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CLarramore

Untitled

Jul 4th, 2016
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  1. game.StarterGui:ClearAllChildren()
  2. game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
  3. game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  4. game.Lighting.Ambient = Color3.new(1, 1, 1)
  5. game.Lighting.Brightness = 1
  6. game.Lighting.TimeOfDay = "11:00:00"
  7. game.Lighting.FogEnd = 99999999
  8. game.Workspace.Base.Transparency = 0
  9. game.Workspace.Base.BrickColor = BrickColor.new("Earth green")
  10. game.Workspace.Base.Locked = true
  11. game.Workspace.Base.Anchored = true
  12. t = game.Teams:GetChildren()
  13. for i = 1, #t do
  14. if t[i]:IsA("Team") then
  15. t[i]: Destroy()
  16. end
  17. end
  18. l = game.Lighting:GetChildren()
  19. for i = 1, #l do
  20. if l[i]:IsA("Sky") then
  21. l[i]: Destroy()
  22. end
  23. end
  24. g = game.Workspace:GetChildren()
  25. for i = 1, #g do
  26. if g[i]:IsA("Part") then
  27. g[i]: Destroy()
  28. end
  29. end
  30. for i = 1, #g do
  31. if g[i]:IsA("Script") then
  32. g[i]: Destroy()
  33. end
  34. end
  35. for i = 1, #g do
  36. if g[i]:IsA("StringValue") then
  37. g[i]: Destroy()
  38. end
  39. end
  40. for i = 1, #g do
  41. if g[i]:IsA("IntValue") then
  42. g[i]: Destroy()
  43. end
  44. end
  45. for i = 1, #g do
  46. if g[i]:IsA("BoolValue") then
  47. g[i]: Destroy()
  48. end
  49. end
  50. for i = 1, #g do
  51. if g[i]:IsA("NumberValue") then
  52. g[i]: Destroy()
  53. end
  54. end
  55. for i = 1, #g do
  56. if g[i]:IsA("ObjectValue") then
  57. g[i]: Destroy()
  58. end
  59. end
  60. for i = 1, #g do
  61. if g[i]:IsA("RayValue") then
  62. g[i]: Destroy()
  63. end
  64. end
  65. for i = 1, #g do
  66. if g[i]:IsA("Sound") then
  67. g[i]: Destroy()
  68. end
  69. end
  70. for i = 1, #g do
  71. if g[i]:IsA("Accoutrement") then
  72. g[i]: Destroy()
  73. end
  74. end
  75. for i = 1, #g do
  76. if g[i]:IsA("BrickColorValue") then
  77. g[i]: Destroy()
  78. end
  79. end
  80. for i = 1, #g do
  81. if g[i]:IsA("Motor") then
  82. g[i]: Destroy()
  83. end
  84. end
  85. for i = 1, #g do
  86. if g[i]:IsA("MotorFeature") then
  87. g[i]: Destroy()
  88. end
  89. end
  90. for i = 1, #g do
  91. if g[i]:IsA("Color3Value") then
  92. g[i]: Destroy()
  93. end
  94. end
  95. for i = 1, #g do
  96. if g[i]:IsA("BindableEvent") then
  97. g[i]: Destroy()
  98. end
  99. end
  100. for i = 1, #g do
  101. if g[i]:IsA("BindableFunction") then
  102. g[i]: Destroy()
  103. end
  104. end
  105. for i = 1, #g do
  106. if g[i]:IsA("LocalScript") then
  107. g[i]: Destroy()
  108. end
  109. end
  110. for i = 1, #g do
  111. if g[i]:IsA("Model") and not game.Players:GetPlayerFromCharacter(g[i]) and g[i].Name ~= "fasdfasdf" then
  112. g[i]: Remove()
  113. end
  114. end
  115. for i = 1, #g do
  116. if g[i]:IsA("Hint") then
  117. g[i]: Destroy()
  118. end
  119. end
  120. for i = 1, #g do
  121. if g[i]:IsA("Truss") then
  122. g[i]: Destroy()
  123. end
  124. end
  125. for i = 1, #g do
  126. if g[i]:IsA("Tool") then
  127. g[i]: Destroy()
  128. end
  129. end
  130. for i = 1, #g do
  131. if g[i]:IsA("HopperBin") then
  132. g[i]: Destroy()
  133. end
  134. end
  135. for i = 1, #g do
  136. if g[i]:IsA("Fire") then
  137. g[i]: Destroy()
  138. end
  139. end
  140. for i = 1, #g do
  141. if g[i]:IsA("Explosion") then
  142. g[i]: Destroy()
  143. end
  144. end
  145. for i = 1, #g do
  146. if g[i]:IsA("Hat") then
  147. g[i]: Destroy()
  148. end
  149. end
  150. p = Instance.new("Part")
  151. p.Parent, p.Size, p.Anchored, p.Locked, p.BrickColor, p.Name = Workspace, Vector3.new(600, 1, 600), true, true,
  152. BrickColor.new("Earth green"), "Base" p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
  153. while true do wait()
  154. for i = 1, #g do
  155. if g[i]:IsA("Message") then
  156. g[i]: Destroy()
  157. end
  158. end
  159. for i = 1, #g do
  160. if g[i]:IsA("Hint") then
  161. g[i]: Destroy()
  162. end
  163. end
  164. end
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