G4U55

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Jun 29th, 2020
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  1. Update v20200629:
  2. * Recipes don't need identification.
  3. * Map info (sidebar) is no longer out of bounds.
  4. * Devotees position tweaks.
  5. * Emptying the crimson flask not giving an empty one should no longer happen.
  6. * Note popup should pop up in inventory in all cases.
  7. * Casket, reliquary and sunkey requests are now displayed when you have the required key.
  8. * Rectified getting stuck in the Basement hall by the alchemy room.
  9. * Oil in the library can now be picked up.
  10. * Memory room triggers have been tweaked.
  11. * Iron maiden has no darkness any more.
  12. * Venerable coins now stack.
  13. * Rectified small bookshelf missing animation.
  14. * Devotees will now work smoothly.
  15. * Rectified some spelling mistakes.
  16. * Skull now stays in the kitchen after the puzzle fix.
  17. * Rectified the subtitle in the attic.
  18. * Fixed the bench in the garden.
  19. * Some passages in the basement tweaked.
  20. * Flies have sound now in all places.
  21. * Outside sound mixing fixed.
  22. * Added GOG Galaxy manager in preparation for release.
  23. * Crafting now auto completes.
  24. * Water flask will not disappear after using it.
  25. * Should not get stuck by the entrance at the Garden any more.
  26. * Achievements fixed.
  27. * Note list is now scroll-able.
  28. * Box in the father's bedroom now doesn't require another key to take items from it.
  29. * Elizabeth t-pose when entering the attic the second time is fixed.
  30. * Rectified being stuck at the door in the void room.
  31. * Kheba in the void room is there the second time you enter.
  32. * Rectified the collision in the boat in the void room.
  33. * Dialogue won't trigger more than once after Wilhelm in the cemetery.
  34. * Rectified Benjamin gravestone collision.
  35. * Crafting assembly is now automatic
  36. * Rectified reported issue - “I had a crown relic that would drain sanity when running. I discarded it, but my sanity continued running out.”
  37. * When using the crafting kit in the basement to make trinkets, it's done a couple weird things:
  38. One of them is that it'll remove the wrong objects from the inventory (favours keys and tea over trinkets for some reason) and sometimes all you can see is a white rectangle in the place of the item when placing it in the crafting kit. This only happens with trinkets. (Fixed)
  39. * Rectified blank images in crafting.
  40. * Kheba is no longer popping in when revealed in void.
  41. * Seal breaker relic is now called Curse Immunity
  42. * Rectified that the revive window is still visible after you pick revive and respawned.
  43. * Rectified the pause menu didn’t work when the popup note is up on screen.
  44. * GOG Achievements are in, in preparation for release.
  45. * Sounds when picking up empty items are removed.
  46. * Clocks rewind time that affect your darkness sensitivity.
  47. * Overhauled rank/score system!
  48. * Crafting list is scrollable.
  49.  
  50. Update v20200623:
  51. * Fixed some strange things happening in some rooms
  52. * Waterflask will not disappear on use
  53. * Small tweaks to subtitles
  54. * Fixed chest bug with sunkeys
  55. * Cageroom inventory issue fixed
  56. * Relic item amount tweaked
  57.  
  58. Update v20200622:
  59. * Added the following changes to the settings menu:
  60. Key bindings
  61. Graphic settings
  62. Gamma slider
  63. Post processing
  64. Sounds
  65.  
  66. * Stability issues fixed for hardware with lower performance graphics cards.
  67. * Rectified various translation issues.
  68. * Rectified clipping header (in French) on pop up notes.
  69. * Improved input widget performance.
  70. * Translations completed for all settings fields.
  71. * Subtitles re-timed so it’s easier to read in all available languages.
  72. * Rectified an issue where some languages were mixed up.
  73. * Spawn item notifications are translated.
  74. * Objects that have no more items can be interacted with over and over, is now fixed.
  75. * Settings are saved on restart
  76. * Stack size for certain items are larger now
  77. * Note popups with text and image should now only display image or only text when swapping.
  78. * Button prompts removed on dialogues except for the one in the dialogue box
  79. * Rectified issue with the Chessboard in the Lounge.
  80. * Inner garden can now be exited, and should no longer get stuck in place when entering.
  81. * Boiler puzzle gives 2 sigils instead
  82. * We have solved a critical issue that caused some players to experience puzzles automatically solving, for example, the Lounge chess puzzle. We would recommend starting a new game if you experienced this to avoid any potential future disruption to your game.
  83.  
  84. Update v20200620:
  85. Rectified notes clipping in the scrolling area
  86. Rectified images not being displayed correctly
  87. Rectified collision issues in Lounge_B
  88. Rectified mixed up translations
  89.  
  90. Update v20200619:
  91. Green Ring item text in the trader menu is missing . at the end (:D).
  92. Rectified the attic monologue triggering when re-entering the attic after completing the puzzle.
  93. When pouring water in the fireplace you now get a water bottle back (not an empty flask).
  94. Rectified the Psychology final screen text had no French translation.
  95. Rectified falling down from the stairs in basement_hall_C getting stuck between the 2 barrels.
  96. Vertical items had "Your inventory is full, try again when you have space" replaced text with "This item won't fit in the inventory."
  97. Rectified controller in loading screen has no translation.
  98. Missing “A” button on controller in Psychology test.
  99. Rectified critical bug in the basement after placing the ritual mask, you were not able to get back out if you entered.
  100. Popup notes that contain text and image are shown together. Now you can swap between note and image.
  101. Danger spawn items have no icons the map any more.
  102. Rectified that when you die on the spikes, the hurt animation overrides the death animation.
  103. Pop up notes should not have (Select input widget).
  104. Select and close input widget has sorted when to show and when not to show.
  105. Poem room has issues with missing pillars and other things in the end of the room (as if its solved).
  106. Implemented the trader has more chance to have lantern oil and other needed items.
  107. Costs for items have been tweaked.
  108. Rectified you could interact with the chess board as many times as you want, breaking the game and getting infinite sigils.
  109. Knights don't give sanity points forever any longer.
  110. Rectified when you interact with the boiler in the basement before doing the valves and the wood, the prompt disappeared. - So if you leave the room and come back, the bars are already down.
  111. Boiler takes wood and has a timer on it.
  112. Buffs have timers on them as well.
  113. Added health item in one corridor.
  114. Rectified note popup issue.
  115. Rectified Russian translation issue on artifacts.
  116. Missing subtitle added.
  117. Notes that pop up should now scroll.
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