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- MAIN HALL
- - examine computer
- - E metal door next to switch
- - go forward then right then right
- - back to main hall
- - west side cut tape
- - back room, then up and out window
- - PUZZLE - rookie desk
- - NED, MRG
- - magazine upgrade
- - PUZZLE - 1F W safe lock
- - L9, R15, L7
- - HIP POUCH
- 2F W
- - Men's Locker Room
- - portable safe (all buttons in order except bottom left)
- - Locker room lock: CAP
- 3F W
- - spade key on desk
- 2F W
- - escape ambush, spade door
- - PUZZLE - unicorn
- - pig, scorpion, vase?
- MAIN HALL
- - handgun ammo to right on bench
- - PUZZLE - Lion
- - lion head, olive branch, eagle
- 2F E
- - Weapons locker key card in ART ROOM
- - King statue in ART ROOM, give book to get scepter
- MAIN HALL -> 1F spade door -> right -> weapons room
- - PUZZLE - lockers
- - 109 has handgun ammo
- - 106 has film
- - 102 has gunpowder
- - 208 has shotgun ammo
- - keycard to get shotgun
- 2F E
- - go outside, get bolt cutters
- - valve somewhere on the way back, probably in the next room you break open with the bolt cuttersa
- 2F W
- - go to 3rd floor then back down to get to showers
- - through showers to STARS office
- - pick up battery
- MAIN HALL -> 1FW -> all the way around to op room -> locked door
- - DETONATOR
- 2F W -> 3F W
- - use detonator
- - PUZZLE - lady justice
- - woman, bow, snake
- UNDERGROUND
- - rush through until boss fight, pick up ammo and stuff
- - locker next to save after boss has hip pouch
- PARKING LOT
- - examine card reader
- - go W to prison
- - get crank
- - back out to parking lot and E door
- - lockbox in Firing Range to N
- - MORGUE
- - 2nd cadaver thing has diamond key
- - GENERATOR ROOM: go through kennel and then use crank to get here
- - switchboard in the back of generator room
- - get power part too
- - go through newly-opened door
- MAIN HALL
- - diamond key unlocks linen room
- - portable safe from linen room - 86127534
- - weapon locker for hip pouch & knife
- - East and use crank to get to ROOF
- ROOF STUFF
- - Down from roof -> boiler room for club key
- - Water from R to L, put out fire
- - Escape spooky dude while also going up to East Storage Room for large crank
- MAIN HALL
- - Through Reception to club key door for jack handle
- - Do library jack puzzle while spooked
- - Go up to clock tower
- CLOCK TOWER
- - Large crank in machine to immediate right
- - Go upstairs for small crank
- - Large crank in machine upstairs
- - Small crank in machine downstairs behind bell
- - Get the power part
- JAIL: Get back to here through either
- UNKNOWNS
- - 3F Locker - DCM
- - Waiting room safe L6, R2, L11
- - SZF
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