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- Update v20200629:
- * Recipes don't need identification.
- * Map info (sidebar) is no longer out of bounds.
- * Devotees position tweaks.
- * Emptying the crimson flask not giving an empty one should no longer happen.
- * Note popup should pop up in inventory in all cases.
- * Casket, reliquary and sunkey requests are now displayed when you have the required key.
- * Rectified getting stuck in the Basement hall by the alchemy room.
- * Oil in the library can now be picked up.
- * Memory room triggers have been tweaked.
- * Iron maiden has no darkness any more.
- * Venerable coins now stack.
- * Rectified small bookshelf missing animation.
- * Devotees will now work smoothly.
- * Rectified some spelling mistakes.
- * Skull now stays in the kitchen after the puzzle fix.
- * Rectified the subtitle in the attic.
- * Fixed the bench in the garden.
- * Some passages in the basement tweaked.
- * Flies have sound now in all places.
- * Outside sound mixing fixed.
- * Added GOG Galaxy manager in preparation for release.
- * Crafting now auto completes.
- * Water flask will not disappear after using it.
- * Should not get stuck by the entrance at the Garden any more.
- * Achievements fixed.
- * Note list is now scroll-able.
- * Box in the father's bedroom now doesn't require another key to take items from it.
- * Elizabeth t-pose when entering the attic the second time is fixed.
- * Rectified being stuck at the door in the void room.
- * Kheba in the void room is there the second time you enter.
- * Rectified the collision in the boat in the void room.
- * Dialogue won't trigger more than once after Wilhelm in the cemetery.
- * Rectified Benjamin gravestone collision.
- * Crafting assembly is now automatic
- * Rectified reported issue - “I had a crown relic that would drain sanity when running. I discarded it, but my sanity continued running out.”
- * When using the crafting kit in the basement to make trinkets, it's done a couple weird things:
- One of them is that it'll remove the wrong objects from the inventory (favours keys and tea over trinkets for some reason) and sometimes all you can see is a white rectangle in the place of the item when placing it in the crafting kit. This only happens with trinkets. (Fixed)
- * Rectified blank images in crafting.
- * Kheba is no longer popping in when revealed in void.
- * Seal breaker relic is now called Curse Immunity
- * Rectified that the revive window is still visible after you pick revive and respawned.
- * Rectified the pause menu didn’t work when the popup note is up on screen.
- * GOG Achievements are in, in preparation for release.
- * Sounds when picking up empty items are removed.
- * Clocks rewind time that affect your darkness sensitivity.
- * Overhauled rank/score system!
- * Crafting list is scrollable.
- Update v20200623:
- * Fixed some strange things happening in some rooms
- * Waterflask will not disappear on use
- * Small tweaks to subtitles
- * Fixed chest bug with sunkeys
- * Cageroom inventory issue fixed
- * Relic item amount tweaked
- Update v20200622:
- * Added the following changes to the settings menu:
- Key bindings
- Graphic settings
- Gamma slider
- Post processing
- Sounds
- * Stability issues fixed for hardware with lower performance graphics cards.
- * Rectified various translation issues.
- * Rectified clipping header (in French) on pop up notes.
- * Improved input widget performance.
- * Translations completed for all settings fields.
- * Subtitles re-timed so it’s easier to read in all available languages.
- * Rectified an issue where some languages were mixed up.
- * Spawn item notifications are translated.
- * Objects that have no more items can be interacted with over and over, is now fixed.
- * Settings are saved on restart
- * Stack size for certain items are larger now
- * Note popups with text and image should now only display image or only text when swapping.
- * Button prompts removed on dialogues except for the one in the dialogue box
- * Rectified issue with the Chessboard in the Lounge.
- * Inner garden can now be exited, and should no longer get stuck in place when entering.
- * Boiler puzzle gives 2 sigils instead
- * We have solved a critical issue that caused some players to experience puzzles automatically solving, for example, the Lounge chess puzzle. We would recommend starting a new game if you experienced this to avoid any potential future disruption to your game.
- Update v20200620:
- Rectified notes clipping in the scrolling area
- Rectified images not being displayed correctly
- Rectified collision issues in Lounge_B
- Rectified mixed up translations
- Update v20200619:
- Green Ring item text in the trader menu is missing . at the end (:D).
- Rectified the attic monologue triggering when re-entering the attic after completing the puzzle.
- When pouring water in the fireplace you now get a water bottle back (not an empty flask).
- Rectified the Psychology final screen text had no French translation.
- Rectified falling down from the stairs in basement_hall_C getting stuck between the 2 barrels.
- Vertical items had "Your inventory is full, try again when you have space" replaced text with "This item won't fit in the inventory."
- Rectified controller in loading screen has no translation.
- Missing “A” button on controller in Psychology test.
- Rectified critical bug in the basement after placing the ritual mask, you were not able to get back out if you entered.
- Popup notes that contain text and image are shown together. Now you can swap between note and image.
- Danger spawn items have no icons the map any more.
- Rectified that when you die on the spikes, the hurt animation overrides the death animation.
- Pop up notes should not have (Select input widget).
- Select and close input widget has sorted when to show and when not to show.
- Poem room has issues with missing pillars and other things in the end of the room (as if its solved).
- Implemented the trader has more chance to have lantern oil and other needed items.
- Costs for items have been tweaked.
- Rectified you could interact with the chess board as many times as you want, breaking the game and getting infinite sigils.
- Knights don't give sanity points forever any longer.
- Rectified when you interact with the boiler in the basement before doing the valves and the wood, the prompt disappeared. - So if you leave the room and come back, the bars are already down.
- Boiler takes wood and has a timer on it.
- Buffs have timers on them as well.
- Added health item in one corridor.
- Rectified note popup issue.
- Rectified Russian translation issue on artifacts.
- Missing subtitle added.
- Notes that pop up should now scroll.
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