156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2112. Part156.CanCollide = false
  2113. Part156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2114. Part156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2115. Part156.Material = Enum.Material.SmoothPlastic
  2116. Part156.Reflectance = 0.60000002384186
  2117. Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2118. Part156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2119. Part156.FormFactor = Enum.FormFactor.Custom
  2120. Part156.formFactor = Enum.FormFactor.Custom
  2121. SpecialMesh157.Parent = Part156
  2122. SpecialMesh157.MeshType = Enum.MeshType.Sphere
  2123. UnionOperation158.Parent = Model150
  2124. UnionOperation158.CFrame = CFrame.new(39.121254, 8.87313461, 99.2202988, 1, 0.000221129128, -2.21528367e-07, 2.62416705e-07, -0.000184907083, 1, 0.000221129085, -1, -0.000184907127)
  2125. UnionOperation158.Orientation = Vector3.new(-90, -0.00999999978, 0)
  2126. UnionOperation158.Position = Vector3.new(39.121254, 8.87313461, 99.2202988)
  2127. UnionOperation158.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  2128. UnionOperation158.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2129. UnionOperation158.Size = Vector3.new(0.800000072, 0.312763572, 0.80000031)
  2130. UnionOperation158.Anchored = true
  2131. UnionOperation158.BrickColor = BrickColor.new("Grime")
  2132. UnionOperation158.CanCollide = false
  2133. UnionOperation158.Material = Enum.Material.Metal
  2134. UnionOperation158.brickColor = BrickColor.new("Grime")
  2135. Model159.Name = "GunIgnore"
  2136. Model159.Parent = Model121
  2137. Part160.Name = "Barrel"
  2138. Part160.Parent = Model159
  2139. Part160.CFrame = CFrame.new(40.3947411, 8.08288383, 100.288025, 1, -0.000222344679, 3.81008704e-07, 4.22174907e-07, 0.000185145807, -1, 0.000222344606, 1, 0.000185145895)
  2140. Part160.Orientation = Vector3.new(90, -0.00999999978, 0)
  2141. Part160.Position = Vector3.new(40.3947411, 8.08288383, 100.288025)
  2142. Part160.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  2143. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2144. Part160.Size = Vector3.new(0.400000006, 1.01019442, 0.400000006)
  2145. Part160.Anchored = true
  2146. Part160.BottomSurface = Enum.SurfaceType.Weld
  2147. Part160.BrickColor = BrickColor.new("Black")
  2148. Part160.CanCollide = false
  2149. Part160.FrontSurface = Enum.SurfaceType.Weld
  2150. Part160.Material = Enum.Material.Metal
  2151. Part160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. Part160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2153. Part160.brickColor = BrickColor.new("Black")
  2154. Part160.FormFactor = Enum.FormFactor.Custom
  2155. Part160.formFactor = Enum.FormFactor.Custom
  2156. CylinderMesh161.Parent = Part160
  2157. CylinderMesh161.Scale = Vector3.new(0.5, 1, 0.5)
  2158. Sound162.Name = "Fire"
  2159. Sound162.Parent = Part160
  2160. Sound162.SoundId = "http://roblox.com/asset/?id=205152888"
  2161. Sound162.Volume = 1
  2162. Sound163.Name = "Triger"
  2163. Sound163.Parent = Part160
  2164. Sound163.Pitch = 20
  2165. Sound163.PlaybackSpeed = 20
  2166. Sound163.SoundId = "http://roblox.com/asset/?id=10209859"
  2167. Sound163.Volume = 0
  2168. NumberValue164.Name = "Ammo"
  2169. NumberValue164.Parent = Part160
  2170. NumberValue164.Value = 100
  2171. NumberValue165.Name = "Clips"
  2172. NumberValue165.Parent = Part160
  2173. NumberValue165.Value = 10
  2174. NumberValue166.Name = "MAXclips"
  2175. NumberValue166.Parent = Part160
  2176. NumberValue166.Value = 10
  2177. PointLight167.Parent = Part160
  2178. PointLight167.Color = Color3.new(1, 1, 0)
  2179. PointLight167.Enabled = false
  2180. BillboardGui168.Name = "Light"
  2181. BillboardGui168.Parent = Part160
  2182. BillboardGui168.Size = UDim2.new(1.5, 0, 1.5, 0)
  2183. BillboardGui168.Active = true
  2184. ImageLabel169.Name = "Light"
  2185. ImageLabel169.Parent = BillboardGui168
  2186. ImageLabel169.Position = UDim2.new(-0.5, 0, -0.5, 0)
  2187. ImageLabel169.Visible = false
  2188. ImageLabel169.Size = UDim2.new(2, 0, 2, 0)
  2189. ImageLabel169.Active = true
  2190. ImageLabel169.BackgroundColor = BrickColor.new("Light grey")
  2191. ImageLabel169.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
  2192. ImageLabel169.BackgroundTransparency = 1
  2193. ImageLabel169.Image = "http://www.roblox.com/asset/?id=43708803"
  2194. Script170.Parent = BillboardGui168
  2195. table.insert(cors,sandbox(Script170,function()
  2196. script.Parent.Adornee = script.Parent.Parent
  2197. end))
  2198. UnionOperation171.Parent = Model121
  2199. UnionOperation171.CFrame = CFrame.new(38.6293907, 6.8877573, 101.473969, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  2200. UnionOperation171.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2201. UnionOperation171.Position = Vector3.new(38.6293907, 6.8877573, 101.473969)
  2202. UnionOperation171.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2203. UnionOperation171.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2204. UnionOperation171.Size = Vector3.new(1.89386749, 0.491286278, 2.01228333)
  2205. UnionOperation171.Anchored = true
  2206. UnionOperation171.BrickColor = BrickColor.new("Grime")
  2207. UnionOperation171.CanCollide = false
  2208. UnionOperation171.Material = Enum.Material.Metal
  2209. UnionOperation171.brickColor = BrickColor.new("Grime")
  2210. UnionOperation172.Parent = Model121
  2211. UnionOperation172.CFrame = CFrame.new(40.6306267, 9.81145859, 95.9254532, 1, -2.1635044e-06, 0.000214990752, -2.12601481e-06, -1, -0.000174377681, 0.000214991116, 0.000174377215, -1)
  2212. UnionOperation172.Orientation = Vector3.new(0.00999999978, 179.990005, -180)
  2213. UnionOperation172.Position = Vector3.new(40.6306267, 9.81145859, 95.9254532)
  2214. UnionOperation172.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  2215. UnionOperation172.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2216. UnionOperation172.Size = Vector3.new(2.86221814, 0.168370396, 2.1887548)
  2217. UnionOperation172.Anchored = true
  2218. UnionOperation172.BrickColor = BrickColor.new("Grime")
  2219. UnionOperation172.CanCollide = false
  2220. UnionOperation172.Material = Enum.Material.Metal
  2221. UnionOperation172.brickColor = BrickColor.new("Grime")
  2222. UnionOperation172.UsePartColor = true
  2223. UnionOperation173.Parent = Model121
  2224. UnionOperation173.CFrame = CFrame.new(40.3948898, 8.08279324, 99.7029037, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  2225. UnionOperation173.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2226. UnionOperation173.Position = Vector3.new(40.3948898, 8.08279324, 99.7029037)
  2227. UnionOperation173.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2228. UnionOperation173.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2229. UnionOperation173.Size = Vector3.new(0.240000039, 0.752251863, 0.752246857)
  2230. UnionOperation173.Anchored = true
  2231. UnionOperation173.BrickColor = BrickColor.new("Grime")
  2232. UnionOperation173.CanCollide = false
  2233. UnionOperation173.Material = Enum.Material.Metal
  2234. UnionOperation173.brickColor = BrickColor.new("Grime")
  2235. UnionOperation174.Parent = Model121
  2236. UnionOperation174.CFrame = CFrame.new(45.1737862, 9.81985283, 95.9264374, -1, -1.10512735e-06, 0.000220249887, -1.14389525e-06, 1, -0.000176017827, -0.000220249683, -0.000176018075, -1)
  2237. UnionOperation174.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2238. UnionOperation174.Position = Vector3.new(45.1737862, 9.81985283, 95.9264374)
  2239. UnionOperation174.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2240. UnionOperation174.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2241. UnionOperation174.Size = Vector3.new(2.86221814, 0.168370396, 2.1887548)
  2242. UnionOperation174.Anchored = true
  2243. UnionOperation174.BrickColor = BrickColor.new("Grime")
  2244. UnionOperation174.CanCollide = false
  2245. UnionOperation174.Material = Enum.Material.Metal
  2246. UnionOperation174.brickColor = BrickColor.new("Grime")
  2247. UnionOperation174.UsePartColor = true
  2248. UnionOperation175.Parent = Model121
  2249. UnionOperation175.CFrame = CFrame.new(42.9018135, 8.37438869, 98.7823486, 1, 0.000221129128, -2.21521773e-07, 2.62416705e-07, -0.000184936885, 1, 0.000221129085, -1, -0.000184936929)
  2250. UnionOperation175.Orientation = Vector3.new(-90, -0.00999999978, 0)
  2251. UnionOperation175.Position = Vector3.new(42.9018135, 8.37438869, 98.7823486)
  2252. UnionOperation175.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  2253. UnionOperation175.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2254. UnionOperation175.Size = Vector3.new(10.4386044, 3.56528568, 3.07727909)
  2255. UnionOperation175.Anchored = true
  2256. UnionOperation175.BrickColor = BrickColor.new("Grime")
  2257. UnionOperation175.Material = Enum.Material.Metal
  2258. UnionOperation175.brickColor = BrickColor.new("Grime")
  2259. UnionOperation176.Name = "Part"
  2260. UnionOperation176.Parent = Model121
  2261. UnionOperation176.CFrame = CFrame.new(45.5110626, 9.78600788, 95.1699371, -1, -2.22688584e-07, 0.000221129128, -2.62296652e-07, 1, -0.000179117385, -0.000221129085, -0.000179117429, -1)
  2262. UnionOperation176.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2263. UnionOperation176.Position = Vector3.new(45.5110626, 9.78600788, 95.1699371)
  2264. UnionOperation176.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2265. UnionOperation176.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2266. UnionOperation176.Size = Vector3.new(5.21933889, 0.168369591, 4.20915031)
  2267. UnionOperation176.Anchored = true
  2268. UnionOperation176.BrickColor = BrickColor.new("Grime")
  2269. UnionOperation176.CanCollide = false
  2270. UnionOperation176.Material = Enum.Material.Metal
  2271. UnionOperation176.brickColor = BrickColor.new("Grime")
  2272. UnionOperation177.Name = "Part"
  2273. UnionOperation177.Parent = Model121
  2274. UnionOperation177.CFrame = CFrame.new(42.9019928, 9.17861938, 98.3179932, -1, -0.000110701847, 0.000191389874, -2.81275987e-07, 0.866264045, 0.499586344, -0.000221099312, 0.499586314, -0.866264045)
  2275. UnionOperation177.Orientation = Vector3.new(-29.9699993, 179.990005, 0)
  2276. UnionOperation177.Position = Vector3.new(42.9019928, 9.17861938, 98.3179932)
  2277. UnionOperation177.Rotation = Vector3.new(-150.029999, 0.00999999978, 179.990005)
  2278. UnionOperation177.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2279. UnionOperation177.Size = Vector3.new(2.35712051, 0.863023043, 2.95408344)
  2280. UnionOperation177.Anchored = true
  2281. UnionOperation177.BrickColor = BrickColor.new("Grime")
  2282. UnionOperation177.Material = Enum.Material.Metal
  2283. UnionOperation177.brickColor = BrickColor.new("Grime")
  2284. Part178.Parent = Model121
  2285. Part178.CFrame = CFrame.new(37.6899376, 8.36086845, 94.7104874, 1, 1.42727868e-06, -0.000221169423, 3.0972862e-07, 0.999969244, 0.00785353873, 0.000221173832, -0.00785354059, 0.999969125)
  2286. Part178.Orientation = Vector3.new(-0.449999988, -0.00999999978, 0)
  2287. Part178.Position = Vector3.new(37.6899376, 8.36086845, 94.7104874)
  2288. Part178.Rotation = Vector3.new(-0.449999988, -0.00999999978, 0)
  2289. Part178.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2290. Part178.Size = Vector3.new(0.200000003, 2.28773522, 2.59513664)
  2291. Part178.Anchored = true
  2292. Part178.BottomSurface = Enum.SurfaceType.Smooth
  2293. Part178.BrickColor = BrickColor.new("Grime")
  2294. Part178.CanCollide = false
  2295. Part178.Material = Enum.Material.Metal
  2296. Part178.TopSurface = Enum.SurfaceType.Smooth
  2297. Part178.brickColor = BrickColor.new("Grime")
  2298. Part178.FormFactor = Enum.FormFactor.Custom
  2299. Part178.formFactor = Enum.FormFactor.Custom
  2300. BlockMesh179.Parent = Part178
  2301. BlockMesh179.Scale = Vector3.new(0.841828704, 1, 1)
  2302. Decal180.Parent = Part178
  2303. Decal180.Texture = "http://www.roblox.com/asset/?id=190441399"
  2304. Decal180.Face = Enum.NormalId.Left
  2305. Part181.Parent = Model121
  2306. Part181.CFrame = CFrame.new(38.6742516, 6.67294455, 99.4597168, -0.000240342706, 2.55559058e-07, 1, 0.00018517561, -1, 3.0006467e-07, 1, 0.000185175668, 0.000240342648)
  2307. Part181.Orientation = Vector3.new(0, 89.9899979, 179.990005)
  2308. Part181.Position = Vector3.new(38.6742516, 6.67294455, 99.4597168)
  2309. Part181.Rotation = Vector3.new(179.990005, 90, 0)
  2310. Part181.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2311. Part181.Size = Vector3.new(2.55074239, 0.336731523, 1.72548473)
  2312. Part181.Anchored = true
  2313. Part181.BottomSurface = Enum.SurfaceType.Smooth
  2314. Part181.BrickColor = BrickColor.new("Black")
  2315. Part181.Material = Enum.Material.Metal
  2316. Part181.TopSurface = Enum.SurfaceType.Smooth
  2317. Part181.brickColor = BrickColor.new("Black")
  2318. Part181.FormFactor = Enum.FormFactor.Custom
  2319. Part181.formFactor = Enum.FormFactor.Custom
  2320. Part182.Parent = Model121
  2321. Part182.CFrame = CFrame.new(38.6739044, 6.67328072, 101.141724, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2322. Part182.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2323. Part182.Position = Vector3.new(38.6739044, 6.67328072, 101.141724)
  2324. Part182.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2325. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2326. Part182.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  2327. Part182.Anchored = true
  2328. Part182.BottomSurface = Enum.SurfaceType.Smooth
  2329. Part182.BrickColor = BrickColor.new("Black")
  2330. Part182.Material = Enum.Material.Metal
  2331. Part182.TopSurface = Enum.SurfaceType.Smooth
  2332. Part182.brickColor = BrickColor.new("Black")
  2333. Part182.FormFactor = Enum.FormFactor.Custom
  2334. Part182.formFactor = Enum.FormFactor.Custom
  2335. Part183.Parent = Model121
  2336. Part183.CFrame = CFrame.new(38.4209404, 8.51303101, 98.7639084, -0.000240368783, -2.40687029e-07, -1, 0.000184892197, 1, -2.85129346e-07, 1, -0.000184892255, -0.000240368725)
  2337. Part183.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  2338. Part183.Position = Vector3.new(38.4209404, 8.51303101, 98.7639084)
  2339. Part183.Rotation = Vector3.new(-0.00999999978, -90, 0)
  2340. Part183.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2341. Part183.Size = Vector3.new(0.399999857, 0.400000036, 0.200000003)
  2342. Part183.Anchored = true
  2343. Part183.BottomSurface = Enum.SurfaceType.Smooth
  2344. Part183.BrickColor = BrickColor.new("Grime")
  2345. Part183.CanCollide = false
  2346. Part183.Material = Enum.Material.Metal
  2347. Part183.TopSurface = Enum.SurfaceType.Smooth
  2348. Part183.brickColor = BrickColor.new("Grime")
  2349. Part183.FormFactor = Enum.FormFactor.Custom
  2350. Part183.formFactor = Enum.FormFactor.Custom
  2351. SpecialMesh184.Parent = Part183
  2352. SpecialMesh184.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2353. SpecialMesh184.Scale = Vector3.new(0.699999988, 0.699999988, 1)
  2354. SpecialMesh184.MeshType = Enum.MeshType.FileMesh
  2355. Part185.Parent = Model121
  2356. Part185.CFrame = CFrame.new(48.102459, 8.3609314, 95.0322266, -1, 1.44319233e-06, 0.000221214024, -2.94128938e-07, 0.999969184, -0.00785337575, -0.000221218535, -0.00785337575, -0.999969184)
  2357. Part185.Orientation = Vector3.new(0.449999988, 179.990005, 0)
  2358. Part185.Position = Vector3.new(48.102459, 8.3609314, 95.0322266)
  2359. Part185.Rotation = Vector3.new(179.550003, 0.00999999978, -180)
  2360. Part185.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2361. Part185.Size = Vector3.new(0.200000003, 2.28773522, 2.59513664)
  2362. Part185.Anchored = true
  2363. Part185.BottomSurface = Enum.SurfaceType.Smooth
  2364. Part185.BrickColor = BrickColor.new("Grime")
  2365. Part185.CanCollide = false
  2366. Part185.Material = Enum.Material.Metal
  2367. Part185.TopSurface = Enum.SurfaceType.Smooth
  2368. Part185.brickColor = BrickColor.new("Grime")
  2369. Part185.FormFactor = Enum.FormFactor.Custom
  2370. Part185.formFactor = Enum.FormFactor.Custom
  2371. BlockMesh186.Parent = Part185
  2372. BlockMesh186.Scale = Vector3.new(0.841828704, 1, 1)
  2373. Decal187.Parent = Part185
  2374. Decal187.Texture = "http://www.roblox.com/asset/?id=190441399"
  2375. Decal187.Face = Enum.NormalId.Left
  2376. Part188.Parent = Model121
  2377. Part188.CFrame = CFrame.new(39.1615257, 9.97320271, 96.2014465, 0.00023210526, -6.24419699e-05, 1, 0.258641809, 0.965973377, 2.85144466e-07, -0.965973258, 0.258641839, 0.000240357593)
  2378. Part188.Orientation = Vector3.new(0, 89.9899979, 14.9899998)
  2379. Part188.Position = Vector3.new(39.1615257, 9.97320271, 96.2014465)
  2380. Part188.Rotation = Vector3.new(14.9899998, 90, 0)
  2381. Part188.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2382. Part188.Size = Vector3.new(1.20000005, 0.600000024, 0.200000003)
  2383. Part188.Anchored = true
  2384. Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part188.BrickColor = BrickColor.new("Grime")
  2387. Part188.CanCollide = false
  2388. Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2389. Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2390. Part188.Material = Enum.Material.Metal
  2391. Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2392. Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2393. Part188.brickColor = BrickColor.new("Grime")
  2394. Part188.FormFactor = Enum.FormFactor.Custom
  2395. Part188.formFactor = Enum.FormFactor.Custom
  2396. Part189.Parent = Model121
  2397. Part189.CFrame = CFrame.new(46.4201355, 9.87380981, 96.1696091, 0.000232105231, -6.24418535e-05, 1, 0.258641928, 0.965973318, 2.8501546e-07, -0.965973318, 0.258641928, 0.00024035752)
  2398. Part189.Orientation = Vector3.new(0, 89.9899979, 14.9899998)
  2399. Part189.Position = Vector3.new(46.4201355, 9.87380981, 96.1696091)
  2400. Part189.Rotation = Vector3.new(14.9899998, 90, 0)
  2401. Part189.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2402. Part189.Size = Vector3.new(1.20000005, 0.400000006, 0.200000003)
  2403. Part189.Anchored = true
  2404. Part189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2405. Part189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2406. Part189.BrickColor = BrickColor.new("Grime")
  2407. Part189.CanCollide = false
  2408. Part189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. Part189.Material = Enum.Material.Metal
  2411. Part189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. Part189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. Part189.brickColor = BrickColor.new("Grime")
  2414. Part189.FormFactor = Enum.FormFactor.Custom
  2415. Part189.formFactor = Enum.FormFactor.Custom
  2416. Part190.Parent = Model121
  2417. Part190.CFrame = CFrame.new(46.6201248, 9.97036457, 96.195549, 0.000232105231, -6.24418535e-05, 1, 0.258641928, 0.965973318, 2.8501546e-07, -0.965973318, 0.258641928, 0.00024035752)
  2418. Part190.Orientation = Vector3.new(0, 89.9899979, 14.9899998)
  2419. Part190.Position = Vector3.new(46.6201248, 9.97036457, 96.195549)
  2420. Part190.Rotation = Vector3.new(14.9899998, 90, 0)
  2421. Part190.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2422. Part190.Size = Vector3.new(1.20000005, 0.600000024, 0.200000003)
  2423. Part190.Anchored = true
  2424. Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part190.BrickColor = BrickColor.new("Grime")
  2427. Part190.CanCollide = false
  2428. Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2430. Part190.Material = Enum.Material.Metal
  2431. Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2432. Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2433. Part190.brickColor = BrickColor.new("Grime")
  2434. Part190.FormFactor = Enum.FormFactor.Custom
  2435. Part190.formFactor = Enum.FormFactor.Custom
  2436. Part191.Parent = Model121
  2437. Part191.CFrame = CFrame.new(44.6195526, 10.0094299, 96.065239, 0.000181244293, 1.43524449e-05, 1, -0.000161095799, 1, -1.43232473e-05, -1, -0.000161093194, 0.000181246607)
  2438. Part191.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2439. Part191.Position = Vector3.new(44.6195526, 10.0094299, 96.065239)
  2440. Part191.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2441. Part191.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  2442. Part191.Anchored = true
  2443. Part191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part191.CanCollide = false
  2446. Part191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2448. Part191.Material = Enum.Material.SmoothPlastic
  2449. Part191.Reflectance = 0.40000000596046
  2450. Part191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2451. Part191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2452. Part191.FormFactor = Enum.FormFactor.Custom
  2453. Part191.formFactor = Enum.FormFactor.Custom
  2454. BlockMesh192.Parent = Part191
  2455. BlockMesh192.Scale = Vector3.new(0.100000001, 0.5, 0.800000012)
  2456. Part193.Parent = Model121
  2457. Part193.CFrame = CFrame.new(43.7040863, 9.97079277, 97.1840973, 0.000185164463, -2.61995268e-07, 1, -0.00018462431, 1, 2.96181128e-07, -1, -0.000184624354, 0.000185164405)
  2458. Part193.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2459. Part193.Position = Vector3.new(43.7040863, 9.97079277, 97.1840973)
  2460. Part193.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2461. Part193.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  2462. Part193.Anchored = true
  2463. Part193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part193.CanCollide = false
  2466. Part193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2468. Part193.Material = Enum.Material.SmoothPlastic
  2469. Part193.Reflectance = 0.40000000596046
  2470. Part193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2471. Part193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2472. Part193.FormFactor = Enum.FormFactor.Custom
  2473. Part193.formFactor = Enum.FormFactor.Custom
  2474. BlockMesh194.Parent = Part193
  2475. BlockMesh194.Scale = Vector3.new(0.100000001, 0.5, 0.800000012)
  2476. Part195.Parent = Model121
  2477. Part195.CFrame = CFrame.new(41.0202522, 10.0094547, 96.0644836, 0.000181244293, 1.43524449e-05, 1, -0.000161095799, 1, -1.43232473e-05, -1, -0.000161093194, 0.000181246607)
  2478. Part195.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2479. Part195.Position = Vector3.new(41.0202522, 10.0094547, 96.0644836)
  2480. Part195.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2481. Part195.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  2482. Part195.Anchored = true
  2483. Part195.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2484. Part195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2485. Part195.CanCollide = false
  2486. Part195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. Part195.Material = Enum.Material.SmoothPlastic
  2489. Part195.Reflectance = 0.40000000596046
  2490. Part195.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2491. Part195.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2492. Part195.FormFactor = Enum.FormFactor.Custom
  2493. Part195.formFactor = Enum.FormFactor.Custom
  2494. BlockMesh196.Parent = Part195
  2495. BlockMesh196.Scale = Vector3.new(0.100000001, 0.5, 0.800000012)
  2496. Part197.Parent = Model121
  2497. Part197.CFrame = CFrame.new(42.1041527, 9.97076607, 97.1838837, 0.000185164463, -2.61995268e-07, 1, -0.00018462431, 1, 2.96181128e-07, -1, -0.000184624354, 0.000185164405)
  2498. Part197.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2499. Part197.Position = Vector3.new(42.1041527, 9.97076607, 97.1838837)
  2500. Part197.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2501. Part197.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  2502. Part197.Anchored = true
  2503. Part197.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2504. Part197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2505. Part197.CanCollide = false
  2506. Part197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part197.Material = Enum.Material.SmoothPlastic
  2509. Part197.Reflectance = 0.40000000596046
  2510. Part197.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2511. Part197.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2512. Part197.FormFactor = Enum.FormFactor.Custom
  2513. Part197.formFactor = Enum.FormFactor.Custom
  2514. BlockMesh198.Parent = Part197
  2515. BlockMesh198.Scale = Vector3.new(0.100000001, 0.5, 0.800000012)
  2516. Part199.Parent = Model121
  2517. Part199.CFrame = CFrame.new(39.361927, 9.87661457, 96.1756287, 0.00023210526, -6.24419699e-05, 1, 0.258641809, 0.965973377, 2.85144466e-07, -0.965973258, 0.258641839, 0.000240357593)
  2518. Part199.Orientation = Vector3.new(0, 89.9899979, 14.9899998)
  2519. Part199.Position = Vector3.new(39.361927, 9.87661457, 96.1756287)
  2520. Part199.Rotation = Vector3.new(14.9899998, 90, 0)
  2521. Part199.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2522. Part199.Size = Vector3.new(1.20000005, 0.400000006, 0.200000003)
  2523. Part199.Anchored = true
  2524. Part199.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part199.BrickColor = BrickColor.new("Grime")
  2527. Part199.CanCollide = false
  2528. Part199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2529. Part199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2530. Part199.Material = Enum.Material.Metal
  2531. Part199.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2532. Part199.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2533. Part199.brickColor = BrickColor.new("Grime")
  2534. Part199.FormFactor = Enum.FormFactor.Custom
  2535. Part199.formFactor = Enum.FormFactor.Custom
  2536. Part200.Parent = Model121
  2537. Part200.CFrame = CFrame.new(42.9036369, 9.97027302, 95.6646729, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  2538. Part200.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2539. Part200.Position = Vector3.new(42.9036369, 9.97027302, 95.6646729)
  2540. Part200.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2541. Part200.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2542. Part200.Size = Vector3.new(1.20000005, 0.200000003, 1.20000017)
  2543. Part200.Anchored = true
  2544. Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part200.BrickColor = BrickColor.new("Grime")
  2547. Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2548. Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2549. Part200.Material = Enum.Material.Metal
  2550. Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2551. Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2552. Part200.brickColor = BrickColor.new("Grime")
  2553. Part200.FormFactor = Enum.FormFactor.Custom
  2554. Part200.formFactor = Enum.FormFactor.Custom
  2555. WedgePart201.Name = "Part"
  2556. WedgePart201.Parent = Model121
  2557. WedgePart201.CFrame = CFrame.new(39.6201324, 6.58905029, 101.057846, 1, -0.000221352675, 2.29143737e-07, 2.70132858e-07, 0.000185175595, -1, 0.000221352631, 1, 0.000185175639)
  2558. WedgePart201.Orientation = Vector3.new(90, -0.00999999978, 0)
  2559. WedgePart201.Position = Vector3.new(39.6201324, 6.58905029, 101.057846)
  2560. WedgePart201.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  2561. WedgePart201.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2562. WedgePart201.Size = Vector3.new(0.200000003, 1.51529217, 1.17856038)
  2563. WedgePart201.Anchored = true
  2564. WedgePart201.BrickColor = BrickColor.new("Grime")
  2565. WedgePart201.CanCollide = false
  2566. WedgePart201.Material = Enum.Material.Metal
  2567. WedgePart201.brickColor = BrickColor.new("Grime")
  2568. WedgePart201.FormFactor = Enum.FormFactor.Custom
  2569. WedgePart201.formFactor = Enum.FormFactor.Custom
  2570. SpecialMesh202.Parent = WedgePart201
  2571. SpecialMesh202.Scale = Vector3.new(0.841828704, 1, 1)
  2572. SpecialMesh202.MeshType = Enum.MeshType.Wedge
  2573. WedgePart203.Name = "Triangle"
  2574. WedgePart203.Parent = Model121
  2575. WedgePart203.CFrame = CFrame.new(44.6196251, 10.0094271, 95.9654388, -1, 0.000280215114, 1.46741013e-05, -1.47191813e-05, -0.000160872791, -1, -0.000280212756, -1, 0.000160876909)
  2576. WedgePart203.Orientation = Vector3.new(90, 179.979996, 0)
  2577. WedgePart203.Position = Vector3.new(44.6196251, 10.0094271, 95.9654388)
  2578. WedgePart203.Rotation = Vector3.new(89.9899979, 0, -179.979996)
  2579. WedgePart203.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2580. WedgePart203.Size = Vector3.new(0.600000024, 0.200000003, 0.200000003)
  2581. WedgePart203.Anchored = true
  2582. WedgePart203.BottomSurface = Enum.SurfaceType.Smooth
  2583. WedgePart203.BrickColor = BrickColor.new("Grime")
  2584. WedgePart203.CanCollide = false
  2585. WedgePart203.Material = Enum.Material.Metal
  2586. WedgePart203.brickColor = BrickColor.new("Grime")
  2587. WedgePart203.FormFactor = Enum.FormFactor.Custom
  2588. WedgePart203.formFactor = Enum.FormFactor.Custom
  2589. WedgePart204.Name = "Triangle"
  2590. WedgePart204.Parent = Model121
  2591. WedgePart204.CFrame = CFrame.new(42.104187, 9.97064018, 97.0841599, -1, 0.000284113281, 2.92481509e-05, -2.93005469e-05, -0.000184416218, -1, -0.000284107868, -1, 0.000184424527)
  2592. WedgePart204.Orientation = Vector3.new(90, 179.979996, 0)
  2593. WedgePart204.Position = Vector3.new(42.104187, 9.97064018, 97.0841599)
  2594. WedgePart204.Rotation = Vector3.new(89.9899979, 0, -179.979996)
  2595. WedgePart204.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2596. WedgePart204.Size = Vector3.new(0.800000012, 0.200000003, 0.200000003)
  2597. WedgePart204.Anchored = true
  2598. WedgePart204.BottomSurface = Enum.SurfaceType.Smooth
  2599. WedgePart204.BrickColor = BrickColor.new("Grime")
  2600. WedgePart204.CanCollide = false
  2601. WedgePart204.Material = Enum.Material.Metal
  2602. WedgePart204.brickColor = BrickColor.new("Grime")
  2603. WedgePart204.FormFactor = Enum.FormFactor.Custom
  2604. WedgePart204.formFactor = Enum.FormFactor.Custom
  2605. WedgePart205.Name = "Triangle"
  2606. WedgePart205.Parent = Model121
  2607. WedgePart205.CFrame = CFrame.new(41.0202675, 10.0094261, 95.9646606, -1, 0.000280215114, 1.46741013e-05, -1.47191813e-05, -0.000160872791, -1, -0.000280212756, -1, 0.000160876909)
  2608. WedgePart205.Orientation = Vector3.new(90, 179.979996, 0)
  2609. WedgePart205.Position = Vector3.new(41.0202675, 10.0094261, 95.9646606)
  2610. WedgePart205.Rotation = Vector3.new(89.9899979, 0, -179.979996)
  2611. WedgePart205.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2612. WedgePart205.Size = Vector3.new(0.600000024, 0.200000003, 0.200000003)
  2613. WedgePart205.Anchored = true
  2614. WedgePart205.BottomSurface = Enum.SurfaceType.Smooth
  2615. WedgePart205.BrickColor = BrickColor.new("Grime")
  2616. WedgePart205.CanCollide = false
  2617. WedgePart205.Material = Enum.Material.Metal
  2618. WedgePart205.brickColor = BrickColor.new("Grime")
  2619. WedgePart205.FormFactor = Enum.FormFactor.Custom
  2620. WedgePart205.formFactor = Enum.FormFactor.Custom
  2621. WedgePart206.Name = "Triangle"
  2622. WedgePart206.Parent = Model121
  2623. WedgePart206.CFrame = CFrame.new(43.7041168, 9.9706707, 97.0845032, -1, 0.000284113281, 2.92481509e-05, -2.93005469e-05, -0.000184416218, -1, -0.000284107868, -1, 0.000184424527)
  2624. WedgePart206.Orientation = Vector3.new(90, 179.979996, 0)
  2625. WedgePart206.Position = Vector3.new(43.7041168, 9.9706707, 97.0845032)
  2626. WedgePart206.Rotation = Vector3.new(89.9899979, 0, -179.979996)
  2627. WedgePart206.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2628. WedgePart206.Size = Vector3.new(0.800000012, 0.200000003, 0.200000003)
  2629. WedgePart206.Anchored = true
  2630. WedgePart206.BottomSurface = Enum.SurfaceType.Smooth
  2631. WedgePart206.BrickColor = BrickColor.new("Grime")
  2632. WedgePart206.CanCollide = false
  2633. WedgePart206.Material = Enum.Material.Metal
  2634. WedgePart206.brickColor = BrickColor.new("Grime")
  2635. WedgePart206.FormFactor = Enum.FormFactor.Custom
  2636. WedgePart206.formFactor = Enum.FormFactor.Custom
  2637. WedgePart207.Name = "Triangle"
  2638. WedgePart207.Parent = Model121
  2639. WedgePart207.CFrame = CFrame.new(46.1202545, 9.87381077, 96.1695404, -0.000231833314, -1, 5.7391986e-05, -0.258641899, 4.52268023e-06, -0.965973318, 0.965973318, -0.000238788751, -0.258641899)
  2640. WedgePart207.Orientation = Vector3.new(75.0100021, 179.990005, -90)
  2641. WedgePart207.Position = Vector3.new(46.1202545, 9.87381077, 96.1695404)
  2642. WedgePart207.Rotation = Vector3.new(104.989998, 0, 90.0100021)
  2643. WedgePart207.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2644. WedgePart207.Size = Vector3.new(1.20000005, 0.400000006, 0.400000006)
  2645. WedgePart207.Anchored = true
  2646. WedgePart207.BottomSurface = Enum.SurfaceType.Smooth
  2647. WedgePart207.BrickColor = BrickColor.new("Grime")
  2648. WedgePart207.CanCollide = false
  2649. WedgePart207.Material = Enum.Material.Metal
  2650. WedgePart207.brickColor = BrickColor.new("Grime")
  2651. WedgePart207.FormFactor = Enum.FormFactor.Custom
  2652. WedgePart207.formFactor = Enum.FormFactor.Custom
  2653. WedgePart208.Name = "Triangle"
  2654. WedgePart208.Parent = Model121
  2655. WedgePart208.CFrame = CFrame.new(39.6617622, 9.87661266, 96.1757202, 0.000231819635, 1, 5.76553794e-05, 0.258641928, -4.26471934e-06, -0.965973258, -0.965973198, 0.000238843684, -0.258641928)
  2656. WedgePart208.Orientation = Vector3.new(75.0100021, 179.990005, 90)
  2657. WedgePart208.Position = Vector3.new(39.6617622, 9.87661266, 96.1757202)
  2658. WedgePart208.Rotation = Vector3.new(104.989998, 0, -89.9899979)
  2659. WedgePart208.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2660. WedgePart208.Size = Vector3.new(1.20000005, 0.400000006, 0.400000006)
  2661. WedgePart208.Anchored = true
  2662. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  2663. WedgePart208.BrickColor = BrickColor.new("Grime")
  2664. WedgePart208.CanCollide = false
  2665. WedgePart208.Material = Enum.Material.Metal
  2666. WedgePart208.brickColor = BrickColor.new("Grime")
  2667. WedgePart208.FormFactor = Enum.FormFactor.Custom
  2668. WedgePart208.formFactor = Enum.FormFactor.Custom
  2669. UnionOperation209.Name = "Part"
  2670. UnionOperation209.Parent = Model121
  2671. UnionOperation209.CFrame = CFrame.new(46.5641174, 4.54708767, 97.3460693, -1, -1.54220359e-07, 0.000221054623, -1.93917202e-07, 1, -0.000179579321, -0.000221054594, -0.000179579351, -1)
  2672. UnionOperation209.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2673. UnionOperation209.Position = Vector3.new(46.5641174, 4.54708767, 97.3460693)
  2674. UnionOperation209.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2675. UnionOperation209.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2676. UnionOperation209.Size = Vector3.new(2.86221814, 2.3150301, 4.20914268)
  2677. UnionOperation209.Anchored = true
  2678. UnionOperation209.BrickColor = BrickColor.new("Grime")
  2679. UnionOperation209.CanCollide = false
  2680. UnionOperation209.Material = Enum.Material.Metal
  2681. UnionOperation209.brickColor = BrickColor.new("Grime")
  2682. UnionOperation209.UsePartColor = true
  2683. UnionOperation210.Name = "Part"
  2684. UnionOperation210.Parent = Model121
  2685. UnionOperation210.CFrame = CFrame.new(39.3693085, 4.54711819, 97.4290009, 1, -2.37520339e-07, -0.000221114242, 2.7713233e-07, 1, 0.000179147159, 0.000221114198, -0.000179147217, 1)
  2686. UnionOperation210.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2687. UnionOperation210.Position = Vector3.new(39.3693085, 4.54711819, 97.4290009)
  2688. UnionOperation210.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2689. UnionOperation210.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2690. UnionOperation210.Size = Vector3.new(2.86221814, 2.3150301, 4.20914268)
  2691. UnionOperation210.Anchored = true
  2692. UnionOperation210.BrickColor = BrickColor.new("Grime")
  2693. UnionOperation210.CanCollide = false
  2694. UnionOperation210.Material = Enum.Material.Metal
  2695. UnionOperation210.brickColor = BrickColor.new("Grime")
  2696. UnionOperation210.UsePartColor = true
  2697. UnionOperation211.Name = "Part"
  2698. UnionOperation211.Parent = Model121
  2699. UnionOperation211.CFrame = CFrame.new(39.3707733, 4.54601526, 91.3718491, 1, -2.37520339e-07, -0.000221114242, 2.7713233e-07, 1, 0.000179147159, 0.000221114198, -0.000179147217, 1)
  2700. UnionOperation211.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2701. UnionOperation211.Position = Vector3.new(39.3707733, 4.54601526, 91.3718491)
  2702. UnionOperation211.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2703. UnionOperation211.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2704. UnionOperation211.Size = Vector3.new(2.86221814, 2.3150301, 4.20914268)
  2705. UnionOperation211.Anchored = true
  2706. UnionOperation211.BrickColor = BrickColor.new("Grime")
  2707. UnionOperation211.CanCollide = false
  2708. UnionOperation211.Material = Enum.Material.Metal
  2709. UnionOperation211.brickColor = BrickColor.new("Grime")
  2710. UnionOperation211.UsePartColor = true
  2711. UnionOperation212.Name = "Part"
  2712. UnionOperation212.Parent = Model121
  2713. UnionOperation212.CFrame = CFrame.new(42.9014397, 7.06619263, 100.544746, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2714. UnionOperation212.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2715. UnionOperation212.Position = Vector3.new(42.9014397, 7.06619263, 100.544746)
  2716. UnionOperation212.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2717. UnionOperation212.Color = Color3.new(0.470588, 0.564706, 0.509804)
  2718. UnionOperation212.Size = Vector3.new(6.48208094, 0.283796936, 0.303368777)
  2719. UnionOperation212.Anchored = true
  2720. UnionOperation212.BrickColor = BrickColor.new("Sand green")
  2721. UnionOperation212.Material = Enum.Material.Metal
  2722. UnionOperation212.brickColor = BrickColor.new("Sand green")
  2723. UnionOperation213.Name = "Part"
  2724. UnionOperation213.Parent = Model121
  2725. UnionOperation213.CFrame = CFrame.new(46.1820755, 6.09146452, 101.468117, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2726. UnionOperation213.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2727. UnionOperation213.Position = Vector3.new(46.1820755, 6.09146452, 101.468117)
  2728. UnionOperation213.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2729. UnionOperation213.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2730. UnionOperation213.Size = Vector3.new(0.16836606, 2.08371925, 1.99623322)
  2731. UnionOperation213.Anchored = true
  2732. UnionOperation213.BrickColor = BrickColor.new("Grime")
  2733. UnionOperation213.CanCollide = false
  2734. UnionOperation213.Material = Enum.Material.Metal
  2735. UnionOperation213.brickColor = BrickColor.new("Grime")
  2736. UnionOperation214.Name = "Part"
  2737. UnionOperation214.Parent = Model121
  2738. UnionOperation214.CFrame = CFrame.new(46.565567, 4.54601717, 91.2892151, -1, -2.22138695e-07, 0.000221054623, -2.61740013e-07, 1, -0.000179147188, -0.000221054579, -0.000179147231, -1)
  2739. UnionOperation214.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2740. UnionOperation214.Position = Vector3.new(46.565567, 4.54601717, 91.2892151)
  2741. UnionOperation214.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2742. UnionOperation214.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2743. UnionOperation214.Size = Vector3.new(2.86221814, 2.3150301, 4.20914268)
  2744. UnionOperation214.Anchored = true
  2745. UnionOperation214.BrickColor = BrickColor.new("Grime")
  2746. UnionOperation214.CanCollide = false
  2747. UnionOperation214.Material = Enum.Material.Metal
  2748. UnionOperation214.brickColor = BrickColor.new("Grime")
  2749. UnionOperation214.UsePartColor = true
  2750. UnionOperation215.Name = "Part"
  2751. UnionOperation215.Parent = Model121
  2752. UnionOperation215.CFrame = CFrame.new(39.6227493, 5.57695913, 90.1219177, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2753. UnionOperation215.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2754. UnionOperation215.Position = Vector3.new(39.6227493, 5.57695913, 90.1219177)
  2755. UnionOperation215.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2756. UnionOperation215.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2757. UnionOperation215.Size = Vector3.new(0.168367594, 2.8622191, 22.0559158)
  2758. UnionOperation215.Anchored = true
  2759. UnionOperation215.BrickColor = BrickColor.new("Grime")
  2760. UnionOperation215.Material = Enum.Material.Metal
  2761. UnionOperation215.brickColor = BrickColor.new("Grime")
  2762. UnionOperation216.Name = "Part"
  2763. UnionOperation216.Parent = Model121
  2764. UnionOperation216.CFrame = CFrame.new(46.1838303, 5.57696104, 90.1230316, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2765. UnionOperation216.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2766. UnionOperation216.Position = Vector3.new(46.1838303, 5.57696104, 90.1230316)
  2767. UnionOperation216.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2768. UnionOperation216.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2769. UnionOperation216.Size = Vector3.new(0.168367982, 2.86221933, 22.0559158)
  2770. UnionOperation216.Anchored = true
  2771. UnionOperation216.BrickColor = BrickColor.new("Grime")
  2772. UnionOperation216.Material = Enum.Material.Metal
  2773. UnionOperation216.brickColor = BrickColor.new("Grime")
  2774. UnionOperation217.Name = "Part"
  2775. UnionOperation217.Parent = Model121
  2776. UnionOperation217.CFrame = CFrame.new(42.9030876, 5.56079006, 93.7278748, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2777. UnionOperation217.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2778. UnionOperation217.Position = Vector3.new(42.9030876, 5.56079006, 93.7278748)
  2779. UnionOperation217.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2780. UnionOperation217.Color = Color3.new(0.803922, 0.803922, 0.803922)
  2781. UnionOperation217.Size = Vector3.new(6.39789867, 2.02039146, 15.4896479)
  2782. UnionOperation217.Anchored = true
  2783. UnionOperation217.BrickColor = BrickColor.new("Mid gray")
  2784. UnionOperation217.CanCollide = false
  2785. UnionOperation217.Material = Enum.Material.Metal
  2786. UnionOperation217.brickColor = BrickColor.new("Mid gray")
  2787. UnionOperation217.UsePartColor = true
  2788. UnionOperation218.Name = "Part"
  2789. UnionOperation218.Parent = Model121
  2790. UnionOperation218.CFrame = CFrame.new(39.3722191, 4.54494476, 85.3153992, 1, -2.37520339e-07, -0.000221114242, 2.7713233e-07, 1, 0.000179147159, 0.000221114198, -0.000179147217, 1)
  2791. UnionOperation218.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2792. UnionOperation218.Position = Vector3.new(39.3722191, 4.54494476, 85.3153992)
  2793. UnionOperation218.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2794. UnionOperation218.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2795. UnionOperation218.Size = Vector3.new(2.86221814, 2.3150301, 4.20914268)
  2796. UnionOperation218.Anchored = true
  2797. UnionOperation218.BrickColor = BrickColor.new("Grime")
  2798. UnionOperation218.CanCollide = false
  2799. UnionOperation218.Material = Enum.Material.Metal
  2800. UnionOperation218.brickColor = BrickColor.new("Grime")
  2801. UnionOperation218.UsePartColor = true
  2802. UnionOperation219.Name = "Part"
  2803. UnionOperation219.Parent = Model121
  2804. UnionOperation219.CFrame = CFrame.new(42.9045639, 9.7845993, 87.4573212, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2805. UnionOperation219.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2806. UnionOperation219.Position = Vector3.new(42.9045639, 9.7845993, 87.4573212)
  2807. UnionOperation219.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2808. UnionOperation219.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2809. UnionOperation219.Size = Vector3.new(6.39790058, 0.168367982, 1.23374164)
  2810. UnionOperation219.Anchored = true
  2811. UnionOperation219.BrickColor = BrickColor.new("Grime")
  2812. UnionOperation219.Material = Enum.Material.Metal
  2813. UnionOperation219.brickColor = BrickColor.new("Grime")
  2814. UnionOperation219.UsePartColor = true
  2815. UnionOperation220.Name = "Seaty"
  2816. UnionOperation220.Parent = Model121
  2817. UnionOperation220.CFrame = CFrame.new(40.8832512, 6.44048786, 96.1783295, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2818. UnionOperation220.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2819. UnionOperation220.Position = Vector3.new(40.8832512, 6.44048786, 96.1783295)
  2820. UnionOperation220.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2821. UnionOperation220.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2822. UnionOperation220.Size = Vector3.new(1.68365991, 2.00775671, 2.11061096)
  2823. UnionOperation220.Anchored = true
  2824. UnionOperation220.BrickColor = BrickColor.new("Medium stone grey")
  2825. UnionOperation220.CanCollide = false
  2826. UnionOperation220.Material = Enum.Material.Metal
  2827. UnionOperation220.brickColor = BrickColor.new("Medium stone grey")
  2828. UnionOperation221.Name = "Seaty"
  2829. UnionOperation221.Parent = Model121
  2830. UnionOperation221.CFrame = CFrame.new(44.921154, 6.44054985, 96.1792145, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2831. UnionOperation221.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2832. UnionOperation221.Position = Vector3.new(44.921154, 6.44054985, 96.1792145)
  2833. UnionOperation221.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2834. UnionOperation221.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2835. UnionOperation221.Size = Vector3.new(1.68365991, 2.00775671, 2.11061096)
  2836. UnionOperation221.Anchored = true
  2837. UnionOperation221.BrickColor = BrickColor.new("Medium stone grey")
  2838. UnionOperation221.CanCollide = false
  2839. UnionOperation221.Material = Enum.Material.Metal
  2840. UnionOperation221.brickColor = BrickColor.new("Medium stone grey")
  2841. Part222.Parent = Model121
  2842. Part222.CFrame = CFrame.new(38.676651, 2.54894614, 91.216362, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  2843. Part222.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2844. Part222.Position = Vector3.new(38.676651, 2.54894614, 91.216362)
  2845. Part222.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2846. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2847. Part222.Transparency = 1
  2848. Part222.Size = Vector3.new(1.72548616, 0.736731529, 16.1631145)
  2849. Part222.Anchored = true
  2850. Part222.BottomSurface = Enum.SurfaceType.Smooth
  2851. Part222.BrickColor = BrickColor.new("Black")
  2852. Part222.CustomPhysicalProperties = 7.8499999, 0.100000001, 0.5, 1, 1
  2853. Part222.Friction = 0.10000000149012
  2854. Part222.Material = Enum.Material.Metal
  2855. Part222.TopSurface = Enum.SurfaceType.Smooth
  2856. Part222.brickColor = BrickColor.new("Black")
  2857. Part222.FormFactor = Enum.FormFactor.Custom
  2858. Part222.formFactor = Enum.FormFactor.Custom
  2859. UnionOperation223.Parent = Model121
  2860. UnionOperation223.CFrame = CFrame.new(40.3039246, 9.72923756, 85.9459076, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  2861. UnionOperation223.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2862. UnionOperation223.Position = Vector3.new(40.3039246, 9.72923756, 85.9459076)
  2863. UnionOperation223.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2864. UnionOperation223.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2865. UnionOperation223.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  2866. UnionOperation223.Anchored = true
  2867. UnionOperation223.BrickColor = BrickColor.new("Grime")
  2868. UnionOperation223.CanCollide = false
  2869. UnionOperation223.Material = Enum.Material.Metal
  2870. UnionOperation223.brickColor = BrickColor.new("Grime")
  2871. UnionOperation224.Parent = Model121
  2872. UnionOperation224.CFrame = CFrame.new(47.027771, 5.81872129, 88.2693405, -1, -2.08847808e-07, 0.000221069524, -2.4853415e-07, 1, -0.000179519717, -0.00022106948, -0.00017951976, -1)
  2873. UnionOperation224.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2874. UnionOperation224.Position = Vector3.new(47.027771, 5.81872129, 88.2693405)
  2875. UnionOperation224.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2876. UnionOperation224.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2877. UnionOperation224.Size = Vector3.new(1.70026398, 1.38480973, 1.38482666)
  2878. UnionOperation224.Anchored = true
  2879. UnionOperation224.BrickColor = BrickColor.new("Medium stone grey")
  2880. UnionOperation224.CanCollide = false
  2881. UnionOperation224.Material = Enum.Material.Metal
  2882. UnionOperation224.brickColor = BrickColor.new("Medium stone grey")
  2883. UnionOperation225.Parent = Model121
  2884. UnionOperation225.CFrame = CFrame.new(47.228363, 3.64129305, 89.4806442, -1, -2.36968759e-07, 0.000221069538, -2.76579328e-07, 1, -0.000179176961, -0.000221069495, -0.000179177019, -1)
  2885. UnionOperation225.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2886. UnionOperation225.Position = Vector3.new(47.228363, 3.64129305, 89.4806442)
  2887. UnionOperation225.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2888. UnionOperation225.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2889. UnionOperation225.Size = Vector3.new(1.2204361, 2.18875766, 2.18875885)
  2890. UnionOperation225.Anchored = true
  2891. UnionOperation225.BrickColor = BrickColor.new("Black")
  2892. UnionOperation225.CanCollide = false
  2893. UnionOperation225.Material = Enum.Material.Metal
  2894. UnionOperation225.brickColor = BrickColor.new("Black")
  2895. UnionOperation226.Parent = Model121
  2896. UnionOperation226.CFrame = CFrame.new(45.6049194, 9.86940861, 86.735527, 0.000240014881, 1, 4.30179426e-07, -0.000184788179, 4.74531362e-07, -1, -1, 0.000240014793, 0.000184788281)
  2897. UnionOperation226.Orientation = Vector3.new(90, 89.9899979, 0)
  2898. UnionOperation226.Position = Vector3.new(45.6049194, 9.86940861, 86.735527)
  2899. UnionOperation226.Rotation = Vector3.new(89.9899979, 0, -89.9899979)
  2900. UnionOperation226.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2901. UnionOperation226.Size = Vector3.new(1.00000429, 1.60000753, 0.400006115)
  2902. UnionOperation226.Anchored = true
  2903. UnionOperation226.BrickColor = BrickColor.new("Grime")
  2904. UnionOperation226.CanCollide = false
  2905. UnionOperation226.Material = Enum.Material.Metal
  2906. UnionOperation226.brickColor = BrickColor.new("Grime")
  2907. UnionOperation227.Parent = Model121
  2908. UnionOperation227.CFrame = CFrame.new(42.7037506, 9.72924042, 85.9464722, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  2909. UnionOperation227.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  2910. UnionOperation227.Position = Vector3.new(42.7037506, 9.72924042, 85.9464722)
  2911. UnionOperation227.Rotation = Vector3.new(-0.00999999978, 90, 0)
  2912. UnionOperation227.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2913. UnionOperation227.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  2914. UnionOperation227.Anchored = true
  2915. UnionOperation227.BrickColor = BrickColor.new("Grime")
  2916. UnionOperation227.CanCollide = false
  2917. UnionOperation227.Material = Enum.Material.Metal
  2918. UnionOperation227.brickColor = BrickColor.new("Grime")
  2919. UnionOperation228.Parent = Model121
  2920. UnionOperation228.CFrame = CFrame.new(38.7059135, 3.64309835, 99.2377319, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  2921. UnionOperation228.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2922. UnionOperation228.Position = Vector3.new(38.7059135, 3.64309835, 99.2377319)
  2923. UnionOperation228.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2924. UnionOperation228.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2925. UnionOperation228.Size = Vector3.new(1.22038269, 2.18875575, 2.1888504)
  2926. UnionOperation228.Anchored = true
  2927. UnionOperation228.BrickColor = BrickColor.new("Black")
  2928. UnionOperation228.CanCollide = false
  2929. UnionOperation228.Material = Enum.Material.Metal
  2930. UnionOperation228.brickColor = BrickColor.new("Black")
  2931. UnionOperation229.Parent = Model121
  2932. UnionOperation229.CFrame = CFrame.new(37.7111435, 8.05986786, 89.2359085, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  2933. UnionOperation229.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2934. UnionOperation229.Position = Vector3.new(37.7111435, 8.05986786, 89.2359085)
  2935. UnionOperation229.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2936. UnionOperation229.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2937. UnionOperation229.Size = Vector3.new(0.200004578, 1.90760994, 2.60955811)
  2938. UnionOperation229.Anchored = true
  2939. UnionOperation229.BrickColor = BrickColor.new("Grime")
  2940. UnionOperation229.CanCollide = false
  2941. UnionOperation229.Material = Enum.Material.Metal
  2942. UnionOperation229.brickColor = BrickColor.new("Grime")
  2943. UnionOperation230.Parent = Model121
  2944. UnionOperation230.CFrame = CFrame.new(38.831089, 5.81985235, 94.3251724, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  2945. UnionOperation230.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2946. UnionOperation230.Position = Vector3.new(38.831089, 5.81985235, 94.3251724)
  2947. UnionOperation230.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2948. UnionOperation230.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2949. UnionOperation230.Size = Vector3.new(1.70025635, 1.38481045, 1.38482666)
  2950. UnionOperation230.Anchored = true
  2951. UnionOperation230.BrickColor = BrickColor.new("Medium stone grey")
  2952. UnionOperation230.CanCollide = false
  2953. UnionOperation230.Material = Enum.Material.Metal
  2954. UnionOperation230.brickColor = BrickColor.new("Medium stone grey")
  2955. UnionOperation231.Parent = Model121
  2956. UnionOperation231.CFrame = CFrame.new(47.2274895, 3.64199638, 93.1822128, -1, -2.36968759e-07, 0.000221069538, -2.76579328e-07, 1, -0.000179176961, -0.000221069495, -0.000179177019, -1)
  2957. UnionOperation231.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2958. UnionOperation231.Position = Vector3.new(47.2274895, 3.64199638, 93.1822128)
  2959. UnionOperation231.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2960. UnionOperation231.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2961. UnionOperation231.Size = Vector3.new(1.22038269, 2.18875694, 2.18876648)
  2962. UnionOperation231.Anchored = true
  2963. UnionOperation231.BrickColor = BrickColor.new("Black")
  2964. UnionOperation231.CanCollide = false
  2965. UnionOperation231.Material = Enum.Material.Metal
  2966. UnionOperation231.brickColor = BrickColor.new("Black")
  2967. UnionOperation232.Parent = Model121
  2968. UnionOperation232.CFrame = CFrame.new(38.738678, 5.32031345, 101.265488, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  2969. UnionOperation232.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2970. UnionOperation232.Position = Vector3.new(38.738678, 5.32031345, 101.265488)
  2971. UnionOperation232.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2972. UnionOperation232.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2973. UnionOperation232.Size = Vector3.new(1.59680939, 2.58736992, 2.58738708)
  2974. UnionOperation232.Anchored = true
  2975. UnionOperation232.BrickColor = BrickColor.new("Medium stone grey")
  2976. UnionOperation232.CanCollide = false
  2977. UnionOperation232.Material = Enum.Material.Metal
  2978. UnionOperation232.brickColor = BrickColor.new("Medium stone grey")
  2979. UnionOperation232.UsePartColor = true
  2980. UnionOperation233.Parent = Model121
  2981. UnionOperation233.CFrame = CFrame.new(48.0838242, 8.0599041, 89.2378311, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  2982. UnionOperation233.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2983. UnionOperation233.Position = Vector3.new(48.0838242, 8.0599041, 89.2378311)
  2984. UnionOperation233.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  2985. UnionOperation233.Color = Color3.new(0.498039, 0.556863, 0.392157)
  2986. UnionOperation233.Size = Vector3.new(0.200004578, 1.90760994, 2.60955811)
  2987. UnionOperation233.Anchored = true
  2988. UnionOperation233.BrickColor = BrickColor.new("Grime")
  2989. UnionOperation233.CanCollide = false
  2990. UnionOperation233.Material = Enum.Material.Metal
  2991. UnionOperation233.brickColor = BrickColor.new("Grime")
  2992. UnionOperation234.Parent = Model121
  2993. UnionOperation234.CFrame = CFrame.new(47.2260208, 3.64312935, 99.2392883, -1, -1.69046757e-07, 0.000221069582, -2.08752866e-07, 1, -0.00017960908, -0.000221069538, -0.000179609124, -1)
  2994. UnionOperation234.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  2995. UnionOperation234.Position = Vector3.new(47.2260208, 3.64312935, 99.2392883)
  2996. UnionOperation234.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  2997. UnionOperation234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2998. UnionOperation234.Size = Vector3.new(1.22037506, 2.18875694, 2.18876648)
  2999. UnionOperation234.Anchored = true
  3000. UnionOperation234.BrickColor = BrickColor.new("Black")
  3001. UnionOperation234.CanCollide = false
  3002. UnionOperation234.Material = Enum.Material.Metal
  3003. UnionOperation234.brickColor = BrickColor.new("Black")
  3004. UnionOperation235.Parent = Model121
  3005. UnionOperation235.CFrame = CFrame.new(39.6200447, 6.03030443, 101.475449, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3006. UnionOperation235.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3007. UnionOperation235.Position = Vector3.new(39.6200447, 6.03030443, 101.475449)
  3008. UnionOperation235.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3009. UnionOperation235.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3010. UnionOperation235.Size = Vector3.new(0.168373108, 2.20632434, 2.01422119)
  3011. UnionOperation235.Anchored = true
  3012. UnionOperation235.BrickColor = BrickColor.new("Grime")
  3013. UnionOperation235.CanCollide = false
  3014. UnionOperation235.Material = Enum.Material.Metal
  3015. UnionOperation235.brickColor = BrickColor.new("Grime")
  3016. UnionOperation236.Parent = Model121
  3017. UnionOperation236.CFrame = CFrame.new(48.083828, 9.19357109, 89.2439194, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3018. UnionOperation236.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3019. UnionOperation236.Position = Vector3.new(48.083828, 9.19357109, 89.2439194)
  3020. UnionOperation236.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3021. UnionOperation236.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3022. UnionOperation236.Size = Vector3.new(0.199996948, 0.399987221, 2.60298157)
  3023. UnionOperation236.Anchored = true
  3024. UnionOperation236.BrickColor = BrickColor.new("Grime")
  3025. UnionOperation236.CanCollide = false
  3026. UnionOperation236.Material = Enum.Material.Metal
  3027. UnionOperation236.brickColor = BrickColor.new("Grime")
  3028. UnionOperation237.Parent = Model121
  3029. UnionOperation237.CFrame = CFrame.new(38.7088737, 3.64083385, 87.0851517, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3030. UnionOperation237.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3031. UnionOperation237.Position = Vector3.new(38.7088737, 3.64083385, 87.0851517)
  3032. UnionOperation237.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3033. UnionOperation237.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3034. UnionOperation237.Size = Vector3.new(1.2204361, 2.18875766, 2.18875885)
  3035. UnionOperation237.Anchored = true
  3036. UnionOperation237.BrickColor = BrickColor.new("Black")
  3037. UnionOperation237.CanCollide = false
  3038. UnionOperation237.Material = Enum.Material.Metal
  3039. UnionOperation237.brickColor = BrickColor.new("Black")
  3040. UnionOperation238.Parent = Model121
  3041. UnionOperation238.CFrame = CFrame.new(42.9038048, 6.9994173, 90.5182114, -0.000240357607, -2.40752485e-07, -1, 0.000185145807, 1, -2.85253691e-07, 1, -0.000185145866, -0.000240357549)
  3042. UnionOperation238.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  3043. UnionOperation238.Position = Vector3.new(42.9038048, 6.9994173, 90.5182114)
  3044. UnionOperation238.Rotation = Vector3.new(-0.00999999978, -90, 0)
  3045. UnionOperation238.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3046. UnionOperation238.Size = Vector3.new(23.7651539, 5.74127483, 10.4386911)
  3047. UnionOperation238.Anchored = true
  3048. UnionOperation238.BrickColor = BrickColor.new("Grime")
  3049. UnionOperation238.Material = Enum.Material.Metal
  3050. UnionOperation238.brickColor = BrickColor.new("Grime")
  3051. UnionOperation238.UsePartColor = true
  3052. UnionOperation239.Parent = Model121
  3053. UnionOperation239.CFrame = CFrame.new(42.9039383, 8.43859673, 89.9532242, -0.000240357607, -2.40752485e-07, -1, 0.000185145807, 1, -2.85253691e-07, 1, -0.000185145866, -0.000240357549)
  3054. UnionOperation239.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  3055. UnionOperation239.Position = Vector3.new(42.9039383, 8.43859673, 89.9532242)
  3056. UnionOperation239.Rotation = Vector3.new(-0.00999999978, -90, 0)
  3057. UnionOperation239.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3058. UnionOperation239.Size = Vector3.new(21.3824577, 2.86224341, 10.4385786)
  3059. UnionOperation239.Anchored = true
  3060. UnionOperation239.BrickColor = BrickColor.new("Grime")
  3061. UnionOperation239.CanCollide = false
  3062. UnionOperation239.Material = Enum.Material.Metal
  3063. UnionOperation239.brickColor = BrickColor.new("Grime")
  3064. UnionOperation240.Parent = Model121
  3065. UnionOperation240.CFrame = CFrame.new(47.1971855, 6.88772869, 101.475891, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3066. UnionOperation240.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3067. UnionOperation240.Position = Vector3.new(47.1971855, 6.88772869, 101.475891)
  3068. UnionOperation240.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3069. UnionOperation240.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3070. UnionOperation240.Size = Vector3.new(1.86386871, 0.491281509, 2.01225281)
  3071. UnionOperation240.Anchored = true
  3072. UnionOperation240.BrickColor = BrickColor.new("Grime")
  3073. UnionOperation240.CanCollide = false
  3074. UnionOperation240.Material = Enum.Material.Metal
  3075. UnionOperation240.brickColor = BrickColor.new("Grime")
  3076. UnionOperation241.Parent = Model121
  3077. UnionOperation241.CFrame = CFrame.new(38.832489, 5.81875229, 88.2679596, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3078. UnionOperation241.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3079. UnionOperation241.Position = Vector3.new(38.832489, 5.81875229, 88.2679596)
  3080. UnionOperation241.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3081. UnionOperation241.Color = Color3.new(0.639216, 0.635294, 0.647059)
  3082. UnionOperation241.Size = Vector3.new(1.70026398, 1.38480973, 1.38482666)
  3083. UnionOperation241.Anchored = true
  3084. UnionOperation241.BrickColor = BrickColor.new("Medium stone grey")
  3085. UnionOperation241.CanCollide = false
  3086. UnionOperation241.Material = Enum.Material.Metal
  3087. UnionOperation241.brickColor = BrickColor.new("Medium stone grey")
  3088. UnionOperation242.Parent = Model121
  3089. UnionOperation242.CFrame = CFrame.new(47.2269249, 3.64242411, 95.5379562, -1, -1.69046757e-07, 0.000221069582, -2.08752866e-07, 1, -0.00017960908, -0.000221069538, -0.000179609124, -1)
  3090. UnionOperation242.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3091. UnionOperation242.Position = Vector3.new(47.2269249, 3.64242411, 95.5379562)
  3092. UnionOperation242.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3093. UnionOperation242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3094. UnionOperation242.Size = Vector3.new(1.22038269, 2.18875575, 2.1888504)
  3095. UnionOperation242.Anchored = true
  3096. UnionOperation242.BrickColor = BrickColor.new("Black")
  3097. UnionOperation242.CanCollide = false
  3098. UnionOperation242.Material = Enum.Material.Metal
  3099. UnionOperation242.brickColor = BrickColor.new("Black")
  3100. UnionOperation243.Parent = Model121
  3101. UnionOperation243.CFrame = CFrame.new(38.7074089, 3.64199543, 93.1808167, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3102. UnionOperation243.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3103. UnionOperation243.Position = Vector3.new(38.7074089, 3.64199543, 93.1808167)
  3104. UnionOperation243.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3105. UnionOperation243.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3106. UnionOperation243.Size = Vector3.new(1.2204361, 2.18875766, 2.18875885)
  3107. UnionOperation243.Anchored = true
  3108. UnionOperation243.BrickColor = BrickColor.new("Black")
  3109. UnionOperation243.CanCollide = false
  3110. UnionOperation243.Material = Enum.Material.Metal
  3111. UnionOperation243.brickColor = BrickColor.new("Black")
  3112. UnionOperation244.Parent = Model121
  3113. UnionOperation244.CFrame = CFrame.new(47.1324081, 5.32025433, 101.267273, -1, -6.66422295e-08, 0.000220860908, -1.06274655e-07, 1, -0.000179445167, -0.000220860893, -0.000179445182, -1)
  3114. UnionOperation244.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3115. UnionOperation244.Position = Vector3.new(47.1324081, 5.32025433, 101.267273)
  3116. UnionOperation244.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3117. UnionOperation244.Color = Color3.new(0.639216, 0.635294, 0.647059)
  3118. UnionOperation244.Size = Vector3.new(1.59680939, 2.58736992, 2.58738708)
  3119. UnionOperation244.Anchored = true
  3120. UnionOperation244.BrickColor = BrickColor.new("Medium stone grey")
  3121. UnionOperation244.CanCollide = false
  3122. UnionOperation244.Material = Enum.Material.Metal
  3123. UnionOperation244.brickColor = BrickColor.new("Medium stone grey")
  3124. UnionOperation244.UsePartColor = true
  3125. UnionOperation245.Parent = Model121
  3126. UnionOperation245.CFrame = CFrame.new(42.904911, 6.92287683, 86.2524872, -0.000240357607, -2.40752485e-07, -1, 0.000185145807, 1, -2.85253691e-07, 1, -0.000185145866, -0.000240357549)
  3127. UnionOperation245.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  3128. UnionOperation245.Position = Vector3.new(42.904911, 6.92287683, 86.2524872)
  3129. UnionOperation245.Rotation = Vector3.new(-0.00999999978, -90, 0)
  3130. UnionOperation245.Color = Color3.new(0.803922, 0.803922, 0.803922)
  3131. UnionOperation245.Size = Vector3.new(0.168401703, 5.55601168, 9.76510334)
  3132. UnionOperation245.Anchored = true
  3133. UnionOperation245.BrickColor = BrickColor.new("Mid gray")
  3134. UnionOperation245.CanCollide = false
  3135. UnionOperation245.Material = Enum.Material.Metal
  3136. UnionOperation245.brickColor = BrickColor.new("Mid gray")
  3137. UnionOperation245.UsePartColor = true
  3138. UnionOperation246.Parent = Model121
  3139. UnionOperation246.CFrame = CFrame.new(47.0263329, 5.81982231, 94.3264847, -1, -2.22691952e-07, 0.000221069524, -2.62289348e-07, 1, -0.000179117385, -0.00022106948, -0.000179117429, -1)
  3140. UnionOperation246.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3141. UnionOperation246.Position = Vector3.new(47.0263329, 5.81982231, 94.3264847)
  3142. UnionOperation246.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3143. UnionOperation246.Color = Color3.new(0.639216, 0.635294, 0.647059)
  3144. UnionOperation246.Size = Vector3.new(1.70025635, 1.38481045, 1.38482666)
  3145. UnionOperation246.Anchored = true
  3146. UnionOperation246.BrickColor = BrickColor.new("Medium stone grey")
  3147. UnionOperation246.CanCollide = false
  3148. UnionOperation246.Material = Enum.Material.Metal
  3149. UnionOperation246.brickColor = BrickColor.new("Medium stone grey")
  3150. UnionOperation247.Parent = Model121
  3151. UnionOperation247.CFrame = CFrame.new(42.9014244, 7.04565573, 100.53019, -0.000240357607, -2.40752485e-07, -1, 0.000185145807, 1, -2.85253691e-07, 1, -0.000185145866, -0.000240357549)
  3152. UnionOperation247.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  3153. UnionOperation247.Position = Vector3.new(42.9014244, 7.04565573, 100.53019)
  3154. UnionOperation247.Rotation = Vector3.new(-0.00999999978, -90, 0)
  3155. UnionOperation247.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3156. UnionOperation247.Size = Vector3.new(0.371871114, 0.332731128, 6.56626463)
  3157. UnionOperation247.Anchored = true
  3158. UnionOperation247.BrickColor = BrickColor.new("Grime")
  3159. UnionOperation247.Material = Enum.Material.Metal
  3160. UnionOperation247.brickColor = BrickColor.new("Grime")
  3161. UnionOperation248.Parent = Model121
  3162. UnionOperation248.CFrame = CFrame.new(41.3038597, 9.72924042, 85.9461441, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  3163. UnionOperation248.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3164. UnionOperation248.Position = Vector3.new(41.3038597, 9.72924042, 85.9461441)
  3165. UnionOperation248.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3166. UnionOperation248.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3167. UnionOperation248.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  3168. UnionOperation248.Anchored = true
  3169. UnionOperation248.BrickColor = BrickColor.new("Grime")
  3170. UnionOperation248.CanCollide = false
  3171. UnionOperation248.Material = Enum.Material.Metal
  3172. UnionOperation248.brickColor = BrickColor.new("Grime")
  3173. UnionOperation249.Parent = Model121
  3174. UnionOperation249.CFrame = CFrame.new(38.7068367, 3.64242411, 95.5363846, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3175. UnionOperation249.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3176. UnionOperation249.Position = Vector3.new(38.7068367, 3.64242411, 95.5363846)
  3177. UnionOperation249.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3178. UnionOperation249.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3179. UnionOperation249.Size = Vector3.new(1.22037506, 2.18875694, 2.18876648)
  3180. UnionOperation249.Anchored = true
  3181. UnionOperation249.BrickColor = BrickColor.new("Black")
  3182. UnionOperation249.CanCollide = false
  3183. UnionOperation249.Material = Enum.Material.Metal
  3184. UnionOperation249.brickColor = BrickColor.new("Black")
  3185. UnionOperation250.Parent = Model121
  3186. UnionOperation250.CFrame = CFrame.new(47.2288933, 3.6408329, 87.0865631, -1, -4.42741488e-09, 0.000221158989, -4.41561738e-08, 1, -0.000179638912, -0.000221158974, -0.000179638912, -1)
  3187. UnionOperation250.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3188. UnionOperation250.Position = Vector3.new(47.2288933, 3.6408329, 87.0865631)
  3189. UnionOperation250.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3190. UnionOperation250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3191. UnionOperation250.Size = Vector3.new(1.22038269, 2.18875694, 2.18876648)
  3192. UnionOperation250.Anchored = true
  3193. UnionOperation250.BrickColor = BrickColor.new("Black")
  3194. UnionOperation250.CanCollide = false
  3195. UnionOperation250.Material = Enum.Material.Metal
  3196. UnionOperation250.brickColor = BrickColor.new("Black")
  3197. UnionOperation251.Parent = Model121
  3198. UnionOperation251.CFrame = CFrame.new(41.7040405, 9.72927189, 85.9462509, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  3199. UnionOperation251.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3200. UnionOperation251.Position = Vector3.new(41.7040405, 9.72927189, 85.9462509)
  3201. UnionOperation251.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3202. UnionOperation251.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3203. UnionOperation251.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  3204. UnionOperation251.Anchored = true
  3205. UnionOperation251.BrickColor = BrickColor.new("Grime")
  3206. UnionOperation251.CanCollide = false
  3207. UnionOperation251.Material = Enum.Material.Metal
  3208. UnionOperation251.brickColor = BrickColor.new("Grime")
  3209. UnionOperation252.Parent = Model121
  3210. UnionOperation252.CFrame = CFrame.new(42.3038368, 9.72924137, 85.946373, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  3211. UnionOperation252.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3212. UnionOperation252.Position = Vector3.new(42.3038368, 9.72924137, 85.946373)
  3213. UnionOperation252.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3214. UnionOperation252.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3215. UnionOperation252.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  3216. UnionOperation252.Anchored = true
  3217. UnionOperation252.BrickColor = BrickColor.new("Grime")
  3218. UnionOperation252.CanCollide = false
  3219. UnionOperation252.Material = Enum.Material.Metal
  3220. UnionOperation252.brickColor = BrickColor.new("Grime")
  3221. UnionOperation253.Parent = Model121
  3222. UnionOperation253.CFrame = CFrame.new(38.7082939, 3.6412921, 89.4792252, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3223. UnionOperation253.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3224. UnionOperation253.Position = Vector3.new(38.7082939, 3.6412921, 89.4792252)
  3225. UnionOperation253.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3226. UnionOperation253.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3227. UnionOperation253.Size = Vector3.new(1.22038269, 2.18875694, 2.18876648)
  3228. UnionOperation253.Anchored = true
  3229. UnionOperation253.BrickColor = BrickColor.new("Black")
  3230. UnionOperation253.CanCollide = false
  3231. UnionOperation253.Material = Enum.Material.Metal
  3232. UnionOperation253.brickColor = BrickColor.new("Black")
  3233. UnionOperation254.Parent = Model121
  3234. UnionOperation254.CFrame = CFrame.new(42.8135719, 9.75140095, 92.3130264, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  3235. UnionOperation254.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3236. UnionOperation254.Position = Vector3.new(42.8135719, 9.75140095, 92.3130264)
  3237. UnionOperation254.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3238. UnionOperation254.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3239. UnionOperation254.Size = Vector3.new(5.99996948, 0.600000381, 9.39999962)
  3240. UnionOperation254.Anchored = true
  3241. UnionOperation254.BrickColor = BrickColor.new("Grime")
  3242. UnionOperation254.CanCollide = false
  3243. UnionOperation254.Material = Enum.Material.Metal
  3244. UnionOperation254.brickColor = BrickColor.new("Grime")
  3245. UnionOperation255.Parent = Model121
  3246. UnionOperation255.CFrame = CFrame.new(42.9039421, 9.78506088, 89.9530716, -0.000240357607, -2.40752485e-07, -1, 0.000185145807, 1, -2.85253691e-07, 1, -0.000185145866, -0.000240357549)
  3247. UnionOperation255.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  3248. UnionOperation255.Position = Vector3.new(42.9039421, 9.78506088, 89.9530716)
  3249. UnionOperation255.Rotation = Vector3.new(-0.00999999978, -90, 0)
  3250. UnionOperation255.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3251. UnionOperation255.Size = Vector3.new(6.22954035, 0.168367997, 10.438633)
  3252. UnionOperation255.Anchored = true
  3253. UnionOperation255.BrickColor = BrickColor.new("Grime")
  3254. UnionOperation255.Material = Enum.Material.Metal
  3255. UnionOperation255.brickColor = BrickColor.new("Grime")
  3256. UnionOperation256.Parent = Model121
  3257. UnionOperation256.CFrame = CFrame.new(42.9877281, 7.09179306, 89.7012253, -0.000240357607, -2.40752485e-07, -1, 0.000185145807, 1, -2.85253691e-07, 1, -0.000185145866, -0.000240357549)
  3258. UnionOperation256.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  3259. UnionOperation256.Position = Vector3.new(42.9877281, 7.09179306, 89.7012253)
  3260. UnionOperation256.Rotation = Vector3.new(-0.00999999978, -90, 0)
  3261. UnionOperation256.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3262. UnionOperation256.Size = Vector3.new(21.2140942, 0.168370798, 10.2703114)
  3263. UnionOperation256.Anchored = true
  3264. UnionOperation256.BrickColor = BrickColor.new("Grime")
  3265. UnionOperation256.Material = Enum.Material.Metal
  3266. UnionOperation256.brickColor = BrickColor.new("Grime")
  3267. UnionOperation257.Parent = Model121
  3268. UnionOperation257.CFrame = CFrame.new(37.7111473, 9.19359589, 89.2420197, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3269. UnionOperation257.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3270. UnionOperation257.Position = Vector3.new(37.7111473, 9.19359589, 89.2420197)
  3271. UnionOperation257.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3272. UnionOperation257.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3273. UnionOperation257.Size = Vector3.new(0.199996948, 0.399987221, 2.60298157)
  3274. UnionOperation257.Anchored = true
  3275. UnionOperation257.BrickColor = BrickColor.new("Grime")
  3276. UnionOperation257.CanCollide = false
  3277. UnionOperation257.Material = Enum.Material.Metal
  3278. UnionOperation257.brickColor = BrickColor.new("Grime")
  3279. UnionOperation258.Parent = Model121
  3280. UnionOperation258.CFrame = CFrame.new(40.7038155, 9.72924042, 85.9460373, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  3281. UnionOperation258.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3282. UnionOperation258.Position = Vector3.new(40.7038155, 9.72924042, 85.9460373)
  3283. UnionOperation258.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3284. UnionOperation258.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3285. UnionOperation258.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  3286. UnionOperation258.Anchored = true
  3287. UnionOperation258.BrickColor = BrickColor.new("Grime")
  3288. UnionOperation258.CanCollide = false
  3289. UnionOperation258.Material = Enum.Material.Metal
  3290. UnionOperation258.brickColor = BrickColor.new("Grime")
  3291. Part259.Parent = Model121
  3292. Part259.CFrame = CFrame.new(38.6789703, 3.46724606, 81.4776382, -1, -0.000114028335, 0.000189444181, -2.7713233e-07, 0.857415795, 0.514624238, -0.000221114198, 0.514624178, -0.857415855)
  3293. Part259.Orientation = Vector3.new(-30.9699993, 179.990005, 0)
  3294. Part259.Position = Vector3.new(38.6789703, 3.46724606, 81.4776382)
  3295. Part259.Rotation = Vector3.new(-149.029999, 0.00999999978, 179.990005)
  3296. Part259.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3297. Part259.Transparency = 1
  3298. Part259.Size = Vector3.new(1.72548628, 0.736731529, 2.86221814)
  3299. Part259.Anchored = true
  3300. Part259.BottomSurface = Enum.SurfaceType.Smooth
  3301. Part259.BrickColor = BrickColor.new("Black")
  3302. Part259.Material = Enum.Material.Metal
  3303. Part259.TopSurface = Enum.SurfaceType.Smooth
  3304. Part259.brickColor = BrickColor.new("Black")
  3305. Part259.FormFactor = Enum.FormFactor.Custom
  3306. Part259.formFactor = Enum.FormFactor.Custom
  3307. WedgePart260.Name = "Triangle"
  3308. WedgePart260.Parent = Model121
  3309. WedgePart260.CFrame = CFrame.new(47.1359596, 3.24911761, 101.233658, 1, -3.37067618e-08, 0.000221347073, 6.01927397e-09, -1, -0.00017947398, 0.000221347073, 0.000179473966, -1)
  3310. WedgePart260.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  3311. WedgePart260.Position = Vector3.new(47.1359596, 3.24911761, 101.233658)
  3312. WedgePart260.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  3313. WedgePart260.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3314. WedgePart260.Transparency = 1
  3315. WedgePart260.Size = Vector3.new(1.80000007, 2, 2.4000001)
  3316. WedgePart260.Anchored = true
  3317. WedgePart260.BottomSurface = Enum.SurfaceType.Smooth
  3318. WedgePart260.BrickColor = BrickColor.new("Grime")
  3319. WedgePart260.Material = Enum.Material.Metal
  3320. WedgePart260.brickColor = BrickColor.new("Grime")
  3321. WedgePart260.FormFactor = Enum.FormFactor.Custom
  3322. WedgePart260.formFactor = Enum.FormFactor.Custom
  3323. WedgePart261.Name = "Triangle"
  3324. WedgePart261.Parent = Model121
  3325. WedgePart261.CFrame = CFrame.new(38.7411308, 3.24538469, 81.0315094, -1, 4.67695173e-07, -0.000221456983, -5.07361733e-07, -1, 0.000179116309, -0.000221456896, 0.00017911641, 1)
  3326. WedgePart261.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -180)
  3327. WedgePart261.Position = Vector3.new(38.7411308, 3.24538469, 81.0315094)
  3328. WedgePart261.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -180)
  3329. WedgePart261.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3330. WedgePart261.Transparency = 1
  3331. WedgePart261.Size = Vector3.new(1.80000007, 2, 3.20000005)
  3332. WedgePart261.Anchored = true
  3333. WedgePart261.BottomSurface = Enum.SurfaceType.Smooth
  3334. WedgePart261.BrickColor = BrickColor.new("Grime")
  3335. WedgePart261.Material = Enum.Material.Metal
  3336. WedgePart261.brickColor = BrickColor.new("Grime")
  3337. WedgePart261.FormFactor = Enum.FormFactor.Custom
  3338. WedgePart261.formFactor = Enum.FormFactor.Custom
  3339. Part262.Name = "Greater Rounded Cylinder"
  3340. Part262.Parent = Model121
  3341. Part262.CFrame = CFrame.new(39.885376, 9.86943913, 86.834404, 1, 2.22756142e-07, 0.000221129128, 2.62416705e-07, -1, -0.000179354771, 0.000221129085, 0.000179354814, -1)
  3342. Part262.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  3343. Part262.Position = Vector3.new(39.885376, 9.86943913, 86.834404)
  3344. Part262.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  3345. Part262.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3346. Part262.Size = Vector3.new(1.20000005, 0.400000006, 1.20000005)
  3347. Part262.Anchored = true
  3348. Part262.BottomSurface = Enum.SurfaceType.Smooth
  3349. Part262.BrickColor = BrickColor.new("Grime")
  3350. Part262.CanCollide = false
  3351. Part262.Material = Enum.Material.Metal
  3352. Part262.TopSurface = Enum.SurfaceType.Smooth
  3353. Part262.brickColor = BrickColor.new("Grime")
  3354. Part262.FormFactor = Enum.FormFactor.Custom
  3355. Part262.formFactor = Enum.FormFactor.Custom
  3356. CylinderMesh263.Parent = Part262
  3357. Part264.Parent = Model121
  3358. Part264.CFrame = CFrame.new(47.1279716, 6.00006437, 102.309196, -1, 0.000191619605, -0.000110303998, -3.90000594e-07, -0.500416219, -0.865784943, -0.000221099282, -0.865785003, 0.500416219)
  3359. Part264.Orientation = Vector3.new(59.9700012, -0.00999999978, -180)
  3360. Part264.Position = Vector3.new(47.1279716, 6.00006437, 102.309196)
  3361. Part264.Rotation = Vector3.new(59.9700012, -0.00999999978, -179.990005)
  3362. Part264.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3363. Part264.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  3364. Part264.Anchored = true
  3365. Part264.BottomSurface = Enum.SurfaceType.Smooth
  3366. Part264.BrickColor = BrickColor.new("Black")
  3367. Part264.Material = Enum.Material.Metal
  3368. Part264.TopSurface = Enum.SurfaceType.Smooth
  3369. Part264.brickColor = BrickColor.new("Black")
  3370. Part264.FormFactor = Enum.FormFactor.Custom
  3371. Part264.formFactor = Enum.FormFactor.Custom
  3372. Part265.Parent = Model121
  3373. Part265.CFrame = CFrame.new(44.921051, 4.94054937, 96.4795456, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3374. Part265.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3375. Part265.Position = Vector3.new(44.921051, 4.94054937, 96.4795456)
  3376. Part265.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3377. Part265.Size = Vector3.new(0.841828704, 0.946926117, 0.841828763)
  3378. Part265.Anchored = true
  3379. Part265.BottomSurface = Enum.SurfaceType.Weld
  3380. Part265.TopSurface = Enum.SurfaceType.Weld
  3381. Part265.FormFactor = Enum.FormFactor.Custom
  3382. Part265.formFactor = Enum.FormFactor.Custom
  3383. Part266.Parent = Model121
  3384. Part266.CFrame = CFrame.new(38.6735764, 4.6532917, 102.307869, -1, 0.000191372848, 0.000110939669, -3.65080467e-07, 0.500098109, -0.865968823, -0.000221203634, -0.865968704, -0.500098109)
  3385. Part266.Orientation = Vector3.new(59.9900017, 179.990005, 0)
  3386. Part266.Position = Vector3.new(38.6735764, 4.6532917, 102.307869)
  3387. Part266.Rotation = Vector3.new(120.010002, 0.00999999978, -179.990005)
  3388. Part266.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3389. Part266.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  3390. Part266.Anchored = true
  3391. Part266.BottomSurface = Enum.SurfaceType.Smooth
  3392. Part266.BrickColor = BrickColor.new("Black")
  3393. Part266.Material = Enum.Material.Metal
  3394. Part266.TopSurface = Enum.SurfaceType.Smooth
  3395. Part266.brickColor = BrickColor.new("Black")
  3396. Part266.FormFactor = Enum.FormFactor.Custom
  3397. Part266.formFactor = Enum.FormFactor.Custom
  3398. Part267.Parent = Model121
  3399. Part267.CFrame = CFrame.new(38.676651, 2.34893513, 91.2163239, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3400. Part267.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3401. Part267.Position = Vector3.new(38.676651, 2.34893513, 91.2163239)
  3402. Part267.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3403. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3404. Part267.Size = Vector3.new(1.72548616, 0.336731523, 16.1631145)
  3405. Part267.Anchored = true
  3406. Part267.BottomSurface = Enum.SurfaceType.Smooth
  3407. Part267.BrickColor = BrickColor.new("Black")
  3408. Part267.CustomPhysicalProperties = 7.8499999, 0.100000001, 0.5, 1, 1
  3409. Part267.Friction = 0.10000000149012
  3410. Part267.Material = Enum.Material.Metal
  3411. Part267.TopSurface = Enum.SurfaceType.Smooth
  3412. Part267.brickColor = BrickColor.new("Black")
  3413. Part267.FormFactor = Enum.FormFactor.Custom
  3414. Part267.formFactor = Enum.FormFactor.Custom
  3415. Part268.Parent = Model121
  3416. Part268.CFrame = CFrame.new(39.885376, 10.0694189, 86.8343964, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  3417. Part268.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3418. Part268.Position = Vector3.new(39.885376, 10.0694189, 86.8343964)
  3419. Part268.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3420. Part268.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3421. Part268.Size = Vector3.new(1.20000005, 0.400000006, 1.20000005)
  3422. Part268.Anchored = true
  3423. Part268.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3424. Part268.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3425. Part268.BrickColor = BrickColor.new("Grime")
  3426. Part268.CanCollide = false
  3427. Part268.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3428. Part268.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3429. Part268.Material = Enum.Material.Metal
  3430. Part268.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3431. Part268.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3432. Part268.brickColor = BrickColor.new("Grime")
  3433. Part268.FormFactor = Enum.FormFactor.Custom
  3434. Part268.formFactor = Enum.FormFactor.Custom
  3435. SpecialMesh269.Parent = Part268
  3436. SpecialMesh269.MeshType = Enum.MeshType.Sphere
  3437. ManualWeld270.Name = "Part-to-Part Strong Joint"
  3438. ManualWeld270.Parent = Part268
  3439. ManualWeld270.C0 = CFrame.new(0.600000024, -0.200000003, 0.600000024, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  3440. ManualWeld270.C1 = CFrame.new(2.41930771, 0.0849285126, 1.22220612, -1.9243349e-05, -1, -4.43919213e-09, -5.79148536e-06, 4.55063986e-09, -1, 1, -1.9243349e-05, -5.79148536e-06)
  3441. ManualWeld270.Part0 = Part268
  3442. ManualWeld270.Part1 = UnionOperation219
  3443. ManualWeld270.part1 = UnionOperation219
  3444. Part271.Parent = Model121
  3445. Part271.CFrame = CFrame.new(47.1281433, 3.95346332, 101.706192, 0.000179335737, 0.000160008582, 1, -0.666904688, 0.745143056, 3.70563328e-07, -0.745143056, -0.666904688, 0.000240341251)
  3446. Part271.Orientation = Vector3.new(0, 89.9899979, -41.8300018)
  3447. Part271.Position = Vector3.new(47.1281433, 3.95346332, 101.706192)
  3448. Part271.Rotation = Vector3.new(-41.8300018, 90, 0)
  3449. Part271.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3450. Part271.Size = Vector3.new(1.16379809, 0.336731523, 1.72548628)
  3451. Part271.Anchored = true
  3452. Part271.BottomSurface = Enum.SurfaceType.Smooth
  3453. Part271.BrickColor = BrickColor.new("Black")
  3454. Part271.Material = Enum.Material.Metal
  3455. Part271.TopSurface = Enum.SurfaceType.Smooth
  3456. Part271.brickColor = BrickColor.new("Black")
  3457. Part271.FormFactor = Enum.FormFactor.Custom
  3458. Part271.formFactor = Enum.FormFactor.Custom
  3459. Part272.Parent = Model121
  3460. Part272.CFrame = CFrame.new(38.8551025, 9.75054264, 87.7700806, 0.259035856, 1.15210617e-06, 0.965867758, -0.000178567614, 1, 4.66971906e-05, -0.965867698, -0.000184568926, 0.259035885)
  3461. Part272.Orientation = Vector3.new(0, 74.9899979, -0.00999999978)
  3462. Part272.Position = Vector3.new(38.8551025, 9.75054264, 87.7700806)
  3463. Part272.Rotation = Vector3.new(-0.00999999978, 74.9899979, 0)
  3464. Part272.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3465. Part272.Size = Vector3.new(3.60000014, 0.600000024, 0.200000003)
  3466. Part272.Anchored = true
  3467. Part272.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3468. Part272.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3469. Part272.BrickColor = BrickColor.new("Grime")
  3470. Part272.CanCollide = false
  3471. Part272.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3472. Part272.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3473. Part272.Material = Enum.Material.Metal
  3474. Part272.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3475. Part272.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3476. Part272.brickColor = BrickColor.new("Grime")
  3477. Part272.FormFactor = Enum.FormFactor.Custom
  3478. Part272.formFactor = Enum.FormFactor.Custom
  3479. Part273.Parent = Model121
  3480. Part273.CFrame = CFrame.new(47.130249, 6.67172003, 93.0675659, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3481. Part273.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3482. Part273.Position = Vector3.new(47.130249, 6.67172003, 93.0675659)
  3483. Part273.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3484. Part273.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3485. Part273.Size = Vector3.new(1.72548628, 0.336731523, 10.2450562)
  3486. Part273.Anchored = true
  3487. Part273.BottomSurface = Enum.SurfaceType.Smooth
  3488. Part273.BrickColor = BrickColor.new("Black")
  3489. Part273.Material = Enum.Material.Metal
  3490. Part273.TopSurface = Enum.SurfaceType.Smooth
  3491. Part273.brickColor = BrickColor.new("Black")
  3492. Part273.FormFactor = Enum.FormFactor.Custom
  3493. Part273.formFactor = Enum.FormFactor.Custom
  3494. Part274.Parent = Model121
  3495. Part274.CFrame = CFrame.new(47.1288109, 6.67294598, 99.4613647, -0.000240342706, 2.55559058e-07, 1, 0.00018517561, -1, 3.0006467e-07, 1, 0.000185175668, 0.000240342648)
  3496. Part274.Orientation = Vector3.new(0, 89.9899979, 179.990005)
  3497. Part274.Position = Vector3.new(47.1288109, 6.67294598, 99.4613647)
  3498. Part274.Rotation = Vector3.new(179.990005, 90, 0)
  3499. Part274.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3500. Part274.Size = Vector3.new(2.55074239, 0.336731523, 1.72548485)
  3501. Part274.Anchored = true
  3502. Part274.BottomSurface = Enum.SurfaceType.Smooth
  3503. Part274.BrickColor = BrickColor.new("Black")
  3504. Part274.Material = Enum.Material.Metal
  3505. Part274.TopSurface = Enum.SurfaceType.Smooth
  3506. Part274.brickColor = BrickColor.new("Black")
  3507. Part274.FormFactor = Enum.FormFactor.Custom
  3508. Part274.formFactor = Enum.FormFactor.Custom
  3509. Part275.Parent = Model121
  3510. Part275.CFrame = CFrame.new(38.6740761, 2.98257518, 100.575363, -1, 0.000141905999, 0.000169687453, -3.32567822e-07, 0.76614362, -0.642669439, -0.000221203605, -0.64266938, -0.76614362)
  3511. Part275.Orientation = Vector3.new(39.9900017, 179.990005, 0)
  3512. Part275.Position = Vector3.new(38.6740761, 2.98257518, 100.575363)
  3513. Part275.Rotation = Vector3.new(140.009995, 0.00999999978, -179.990005)
  3514. Part275.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3515. Part275.Size = Vector3.new(1.72548628, 0.336731523, 1.82676852)
  3516. Part275.Anchored = true
  3517. Part275.BottomSurface = Enum.SurfaceType.Smooth
  3518. Part275.BrickColor = BrickColor.new("Black")
  3519. Part275.Material = Enum.Material.Metal
  3520. Part275.TopSurface = Enum.SurfaceType.Smooth
  3521. Part275.brickColor = BrickColor.new("Black")
  3522. Part275.FormFactor = Enum.FormFactor.Custom
  3523. Part275.formFactor = Enum.FormFactor.Custom
  3524. Part276.Parent = Model121
  3525. Part276.CFrame = CFrame.new(47.1279564, 4.65329361, 102.309456, -1, 0.000191372848, 0.000110939669, -3.65080467e-07, 0.500098109, -0.865968823, -0.000221203634, -0.865968704, -0.500098109)
  3526. Part276.Orientation = Vector3.new(59.9900017, 179.990005, 0)
  3527. Part276.Position = Vector3.new(47.1279564, 4.65329361, 102.309456)
  3528. Part276.Rotation = Vector3.new(120.010002, 0.00999999978, -179.990005)
  3529. Part276.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3530. Part276.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  3531. Part276.Anchored = true
  3532. Part276.BottomSurface = Enum.SurfaceType.Smooth
  3533. Part276.BrickColor = BrickColor.new("Black")
  3534. Part276.Material = Enum.Material.Metal
  3535. Part276.TopSurface = Enum.SurfaceType.Smooth
  3536. Part276.brickColor = BrickColor.new("Black")
  3537. Part276.FormFactor = Enum.FormFactor.Custom
  3538. Part276.formFactor = Enum.FormFactor.Custom
  3539. Part277.Parent = Model121
  3540. Part277.CFrame = CFrame.new(42.8248901, 9.76927757, 86.1350174, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  3541. Part277.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3542. Part277.Position = Vector3.new(42.8248901, 9.76927757, 86.1350174)
  3543. Part277.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3544. Part277.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3545. Part277.Size = Vector3.new(0.200000003, 0.600000024, 7.15999985)
  3546. Part277.Anchored = true
  3547. Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3548. Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3549. Part277.BrickColor = BrickColor.new("Grime")
  3550. Part277.CanCollide = false
  3551. Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3552. Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3553. Part277.Material = Enum.Material.Metal
  3554. Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3555. Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3556. Part277.brickColor = BrickColor.new("Grime")
  3557. Part277.FormFactor = Enum.FormFactor.Custom
  3558. Part277.formFactor = Enum.FormFactor.Custom
  3559. Part278.Parent = Model121
  3560. Part278.CFrame = CFrame.new(38.6737328, 3.95343351, 101.704277, 0.000179335737, 0.000160008582, 1, -0.666904688, 0.745143056, 3.70563328e-07, -0.745143056, -0.666904688, 0.000240341251)
  3561. Part278.Orientation = Vector3.new(0, 89.9899979, -41.8300018)
  3562. Part278.Position = Vector3.new(38.6737328, 3.95343351, 101.704277)
  3563. Part278.Rotation = Vector3.new(-41.8300018, 90, 0)
  3564. Part278.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3565. Part278.Size = Vector3.new(1.16379809, 0.336731523, 1.72548628)
  3566. Part278.Anchored = true
  3567. Part278.BottomSurface = Enum.SurfaceType.Smooth
  3568. Part278.BrickColor = BrickColor.new("Black")
  3569. Part278.Material = Enum.Material.Metal
  3570. Part278.TopSurface = Enum.SurfaceType.Smooth
  3571. Part278.brickColor = BrickColor.new("Black")
  3572. Part278.FormFactor = Enum.FormFactor.Custom
  3573. Part278.formFactor = Enum.FormFactor.Custom
  3574. Part279.Parent = Model121
  3575. Part279.CFrame = CFrame.new(40.8831253, 4.94052029, 96.4786453, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3576. Part279.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3577. Part279.Position = Vector3.new(40.8831253, 4.94052029, 96.4786453)
  3578. Part279.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3579. Part279.Size = Vector3.new(0.841828704, 0.946926117, 0.841828763)
  3580. Part279.Anchored = true
  3581. Part279.BottomSurface = Enum.SurfaceType.Weld
  3582. Part279.TopSurface = Enum.SurfaceType.Weld
  3583. Part279.FormFactor = Enum.FormFactor.Custom
  3584. Part279.formFactor = Enum.FormFactor.Custom
  3585. Part280.Parent = Model121
  3586. Part280.CFrame = CFrame.new(38.6735497, 5.32669163, 102.488297, -1, 0.000221144059, 3.52114e-07, -3.93071076e-07, -0.000185205412, -1, -0.000221143986, -1, 0.000185205485)
  3587. Part280.Orientation = Vector3.new(90, 179.990005, 0)
  3588. Part280.Position = Vector3.new(38.6735497, 5.32669163, 102.488297)
  3589. Part280.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  3590. Part280.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3591. Part280.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  3592. Part280.Anchored = true
  3593. Part280.BottomSurface = Enum.SurfaceType.Smooth
  3594. Part280.BrickColor = BrickColor.new("Black")
  3595. Part280.Material = Enum.Material.Metal
  3596. Part280.TopSurface = Enum.SurfaceType.Smooth
  3597. Part280.brickColor = BrickColor.new("Black")
  3598. Part280.FormFactor = Enum.FormFactor.Custom
  3599. Part280.formFactor = Enum.FormFactor.Custom
  3600. Part281.Parent = Model121
  3601. Part281.CFrame = CFrame.new(45.0529327, 6.37475586, 101.483887, 0.000140723583, 0.000203312346, 1, -0.804287672, 0.594240248, -7.63415301e-06, -0.594240248, -0.804287553, 0.000247145217)
  3602. Part281.Orientation = Vector3.new(0, 89.9899979, -53.5400009)
  3603. Part281.Position = Vector3.new(45.0529327, 6.37475586, 101.483887)
  3604. Part281.Rotation = Vector3.new(-53.5400009, 90, 0)
  3605. Part281.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3606. Part281.Transparency = 1
  3607. Part281.Size = Vector3.new(0.200000003, 0.887735188, 0.795136571)
  3608. Part281.Anchored = true
  3609. Part281.BottomSurface = Enum.SurfaceType.Smooth
  3610. Part281.BrickColor = BrickColor.new("Grime")
  3611. Part281.CanCollide = false
  3612. Part281.Material = Enum.Material.Metal
  3613. Part281.TopSurface = Enum.SurfaceType.Smooth
  3614. Part281.brickColor = BrickColor.new("Grime")
  3615. Part281.FormFactor = Enum.FormFactor.Custom
  3616. Part281.formFactor = Enum.FormFactor.Custom
  3617. BlockMesh282.Parent = Part281
  3618. BlockMesh282.Scale = Vector3.new(0.841828704, 1, 1)
  3619. Part283.Parent = Model121
  3620. Part283.CFrame = CFrame.new(47.1281204, 6.49292231, 101.816925, -1, 0.000110737368, -0.000191300569, -3.56683984e-07, -0.866264105, -0.499586314, -0.000221039678, -0.499586254, 0.866264224)
  3621. Part283.Orientation = Vector3.new(29.9699993, -0.00999999978, -180)
  3622. Part283.Position = Vector3.new(47.1281204, 6.49292231, 101.816925)
  3623. Part283.Rotation = Vector3.new(29.9699993, -0.00999999978, -179.990005)
  3624. Part283.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3625. Part283.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  3626. Part283.Anchored = true
  3627. Part283.BottomSurface = Enum.SurfaceType.Smooth
  3628. Part283.BrickColor = BrickColor.new("Black")
  3629. Part283.Material = Enum.Material.Metal
  3630. Part283.TopSurface = Enum.SurfaceType.Smooth
  3631. Part283.brickColor = BrickColor.new("Black")
  3632. Part283.FormFactor = Enum.FormFactor.Custom
  3633. Part283.formFactor = Enum.FormFactor.Custom
  3634. Part284.Parent = Model121
  3635. Part284.CFrame = CFrame.new(38.6758537, 6.6717782, 93.0661774, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3636. Part284.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3637. Part284.Position = Vector3.new(38.6758537, 6.6717782, 93.0661774)
  3638. Part284.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3639. Part284.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3640. Part284.Size = Vector3.new(1.72548628, 0.336731523, 10.2450562)
  3641. Part284.Anchored = true
  3642. Part284.BottomSurface = Enum.SurfaceType.Smooth
  3643. Part284.BrickColor = BrickColor.new("Black")
  3644. Part284.Material = Enum.Material.Metal
  3645. Part284.TopSurface = Enum.SurfaceType.Smooth
  3646. Part284.brickColor = BrickColor.new("Black")
  3647. Part284.FormFactor = Enum.FormFactor.Custom
  3648. Part284.formFactor = Enum.FormFactor.Custom
  3649. Part285.Parent = Model121
  3650. Part285.CFrame = CFrame.new(47.1278915, 5.32666445, 102.489883, -1, 0.000221144059, 3.52114e-07, -3.93071076e-07, -0.000185205412, -1, -0.000221143986, -1, 0.000185205485)
  3651. Part285.Orientation = Vector3.new(90, 179.990005, 0)
  3652. Part285.Position = Vector3.new(47.1278915, 5.32666445, 102.489883)
  3653. Part285.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  3654. Part285.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3655. Part285.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  3656. Part285.Anchored = true
  3657. Part285.BottomSurface = Enum.SurfaceType.Smooth
  3658. Part285.BrickColor = BrickColor.new("Black")
  3659. Part285.Material = Enum.Material.Metal
  3660. Part285.TopSurface = Enum.SurfaceType.Smooth
  3661. Part285.brickColor = BrickColor.new("Black")
  3662. Part285.FormFactor = Enum.FormFactor.Custom
  3663. Part285.formFactor = Enum.FormFactor.Custom
  3664. Part286.Parent = Model121
  3665. Part286.CFrame = CFrame.new(38.6735764, 6.00009346, 102.307686, -1, 0.000191619605, -0.000110303998, -3.90000594e-07, -0.500416219, -0.865784943, -0.000221099282, -0.865785003, 0.500416219)
  3666. Part286.Orientation = Vector3.new(59.9700012, -0.00999999978, -180)
  3667. Part286.Position = Vector3.new(38.6735764, 6.00009346, 102.307686)
  3668. Part286.Rotation = Vector3.new(59.9700012, -0.00999999978, -179.990005)
  3669. Part286.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3670. Part286.Size = Vector3.new(1.72548616, 0.336731523, 0.816573977)
  3671. Part286.Anchored = true
  3672. Part286.BottomSurface = Enum.SurfaceType.Smooth
  3673. Part286.BrickColor = BrickColor.new("Black")
  3674. Part286.Material = Enum.Material.Metal
  3675. Part286.TopSurface = Enum.SurfaceType.Smooth
  3676. Part286.brickColor = BrickColor.new("Black")
  3677. Part286.FormFactor = Enum.FormFactor.Custom
  3678. Part286.formFactor = Enum.FormFactor.Custom
  3679. Part287.Parent = Model121
  3680. Part287.CFrame = CFrame.new(47.128418, 6.67325211, 101.14386, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3681. Part287.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3682. Part287.Position = Vector3.new(47.128418, 6.67325211, 101.14386)
  3683. Part287.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3684. Part287.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3685. Part287.Size = Vector3.new(1.72548616, 0.336731523, 0.816573977)
  3686. Part287.Anchored = true
  3687. Part287.BottomSurface = Enum.SurfaceType.Smooth
  3688. Part287.BrickColor = BrickColor.new("Black")
  3689. Part287.Material = Enum.Material.Metal
  3690. Part287.TopSurface = Enum.SurfaceType.Smooth
  3691. Part287.brickColor = BrickColor.new("Black")
  3692. Part287.FormFactor = Enum.FormFactor.Custom
  3693. Part287.formFactor = Enum.FormFactor.Custom
  3694. Part288.Parent = Model121
  3695. Part288.CFrame = CFrame.new(38.6742516, 2.39135838, 99.6179428, 0.000238605688, 2.86254235e-05, 1, -0.120675936, 0.992691994, 3.77735518e-07, -0.992691994, -0.120675929, 0.000240316353)
  3696. Part288.Orientation = Vector3.new(0, 89.9899979, -6.92999983)
  3697. Part288.Position = Vector3.new(38.6742516, 2.39135838, 99.6179428)
  3698. Part288.Rotation = Vector3.new(-6.92999983, 90, 0)
  3699. Part288.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3700. Part288.Size = Vector3.new(0.698252141, 0.336731523, 1.72548485)
  3701. Part288.Anchored = true
  3702. Part288.BottomSurface = Enum.SurfaceType.Smooth
  3703. Part288.BrickColor = BrickColor.new("Black")
  3704. Part288.Material = Enum.Material.Metal
  3705. Part288.TopSurface = Enum.SurfaceType.Smooth
  3706. Part288.brickColor = BrickColor.new("Black")
  3707. Part288.FormFactor = Enum.FormFactor.Custom
  3708. Part288.formFactor = Enum.FormFactor.Custom
  3709. Part289.Parent = Model121
  3710. Part289.CFrame = CFrame.new(46.7842255, 9.75057507, 87.7718124, -0.258574098, -1.62477897e-06, 0.965991437, -0.000178685907, 1, -4.61481941e-05, -0.965991497, -0.000184541772, -0.258574069)
  3711. Part289.Orientation = Vector3.new(0, 104.989998, -0.00999999978)
  3712. Part289.Position = Vector3.new(46.7842255, 9.75057507, 87.7718124)
  3713. Part289.Rotation = Vector3.new(179.990005, 75.0100021, 180)
  3714. Part289.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3715. Part289.Size = Vector3.new(3.60000014, 0.600000024, 0.200000003)
  3716. Part289.Anchored = true
  3717. Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3718. Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3719. Part289.BrickColor = BrickColor.new("Grime")
  3720. Part289.CanCollide = false
  3721. Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3722. Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3723. Part289.Material = Enum.Material.Metal
  3724. Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3725. Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3726. Part289.brickColor = BrickColor.new("Grime")
  3727. Part289.FormFactor = Enum.FormFactor.Custom
  3728. Part289.formFactor = Enum.FormFactor.Custom
  3729. Part290.Parent = Model121
  3730. Part290.CFrame = CFrame.new(42.9012527, 6.62402248, 101.077072, -1, -0.000128654166, 0.000179832336, -2.7713233e-07, 0.8140288, 0.580824554, -0.000221114198, 0.580824614, -0.81402874)
  3731. Part290.Orientation = Vector3.new(-35.5099983, 179.990005, 0)
  3732. Part290.Position = Vector3.new(42.9012527, 6.62402248, 101.077072)
  3733. Part290.Rotation = Vector3.new(-144.490005, 0.00999999978, 179.990005)
  3734. Part290.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3735. Part290.Size = Vector3.new(6.56626749, 0.168365821, 1.85202408)
  3736. Part290.Anchored = true
  3737. Part290.BottomSurface = Enum.SurfaceType.Smooth
  3738. Part290.BrickColor = BrickColor.new("Grime")
  3739. Part290.Material = Enum.Material.Metal
  3740. Part290.TopSurface = Enum.SurfaceType.Smooth
  3741. Part290.brickColor = BrickColor.new("Grime")
  3742. Part290.FormFactor = Enum.FormFactor.Custom
  3743. Part290.formFactor = Enum.FormFactor.Custom
  3744. Part291.Parent = Model121
  3745. Part291.CFrame = CFrame.new(40.6553192, 6.37475538, 101.452904, 0.000140723583, 0.000203312346, 1, -0.804287672, 0.594240248, -7.63415301e-06, -0.594240248, -0.804287553, 0.000247145217)
  3746. Part291.Orientation = Vector3.new(0, 89.9899979, -53.5400009)
  3747. Part291.Position = Vector3.new(40.6553192, 6.37475538, 101.452904)
  3748. Part291.Rotation = Vector3.new(-53.5400009, 90, 0)
  3749. Part291.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3750. Part291.Transparency = 1
  3751. Part291.Size = Vector3.new(0.200000003, 0.887735188, 0.795136571)
  3752. Part291.Anchored = true
  3753. Part291.BottomSurface = Enum.SurfaceType.Smooth
  3754. Part291.BrickColor = BrickColor.new("Grime")
  3755. Part291.CanCollide = false
  3756. Part291.Material = Enum.Material.Metal
  3757. Part291.TopSurface = Enum.SurfaceType.Smooth
  3758. Part291.brickColor = BrickColor.new("Grime")
  3759. Part291.FormFactor = Enum.FormFactor.Custom
  3760. Part291.formFactor = Enum.FormFactor.Custom
  3761. BlockMesh292.Parent = Part291
  3762. BlockMesh292.Scale = Vector3.new(0.841828704, 1, 1)
  3763. WedgePart293.Name = "Part"
  3764. WedgePart293.Parent = Model121
  3765. WedgePart293.CFrame = CFrame.new(46.1821327, 6.58905268, 101.059052, 1, -0.000221322873, 2.29141961e-07, 2.70125554e-07, 0.000185175595, -1, 0.000221322829, 1, 0.000185175639)
  3766. WedgePart293.Orientation = Vector3.new(90, -0.00999999978, 0)
  3767. WedgePart293.Position = Vector3.new(46.1821327, 6.58905268, 101.059052)
  3768. WedgePart293.Rotation = Vector3.new(89.9899979, 0, 0.00999999978)
  3769. WedgePart293.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3770. WedgePart293.Size = Vector3.new(0.200000003, 1.51529217, 1.17856038)
  3771. WedgePart293.Anchored = true
  3772. WedgePart293.BrickColor = BrickColor.new("Grime")
  3773. WedgePart293.CanCollide = false
  3774. WedgePart293.Material = Enum.Material.Metal
  3775. WedgePart293.brickColor = BrickColor.new("Grime")
  3776. WedgePart293.FormFactor = Enum.FormFactor.Custom
  3777. WedgePart293.formFactor = Enum.FormFactor.Custom
  3778. SpecialMesh294.Parent = WedgePart293
  3779. SpecialMesh294.Scale = Vector3.new(0.841828704, 1, 1)
  3780. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  3781. WedgePart295.Name = "Part"
  3782. WedgePart295.Parent = Model121
  3783. WedgePart295.CFrame = CFrame.new(37.7723808, 6.92318058, 88.1863403, -1, -0.000221352675, -2.29143737e-07, -2.70132858e-07, 0.000185175595, 1, -0.000221352631, 1, -0.000185175639)
  3784. WedgePart295.Orientation = Vector3.new(-90, 179.990005, 0)
  3785. WedgePart295.Position = Vector3.new(37.7723808, 6.92318058, 88.1863403)
  3786. WedgePart295.Rotation = Vector3.new(-90.0100021, 0, 179.990005)
  3787. WedgePart295.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3788. WedgePart295.Size = Vector3.new(0.200000003, 17.8467693, 0.200000003)
  3789. WedgePart295.Anchored = true
  3790. WedgePart295.BrickColor = BrickColor.new("Grime")
  3791. WedgePart295.CanCollide = false
  3792. WedgePart295.Material = Enum.Material.Metal
  3793. WedgePart295.brickColor = BrickColor.new("Grime")
  3794. WedgePart295.FormFactor = Enum.FormFactor.Custom
  3795. WedgePart295.formFactor = Enum.FormFactor.Custom
  3796. SpecialMesh296.Parent = WedgePart295
  3797. SpecialMesh296.Scale = Vector3.new(0.841828704, 1, 0.841828704)
  3798. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  3799. WedgePart297.Name = "Triangle"
  3800. WedgePart297.Parent = Model121
  3801. WedgePart297.CFrame = CFrame.new(42.0054626, 9.86925507, 85.8348236, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  3802. WedgePart297.Orientation = Vector3.new(90, 179.990005, 0)
  3803. WedgePart297.Position = Vector3.new(42.0054626, 9.86925507, 85.8348236)
  3804. WedgePart297.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  3805. WedgePart297.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3806. WedgePart297.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  3807. WedgePart297.Anchored = true
  3808. WedgePart297.BottomSurface = Enum.SurfaceType.Smooth
  3809. WedgePart297.BrickColor = BrickColor.new("Grime")
  3810. WedgePart297.CanCollide = false
  3811. WedgePart297.Material = Enum.Material.Metal
  3812. WedgePart297.brickColor = BrickColor.new("Grime")
  3813. WedgePart297.FormFactor = Enum.FormFactor.Custom
  3814. WedgePart297.formFactor = Enum.FormFactor.Custom
  3815. WedgePart298.Name = "Triangle"
  3816. WedgePart298.Parent = Model121
  3817. WedgePart298.CFrame = CFrame.new(40.1057587, 9.86925507, 85.8344421, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  3818. WedgePart298.Orientation = Vector3.new(90, 179.990005, 0)
  3819. WedgePart298.Position = Vector3.new(40.1057587, 9.86925507, 85.8344421)
  3820. WedgePart298.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  3821. WedgePart298.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3822. WedgePart298.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  3823. WedgePart298.Anchored = true
  3824. WedgePart298.BottomSurface = Enum.SurfaceType.Smooth
  3825. WedgePart298.BrickColor = BrickColor.new("Grime")
  3826. WedgePart298.CanCollide = false
  3827. WedgePart298.Material = Enum.Material.Metal
  3828. WedgePart298.brickColor = BrickColor.new("Grime")
  3829. WedgePart298.FormFactor = Enum.FormFactor.Custom
  3830. WedgePart298.formFactor = Enum.FormFactor.Custom
  3831. WedgePart299.Name = "Triangle"
  3832. WedgePart299.Parent = Model121
  3833. WedgePart299.CFrame = CFrame.new(41.0055122, 9.86925507, 85.8346176, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  3834. WedgePart299.Orientation = Vector3.new(90, 179.990005, 0)
  3835. WedgePart299.Position = Vector3.new(41.0055122, 9.86925507, 85.8346176)
  3836. WedgePart299.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  3837. WedgePart299.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3838. WedgePart299.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  3839. WedgePart299.Anchored = true
  3840. WedgePart299.BottomSurface = Enum.SurfaceType.Smooth
  3841. WedgePart299.BrickColor = BrickColor.new("Grime")
  3842. WedgePart299.CanCollide = false
  3843. WedgePart299.Material = Enum.Material.Metal
  3844. WedgePart299.brickColor = BrickColor.new("Grime")
  3845. WedgePart299.FormFactor = Enum.FormFactor.Custom
  3846. WedgePart299.formFactor = Enum.FormFactor.Custom
  3847. UnionOperation300.Name = "Part"
  3848. UnionOperation300.Parent = Model121
  3849. UnionOperation300.CFrame = CFrame.new(42.9065819, 8.10915184, 79.1020355, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3850. UnionOperation300.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3851. UnionOperation300.Position = Vector3.new(42.9065819, 8.10915184, 79.1020355)
  3852. UnionOperation300.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3853. UnionOperation300.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3854. UnionOperation300.Size = Vector3.new(5.72443962, 1.06443691, 0.646963)
  3855. UnionOperation300.Anchored = true
  3856. UnionOperation300.BrickColor = BrickColor.new("Dark stone grey")
  3857. UnionOperation300.CanCollide = false
  3858. UnionOperation300.Material = Enum.Material.Metal
  3859. UnionOperation300.brickColor = BrickColor.new("Dark stone grey")
  3860. UnionOperation301.Name = "Part"
  3861. UnionOperation301.Parent = Model121
  3862. UnionOperation301.CFrame = CFrame.new(46.5670395, 4.54494476, 85.3549576, -1, 1.04138298e-08, 0.000221129158, -2.93095699e-08, 1, -0.000179638897, -0.000221129158, -0.000179638897, -1)
  3863. UnionOperation301.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3864. UnionOperation301.Position = Vector3.new(46.5670395, 4.54494476, 85.3549576)
  3865. UnionOperation301.Rotation = Vector3.new(179.990005, 0.00999999978, -180)
  3866. UnionOperation301.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3867. UnionOperation301.Size = Vector3.new(2.86221814, 2.3150301, 4.20914268)
  3868. UnionOperation301.Anchored = true
  3869. UnionOperation301.BrickColor = BrickColor.new("Grime")
  3870. UnionOperation301.CanCollide = false
  3871. UnionOperation301.Material = Enum.Material.Metal
  3872. UnionOperation301.brickColor = BrickColor.new("Grime")
  3873. UnionOperation301.UsePartColor = true
  3874. UnionOperation302.Name = "Part"
  3875. UnionOperation302.Parent = Model121
  3876. UnionOperation302.CFrame = CFrame.new(42.9055519, 9.29354095, 83.3518677, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  3877. UnionOperation302.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3878. UnionOperation302.Position = Vector3.new(42.9055519, 9.29354095, 83.3518677)
  3879. UnionOperation302.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3880. UnionOperation302.Color = Color3.new(0.470588, 0.564706, 0.509804)
  3881. UnionOperation302.Size = Vector3.new(5.55607033, 0.64811945, 3.35918641)
  3882. UnionOperation302.Anchored = true
  3883. UnionOperation302.BrickColor = BrickColor.new("Sand green")
  3884. UnionOperation302.Material = Enum.Material.Metal
  3885. UnionOperation302.brickColor = BrickColor.new("Sand green")
  3886. UnionOperation303.Parent = Model121
  3887. UnionOperation303.CFrame = CFrame.new(46.9778748, 9.36907387, 85.0309906, -0.258574128, -1.62477897e-06, 0.965991437, -0.000178685907, 1, -4.61482014e-05, -0.965991497, -0.000184541772, -0.258574098)
  3888. UnionOperation303.Orientation = Vector3.new(0, 104.989998, -0.00999999978)
  3889. UnionOperation303.Position = Vector3.new(46.9778748, 9.36907387, 85.0309906)
  3890. UnionOperation303.Rotation = Vector3.new(179.990005, 75.0100021, 180)
  3891. UnionOperation303.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3892. UnionOperation303.Size = Vector3.new(1.79676664, 1, 0.984513044)
  3893. UnionOperation303.Anchored = true
  3894. UnionOperation303.BrickColor = BrickColor.new("Grime")
  3895. UnionOperation303.CanCollide = false
  3896. UnionOperation303.Material = Enum.Material.Metal
  3897. UnionOperation303.brickColor = BrickColor.new("Grime")
  3898. UnionOperation304.Parent = Model121
  3899. UnionOperation304.CFrame = CFrame.new(38.7780342, 9.36907101, 85.0291443, -0.000240432113, -2.40723409e-07, -1, 0.0001849369, 1, -2.85188179e-07, 1, -0.000184936958, -0.000240432055)
  3900. UnionOperation304.Orientation = Vector3.new(0, -90.0100021, 0.00999999978)
  3901. UnionOperation304.Position = Vector3.new(38.7780342, 9.36907101, 85.0291443)
  3902. UnionOperation304.Rotation = Vector3.new(-0.00999999978, -90, 0)
  3903. UnionOperation304.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3904. UnionOperation304.Size = Vector3.new(1.79676664, 1, 0.984513044)
  3905. UnionOperation304.Anchored = true
  3906. UnionOperation304.BrickColor = BrickColor.new("Grime")
  3907. UnionOperation304.CanCollide = false
  3908. UnionOperation304.Material = Enum.Material.Metal
  3909. UnionOperation304.brickColor = BrickColor.new("Grime")
  3910. UnionOperation305.Parent = Model121
  3911. UnionOperation305.CFrame = CFrame.new(45.5037994, 9.72927094, 85.9470749, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  3912. UnionOperation305.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3913. UnionOperation305.Position = Vector3.new(45.5037994, 9.72927094, 85.9470749)
  3914. UnionOperation305.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3915. UnionOperation305.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3916. UnionOperation305.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  3917. UnionOperation305.Anchored = true
  3918. UnionOperation305.BrickColor = BrickColor.new("Grime")
  3919. UnionOperation305.CanCollide = false
  3920. UnionOperation305.Material = Enum.Material.Metal
  3921. UnionOperation305.brickColor = BrickColor.new("Grime")
  3922. UnionOperation306.Parent = Model121
  3923. UnionOperation306.CFrame = CFrame.new(44.5037193, 9.72927189, 85.9468689, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  3924. UnionOperation306.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3925. UnionOperation306.Position = Vector3.new(44.5037193, 9.72927189, 85.9468689)
  3926. UnionOperation306.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3927. UnionOperation306.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3928. UnionOperation306.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  3929. UnionOperation306.Anchored = true
  3930. UnionOperation306.BrickColor = BrickColor.new("Grime")
  3931. UnionOperation306.CanCollide = false
  3932. UnionOperation306.Material = Enum.Material.Metal
  3933. UnionOperation306.brickColor = BrickColor.new("Grime")
  3934. UnionOperation307.Parent = Model121
  3935. UnionOperation307.CFrame = CFrame.new(39.0855713, 9.50747108, 85.1847, -0.924297214, 0.000222559072, 0.381673336, -0.378253222, -0.134107128, -0.91593653, 0.0509812683, -0.990966797, 0.124039024)
  3936. UnionOperation307.Orientation = Vector3.new(66.3399963, 72, -109.519997)
  3937. UnionOperation307.Position = Vector3.new(39.0855713, 9.50747108, 85.1847)
  3938. UnionOperation307.Rotation = Vector3.new(82.2900009, 22.4400005, -179.990005)
  3939. UnionOperation307.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3940. UnionOperation307.Size = Vector3.new(1.00000429, 1.60000753, 0.400006115)
  3941. UnionOperation307.Anchored = true
  3942. UnionOperation307.BrickColor = BrickColor.new("Grime")
  3943. UnionOperation307.CanCollide = false
  3944. UnionOperation307.Material = Enum.Material.Metal
  3945. UnionOperation307.brickColor = BrickColor.new("Grime")
  3946. UnionOperation308.Parent = Model121
  3947. UnionOperation308.CFrame = CFrame.new(43.5037994, 9.72924042, 85.9466171, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  3948. UnionOperation308.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  3949. UnionOperation308.Position = Vector3.new(43.5037994, 9.72924042, 85.9466171)
  3950. UnionOperation308.Rotation = Vector3.new(-0.00999999978, 90, 0)
  3951. UnionOperation308.Color = Color3.new(0.498039, 0.556863, 0.392157)
  3952. UnionOperation308.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  3953. UnionOperation308.Anchored = true
  3954. UnionOperation308.BrickColor = BrickColor.new("Grime")
  3955. UnionOperation308.CanCollide = false
  3956. UnionOperation308.Material = Enum.Material.Metal
  3957. UnionOperation308.brickColor = BrickColor.new("Grime")
  3958. UnionOperation309.Parent = Model121
  3959. UnionOperation309.CFrame = CFrame.new(38.5787201, 5.15434694, 80.7310867, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3960. UnionOperation309.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3961. UnionOperation309.Position = Vector3.new(38.5787201, 5.15434694, 80.7310867)
  3962. UnionOperation309.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3963. UnionOperation309.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3964. UnionOperation309.Size = Vector3.new(1.52402496, 2.52548885, 2.52548981)
  3965. UnionOperation309.Anchored = true
  3966. UnionOperation309.BrickColor = BrickColor.new("Black")
  3967. UnionOperation309.CanCollide = false
  3968. UnionOperation309.Material = Enum.Material.Metal
  3969. UnionOperation309.brickColor = BrickColor.new("Black")
  3970. UnionOperation310.Parent = Model121
  3971. UnionOperation310.CFrame = CFrame.new(38.710125, 3.64013195, 83.584259, 1, -2.22688584e-07, -0.000221129128, 2.62296652e-07, 1, 0.000179117385, 0.000221129085, -0.000179117429, 1)
  3972. UnionOperation310.Orientation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3973. UnionOperation310.Position = Vector3.new(38.710125, 3.64013195, 83.584259)
  3974. UnionOperation310.Rotation = Vector3.new(-0.00999999978, -0.00999999978, 0)
  3975. UnionOperation310.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3976. UnionOperation310.Size = Vector3.new(1.22038269, 2.18875694, 2.18876648)
  3977. UnionOperation310.Anchored = true
  3978. UnionOperation310.BrickColor = BrickColor.new("Black")
  3979. UnionOperation310.CanCollide = false
  3980. UnionOperation310.Material = Enum.Material.Metal
  3981. UnionOperation310.brickColor = BrickColor.new("Black")
  3982. UnionOperation311.Parent = Model121
  3983. UnionOperation311.CFrame = CFrame.new(47.2298088, 3.64019203, 83.5857162, -1, -4.42741488e-09, 0.000221158989, -4.41561738e-08, 1, -0.000179638912, -0.000221158974, -0.000179638912, -1)
  3984. UnionOperation311.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  3985. UnionOperation311.Position = Vector3.new(47.2298088, 3.64019203, 83.5857162)
  3986. UnionOperation311.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  3987. UnionOperation311.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3988. UnionOperation311.Size = Vector3.new(1.2204361, 2.18875766, 2.18875885)
  3989. UnionOperation311.Anchored = true
  3990. UnionOperation311.BrickColor = BrickColor.new("Black")
  3991. UnionOperation311.CanCollide = false
  3992. UnionOperation311.Material = Enum.Material.Metal
  3993. UnionOperation311.brickColor = BrickColor.new("Black")
  3994. UnionOperation312.Parent = Model121
  3995. UnionOperation312.CFrame = CFrame.new(46.68536, 9.50747108, 85.1863785, -0.923444629, 0.000218097062, -0.383731812, 0.380239248, -0.134092897, -0.915116012, -0.0516553, -0.990968704, 0.123744436)
  3996. UnionOperation312.Orientation = Vector3.new(66.2200012, -72.1299973, 109.43)
  3997. UnionOperation312.Position = Vector3.new(46.68536, 9.50747108, 85.1863785)
  3998. UnionOperation312.Rotation = Vector3.new(82.3000031, -22.5699997, -179.990005)
  3999. UnionOperation312.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4000. UnionOperation312.Size = Vector3.new(1.00000429, 1.60000753, 0.400006115)
  4001. UnionOperation312.Anchored = true
  4002. UnionOperation312.BrickColor = BrickColor.new("Grime")
  4003. UnionOperation312.CanCollide = false
  4004. UnionOperation312.Material = Enum.Material.Metal
  4005. UnionOperation312.brickColor = BrickColor.new("Grime")
  4006. UnionOperation313.Parent = Model121
  4007. UnionOperation313.CFrame = CFrame.new(45.104187, 9.72924042, 85.9469376, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  4008. UnionOperation313.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  4009. UnionOperation313.Position = Vector3.new(45.104187, 9.72924042, 85.9469376)
  4010. UnionOperation313.Rotation = Vector3.new(-0.00999999978, 90, 0)
  4011. UnionOperation313.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4012. UnionOperation313.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  4013. UnionOperation313.Anchored = true
  4014. UnionOperation313.BrickColor = BrickColor.new("Grime")
  4015. UnionOperation313.CanCollide = false
  4016. UnionOperation313.Material = Enum.Material.Metal
  4017. UnionOperation313.brickColor = BrickColor.new("Grime")
  4018. UnionOperation314.Parent = Model121
  4019. UnionOperation314.CFrame = CFrame.new(44.103775, 9.72927284, 85.9467545, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  4020. UnionOperation314.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  4021. UnionOperation314.Position = Vector3.new(44.103775, 9.72927284, 85.9467545)
  4022. UnionOperation314.Rotation = Vector3.new(-0.00999999978, 90, 0)
  4023. UnionOperation314.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4024. UnionOperation314.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  4025. UnionOperation314.Anchored = true
  4026. UnionOperation314.BrickColor = BrickColor.new("Grime")
  4027. UnionOperation314.CanCollide = false
  4028. UnionOperation314.Material = Enum.Material.Metal
  4029. UnionOperation314.brickColor = BrickColor.new("Grime")
  4030. UnionOperation315.Parent = Model121
  4031. UnionOperation315.CFrame = CFrame.new(47.1729927, 5.15431881, 80.7326202, -1, -7.89819197e-08, 0.000221054637, -1.18491002e-07, 1, -0.000178729941, -0.000221054623, -0.000178729955, -1)
  4032. UnionOperation315.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  4033. UnionOperation315.Position = Vector3.new(47.1729927, 5.15431881, 80.7326202)
  4034. UnionOperation315.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  4035. UnionOperation315.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4036. UnionOperation315.Size = Vector3.new(1.52402496, 2.52548885, 2.52548981)
  4037. UnionOperation315.Anchored = true
  4038. UnionOperation315.BrickColor = BrickColor.new("Black")
  4039. UnionOperation315.CanCollide = false
  4040. UnionOperation315.Material = Enum.Material.Metal
  4041. UnionOperation315.brickColor = BrickColor.new("Black")
  4042. UnionOperation316.Parent = Model121
  4043. UnionOperation316.CFrame = CFrame.new(43.1042633, 9.72927189, 85.9465256, 0.000240476817, -2.45718354e-07, 1, -0.0001849369, 1, 2.90191394e-07, -1, -0.000184936958, 0.000240476758)
  4044. UnionOperation316.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  4045. UnionOperation316.Position = Vector3.new(43.1042633, 9.72927189, 85.9465256)
  4046. UnionOperation316.Rotation = Vector3.new(-0.00999999978, 90, 0)
  4047. UnionOperation316.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4048. UnionOperation316.Size = Vector3.new(0.222845435, 0.200000048, 0.202842802)
  4049. UnionOperation316.Anchored = true
  4050. UnionOperation316.BrickColor = BrickColor.new("Grime")
  4051. UnionOperation316.CanCollide = false
  4052. UnionOperation316.Material = Enum.Material.Metal
  4053. UnionOperation316.brickColor = BrickColor.new("Grime")
  4054. UnionOperation317.Parent = Model121
  4055. UnionOperation317.CFrame = CFrame.new(47.4051437, 8.71486187, 79.827446, -0.928456962, 0.000219236739, -0.371440053, 0.368058145, -0.134093702, -0.920082688, -0.0500094853, -0.990968704, 0.124419533)
  4056. UnionOperation317.Orientation = Vector3.new(66.9400024, -71.4800034, 110.019997)
  4057. UnionOperation317.Position = Vector3.new(47.4051437, 8.71486187, 79.827446)
  4058. UnionOperation317.Rotation = Vector3.new(82.3000031, -21.7999992, -179.990005)
  4059. UnionOperation317.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4060. UnionOperation317.Size = Vector3.new(0.600000024, 0.200000048, 0.600000024)
  4061. UnionOperation317.Anchored = true
  4062. UnionOperation317.BrickColor = BrickColor.new("Grime")
  4063. UnionOperation317.CanCollide = false
  4064. UnionOperation317.Material = Enum.Material.Metal
  4065. UnionOperation317.brickColor = BrickColor.new("Grime")
  4066. UnionOperation318.Parent = Model121
  4067. UnionOperation318.CFrame = CFrame.new(38.3681183, 8.71486378, 79.8253555, -0.928479552, 0.000223662268, 0.371383458, -0.368056476, -0.134108916, -0.920081079, 0.0496000499, -0.990966618, 0.124599703)
  4068. UnionOperation318.Orientation = Vector3.new(66.9400024, 71.4499969, -110.019997)
  4069. UnionOperation318.Position = Vector3.new(38.3681183, 8.71486378, 79.8253555)
  4070. UnionOperation318.Rotation = Vector3.new(82.2900009, 21.7999992, -179.990005)
  4071. UnionOperation318.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4072. UnionOperation318.Size = Vector3.new(0.600000203, 0.200000107, 0.600000024)
  4073. UnionOperation318.Anchored = true
  4074. UnionOperation318.BrickColor = BrickColor.new("Grime")
  4075. UnionOperation318.CanCollide = false
  4076. UnionOperation318.Material = Enum.Material.Metal
  4077. UnionOperation318.brickColor = BrickColor.new("Grime")
  4078. Part319.Name = "Greater Rounded Cylinder"
  4079. Part319.Parent = Model121
  4080. Part319.CFrame = CFrame.new(47.2939301, 8.43883514, 79.8647079, -0.928457141, 0.371439517, 0.000218599074, 0.368057638, 0.920082748, -0.1340947, -0.0500091948, -0.124420725, -0.990968525)
  4081. Part319.Orientation = Vector3.new(7.71000004, 179.990005, 21.7999992)
  4082. Part319.Position = Vector3.new(47.2939301, 8.43883514, 79.8647079)
  4083. Part319.Rotation = Vector3.new(172.289993, 0.00999999978, -158.199997)
  4084. Part319.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4085. Part319.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4086. Part319.Anchored = true
  4087. Part319.BottomSurface = Enum.SurfaceType.Smooth
  4088. Part319.BrickColor = BrickColor.new("Grime")
  4089. Part319.CanCollide = false
  4090. Part319.Material = Enum.Material.Metal
  4091. Part319.TopSurface = Enum.SurfaceType.Smooth
  4092. Part319.brickColor = BrickColor.new("Grime")
  4093. Part319.FormFactor = Enum.FormFactor.Custom
  4094. Part319.formFactor = Enum.FormFactor.Custom
  4095. CylinderMesh320.Parent = Part319
  4096. Part321.Name = "Greater Rounded Cylinder"
  4097. Part321.Parent = Model121
  4098. Part321.CFrame = CFrame.new(38.4800186, 8.43880558, 79.862793, -0.928479493, -0.371383518, 0.000218641886, -0.368056417, 0.920082927, -0.134097025, 0.0496002473, -0.124586828, -0.990968227)
  4099. Part321.Orientation = Vector3.new(7.71000004, 179.990005, -21.7999992)
  4100. Part321.Position = Vector3.new(38.4800186, 8.43880558, 79.862793)
  4101. Part321.Rotation = Vector3.new(172.289993, 0.00999999978, 158.199997)
  4102. Part321.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4103. Part321.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4104. Part321.Anchored = true
  4105. Part321.BottomSurface = Enum.SurfaceType.Smooth
  4106. Part321.BrickColor = BrickColor.new("Grime")
  4107. Part321.CanCollide = false
  4108. Part321.Material = Enum.Material.Metal
  4109. Part321.TopSurface = Enum.SurfaceType.Smooth
  4110. Part321.brickColor = BrickColor.new("Grime")
  4111. Part321.FormFactor = Enum.FormFactor.Custom
  4112. Part321.formFactor = Enum.FormFactor.Custom
  4113. CylinderMesh322.Parent = Part321
  4114. Part323.Name = "Greater Rounded Cylinder"
  4115. Part323.Parent = Model121
  4116. Part323.CFrame = CFrame.new(47.4051476, 8.71083927, 79.7976761, -0.928456962, 0.000219230322, -0.371440053, 0.368058175, -0.134093687, -0.920082569, -0.0500094779, -0.990968704, 0.12441951)
  4117. Part323.Orientation = Vector3.new(66.9400024, -71.4800034, 110.019997)
  4118. Part323.Position = Vector3.new(47.4051476, 8.71083927, 79.7976761)
  4119. Part323.Rotation = Vector3.new(82.3000031, -21.7999992, -179.990005)
  4120. Part323.Color = Color3.new(0.768627, 0.156863, 0.109804)
  4121. Part323.Size = Vector3.new(0.600000024, 0.200000003, 0.200000003)
  4122. Part323.Anchored = true
  4123. Part323.BottomSurface = Enum.SurfaceType.Smooth
  4124. Part323.BrickColor = BrickColor.new("Bright red")
  4125. Part323.CanCollide = false
  4126. Part323.Material = Enum.Material.Metal
  4127. Part323.TopSurface = Enum.SurfaceType.Smooth
  4128. Part323.brickColor = BrickColor.new("Bright red")
  4129. Part323.FormFactor = Enum.FormFactor.Custom
  4130. Part323.formFactor = Enum.FormFactor.Custom
  4131. CylinderMesh324.Parent = Part323
  4132. CylinderMesh324.Scale = Vector3.new(1, 0.5, 1)
  4133. Part325.Name = "Greater Rounded Cylinder"
  4134. Part325.Parent = Model121
  4135. Part325.CFrame = CFrame.new(38.3681297, 8.68404102, 79.7975311, -0.928479552, 0.000223673109, 0.371383488, -0.368056476, -0.134108946, -0.920081139, 0.0496000499, -0.990966618, 0.124599732)
  4136. Part325.Orientation = Vector3.new(66.9400024, 71.4499969, -110.019997)
  4137. Part325.Position = Vector3.new(38.3681297, 8.68404102, 79.7975311)
  4138. Part325.Rotation = Vector3.new(82.2900009, 21.7999992, -179.990005)
  4139. Part325.Color = Color3.new(0.768627, 0.156863, 0.109804)
  4140. Part325.Size = Vector3.new(0.600000024, 0.200000003, 0.200000003)
  4141. Part325.Anchored = true
  4142. Part325.BottomSurface = Enum.SurfaceType.Smooth
  4143. Part325.BrickColor = BrickColor.new("Bright red")
  4144. Part325.CanCollide = false
  4145. Part325.Material = Enum.Material.Metal
  4146. Part325.TopSurface = Enum.SurfaceType.Smooth
  4147. Part325.brickColor = BrickColor.new("Bright red")
  4148. Part325.FormFactor = Enum.FormFactor.Custom
  4149. Part325.formFactor = Enum.FormFactor.Custom
  4150. CylinderMesh326.Parent = Part325
  4151. CylinderMesh326.Scale = Vector3.new(1, 0.5, 1)
  4152. Part327.Parent = Model121
  4153. Part327.CFrame = CFrame.new(38.679287, 6.4067874, 78.5450668, -1, 0.000169183288, 0.00014236776, -2.7713233e-07, 0.642905354, -0.765945673, -0.000221114198, -0.765945613, -0.642905295)
  4154. Part327.Orientation = Vector3.new(49.9900017, 179.990005, 0)
  4155. Part327.Position = Vector3.new(38.679287, 6.4067874, 78.5450668)
  4156. Part327.Rotation = Vector3.new(130.009995, 0.00999999978, -179.990005)
  4157. Part327.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4158. Part327.Size = Vector3.new(2.06221747, 0.200000003, 1.34692585)
  4159. Part327.Anchored = true
  4160. Part327.BottomSurface = Enum.SurfaceType.Smooth
  4161. Part327.BrickColor = BrickColor.new("Grime")
  4162. Part327.Material = Enum.Material.Metal
  4163. Part327.TopSurface = Enum.SurfaceType.Smooth
  4164. Part327.brickColor = BrickColor.new("Grime")
  4165. Part327.FormFactor = Enum.FormFactor.Custom
  4166. Part327.formFactor = Enum.FormFactor.Custom
  4167. Part328.Parent = Model121
  4168. Part328.CFrame = CFrame.new(47.1334, 5.82759666, 79.6211472, -1, 0.000191372848, 0.000110939669, -3.65080467e-07, 0.500098109, -0.865968823, -0.000221203634, -0.865968704, -0.500098109)
  4169. Part328.Orientation = Vector3.new(59.9900017, 179.990005, 0)
  4170. Part328.Position = Vector3.new(47.1334, 5.82759666, 79.6211472)
  4171. Part328.Rotation = Vector3.new(120.010002, 0.00999999978, -179.990005)
  4172. Part328.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4173. Part328.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4174. Part328.Anchored = true
  4175. Part328.BottomSurface = Enum.SurfaceType.Smooth
  4176. Part328.BrickColor = BrickColor.new("Black")
  4177. Part328.Material = Enum.Material.Metal
  4178. Part328.TopSurface = Enum.SurfaceType.Smooth
  4179. Part328.brickColor = BrickColor.new("Black")
  4180. Part328.FormFactor = Enum.FormFactor.Custom
  4181. Part328.formFactor = Enum.FormFactor.Custom
  4182. Part329.Parent = Model121
  4183. Part329.CFrame = CFrame.new(47.1307068, 2.34899521, 91.2176437, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  4184. Part329.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  4185. Part329.Position = Vector3.new(47.1307068, 2.34899521, 91.2176437)
  4186. Part329.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  4187. Part329.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4188. Part329.Size = Vector3.new(1.72548628, 0.336731523, 16.1631145)
  4189. Part329.Anchored = true
  4190. Part329.BottomSurface = Enum.SurfaceType.Smooth
  4191. Part329.BrickColor = BrickColor.new("Black")
  4192. Part329.CustomPhysicalProperties = 7.8499999, 0.100000001, 0.5, 1, 1
  4193. Part329.Friction = 0.10000000149012
  4194. Part329.Material = Enum.Material.Metal
  4195. Part329.TopSurface = Enum.SurfaceType.Smooth
  4196. Part329.brickColor = BrickColor.new("Black")
  4197. Part329.FormFactor = Enum.FormFactor.Custom
  4198. Part329.formFactor = Enum.FormFactor.Custom
  4199. Part330.Parent = Model121
  4200. Part330.CFrame = CFrame.new(47.1322441, 6.5860858, 84.5759506, -0.000240303911, -5.73270881e-06, 1, 0.0251010489, -0.999684989, 3.00978428e-07, 0.99968487, 0.0251010507, 0.000240372101)
  4201. Part330.Orientation = Vector3.new(0, 89.9899979, 178.559998)
  4202. Part330.Position = Vector3.new(47.1322441, 6.5860858, 84.5759506)
  4203. Part330.Rotation = Vector3.new(178.559998, 90, 0)
  4204. Part330.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4205. Part330.Size = Vector3.new(6.76198101, 0.336731523, 1.72548628)
  4206. Part330.Anchored = true
  4207. Part330.BottomSurface = Enum.SurfaceType.Smooth
  4208. Part330.BrickColor = BrickColor.new("Black")
  4209. Part330.Material = Enum.Material.Metal
  4210. Part330.TopSurface = Enum.SurfaceType.Smooth
  4211. Part330.brickColor = BrickColor.new("Black")
  4212. Part330.FormFactor = Enum.FormFactor.Custom
  4213. Part330.formFactor = Enum.FormFactor.Custom
  4214. Part331.Parent = Model121
  4215. Part331.CFrame = CFrame.new(47.1284561, 2.98257637, 100.577225, -1, 0.000141905999, 0.000169687453, -3.32567822e-07, 0.76614362, -0.642669439, -0.000221203605, -0.64266938, -0.76614362)
  4216. Part331.Orientation = Vector3.new(39.9900017, 179.990005, 0)
  4217. Part331.Position = Vector3.new(47.1284561, 2.98257637, 100.577225)
  4218. Part331.Rotation = Vector3.new(140.009995, 0.00999999978, -179.990005)
  4219. Part331.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4220. Part331.Size = Vector3.new(1.72548628, 0.336731523, 1.82676852)
  4221. Part331.Anchored = true
  4222. Part331.BottomSurface = Enum.SurfaceType.Smooth
  4223. Part331.BrickColor = BrickColor.new("Black")
  4224. Part331.Material = Enum.Material.Metal
  4225. Part331.TopSurface = Enum.SurfaceType.Smooth
  4226. Part331.brickColor = BrickColor.new("Black")
  4227. Part331.FormFactor = Enum.FormFactor.Custom
  4228. Part331.formFactor = Enum.FormFactor.Custom
  4229. Part332.Parent = Model121
  4230. Part332.CFrame = CFrame.new(47.1334915, 4.68846989, 79.501358, -1, 0.000191619605, -0.000110303998, -3.90000594e-07, -0.500416219, -0.865784943, -0.000221099282, -0.865785003, 0.500416219)
  4231. Part332.Orientation = Vector3.new(59.9700012, -0.00999999978, -180)
  4232. Part332.Position = Vector3.new(47.1334915, 4.68846989, 79.501358)
  4233. Part332.Rotation = Vector3.new(59.9700012, -0.00999999978, -179.990005)
  4234. Part332.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4235. Part332.Size = Vector3.new(1.72548628, 0.336731523, 0.336731523)
  4236. Part332.Anchored = true
  4237. Part332.BottomSurface = Enum.SurfaceType.Smooth
  4238. Part332.BrickColor = BrickColor.new("Black")
  4239. Part332.Material = Enum.Material.Metal
  4240. Part332.TopSurface = Enum.SurfaceType.Smooth
  4241. Part332.brickColor = BrickColor.new("Black")
  4242. Part332.FormFactor = Enum.FormFactor.Custom
  4243. Part332.formFactor = Enum.FormFactor.Custom
  4244. Part333.Parent = Model121
  4245. Part333.CFrame = CFrame.new(47.1326599, 2.45455313, 82.8879166, 0.000224888543, -8.48104464e-05, 1, 0.351678431, 0.936120868, 3.04394092e-07, -0.936120927, 0.351678371, 0.000240348862)
  4246. Part333.Orientation = Vector3.new(0, 89.9899979, 20.5900002)
  4247. Part333.Position = Vector3.new(47.1326599, 2.45455313, 82.8879166)
  4248. Part333.Rotation = Vector3.new(20.5900002, 90, 0)
  4249. Part333.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4250. Part333.Size = Vector3.new(0.670434117, 0.336731523, 1.72548616)
  4251. Part333.Anchored = true
  4252. Part333.BottomSurface = Enum.SurfaceType.Smooth
  4253. Part333.BrickColor = BrickColor.new("Black")
  4254. Part333.Material = Enum.Material.Metal
  4255. Part333.TopSurface = Enum.SurfaceType.Smooth
  4256. Part333.brickColor = BrickColor.new("Black")
  4257. Part333.FormFactor = Enum.FormFactor.Custom
  4258. Part333.formFactor = Enum.FormFactor.Custom
  4259. Part334.Parent = Model121
  4260. Part334.CFrame = CFrame.new(38.6786461, 2.45452285, 82.8864517, 0.000224888543, -8.48104464e-05, 1, 0.351678431, 0.936120868, 3.04394092e-07, -0.936120927, 0.351678371, 0.000240348862)
  4261. Part334.Orientation = Vector3.new(0, 89.9899979, 20.5900002)
  4262. Part334.Position = Vector3.new(38.6786461, 2.45452285, 82.8864517)
  4263. Part334.Rotation = Vector3.new(20.5900002, 90, 0)
  4264. Part334.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4265. Part334.Size = Vector3.new(0.670434117, 0.336731523, 1.72548628)
  4266. Part334.Anchored = true
  4267. Part334.BottomSurface = Enum.SurfaceType.Smooth
  4268. Part334.BrickColor = BrickColor.new("Black")
  4269. Part334.Material = Enum.Material.Metal
  4270. Part334.TopSurface = Enum.SurfaceType.Smooth
  4271. Part334.brickColor = BrickColor.new("Black")
  4272. Part334.FormFactor = Enum.FormFactor.Custom
  4273. Part334.formFactor = Enum.FormFactor.Custom
  4274. Part335.Parent = Model121
  4275. Part335.CFrame = CFrame.new(38.6789551, 6.32063532, 80.1122971, -1, 0.000110294852, 0.000191710744, -3.11522143e-07, 0.866083503, -0.499899358, -0.000221173832, -0.499899358, -0.866083443)
  4276. Part335.Orientation = Vector3.new(29.9899998, 179.990005, 0)
  4277. Part335.Position = Vector3.new(38.6789551, 6.32063532, 80.1122971)
  4278. Part335.Rotation = Vector3.new(150.009995, 0.00999999978, -179.990005)
  4279. Part335.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4280. Part335.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4281. Part335.Anchored = true
  4282. Part335.BottomSurface = Enum.SurfaceType.Smooth
  4283. Part335.BrickColor = BrickColor.new("Black")
  4284. Part335.Material = Enum.Material.Metal
  4285. Part335.TopSurface = Enum.SurfaceType.Smooth
  4286. Part335.brickColor = BrickColor.new("Black")
  4287. Part335.FormFactor = Enum.FormFactor.Custom
  4288. Part335.formFactor = Enum.FormFactor.Custom
  4289. Part336.Parent = Model121
  4290. Part336.CFrame = CFrame.new(47.1333809, 4.29711056, 79.8658447, 0.000176951246, -0.000162683398, 1, 0.675282478, 0.737559199, 4.96568987e-07, -0.73755914, 0.675282419, 0.000240369292)
  4291. Part336.Orientation = Vector3.new(0, 89.9899979, 42.4799995)
  4292. Part336.Position = Vector3.new(47.1333809, 4.29711056, 79.8658447)
  4293. Part336.Rotation = Vector3.new(42.4799995, 90, 0)
  4294. Part336.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4295. Part336.Size = Vector3.new(0.846131384, 0.336731523, 1.72548628)
  4296. Part336.Anchored = true
  4297. Part336.BottomSurface = Enum.SurfaceType.Smooth
  4298. Part336.BrickColor = BrickColor.new("Black")
  4299. Part336.Material = Enum.Material.Metal
  4300. Part336.TopSurface = Enum.SurfaceType.Smooth
  4301. Part336.brickColor = BrickColor.new("Black")
  4302. Part336.FormFactor = Enum.FormFactor.Custom
  4303. Part336.formFactor = Enum.FormFactor.Custom
  4304. Part337.Parent = Model121
  4305. Part337.CFrame = CFrame.new(38.6648712, 8.68678665, 81.1412125, -0.000238033608, -0.371342152, -0.928496063, 0.134103149, 0.92009753, -0.368017584, 0.990967333, -0.124601856, 0.0495791361)
  4306. Part337.Orientation = Vector3.new(21.5900002, -86.9400024, 8.28999996)
  4307. Part337.Position = Vector3.new(38.6648712, 8.68678665, 81.1412125)
  4308. Part337.Rotation = Vector3.new(82.3300018, -68.1999969, 90.0400009)
  4309. Part337.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4310. Part337.Size = Vector3.new(0.399999857, 0.400000036, 0.200000003)
  4311. Part337.Anchored = true
  4312. Part337.BottomSurface = Enum.SurfaceType.Smooth
  4313. Part337.BrickColor = BrickColor.new("Grime")
  4314. Part337.CanCollide = false
  4315. Part337.Material = Enum.Material.Metal
  4316. Part337.TopSurface = Enum.SurfaceType.Smooth
  4317. Part337.brickColor = BrickColor.new("Grime")
  4318. Part337.FormFactor = Enum.FormFactor.Custom
  4319. Part337.formFactor = Enum.FormFactor.Custom
  4320. SpecialMesh338.Parent = Part337
  4321. SpecialMesh338.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4322. SpecialMesh338.Scale = Vector3.new(0.699999988, 0.699999988, 1)
  4323. SpecialMesh338.MeshType = Enum.MeshType.FileMesh
  4324. Part339.Parent = Model121
  4325. Part339.CFrame = CFrame.new(38.6794815, 4.68846798, 79.5000153, -1, 0.000191619605, -0.000110303998, -3.90000594e-07, -0.500416219, -0.865784943, -0.000221099282, -0.865785003, 0.500416219)
  4326. Part339.Orientation = Vector3.new(59.9700012, -0.00999999978, -180)
  4327. Part339.Position = Vector3.new(38.6794815, 4.68846798, 79.5000153)
  4328. Part339.Rotation = Vector3.new(59.9700012, -0.00999999978, -179.990005)
  4329. Part339.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4330. Part339.Size = Vector3.new(1.72548628, 0.336731523, 0.336731523)
  4331. Part339.Anchored = true
  4332. Part339.BottomSurface = Enum.SurfaceType.Smooth
  4333. Part339.BrickColor = BrickColor.new("Black")
  4334. Part339.Material = Enum.Material.Metal
  4335. Part339.TopSurface = Enum.SurfaceType.Smooth
  4336. Part339.brickColor = BrickColor.new("Black")
  4337. Part339.FormFactor = Enum.FormFactor.Custom
  4338. Part339.formFactor = Enum.FormFactor.Custom
  4339. Part340.Parent = Model121
  4340. Part340.CFrame = CFrame.new(47.133194, 6.50112009, 80.7866364, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  4341. Part340.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  4342. Part340.Position = Vector3.new(47.133194, 6.50112009, 80.7866364)
  4343. Part340.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  4344. Part340.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4345. Part340.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4346. Part340.Anchored = true
  4347. Part340.BottomSurface = Enum.SurfaceType.Smooth
  4348. Part340.BrickColor = BrickColor.new("Black")
  4349. Part340.Material = Enum.Material.Metal
  4350. Part340.TopSurface = Enum.SurfaceType.Smooth
  4351. Part340.brickColor = BrickColor.new("Black")
  4352. Part340.FormFactor = Enum.FormFactor.Custom
  4353. Part340.formFactor = Enum.FormFactor.Custom
  4354. Part341.Parent = Model121
  4355. Part341.CFrame = CFrame.new(47.1335144, 5.15407467, 79.4410706, -1, 0.000221144059, 3.52114e-07, -3.93071076e-07, -0.000185205412, -1, -0.000221143986, -1, 0.000185205485)
  4356. Part341.Orientation = Vector3.new(90, 179.990005, 0)
  4357. Part341.Position = Vector3.new(47.1335144, 5.15407467, 79.4410706)
  4358. Part341.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4359. Part341.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4360. Part341.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4361. Part341.Anchored = true
  4362. Part341.BottomSurface = Enum.SurfaceType.Smooth
  4363. Part341.BrickColor = BrickColor.new("Black")
  4364. Part341.Material = Enum.Material.Metal
  4365. Part341.TopSurface = Enum.SurfaceType.Smooth
  4366. Part341.brickColor = BrickColor.new("Black")
  4367. Part341.FormFactor = Enum.FormFactor.Custom
  4368. Part341.formFactor = Enum.FormFactor.Custom
  4369. Part342.Parent = Model121
  4370. Part342.CFrame = CFrame.new(48.055294, 7.75887537, 83.2748489, -1, 1.62226252e-06, 0.000221167895, -1.14933044e-07, 0.999969125, -0.00785441976, -0.000221173817, -0.00785441976, -0.999969184)
  4371. Part342.Orientation = Vector3.new(0.449999988, 179.990005, 0)
  4372. Part342.Position = Vector3.new(48.055294, 7.75887537, 83.2748489)
  4373. Part342.Rotation = Vector3.new(179.550003, 0.00999999978, -180)
  4374. Part342.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4375. Part342.Transparency = 1
  4376. Part342.Size = Vector3.new(0.200000003, 1.28773522, 2.59513664)
  4377. Part342.Anchored = true
  4378. Part342.BottomSurface = Enum.SurfaceType.Smooth
  4379. Part342.BrickColor = BrickColor.new("Grime")
  4380. Part342.CanCollide = false
  4381. Part342.Material = Enum.Material.Metal
  4382. Part342.TopSurface = Enum.SurfaceType.Smooth
  4383. Part342.brickColor = BrickColor.new("Grime")
  4384. Part342.FormFactor = Enum.FormFactor.Custom
  4385. Part342.formFactor = Enum.FormFactor.Custom
  4386. BlockMesh343.Parent = Part342
  4387. BlockMesh343.Scale = Vector3.new(0.841828704, 1, 1)
  4388. Decal344.Parent = Part342
  4389. Decal344.Texture = "http://www.roblox.com/asset/?id=203281656"
  4390. Decal344.Face = Enum.NormalId.Left
  4391. Part345.Parent = Model121
  4392. Part345.CFrame = CFrame.new(47.1286926, 2.39138937, 99.619812, 0.000238605688, 2.86254235e-05, 1, -0.120675936, 0.992691994, 3.77735518e-07, -0.992691994, -0.120675929, 0.000240316353)
  4393. Part345.Orientation = Vector3.new(0, 89.9899979, -6.92999983)
  4394. Part345.Position = Vector3.new(47.1286926, 2.39138937, 99.619812)
  4395. Part345.Rotation = Vector3.new(-6.92999983, 90, 0)
  4396. Part345.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4397. Part345.Size = Vector3.new(0.698252141, 0.336731523, 1.72548485)
  4398. Part345.Anchored = true
  4399. Part345.BottomSurface = Enum.SurfaceType.Smooth
  4400. Part345.BrickColor = BrickColor.new("Black")
  4401. Part345.Material = Enum.Material.Metal
  4402. Part345.TopSurface = Enum.SurfaceType.Smooth
  4403. Part345.brickColor = BrickColor.new("Black")
  4404. Part345.FormFactor = Enum.FormFactor.Custom
  4405. Part345.formFactor = Enum.FormFactor.Custom
  4406. Part346.Parent = Model121
  4407. Part346.CFrame = CFrame.new(47.133667, 6.38646603, 78.5705719, -1, 0.000169183288, 0.00014236776, -2.7713233e-07, 0.642905354, -0.765945673, -0.000221114198, -0.765945613, -0.642905295)
  4408. Part346.Orientation = Vector3.new(49.9900017, 179.990005, 0)
  4409. Part346.Position = Vector3.new(47.133667, 6.38646603, 78.5705719)
  4410. Part346.Rotation = Vector3.new(130.009995, 0.00999999978, -179.990005)
  4411. Part346.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4412. Part346.Size = Vector3.new(2.06221747, 0.200000003, 1.34692585)
  4413. Part346.Anchored = true
  4414. Part346.BottomSurface = Enum.SurfaceType.Smooth
  4415. Part346.BrickColor = BrickColor.new("Grime")
  4416. Part346.Material = Enum.Material.Metal
  4417. Part346.TopSurface = Enum.SurfaceType.Smooth
  4418. Part346.brickColor = BrickColor.new("Grime")
  4419. Part346.FormFactor = Enum.FormFactor.Custom
  4420. Part346.formFactor = Enum.FormFactor.Custom
  4421. Part347.Parent = Model121
  4422. Part347.CFrame = CFrame.new(38.6790924, 5.15407276, 79.4395752, -1, 0.000221144059, 3.52114e-07, -3.93071076e-07, -0.000185205412, -1, -0.000221143986, -1, 0.000185205485)
  4423. Part347.Orientation = Vector3.new(90, 179.990005, 0)
  4424. Part347.Position = Vector3.new(38.6790924, 5.15407276, 79.4395752)
  4425. Part347.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4426. Part347.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4427. Part347.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4428. Part347.Anchored = true
  4429. Part347.BottomSurface = Enum.SurfaceType.Smooth
  4430. Part347.BrickColor = BrickColor.new("Black")
  4431. Part347.Material = Enum.Material.Metal
  4432. Part347.TopSurface = Enum.SurfaceType.Smooth
  4433. Part347.brickColor = BrickColor.new("Black")
  4434. Part347.FormFactor = Enum.FormFactor.Custom
  4435. Part347.formFactor = Enum.FormFactor.Custom
  4436. Part348.Parent = Model121
  4437. Part348.CFrame = CFrame.new(42.905529, 8.9010849, 83.4922104, -1, 2.96459457e-05, 0.000219117923, -2.51135305e-07, 0.990818262, -0.13520062, -0.000221114184, -0.13520062, -0.990818262)
  4438. Part348.Orientation = Vector3.new(7.76999998, 179.990005, 0)
  4439. Part348.Position = Vector3.new(42.905529, 8.9010849, 83.4922104)
  4440. Part348.Rotation = Vector3.new(172.229996, 0.00999999978, -180)
  4441. Part348.Color = Color3.new(0.470588, 0.564706, 0.509804)
  4442. Part348.Transparency = 1
  4443. Part348.Size = Vector3.new(4.88260603, 1.01019442, 3.53568053)
  4444. Part348.Anchored = true
  4445. Part348.BottomSurface = Enum.SurfaceType.Smooth
  4446. Part348.BrickColor = BrickColor.new("Sand green")
  4447. Part348.CanCollide = false
  4448. Part348.Material = Enum.Material.Metal
  4449. Part348.TopSurface = Enum.SurfaceType.Smooth
  4450. Part348.brickColor = BrickColor.new("Sand green")
  4451. Part348.FormFactor = Enum.FormFactor.Custom
  4452. Part348.formFactor = Enum.FormFactor.Custom
  4453. Part349.Parent = Model121
  4454. Part349.CFrame = CFrame.new(38.678791, 6.50115204, 80.785202, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  4455. Part349.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  4456. Part349.Position = Vector3.new(38.678791, 6.50115204, 80.785202)
  4457. Part349.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  4458. Part349.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4459. Part349.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4460. Part349.Anchored = true
  4461. Part349.BottomSurface = Enum.SurfaceType.Smooth
  4462. Part349.BrickColor = BrickColor.new("Black")
  4463. Part349.Material = Enum.Material.Metal
  4464. Part349.TopSurface = Enum.SurfaceType.Smooth
  4465. Part349.brickColor = BrickColor.new("Black")
  4466. Part349.FormFactor = Enum.FormFactor.Custom
  4467. Part349.formFactor = Enum.FormFactor.Custom
  4468. Part350.Parent = Model121
  4469. Part350.CFrame = CFrame.new(38.6790428, 5.82759476, 79.6197205, -1, 0.000191372848, 0.000110939669, -3.65080467e-07, 0.500098109, -0.865968823, -0.000221203634, -0.865968704, -0.500098109)
  4470. Part350.Orientation = Vector3.new(59.9900017, 179.990005, 0)
  4471. Part350.Position = Vector3.new(38.6790428, 5.82759476, 79.6197205)
  4472. Part350.Rotation = Vector3.new(120.010002, 0.00999999978, -179.990005)
  4473. Part350.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4474. Part350.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4475. Part350.Anchored = true
  4476. Part350.BottomSurface = Enum.SurfaceType.Smooth
  4477. Part350.BrickColor = BrickColor.new("Black")
  4478. Part350.Material = Enum.Material.Metal
  4479. Part350.TopSurface = Enum.SurfaceType.Smooth
  4480. Part350.brickColor = BrickColor.new("Black")
  4481. Part350.FormFactor = Enum.FormFactor.Custom
  4482. Part350.formFactor = Enum.FormFactor.Custom
  4483. Part351.Parent = Model121
  4484. Part351.CFrame = CFrame.new(42.9062881, 7.09007883, 80.1963806, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  4485. Part351.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  4486. Part351.Position = Vector3.new(42.9062881, 7.09007883, 80.1963806)
  4487. Part351.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  4488. Part351.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4489. Part351.Size = Vector3.new(6.73462963, 0.200000003, 2.1887548)
  4490. Part351.Anchored = true
  4491. Part351.BottomSurface = Enum.SurfaceType.Smooth
  4492. Part351.BrickColor = BrickColor.new("Grime")
  4493. Part351.CanCollide = false
  4494. Part351.Material = Enum.Material.Metal
  4495. Part351.TopSurface = Enum.SurfaceType.Smooth
  4496. Part351.brickColor = BrickColor.new("Grime")
  4497. Part351.FormFactor = Enum.FormFactor.Custom
  4498. Part351.formFactor = Enum.FormFactor.Custom
  4499. BlockMesh352.Parent = Part351
  4500. BlockMesh352.Scale = Vector3.new(1, 0.841828704, 1)
  4501. Part353.Parent = Model121
  4502. Part353.CFrame = CFrame.new(38.6981583, 6.42412043, 78.5258942, -0.000183910684, -0.00014885061, -1, -0.642905354, 0.765945673, 4.22568883e-06, 0.765945613, 0.642905295, -0.000236562439)
  4503. Part353.Orientation = Vector3.new(0, -90.0100021, -40.0099983)
  4504. Part353.Position = Vector3.new(38.6981583, 6.42412043, 78.5258942)
  4505. Part353.Rotation = Vector3.new(40.0099983, -90, 0)
  4506. Part353.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4507. Part353.Transparency = 1
  4508. Part353.Size = Vector3.new(0.200000003, 0.887735188, 0.795136571)
  4509. Part353.Anchored = true
  4510. Part353.BottomSurface = Enum.SurfaceType.Smooth
  4511. Part353.BrickColor = BrickColor.new("Grime")
  4512. Part353.CanCollide = false
  4513. Part353.Material = Enum.Material.Metal
  4514. Part353.TopSurface = Enum.SurfaceType.Smooth
  4515. Part353.brickColor = BrickColor.new("Grime")
  4516. Part353.FormFactor = Enum.FormFactor.Custom
  4517. Part353.formFactor = Enum.FormFactor.Custom
  4518. BlockMesh354.Parent = Part353
  4519. BlockMesh354.Scale = Vector3.new(0.841828704, 1, 1)
  4520. Part355.Parent = Model121
  4521. Part355.CFrame = CFrame.new(38.6778526, 6.5860815, 84.5740433, -0.000240303911, -5.73270881e-06, 1, 0.0251010489, -0.999684989, 3.00978428e-07, 0.99968487, 0.0251010507, 0.000240372101)
  4522. Part355.Orientation = Vector3.new(0, 89.9899979, 178.559998)
  4523. Part355.Position = Vector3.new(38.6778526, 6.5860815, 84.5740433)
  4524. Part355.Rotation = Vector3.new(178.559998, 90, 0)
  4525. Part355.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4526. Part355.Size = Vector3.new(6.76198101, 0.336731523, 1.72548628)
  4527. Part355.Anchored = true
  4528. Part355.BottomSurface = Enum.SurfaceType.Smooth
  4529. Part355.BrickColor = BrickColor.new("Black")
  4530. Part355.Material = Enum.Material.Metal
  4531. Part355.TopSurface = Enum.SurfaceType.Smooth
  4532. Part355.brickColor = BrickColor.new("Black")
  4533. Part355.FormFactor = Enum.FormFactor.Custom
  4534. Part355.formFactor = Enum.FormFactor.Custom
  4535. Part356.Parent = Model121
  4536. Part356.CFrame = CFrame.new(47.133007, 3.29576874, 81.376236, -1, -0.000114028335, 0.000189444181, -2.7713233e-07, 0.857415795, 0.514624238, -0.000221114198, 0.514624178, -0.857415855)
  4537. Part356.Orientation = Vector3.new(-30.9699993, 179.990005, 0)
  4538. Part356.Position = Vector3.new(47.133007, 3.29576874, 81.376236)
  4539. Part356.Rotation = Vector3.new(-149.029999, 0.00999999978, 179.990005)
  4540. Part356.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4541. Part356.Size = Vector3.new(1.72548628, 0.336731523, 2.86221814)
  4542. Part356.Anchored = true
  4543. Part356.BottomSurface = Enum.SurfaceType.Smooth
  4544. Part356.BrickColor = BrickColor.new("Black")
  4545. Part356.Material = Enum.Material.Metal
  4546. Part356.TopSurface = Enum.SurfaceType.Smooth
  4547. Part356.brickColor = BrickColor.new("Black")
  4548. Part356.FormFactor = Enum.FormFactor.Custom
  4549. Part356.formFactor = Enum.FormFactor.Custom
  4550. Part357.Parent = Model121
  4551. Part357.CFrame = CFrame.new(38.6789818, 3.2957387, 81.3748779, -1, -0.000114028335, 0.000189444181, -2.7713233e-07, 0.857415795, 0.514624238, -0.000221114198, 0.514624178, -0.857415855)
  4552. Part357.Orientation = Vector3.new(-30.9699993, 179.990005, 0)
  4553. Part357.Position = Vector3.new(38.6789818, 3.2957387, 81.3748779)
  4554. Part357.Rotation = Vector3.new(-149.029999, 0.00999999978, 179.990005)
  4555. Part357.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4556. Part357.Size = Vector3.new(1.72548628, 0.336731523, 2.86221814)
  4557. Part357.Anchored = true
  4558. Part357.BottomSurface = Enum.SurfaceType.Smooth
  4559. Part357.BrickColor = BrickColor.new("Black")
  4560. Part357.Material = Enum.Material.Metal
  4561. Part357.TopSurface = Enum.SurfaceType.Smooth
  4562. Part357.brickColor = BrickColor.new("Black")
  4563. Part357.FormFactor = Enum.FormFactor.Custom
  4564. Part357.formFactor = Enum.FormFactor.Custom
  4565. Part358.Parent = Model121
  4566. Part358.CFrame = CFrame.new(47.1626549, 6.49230003, 78.5983047, -0.000183910684, -0.00014885061, -1, -0.642905354, 0.765945673, 4.22568883e-06, 0.765945613, 0.642905295, -0.000236562439)
  4567. Part358.Orientation = Vector3.new(0, -90.0100021, -40.0099983)
  4568. Part358.Position = Vector3.new(47.1626549, 6.49230003, 78.5983047)
  4569. Part358.Rotation = Vector3.new(40.0099983, -90, 0)
  4570. Part358.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4571. Part358.Transparency = 1
  4572. Part358.Size = Vector3.new(0.200000003, 0.887735188, 0.795136571)
  4573. Part358.Anchored = true
  4574. Part358.BottomSurface = Enum.SurfaceType.Smooth
  4575. Part358.BrickColor = BrickColor.new("Grime")
  4576. Part358.CanCollide = false
  4577. Part358.Material = Enum.Material.Metal
  4578. Part358.TopSurface = Enum.SurfaceType.Smooth
  4579. Part358.brickColor = BrickColor.new("Grime")
  4580. Part358.FormFactor = Enum.FormFactor.Custom
  4581. Part358.formFactor = Enum.FormFactor.Custom
  4582. BlockMesh359.Parent = Part358
  4583. BlockMesh359.Scale = Vector3.new(0.841828704, 1, 1)
  4584. Part360.Parent = Model121
  4585. Part360.CFrame = CFrame.new(47.1333275, 6.32064199, 80.1137314, -1, 0.000110294852, 0.000191710744, -3.11522143e-07, 0.866083503, -0.499899358, -0.000221173832, -0.499899358, -0.866083443)
  4586. Part360.Orientation = Vector3.new(29.9899998, 179.990005, 0)
  4587. Part360.Position = Vector3.new(47.1333275, 6.32064199, 80.1137314)
  4588. Part360.Rotation = Vector3.new(150.009995, 0.00999999978, -179.990005)
  4589. Part360.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4590. Part360.Size = Vector3.new(1.72548628, 0.336731523, 0.816573977)
  4591. Part360.Anchored = true
  4592. Part360.BottomSurface = Enum.SurfaceType.Smooth
  4593. Part360.BrickColor = BrickColor.new("Black")
  4594. Part360.Material = Enum.Material.Metal
  4595. Part360.TopSurface = Enum.SurfaceType.Smooth
  4596. Part360.brickColor = BrickColor.new("Black")
  4597. Part360.FormFactor = Enum.FormFactor.Custom
  4598. Part360.formFactor = Enum.FormFactor.Custom
  4599. Part361.Parent = Model121
  4600. Part361.CFrame = CFrame.new(37.7729149, 7.758811, 83.2730103, 1, 1.42727868e-06, -0.000221169423, 3.0972862e-07, 0.999969244, 0.00785353873, 0.000221173832, -0.00785354059, 0.999969125)
  4601. Part361.Orientation = Vector3.new(-0.449999988, -0.00999999978, 0)
  4602. Part361.Position = Vector3.new(37.7729149, 7.758811, 83.2730103)
  4603. Part361.Rotation = Vector3.new(-0.449999988, -0.00999999978, 0)
  4604. Part361.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4605. Part361.Transparency = 1
  4606. Part361.Size = Vector3.new(0.200000003, 1.28773522, 2.59513664)
  4607. Part361.Anchored = true
  4608. Part361.BottomSurface = Enum.SurfaceType.Smooth
  4609. Part361.BrickColor = BrickColor.new("Grime")
  4610. Part361.CanCollide = false
  4611. Part361.Material = Enum.Material.Metal
  4612. Part361.TopSurface = Enum.SurfaceType.Smooth
  4613. Part361.brickColor = BrickColor.new("Grime")
  4614. Part361.FormFactor = Enum.FormFactor.Custom
  4615. Part361.formFactor = Enum.FormFactor.Custom
  4616. BlockMesh362.Parent = Part361
  4617. BlockMesh362.Scale = Vector3.new(0.841828704, 1, 1)
  4618. Decal363.Parent = Part361
  4619. Decal363.Texture = "http://www.roblox.com/asset/?id=203281656"
  4620. Decal363.Face = Enum.NormalId.Left
  4621. Part364.Parent = Model121
  4622. Part364.CFrame = CFrame.new(47.1079521, 8.68679047, 81.1430817, -0.000238022578, 0.371401638, -0.928472281, 0.134102955, 0.920097709, 0.368017256, 0.990967393, -0.124423295, -0.050025057)
  4623. Part364.Orientation = Vector3.new(-21.5900002, -93.0800018, 8.28999996)
  4624. Part364.Position = Vector3.new(47.1079521, 8.68679047, 81.1430817)
  4625. Part364.Rotation = Vector3.new(-97.7399979, -68.1999969, -90.0400009)
  4626. Part364.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4627. Part364.Size = Vector3.new(0.399999857, 0.400000036, 0.200000003)
  4628. Part364.Anchored = true
  4629. Part364.BottomSurface = Enum.SurfaceType.Smooth
  4630. Part364.BrickColor = BrickColor.new("Grime")
  4631. Part364.CanCollide = false
  4632. Part364.Material = Enum.Material.Metal
  4633. Part364.TopSurface = Enum.SurfaceType.Smooth
  4634. Part364.brickColor = BrickColor.new("Grime")
  4635. Part364.FormFactor = Enum.FormFactor.Custom
  4636. Part364.formFactor = Enum.FormFactor.Custom
  4637. SpecialMesh365.Parent = Part364
  4638. SpecialMesh365.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4639. SpecialMesh365.Scale = Vector3.new(0.699999988, 0.699999988, 1)
  4640. SpecialMesh365.MeshType = Enum.MeshType.FileMesh
  4641. Part366.Parent = Model121
  4642. Part366.CFrame = CFrame.new(38.6793976, 4.29711103, 79.8643265, 0.000176951246, -0.000162683398, 1, 0.675282478, 0.737559199, 4.96568987e-07, -0.73755914, 0.675282419, 0.000240369292)
  4643. Part366.Orientation = Vector3.new(0, 89.9899979, 42.4799995)
  4644. Part366.Position = Vector3.new(38.6793976, 4.29711103, 79.8643265)
  4645. Part366.Rotation = Vector3.new(42.4799995, 90, 0)
  4646. Part366.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4647. Part366.Size = Vector3.new(0.846131384, 0.336731523, 1.72548628)
  4648. Part366.Anchored = true
  4649. Part366.BottomSurface = Enum.SurfaceType.Smooth
  4650. Part366.BrickColor = BrickColor.new("Black")
  4651. Part366.Material = Enum.Material.Metal
  4652. Part366.TopSurface = Enum.SurfaceType.Smooth
  4653. Part366.brickColor = BrickColor.new("Black")
  4654. Part366.FormFactor = Enum.FormFactor.Custom
  4655. Part366.formFactor = Enum.FormFactor.Custom
  4656. Part367.Parent = Model121
  4657. Part367.CFrame = CFrame.new(42.9255066, 9.61925697, 85.8351135, 0.000240357607, -2.40679753e-07, 1, -0.0001849369, 1, 2.85130739e-07, -1, -0.000184936958, 0.000240357549)
  4658. Part367.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  4659. Part367.Position = Vector3.new(42.9255066, 9.61925697, 85.8351135)
  4660. Part367.Rotation = Vector3.new(-0.00999999978, 90, 0)
  4661. Part367.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4662. Part367.Size = Vector3.new(0.400000006, 0.300000012, 5.75999975)
  4663. Part367.Anchored = true
  4664. Part367.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4665. Part367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4666. Part367.BrickColor = BrickColor.new("Grime")
  4667. Part367.CanCollide = false
  4668. Part367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4669. Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4670. Part367.Material = Enum.Material.Metal
  4671. Part367.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4672. Part367.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4673. Part367.brickColor = BrickColor.new("Grime")
  4674. Part367.FormFactor = Enum.FormFactor.Custom
  4675. Part367.formFactor = Enum.FormFactor.Custom
  4676. WedgePart368.Name = "Part"
  4677. WedgePart368.Parent = Model121
  4678. WedgePart368.CFrame = CFrame.new(46.1865005, 6.50081539, 78.9353561, -1, 0.000221322873, 2.29141961e-07, -2.70125554e-07, -0.000185175595, -1, -0.000221322829, -1, 0.000185175639)
  4679. WedgePart368.Orientation = Vector3.new(90, 179.990005, 0)
  4680. WedgePart368.Position = Vector3.new(46.1865005, 6.50081539, 78.9353561)
  4681. WedgePart368.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4682. WedgePart368.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4683. WedgePart368.Size = Vector3.new(0.200000003, 0.336731523, 1.01019478)
  4684. WedgePart368.Anchored = true
  4685. WedgePart368.BrickColor = BrickColor.new("Grime")
  4686. WedgePart368.CanCollide = false
  4687. WedgePart368.Material = Enum.Material.Metal
  4688. WedgePart368.brickColor = BrickColor.new("Grime")
  4689. WedgePart368.FormFactor = Enum.FormFactor.Custom
  4690. WedgePart368.formFactor = Enum.FormFactor.Custom
  4691. SpecialMesh369.Parent = WedgePart368
  4692. SpecialMesh369.Scale = Vector3.new(0.841828704, 1, 1)
  4693. SpecialMesh369.MeshType = Enum.MeshType.Wedge
  4694. WedgePart370.Name = "Part"
  4695. WedgePart370.Parent = Model121
  4696. WedgePart370.CFrame = CFrame.new(48.0361137, 8.94271088, 86.1695023, -1, 0.000221352675, 2.29143737e-07, -2.70132858e-07, -0.000185175595, -1, -0.000221352631, -1, 0.000185175639)
  4697. WedgePart370.Orientation = Vector3.new(90, 179.990005, 0)
  4698. WedgePart370.Position = Vector3.new(48.0361137, 8.94271088, 86.1695023)
  4699. WedgePart370.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4700. WedgePart370.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4701. WedgePart370.Size = Vector3.new(0.200000003, 13.8059921, 1.8520236)
  4702. WedgePart370.Anchored = true
  4703. WedgePart370.BrickColor = BrickColor.new("Grime")
  4704. WedgePart370.CanCollide = false
  4705. WedgePart370.Material = Enum.Material.Metal
  4706. WedgePart370.brickColor = BrickColor.new("Grime")
  4707. WedgePart370.FormFactor = Enum.FormFactor.Custom
  4708. WedgePart370.formFactor = Enum.FormFactor.Custom
  4709. SpecialMesh371.Parent = WedgePart370
  4710. SpecialMesh371.Scale = Vector3.new(0.841828704, 1, 1)
  4711. SpecialMesh371.MeshType = Enum.MeshType.Wedge
  4712. WedgePart372.Name = "Part"
  4713. WedgePart372.Parent = Model121
  4714. WedgePart372.CFrame = CFrame.new(48.0378227, 7.34239817, 79.1873703, -1, 0.000221322873, 2.29141961e-07, -2.70125554e-07, -0.000185175595, -1, -0.000221322829, -1, 0.000185175639)
  4715. WedgePart372.Orientation = Vector3.new(90, 179.990005, 0)
  4716. WedgePart372.Position = Vector3.new(48.0378227, 7.34239817, 79.1873703)
  4717. WedgePart372.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4718. WedgePart372.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4719. WedgePart372.Size = Vector3.new(0.200000003, 0.200000003, 1.01019478)
  4720. WedgePart372.Anchored = true
  4721. WedgePart372.BrickColor = BrickColor.new("Grime")
  4722. WedgePart372.CanCollide = false
  4723. WedgePart372.Material = Enum.Material.Metal
  4724. WedgePart372.brickColor = BrickColor.new("Grime")
  4725. WedgePart372.FormFactor = Enum.FormFactor.Custom
  4726. WedgePart372.formFactor = Enum.FormFactor.Custom
  4727. SpecialMesh373.Parent = WedgePart372
  4728. SpecialMesh373.Scale = Vector3.new(0.841828704, 0.841828704, 1)
  4729. SpecialMesh373.MeshType = Enum.MeshType.Wedge
  4730. WedgePart374.Name = "Part"
  4731. WedgePart374.Parent = Model121
  4732. WedgePart374.CFrame = CFrame.new(39.6254921, 6.50078201, 78.9344025, -1, 0.000221322873, 2.29141961e-07, -2.70125554e-07, -0.000185175595, -1, -0.000221322829, -1, 0.000185175639)
  4733. WedgePart374.Orientation = Vector3.new(90, 179.990005, 0)
  4734. WedgePart374.Position = Vector3.new(39.6254921, 6.50078201, 78.9344025)
  4735. WedgePart374.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4736. WedgePart374.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4737. WedgePart374.Size = Vector3.new(0.200000003, 0.336731523, 1.01019478)
  4738. WedgePart374.Anchored = true
  4739. WedgePart374.BrickColor = BrickColor.new("Grime")
  4740. WedgePart374.CanCollide = false
  4741. WedgePart374.Material = Enum.Material.Metal
  4742. WedgePart374.brickColor = BrickColor.new("Grime")
  4743. WedgePart374.FormFactor = Enum.FormFactor.Custom
  4744. WedgePart374.formFactor = Enum.FormFactor.Custom
  4745. SpecialMesh375.Parent = WedgePart374
  4746. SpecialMesh375.Scale = Vector3.new(0.841828704, 1, 1)
  4747. SpecialMesh375.MeshType = Enum.MeshType.Wedge
  4748. WedgePart376.Name = "Part"
  4749. WedgePart376.Parent = Model121
  4750. WedgePart376.CFrame = CFrame.new(37.7745247, 7.34236717, 79.1857224, -1, 0.000221352675, 2.29143737e-07, -2.70132858e-07, -0.000185175595, -1, -0.000221352631, -1, 0.000185175639)
  4751. WedgePart376.Orientation = Vector3.new(90, 179.990005, 0)
  4752. WedgePart376.Position = Vector3.new(37.7745247, 7.34236717, 79.1857224)
  4753. WedgePart376.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4754. WedgePart376.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4755. WedgePart376.Size = Vector3.new(0.200000003, 0.200000003, 1.01019478)
  4756. WedgePart376.Anchored = true
  4757. WedgePart376.BrickColor = BrickColor.new("Grime")
  4758. WedgePart376.CanCollide = false
  4759. WedgePart376.Material = Enum.Material.Metal
  4760. WedgePart376.brickColor = BrickColor.new("Grime")
  4761. WedgePart376.FormFactor = Enum.FormFactor.Custom
  4762. WedgePart376.formFactor = Enum.FormFactor.Custom
  4763. SpecialMesh377.Parent = WedgePart376
  4764. SpecialMesh377.Scale = Vector3.new(0.841828704, 0.841828704, 1)
  4765. SpecialMesh377.MeshType = Enum.MeshType.Wedge
  4766. WedgePart378.Name = "Triangle"
  4767. WedgePart378.Parent = Model121
  4768. WedgePart378.CFrame = CFrame.new(42.9053688, 9.86925507, 85.8350296, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  4769. WedgePart378.Orientation = Vector3.new(90, 179.990005, 0)
  4770. WedgePart378.Position = Vector3.new(42.9053688, 9.86925507, 85.8350296)
  4771. WedgePart378.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4772. WedgePart378.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4773. WedgePart378.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4774. WedgePart378.Anchored = true
  4775. WedgePart378.BottomSurface = Enum.SurfaceType.Smooth
  4776. WedgePart378.BrickColor = BrickColor.new("Grime")
  4777. WedgePart378.CanCollide = false
  4778. WedgePart378.Material = Enum.Material.Metal
  4779. WedgePart378.brickColor = BrickColor.new("Grime")
  4780. WedgePart378.FormFactor = Enum.FormFactor.Custom
  4781. WedgePart378.formFactor = Enum.FormFactor.Custom
  4782. WedgePart379.Name = "Triangle"
  4783. WedgePart379.Parent = Model121
  4784. WedgePart379.CFrame = CFrame.new(45.7050171, 9.86925697, 85.8356247, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  4785. WedgePart379.Orientation = Vector3.new(90, 179.990005, 0)
  4786. WedgePart379.Position = Vector3.new(45.7050171, 9.86925697, 85.8356247)
  4787. WedgePart379.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4788. WedgePart379.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4789. WedgePart379.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4790. WedgePart379.Anchored = true
  4791. WedgePart379.BottomSurface = Enum.SurfaceType.Smooth
  4792. WedgePart379.BrickColor = BrickColor.new("Grime")
  4793. WedgePart379.CanCollide = false
  4794. WedgePart379.Material = Enum.Material.Metal
  4795. WedgePart379.brickColor = BrickColor.new("Grime")
  4796. WedgePart379.FormFactor = Enum.FormFactor.Custom
  4797. WedgePart379.formFactor = Enum.FormFactor.Custom
  4798. WedgePart380.Name = "Triangle"
  4799. WedgePart380.Parent = Model121
  4800. WedgePart380.CFrame = CFrame.new(44.8052979, 9.86925697, 85.8353882, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  4801. WedgePart380.Orientation = Vector3.new(90, 179.990005, 0)
  4802. WedgePart380.Position = Vector3.new(44.8052979, 9.86925697, 85.8353882)
  4803. WedgePart380.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4804. WedgePart380.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4805. WedgePart380.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  4806. WedgePart380.Anchored = true
  4807. WedgePart380.BottomSurface = Enum.SurfaceType.Smooth
  4808. WedgePart380.BrickColor = BrickColor.new("Grime")
  4809. WedgePart380.CanCollide = false
  4810. WedgePart380.Material = Enum.Material.Metal
  4811. WedgePart380.brickColor = BrickColor.new("Grime")
  4812. WedgePart380.FormFactor = Enum.FormFactor.Custom
  4813. WedgePart380.formFactor = Enum.FormFactor.Custom
  4814. WedgePart381.Name = "Triangle"
  4815. WedgePart381.Parent = Model121
  4816. WedgePart381.CFrame = CFrame.new(43.8052101, 9.86925697, 85.8351974, -1, 0.000221065071, 8.89749998e-08, -1.2980874e-07, -0.000184713674, -1, -0.000221065042, -1, 0.000184713688)
  4817. WedgePart381.Orientation = Vector3.new(90, 179.990005, 0)
  4818. WedgePart381.Position = Vector3.new(43.8052101, 9.86925697, 85.8351974)
  4819. WedgePart381.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  4820. WedgePart381.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4821. WedgePart381.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  4822. WedgePart381.Anchored = true
  4823. WedgePart381.BottomSurface = Enum.SurfaceType.Smooth
  4824. WedgePart381.BrickColor = BrickColor.new("Grime")
  4825. WedgePart381.CanCollide = false
  4826. WedgePart381.Material = Enum.Material.Metal
  4827. WedgePart381.brickColor = BrickColor.new("Grime")
  4828. WedgePart381.FormFactor = Enum.FormFactor.Custom
  4829. WedgePart381.formFactor = Enum.FormFactor.Custom
  4830. Part382.Parent = Model121
  4831. Part382.CFrame = CFrame.new(38.6786461, 2.64174581, 82.9568939, 0.000224888543, -8.48104464e-05, 1, 0.351678431, 0.936120868, 3.04394092e-07, -0.936120927, 0.351678371, 0.000240348862)
  4832. Part382.Orientation = Vector3.new(0, 89.9899979, 20.5900002)
  4833. Part382.Position = Vector3.new(38.6786461, 2.64174581, 82.9568939)
  4834. Part382.Rotation = Vector3.new(20.5900002, 90, 0)
  4835. Part382.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4836. Part382.Transparency = 1
  4837. Part382.Size = Vector3.new(0.670434117, 0.736731529, 1.72548628)
  4838. Part382.Anchored = true
  4839. Part382.BottomSurface = Enum.SurfaceType.Smooth
  4840. Part382.BrickColor = BrickColor.new("Black")
  4841. Part382.Material = Enum.Material.Metal
  4842. Part382.TopSurface = Enum.SurfaceType.Smooth
  4843. Part382.brickColor = BrickColor.new("Black")
  4844. Part382.FormFactor = Enum.FormFactor.Custom
  4845. Part382.formFactor = Enum.FormFactor.Custom
  4846. WedgePart383.Name = "Triangle"
  4847. WedgePart383.Parent = Model121
  4848. WedgePart383.CFrame = CFrame.new(38.7362671, 3.24911642, 101.231834, 1, -3.37067618e-08, 0.000221347073, 6.01927397e-09, -1, -0.00017947398, 0.000221347073, 0.000179473966, -1)
  4849. WedgePart383.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  4850. WedgePart383.Position = Vector3.new(38.7362671, 3.24911642, 101.231834)
  4851. WedgePart383.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  4852. WedgePart383.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4853. WedgePart383.Transparency = 1
  4854. WedgePart383.Size = Vector3.new(1.80000007, 2, 2.4000001)
  4855. WedgePart383.Anchored = true
  4856. WedgePart383.BottomSurface = Enum.SurfaceType.Smooth
  4857. WedgePart383.BrickColor = BrickColor.new("Grime")
  4858. WedgePart383.Material = Enum.Material.Metal
  4859. WedgePart383.brickColor = BrickColor.new("Grime")
  4860. WedgePart383.FormFactor = Enum.FormFactor.Custom
  4861. WedgePart383.formFactor = Enum.FormFactor.Custom
  4862. WedgePart384.Name = "Triangle"
  4863. WedgePart384.Parent = Model121
  4864. WedgePart384.CFrame = CFrame.new(47.1408653, 3.24535465, 81.0333557, -1, 4.67695173e-07, -0.000221456983, -5.07361733e-07, -1, 0.000179116309, -0.000221456896, 0.00017911641, 1)
  4865. WedgePart384.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -180)
  4866. WedgePart384.Position = Vector3.new(47.1408653, 3.24535465, 81.0333557)
  4867. WedgePart384.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -180)
  4868. WedgePart384.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4869. WedgePart384.Transparency = 1
  4870. WedgePart384.Size = Vector3.new(1.80000007, 2, 3.20000005)
  4871. WedgePart384.Anchored = true
  4872. WedgePart384.BottomSurface = Enum.SurfaceType.Smooth
  4873. WedgePart384.BrickColor = BrickColor.new("Grime")
  4874. WedgePart384.Material = Enum.Material.Metal
  4875. WedgePart384.brickColor = BrickColor.new("Grime")
  4876. WedgePart384.FormFactor = Enum.FormFactor.Custom
  4877. WedgePart384.formFactor = Enum.FormFactor.Custom
  4878. UnionOperation385.Name = "Part"
  4879. UnionOperation385.Parent = Model121
  4880. UnionOperation385.CFrame = CFrame.new(40.2946014, 9.78600693, 95.1687775, 1, 2.22688584e-07, 0.000221129128, 2.62296652e-07, -1, -0.000179117385, 0.000221129085, 0.000179117429, -1)
  4881. UnionOperation385.Orientation = Vector3.new(0.00999999978, 179.990005, 180)
  4882. UnionOperation385.Position = Vector3.new(40.2946014, 9.78600693, 95.1687775)
  4883. UnionOperation385.Rotation = Vector3.new(179.990005, 0.00999999978, 0)
  4884. UnionOperation385.Color = Color3.new(0.498039, 0.556863, 0.392157)
  4885. UnionOperation385.Size = Vector3.new(5.21933889, 0.168369591, 4.20915031)
  4886. UnionOperation385.Anchored = true
  4887. UnionOperation385.BrickColor = BrickColor.new("Grime")
  4888. UnionOperation385.CanCollide = false
  4889. UnionOperation385.Material = Enum.Material.Metal
  4890. UnionOperation385.brickColor = BrickColor.new("Grime")
  4891. Part386.Name = "Headlight1"
  4892. Part386.Parent = Model121
  4893. Part386.CFrame = CFrame.new(46.7203369, 8.77319336, 99.5657883, 1, 0.000221129128, -2.21528367e-07, 2.62416705e-07, -0.000184907083, 1, 0.000221129085, -1, -0.000184907127)
  4894. Part386.Orientation = Vector3.new(-90, -0.00999999978, 0)
  4895. Part386.Position = Vector3.new(46.7203369, 8.77319336, 99.5657883)
  4896. Part386.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  4897. Part386.Color = Color3.new(0.972549, 0.972549, 0.972549)
  4898. Part386.Size = Vector3.new(0.400000036, 0.200000003, 0.600000024)
  4899. Part386.Anchored = true
  4900. Part386.BackSurface = Enum.SurfaceType.Weld
  4901. Part386.BottomSurface = Enum.SurfaceType.Weld
  4902. Part386.BrickColor = BrickColor.new("Institutional white")
  4903. Part386.FrontSurface = Enum.SurfaceType.Weld
  4904. Part386.LeftSurface = Enum.SurfaceType.Weld
  4905. Part386.Material = Enum.Material.Metal
  4906. Part386.Reflectance = 0.30000001192093
  4907. Part386.RightSurface = Enum.SurfaceType.Weld
  4908. Part386.TopSurface = Enum.SurfaceType.Weld
  4909. Part386.brickColor = BrickColor.new("Institutional white")
  4910. Part386.FormFactor = Enum.FormFactor.Custom
  4911. Part386.formFactor = Enum.FormFactor.Custom
  4912. CylinderMesh387.Parent = Part386
  4913. CylinderMesh387.Offset = Vector3.new(0, 0.150000006, 0)
  4914. CylinderMesh387.Scale = Vector3.new(0.800000012, 0.100000001, 0.800000012)
  4915. SpotLight388.Parent = Part386
  4916. SpotLight388.Color = Color3.new(1, 0.945098, 0.615686)
  4917. SpotLight388.Enabled = false
  4918. SpotLight388.Face = Enum.NormalId.Bottom
  4919. SpotLight388.Range = 30
  4920. SpotLight388.Brightness = 2.5
  4921. SpotLight388.Shadows = true
  4922. SpotLight388.Angle = 45
  4923. Part389.Name = "Headlight2"
  4924. Part389.Parent = Model121
  4925. Part389.CFrame = CFrame.new(39.1211472, 8.77319336, 99.5640564, 1, 0.000221129128, -2.21528367e-07, 2.62416705e-07, -0.000184907083, 1, 0.000221129085, -1, -0.000184907127)
  4926. Part389.Orientation = Vector3.new(-90, -0.00999999978, 0)
  4927. Part389.Position = Vector3.new(39.1211472, 8.77319336, 99.5640564)
  4928. Part389.Rotation = Vector3.new(-90.0100021, 0, -0.00999999978)
  4929. Part389.Color = Color3.new(0.94902, 0.952941, 0.952941)
  4930. Part389.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
  4931. Part389.Anchored = true
  4932. Part389.BackSurface = Enum.SurfaceType.Weld
  4933. Part389.BottomSurface = Enum.SurfaceType.Weld
  4934. Part389.BrickColor = BrickColor.new("White")
  4935. Part389.FrontSurface = Enum.SurfaceType.Weld
  4936. Part389.LeftSurface = Enum.SurfaceType.Weld
  4937. Part389.Material = Enum.Material.Metal
  4938. Part389.Reflectance = 0.30000001192093
  4939. Part389.RightSurface = Enum.SurfaceType.Weld
  4940. Part389.TopSurface = Enum.SurfaceType.Weld
  4941. Part389.brickColor = BrickColor.new("White")
  4942. Part389.FormFactor = Enum.FormFactor.Custom
  4943. Part389.formFactor = Enum.FormFactor.Custom
  4944. CylinderMesh390.Parent = Part389
  4945. CylinderMesh390.Offset = Vector3.new(0, 0.150000006, 0)
  4946. CylinderMesh390.Scale = Vector3.new(0.800000012, 0.100000001, 0.800000012)
  4947. SpotLight391.Parent = Part389
  4948. SpotLight391.Color = Color3.new(1, 0.945098, 0.615686)
  4949. SpotLight391.Enabled = false
  4950. SpotLight391.Face = Enum.NormalId.Bottom
  4951. SpotLight391.Range = 30
  4952. SpotLight391.Brightness = 2.5
  4953. SpotLight391.Shadows = true
  4954. SpotLight391.Angle = 45
  4955. Weld392.Parent = Part389
  4956. Weld392.C0 = CFrame.new(0, 0.100000001, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4957. Weld392.C1 = CFrame.new(-0.0999603271, -0.100012779, 1.90734863e-06, -1.92287262e-05, 1.8189894e-09, 1, 1.91621687e-08, 1, -1.81862092e-09, -1, 1.91621332e-08, -1.92287262e-05)
  4958. Weld392.Part0 = Part389
  4959. Weld392.Part1 = Part156
  4960. Weld392.part1 = Part156
  4961. Weld393.Parent = Part389
  4962. Weld393.C0 = CFrame.new(0, 0.100000001, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4963. Weld393.C1 = CFrame.new(0, -0.0999679565, -0.100012779, -1, 1.27897611e-13, -4.36557457e-11, -4.36557457e-11, 1.84809323e-09, 1, 1.27897692e-13, 1, -1.84809323e-09)
  4964. Weld393.Part0 = Part389
  4965. Weld393.Part1 = UnionOperation155
  4966. Weld393.part1 = UnionOperation155
  4967. Part394.Name = "AimPart"
  4968. Part394.Parent = Model121
  4969. Part394.CFrame = CFrame.new(41.0201759, 10.2094688, 96.2644119, -1, -2.22502635e-07, 0.000177065347, -2.54262972e-07, 1, -0.000179370705, -0.000177065303, -0.000179370749, -1)
  4970. Part394.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  4971. Part394.Position = Vector3.new(41.0201759, 10.2094688, 96.2644119)
  4972. Part394.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  4973. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4974. Part394.Transparency = 1
  4975. Part394.Size = Vector3.new(0.600000024, 0.600000024, 0.200000003)
  4976. Part394.Anchored = true
  4977. Part394.BottomSurface = Enum.SurfaceType.Smooth
  4978. Part394.BrickColor = BrickColor.new("Really black")
  4979. Part394.CanCollide = false
  4980. Part394.Material = Enum.Material.Metal
  4981. Part394.TopSurface = Enum.SurfaceType.Smooth
  4982. Part394.brickColor = BrickColor.new("Really black")
  4983. Part394.FormFactor = Enum.FormFactor.Custom
  4984. Part394.formFactor = Enum.FormFactor.Custom
  4985. Part395.Name = "AimPart2"
  4986. Part395.Parent = Model121
  4987. Part395.CFrame = CFrame.new(44.6195068, 10.2094679, 96.2651749, -1, -2.22502635e-07, 0.000177065347, -2.54262972e-07, 1, -0.000179370705, -0.000177065303, -0.000179370749, -1)
  4988. Part395.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  4989. Part395.Position = Vector3.new(44.6195068, 10.2094679, 96.2651749)
  4990. Part395.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  4991. Part395.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4992. Part395.Transparency = 1
  4993. Part395.Size = Vector3.new(0.600000024, 0.600000024, 0.200000003)
  4994. Part395.Anchored = true
  4995. Part395.BottomSurface = Enum.SurfaceType.Smooth
  4996. Part395.BrickColor = BrickColor.new("Really black")
  4997. Part395.CanCollide = false
  4998. Part395.Material = Enum.Material.Metal
  4999. Part395.TopSurface = Enum.SurfaceType.Smooth
  5000. Part395.brickColor = BrickColor.new("Really black")
  5001. Part395.FormFactor = Enum.FormFactor.Custom
  5002. Part395.formFactor = Enum.FormFactor.Custom
  5003. Part396.Parent = Model121
  5004. Part396.CFrame = CFrame.new(47.1284409, 3.13580632, 100.448837, -1, 0.000141905999, 0.000169687453, -3.32567822e-07, 0.76614362, -0.642669439, -0.000221203605, -0.64266938, -0.76614362)
  5005. Part396.Orientation = Vector3.new(39.9900017, 179.990005, 0)
  5006. Part396.Position = Vector3.new(47.1284409, 3.13580632, 100.448837)
  5007. Part396.Rotation = Vector3.new(140.009995, 0.00999999978, -179.990005)
  5008. Part396.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5009. Part396.Transparency = 1
  5010. Part396.Size = Vector3.new(1.72548628, 0.736731529, 1.82676852)
  5011. Part396.Anchored = true
  5012. Part396.BottomSurface = Enum.SurfaceType.Smooth
  5013. Part396.BrickColor = BrickColor.new("Black")
  5014. Part396.Material = Enum.Material.Metal
  5015. Part396.TopSurface = Enum.SurfaceType.Smooth
  5016. Part396.brickColor = BrickColor.new("Black")
  5017. Part396.FormFactor = Enum.FormFactor.Custom
  5018. Part396.formFactor = Enum.FormFactor.Custom
  5019. Part397.Parent = Model121
  5020. Part397.CFrame = CFrame.new(47.1287117, 2.58993745, 99.5956116, 0.000238605688, 2.86254235e-05, 1, -0.120675936, 0.992691994, 3.77735518e-07, -0.992691994, -0.120675929, 0.000240316353)
  5021. Part397.Orientation = Vector3.new(0, 89.9899979, -6.92999983)
  5022. Part397.Position = Vector3.new(47.1287117, 2.58993745, 99.5956116)
  5023. Part397.Rotation = Vector3.new(-6.92999983, 90, 0)
  5024. Part397.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5025. Part397.Transparency = 1
  5026. Part397.Size = Vector3.new(0.698252141, 0.736731529, 1.72548485)
  5027. Part397.Anchored = true
  5028. Part397.BottomSurface = Enum.SurfaceType.Smooth
  5029. Part397.BrickColor = BrickColor.new("Black")
  5030. Part397.Material = Enum.Material.Metal
  5031. Part397.TopSurface = Enum.SurfaceType.Smooth
  5032. Part397.brickColor = BrickColor.new("Black")
  5033. Part397.FormFactor = Enum.FormFactor.Custom
  5034. Part397.formFactor = Enum.FormFactor.Custom
  5035. Part398.Parent = Model121
  5036. Part398.CFrame = CFrame.new(47.1307259, 2.54900718, 91.2177124, -1, -2.37520339e-07, 0.000221114242, -2.7713233e-07, 1, -0.000179147159, -0.000221114198, -0.000179147217, -1)
  5037. Part398.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  5038. Part398.Position = Vector3.new(47.1307259, 2.54900718, 91.2177124)
  5039. Part398.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  5040. Part398.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5041. Part398.Transparency = 1
  5042. Part398.Size = Vector3.new(1.72548628, 0.736731529, 16.1631145)
  5043. Part398.Anchored = true
  5044. Part398.BottomSurface = Enum.SurfaceType.Smooth
  5045. Part398.BrickColor = BrickColor.new("Black")
  5046. Part398.CustomPhysicalProperties = 7.8499999, 0.100000001, 0.5, 1, 1
  5047. Part398.Friction = 0.10000000149012
  5048. Part398.Material = Enum.Material.Metal
  5049. Part398.TopSurface = Enum.SurfaceType.Smooth
  5050. Part398.brickColor = BrickColor.new("Black")
  5051. Part398.FormFactor = Enum.FormFactor.Custom
  5052. Part398.formFactor = Enum.FormFactor.Custom
  5053. Part399.Parent = Model121
  5054. Part399.CFrame = CFrame.new(47.1326599, 2.64177895, 82.9584656, 0.000224888543, -8.48104464e-05, 1, 0.351678431, 0.936120868, 3.04394092e-07, -0.936120927, 0.351678371, 0.000240348862)
  5055. Part399.Orientation = Vector3.new(0, 89.9899979, 20.5900002)
  5056. Part399.Position = Vector3.new(47.1326599, 2.64177895, 82.9584656)
  5057. Part399.Rotation = Vector3.new(20.5900002, 90, 0)
  5058. Part399.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5059. Part399.Transparency = 1
  5060. Part399.Size = Vector3.new(0.670434117, 0.736731529, 1.72548616)
  5061. Part399.Anchored = true
  5062. Part399.BottomSurface = Enum.SurfaceType.Smooth
  5063. Part399.BrickColor = BrickColor.new("Black")
  5064. Part399.Material = Enum.Material.Metal
  5065. Part399.TopSurface = Enum.SurfaceType.Smooth
  5066. Part399.brickColor = BrickColor.new("Black")
  5067. Part399.FormFactor = Enum.FormFactor.Custom
  5068. Part399.formFactor = Enum.FormFactor.Custom
  5069. Part400.Parent = Model121
  5070. Part400.CFrame = CFrame.new(47.133007, 3.46727681, 81.4792023, -1, -0.000114028335, 0.000189444181, -2.7713233e-07, 0.857415795, 0.514624238, -0.000221114198, 0.514624178, -0.857415855)
  5071. Part400.Orientation = Vector3.new(-30.9699993, 179.990005, 0)
  5072. Part400.Position = Vector3.new(47.133007, 3.46727681, 81.4792023)
  5073. Part400.Rotation = Vector3.new(-149.029999, 0.00999999978, 179.990005)
  5074. Part400.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5075. Part400.Transparency = 1
  5076. Part400.Size = Vector3.new(1.72548628, 0.736731529, 2.86221814)
  5077. Part400.Anchored = true
  5078. Part400.BottomSurface = Enum.SurfaceType.Smooth
  5079. Part400.BrickColor = BrickColor.new("Black")
  5080. Part400.Material = Enum.Material.Metal
  5081. Part400.TopSurface = Enum.SurfaceType.Smooth
  5082. Part400.brickColor = BrickColor.new("Black")
  5083. Part400.FormFactor = Enum.FormFactor.Custom
  5084. Part400.formFactor = Enum.FormFactor.Custom
  5085. Part401.Parent = Model121
  5086. Part401.CFrame = CFrame.new(38.6740417, 3.13580632, 100.446968, -1, 0.000141905999, 0.000169687453, -3.32567822e-07, 0.76614362, -0.642669439, -0.000221203605, -0.64266938, -0.76614362)
  5087. Part401.Orientation = Vector3.new(39.9900017, 179.990005, 0)
  5088. Part401.Position = Vector3.new(38.6740417, 3.13580632, 100.446968)
  5089. Part401.Rotation = Vector3.new(140.009995, 0.00999999978, -179.990005)
  5090. Part401.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5091. Part401.Transparency = 1
  5092. Part401.Size = Vector3.new(1.72548628, 0.736731529, 1.82676852)
  5093. Part401.Anchored = true
  5094. Part401.BottomSurface = Enum.SurfaceType.Smooth
  5095. Part401.BrickColor = BrickColor.new("Black")
  5096. Part401.Material = Enum.Material.Metal
  5097. Part401.TopSurface = Enum.SurfaceType.Smooth
  5098. Part401.brickColor = BrickColor.new("Black")
  5099. Part401.FormFactor = Enum.FormFactor.Custom
  5100. Part401.formFactor = Enum.FormFactor.Custom
  5101. Part402.Parent = Model121
  5102. Part402.CFrame = CFrame.new(38.674221, 2.58990645, 99.5937271, 0.000238605688, 2.86254235e-05, 1, -0.120675936, 0.992691994, 3.77735518e-07, -0.992691994, -0.120675929, 0.000240316353)
  5103. Part402.Orientation = Vector3.new(0, 89.9899979, -6.92999983)
  5104. Part402.Position = Vector3.new(38.674221, 2.58990645, 99.5937271)
  5105. Part402.Rotation = Vector3.new(-6.92999983, 90, 0)
  5106. Part402.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5107. Part402.Transparency = 1
  5108. Part402.Size = Vector3.new(0.698252141, 0.736731529, 1.72548485)
  5109. Part402.Anchored = true
  5110. Part402.BottomSurface = Enum.SurfaceType.Smooth
  5111. Part402.BrickColor = BrickColor.new("Black")
  5112. Part402.Material = Enum.Material.Metal
  5113. Part402.TopSurface = Enum.SurfaceType.Smooth
  5114. Part402.brickColor = BrickColor.new("Black")
  5115. Part402.FormFactor = Enum.FormFactor.Custom
  5116. Part402.formFactor = Enum.FormFactor.Custom
  5117. UnionOperation403.Name = "Part"
  5118. UnionOperation403.Parent = Model121
  5119. UnionOperation403.CFrame = CFrame.new(42.8545685, 9.99352455, 90.6533432, 0.000240312904, -2.40752485e-07, 1, -0.000185160708, 1, 2.85249001e-07, -1, -0.000185160767, 0.000240312846)
  5120. UnionOperation403.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  5121. UnionOperation403.Position = Vector3.new(42.8545685, 9.99352455, 90.6533432)
  5122. UnionOperation403.Rotation = Vector3.new(-0.00999999978, 90, 0)
  5123. UnionOperation403.Color = Color3.new(0.498039, 0.556863, 0.392157)
  5124. UnionOperation403.Size = Vector3.new(8.51905632, 0.515117407, 8.51905632)
  5125. UnionOperation403.Anchored = true
  5126. UnionOperation403.BrickColor = BrickColor.new("Grime")
  5127. UnionOperation403.CanCollide = false
  5128. UnionOperation403.Material = Enum.Material.Metal
  5129. UnionOperation403.brickColor = BrickColor.new("Grime")
  5130. VehicleSeat404.Name = "Seat"
  5131. VehicleSeat404.Parent = Model121
  5132. VehicleSeat404.CFrame = CFrame.new(40.8834496, 5.17028618, 96.3650589, -1, -2.24219619e-07, 0.000221054623, -2.63820937e-07, 1, -0.000179147188, -0.000221054579, -0.000179147231, -1)
  5133. VehicleSeat404.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  5134. VehicleSeat404.Position = Vector3.new(40.8834496, 5.17028618, 96.3650589)
  5135. VehicleSeat404.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  5136. VehicleSeat404.Color = Color3.new(0.898039, 0.894118, 0.87451)
  5137. VehicleSeat404.Transparency = 1
  5138. VehicleSeat404.MaxSpeed = 35
  5139. VehicleSeat404.Size = Vector3.new(1, 1, 1)
  5140. VehicleSeat404.Anchored = true
  5141. VehicleSeat404.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5142. VehicleSeat404.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5143. VehicleSeat404.BrickColor = BrickColor.new("Light stone grey")
  5144. VehicleSeat404.CanCollide = false
  5145. VehicleSeat404.CustomPhysicalProperties = 0.699999988, 0.5, 0.100000001, 1, 1
  5146. VehicleSeat404.Elasticity = 0.10000000149012
  5147. VehicleSeat404.Friction = 0.5
  5148. VehicleSeat404.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5149. VehicleSeat404.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5150. VehicleSeat404.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5151. VehicleSeat404.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5152. VehicleSeat404.brickColor = BrickColor.new("Light stone grey")
  5153. VehicleSeat404.HeadsUpDisplay = false
  5154. Script405.Name = "RecievePOWER"
  5155. Script405.Parent = VehicleSeat404
  5156. table.insert(cors,sandbox(Script405,function()
  5157. function Seated(theSeated)
  5158. dude = game.Players:playerFromCharacter(theSeated.Part1.Parent)
  5159. if dude ~= nil then
  5160. thing2 = script.Parent.Turret1212:clone()
  5161. thing2.Parent = dude.Backpack
  5162. thing2.Vehicle.Value = script.Parent.Parent
  5163. end
  5164. end
  5165.  
  5166.  
  5167. function UNSeated(theSeated)
  5168. dude = game.Players:playerFromCharacter(theSeated.Part1.Parent)
  5169. if dude ~= nil then
  5170. if dude.Backpack:findFirstChild("Turret1212") ~= nil then
  5171. dude.Backpack:findFirstChild("Turret1212").Active = false
  5172. dude.Backpack:findFirstChild("Turret1212"):remove()
  5173. end
  5174. end
  5175. end
  5176.  
  5177. script.Parent.ChildAdded:connect(Seated)
  5178. script.Parent.ChildRemoved:connect(UNSeated)
  5179.  
  5180. end))
  5181. Script406.Name = "ToolScript"
  5182. Script406.Parent = VehicleSeat404
  5183. table.insert(cors,sandbox(Script406,function()
  5184. seat = script.Parent
  5185.  
  5186. function onSitUp(child, hopper)
  5187. if child.Parent == nil then
  5188. hopper.Parent = script
  5189. hopper.Active = false
  5190. end
  5191. end
  5192.  
  5193. function onChildAdded(part)
  5194. if part.className == "Weld" then
  5195. local torso = part.Part1
  5196. if torso ~= nil then
  5197. local char = torso.Parent
  5198. local player = game.Players:GetPlayerFromCharacter(char)
  5199. if player ~= nil then
  5200. local hopper = script["GUN"]
  5201. script.GUN.Value.Value=script.Parent.Parent.GunIgnore.Barrel
  5202. hopper.Parent = player.Backpack
  5203. part.AncestryChanged:connect(function(child) onSitUp(child, hopper) end)
  5204. end
  5205. end
  5206. end
  5207. end
  5208.  
  5209. seat.ChildAdded:connect(onChildAdded)
  5210. -- Mark901
  5211. end))
  5212. HopperBin407.Name = "GUN"
  5213. HopperBin407.Parent = Script406
  5214. ObjectValue408.Parent = HopperBin407
  5215. LocalScript409.Name = "GUN"
  5216. LocalScript409.Parent = HopperBin407
  5217. table.insert(cors,sandbox(LocalScript409,function()
  5218. wait()
  5219. thetool=script.Parent.Value.Value
  5220. -------------------------------------DEFULT STUFF, NEEDED TO BE LIKE THIS, IF YOU CHANGE THIS LITTLE PART, YOU BREACK IT
  5221. equiped=false
  5222. reloading=false
  5223. stopper=false
  5224. down=false
  5225. -------------------------------------GAMEINFO
  5226. Team=BrickColor.new("Bright red")
  5227. TeamsAliies=BrickColor.new("Bright green")
  5228. -------------------------------------GUNINFO
  5229. OriginalToolName=script.Parent.Name
  5230. RayLength=100
  5231. MAXclips=thetool.MAXclips.Value
  5232. Firerate=0.06
  5233. BaseDamage=50
  5234. VehicleDamage=35
  5235. MAXammo=100
  5236. reloadinterval=8/MAXammo
  5237. Spread=.1
  5238. threebb=false
  5239. auto=true
  5240. shot=false
  5241. ShotFrom=Vector3.new(-1.5,0.6,0)
  5242. clips=thetool.Clips
  5243. ammo=thetool.Ammo
  5244. Cursor="http://www.roblox.com/asset/?id=120192974"
  5245. ReloadCursor="http://www.roblox.com/asset/?id=120192974"
  5246. -------------------------------------RAYINFO
  5247. Bullet=Instance.new("Part")
  5248. Bullet.Name="Bullet"
  5249. Bullet.BrickColor=BrickColor.new("White")
  5250. Bullet.Anchored=true
  5251. Bullet.CanCollide=false
  5252. Bullet.Locked=true
  5253. Bullet.Size=Vector3.new(1,1,1)
  5254. Bullet.Transparency=.65
  5255. Bullet.formFactor=0
  5256. Bullet.TopSurface=0
  5257. Bullet.BottomSurface=0
  5258. mesh=Instance.new("SpecialMesh")
  5259. mesh.Parent=Bullet
  5260. mesh.MeshType="Brick"
  5261. mesh.Name="Mesh"
  5262. mesh.Scale=Vector3.new(.15,.15,1)
  5263. -------------------------------------REFERENCES
  5264. player=game.Players.LocalPlayer
  5265. -------------------------------------SCRIPT
  5266.  
  5267. function flash()
  5268. if equiped==true then
  5269. if clips.Value==0 then
  5270. for i=1, 5 do
  5271. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(1, 1, 1)
  5272. wait(0.05)
  5273. if reloading==true then
  5274. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(128/255, 128/255, 128/255)
  5275. break
  5276. end
  5277. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(128/255, 0, 0)
  5278. wait(0.05)
  5279. if reloading==true then
  5280. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(128/255, 128/255, 128/255)
  5281. break
  5282. end
  5283. end
  5284. elseif ammo.Value==0 then
  5285. for i=1, 5 do
  5286. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(1, 1, 1)
  5287. wait(0.05)
  5288. if reloading==true then
  5289. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(128/255, 128/255, 128/255)
  5290. break
  5291. end
  5292. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(128/255, 0, 0)
  5293. wait(0.05)
  5294. if reloading==true then
  5295. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(128/255, 128/255, 128/255)
  5296. break
  5297. end
  5298. end
  5299. end
  5300. end
  5301. end
  5302.  
  5303. function check()
  5304. if equiped==true then
  5305. if clips.Value>0 then
  5306. player.PlayerGui.GunGui.Clips.TextLabel.Text="Clips: "..clips.Value..""
  5307. if clips.Value>MAXclips/2 then
  5308. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(1, 1, 1)
  5309. elseif clips.Value>MAXclips/4 and clips.Value<=MAXclips/2 then
  5310. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(1, 1, 0)
  5311. elseif clips.Value<=MAXclips/4 then
  5312. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(1, 0, 0)
  5313. end
  5314. elseif clips.Value<=0 then
  5315. clips.Value=0
  5316. player.PlayerGui.GunGui.Clips.TextLabel.Text="Clips: "..clips.Value..""
  5317. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(128/255, 0, 0)
  5318. end
  5319. if ammo.Value>0 then
  5320. player.PlayerGui.GunGui.Ammo.TextLabel.Text="Ammo: "..ammo.Value..""
  5321. if ammo.Value>MAXammo/2 then
  5322. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(1, 1, 1)
  5323. elseif ammo.Value<=MAXammo/2 and ammo.Value>MAXammo/4 then
  5324. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(1, 1, 0)
  5325. elseif ammo.Value<=MAXammo/4 then
  5326. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(1, 0, 0)
  5327. end
  5328. elseif ammo.Value<=0 then
  5329. ammo.Value=0
  5330. player.PlayerGui.GunGui.Ammo.TextLabel.Text="Ammo: "..ammo.Value..""
  5331. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(128/255, 0, 0)
  5332. end
  5333. end
  5334. end
  5335.  
  5336. function onClipsChanged()
  5337. if clips.Value>0 and equiped==true and reloading==true then
  5338. player.PlayerGui.GunGui.Clips.TextLabel.Text="Clips: "..clips.Value..""
  5339. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(128/255, 128/255, 128/255)
  5340. elseif clips.Value>0 and equiped==true then
  5341. player.PlayerGui.GunGui.Clips.TextLabel.Text="Clips: "..clips.Value..""
  5342. if clips.Value>MAXclips/2 then
  5343. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(1, 1, 1)
  5344. elseif clips.Value>MAXclips/4 and clips.Value<=MAXclips/2 then
  5345. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(1, 1, 0)
  5346. elseif clips.Value<MAXclips/4 then
  5347. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(1, 0, 0)
  5348. end
  5349. elseif clips.Value<=0 and equiped==true then
  5350. clips.Value=0
  5351. player.PlayerGui.GunGui.Clips.TextLabel.Text="Clips: "..clips.Value..""
  5352. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(128/255, 0, 0)
  5353. end
  5354. end
  5355. thetool.Clips.Changed:connect(onClipsChanged)
  5356.  
  5357. function reload(mouse)
  5358. if ammo.Value<MAXammo and clips.Value>0 then
  5359. mouse.Icon=ReloadCursor
  5360. reloading=true
  5361. player.PlayerGui.GunGui.Clips.TextLabel.TextColor3=Color3.new(128/255, 128/255, 128/255)
  5362. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(128/255, 128/255, 128/255)
  5363. player.PlayerGui.GunGui.Ammo.TextLabel.Text="Reloading"
  5364. for i=1,100 do
  5365. wait(0.07)
  5366. if equiped==false then
  5367. break
  5368. end
  5369. end
  5370. if equiped~=false then
  5371. clips.Value=clips.Value-1
  5372. ammo.Value=MAXammo
  5373. check()
  5374. end
  5375. reloading=false
  5376. if clips.Value<=0 then
  5377. clips.Value=0
  5378. end
  5379. mouse.Icon=Cursor
  5380. elseif clips.Value==0 then
  5381. flash()
  5382. end
  5383. end
  5384.  
  5385. function onAmmoChanged()
  5386. if ammo.Value>0 and equiped==true then
  5387. player.PlayerGui.GunGui.Ammo.TextLabel.Text="Ammo: "..ammo.Value..""
  5388. if ammo.Value>MAXammo/2 then
  5389. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(1, 1, 1)
  5390. elseif ammo.Value<=MAXammo/2 and ammo.Value>MAXammo/4 then
  5391. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(1, 1, 0)
  5392. elseif ammo.Value<=MAXammo/4 then
  5393. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(1, 0, 0)
  5394. end
  5395. elseif ammo.Value<=0 then
  5396. ammo.Value=0
  5397. player.PlayerGui.GunGui.Ammo.TextLabel.Text="Ammo: "..ammo.Value..""
  5398. player.PlayerGui.GunGui.Ammo.TextLabel.TextColor3=Color3.new(128/255, 0, 0)
  5399. end
  5400. end
  5401. thetool.Ammo.Changed:connect(onAmmoChanged)
  5402.  
  5403. function raycast(startp, endp, ign)
  5404. local vec=(endp-startp)
  5405. if vec.magnitude<1000 then
  5406. local hit,pos=game.Workspace:FindPartOnRay(Ray.new(startp,vec),ign)
  5407. if hit and pos then
  5408. if hit.Parent.className=="Tool" or hit.Parent.className=="Hat" then
  5409. if hit.Parent.Parent ~= nil then
  5410. if hit.Parent.Parent:findFirstChild("Humanoid")~=nil then
  5411. return hit.Parent, pos
  5412. end
  5413. end
  5414. elseif string.lower(hit.Name)=="glass" then
  5415. local vec=(endp-pos)
  5416. hit,pos=raycast(pos,vec,ign)
  5417. elseif string.lower(hit.Name)=="water" then
  5418. local vec=(endp-pos)
  5419. hit,pos=raycast(pos,vec,ign)
  5420. elseif hit.Transparency==1 or hit.Name=="Bullet" or hit.Name=="BulletTexture" then
  5421. local vec=(endp-pos)
  5422. hit,pos=raycast(pos,vec,hit)
  5423. end
  5424. end
  5425. return hit,pos
  5426. end
  5427. return nil
  5428. end
  5429.  
  5430. function tagHumanoid(humanoid)
  5431. local plr=game.Players:playerFromCharacter(thetool.Parent)
  5432. local enplr = game.Players:GetPlayerFromCharacter(humanoid.Parent)
  5433. if enplr == nil then
  5434. humanoid.Health = humanoid.Health - BaseDamage
  5435. end
  5436. if plr~=nil then
  5437. local tag=Instance.new("ObjectValue")
  5438. tag.Value=plr
  5439. tag.Name="creator"
  5440. tag.Parent=humanoid
  5441. delay(0.2,function()
  5442. if tag~=nil then
  5443. tag.Parent=nil
  5444. end
  5445. end)
  5446. end
  5447. end
  5448.  
  5449. function onKeyDown(key,mouse)
  5450. key=key:lower()
  5451. if key=="r" and not reloading then
  5452. reload(mouse)
  5453. elseif key=="t" then
  5454. stopper=false
  5455. reloading=false
  5456. thetool=FindPlane()
  5457. end
  5458. end
  5459.  
  5460. function movecframe(p,pos)
  5461. p.Parent=game.Lighting
  5462. p.Position=pos
  5463. p.Parent=game.Workspace
  5464. end
  5465.  
  5466. function SameTeam(killer, victim)
  5467. if game:findFirstChild("Teams")~=nil then
  5468. if killer ~= victim then
  5469. if killer.Neutral==true or victim.Neutral then
  5470. return false
  5471. elseif killer.TeamColor==Team and victim.TeamColor==TeamsAliies then
  5472. return true
  5473. elseif killer.TeamColor==TeamsAliies and victim.TeamColor==Team then
  5474. return true
  5475. elseif killer.TeamColor == victim.TeamColor then
  5476. return true
  5477. else
  5478. return false
  5479. end
  5480. return false
  5481. else
  5482. return true
  5483. end
  5484. return false
  5485. else
  5486. return false
  5487. end
  5488. end
  5489.  
  5490. function takeDamage(dm, pl)
  5491. if pl:findFirstChild("Armor")~=nil then
  5492. sh=pl:findFirstChild("Armor")
  5493. if sh.Value==0 then
  5494. pl.Humanoid:TakeDamage(dm)
  5495. elseif sh.Value<dm then
  5496. newdm=dm-sh.Value
  5497. sh.Value=0
  5498. pl.Humanoid:TakeDamage(newdm)
  5499. elseif sh.Value>dm then
  5500. sh.Value=sh.Value-dm
  5501. elseif sh.Value==dm then
  5502. sh.Value=0
  5503. end
  5504. else
  5505. pl.Humanoid:TakeDamage(dm)
  5506. end
  5507. end
  5508.  
  5509. function KillALLTheNoobs(aim)
  5510. thetool.Fire:Play()
  5511. thetool.Light.Light.Visible = true
  5512. thetool.PointLight.Enabled = true
  5513. local bullet=Bullet:clone()
  5514. local startpoint=thetool.Position
  5515. local direction=(aim-startpoint)
  5516. local cfrm=CFrame.new(startpoint, direction+startpoint)
  5517. local vector=startpoint+(direction.Unit*999)
  5518. if (startpoint-vector).magnitude<1000 then
  5519. local hit,pos=raycast(startpoint,vector,thetool.Parent)
  5520. bullet.Parent=game.Workspace
  5521. if hit~=nil then
  5522. if hit.Parent==thetool.Parent.Parent or game.Players:GetPlayerFromCharacter(hit.Parent)==game.Players.LocalPlayer then
  5523. return nil
  5524. end
  5525. if hit.Parent:FindFirstChild("VecHealth")~=nil then
  5526. vech=hit.Parent:FindFirstChild("VecHealth")
  5527. vech.Value=vech.Value-VehicleDamage
  5528. end
  5529. if hit.Parent:FindFirstChild("HealthStatus")~=nil then
  5530. fo=hit.Parent:FindFirstChild("HealthStatus")
  5531. fo.Value=fo.Value-BaseDamage
  5532. end
  5533. local humanoid=hit.Parent:FindFirstChild("Humanoid")
  5534. if humanoid~=nil then
  5535. local damage=math.random(BaseDamage-(BaseDamage*.25),BaseDamage+(BaseDamage*.25))
  5536. if hit.Name=="Head" then
  5537. damage=damage*1.25
  5538. elseif hit.Name=="Torso" then
  5539. else
  5540. damage=damage*.75
  5541. end
  5542. if humanoid.Health>0 then
  5543. local eplr=game.Players:GetPlayerFromCharacter(humanoid.Parent)
  5544. local plr=game.Players.LocalPlayer
  5545. if eplr~=nil and plr~=nil then
  5546. if (SameTeam(plr, eplr)==false) then
  5547. if hit.Parent:findFirstChild("ForceField")==nil then
  5548. tagHumanoid(humanoid)
  5549. takeDamage(damage, humanoid.Parent)
  5550. end
  5551. end
  5552. else
  5553. if hit.Parent:findFirstChild("ForceField")==nil then
  5554. tagHumanoid(humanoid)
  5555. takeDamage(damage, humanoid.Parent)
  5556. end
  5557. end
  5558. end
  5559. end
  5560. distance=(startpoint-pos).magnitude
  5561. bullet.CFrame=cfrm*CFrame.new(0,0,-distance/2)
  5562. bullet.Mesh.Scale=Vector3.new(.15,.15,distance)
  5563. else
  5564. bullet.CFrame=cfrm*CFrame.new(0,0,-RayLength/2)
  5565. bullet.Mesh.Scale=Vector3.new(.15,.15,RayLength)
  5566. end
  5567. if pos~=nil then
  5568. --bt2.CFrame=bullet.CFrame
  5569. --movecframe(bt2,pos)
  5570. end
  5571. local deb=game:FindFirstChild("Debris")
  5572. if deb==nil then
  5573. local debris=Instance.new("Debris")
  5574. debris.Parent=game
  5575. end
  5576. ammo.Value=ammo.Value-1
  5577. check()
  5578. game.Debris:AddItem(bullet,.05)
  5579. game.Debris:AddItem(sX, .3)
  5580. wait(0.03)
  5581. thetool.Light.Light.Visible = false
  5582. thetool.PointLight.Enabled = false
  5583. end
  5584. end
  5585.  
  5586. function onButton1Up(mouse)
  5587. down=false
  5588. end
  5589.  
  5590. function onButton1Down(mouse)
  5591. h=game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
  5592. if reloading~=true and stopper~=true and h~=nil and equiped==true then
  5593. thetool.Triger:Play()
  5594. down=true
  5595. stopper=true
  5596. if ammo.Value<=0 then
  5597. flash()
  5598. end
  5599. while ammo.Value>0 and h.Health>0 and down==true do
  5600. if threebb then
  5601. local startpoint=thetool.CFrame.p
  5602. local mag=(mouse.Hit.p-startpoint).magnitude
  5603. local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
  5604. KillALLTheNoobs(mouse.Hit.p+rndm)
  5605. if ammo.Value<=0 then
  5606. break
  5607. end
  5608. wait(0.05)
  5609. local startpoint=thetool.CFrame.p
  5610. local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
  5611. local rndm2=Vector3.new(math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2))
  5612. KillALLTheNoobs(mouse.Hit.p+rndm+rndm2)
  5613. if ammo.Value<=0 then
  5614. break
  5615. end
  5616. wait(0.05)
  5617. KillALLTheNoobs(mouse.Hit.p+rndm+rndm2+rndm2)
  5618. elseif shot then
  5619. local startpoint=thetool.CFrame.p
  5620. local mag=(mouse.Hit.p-startpoint).magnitude
  5621. local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
  5622. KillALLTheNoobs(mouse.Hit.p+rndm)
  5623. local mag2=(mouse.Hit.p-startpoint).magnitude
  5624. local rndm2=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
  5625. KillALLTheNoobs(mouse.Hit.p+rndm2)
  5626. local rndm3=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
  5627. KillALLTheNoobs(mouse.Hit.p+rndm3)
  5628. local rndm4=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
  5629. KillALLTheNoobs(mouse.Hit.p+rndm4)
  5630. else
  5631. local startpoint=thetool.CFrame.p
  5632. local mag=(mouse.Hit.p-startpoint).magnitude
  5633. local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
  5634. KillALLTheNoobs(mouse.Hit.p+rndm)
  5635. end
  5636. wait(Firerate)
  5637. if auto==false or ammo.Value<=0 then
  5638. break
  5639. end
  5640. end
  5641. stopper=false
  5642. end
  5643. end
  5644.  
  5645. function onEquippedLocal(mouse)
  5646. if mouse==nil then
  5647. print("Mouse not found")
  5648. return
  5649. end
  5650. if (not player.PlayerGui:FindFirstChild("GunGui")) then
  5651. script.GunGui:Clone().Parent=player.PlayerGui
  5652. end
  5653. mouse.Icon=Cursor
  5654. mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
  5655. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  5656. mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  5657. equiped=true
  5658. down=false
  5659. check()
  5660. end
  5661.  
  5662. function onUnequippedLocal(mouse)
  5663. if player.PlayerGui:FindFirstChild("GunGui")~=nil then
  5664. player.PlayerGui:FindFirstChild("GunGui").Parent=nil
  5665. end
  5666. equiped=false
  5667. reloading=false
  5668. down=false
  5669. end
  5670.  
  5671. script.Parent.Selected:connect(onEquippedLocal)
  5672. script.Parent.Deselected:connect(onUnequippedLocal)
  5673.  
  5674. end))
  5675. ScreenGui410.Name = "GunGui"
  5676. ScreenGui410.Parent = LocalScript409
  5677. Frame411.Name = "Clips"
  5678. Frame411.Parent = ScreenGui410
  5679. Frame411.Position = UDim2.new(0.5, -50, 1, -200)
  5680. Frame411.Size = UDim2.new(0, 100, 0, 45)
  5681. Frame411.Style = Enum.FrameStyle.RobloxRound
  5682. TextLabel412.Parent = Frame411
  5683. TextLabel412.Size = UDim2.new(1, 0, 1, 0)
  5684. TextLabel412.BackgroundTransparency = 1
  5685. TextLabel412.FontSize = Enum.FontSize.Size11
  5686. TextLabel412.Text = "Battery: 100"
  5687. TextLabel412.TextColor = BrickColor.new("Institutional white")
  5688. TextLabel412.TextColor3 = Color3.new(1, 1, 1)
  5689. TextLabel412.TextSize = 11
  5690. Frame413.Name = "Ammo"
  5691. Frame413.Parent = ScreenGui410
  5692. Frame413.Position = UDim2.new(0.5, -50, 1, -155)
  5693. Frame413.Size = UDim2.new(0, 100, 0, 45)
  5694. Frame413.Style = Enum.FrameStyle.RobloxRound
  5695. TextLabel414.Parent = Frame413
  5696. TextLabel414.Size = UDim2.new(1, 0, 1, 0)
  5697. TextLabel414.BackgroundTransparency = 1
  5698. TextLabel414.FontSize = Enum.FontSize.Size11
  5699. TextLabel414.Text = "Charges: 15"
  5700. TextLabel414.TextColor = BrickColor.new("Institutional white")
  5701. TextLabel414.TextColor3 = Color3.new(1, 1, 1)
  5702. TextLabel414.TextSize = 11
  5703. ScreenGui415.Name = "VehicleGui2"
  5704. ScreenGui415.Parent = VehicleSeat404
  5705. ImageLabel416.Name = "Crosshairs"
  5706. ImageLabel416.Parent = ScreenGui415
  5707. ImageLabel416.Position = UDim2.new(0, 0, -0.0900000036, 0)
  5708. ImageLabel416.Visible = false
  5709. ImageLabel416.Size = UDim2.new(1, 0, 1.30000007, 0)
  5710. ImageLabel416.BackgroundColor = BrickColor.new("Ghost grey")
  5711. ImageLabel416.BackgroundColor3 = Color3.new(0.776471, 0.772549, 0.784314)
  5712. ImageLabel416.BackgroundTransparency = 1
  5713. ImageLabel416.Image = "rbxassetid://205724432"
  5714. ObjectValue417.Name = "Vehicle"
  5715. ObjectValue417.Parent = ScreenGui415
  5716. Frame418.Parent = ScreenGui415
  5717. Frame418.Position = UDim2.new(0, 0, 0.800000012, 0)
  5718. Frame418.Size = UDim2.new(0.200000003, 0, 0.0500000007, 0)
  5719. Frame418.BackgroundColor = BrickColor.new("Pearl")
  5720. Frame418.BackgroundColor3 = Color3.new(0.905882, 0.905882, 0.905882)
  5721. Frame418.BackgroundTransparency = 1
  5722. Frame418.BorderColor = BrickColor.new("Really black")
  5723. Frame418.BorderColor3 = Color3.new(0, 0, 0)
  5724. TextButton419.Name = "BarrelView"
  5725. TextButton419.Parent = Frame418
  5726. TextButton419.Position = UDim2.new(2, 0, -14, 0)
  5727. TextButton419.Size = UDim2.new(1, 0, 1.5, 0)
  5728. TextButton419.BackgroundColor = BrickColor.new("Dark stone grey")
  5729. TextButton419.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.4)
  5730. TextButton419.BorderColor = BrickColor.new("Really black")
  5731. TextButton419.BorderColor3 = Color3.new(0, 0, 0)
  5732. TextButton419.Font = Enum.Font.ArialBold
  5733. TextButton419.FontSize = Enum.FontSize.Size36
  5734. TextButton419.Text = "Hatch View"
  5735. TextButton419.TextColor = BrickColor.new("Really black")
  5736. TextButton419.TextColor3 = Color3.new(0, 0, 0)
  5737. TextButton419.TextSize = 36
  5738. ImageLabel420.Name = "Gradient"
  5739. ImageLabel420.Parent = TextButton419
  5740. ImageLabel420.Size = UDim2.new(1, 0, 1, 0)
  5741. ImageLabel420.BackgroundColor = BrickColor.new("Really black")
  5742. ImageLabel420.BackgroundColor3 = Color3.new(0, 0, 0)
  5743. ImageLabel420.BackgroundTransparency = 1
  5744. ImageLabel420.ZIndex = 2
  5745. ImageLabel420.Image = "http://www.roblox.com/asset/?id=45858510"
  5746. LocalScript421.Parent = Frame418
  5747. table.insert(cors,sandbox(LocalScript421,function()
  5748. repeat wait() until script.Parent.Parent.Vehicle.Value~=nil
  5749. repeat Wait() until game.Players.LocalPlayer and game.Players.LocalPlayer:GetMouse()
  5750.  
  5751. local Gui = script.Parent
  5752.  
  5753. local Player = game.Players.LocalPlayer
  5754. local Mouse = Player:GetMouse()
  5755.  
  5756. local Camera = workspace.CurrentCamera
  5757.  
  5758. local AimPart = script.Parent.Parent.Vehicle.Value.AimPart
  5759.  
  5760. local BarrelView = script.Parent.BarrelView
  5761.  
  5762. local View = false
  5763.  
  5764. Gui.Crosshair1.MouseButton1Down:connect(function()
  5765. Gui.Crosshair1.BorderColor3 = Color3.new(1, 1, 1)
  5766. Gui.Crosshair2.BorderColor3 = Color3.new(0, 0, 0)
  5767. Gui.Parent.Crosshairs.Image = Gui.Crosshair1.Image
  5768. end)
  5769.  
  5770. Gui.Crosshair2.MouseButton1Down:connect(function()
  5771. Gui.Crosshair2.BorderColor3 = Color3.new(1, 1, 1)
  5772. Gui.Crosshair1.BorderColor3 = Color3.new(0, 0, 0)
  5773. Gui.Parent.Crosshairs.Image = Gui.Crosshair2.Image
  5774. end)
  5775.  
  5776. BarrelView.MouseButton1Down:connect(function()
  5777. if not View then
  5778. View = true
  5779. Camera.CameraType = "Scriptable"
  5780. BarrelView.Text = "Normal View"
  5781. Gui.Parent.Crosshairs.Visible = true
  5782. else
  5783. View = false
  5784. Camera.CameraType = "Custom"
  5785. BarrelView.Text = "Barrel View"
  5786. Gui.Parent.Crosshairs.Visible = false
  5787. end
  5788. end)
  5789.  
  5790. Mouse.Move:connect(function()
  5791. if View then
  5792. Camera.CoordinateFrame = AimPart.CFrame
  5793. end
  5794. if not Gui or Gui.Parent == nil then
  5795. Camera.CameraType = "Custom"
  5796. script:Destroy()
  5797. end
  5798. end)
  5799. Mouse.Idle:connect(function()
  5800. if View then
  5801. Camera.CoordinateFrame = AimPart.CFrame
  5802. end
  5803. if not Gui or Gui.Parent == nil then
  5804. Camera.CameraType = "Custom"
  5805. script:Destroy()
  5806. end
  5807. end)
  5808.  
  5809.  
  5810. end))
  5811. ImageButton422.Name = "Crosshair2"
  5812. ImageButton422.Parent = Frame418
  5813. ImageButton422.Position = UDim2.new(1.27999997, 0, -7, 0)
  5814. ImageButton422.Visible = false
  5815. ImageButton422.Size = UDim2.new(0.25, 0, 1.5, 0)
  5816. ImageButton422.BackgroundColor = BrickColor.new("Dark stone grey")
  5817. ImageButton422.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.4)
  5818. ImageButton422.BorderColor = BrickColor.new("Institutional white")
  5819. ImageButton422.BorderColor3 = Color3.new(1, 1, 1)
  5820. ImageButton422.Image = "http://www.roblox.com/asset/?id=138309492"
  5821. ImageLabel423.Name = "Gradient"
  5822. ImageLabel423.Parent = ImageButton422
  5823. ImageLabel423.Size = UDim2.new(1, 0, 1, 0)
  5824. ImageLabel423.BackgroundColor = BrickColor.new("Really black")
  5825. ImageLabel423.BackgroundColor3 = Color3.new(0, 0, 0)
  5826. ImageLabel423.BackgroundTransparency = 1
  5827. ImageLabel423.ZIndex = 2
  5828. ImageLabel423.Image = "http://www.roblox.com/asset/?id=88376262"
  5829. ImageButton424.Name = "Crosshair1"
  5830. ImageButton424.Parent = Frame418
  5831. ImageButton424.Position = UDim2.new(1.02499998, 0, -7, 0)
  5832. ImageButton424.Visible = false
  5833. ImageButton424.Size = UDim2.new(0.25, 0, 1.5, 0)
  5834. ImageButton424.BackgroundColor = BrickColor.new("Dark stone grey")
  5835. ImageButton424.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.4)
  5836. ImageButton424.BorderColor = BrickColor.new("Really black")
  5837. ImageButton424.BorderColor3 = Color3.new(0, 0, 0)
  5838. ImageButton424.Image = "http://www.roblox.com/asset/?id=37746545"
  5839. ImageLabel425.Name = "Gradient"
  5840. ImageLabel425.Parent = ImageButton424
  5841. ImageLabel425.Size = UDim2.new(1, 0, 1, 0)
  5842. ImageLabel425.BackgroundColor = BrickColor.new("Really black")
  5843. ImageLabel425.BackgroundColor3 = Color3.new(0, 0, 0)
  5844. ImageLabel425.BackgroundTransparency = 1
  5845. ImageLabel425.ZIndex = 2
  5846. ImageLabel425.Image = "http://www.roblox.com/asset/?id=88376262"
  5847. Script426.Name = "Pickup2"
  5848. Script426.Parent = VehicleSeat404
  5849. table.insert(cors,sandbox(Script426,function()
  5850. script.Parent.ChildAdded:connect(function(w)
  5851. print("ChildAdded")
  5852. if w.className=="Weld" then
  5853. print("IsAWeld")
  5854. if w.Name=="SeatWeld" then
  5855. print("IsASeatWeld")
  5856. if w.Part1.Parent:findFirstChild("Humanoid")~=nil then
  5857. print("IsAHumanoid")
  5858. pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
  5859. if pl~=nil then
  5860. print("IsAPlayer")
  5861. if pl.PlayerGui:findFirstChild("VehicleGui2")~=nil then
  5862. print("found vehicle gui - deleting")
  5863. pl.PlayerGui:findFirstChild("VehicleGui2").Parent=nil
  5864. print("deleted")
  5865. else
  5866. print("no gui found - adding")
  5867. newgui=script.Parent.VehicleGui2:clone()
  5868. newgui.Parent=pl.PlayerGui
  5869. newgui.Vehicle.Value=script.Parent.Parent
  5870. print("added")
  5871. end
  5872. end
  5873. end
  5874. end
  5875. end
  5876. end)
  5877.  
  5878. script.Parent.ChildRemoved:connect(function(w)
  5879. print("ChildRemoved")
  5880. if w.className=="Weld" then
  5881. print("IsAWeld")
  5882. if w.Name=="SeatWeld" then
  5883. print("IsASeatWeld")
  5884. if w.Part1.Parent:findFirstChild("Humanoid")~=nil then
  5885. print("IsAHumanoid")
  5886. pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
  5887. if pl~=nil then
  5888. print("IsAPlayer")
  5889. if pl.PlayerGui:findFirstChild("VehicleGui2")~=nil then
  5890. print("found vehicle gui - deleting")
  5891. pl.PlayerGui:findFirstChild("VehicleGui2").Parent=nil
  5892. print("deleted")
  5893. else
  5894. print("no gui found - wierd...")
  5895. end
  5896. end
  5897. end
  5898. end
  5899. end
  5900. end)
  5901.  
  5902.  
  5903. end))
  5904. Model427.Name = "Parts"
  5905. Model427.Parent = Model1
  5906. Part428.Name = "MantletBase"
  5907. Part428.Parent = Model427
  5908. Part428.CFrame = CFrame.new(42.8458862, 11.7272587, 93.8314667, -1.0024188e-06, 1, -1.87085207e-05, 0.999999583, 9.8591704e-07, -0.000882030465, -0.000882030407, -1.87093956e-05, -0.999999642)
  5909. Part428.Orientation = Vector3.new(0.0500000007, -180, 90)
  5910. Part428.Position = Vector3.new(42.8458862, 11.7272587, 93.8314667)
  5911. Part428.Rotation = Vector3.new(179.949997, 0, -90)
  5912. Part428.Color = Color3.new(0.498039, 0.556863, 0.392157)
  5913. Part428.Transparency = 1
  5914. Part428.Size = Vector3.new(0.222872555, 2.3970499, 0.2228726)
  5915. Part428.Anchored = true
  5916. Part428.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5917. Part428.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5918. Part428.BrickColor = BrickColor.new("Grime")
  5919. Part428.CanCollide = false
  5920. Part428.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5921. Part428.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5922. Part428.Material = Enum.Material.Metal
  5923. Part428.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5924. Part428.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5925. Part428.brickColor = BrickColor.new("Grime")
  5926. Part428.FormFactor = Enum.FormFactor.Custom
  5927. Part428.formFactor = Enum.FormFactor.Custom
  5928. Part429.Name = "GunBase"
  5929. Part429.Parent = Model427
  5930. Part429.CFrame = CFrame.new(42.8340034, 11.7923546, 93.6520309, -1.0024188e-06, 1, -1.87085207e-05, 0.999999583, 9.8591704e-07, -0.000882030465, -0.000882030407, -1.87093956e-05, -0.999999642)
  5931. Part429.Orientation = Vector3.new(0.0500000007, -180, 90)
  5932. Part429.Position = Vector3.new(42.8340034, 11.7923546, 93.6520309)
  5933. Part429.Rotation = Vector3.new(179.949997, 0, -90)
  5934. Part429.Color = Color3.new(0.498039, 0.556863, 0.392157)
  5935. Part429.Transparency = 1
  5936. Part429.Size = Vector3.new(1.78297961, 2.82050776, 1.78298044)
  5937. Part429.Anchored = true
  5938. Part429.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5939. Part429.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5940. Part429.BrickColor = BrickColor.new("Grime")
  5941. Part429.CanCollide = false
  5942. Part429.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5943. Part429.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5944. Part429.Material = Enum.Material.Metal
  5945. Part429.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5946. Part429.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5947. Part429.brickColor = BrickColor.new("Grime")
  5948. Part429.FormFactor = Enum.FormFactor.Custom
  5949. Part429.formFactor = Enum.FormFactor.Custom
  5950. Part430.Name = "TurretRing1"
  5951. Part430.Parent = Model427
  5952. Part430.CFrame = CFrame.new(42.8139648, 10.2209682, 90.612793, -1, 0.000218649642, 3.56208329e-05, -3.56612109e-05, -0.000184669363, -1, -0.00021864305, -1, 0.000184677148)
  5953. Part430.Orientation = Vector3.new(90, 179.990005, 0)
  5954. Part430.Position = Vector3.new(42.8139648, 10.2209682, 90.612793)
  5955. Part430.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  5956. Part430.Color = Color3.new(0.768627, 0.156863, 0.109804)
  5957. Part430.Transparency = 1
  5958. Part430.Size = Vector3.new(8.60000038, 8.60000038, 0.200000003)
  5959. Part430.Anchored = true
  5960. Part430.BackSurface = Enum.SurfaceType.Weld
  5961. Part430.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5962. Part430.BrickColor = BrickColor.new("Bright red")
  5963. Part430.CanCollide = false
  5964. Part430.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5965. Part430.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5966. Part430.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5967. Part430.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5968. Part430.brickColor = BrickColor.new("Bright red")
  5969. Part430.FormFactor = Enum.FormFactor.Custom
  5970. Part430.formFactor = Enum.FormFactor.Custom
  5971. Weld431.Parent = Part430
  5972. Weld431.C0 = CFrame.new(0, 0, 0.100000001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5973. Weld431.C1 = CFrame.new(-0.000267028809, 0.299871445, 1.90734863e-06, -2.17984343e-05, 0.999999762, 0.000661109574, 8.74806574e-06, 0.000661109691, -0.999999821, -1, -2.17926445e-05, -8.76247486e-06)
  5974. Weld431.Part0 = Part430
  5975. Weld431.Part1 = Part433
  5976. Weld431.part1 = Part433
  5977. Part432.Name = "TurretRing2"
  5978. Part432.Parent = Model427
  5979. Part432.CFrame = CFrame.new(42.8139648, 10.2209682, 90.612793, -1, 0.0002184685, 3.56207238e-05, -3.56610653e-05, -0.000184654447, -1, -0.000218461908, -1, 0.000184662233)
  5980. Part432.Orientation = Vector3.new(90, 179.990005, 0)
  5981. Part432.Position = Vector3.new(42.8139648, 10.2209682, 90.612793)
  5982. Part432.Rotation = Vector3.new(89.9899979, 0, -179.990005)
  5983. Part432.Color = Color3.new(0.768627, 0.156863, 0.109804)
  5984. Part432.Transparency = 1
  5985. Part432.Size = Vector3.new(8.60000038, 8.60000038, 0.200000003)
  5986. Part432.Anchored = true
  5987. Part432.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5988. Part432.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5989. Part432.BrickColor = BrickColor.new("Bright red")
  5990. Part432.CanCollide = false
  5991. Part432.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5992. Part432.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5993. Part432.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5994. Part432.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5995. Part432.brickColor = BrickColor.new("Bright red")
  5996. Part432.FormFactor = Enum.FormFactor.Custom
  5997. Part432.formFactor = Enum.FormFactor.Custom
  5998. Part433.Name = "Separator"
  5999. Part433.Parent = Model427
  6000. Part433.CFrame = CFrame.new(42.8139839, 9.82110119, 90.6128006, 0.000240471345, -4.42243363e-05, 1, -0.000845767849, 0.999999702, 4.4427703e-05, -0.999999642, -0.000845778501, 0.000240433859)
  6001. Part433.Orientation = Vector3.new(0, 89.9899979, -0.0500000007)
  6002. Part433.Position = Vector3.new(42.8139839, 9.82110119, 90.6128006)
  6003. Part433.Rotation = Vector3.new(-0.0500000007, 90, 0)
  6004. Part433.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6005. Part433.Transparency = 1
  6006. Part433.Size = Vector3.new(0.600000024, 0.600000024, 2.60000038)
  6007. Part433.Anchored = true
  6008. Part433.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6009. Part433.BottomSurface = Enum.SurfaceType.Weld
  6010. Part433.BrickColor = BrickColor.new("Dark stone grey")
  6011. Part433.CanCollide = false
  6012. Part433.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6013. Part433.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6014. Part433.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6015. Part433.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6016. Part433.brickColor = BrickColor.new("Dark stone grey")
  6017. Part433.FormFactor = Enum.FormFactor.Custom
  6018. Part433.formFactor = Enum.FormFactor.Custom
  6019. VehicleSeat434.Parent = Model427
  6020. VehicleSeat434.CFrame = CFrame.new(42.813961, 8.92049694, 90.6129837, -1, -3.54940275e-05, 0.000223295079, -3.55341326e-05, 1, -0.000179607989, -0.000223288691, -0.000179615919, -1)
  6021. VehicleSeat434.Orientation = Vector3.new(0.00999999978, 179.990005, 0)
  6022. VehicleSeat434.Position = Vector3.new(42.813961, 8.92049694, 90.6129837)
  6023. VehicleSeat434.Rotation = Vector3.new(179.990005, 0.00999999978, 180)
  6024. VehicleSeat434.Color = Color3.new(0.105882, 0.164706, 0.207843)
  6025. VehicleSeat434.Size = Vector3.new(2.60000038, 1.20000005, 1)
  6026. VehicleSeat434.Torque = 20
  6027. VehicleSeat434.Anchored = true
  6028. VehicleSeat434.BottomSurface = Enum.SurfaceType.Smooth
  6029. VehicleSeat434.BrickColor = BrickColor.new("Black")
  6030. VehicleSeat434.CanCollide = false
  6031. VehicleSeat434.FrontParamA = 0
  6032. VehicleSeat434.FrontParamB = 0
  6033. VehicleSeat434.TopSurface = Enum.SurfaceType.Smooth
  6034. VehicleSeat434.brickColor = BrickColor.new("Black")
  6035. VehicleSeat434.HeadsUpDisplay = false
  6036. Script435.Name = "SeatScript"
  6037. Script435.Parent = VehicleSeat434
  6038. table.insert(cors,sandbox(Script435,function()
  6039. seat=script.Parent
  6040.  
  6041. function ChildAdded(child)
  6042. if child == seat.SeatWeld then
  6043. char = child.Part1.Parent
  6044. player = game.Players:getPlayerFromCharacter(char)
  6045. if player then
  6046.  
  6047. local obj = player:findFirstChild("Turret")
  6048. if obj then
  6049. obj:remove()
  6050. end
  6051.  
  6052. script.Parent.TankGUI:clone().Parent = player.PlayerGui;
  6053.  
  6054. local tur = Instance.new("ObjectValue")
  6055. tur.Name = "Turret"
  6056. tur.Value = seat.Parent
  6057. tur.Parent = player
  6058.  
  6059. seat.Tank:clone().Parent = player.Backpack
  6060. end
  6061. end
  6062. end
  6063.  
  6064. function ChildRemoved(child)
  6065. char = child.Part1.Parent
  6066. player = game.Players:getPlayerFromCharacter(char)
  6067. if player then
  6068. local gui = player.PlayerGui:findFirstChild("TankGUI")
  6069. if gui then
  6070. gui:remove()
  6071. end
  6072.  
  6073. local tool = player.Backpack:findFirstChild("Tank")
  6074. if tool then
  6075. tool:remove()
  6076. end
  6077.  
  6078. local obj = player:findFirstChild("Turret")
  6079. if obj then
  6080. obj:remove()
  6081. end
  6082. end
  6083. end
  6084.  
  6085. seat.ChildAdded:connect(ChildAdded)
  6086. seat.ChildRemoved:connect(ChildRemoved)
  6087. end))
  6088. HopperBin436.Name = "Tank"
  6089. HopperBin436.Parent = VehicleSeat434
  6090. LocalScript437.Name = "Controller"
  6091. LocalScript437.Parent = HopperBin436
  6092. table.insert(cors,sandbox(LocalScript437,function()
  6093. if not script.Parent.Parent.Parent:FindFirstChild("Turret") then
  6094. repeat until script.Parent.Parent.Parent.ChildAdded:wait().Name == "Turret";
  6095. end
  6096.  
  6097. -- This finds the tank that we are controlling
  6098. parts = script.Parent.Parent.Parent.Turret.Value;
  6099. tankStats = parts.Stats;
  6100.  
  6101. -- Player's tank GUI
  6102. GUI = script.Parent.Parent.Parent.PlayerGui.TankGUI;
  6103.  
  6104. firingMg = false;
  6105. reloading = false;
  6106. currRound = tankStats.Round; -- Current loaded ammo (AP/HE)
  6107. local canFireMG = true
  6108.  
  6109.  
  6110. myMouse = nil;
  6111.  
  6112. function updateAmmo()
  6113. GUI.Ammo.Text = tankStats.Round.Value .. " Ammo = " .. tankStats[tankStats.Round.Value .. "Ammo"].Value;
  6114. GUI.MG_Ammo.Text = "MG Ammo = " .. tankStats.MGAmmo.Value;
  6115. end
  6116.  
  6117. -- Reload animation
  6118. function reload()
  6119. if not reloading then
  6120. reloading=true;
  6121.  
  6122. local flash = parts.Parent.Gun.Flash;
  6123.  
  6124. -- Play sound
  6125. parts.Parent.Gun.Muzzle.Sound:Play();
  6126.  
  6127. local reloadTime = tankStats.ReloadTime.Value;
  6128.  
  6129. for i = 7, 1, -1 do
  6130. wait(reloadTime/8);
  6131. GUI["r" .. i].Visible = true;
  6132. end
  6133. wait(reloadTime/8);
  6134.  
  6135. for i = 1, 7 do
  6136. GUI["r" .. i].Visible = false;
  6137. end
  6138.  
  6139. reloading = false;
  6140. end
  6141. end
  6142.  
  6143. function fire()
  6144. if reloading then return end;
  6145.  
  6146. local APAmmo = tankStats.APAmmo;
  6147. local HEAmmo = tankStats.HEAmmo;
  6148.  
  6149. if currRound.Value == "AP" and APAmmo.Value <= 0 then return end
  6150. if currRound.Value == "HE" and HEAmmo.Value <= 0 then return end
  6151.  
  6152. if currRound.Value == "AP" then
  6153. APAmmo.Value = APAmmo.Value - 1;
  6154. else
  6155. HEAmmo.Value = HEAmmo.Value - 1;
  6156. end
  6157.  
  6158. local fireScript = tankStats["Fire" .. currRound.Value]:clone();
  6159. fireScript.Parent = parts;
  6160. fireScript.Disabled = false;
  6161. reload(GUI);
  6162.  
  6163. end
  6164.  
  6165. -- When Clicked
  6166. function onButton1Down(mouse)
  6167. --print("Down");
  6168. --print(mouse.hit.p);
  6169. fire();
  6170. updateAmmo();
  6171. end
  6172.  
  6173. -- When mouse released
  6174. function onButton1Up(mouse)
  6175. --print("Up");
  6176. end
  6177.  
  6178. -- When tool is selected
  6179. function onSelected(mouse)
  6180. myMouse = mouse;
  6181. mouse.Icon = "http://www.roblox.com/asset/?id=120192974";
  6182. mouse.Button1Down:connect(function() onButton1Down(mouse) end);
  6183. mouse.Button1Up:connect(function() onButton1Up(mouse) end);
  6184. mouse.KeyDown:connect(onKeyDown);
  6185. mouse.KeyUp:connect(onKeyUp);
  6186. updateAmmo();
  6187. end
  6188.  
  6189. -- When tool deselected
  6190. function onDeselected(mouse)
  6191. myMouse = nil
  6192. end
  6193.  
  6194. rayPart = Instance.new("Part")
  6195. rayPart.Name = "MG Ray"
  6196. rayPart.Transparency = 0.5
  6197. rayPart.Anchored = true
  6198. rayPart.CanCollide = false
  6199. rayPart.TopSurface = Enum.SurfaceType.Smooth
  6200. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  6201. rayPart.formFactor = Enum.FormFactor.Custom
  6202. rayPart.BrickColor = BrickColor.new("White")
  6203. rayPart.Reflectance = 0
  6204.  
  6205. function fireCoax()
  6206. local MGAmmo = tankStats.MGAmmo;
  6207. if MGAmmo.Value <= 0 then
  6208. return false;
  6209. end;
  6210. if not canFireMG then wait(0) return true end
  6211. canFireMG = false
  6212. local machineGun = parts.Parent.Gun["Coax MG"];
  6213.  
  6214. MGAmmo.Value = MGAmmo.Value - 1;
  6215. machineGun.Sound:Play();
  6216.  
  6217. local offset = (parts.Parent.Gun.Muzzle.CFrame * CFrame.new(math.random(-5,5)/5,100,math.random(-5,5)/5).p
  6218. - parts.Parent.Gun.Muzzle.Position).unit * 200;
  6219. local ray = Ray.new(machineGun.Position, offset);
  6220.  
  6221. -- local hit, position = workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
  6222. local hit, position = workspace:FindPartOnRay(ray, parts.Parent);
  6223.  
  6224. if hit then
  6225. if hit.Parent:IsA("Model") then
  6226. local player = game.Players:GetPlayerFromCharacter(hit.Parent);
  6227. local humanoid = hit.Parent:findFirstChild("Humanoid");
  6228. if player and humanoid then --It is a player
  6229. if player.TeamColor ~= parts.Parent.Tank.Value then --Not a teammate
  6230. humanoid:takeDamage(math.random(50,50));
  6231. end
  6232. end
  6233. end
  6234. end
  6235.  
  6236. local distance = (position - machineGun.Position).magnitude;
  6237.  
  6238. local rayPart = rayPart:clone();
  6239. rayPart.Size = Vector3.new(0.2, distance, 0.2);
  6240. rayPart.CFrame = CFrame.new(position, machineGun.Position)
  6241. * CFrame.new(0, 0, -distance/2)
  6242. * CFrame.Angles(math.rad(90),0,0);
  6243. rayPart.Parent = workspace;
  6244.  
  6245. delay(0,function() wait() rayPart:remove() wait(); end)
  6246.  
  6247. wait(1/tankStats.MGFireRate.Value)
  6248. canFireMG = true
  6249. return true;
  6250. end
  6251.  
  6252. -- When key pressed
  6253. function onKeyDown(key)
  6254. if key == nil then return end
  6255. key = key:lower()
  6256.  
  6257. -- Coaxial Machine Gun Control
  6258. if key == 'c' then
  6259. if firingMg then return end
  6260.  
  6261. firingMg = true;
  6262.  
  6263. while firingMg do
  6264. if not fireCoax() then
  6265. firingMg = false;
  6266. end
  6267. updateAmmo();
  6268. end
  6269. end
  6270.  
  6271. -- Switch ammo type
  6272. if key == 'e' then
  6273. if tankStats.Round.Value == "AP" then
  6274. tankStats.Round.Value = "HE";
  6275. else
  6276. tankStats.Round.Value = "AP";
  6277. end
  6278. updateAmmo();
  6279. end
  6280. end
  6281.  
  6282. -- When key released
  6283. function onKeyUp(key)
  6284. if key == nil then return end
  6285. key = key:lower()
  6286.  
  6287. -- Stop firing MG
  6288. if key == 'c' then
  6289. firingMg = false;
  6290. end
  6291. end
  6292.  
  6293. script.Parent.Selected:connect(onSelected)
  6294. script.Parent.Deselected:connect(onDeselected)
  6295.  
  6296. -- Set the tank's welds to face the right direction
  6297. function setTurretDirection(elevation, rotation)
  6298. parts.MantletBase.MainGunWeld.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, elevation, 0);
  6299. parts.TurretRing2.TurretRingWeld.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, rotation);
  6300. end
  6301.  
  6302. -- Determine the gun elevation and tilt
  6303. function determineNewDirections(targetVector)
  6304. local targElev = 0;
  6305. local targRot = 0;
  6306.  
  6307. local turretMain = parts.TurretRing2;
  6308.  
  6309. -- Vector normal to the plane which is the turret ring
  6310. local turretNormal = turretMain.CFrame.lookVector;
  6311.  
  6312. local angleFromNormal = turretNormal:Dot(targetVector);
  6313.  
  6314. -- Determine gun elevation
  6315. targElev = math.pi/2 - math.acos(angleFromNormal);
  6316.  
  6317. -- Projection of target vector onto the turret plane
  6318. local targetProjection = (targetVector - (angleFromNormal*turretNormal)).unit;
  6319.  
  6320. local forwardVector = ( (turretMain.CFrame - turretMain.CFrame.p) -- Orientation only of brick
  6321. * CFrame.new(0, -1, 0)).p; -- Translated down 1
  6322.  
  6323. -- Determine angle between forward vector and the projected target vector
  6324. targRot = math.acos(forwardVector:Dot(targetProjection));
  6325.  
  6326. -- Determine the sign of the angle
  6327. local vectorCross = forwardVector:Cross(targetProjection);
  6328.  
  6329. -- If the cross product is opposite to the normal vector, make the angle negative
  6330. if (vectorCross:Dot(turretNormal) < 0) then
  6331. targRot = -targRot;
  6332. end
  6333.  
  6334. -- Put rotation and elevation into an array
  6335. local rotations = {};
  6336. rotations[1] = targElev;
  6337. rotations[2] = targRot;
  6338.  
  6339. return rotations;
  6340. end
  6341.  
  6342. function sign(input)
  6343. if (input < 0) then
  6344. return -1;
  6345. else
  6346. return 1;
  6347. end
  6348. end
  6349.  
  6350. -- Using the desired target rotation and elevation, determine where the gun should point right now (smoothly turn)
  6351. function getSmoothRotation(rotations)
  6352.  
  6353. local targElev = rotations[1];
  6354. local targRot = rotations[2];
  6355.  
  6356. local maxGunDepression = tankStats.GunDepression.Value;
  6357.  
  6358. -- Restrict the height of travel of the gun
  6359. if math.abs(targElev) > maxGunDepression then
  6360. targElev = maxGunDepression*sign(targElev);
  6361. end
  6362.  
  6363. -- Once target angles are set, slowly turn turret towards them
  6364. -- Elevation
  6365. local elevDiff = targElev - currentElev;
  6366. if math.abs(elevDiff) < 0.01 then -- If they're close
  6367. currentElev = targElev;
  6368. else -- Move towards it
  6369. currentElev = currentElev + 0.01*sign(elevDiff);
  6370. end
  6371.  
  6372. -- Rotation
  6373. local rotDiff = targRot - currentRot;
  6374.  
  6375. if rotDiff > math.pi then
  6376. rotDiff = rotDiff - 2*math.pi;
  6377. elseif rotDiff < -math.pi then
  6378. rotDiff = rotDiff + 2*math.pi;
  6379. end
  6380.  
  6381. local turretSpeed = tankStats.TurretSpeed.Value;
  6382.  
  6383. if math.abs(rotDiff) < turretSpeed then -- If they're close
  6384. currentRot = targRot;
  6385. else -- Move towards it
  6386. currentRot = currentRot + turretSpeed*sign(rotDiff);
  6387. end
  6388.  
  6389. -- Put rotation and elevation into an array
  6390. local rotations = {};
  6391. rotations[1] = targElev;
  6392. rotations[2] = targRot;
  6393.  
  6394. return rotations;
  6395. end
  6396.  
  6397. -- Infinitely update the target position for the tank
  6398. currentElev = 0;
  6399. currentRot = 0;
  6400. while wait() do
  6401. if (myMouse) then
  6402. -- Position of mouse in world
  6403. mousePoint = myMouse.Hit.p;
  6404.  
  6405. -- Vector from tank to mouse point
  6406. targetVector = (mousePoint - parts.GunBase.CFrame.p).unit;
  6407.  
  6408. -- Determine where the gun should point
  6409. targetRotations = determineNewDirections(targetVector);
  6410.  
  6411. -- For each time we do all that math to determine the angle, we will smoothly rotate the gun towards it in 4 increments
  6412. -- This means less lag (fewer calculations) but it's still smooth
  6413. for i = 1, 4 do
  6414. newRotations = getSmoothRotation(targetRotations);
  6415. setTurretDirection(currentElev, currentRot);
  6416. wait();
  6417. end
  6418. end
  6419. end
  6420. end))
  6421. Script438.Name = "DriveScript"
  6422. Script438.Parent = VehicleSeat434
  6423. table.insert(cors,sandbox(Script438,function()
  6424. eng = script.Parent.Parent.Engine
  6425. seat = script.Parent
  6426. maxSpeed = seat.MaxSpeed
  6427. rotSpeed = seat.TurnSpeed
  6428. BV = eng.BodyVelocity
  6429. BAV = eng.BodyAngularVelocity
  6430. currSpeed = 0
  6431. oldSpeed = 0
  6432.  
  6433. function stop()
  6434. local speed = seat.Velocity.magnitude
  6435. if speed < 2 then --If We're Barely Moving
  6436. currSpeed = 0 --Kill Velocity
  6437. else --If not
  6438. currSpeed = (speed * 0.9 - 0.8) * currSpeed / math.abs(currSpeed)
  6439. end
  6440. end
  6441.  
  6442. while wait(0.1) do
  6443.  
  6444.  
  6445. if seat.Throttle == -1 then --Turning
  6446. BAV.angularvelocity = Vector3.new(0,rotSpeed * seat.Steer,0)
  6447. else
  6448. BAV.angularvelocity = Vector3.new(0,-rotSpeed * seat.Steer,0)
  6449. end
  6450.  
  6451. if seat.Throttle == 0 and currSpeed ~= 0 then --If We're Trying to Stop
  6452. stop()
  6453. end
  6454.  
  6455. if seat.Throttle == 1 then --If We're Trying to go Forwards
  6456. if currSpeed < 0 then --If going backwards
  6457. stop()
  6458. else
  6459. currSpeed = currSpeed + 1 --Go slightly faster than we already are
  6460. if currSpeed > maxSpeed then --Limit our speed
  6461. currSpeed = maxSpeed
  6462. end
  6463. end
  6464.  
  6465. elseif seat.Throttle == -1 then --If We're Trying to go Backwards
  6466. if currSpeed > 0 then --If Going Forwards
  6467. stop() --Stop
  6468. else --Otherwise
  6469. currSpeed = currSpeed - 0.8 --Reverse
  6470. if currSpeed < maxSpeed * -0.7 then --If Going Too Fast
  6471. currSpeed = maxSpeed * -0.7
  6472. end
  6473. end
  6474. end
  6475.  
  6476. dir = eng.CFrame.lookVector
  6477. BV.velocity = dir*Vector3.new(currSpeed,currSpeed,currSpeed)
  6478. end
  6479.  
  6480. end))
  6481. BlockMesh439.Parent = VehicleSeat434
  6482. BlockMesh439.Scale = Vector3.new(1.1143626, 1.11436248, 1.11436272)
  6483. Script440.Name = "EnginesSidewards"
  6484. Script440.Parent = VehicleSeat434
  6485. table.insert(cors,sandbox(Script440,function()
  6486. wait()
  6487. while true do
  6488.  
  6489. if script.Parent.Throttle == 1 or script.Parent.Throttle == -1 then
  6490. script.Parent.DriveSound:play()
  6491.  
  6492. elseif script.Parent.Steer == 1 or script.Parent.Steer == -1 then
  6493. script.Parent.DriveSound:play()
  6494.  
  6495. elseif script.Parent.Throttle == 0 then
  6496. script.Parent.DriveSound:stop()
  6497.  
  6498. elseif script.Parent.Steer == 0 then
  6499. script.Parent.DriveSound:stop()
  6500.  
  6501. end
  6502. wait(0.01)
  6503. end
  6504. end))
  6505. Sound441.Name = "DriveSound"
  6506. Sound441.Parent = VehicleSeat434
  6507. Sound441.Looped = true
  6508. Sound441.PlayOnRemove = true
  6509. Sound441.SoundId = "http://www.roblox.com/asset/?id=133209848"
  6510. Sound442.Name = "EngineSound"
  6511. Sound442.Parent = VehicleSeat434
  6512. Sound442.Looped = true
  6513. Sound442.PlayOnRemove = true
  6514. Sound442.SoundId = "http://www.roblox.com/asset/?id=133209837"
  6515. ScreenGui443.Name = "TankGUI"
  6516. ScreenGui443.Parent = VehicleSeat434
  6517. TextLabel444.Name = "r1"
  6518. TextLabel444.Parent = ScreenGui443
  6519. TextLabel444.Position = UDim2.new(0.150000006, 0, 0.600000024, 0)
  6520. TextLabel444.Size = UDim2.new(0, 50, 0, 50)
  6521. TextLabel444.BackgroundColor = BrickColor.new("Institutional white")
  6522. TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
  6523. TextLabel444.BackgroundTransparency = 1
  6524. TextLabel444.BorderColor = BrickColor.new("Institutional white")
  6525. TextLabel444.BorderColor3 = Color3.new(1, 1, 1)
  6526. TextLabel444.FontSize = Enum.FontSize.Size14
  6527. TextLabel444.Text = "G"
  6528. TextLabel444.TextColor = BrickColor.new("Really black")
  6529. TextLabel444.TextColor3 = Color3.new(0, 0, 0)
  6530. TextLabel444.TextSize = 14
  6531. TextLabel444.TextStrokeColor3 = Color3.new(1, 1, 1)
  6532. TextLabel444.TextStrokeTransparency = 0
  6533. TextLabel445.Name = "Ammo"
  6534. TextLabel445.Parent = ScreenGui443
  6535. TextLabel445.Position = UDim2.new(0.00999999978, 0, 0.899999976, 0)
  6536. TextLabel445.Size = UDim2.new(0.100000001, 0, 0.0599999987, 0)
  6537. TextLabel445.BackgroundColor = BrickColor.new("Institutional white")
  6538. TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
  6539. TextLabel445.BackgroundTransparency = 1
  6540. TextLabel445.ZIndex = 2
  6541. TextLabel445.Font = Enum.Font.Arial
  6542. TextLabel445.FontSize = Enum.FontSize.Size18
  6543. TextLabel445.Text = "AP Ammo = 30"
  6544. TextLabel445.TextColor = BrickColor.new("Really black")
  6545. TextLabel445.TextColor3 = Color3.new(0, 0, 0)
  6546. TextLabel445.TextSize = 18
  6547. TextLabel445.TextStrokeColor3 = Color3.new(1, 1, 1)
  6548. TextLabel445.TextStrokeTransparency = 0
  6549. TextLabel446.Name = "Block"
  6550. TextLabel446.Parent = ScreenGui443
  6551. TextLabel446.Visible = false
  6552. TextLabel446.Size = UDim2.new(1, 0, 1, 0)
  6553. TextLabel446.BackgroundColor = BrickColor.new("Maroon")
  6554. TextLabel446.BackgroundColor3 = Color3.new(0.32549, 0, 0)
  6555. TextLabel446.BorderColor = BrickColor.new("Tr. Flu. Yellow")
  6556. TextLabel446.BorderColor3 = Color3.new(1, 1, 0.4)
  6557. TextLabel446.ZIndex = 2
  6558. TextLabel446.FontSize = Enum.FontSize.Size24
  6559. TextLabel446.Text = "Please Zoom In"
  6560. TextLabel446.TextColor = BrickColor.new("Tr. Flu. Yellow")
  6561. TextLabel446.TextColor3 = Color3.new(1, 1, 0.4)
  6562. TextLabel446.TextSize = 24
  6563. TextLabel446.TextWrap = true
  6564. TextLabel446.TextWrapped = true
  6565. TextLabel447.Name = "r2"
  6566. TextLabel447.Parent = ScreenGui443
  6567. TextLabel447.Position = UDim2.new(0.150000006, 0, 0.649999976, 0)
  6568. TextLabel447.Size = UDim2.new(0, 50, 0, 50)
  6569. TextLabel447.BackgroundColor = BrickColor.new("Institutional white")
  6570. TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
  6571. TextLabel447.BackgroundTransparency = 1
  6572. TextLabel447.BorderColor = BrickColor.new("Institutional white")
  6573. TextLabel447.BorderColor3 = Color3.new(1, 1, 1)
  6574. TextLabel447.FontSize = Enum.FontSize.Size14
  6575. TextLabel447.Text = "N"
  6576. TextLabel447.TextColor = BrickColor.new("Really black")
  6577. TextLabel447.TextColor3 = Color3.new(0, 0, 0)
  6578. TextLabel447.TextSize = 14
  6579. TextLabel447.TextStrokeColor3 = Color3.new(1, 1, 1)
  6580. TextLabel447.TextStrokeTransparency = 0
  6581. TextLabel448.Name = "r3"
  6582. TextLabel448.Parent = ScreenGui443
  6583. TextLabel448.Position = UDim2.new(0.150000006, 0, 0.699999988, 0)
  6584. TextLabel448.Size = UDim2.new(0, 50, 0, 50)
  6585. TextLabel448.BackgroundColor = BrickColor.new("Institutional white")
  6586. TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
  6587. TextLabel448.BackgroundTransparency = 1
  6588. TextLabel448.BorderColor = BrickColor.new("Institutional white")
  6589. TextLabel448.BorderColor3 = Color3.new(1, 1, 1)
  6590. TextLabel448.FontSize = Enum.FontSize.Size14
  6591. TextLabel448.Text = "I"
  6592. TextLabel448.TextColor = BrickColor.new("Really black")
  6593. TextLabel448.TextColor3 = Color3.new(0, 0, 0)
  6594. TextLabel448.TextSize = 14
  6595. TextLabel448.TextStrokeColor3 = Color3.new(1, 1, 1)
  6596. TextLabel448.TextStrokeTransparency = 0
  6597. TextLabel449.Name = "r4"
  6598. TextLabel449.Parent = ScreenGui443
  6599. TextLabel449.Position = UDim2.new(0.150000006, 0, 0.75, 0)
  6600. TextLabel449.Size = UDim2.new(0, 50, 0, 50)
  6601. TextLabel449.BackgroundColor = BrickColor.new("Institutional white")
  6602. TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
  6603. TextLabel449.BackgroundTransparency = 1
  6604. TextLabel449.BorderColor = BrickColor.new("Institutional white")
  6605. TextLabel449.BorderColor3 = Color3.new(1, 1, 1)
  6606. TextLabel449.FontSize = Enum.FontSize.Size14
  6607. TextLabel449.Text = "D"
  6608. TextLabel449.TextColor = BrickColor.new("Really black")
  6609. TextLabel449.TextColor3 = Color3.new(0, 0, 0)
  6610. TextLabel449.TextSize = 14
  6611. TextLabel449.TextStrokeColor3 = Color3.new(1, 1, 1)
  6612. TextLabel449.TextStrokeTransparency = 0
  6613. TextLabel450.Name = "r5"
  6614. TextLabel450.Parent = ScreenGui443
  6615. TextLabel450.Position = UDim2.new(0.150000006, 0, 0.800000012, 0)
  6616. TextLabel450.Size = UDim2.new(0, 50, 0, 50)
  6617. TextLabel450.BackgroundColor = BrickColor.new("Institutional white")
  6618. TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
  6619. TextLabel450.BackgroundTransparency = 1
  6620. TextLabel450.BorderColor = BrickColor.new("Institutional white")
  6621. TextLabel450.BorderColor3 = Color3.new(1, 1, 1)
  6622. TextLabel450.FontSize = Enum.FontSize.Size14
  6623. TextLabel450.Text = "A"
  6624. TextLabel450.TextColor = BrickColor.new("Really black")
  6625. TextLabel450.TextColor3 = Color3.new(0, 0, 0)
  6626. TextLabel450.TextSize = 14
  6627. TextLabel450.TextStrokeColor3 = Color3.new(1, 1, 1)
  6628. TextLabel450.TextStrokeTransparency = 0
  6629. TextLabel451.Name = "r6"
  6630. TextLabel451.Parent = ScreenGui443
  6631. TextLabel451.Position = UDim2.new(0.150000006, 0, 0.850000024, 0)
  6632. TextLabel451.Size = UDim2.new(0, 50, 0, 50)
  6633. TextLabel451.BackgroundColor = BrickColor.new("Institutional white")
  6634. TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
  6635. TextLabel451.BackgroundTransparency = 1
  6636. TextLabel451.BorderColor = BrickColor.new("Institutional white")
  6637. TextLabel451.BorderColor3 = Color3.new(1, 1, 1)
  6638. TextLabel451.FontSize = Enum.FontSize.Size14
  6639. TextLabel451.Text = "O"
  6640. TextLabel451.TextColor = BrickColor.new("Really black")
  6641. TextLabel451.TextColor3 = Color3.new(0, 0, 0)
  6642. TextLabel451.TextSize = 14
  6643. TextLabel451.TextStrokeColor3 = Color3.new(1, 1, 1)
  6644. TextLabel451.TextStrokeTransparency = 0
  6645. TextLabel452.Name = "r7"
  6646. TextLabel452.Parent = ScreenGui443
  6647. TextLabel452.Position = UDim2.new(0.150000006, 0, 0.899999976, 0)
  6648. TextLabel452.Size = UDim2.new(0, 50, 0, 50)
  6649. TextLabel452.BackgroundColor = BrickColor.new("Institutional white")
  6650. TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
  6651. TextLabel452.BackgroundTransparency = 1
  6652. TextLabel452.BorderColor = BrickColor.new("Institutional white")
  6653. TextLabel452.BorderColor3 = Color3.new(1, 1, 1)
  6654. TextLabel452.FontSize = Enum.FontSize.Size14
  6655. TextLabel452.Text = "L"
  6656. TextLabel452.TextColor = BrickColor.new("Really black")
  6657. TextLabel452.TextColor3 = Color3.new(0, 0, 0)
  6658. TextLabel452.TextSize = 14
  6659. TextLabel452.TextStrokeColor3 = Color3.new(1, 1, 1)
  6660. TextLabel452.TextStrokeTransparency = 0
  6661. TextLabel453.Name = "Ammuntion."
  6662. TextLabel453.Parent = ScreenGui443
  6663. TextLabel453.Position = UDim2.new(0.00999999978, 0, 0.800000012, 0)
  6664. TextLabel453.Size = UDim2.new(0.100000001, 0, 0.0599999987, 0)
  6665. TextLabel453.BackgroundColor = BrickColor.new("Institutional white")
  6666. TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
  6667. TextLabel453.BackgroundTransparency = 1
  6668. TextLabel453.ZIndex = 2
  6669. TextLabel453.Font = Enum.Font.Arial
  6670. TextLabel453.FontSize = Enum.FontSize.Size24
  6671. TextLabel453.Text = "Ammuntion"
  6672. TextLabel453.TextColor = BrickColor.new("Really black")
  6673. TextLabel453.TextColor3 = Color3.new(0, 0, 0)
  6674. TextLabel453.TextSize = 24
  6675. TextLabel453.TextStrokeColor3 = Color3.new(1, 1, 1)
  6676. TextLabel453.TextStrokeTransparency = 0
  6677. TextLabel454.Name = "Instructions"
  6678. TextLabel454.Parent = ScreenGui443
  6679. TextLabel454.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
  6680. TextLabel454.Size = UDim2.new(0, 230, 0, 80)
  6681. TextLabel454.BackgroundColor = BrickColor.new("Ghost grey")
  6682. TextLabel454.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314)
  6683. TextLabel454.BackgroundTransparency = 1
  6684. TextLabel454.BorderSizePixel = 0
  6685. TextLabel454.ZIndex = 2
  6686. TextLabel454.Font = Enum.Font.Arial
  6687. TextLabel454.FontSize = Enum.FontSize.Size24
  6688. TextLabel454.Text = "Switch Ammo Type: E"
  6689. TextLabel454.TextColor = BrickColor.new("Really black")
  6690. TextLabel454.TextColor3 = Color3.new(0, 0, 0)
  6691. TextLabel454.TextSize = 24
  6692. TextLabel454.TextStrokeColor3 = Color3.new(1, 1, 1)
  6693. TextLabel454.TextStrokeTransparency = 0
  6694. TextLabel454.TextWrap = true
  6695. TextLabel454.TextWrapped = true
  6696. TextLabel455.Name = "Tank name"
  6697. TextLabel455.Parent = ScreenGui443
  6698. TextLabel455.Position = UDim2.new(0.00999999978, 0, 0.550000012, 0)
  6699. TextLabel455.Size = UDim2.new(0.100000001, 0, 0.0599999987, 0)
  6700. TextLabel455.BackgroundColor = BrickColor.new("Institutional white")
  6701. TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
  6702. TextLabel455.BackgroundTransparency = 1
  6703. TextLabel455.ZIndex = 2
  6704. TextLabel455.Font = Enum.Font.Arial
  6705. TextLabel455.FontSize = Enum.FontSize.Size24
  6706. TextLabel455.Text = "M4A2 Sherman"
  6707. TextLabel455.TextColor = BrickColor.new("Really black")
  6708. TextLabel455.TextColor3 = Color3.new(0, 0, 0)
  6709. TextLabel455.TextSize = 24
  6710. TextLabel455.TextStrokeColor3 = Color3.new(1, 1, 1)
  6711. TextLabel455.TextStrokeTransparency = 0
  6712. TextLabel455.TextXAlignment = Enum.TextXAlignment.Left
  6713. ImageLabel456.Name = "Nation Label"
  6714. ImageLabel456.Parent = ScreenGui443
  6715. ImageLabel456.Position = UDim2.new(0.00999999978, 0, 0.649999976, 0)
  6716. ImageLabel456.Size = UDim2.new(0, 80, 0, 80)
  6717. ImageLabel456.BackgroundColor = BrickColor.new("Institutional white")
  6718. ImageLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
  6719. ImageLabel456.BackgroundTransparency = 1
  6720. ImageLabel456.BorderSizePixel = 0
  6721. ImageLabel456.Image = "http://www.roblox.com/asset/?id=73398635"
  6722. TextLabel457.Name = "MG_Ammo"
  6723. TextLabel457.Parent = ScreenGui443
  6724. TextLabel457.Position = UDim2.new(0.00999999978, 0, 0.850000024, 0)
  6725. TextLabel457.Size = UDim2.new(0.100000001, 0, 0.0599999987, 0)
  6726. TextLabel457.BackgroundColor = BrickColor.new("Institutional white")
  6727. TextLabel457.BackgroundColor3 = Color3.new(1, 1, 1)
  6728. TextLabel457.BackgroundTransparency = 1
  6729. TextLabel457.ZIndex = 2
  6730. TextLabel457.Font = Enum.Font.Arial
  6731. TextLabel457.FontSize = Enum.FontSize.Size18
  6732. TextLabel457.Text = "MG Ammo=0"
  6733. TextLabel457.TextColor = BrickColor.new("Really black")
  6734. TextLabel457.TextColor3 = Color3.new(0, 0, 0)
  6735. TextLabel457.TextSize = 18
  6736. TextLabel457.TextStrokeColor3 = Color3.new(1, 1, 1)
  6737. TextLabel457.TextStrokeTransparency = 0
  6738. Script458.Name = "OnSeated!"
  6739. Script458.Parent = VehicleSeat434
  6740. table.insert(cors,sandbox(Script458,function()
  6741. -- made by Weeve. for all of you lamo scripters out there, can you at least leave my name here?
  6742. -- don't edit anything here
  6743. seat = script.Parent
  6744.  
  6745. function onChildAdded(part)
  6746. script.Parent.EngineSound:play()
  6747. end
  6748.  
  6749. function onChildRemoved(part)
  6750. script.Parent.EngineSound.Pitch = 0.9
  6751. wait(0.1)
  6752. script.Parent.EngineSound.Pitch = 0.8
  6753. wait(0.1)
  6754. script.Parent.EngineSound.Pitch = 0.7
  6755. wait(0.1)
  6756. script.Parent.EngineSound:stop()
  6757. script.Parent.EngineSound.Pitch = 1
  6758. end
  6759. seat.ChildAdded:connect(onChildAdded)
  6760. seat.ChildRemoved:connect(onChildRemoved)
  6761. --Weeve
  6762. end))
  6763. Script459.Name = "OnSeated!"
  6764. Script459.Parent = VehicleSeat434
  6765. table.insert(cors,sandbox(Script459,function()
  6766. -- made by Weeve. for all of you lamo scripters out there, can you at least leave my name here?
  6767. -- don't edit anything here
  6768. seat = script.Parent
  6769.  
  6770. function onChildAdded(part)
  6771. script.Parent.Parent.Base.EngineStart:Play()
  6772. script.Parent.Parent.Base.EngineStop:Stop()
  6773. wait(3)
  6774. script.Parent.Parent.Base.EngineSound:Play()
  6775. end
  6776.  
  6777. function onChildRemoved(part)
  6778. script.Parent.Parent.Base.EngineStop:Play()
  6779. script.Parent.Parent.Base.EngineSound:Stop()
  6780. script.Parent.Parent.Base.EngineStart:Stop()
  6781. end
  6782. seat.ChildAdded:connect(onChildAdded)
  6783. seat.ChildRemoved:connect(onChildRemoved)
  6784. --Weeve
  6785. end))
  6786. Weld460.Parent = VehicleSeat434
  6787. Weld460.C0 = CFrame.new(0, 0.600000024, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  6788. Weld460.C1 = CFrame.new(0.000175476074, -0.30060482, -4.95910645e-05, 1.715291e-05, 0.999999762, -0.000666174281, -8.87906936e-06, 0.000666174397, 0.999999821, 1, -1.7146991e-05, 8.89049443e-06)
  6789. Weld460.Part0 = VehicleSeat434
  6790. Weld460.Part1 = Part433
  6791. Weld460.part1 = Part433
  6792. Part461.Name = "Engine"
  6793. Part461.Parent = Model427
  6794. Part461.CFrame = CFrame.new(42.8981209, 4.4588933, 99.5841141, -1, -3.54069562e-05, -2.67178839e-05, -3.54021686e-05, 1, -0.000179139999, 2.67242249e-05, -0.000179139053, -1)
  6795. Part461.Orientation = Vector3.new(0.00999999978, -180, 0)
  6796. Part461.Position = Vector3.new(42.8981209, 4.4588933, 99.5841141)
  6797. Part461.Rotation = Vector3.new(179.990005, 0, 180)
  6798. Part461.Color = Color3.new(0.388235, 0.372549, 0.384314)
  6799. Part461.Transparency = 1
  6800. Part461.Size = Vector3.new(6.4000001, 0.222872496, 0.222872555)
  6801. Part461.Anchored = true
  6802. Part461.BackSurface = Enum.SurfaceType.Weld
  6803. Part461.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6804. Part461.BrickColor = BrickColor.new("Dark stone grey")
  6805. Part461.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6806. Part461.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6807. Part461.Material = Enum.Material.Metal
  6808. Part461.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6809. Part461.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6810. Part461.brickColor = BrickColor.new("Dark stone grey")
  6811. Part461.FormFactor = Enum.FormFactor.Custom
  6812. Part461.formFactor = Enum.FormFactor.Custom
  6813. BlockMesh462.Parent = Part461
  6814. Smoke463.Parent = Part461
  6815. Smoke463.Color = Color3.new(0.027451, 0.027451, 0.027451)
  6816. Smoke463.Enabled = false
  6817. Smoke463.Size = 5
  6818. Smoke463.RiseVelocity = 2
  6819. BodyAngularVelocity464.Parent = Part461
  6820. BodyAngularVelocity464.AngularVelocity = Vector3.new(0, 0, 0)
  6821. BodyAngularVelocity464.MaxTorque = Vector3.new(0, 1e+10, 0)
  6822. BodyAngularVelocity464.angularvelocity = Vector3.new(0, 0, 0)
  6823. BodyAngularVelocity464.maxTorque = Vector3.new(0, 1e+10, 0)
  6824. BodyGyro465.Parent = Part461
  6825. BodyGyro465.MaxTorque = Vector3.new(2, 0, 2)
  6826. BodyGyro465.P = 25
  6827. BodyGyro465.maxTorque = Vector3.new(2, 0, 2)
  6828. BodyGyro465.D = 2
  6829. BodyVelocity466.Parent = Part461
  6830. BodyVelocity466.MaxForce = Vector3.new(10000000, 0, 10000000)
  6831. BodyVelocity466.maxForce = Vector3.new(10000000, 0, 10000000)
  6832. BodyVelocity466.Velocity = Vector3.new(-0, -0, -0)
  6833. BodyVelocity466.velocity = Vector3.new(-0, -0, -0)
  6834. ManualWeld467.Name = "Engine-to-Part Strong Joint"
  6835. ManualWeld467.Parent = Part461
  6836. ManualWeld467.C0 = CFrame.new(3.20000005, -0.111436248, 0.111436278, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  6837. ManualWeld467.C1 = CFrame.new(-0.077419281, -1.23131108, -9.35063934, -0.00024782581, 3.51694398e-05, 1, -8.96386521e-09, 1, -3.51694434e-05, -1, -1.76797599e-08, -0.00024782581)
  6838. ManualWeld467.Part0 = Part461
  6839. ManualWeld467.Part1 = UnionOperation215
  6840. ManualWeld467.part1 = UnionOperation215
  6841. ManualWeld468.Name = "Engine-to-Part Strong Joint"
  6842. ManualWeld468.Parent = Part461
  6843. ManualWeld468.C0 = CFrame.new(-3.20000005, 0.111436248, 0.111436278, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  6844. ManualWeld468.C1 = CFrame.new(-3.19628906, -0.991396904, -5.74382782, -1, 0.000247832155, 3.51694289e-05, 3.51694325e-05, 8.96364227e-09, 1, 0.000247832155, 1, -1.76797563e-08)
  6845. ManualWeld468.Part0 = Part461
  6846. ManualWeld468.Part1 = UnionOperation217
  6847. ManualWeld468.part1 = UnionOperation217
  6848. ManualWeld469.Name = "Engine-to-Part Strong Joint"
  6849. ManualWeld469.Parent = Part461
  6850. ManualWeld469.C0 = CFrame.new(-3.20000005, -0.111436248, -0.111436278, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6851. ManualWeld469.C1 = CFrame.new(0.0836048126, -1.23108625, -9.572258, 0.00024782581, 3.51694398e-05, -1, 8.96386521e-09, 1, 3.51694434e-05, 1, -1.76797599e-08, 0.00024782581)
  6852. ManualWeld469.Part0 = Part461
  6853. ManualWeld469.Part1 = UnionOperation216
  6854. ManualWeld469.part1 = UnionOperation216
  6855. Model470.Name = "Stats"
  6856. Model470.Parent = Model427
  6857. NumberValue471.Name = "APAmmo"
  6858. NumberValue471.Parent = Model470
  6859. NumberValue471.Value = 20
  6860. Script472.Name = "FireAP"
  6861. Script472.Parent = Model470
  6862. table.insert(cors,sandbox(Script472,function()
  6863. parts = script.Parent; --Parts Model For The Tank
  6864. ignoreList = {script.Parent}; --Table Which The Rays Will Ignore
  6865. radius = 2; --Kill Radius For HE Rounds (2*Radius Is Hurt Zone)
  6866.  
  6867. makeRays = false;
  6868. --Remove Old Rays
  6869. if workspace:findFirstChild("Rays") then
  6870. workspace:findFirstChild("Rays"):remove();
  6871. end
  6872. --Make New Model For Rays If Enabled
  6873. if makeRays then
  6874. m = Instance.new("Model");
  6875. m.Name = "Rays";
  6876. m.Parent = workspace;
  6877. end
  6878.  
  6879. --Function For Making New Ray Bricks
  6880. function makeRay(cframe, size)
  6881. local p = Instance.new("Part")
  6882. p.Name = "RayPart"
  6883. p.BrickColor = BrickColor.new("Bright green")
  6884. p.Transparency = 0.5
  6885. p.Anchored = true
  6886. p.CanCollide = false
  6887. p.TopSurface = Enum.SurfaceType.Smooth
  6888. p.BottomSurface = Enum.SurfaceType.Smooth
  6889. p.formFactor = Enum.FormFactor.Custom
  6890. p.CFrame = cframe
  6891. p.Size = size
  6892. p.Parent = m
  6893. ignoreList[#ignoreList+1] = p
  6894. end
  6895.  
  6896.  
  6897.  
  6898. round = Instance.new("Part")
  6899. round.Name = "RayPart"
  6900. round.Transparency = 0.5
  6901. round.Anchored = true
  6902. round.CanCollide = false
  6903. round.TopSurface = Enum.SurfaceType.Smooth
  6904. round.BottomSurface = Enum.SurfaceType.Smooth
  6905. round.formFactor = Enum.FormFactor.Custom
  6906. round.BrickColor = BrickColor.new("Black")
  6907. yOffset = -0.2
  6908.  
  6909. --Offset For Each New Ray For The Bullet's Trajectory
  6910. local offset = (parts.Parent.Gun.Muzzle.CFrame*CFrame.new(math.random(-5,5)/3,100,math.random(-5,5)/3).p
  6911. - parts.Parent.Gun.Muzzle.Position).unit
  6912. *script.Parent.Stats.GunVelocity.Value
  6913. local point1 = parts.Parent.Gun.Muzzle.Position
  6914. --Loop For Making Rays For The Bullet's Trajectory
  6915. for i = 1, 30 do
  6916. local thisOffset = offset + Vector3.new(0, yOffset*(i-1), 0)
  6917. local travelRay = Ray.new(point1,thisOffset)
  6918. local hit, position = workspace:FindPartOnRay(travelRay, parts.Parent)
  6919.  
  6920. local distance = (position - point1).magnitude
  6921. round.Size = Vector3.new(1, distance, 1)
  6922. round.CFrame = CFrame.new(position, point1)
  6923. * CFrame.new(0, 0, -distance/2)
  6924. * CFrame.Angles(math.rad(90),0,0)
  6925. round.Parent = workspace
  6926. point1 = point1 + thisOffset
  6927.  
  6928. if hit then
  6929. round:remove()
  6930. local e = Instance.new("Explosion")
  6931. e.BlastRadius = 4
  6932. e.ExplosionType = "NoCraters"
  6933. e.BlastPressure = 1
  6934. e.Position = position
  6935. e.Parent = workspace
  6936.  
  6937. local players = game.Players:getChildren()
  6938. for i = 1, #players do
  6939.  
  6940. if players[i].TeamColor ~= script.Parent.Parent.Tank.Value then --if he's not an ally
  6941. character = players[i].Character
  6942. if character then
  6943. torso = character:findFirstChild'Torso'
  6944. if torso then
  6945.  
  6946. torsoPos = torso.Position
  6947. origPos = round.Position
  6948.  
  6949. local ray = Ray.new(origPos, torsoPos-origPos)
  6950. local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignoreList)
  6951. if hit then
  6952. if hit.Parent == character then
  6953. human = hit.Parent:findFirstChild("Humanoid")
  6954. if human then
  6955. distance = (position-origPos).magnitude
  6956. -- print("Distance from "..character.Name.." = "..distance)
  6957. if distance <= 2*radius then
  6958. torso.Velocity = (torso.Position - position).unit * 100;
  6959. human:takeDamage(100-(distance-radius)*(100/radius))
  6960.  
  6961. -- If player died
  6962. -- if human.Health <= 0 then
  6963. -- torso.Velocity = (torso.Position - position).unit * 10;
  6964. -- print("Dead");
  6965. -- end
  6966.  
  6967. print("Took "..(100-(distance-radius)*(100/radius)).." Damage")
  6968. end
  6969. end
  6970. -- else print("Didn't hit Target")
  6971. end
  6972. if makeRays then
  6973. makeRay(CFrame.new(origPos, position)
  6974. * CFrame.new(0, 0, -distance/2), Vector3.new(0.2, 0.2, distance))
  6975. end
  6976. end
  6977. end
  6978. end
  6979. end
  6980. end
  6981. round:remove()
  6982. break
  6983. end
  6984. wait()
  6985. end
  6986. if round then
  6987. round:remove()
  6988. end
  6989. script:remove()
  6990. end))
  6991. Script472.Disabled = true
  6992. Script473.Name = "FireHE"
  6993. Script473.Parent = Model470
  6994. table.insert(cors,sandbox(Script473,function()
  6995. parts = script.Parent; --Parts Model For The Tank
  6996. ignoreList = {script.Parent}; --Table Which The Rays Will Ignore
  6997. radius = 2; --Kill Radius For HE Rounds (2*Radius Is Hurt Zone)
  6998.  
  6999. makeRays = false;
  7000. --Remove Old Rays
  7001. if workspace:findFirstChild("Rays") then
  7002. workspace:findFirstChild("Rays"):remove();
  7003. end
  7004. --Make New Model For Rays If Enabled
  7005. if makeRays then
  7006. m = Instance.new("Model");
  7007. m.Name = "Rays";
  7008. m.Parent = workspace;
  7009. end
  7010.  
  7011. --Function For Making New Ray Bricks
  7012. function makeRay(cframe, size)
  7013. local p = Instance.new("Part")
  7014. p.Name = "RayPart"
  7015. p.BrickColor = BrickColor.new("Bright green")
  7016. p.Transparency = 0.5
  7017. p.Anchored = true
  7018. p.CanCollide = false
  7019. p.TopSurface = Enum.SurfaceType.Smooth
  7020. p.BottomSurface = Enum.SurfaceType.Smooth
  7021. p.formFactor = Enum.FormFactor.Custom
  7022. p.CFrame = cframe
  7023. p.Size = size
  7024. p.Parent = m
  7025. ignoreList[#ignoreList+1] = p
  7026. end
  7027.  
  7028.  
  7029.  
  7030. round = Instance.new("Part")
  7031. round.Name = "RayPart"
  7032. round.Transparency = 0.5
  7033. round.Anchored = true
  7034. round.CanCollide = false
  7035. round.TopSurface = Enum.SurfaceType.Smooth
  7036. round.BottomSurface = Enum.SurfaceType.Smooth
  7037. round.formFactor = Enum.FormFactor.Custom
  7038. round.BrickColor = BrickColor.new("Black")
  7039. yOffset = -0.2
  7040.  
  7041. --Offset For Each New Ray For The Bullet's Trajectory
  7042. local offset = (parts.Parent.Gun.Muzzle.CFrame*CFrame.new(math.random(-5,5)/3,100,math.random(-5,5)/3).p
  7043. - parts.Parent.Gun.Muzzle.Position).unit
  7044. *script.Parent.Stats.GunVelocity.Value
  7045. local point1 = parts.Parent.Gun.Muzzle.Position
  7046. --Loop For Making Rays For The Bullet's Trajectory
  7047. for i = 1, 30 do
  7048. local thisOffset = offset + Vector3.new(0, yOffset*(i-1), 0)
  7049. local travelRay = Ray.new(point1,thisOffset)
  7050. local hit, position = workspace:FindPartOnRay(travelRay, parts.Parent)
  7051.  
  7052. local distance = (position - point1).magnitude
  7053. round.Size = Vector3.new(1, distance, 1)
  7054. round.CFrame = CFrame.new(position, point1)
  7055. * CFrame.new(0, 0, -distance/2)
  7056. * CFrame.Angles(math.rad(90),0,0)
  7057. round.Parent = workspace
  7058. point1 = point1 + thisOffset
  7059.  
  7060. if hit then
  7061. round:remove()
  7062. local e = Instance.new("Explosion")
  7063. e.BlastRadius = 4
  7064. e.BlastPressure = 1
  7065. e.ExplosionType = "NoCraters"
  7066. e.Position = position
  7067. e.Parent = workspace
  7068.  
  7069. local players = game.Players:getChildren()
  7070. for i = 1, #players do
  7071.  
  7072. if players[i].TeamColor ~= script.Parent.Parent.Tank.Value then --if he's not an ally
  7073. character = players[i].Character
  7074. if character then
  7075. torso = character:findFirstChild'Torso'
  7076. if torso then
  7077.  
  7078. torsoPos = torso.Position
  7079. origPos = round.Position
  7080.  
  7081. local ray = Ray.new(origPos, torsoPos-origPos)
  7082. local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignoreList)
  7083. if hit then
  7084. if hit.Parent == character then
  7085. human = hit.Parent:findFirstChild("Humanoid")
  7086. if human then
  7087. distance = (position-origPos).magnitude
  7088. -- print("Distance from "..character.Name.." = "..distance)
  7089. if distance <= 2*radius then
  7090. torso.Velocity = (torso.Position - position).unit * 100;
  7091. human:takeDamage(100-(distance-radius)*(100/radius))
  7092.  
  7093. -- If player died
  7094. -- if human.Health <= 0 then
  7095. -- torso.Velocity = (torso.Position - position).unit * 10;
  7096. -- print("Dead");
  7097. -- end
  7098.  
  7099. print("Took "..(100-(distance-radius)*(100/radius)).." Damage")
  7100. end
  7101. end
  7102. -- else print("Didn't hit Target")
  7103. end
  7104. if makeRays then
  7105. makeRay(CFrame.new(origPos, position)
  7106. * CFrame.new(0, 0, -distance/2), Vector3.new(0.2, 0.2, distance))
  7107. end
  7108. end
  7109. end
  7110. end
  7111. end
  7112. end
  7113. round:remove()
  7114. break
  7115. end
  7116. wait()
  7117. end
  7118. if round then
  7119. round:remove()
  7120. end
  7121. script:remove()
  7122. end))
  7123. Script473.Disabled = true
  7124. NumberValue474.Name = "GunDepression"
  7125. NumberValue474.Parent = Model470
  7126. NumberValue474.Value = 0.15
  7127. NumberValue475.Name = "GunVelocity"
  7128. NumberValue475.Parent = Model470
  7129. NumberValue475.Value = 600
  7130. NumberValue476.Name = "HEAmmo"
  7131. NumberValue476.Parent = Model470
  7132. NumberValue476.Value = 67
  7133. NumberValue477.Name = "MGAmmo"
  7134. NumberValue477.Parent = Model470
  7135. NumberValue477.Value = 600
  7136. NumberValue478.Name = "MGFireRate"
  7137. NumberValue478.Parent = Model470
  7138. NumberValue478.Value = 10
  7139. NumberValue479.Name = "ReloadTime"
  7140. NumberValue479.Parent = Model470
  7141. NumberValue479.Value = 5
  7142. StringValue480.Name = "Round"
  7143. StringValue480.Parent = Model470
  7144. StringValue480.Value = "AP"
  7145. NumberValue481.Name = "TurretSpeed"
  7146. NumberValue481.Parent = Model470
  7147. NumberValue481.Value = 0.035
  7148. Part482.Name = "MG"
  7149. Part482.Parent = Model427
  7150. Part482.CFrame = CFrame.new(43.9048042, 11.7302876, 94.9985657, 1, -6.44164174e-05, -0.000187907237, -0.000187910409, -4.93187254e-05, -1, 6.44071479e-05, 1, -4.93308289e-05)
  7151. Part482.Orientation = Vector3.new(90, 0, 0)
  7152. Part482.Position = Vector3.new(43.9048042, 11.7302876, 94.9985657)
  7153. Part482.Rotation = Vector3.new(90, -0.00999999978, 0)
  7154. Part482.Color = Color3.new(0.105882, 0.164706, 0.207843)
  7155. Part482.Transparency = 1
  7156. Part482.Size = Vector3.new(0.300000012, 1.61999989, 0.300000012)
  7157. Part482.Anchored = true
  7158. Part482.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7159. Part482.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7160. Part482.BrickColor = BrickColor.new("Black")
  7161. Part482.CanCollide = false
  7162. Part482.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7163. Part482.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7164. Part482.Material = Enum.Material.Concrete
  7165. Part482.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7166. Part482.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7167. Part482.brickColor = BrickColor.new("Black")
  7168. Part482.FormFactor = Enum.FormFactor.Custom
  7169. Part482.formFactor = Enum.FormFactor.Custom
  7170. CylinderMesh483.Parent = Part482
  7171. Part484.Name = "MGBase"
  7172. Part484.Parent = Model427
  7173. Part484.CFrame = CFrame.new(43.7265549, 11.7710304, 93.8990097, 1, -6.44164174e-05, -0.000187907237, -0.000187910409, -4.93187254e-05, -1, 6.44071479e-05, 1, -4.93308289e-05)
  7174. Part484.Orientation = Vector3.new(90, 0, 0)
  7175. Part484.Position = Vector3.new(43.7265549, 11.7710304, 93.8990097)
  7176. Part484.Rotation = Vector3.new(90, -0.00999999978, 0)
  7177. Part484.Color = Color3.new(0.105882, 0.164706, 0.207843)
  7178. Part484.Transparency = 1
  7179. Part484.Size = Vector3.new(0.900000036, 0.200000003, 0.5)
  7180. Part484.Anchored = true
  7181. Part484.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7182. Part484.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7183. Part484.BrickColor = BrickColor.new("Black")
  7184. Part484.CanCollide = false
  7185. Part484.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7186. Part484.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7187. Part484.Material = Enum.Material.Concrete
  7188. Part484.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7189. Part484.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7190. Part484.brickColor = BrickColor.new("Black")
  7191. Part484.FormFactor = Enum.FormFactor.Custom
  7192. Part484.formFactor = Enum.FormFactor.Custom
  7193. BrickColorValue485.Name = "Tank"
  7194. BrickColorValue485.Parent = Model1
  7195. BrickColorValue485.Value = BrickColor.new("Earth green")
  7196. Script486.Name = "Weld"
  7197. Script486.Parent = Model1
  7198. table.insert(cors,sandbox(Script486,function()
  7199. wait(0.5)
  7200.  
  7201. hullMain = script.Parent.Parts.Engine --Main Part of Hull
  7202. turretMain = script.Parent.Parts.TurretRing1 --Main Part of Turret
  7203. gunMain = script.Parent.Parts.GunBase --Main Part of Gun
  7204. turretGunBase = script.Parent.Parts.MantletBase --Attaches Turret to Gun
  7205. hullTurretBase = script.Parent.Parts.TurretRing2 --Attaches Hull to Turret
  7206. barrelMain = script.Parent.Gun.BarrelMain
  7207.  
  7208. function Weld(x,y,name)
  7209. local W = Instance.new("Weld")
  7210. W.Name = name
  7211. W.Part0 = x
  7212. W.Part1 = y
  7213. W.C0 = CFrame.new()
  7214. W.C1 = y.CFrame:inverse() * x.CFrame
  7215. W.Parent = x
  7216. end
  7217.  
  7218. function look(target)
  7219. local list = target:GetChildren()
  7220. for i = 1, #list do
  7221.  
  7222. if (list[i].className == "Part" or list[i].className == "VehicleSeat" or list[i].className == "WedgePart" or list[i].className == "UnionOperation") then --If its a brick
  7223.  
  7224. if list[i].Parent.Name == "Gun" then --If its part of the gun
  7225. if list[i].Name == "Barrel" or list[i].Name == "Muzzle" or list[i].Name == "Flash" then --If its the recoiling gun
  7226. Weld(barrelMain, list[i], "BarrelWeld") --Weld it to the recoil tube
  7227.  
  7228. elseif list[i] == barrelMain then --If its the recoil tube
  7229. Weld(gunMain, list[i], "RecoilTubeWeld") --Weld it to the gun base
  7230.  
  7231. elseif list[i] ~= gunMain then --If its part of the gun
  7232. Weld(gunMain, list[i], "GunWeld") --Weld it to the main part of gun
  7233. end
  7234.  
  7235. elseif list[i] == gunMain then --If its the base of the gun
  7236. Weld(turretGunBase, list[i], "MainGunWeld") --Weld it to the gun attachment point
  7237. elseif list[i] == turretMain then --If its the main part of the turret
  7238. Weld(hullTurretBase, list[i], "TurretRingWeld") --Weld it to the lower part of the turret ring
  7239. elseif list[i] == hullTurretBase then --If its the lower part of the turret ring
  7240. Weld(hullMain, list[i], "TurretRingWeld") --Weld it to the main part of hull
  7241. elseif list[i] == turretGunBase then --If its the base of the gun
  7242. Weld(turretMain, list[i], "TurretRingWeld") --Weld it to the main part of the turret
  7243.  
  7244. elseif list[i].Parent.Name == "Turret" then --If its any part of the turret
  7245. Weld(turretMain, list[i], "TurretWeld") --Weld it to the main part of the turret
  7246.  
  7247. elseif list[i] ~= hullMain then --If its any part of the hull
  7248. Weld(hullMain, list[i], "HullWeld") --Weld it to the main part of the turret
  7249. end
  7250. list[i].Anchored = false
  7251.  
  7252. elseif list[i].className == "Model" then --weld other models, except the gun
  7253. look(list[i])
  7254. end
  7255. end
  7256. end
  7257.  
  7258. look(script.Parent)
  7259. end))
  7260. Script487.Name = "TankRegenScript"
  7261. Script487.Parent = Model0
  7262. table.insert(cors,sandbox(Script487,function()
  7263. local Vehicle = script.Parent.Vehicle:Clone()
  7264.  
  7265. function AbleAll(vehicle, able)
  7266. for i, v in pairs(vehicle:GetChildren()) do
  7267. if v:IsA("Script") and v.Parent.Name ~= "Missile" then
  7268. v.Disabled = able
  7269. else
  7270. AbleAll(v, able)
  7271. end
  7272. end
  7273. end
  7274.  
  7275. AbleAll(Vehicle, true)
  7276.  
  7277. local CurrentVehicle = script.Parent.Vehicle
  7278.  
  7279. local Regen = script.Parent.Regen
  7280. local ClickDetector = Regen.ClickDetector
  7281. local Display = Regen.Display.Label
  7282.  
  7283. local InUse = false
  7284. local Debounce = false
  7285.  
  7286. function UpdateUse()
  7287. Display.Text = Debounce and "REGENERATING" or InUse and "VEHICLE IS IN USE" or "REGEN"
  7288. end
  7289.  
  7290. function HandleVehicle(vehicle)
  7291. InUse = false
  7292. local seats = {}
  7293.  
  7294. local function CheckUse()
  7295. local used = false
  7296. for i, v in pairs(seats) do
  7297. if v then
  7298. used = true
  7299. end
  7300. end
  7301. InUse = used
  7302. UpdateUse()
  7303. end
  7304.  
  7305. local function GetAllSeats(vehicle)
  7306. for i, v in pairs(vehicle:GetChildren()) do
  7307. if v:IsA("VehicleSeat") or v:IsA("Seat") then
  7308. table.insert(seats, false)
  7309. local id = #seats
  7310. v.ChildAdded:connect(function(child)
  7311. if child.Name == "SeatWeld" then
  7312. seats[id] = true
  7313. CheckUse()
  7314. end
  7315. end)
  7316. v.ChildRemoved:connect(function(child)
  7317. if child.Name == "SeatWeld" then
  7318. seats[id] = false
  7319. CheckUse()
  7320. end
  7321. end)
  7322. elseif v:IsA("Model") then
  7323. GetAllSeats(v)
  7324. end
  7325. end
  7326. end
  7327. GetAllSeats(vehicle)
  7328. end
  7329.  
  7330. HandleVehicle(script.Parent.Vehicle)
  7331.  
  7332. ClickDetector.MouseClick:connect(function()
  7333. if not InUse and not Debounce then
  7334. Debounce = true
  7335. UpdateUse()
  7336. CurrentVehicle:Destroy()
  7337. CurrentVehicle = Vehicle:Clone()
  7338. CurrentVehicle.Parent = Workspace
  7339. CurrentVehicle:MakeJoints()
  7340. Delay(0.5,
  7341. function() AbleAll(CurrentVehicle, false)
  7342. end)
  7343. HandleVehicle(CurrentVehicle)
  7344. wait(5)
  7345. Debounce = false
  7346. UpdateUse()
  7347. end
  7348. end)
  7349. end))
  7350. Part488.Name = "Regen"
  7351. Part488.Parent = Model0
  7352. Part488.CFrame = CFrame.new(42.4714813, 2.37833261, 76.8796997, 0.000240417212, -5.37229653e-07, 1, -0.000185160708, 1, 5.81745496e-07, -1, -0.000185160839, 0.00024041711)
  7353. Part488.Orientation = Vector3.new(0, 89.9899979, -0.00999999978)
  7354. Part488.Position = Vector3.new(42.4714813, 2.37833261, 76.8796997)
  7355. Part488.Rotation = Vector3.new(-0.00999999978, 90, 0)
  7356. Part488.Color = Color3.new(0.686275, 0.866667, 1)
  7357. Part488.Size = Vector3.new(4, 0.400000006, 5)
  7358. Part488.Anchored = true
  7359. Part488.BottomSurface = Enum.SurfaceType.Smooth
  7360. Part488.BrickColor = BrickColor.new("Pastel light blue")
  7361. Part488.Material = Enum.Material.Marble
  7362. Part488.TopSurface = Enum.SurfaceType.Smooth
  7363. Part488.brickColor = BrickColor.new("Pastel light blue")
  7364. Part488.FormFactor = Enum.FormFactor.Plate
  7365. Part488.formFactor = Enum.FormFactor.Plate
  7366. SurfaceGui489.Name = "Display"
  7367. SurfaceGui489.Parent = Part488
  7368. SurfaceGui489.Face = Enum.NormalId.Top
  7369. SurfaceGui489.CanvasSize = Vector2.new(300, 300)
  7370. TextLabel490.Name = "Label"
  7371. TextLabel490.Parent = SurfaceGui489
  7372. TextLabel490.Size = UDim2.new(1, 0, 1, 0)
  7373. TextLabel490.BackgroundColor = BrickColor.new("Institutional white")
  7374. TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
  7375. TextLabel490.BackgroundTransparency = 1
  7376. TextLabel490.Font = Enum.Font.ArialBold
  7377. TextLabel490.FontSize = Enum.FontSize.Size14
  7378. TextLabel490.Text = "REGEN"
  7379. TextLabel490.TextColor = BrickColor.new("Really black")
  7380. TextLabel490.TextColor3 = Color3.new(0, 0, 0)
  7381. TextLabel490.TextScaled = true
  7382. TextLabel490.TextSize = 14
  7383. TextLabel490.TextWrap = true
  7384. TextLabel490.TextWrapped = true
  7385. ClickDetector491.Parent = Part488
  7386. ClickDetector491.MaxActivationDistance = 8
  7387. for i,v in pairs(mas:GetChildren()) do
  7388. v.Parent = script
  7389. pcall(function() v:MakeJoints() end)
  7390. end
  7391. mas:Destroy()
  7392. for i,v in pairs(cors) do
  7393. spawn(function()
  7394. pcall(v)
  7395. end)
  7396. end
  7397.  
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