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- public static void drawSolidBox(AxisAlignedBB bb) {
- GL11.glBegin(7);
- GL11.glVertex3d(bb.minX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.minZ);
- GL11.glEnd();
- }
- public static void drawOutlinedBox() {
- drawOutlinedBox(DEFAULT_AABB);
- }
- public static void drawOutlinedBox(AxisAlignedBB bb) {
- GL11.glBegin(1);
- GL11.glVertex3d(bb.minX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.minY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.minZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.maxX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.maxZ);
- GL11.glVertex3d(bb.minX, bb.maxY, bb.minZ);
- GL11.glEnd();
- }
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