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Jul 26th, 2018
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  1. Modified limit of rwObjectInstances to: 4001
  2. ---------------------------------------------
  3. Modified limit of matrices to: 3000
  4. ---------------------------------------------
  5. Modified limit of PtrNode Singles to: 200000
  6. ---------------------------------------------
  7. Modified limit of PtrNode Doubles to: 150000
  8. ---------------------------------------------
  9. Modified limit of EntryInfoNodes to: 800
  10. ---------------------------------------------
  11. Modified limit of QuadTreeNodes to: 1000
  12. ---------------------------------------------
  13. Modified limit of Collision links to: 200
  14. ---------------------------------------------
  15. Modified limit of DYNAMIC LIMITS: ColModels to: 30151
  16. ---------------------------------------------
  17. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
  18. ---------------------------------------------
  19. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
  20. ---------------------------------------------
  21. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
  22. ---------------------------------------------
  23. Modified limit of IPL:inst, buildings to: 90000
  24. ---------------------------------------------
  25. Modified limit of IPL:inst, dummies to: 15000
  26. ---------------------------------------------
  27. Modified limit of IPL: inst per file to: 15096
  28. ---------------------------------------------
  29. Modified limit of IPL: entity index array to: 1000
  30. ---------------------------------------------
  31. Format of new savefiles will be different: patch for save game of variable length is applied!
  32. Modified limit of IPL:map zones to: 70
  33. ---------------------------------------------
  34. Modified limit of IPL:Entry exits to: 600
  35. ---------------------------------------------
  36. Modified limit of IDE:objs:type1 section to 30000
  37. ---------------------------------------------
  38. Modified limit of IDE:objs:type2 section to 198 (вообще 170, но у меня ещё добавлены тюнинг детали 28 штук, поэтому 198)
  39. ---------------------------------------------
  40. Modified limit of IDE:hier section to 193
  41. ---------------------------------------------
  42. Modified limit of IDE:tobj section to 1000
  43. ---------------------------------------------
  44. Modified limit of IDE:cars section to 252
  45. ---------------------------------------------
  46. IMG archive size limit increased to 32 GB.
  47. ---------------------------------------------
  48. Modified max number of IMG archives to: 14
  49. ---------------------------------------------
  50. Modified limit of WATER LIMITS -> Water triangles to: 24
  51. ---------------------------------------------
  52. Modified limit of WATER LIMITS -> Water quads to: 2500
  53. ---------------------------------------------
  54. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
  55. ---------------------------------------------
  56. Modified limit of WATER LIMITS -> Water vertices to: 9856
  57. ---------------------------------------------
  58. Streaming memory available limit set to 2146435072 bytes (2047 MB)
  59. ---------------------------------------------
  60. Modified limit of RENDERER: Invisible entity pointers to: 350
  61. ---------------------------------------------
  62. Modified limit of RENDERER: Visible super LOD pointers to: 100
  63. ---------------------------------------------
  64. Modified limit of RENDERER: Visible LOD pointers to: 2000
  65. ---------------------------------------------
  66. Modified limit of RENDERER: Visible entity pointers to: 2000
  67. ---------------------------------------------
  68. Modified limit of VISIBILITY: Alpha list limit to: 40
  69. ---------------------------------------------
  70. Modified limit of VISIBILITY: Alpha boat atomic list to: 30
  71. ---------------------------------------------
  72. Modified limit of VISIBILITY: Alpha entity list limit to: 300
  73. ---------------------------------------------
  74. Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
  75. ---------------------------------------------
  76. Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
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